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  1. Replies
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    Re: It works now!! But...

    Spot on.
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    Re: It works now!! But...

    It should use up the same amount of cpu...
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    Re: [BUG] Alpha Channel Object

    Why are you choosing to use the alpha channel object over a regular active object? It's really only been included so apps made in MMF1.5 can be opened in MMF2.
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    Re: Smooth linear filtering on moving objects

    ...what?
  5. Replies
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    Re: MMF2 HWA Beta 3

    Yes, Dead Space for PC for example, VSYNC turned on adds about a half a second of delay.
  6. Replies
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    Re: MMF2 HWA Beta 3

    Grab desktop at start doesn't work... I've said that like 3 times... just making sure someone heard it (cause I never got an acknowledgment).
  7. Replies
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    Re: MMF2 HWA Beta 3

    What about 'grab desktop at start' not working? I'm on vista BTW.
  8. Replies
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    Re: MMF2 HWA Beta 3

    'Grab desktop at start' doesn't work. Just shows a solid white background.
  9. Re: small balls falling into a horseshoe (help!)

    You get the angle by using the 2 different vector components xVel and yVel. You divide yVel by xVel, do the arctangent of that, and add 180 if yVel < 0.

    xVel and yVel are just vector components. ...
  10. Re: small balls falling into a horseshoe (help!)

    Well first of all, I'm going to tell you what I tell everyone else: don't ever try to do ANYTHING out of the ordinary with the built in movements.

    What you're going to need to do is have 2...
  11. Re: How to create an intro for an application...

    Easiest way would be to have a very small app be the one the user opens, which opens the main .exe file.

    Or what you could also do is have the first frame be the 400x400 image, and just have a 'at...
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    Re: Different velocity based on distance?

    Oh so the boss jumps into the air, and for some reason starts slowing down in mid flight? Well to do that, all you have to do is something like:
    XBoss = ((XBoss*n)+XPlayer)/(n+1) where n is a...
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    Re: Different velocity based on distance?

    So does the velocity change while they are in the air, or does it just initially change based on the distance when they first jump?

    Basically, you just set the velocity to the distance divided by...
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    Re: All .exe's are Trojan horses?

    To my knowledge, the whole click family of products has undergone extreme scrutiny from overzealous antivirus software.

    My advice? Switch to McAfee. (But DO NOT go near Norton, those crazy a...
  15. Re: Free video codec for commercial use, usable in

    Audio shouldn't be a problem. They're handled separately from the video.
  16. Replies
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    Re: MMF2 with Windows Vista?

    Woa woa... it's not showing the disk drive? It always shows it, even when there's no disk in the drive.

    If the drive isn't showing up, then you've got bigger problems than the mmf2 disk not...
  17. Replies
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    Re: Full screen rotation in HWA?

    Well, yes, it is definitely fast enough... but the main problem you're going to run into is that when you rotate a rectangle, there'll be gaps at the corners.
  18. Replies
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    Re: Vista 64-bit causing massive slow down?

    Well I don't have a 64 bit OS but I remember hearing something about a compatibility option for 32 bit programs or something... I really have no clue otherwise.
  19. Re: Simulate "mouse click" in a full screen game

    Simulate it for WHAT? You haven't given us any information. Oh well the gun points down. You haven't told us what that has to do with anything!
  20. Re: Simulate "mouse click" in a full screen game

    I think he meant "Why would you want to do that? There's definitely a better way!".
  21. Replies
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    Re: Smooth linear filtering on moving objects

    I had already created one of these a long time ago. I kept trying to add more cool stuff to it too, like directional blur and stuff like that. I gave up pretty quickly...
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    Re: Network Object Failing

    Well that didn't work.

    Does anybody else have any ideas on how to get this to work? I know it can be done... my brother and I play COD4 over the LAN all the time.
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    Re: Finding other computers on a network.

    Well WC3 works fine for me (and my computer is setup to use a static IP address, which is what you were talking about right?)

    I do have it setup like that.

    And I'm using vista.
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    Re: Network Object Failing

    Well it managed to get the names of the other computers on the network, but it didn't get the ip addresses. Maybe it's having the same problem that the network object was having that was keeping it...
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    Re: Finding other computers on a network.

    It's able to get the names of the other computers on the network, but it doesn't get the ip addresses. The list stays empty.
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    Re: Network Object Failing

    Ok cool! Your help in all this is much appreciated.
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    Re: Network Object Failing

    Hmm... I think both computers are on the same workgroup. On my Vista machine, I can't get into the xp machine, it keeps saying it doesn't exist or some BS like that. But on the XP machine, I can...
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    Network Object Failing

    Hi, I'm using the network object to communicate between 2 computers. It works fine when both programs are on one computer. But when I run the 2 programs on separate computers, it doesn't work. ...
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    Re: Quick question

    nope. I'm just gonna use the network object. I think I know how I can get it to work...
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    Re: Quick question

    Cool, thanks guys! I think I'll head over there now.

    EDIT: Well according to the tutorial, I still need the person's ip address. Isn't there any way to make it just communicate over the LAN??? ...
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    Re: Quick question

    That's what I'm having a problem with!
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    Re: Quick question

    Ok, thanks!

    EDIT: Is there a way for it to work without needing an online server? I'm just trying to do something over a LAN.
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    Re: Quick question

    Well ok. I've tried to use MOOclick once before, and I never tried again. Does anybody really know how to use it?
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    Quick question

    I've been trying to make a small program, and I've run into a bit of a problem. I'm using the network object, and it just doesn't seem to work on some things. Does anyone have any tutorials on how...
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    Re: AVI object and MS Video 1 Codec

    Try using the animation object instead. It'll use up a bit more memory, and will be slower, but you shouldn't notice much of a difference unless you've got a LOT going on.
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    Re: A great idea for the expression editor!

    In the event list editor, double click on an objects thumbnail. You can change them there.
  37. Thread: Motion blur?

    by LazyCoder
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    Re: Motion blur?

    Exactly, that's what Dynasoft was saying: you need a vector pass to get speed vectors to apply the blur better.
  38. Thread: Motion blur?

    by LazyCoder
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    Re: Motion blur?

    Last line should be '90-direction' not 'direction+90' and the blur was a bit long (.003 worked for me), but it demonstrated the effect well.
  39. Thread: Motion blur?

    by LazyCoder
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    Re: Motion blur?

    I think SEELE is talking about a blur when you're scrolling.
  40. Thread: Motion blur?

    by LazyCoder
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    Re: Motion blur?

    Nice double post...

    Are you talking about the morph thing? Geeze, that thing was terrible. It couldn't handle transparency to save it's life, but I suppose that was all due to the lack of alpha...
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    Re: Scaling objects smoothly

    Yea, especially with poofy things like smoke puffs and stuff.

    But I can't think of why you'd be having this pixelation in HWA mode, the graphics card won't pixelate it unless that's it's only...
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    Re: Tower defence Range

    Oh for that... umm... range = range? lol.

    If you want graphical rings around it, you need to draw the rings to a certain scale (so you would, for example, know that a range of 200 would mean...
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    Re: Tower defence Range

    One thing I can see a problem with is performance. If you want it to go faster, just take off the square root on the distance formula, and square the range. Square root calculations take a while...
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    Re: Pixel shaders independant of object angle

    Well first what you'd need to do is rotate it in the pixel shader's code first (and you can look at one of sphax's shaders to see how that's done). So it's really almost all copy & paste.
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    Re: Pixel shaders independant of object angle

    Not without editing the pixel shader.
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    Re: Pixel shaders independant of object angle

    What are you talking about following its angle? If you mean making it so it rotates first, then applies the shader, what you could do is make the rotation part of the pixel shader.
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    Re: Animation object?

    I use avi files. But that's usually not what matters. What matters (IIRC) is how big the filesize is. I use the xvid codec, which is free, and it is almost as good as divx.
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    Re: Animation object?

    Not optimized, but still runs (but slower than w/o HWA). Size w/o slowdown depends on the computer, but you should be able to pull off 1024x768 pretty easily.
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    Re: unexplainable control X issue...

    Restart what?
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    Re: 64x64 or 128x128 App Icons?

    Nah man, only up to 48x48 in there.

    You can't have other sizes of icons right now, but I'd be willing to bet that the next release might have that ability. (*Pokes Yves*).
  51. Thread: "I want HWA"

    by LazyCoder
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    Re: "I want HWA"

    YEA! I think Yves WANTS us to suffer! YEA that's it! He's INTENTIONALLY making us wait! YEA!

    Seriously guys, calm down... you all paid for MMF2, NOT HWA, for a freebie you all seem to think...
  52. Re: Importing MMF1.5 -> MMF2. Huge problems abound

    I seem to recall having a similar problem. Try moving the 'only one action when loops' to the 2nd highest position (right below the 'event'). I could be wrong though...

    I am completely clueless...
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    Re: What is Virtual Frame Size

    Nah, frame size sets that size, and the window size sets the size of the screen. I don't know what Virtual Width/Height is... used to... but forgot it.
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    Re: dectecting a solid object above

    I think he means that the collision box is changing size based on what the player looks like... which shouldn't be. You need to have ONE collision box for each state (standing, crouching). You...
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    Re: Event - Action - Set RGB Coeffenciency

    RGB coefficient is basically how much that shader will affect the original image.
  56. Thread: fog of war

    by LazyCoder
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    Re: fog of war

    You just tore though my joke man... I'm just tired of posts that ask questions in an extremely vague way.

    Another way you could do the fog of war is using the overlay object. Simply clear it with...
  57. Thread: fog of war

    by LazyCoder
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    Re: fog of war

    By programming.

    What exactly are you having trouble with?
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    Re: Radar issues...

    Well... I don't know what the problem was... I just know it no longer matters... I've included a fixed version.
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    Re: Stupid Questions

    Next time you post a whole bunch of questions, you really should number them to make it easier for us to reply to.

    For jumping, you just need to have a y velocity value. When the player hits the...
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    Re: How to "Alpha Fade"?

    Eh... not necessarily.

    Basically, you could just keep creating copies of the object (or a similar object, and set it's frame to match that of the original object), then just keep fading that out.
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    Re: Low quality rotation

    Does the alpha channel even make a speed difference? I thought it just converted the transparent color images to alpha channel images anyways.
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    Re: Low quality rotation

    Just use the high quality. In HWA it's all the same.
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    Re: Particle engine using HWA

    There's more to a particle system than just stacking up thousands of actives and making a really huge glow in the middle, at least that's what I saw.

    Part of the work is also getting a decent...
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    Re: Switching Between HWA and Software

    I think he means at runtime.

    I think it'd be a really cool idea to have HWA picked per frame, instead of per game.
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    Re: Parabolic Motion

    If he said he needed a parabola, I assume that's because he needs some sort of projectile-like motion (which from my experiences has been very difficult using bezier curves).

    If you want to get...
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    Re: MMF2 Build #248 (BETA 8)

    I think he means that it would be easier if we were having to do a whole bunch of images (and for some reason or another cannot use the alt+click method).
  67. Replies
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    Re: Making OS with MMF2

    Now there's a great idea! LMAO

    Replacing something called explorer.exe with something made in MMF2, what could go wrong?

    I'm sorry, that just struck me as really funny.
  68. Replies
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    Re: ok I give up....

    LMAO! OMG I think that's my tutorial!
  69. Replies
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    Re: Jit-tery-walk-ing-anim-ation

    Well I guess that really depends on your coding.

    And by 'stop' do you mean the character stops its animation, or it stops moving?
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    Re: 3D Engine using HWA

    No... it's designed to allow us more graphical applications. Lag is caused by crappy connections, crappy programming, crappy computers, or some idiot trying to have thousands of particle effects in...
  71. Re: Angle Rotation Calaculation (mathification)

    Or you could just get the difference between the two angles, and if it's greater than 180, set the torque to (angleDifference - 360)/ speed

    where 'speed' is higher for smaller increments.
  72. Replies
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    Re: Changing Layer Effect at runtime

    And you're sure you're using the variable name, not the user-friendly name?
  73. Replies
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    Re: Changing Layer Effect at runtime

    Pretty much the same way. It should be pretty easy to find.
  74. Thread: Next Beta?

    by LazyCoder
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    Re: Next Beta?

    *Heart Stops* Blu ray version? You mean we'll be able to play mmf2 apps on a bluray player??? OH that would be sweet! (I guess 'would' should be 'will').

    248 is the java one right?

    *Heart...
  75. Thread: Next Beta?

    by LazyCoder
    Replies
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    Next Beta?

    It's been 4 months. I just want to know what's going on.
  76. Replies
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    Re: (Fake) 3D now using HWA?

    computing time.
  77. Replies
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    Re: Kid Icarus screen teleporting?

    always
    set x position to (x position + screen width) mod screen width.
  78. Replies
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    Re: How do I turn on HardWare Acceleration?

    Both the Mode 7 object, and the 3d mesh object are not HWA-enabled.
  79. Replies
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    Re: Plans for Fullscreen?

    I second that BrandonC. Although, half the time we probably wouldn't have any idea what they're talking about.
  80. Replies
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    Re: How Do I Do This???

    For the shaking, what I'd do is I'd have a global value called the shakeValue. Whenever a meteor hits, add... oh let's say 100 to that value. Then you move the screen to: (subtract 1 from...
  81. Re: weird shader application i just thought up

    I thought it cleared out the values created in the shader after every pixel it loops through...
  82. Replies
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    Re: [Bug] Add backdrop doesn't work

    Wow, what are you talking about? Your PC is either really bad, or you're blind, or your not actually moving the framerate cap. One of these have to be it, because the shear amount of beautiful...
  83. Thread: What is HWA?

    by LazyCoder
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    Re: What is HWA?

    IT'S PWN! (pronounced pown, own with a p, it started because of a typo in one of Blizzard's games.)
  84. Replies
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    Re: [Request]Panorama Viewer

    Quicktime VR files are not animated.



    I could give that a shot. It might be a tad bit slow though.

    I just really wish I could get a pixel shader to work...
  85. Replies
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    [Request]Panorama Viewer

    Hi, I need an extension that can display 360 degree panoramas (look all the way around, left to right, and top to bottom, like in Myst 3 and 4).

    The way it works in Myst IV (not sure about 3) is...
  86. Replies
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    Re: app bigger than screen size?

    Well... even if there was a way to do that... bear in mind that with most people who have dual screens, the sizes aren't the same.
  87. Replies
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    Re: Scripting in MMF2 and MMF2 Developer

    In MMF2, plugins are called extensions, and they are written in c++.

    All of those languages can be used in MMF2 in some way.

    There are extension 'objects' for LUA, DLL, .NET (C# and vb.net).
    ...
  88. Re: Guitar Hero 3 game/example (Ravenius, or who e

    That was awesome... even though I couldn't beat 'Piss Weak'.
  89. Replies
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    Re: "Shatter" effect?

    Oh I see what you're saying. Just use spread value. If you can't get that to work, PM me and I'll help you get it up and running.
  90. Replies
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    Re: "Shatter" effect?

    You ought to give the physics object a try for that.
  91. Replies
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    Re: How do i delete music files?

    Delete them in the events, save the project, close MMF2, open up the project again. Presto! Just like magic ain't it? :)
  92. Replies
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    Re: What to expect in the next release?

    I've heard of a few other features as well:
    - Motherboard melt (step up from an IP ban).
    - Smell-o-vision.
    - Realistic pain synthesizers (so you can really feel zombie bite-marks on your face)....
  93. Replies
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    Re: What to expect in the next release?

    Umm... May 1st right?



    ...uh huh...
  94. Replies
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    What to expect in the next release?

    As I'm sure all of us have noticed, the next HWA beta has been taking quite a long time. That says to me that there is a lot that's been done on it since the last release.

    I'm not asking for when...
  95. Replies
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    Re: Divx or Xvid support?

    While that would be nice, it would require hurdling some legal obstacles first. For instance, if you make a freeware game that uses the xvid codec, you cannot distribute the codec with the game, you...
  96. Replies
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    Re: Shaders on layers?

    Yes.
  97. Replies
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    Re: Static Movement - mathmatician needed

    If you want the axis system to work similar to the direction system (0 degrees on the right, 90 degrees on top), then do:
    X = X + Cos(angle) * speed
    Y = Y - Sin(angle) * speed

    With this you...
  98. Replies
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    Sticky: Re: Pixel Shaders examples

    But I have 2 very new video cards. (ATI Radeon HD 3870).

    Oh and also, some of the blur ones don't show up: blur, blur borders, and sharpen. (I don't know about the ones that are not in the blur...
  99. Replies
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    Sticky: Re: Pixel Shaders examples

    Real blur doesn't work (just turns my object into a 0 alpha blank thing).
    The description for night vision is the same as for sepia tone.

    Could you make a directional blur? It would need to have...
  100. Replies
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    Sticky: Re: Pixel Shaders examples

    Yea it doesn't work for me either.
  101. Replies
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    Re: SnowBall Toss

    You forgot to include leaf.png. In the application properties, choose 'include external files'.

    Ok, here's the problem. MMF2 isn't quite working how you'd think it would. It can't quite tell...
  102. Replies
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    Re: Exploding Balls File

    Exploding balls? That sounds very painful!
  103. Replies
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    Re: Sub-Pixel Positioning Pixel Shader

    I thought simple and fast was the definition of practical.
  104. Replies
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    Re: Sub-Pixel Positioning Pixel Shader

    You sort of can. What you can do is apply a pixel shader to an object, then apply another to the layer the object is on. It's not quite the same, but it's still something.
  105. Replies
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    Re: Possible reasons for slowdown with HWA

    You should tell Yves about this.
  106. Replies
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    Re: Getting Valid Monitor Resolutions

    Well really, all I need is a way to test if a resolution is usable. All I'd have to do is test it, if it doesn't work, then remove it from some huge list of resolutions. It's a 2d game so there...
  107. Replies
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    Re: Getting Valid Monitor Resolutions

    So how do you use this with MMF2?
  108. Replies
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    Re: Getting Valid Monitor Resolutions

    Yea I always knew that was an option... but I have seen games seem to get a list of valid resolutions. Call of Duty 4 for example. On one of my computers, it goes all the way up to 1920x1200. But...
  109. Re: Guided Missle-point at and fly towards moving

    Do you mean to instantly point at a target, or rotate around a certain amount at a time to face it?

    To do the latter, what you need is the advanced direction object, and there is an expression...
  110. Replies
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    Re: HWA Dynamic Light Example

    It could be fixed up to use multiple lights.
  111. Replies
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    Re: Video behind active objects

    I said ANIMATION object, not ACTIVE object. It plays videos, but unlike the other objects, it can be displayed behind other objects.
  112. Replies
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    Re: My 3D enemies wont respawn *cries*

    Have fun!
  113. Replies
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    Re: Darkening the screen

    And that's a common misconception. Making everything else DOES make it darker, it also makes it so you can see the background through your character.
  114. Replies
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    Re: My 3D enemies wont respawn *cries*

    My goodness! No wonder you can't figure out what's wrong. Your code is an absolute mess!

    Instead of doing the 3d effect THAT way, why don't you just use a 3d mesh object. I'm sure it'd be a lot...
  115. Replies
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    Getting Valid Monitor Resolutions

    Hi, is there any way to get a list of valid monitor resolutions (for an options menu)?
  116. Replies
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    Re: Video behind active objects

    Ummm... guys??? Why has nobody told him about the Animation Object???

    For me, this object is just invaluable! I use it all the time for my games!

    But just be aware that this is NOT as fast as...
  117. Replies
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    Re: Animation speed > 100 - stable?

    You can't set it to above 100. Sure you can say 200, but it'll just move it down to 100.

    100 means that it is playing the animation at the same speed as the framerate. 50 means its playing at...
  118. Replies
    3
    Views
    1,324

    Re: Syntax Checker

    What do you mean?



    Alright! That's EXACTLY what I'm looking for! Thanks man.
  119. Replies
    3
    Views
    1,324

    Syntax Checker

    Is there any program out there that will check the syntax for you? I've made a pixel shader, but I can't figure out why it won't work. The syntax appears to be correct from my human eyes, but yet...
  120. Thread: For loop?

    by LazyCoder
    Replies
    4
    Views
    1,069

    Re: For loop?

    Oh ok. I was making a directional blur shader, and I was having a 'quality' option that could go up to 500 (but now I think I'll just cut it down to 200).
  121. Replies
    15
    Views
    4,550

    Re: Sub-Pixel Positioning Pixel Shader

    Well yes I completely agree. I only made this so we can get this sort of functionality until that day comes.

    If you want to pile on multiple pixel shaders, if the situation is just right, you...
  122. Thread: For loop?

    by LazyCoder
    Replies
    4
    Views
    1,069

    Re: For loop?

    I haven't been able to find any good docs, but then again, if the syntax is the same, then I probably won't have to look up much of anything.
  123. Replies
    15
    Views
    4,550

    Re: Sub-Pixel Positioning Pixel Shader

    It's probably exactly the same code as mine. The GPU does all the math work for us, unlike the next PS I'm working on, a rotational blur.
  124. Thread: For loop?

    by LazyCoder
    Replies
    4
    Views
    1,069

    For loop?

    Does the HLSL support for loops? If so, is it the same syntax as c++?
  125. Replies
    15
    Views
    4,550

    Sub-Pixel Positioning Pixel Shader

    I've made a sub-pixel positioning pixel shader for you all.

    It includes an example file.

    For those of you who don't know what sub-pixel positioning is: Sub-pixel positioning is a way to make...
  126. Replies
    7
    Views
    1,019

    Re: re: crumbling buildings

    That seems really complicated. You would need to have the building made out of chunks, and have it loop through checking if there is something under each level of the building, and if there isn't,...
  127. Replies
    5
    Views
    1,231

    Re: [Request] Parallax Extension

    Use the viewport object. Set it to perspective.
  128. Replies
    13
    Views
    2,395

    Re: [IDEA]Non HWAd frames

    Have they said anything about when the SDK will be updated?
  129. Re: [Request]Modifications to the 3d mesh object

    Yea well I'm not sure I could do it seeing as how my knowledge of c++ is poor at best.

    Anyone think this guy'd give up the source code for it?
  130. Replies
    13
    Views
    2,395

    Re: [IDEA]Non HWAd frames

    But my game consists of much more than a frame with a movie on it. I'm checking to make sure they have the right video codec so they cannot play the game without it. It's crucial for many parts of...
  131. Re: [Request]Modifications to the 3d mesh object

    I don't even think modern technology allows avi files as textures. I'd go for gifs instead. [/quote]

    Yea you can do that. That's what they did on Myst IV. They just had some Bink video files...
  132. [Request]Modifications to the 3d mesh object

    It would be nice if there was a version of the 3d mesh object which would allow you to have more textures than 2, at least 6. And it would also be pretty cool if it could have an AVI file as the...
  133. Replies
    12
    Views
    3,398

    Re: Skew Pixel Shader?

    I really just need somebody to get me the formulas for this. I've tried making it myself, but it didn't skew correctly. It had a bit of a curve to the edges.
  134. Replies
    12
    Views
    3,398

    Re: Skew Pixel Shader?

    Well ok. It's best left to a vertex shader. And apparently (no admins have given official word) there isn't going to be any vertex shader support any time soon.

    But there's got to be a way to do...
  135. Replies
    13
    Views
    2,395

    Re: [IDEA]Non HWAd frames

    Yea so that's pretty lucky. Good old LIJI.
  136. Replies
    13
    Views
    2,395

    Re: [IDEA]Non HWAd frames

    They will only be converted if the original developer is around to do it.
  137. Replies
    13
    Views
    2,395

    Re: [IDEA]Non HWAd frames

    Did you read my post thoroughly? I never said there was a problem displaying the movie. I said the extension I was using to see if the movie was displaying properly doesn't work with HWA, but the...
  138. Replies
    13
    Views
    2,395

    [IDEA]Non HWAd frames

    What would be really handy if there was a way to disable HWA on some frames where it isn't necessary (and more importantly, so object that are not compatible with HWA can run).

    For instance, in my...
  139. Replies
    368
    Views
    397,353

    Re: MMF2 HWA Beta 2c

    Too far...
  140. Replies
    8
    Views
    2,332

    Re: Vertex Shader Support?

    Yea... where is that Yves guy anyways? *pokes Yves*
  141. Replies
    8
    Views
    2,332

    Re: Vertex Shader Support?

    Uh... huh... I think he just meant that advanced stuff like that would most likely, if ever, appear in MMF3.

    But yea I think it would be great if it was in MMF2 or MMF2.5.
  142. Replies
    11
    Views
    1,462

    Re: Is there a better way to make sprites?

    What's a 3d pseudo view??? You talking about pre-rendered 3d graphics?

    EDIT: OH I know what you mean. The Mode7ex object can do this, but I can't remember if it's been converted to MMF2 or...
  143. Replies
    8
    Views
    2,332

    Re: Vertex Shader Support?

    BAH!!!! (darn it)
  144. Replies
    8
    Views
    2,332

    Re: Vertex Shader Support?

    It wouldn't just be useful for my skewing effect, it would also be very useful for fake 3d effects and shadows (which I guess IS skewing...).
  145. Replies
    8
    Views
    2,227

    Re: Fish Eye Pixel Shader

    Yea that's what I've been doing.

    I don't even need to use l, because in the pixel shader, it treats it like a texture, not an image, so every coordinate ranges from (0,0) to (1,1).
  146. Replies
    8
    Views
    2,227

    Re: Fish Eye Pixel Shader

    I know what you mean by all that. That's exactly how I was trying to do it, but for some reason the lines are curved, so I assume my math was messed up somewhere.
  147. Replies
    7
    Views
    1,500

    Re: alpha chanel object with HWA

    Why not switch it over to an active object?

    And I'd be willing to bet: No.
  148. Replies
    8
    Views
    2,332

    Vertex Shader Support?

    Are there plans to impelement vertex shaders in MMF2?

    I need this for a skewing effect.
  149. Replies
    12
    Views
    3,398

    Re: Skew Pixel Shader?

    That's what it is. I just put the coordinates on the image to show where the original coordinates were.

    I don't know when it will be ready because I still need to try to figure out the math for...
  150. Replies
    3
    Views
    1,053

    Re: Frame Rate and Animation Speed

    Animation speed ranges from 0 to 100, and it is a percentage of the frame rate. If you have vsync on, and you want it to look smooth, then the optimal frame rate is somewhere around 60-65 because...
  151. Replies
    8
    Views
    2,227

    Re: Fish Eye Pixel Shader

    I can't make this yet because there is no way to get the behind pixel color. But when the functionality is added, I'll make it.

    You wouldn't happen to know how to make a skew effect would you? ...
  152. Re: [HWA] Pixel shaders Complex-softwares package

    Try re downloading the 2c version. Yves made a slight mistake on the first release of it. It works fine now.

    You don't have to look up the name in the .xml file, just look in the 'parameters'...
  153. Replies
    12
    Views
    3,398

    Re: Skew Pixel Shader?

    It's kind of difficult to explain in words. Hopefully this image will explain it better than I can:

    http://img02.picoodle.com/img/img02/4/2/14/f_SkewEffectm_6d1e96e.jpg

    EDIT: Oh and yes it...
  154. Replies
    12
    Views
    1,746

    Re: What would be the best way to do this...

    Is there any way with the 3d mesh object or similar, to sort of paste the animation object as the texture? (I think it's called render to texture or something like that).
  155. Re: I bet you never expected BEEP to be useful!

    LMAO! Good job!

    Someone's gotta make the Beverly Hills Cop theme song with this!
  156. Replies
    12
    Views
    1,746

    Re: What would be the best way to do this...

    Basically what you want is a 3d engine.. although a very simple one (just one cube). But the math is the same.

    I heard it's actually quite straight forward to hook irrlicht into an extension (the...
  157. Re: So how exactly does HWA use the animation obje

    There are many objects overlapping each other in MMF2. I could be wrong, but in order to get the behind pixel, you basically have to remove the object, render the frame, then place the object back...
  158. Re: So how exactly does HWA use the animation obje

    Yea I figured it would be orthographic. I can just try to apply a fisheye pixel shader to it.
  159. So how exactly does HWA use the animation object?

    From what I've gathered, active objects are drawn on the screen as polygons. Does the same apply to the animation object?

    Assuming I heard correctly that active objects are polygons drawn onto...
  160. Replies
    12
    Views
    1,746

    Re: What would be the best way to do this...

    Yea, I tried using Quicktime VR, but there's not too much flexibility for use in MMF2. The main reason I don't use it is because it doesn't support animated movies.

    So I did basically what QTVR...
  161. Thread: 2d?

    by LazyCoder
    Replies
    2
    Views
    737

    2d?

    I'm not asking when HWA 2d will be out.

    I'm just wondering what new features to expect.
    - Will we have full screen mode?
    - Will we be able to get the image behind an object to make a lens...
  162. Replies
    8
    Views
    2,227

    Re: Fish Eye Pixel Shader

    Thanks!
  163. Replies
    12
    Views
    1,746

    Re: What would be the best way to do this...

    Ok this isn't working.

    Games like Myst IV work by mapping an image onto a cube and you look around inside the cube. I don't know how to fake that, and I'm pretty sure that the crappy 3d mesh...
  164. Replies
    8
    Views
    2,227

    Fish Eye Pixel Shader

    Does anybody know the math behind making a fish eye effect pixel shader? I need it for a game I'm making.
  165. Replies
    12
    Views
    1,746

    Re: What would be the best way to do this...

    But by scrolling like that, there is no fish eye effect. There is also no up/down looking which would defeat the purpose of it. When you are looking all the way down, the horizontal image doesn't...
  166. Replies
    12
    Views
    1,746

    Re: What would be the best way to do this...

    Not really. It would lack the fish eye effect that is required for it to feel real. Plus that eliminates the possibility of looking up and down.
  167. Replies
    12
    Views
    1,746

    What would be the best way to do this...

    Hi, I'm trying to make a game with a Myst IV style looking system.

    For those of you who have not played Myst IV, the control system is much different from the first game. In the first game it was...
  168. Thread: Mp3s?

    by LazyCoder
    Replies
    5
    Views
    1,161

    Re: Mp3s?

    You can use the direct show object.
  169. Re: [HWA] Pixel shaders Complex-softwares package

    Oh yes. An effect like that is certainly possible.
  170. Re: [HWA] Pixel shaders Complex-softwares package

    Yea you can do a directional blur, but for the lens effect, you cannot do that right now because there is no way to get the image that the object is overlapping. But notice that I said 'right now'. ...
  171. Re: [HWA] Pixel shaders Complex-softwares package

    I can. Try re-downloading the latest build.
  172. Replies
    2
    Views
    1,537

    Re: HWA Pixel Shader - Skew

    I had a look at that one and I couldn't figure out how it was working. It needs more documentation.

    I made this because I'm trying to make a way for me to do a quicktime VR sort of effect where...
  173. Replies
    12
    Views
    3,398

    Re: Skew Pixel Shader?

    Ok I've made the pixel shader and I've posted it up in the file section of the forums.

    I think something might be off with my math because the lines aren't straight. They sort of curve.

    Also,...
  174. Replies
    2
    Views
    1,537

    HWA Pixel Shader - Skew

    Here's a pixel shader I made. It skews an image based on 4 points specified (8 parameters!).

    EDIT: It doesn't exactly skew the image. There's a bit of a curve to it for some reason. I don't...
  175. Replies
    12
    Views
    3,398

    Re: Skew Pixel Shader?

    Ah yes that was what I was looking for.

    One more question. Just how fast are they when used with the animation object? I'm making a point and click game with a myst IV control style, so there'll...
  176. Replies
    12
    Views
    3,398

    Skew Pixel Shader?

    I have a few questions about the capabilities of pixel shaders.

    - Let's say I have a 32x32 object. If I was to make a pixel shader that would stretch it out, would it get cut off where the...
  177. Replies
    6
    Views
    1,635

    Re: Top left corner of frame flashing

    You could just do what I do and have the game fade in from black, so the first frame is completely black anyways! Plus it makes your game look better. (I'm not saying it's not worth fixing, that's...
  178. Replies
    43
    Views
    5,765

    Re: Need help making a 3-D shooter!

    You're kidding right?
  179. Replies
    22
    Views
    4,509

    Re: Paint Program for my 3 year old

    That's pretty good! I love the graphics of it.
  180. Replies
    3
    Views
    1,039

    Re: Draw Object Brush Thickness

    Don't use the draw object. Use the overlay.
  181. Replies
    4
    Views
    1,376

    Re: possible update.

    I second that. Would be very useful for custom in game editors.
  182. Re: New INK EFFECT algorithm...Better than Additiv

    It's just the 'screen' effect.

    EDIT: And yes in a later version you will be able to do this, because currently you cannot get the background pixel, but in the future (next build?) you will be able...
  183. Replies
    4
    Views
    1,208

    Re: where do i find these new runtime options?

    I always install over the old version and I've never had any problems.
  184. Re: Screen Capture object should totally be HWA'd

    LMAO! Yea it'll just burst into flames.
  185. Replies
    5
    Views
    1,395

    Re: Load Frame Position Issue?

    A red name asking a question? WOW!
  186. Replies
    7
    Views
    1,745

    Re: Make skewed shadows for static objects

    Couldn't you have a pixel shader that will distort the shadow object?
  187. Replies
    4
    Views
    1,358

    Re: Any plans for mulitple effects?

    I don't know if that's possible or not but I'd be willing to bet no, because those calculations are going on inside the GPU, and I don't know how much control you can have over that.
  188. Thread: Direct Show

    by LazyCoder
    Replies
    24
    Views
    5,260

    Re: Direct Show

    Because the animation object can only play what Windows knows how to play. If you manage to get the quicktime codec for windows media player (which I think you can), then you could use this object...
  189. Replies
    116
    Views
    442,737

    Sticky: Re: Pixel Shaders examples

    But if you zoomed out, would that mean it would get cut off at where the edge of the screen was?
  190. Replies
    2
    Views
    1,308

    Re: Color parameter

    I mean the one where in the .xml file if you set the parameter type to color, in the .fx file, I use a float4 value, and that's what I was wanting to know. Ok so 0.0 - 1.0, thanks!
  191. Replies
    2
    Views
    1,308

    Color parameter

    If I have a color parameter for a pixel shader, is it from 0-255, or from 0.0-1.0?
  192. Replies
    116
    Views
    442,737

    Sticky: Re: Pixel Shaders examples

    What??? (looks in MMF2 layers) Holy crap you can!! Wow!
  193. Replies
    6
    Views
    1,329

    Re: Motion blur when a character is running?

    Just be aware that that effect is very memory intensive.
  194. Replies
    7
    Views
    1,750

    Re: Cubic resampling

    A faster better method? Just resize a HWA active object.
  195. Replies
    5
    Views
    1,634

    Re: RGB Coefficient

    I think that's what he meant.
  196. Replies
    5
    Views
    1,634

    Re: RGB Coefficient

    It works fine for me. You're using beta 2c right?
  197. Replies
    11
    Views
    3,176

    Re: 3D Actives/ 3d Mesh objects

    Oh hell yea!!! Cannot wait for it!
  198. Replies
    368
    Views
    397,353

    Re: MMF2 HWA Beta 2c

    I have a question too. Since the object's are being drawn onto the screen as planes, will we be able to rotate them in 3d space? (so you could get a cool looking skewing effect going).
  199. Replies
    0
    Views
    766

    [BUG]3d Mesh Object (regardless of HWA)

    It seems that the Z axis locked into being perpendicular to the camera, no matter how the other axes are.

    I know the chances of this object being updated are slim, but I figured I might as well...
  200. Replies
    2
    Views
    1,398

    Re: Need math help

    PPHHHTT!!!! Well I figured out the problem. My math was just fine. Seems the Z rotation is ALWAYS perpendicular to the camera.

    I managed to work around that by flipping the whole cube on it's...
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