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  1. Nevermind, I figured it out. You just need to...

    Nevermind, I figured it out. You just need to drag them into the root of the project manager pane in xcode. I was able to drag them from the desktop.
  2. How to include external array file for xcode?

    So I am in the process of updating my old Vubu puzzle game to finally get it back on the appstore. I made a level editor this time that saves the levels in external array files so I put all the game...
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    Yeah. And it's the only software on my machine...

    Yeah. And it's the only software on my machine that is giving me this issue.

    I'll try reinstalling Fusion and updating again.
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    I recently purchased 2.5+ and updated to 292.7 on...

    I recently purchased 2.5+ and updated to 292.7 on a Windows 7 machine and "save" doesn't work anymore. "Save as" works, however "save" just goes through the motions of saving, but it doesn't actually...
  5. I built a test project before I updated that...

    I built a test project before I updated that launches various objects and it has a numbered grid in the background for measurements. Using that as a reference and just multiplying the previous...
  6. Didn't realize there wasn't a limit. So in...

    Didn't realize there wasn't a limit. So in theory, by adjusting the density of all my objects I should be able to get something that matches what I had before? I guess I'll probably have to adjust...
  7. I was just about to delete this post as I...

    I was just about to delete this post as I realized I posted it in the wrong forum and I posted a duplicate in the regular Fusion 2.5 forum.
  8. Physics Apply Impulse is too powerful. Can't use decimals?

    Mods, can you delete this post and move the one in Fusion 2.5 Free Version to here?
  9. Physics Apply Impulse is too powerful. Can't use decimals?

    I have a bit of a predicament as I've finally updated to build 291.6. I've been using build 283.5 forever now as the 284 update completely broke my game due to the change in how much power an apply...
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    Hive Bomber has just been Greenlit! That was a...

    Hive Bomber has just been Greenlit! That was a lot sooner than I expected. I'm going to have to pick up the pace!
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    Thanks. From what I hear, just having 50/50 ratio...

    Thanks. From what I hear, just having 50/50 ratio of yes and no votes is pretty good (especially for this genre), though it doesn't really matter in the end.

    Though it does have keyboard and...
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    Yeah, that's pretty much the plan now, though I'm...

    Yeah, that's pretty much the plan now, though I'm not quite ready for that as of yet. I'm working on getting the demo ready asap.
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    A little Greenlight update for those interested:...

    A little Greenlight update for those interested:

    It's now at 357 yes votes and 349 no votes and the voting has basically leveled out now at 40% of the way to the top 100. It probably won't get...
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    Thanks! Much appreciated.

    Thanks! Much appreciated.
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    Well the game is up on Steam Greenlight now along...

    Well the game is up on Steam Greenlight now along with the trailer. Please vote if you like what you see.

    Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=742007760

    ...
  16. I see. Thanks for the explanation. I wasn't sure...

    I see. Thanks for the explanation. I wasn't sure what the limitations were.
  17. The lens shader has the same issue unfortunately.

    The lens shader has the same issue unfortunately.
  18. Perspective shader issue - incorrect distortion

    I noticed the perspective shader could use some improvement - maybe another version. It's most obvious when you try to distort a circle - see the examples. It would be nice if we could get a...
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    I'll make sure I fill it out when I start the...

    I'll make sure I fill it out when I start the greenlight campaign.
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    Thanks guys! The positive responses are...

    Thanks guys! The positive responses are encouraging. So, I got side-tracked with a few things and I wasn't able to release the trailer when I had hoped. That said, it's basically finished now and I'm...
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    Hive Bomber - Retro Arcade Game

    UPDATE: Hive Bomber is now up on Steam Greenlight

    http://steamcommunity.com/sharedfiles/filedetails/?id=742007760

    Hive Bomber Trailer

    https://www.youtube.com/watch?v=39bHOQsLHck
  22. Frame editor - changing size area around frame

    Where are the settings to change the size of the work area around the frame?

    EDIT: Nevermind. Found it. It's been so long since I used Fusion. I had forgotten where it was.
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    Command line switch for Change Resolution?

    Does anyone know if there is a command line switch for Change Resolution?

    I'd like to offer Change Resolution as an option in my latest game since it runs 5 times faster in that mode which would...
  24. Thanks for the link to Nivram's website! I forgot...

    Thanks for the link to Nivram's website! I forgot all the examples that are on there. I see you're creating joints with the Physics engine object. Maybe I'll try it that way.
  25. Physics Joints movement property - creating objects at runtime

    Has anyone gotten the physics joints to work via physics movement property for objects created at runtime? For me they only link if they are objects created at start. If I create all of the objects...
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    Got an update for this. It's looking like there's...

    Got an update for this. It's looking like there's a bug. Background physics objects will move a pixel or two when hit - not all the time. It's random, but it happens often enough to take notice. I...
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    "Apply force" seems to do what "apply impulse"...

    "Apply force" seems to do what "apply impulse" should be doing. Perhaps they got switched around?
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    Is there any way you could differentiate between...

    Is there any way you could differentiate between different types of "walls" by using background? It looks like you have to use a "collides with background" event. I'm working on a project where there...
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    MMF2.5 Physics - keeping object still

    There are a few things about the new built in physics movements that are troubling me. I'm trying to figure out a way to keep an object still after getting hit by another object. It seems like no...
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    Thanks!

    Thanks!
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    Looki's Shader Pack 2.0?

    Does anyone know if there's another place I can get Looki's Shader Pack 2.0 and tjhe photoshop shader pack? The download link for Shader Pack 2 no longer works:...
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    Mipmapping Question

    I was reading another thread where Anders mentioned something about mipmapping with iOS apps. From what I understand, if you design an app at the iPhone retina resolution, it will create a second set...
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    Vubu has just been updated to 1.2 This version...

    Vubu has just been updated to 1.2

    This version has 2 major new features. First is the new Novice mode which contains 20 new levels. This should help beginners who feel the difficulty curve is a...
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    Are you sure? A regular PNG at 2048x1536 without...

    Are you sure? A regular PNG at 2048x1536 without alpha channels is about 7.25MB and there are two of them - landscape and portrait. I'm sure MMF2 does some sort of compression on them like color...
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    Retina launch images

    I made another update for my Vubu app (the first one in months) and I added new retina sized launch images to my project. I haven't submitted the update yet since it pushed my app size well over 50MB...
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    Music in MMF refers to midi tracks which iOS...

    Music in MMF refers to midi tracks which iOS doesn't support. You need to use mp3s for music and play them as "sounds".
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    Vubu LITE is now available! It contains 10 levels...

    Vubu LITE is now available! It contains 10 levels and all of them were made specifically for this version of the game. So if you own Vubu, Vubu LITE is still worth downloading.

    Even though this is...
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    I want to give everyone a heads up that I...

    I want to give everyone a heads up that I submitted a 1.1 update to the App Store and requested an expedited review.

    There is a bug in the current version related to the green portals. For now,...
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    Thanks Kevin. I really like your suggestions! ...

    Thanks Kevin. I really like your suggestions!

    Yeah, some of the levels can be tricky. I'm glad I added the auto-undo option, otherwise the later levels would be insane.
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    Vubu (Universal App)

    Vubu

    http://itunes.com/apps/Vubu

    http://facebook.com/VubuGame

    http://www.youtube.com/watch?v=cKG-6v_O3GA


    Promo codes
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    Well apple approved it today. I had the release...

    Well apple approved it today. I had the release date set for tomorrow (7/6/2012) however iTunes connect says the date released is today (7/5/2012). Most unfortunate. It looks like it will be a day...
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    Gotta trailer here! ...

    Gotta trailer here!

    http://www.youtube.com/watch?v=cKG-6v_O3GA
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    I should also mention the Vubu facebook page:...

    I should also mention the Vubu facebook page: https://www.facebook.com/pages/Vubu/107847402690446
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    Thanks guys! Francois, I'm not sure exactly when...

    Thanks guys! Francois, I'm not sure exactly when it'll be released, but as soon as it is, I'll make sure to post it in the release forum.

    Okay, I think I'm going to go with releasing the full...
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    Some extra info: All my sound effect waves are...

    Some extra info:

    All my sound effect waves are uncompressed and I used mp3s for the music. I just can't figure out why there is such an astronomical jump in file size after archiving. If it was...
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    Here's a high res screen! ...

    Here's a high res screen!

    http://www.vurez.com/Vubu/Vubu4b.jpg
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    Vubu (Universal App)

    68856886688768886890

    Well, I submitted Vubu to the app store last night. I've been working on it ever since the iOS exporter came out and it's actually a HIGHLY revamped version of an MMF game I...
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    Archiving file in xcode - size jump

    Well I submitted my first app. Noticed something bizarre though when I made the archive file. When I looked at the app size in xcode it said 48MB, but when I built the archive it jumped up to 79MB....
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    Huh, I didn't even know about this whole edit...

    Huh, I didn't even know about this whole edit scheme thing. Anyway, I switched the scheme to release on mine, and it's working fine. I always do a new project whenever I test my app though. Not sure...
  50. I had the same problem on the iPad, and if I...

    I had the same problem on the iPad, and if I turned off "global", it would work, though I would then have to load the array at the beginning of each frame. Glad to hear it's fixed.
  51. Finally sent you an example. I'm pretty sure it...

    Finally sent you an example. I'm pretty sure it has to do with the global array, but I could be mistaken.
  52. I see. Well, thanks for looking into it.

    I see. Well, thanks for looking into it.
  53. Ah, interesting. I had Direct3D 9 as my display...

    Ah, interesting. I had Direct3D 9 as my display mode. In that mode, it allows fine detection mixed with box detection even in your example. I guess it can only be done with Direct3D? Can't be done...
  54. Collisions between "fine detection" and non "fine detection" objects on IOS

    I've noticed that if you have a collision between an object with "fine detection" checked and an object without "fine detection" checked, the runtime will ignore the fine detection of the object with...
  55. iPad 2 - random crashing when restarting app after a force quit

    Has anyone had any issues when exiting your app, force quitting it, and then restarting it on an iPad 2? My app always crashes a few times after doing this - usually in the first frame or two and...
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    Bluetooth keyboard support?

    I've noticed the iOS exporter won't let you build an app if there are any keyboard events in the project. Would it be difficult to have these events compatible with Apple's bluetooth keyboard? I'm...
  57. TextBlitter

    TextBlitter
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    Re: How to play mp3s?

    VBR isnt supported? It was working fine with my app, though perhaps it's not supported on all devices? Where did you hear about that issue?
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    Re: Test device suggestions

    Thanks for the input! Actually, after looking into it some more, I wonder if the ipod touch 3 would be a better buy. It has the same RAM, GPU and CPU as the iphone 3GS and it's quite a bit cheaper on...
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    Test device suggestions

    I've been testing my app on the iphone 4 and it works great though there is some slight slow down at certain spots. I would like to at least test it on one other device before submitting to apple....
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    Smooth Scaling (anti-aliasing)

    Has anyone noticed any performance differences with smooth scaling on any iOS devices? I've been thinking about possibly adding a graphics quality setting (on/off) in the options of my app that would...
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    Array and Fastloops - EXC BAD ACCESS error

    I've been getting a crash with a EXC BAD ACCESS error on the iphone simulator whenever my project starts a group of events I set up that runs 2 fastloops and accesses and writes values in an array...
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    Re: Spreading a value based on X,Y coordinates

    Cool. Actually, it's looking like I might not need to do any sorting as I've decided to change things around a little. That said, I messed around with a bubble sort, and although the test I put...
  64. Thread: Text

    by Ramses
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    Text

    Does anyone know if text looks the same on all iOS devices? I'm just wondering if I should allocate extra screen space in case it appears bigger on a different device than what I'm testing on.

    On...
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    Spreading a value based on X,Y coordinates

    I'm looking for an quick method to spread a sequential alterable value based on the object's position. For example - the object that is closest to the top of the screen stores 0 in an alterable...
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    Identical graphics - memory

    I forget how MMF handles/stores the sprite graphics. Memory on the PC was never an issue for me, but definitely will be on iOS. I was wondering if copied active object animation frames are stored as...
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    Sticky: Re: Guide to faster games with less memory usage

    I was wondering, is a graphic with a single level alpha channel (old MMF style - hard edged) just as slow as a soft edged alpha with varying alpha levels? I'm assuming yes, but just want some...
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    Sticky: Re: Guide to faster games with less memory usage

    I was wondering, is a graphic with a single level alpha channel (old MMF style - hard edged) just as slow as a soft edged alpha with varying alpha levels? I'm assuming yes, but just want some...
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    Phizix Box 2D questions

    I've been going through the testbed examples for the Phizix Box2D extension, trying to learn the basics. I'll admit, I am having some trouble with it.

    There are a few things I don't get. I was...
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    Re: games for iphone ?

    That's a good question. It might. I believe I heard the Ipod touch can also run Iphone games on it, but I'm not 100% certain.
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    Re: Best Way to display large backdrops

    You know, this got me thinking. I wonder how useful it would be if we had a special object in HWA that would allow you to stitch multiple images together, but would appear as one object in the event...
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    Re: Mod Numbers - quickest route to a number

    Awesome. Thanks!
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    Mod Numbers - quickest route to a number

    Lets say I had a variable (A) that I want to always set as a mod of 10 ie 13 would equal 3. Now lets say I had a another variable (B) and if variable B was less than variable A, variable A would be...
  74. Re: Under what situations is HWA slower then Standard?

    What size are your graphics? I remember people saying you shouldn't have graphics larger than a certain size (can't remember the exact number) for HWA.
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    Re: MMF could now make games for Wii,Xbox360,PS3

    I've been thinking the same thing.
  76. Thread: BD Fusion?

    by Ramses
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    Re: BD Fusion?

    If we ever get it, I'll let you know how it works for us.
  77. Thread: BD Fusion?

    by Ramses
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    Re: BD Fusion?

    I know, I work at a company that authors Blu ray discs and we use Scenarist. Our package didn't include BD Fusion though. What's it like anyway?
  78. Thread: BD Fusion?

    by Ramses
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    BD Fusion?

    Not sure if this is the right place to post this, but what's this I saw on Sonic's website? http://www.sonic.com/about/press/news/2008/09/bdj.aspx

    I didn't know clickteam was getting into Blu Ray...
  79. Re: New machine runs MMF apps slower than my old ones.

    DirectDraw is off. It's much worse when it's on. All my games are also set to 60fps (the monitor is 60hz).

    Hmmm... the LCD I got with my machine is 5ms. Regular games are fine on it though - it's...
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    Re: Can MMF2 apps/games play NSF music?

    When you say natively, you mean the ogg decoder is actually included in MMF apps and the end user wouldn't need to download it if they don't have it?
  81. New machine runs MMF apps slower than my old ones.

    I gotta a new desktop not long ago and it's running MMF apps considerably poorer than on my older machines. MMF games seem to run really choppy on it - scrolling is horrendous. It's a 3.12GHz Dual...
  82. Thread: Project size

    by Ramses
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    Re: Project size

    That's what I suggested, to make a level editor. But it may not work with his game, as he may have level-specific features that would be overkill to stuff into one frame. [/quote]


    Yeah, and...
  83. Thread: Project size

    by Ramses
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    Re: Project size

    Thanks, though the reason it's so big is the graphics for each frame are untiled (each frame has it's own design that's one or two huge graphics), so the level editor thing won't work too well.
    ...
  84. Thread: Project size

    by Ramses
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    Project size

    I thought someone made a topic related to this but I did some searches and couldn't find anything.

    I'm trying to figure out if there's a max project size for MMF. How big have your largest MMF...
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    Re: Sub Application Troubles

    I know what you mean. I hate bumping frames around. Sometimes the "jump to frame" commands get messed up in the process. I wish you could jump to a frame via the frame's NAME instead of it's number.
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    Re: Subapplications - tearing when scrolling

    Alright then, thanks for the info Yves. I guess I should start thinking about a work around for my game then. I wanted to avoid using seperate executables for the main title menu, levels, etc. as...
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    Re: Subapplications - tearing when scrolling

    Yeah. It didn't make a difference.
  88. Replies
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    Subapplications - tearing when scrolling

    For some reason I always get poor scrolling with tearing in subapps. If I run my project as a regular application, it scrolls nice and smooth at 60fps with vsync. But as soon as I make it a...
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    Custom 360 Ball Bounce

    I've been messing around with trying to create a custom 360 ball bouncing movement using basic trig. I'm having problems when the ball strikes a corner though - mainly outward facing corners. The...
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    Re: Can't update MMF1.5 app to MMF2

    Well, I still wasn't able to find any events referencing kcdxres. I did however try copying all the frames into a new app and kcdxres.cox disappeared! The application now runs, though a couple of...
  91. Thread: MMF2 Build #245

    by Ramses
    Replies
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    161,852

    Re: MMF2 Build #245

    Ahhh... I see. For the longest time I thought it was only for third party extensions as when I did it before, the main application always had transitions, active objects, etc already included. Last...
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    Re: Can't update MMF1.5 app to MMF2

    Thanks for the replies.

    Well, I already put kcdxres.cox in the MMF1 folder. Doesn't really help though as I can't run or build the app since I still can't get the extension out of it.

    I...
  93. Thread: MMF2 Build #245

    by Ramses
    Replies
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    161,852

    Re: MMF2 Build #245

    So this is normal? Is this something new with the latest patch? Not a REAL big deal, as long as there's a work around. Just want to make sure I wasn't going crazy! :crazy:
  94. Replies
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    Can't update MMF1.5 app to MMF2

    I have an MMF1.5 application that I want to convert to MMF2. The problem is that it has the old DirectX change resolution extension (DXRes aka kcdxres.cox) and I can't get it out of my application. I...
  95. Thread: MMF2 Build #245

    by Ramses
    Replies
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    161,852

    Re: MMF2 Build #245

    Hmmm... I'm having trouble running sub applications now that I updated to build 245. Usually you just need to include any third party objects you use in the subapp in your main app. But now it seems...
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    Re: Frame rate/frequency issues

    Actually for me, if V-sync is turned off, I get a lot of tearing. But anyway, earlier today, I was able to test it on another machine and I didn't get the 30 sec interval choppiness at all. It worked...
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    Frame rate/frequency issues

    I'm working on a game that runs at 60fps which matches my monitors frequency. It runs smoothly except for every 30 seconds or so, everything gets extremely choppy for a few seconds and then goes away...
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    Re: The Classic Duplicate Problem

    Sorry, maybe I should have gave a better example. What I mentioned in my first post is just a generic example of the problem with dealing with duplicates. Using global values wouldn't be helpful as...
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    Re: The Classic Duplicate Problem

    I don't know. Let's say you had 50 duplicates of object1 and 50 duplicates of object2. The probability of it picking the right ones isn't that good. Now let's say you had half of them overlapping...
  100. Replies
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    Re: The Classic Duplicate Problem

    Thanks for the reply.

    The issue with that though, is that theoretically, it could go through the loop 100 times and still not randomly pick the right objects. The more duplicates, the greater the...
  101. Replies
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    The Classic Duplicate Problem

    I've been an MMF user for over six years though I don't frequent the forums often. I was wondering if anyone has ever figured out a work around to this common problem when using duplicates:

    Let's...
  102. Replies
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    Re: Bouncing with irregular shapes not working

    []This of course complicates the programming by quite a bit and theoretically slows down the application to some extent, which is why many people (including myself) have been asking so frequently for...
  103. Thread: Collision Map?

    by Ramses
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    1,852

    Re: Collision Map?

    I've been wanting this for the longest time. It's probably the top feature I would like implemented. I really thought something like this would have been implemented into MMF by now. Using seperate...
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    Re: Collision lag bug!!!

    I'm not sure how often Yves checks the File Archive Forum.
  105. Replies
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    Re: Collision lag bug!!!

    I'm not sure how often Yves checks the File Archive Forum.
  106. Replies
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    Re: Collision lag bug!!!

    Perhaps change the order of the events?

    I'd put #2 (the spacebar event) first (though it probably doesn't matter much)
    then #3 (with double collision detection)
    then #1 (with double collision...
  107. Replies
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    Re: Collision lag bug!!!

    Perhaps change the order of the events?

    I'd put #2 (the spacebar event) first (though it probably doesn't matter much)
    then #3 (with double collision detection)
    then #1 (with double collision...
  108. Replies
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    Re: Collision lag bug!!!

    Oh yes. I'm well aware of this one. You can sort of do a "Is it REALLY overlapping" test. If you add on extra collision event reversing your objects it works better. So for numbers 1 and 3, have this...
  109. Replies
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    Re: Collision lag bug!!!

    Oh yes. I'm well aware of this one. You can sort of do a "Is it REALLY overlapping" test. If you add on extra collision event reversing your objects it works better. So for numbers 1 and 3, have this...
  110. Replies
    7
    Views
    1,139

    Change Resolution extension

    Has anyone considered taking another stab at a new Change Resolution extension? The ones for MMF 1 are outdated now and they were pretty buggy to begin with.

    I was thinking it would be very nice...
  111. Replies
    7
    Views
    1,139

    Change Resolution extension

    Has anyone considered taking another stab at a new Change Resolution extension? The ones for MMF 1 are outdated now and they were pretty buggy to begin with.

    I was thinking it would be very nice...
  112. Replies
    23
    Views
    2,790

    Re: Screen resize feature suggestion

    Yes this would be nice to have. Actually, I would just like to be able to pick which resolution to have the game run in and let the user be able to change it to whatever works best on their system. I...
  113. Replies
    23
    Views
    2,790

    Re: Screen resize feature suggestion

    Yes this would be nice to have. Actually, I would just like to be able to pick which resolution to have the game run in and let the user be able to change it to whatever works best on their system. I...
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