thank you so much for the help!
Type: Posts; User: Euingee; Keyword(s):
thank you so much for the help!
aenever awesome! so i tried it out and it did seem to work, but just to be sure, does this code look correct? i just want to make sure there isnt some small detail i didnt notice....
aenever cant i do something like this maybe?
bomb is overlapping Robot
* bomb: Bring to front
[Negate] bomb is overlapping Robot
* bomb: Bring to back
aenever but then wouldnt that mean the enemies will be infront of robot and scarecrow?
aenever i see. but what if i want to bring the bombs infront of the scarecrow, robot, and the slime puddle? but also keep the bombs behind the enemies.
aenever heres the mfa. the code is on lines 690 - 692 29789
i did try doing it this way but it didnt really do anything either https://www.mediafire.com/view/jx4rhe94bb1t7zl/dfvb.png/file
in my game i have bombs that are supposed to be behind the enemies but for some reason they are in front even though i set them to always be behind them. and they are all on the same layer and the...
Janette5 i have one more question sorry lol - so in the mobile version when you collide against the robot you hit its frame border instead of actually colliding against the robot itself. on the...
yeah i just tried your second suggesting and it seemed to work i havent experienced any troubles. thanks
Janette5 well on the mobile version when you shoot at it the fireball doesnt get destroyed but just turns invisible and if you walk in the same area where you shot it youll still get hurt. same thing...
when you collide against the fireball while shooting at it it bounces into another direction. lines 30 and 92 have it where if the player collides/shoots at it then it creates another object and the...
Janette5 ah ok, so if i made a ninth blank frame could i do 8?
Janette5 why cant i do Current frame of explosion = 8?
Janette5 i just tried this and it didnt really work. i got rid of animation 13 because it was an early drawing of the explosion, but i added the code and all that happens is when the explosion ends...
so for some reason on mobile in one of the levels when the bombs explode and you walk where they were you get hurt and die. i tried replaying it on my computer but it worked fine and i never had that...
i actually didnt think about the global values. i just changed it and now it seems to work. thank you
for some reason everytime i reset the game the color of the level is still there. like, i can still go to that level even though the score is set to 0 and i reset everything else. how do i fix this? ...
Janette5 i think i figured out how it works. im not really sure what you wanted to do with it so heres what i have, hope it helps.
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Janette5 quick question - im trying to make the player go a bit faster when moving diagonally and i just wanna make sure i did it right. the player shakes a bit while moving that way but i also tried...
Janette5 so with the font embed object, do i have to put that in every frame that has a string? because i was watching tacos video on it and he had the font set to a string.
Janette5 whats the name of the one for windows?
Janette5 do i put the android font packer on every frame that has it or just in the 1st frame? and do i just just say Start of Frame : Read Internal Fonts?
when i exported my game the transitions didnt work and my font was changed to another one. how do i fix this?
Janette5 thank you! everything seems to work now
Janette5 thank you! one last question - i set the players direction down but when i start the game up theyre looking to the left. its in the first line, do i have to change something in the movement...
Janette5 yes, i dont really want them to shoot diagonally
Janette5 for me when im looking at any direction if the button isnt exactly to that direction the laser goes in another one. i hope im explaining it correctly lol
heres another example: you can...
Janette5 oh i was just showing how the laser was going in the wrong direction. like when im going up but walking to the left the laser shoots diagonally too instead of shooting in the direction the...
Janette5 i didnt even think about that lol, i might actually do it. yeah i just like the controls better on pc but want it to kinda act the same on mobile. i did figure out how to make the joystick...
fredetmumu Je ne l’aime apparaître où vous le voulez, mais je personnellement l’aime juste rester dans un endroit lol
Janette5 yeah i wouldve kept the arrow keys but theyre kinda hard to control with. they werent bad but i could already see people complaining that i was hard to move around with them. the way you...
Janette5 i could probably do his version, but i dont think the player will have a problem with the button going to the far left, i tested it on my phone and i never really made it past the joystick...
Janette5 when i drag the joystick button around it gets stuck sometimes, but i think it does that because since its programed to only move if it's being held by touch, and if someone moves it fast...
Janette5 like this? im not sure if you meant the special conditions on lines 8 - 9 or the inserted ones.
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Janette5 thank you lol. but for some reason the dot gets stuck when im dragging it around. https://www.youtube.com/watch?v=BvDZX6y7p2A
nivram i was meaning that i couldnt understand what he was saying in the mfa file he sent. the text was all in french and i wasnt sure if there was a way in fusion where i could translate it al lol
Janette5 ok so i just tried it out and did the best i can but its not doing what i want it to do. and how do i make it stay in one spot instead of moving around?
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fredetmumu im sorry but i cant read french and im not sure how to translate to english in fusion
Janette5 yeah thats actually what i meant lol sorry for calling it a joystick it thought thats what the dot and circle was called.
Janette5 oh ok thank you! but quick question - do you know how to make a virtual joystick? i have it set up in the "joystick_lvl" frame but dont know how to get it to work. im not sure if its the...
Janette5 thank you so much! its working fine now. i do have another question tho, i know this is isnt the android forum but since im here why not just ask. so im trying to build my app and it keeps...
for some reason in my options menu when i i trurn off the music and sound it still plays in the title and in the lvl frame. also, the vibration option goes back to On when exiting the frame.
...
Janette5 will it work if i hold the arrows and as i press the shoot button? also, i kinda wanna have the arrows to turn a lil darker when they get pressed because most games have that but when you...
Janette5 ah ok well thats great because i got like almost 30 global values and that would probably take a while to rename them all lol. i do have one more question though, this is for the mobile...
Janette5 ah ok, what about the global value names? do i have to do something similar or are they ok being called something like FirstScore?
Janette5 ah ok lol, so instead of Set current file to "ScoreData" i should call it something like XNG234@#?
Janette5 specifying a path? is that example in the file you sent?
Janette5 i didnt really understand the questions lol. i did my best to answer whatever i could since im not sure what to do
Janette5 so basically like this? 29488
Janette5 i hope i answer your question correctly and at the same time. so the lvl frame will always start with a 0 and once you have the score that you need to proceed then itll be sent over to the...
Janette5 option 2. because in the actual game each level has its own score that unlocks the next one. like if i get 1000 points in level 3 then level 4 unlocks. but if the player wants to go back and...
Janette5 yes i won. i went through the first level and got 300, then the second level and got 500, and then i went back to the first level just to check on it and after winning the score reverted...
Janette5 i implemented this into the actual game and it works but if i replay the level it sets the score back to 300 even though i had over 500 points.
Janette5 it works but now it just adds to the score. like, if i had 300 in the title frame and i replay the level it adds another 300 so now i just have 600. those lines where there to make sure it...
Janette5
thats weird, in the actual game this doesnt happen. i can leave mid game and the score is still the same as it was before, if i had 1000, then its still 1000.
Janette5 i just tried and it still did it. and whats in lines 108 and 109? mine only goes to 107 and i just added 108.
Janette5 in the lvl frame, when i press esc during the game it resets the score to 0, even though i had 300. what could cause that?
Janette5 i added an option to reset the score (press E), and for line 11 i changed it to ScoreOne (Global Value not the Counter) >= 300 and after getting 300 points it gets rid of the instructions so...
Janette5 adding setting the global value text = 1 in line 105 worked but only if the game is opened, once closed it goes back until you get 300 again. i also tried the score counter but it didnt work...
i tried it but it didnt really work. im sure if i did it right 29458
how do i make the text go away after the player has beaten the level? like for example in the lvl frame there are instructions on how to play the game, and in the cutscene frame theres an instruction...
Janette5 ok thank you, ill check them out
Janette5 is this what you mean? im not sure how to make the player move to the side. 29388
Janette5 oh ok, i also figured out that can make it fall without having to use alterable values by making the speed less than 15. theres still a small delay though, but im trying to make the game...
Janette5 oohhhhhh, omg im so dumb lol i just realized that. ok im sorry idk why i made it where the person right clicks lol. quick question - is there a way to make the cube fall immediately when the...
Janette5 it works but only if i press the left button, it doesnt respond with the right one.
nivram i just put it in and it kinda got crazy, im not sure if i was supposed to delete the other codes that were in the line but this is how i put it:29382
heres a video showing what happened,...
how to do i make it where if the player presses on the left button the green cube goes up but slightly to the left, and if they press the right button it does the same thing but it goes slightly to...
Janette5 ok thank you
Janette5 ok so i realized what i was doing wrong. in the file you sent, how do i make the counter in frame 2 start with a 0?
Janette5 what im trying to say is that the counter in frame 1 and 2 both get saved. the counter in frame 1 can get saved but the one in frame 2 has to get set back to 0, like i had in the original...
Janette5 i see, but the score is now saved in frame 1 and 2. the score has to be starting at 0 because in the actual game when the player starts up the level the score will be at 0. what i mean is i...
Janette5 YoPointsBro2 mirrors YoPointsBro1, and YoPointsBro1 actually saves the score and is the true score. YoPointsValue is just the item name and it restarts the value when the game starts. this...
Janette5 frame 1 is your real score. in frame 2 youre just adding to your score. in frame 2, do i need to switch to the 2nd value instead of the first? i got rid of setting the score to 0 and it...
Janette5 this way didnt save my score, and the example text was still there. im not sure, but do i need to use a global string maybe?
Janette5 i checked it out and it still showed up even if the score was 5 and higher in the previous frame. do i need to replace YoScoreBro1 with 2 maybe?
Janette5 oh i didnt notice that at first lol. yeah now it works and ill definitely change the names of the global values its just i made a quick test file and i took the frame from the actual game...
Janette5 just tried it and it kinda worked but it didnt switch off when i tried turning it off. am i supposed to replace a global value A with a B in the options menu? 29324
Janette5 ok so i tried to add in the options menu and tried having the player pick if they want the vibration or not. im not sure if i did it right but here it is. 29313
Janette5 hey i have a quick question, so ive implemented vibration into the game but want to have the player turn it off or on if they want. i tried doing the way similar to the music and sound but...
Janette5 lol yeah i asked some people in the clickteam discord on how to make games less likely to be viewed as a virus and they said to fill those out, so hopefull now it will work.
Janette5 quick question tho - in the properties tab under information, what do i put in the AboutBox Text and Description? i heard itll make the game less likely to be seen as a virus on a computer.
Janette5 ok then i guess i'll leave that alone. hopefully it wont be too hard for the player. thanks for the info
Janette5 nice, its also working on my end. but quick question - on the pc version when i press w + a at the same time i walk down but to the side a bit which makes it easier to play the game,...
Janette5 so like this? 29270
Janette5 it works better now thanks, but how do i make it where i can move around shoot? because it only allows me to do one thing. do i need another multi touch object? or instead of Touch 0 i make...
Janette5 i tested it and it only works if i simultaneously tap it not if i hold it. is there a way to make where i hold the button it makes the player move like the original code did?
Janette5 yeah i got the android studio working. my phone is fairly new so yeah it can handle multiple touches. ive never used the multiple touch object so is this how? as an example i replaced lines...
Janette5 hey do you know how to fix custom controls? i tested out my game on my phone and it doesnt work very well. i increased my button size which kinda helped but not enough. when i move from the...
Janette5 yes ive filled those out and i tried again and now i got a new error
-------------------------------------------------------------------------------
Starting a Gradle Daemon...
ok so ive been trying to export my game to android to test it and no luck. ive downloaded everything i need and still nothing. i dont know why it isnt working but i got this error from fusion and...
Janette5 i actually already have ini files just for the scores, but i was told i have to put "DataStorageDirectory$"(Android Object)+"data" into the android ini but idk where in it. its supposed to...
Janette5 do you know how to have scores on android? i know you have to have the android ini object but what do you put in them? and do i need to put in every frame or just the ones where the score is...
Janette5 well the other levels are made practically the same way. line 119 just prevents the pancake from getting created on top of another pancake. and in the regular levels the food doesnt have any...
Janette5 so the food in this particular level doesnt spawn. i checked and didnt see anything that could be causing it but im sure i overlooked it.29251
Janette5 thank you! oh and the reason the button isnt ticked is cuz this is a new example i made, the other one i already implemented in my game and it works now. but instead of stopping channels i...
Janette5 i do have one more question tho, so in frame 1 theres a ready button and it only moves you to the loading screen when a level is selected, for some reason even if its invisible and you click...
Janette5 actually i figured out another way. instead of using channels i just played the sample and looped it and in the level selection i made a counter and set it to the song position and now it...
Janette5 yes, for me in my file when i return from the level back to the level select the title song doesnt play, even though it should
Janette5 oh i meant the folk song in title screen. im tryna make it where the song doesnt restart everytime you get to a new frame, like when the title screen song plays and then you go into the...
Janette5 yeah ill probably just stick with that, but when i go into the level selection frame it just restarts the song that was previously playing in the title after following your example of...
Janette5 but what if i go back to that frame from the main menu? i know i dint add that in but in my game when the player loses or wins they'll be brought back the level selection screen and the...
Janette5 sorry about that, i didnt know the music made the file big lol. but how do i restart a song after the player leaves the level? like after you finish or die in a level you'll go into another...
not exactly but i decided to keep it the way it was before. thanks for the help tho!
how do i make the ghost fly over the alligator without changing much of the code? since the ghost can fly i want it to fly over the alligator, how would i do that?
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Janette5 quick question, so im tryna have my game in full screen but dont know how to do it. i got the ufs object and messed around with it but havent really figured it out. how do i make it where i...
Janette5 oh ok thank you. so for my other levels, i have 12 levels in total with levels 1 - 3 playing the same song 4-6 playing a different one, 7-10 playing another and the last two playing a whole...
Janette5 oh ok i see, but how do i loop a sample thats on a channel? do i just put under it play and loop sample?
Janette5 when i turn off sound i can still hear it in the level frame. how do i turn it off?
Janette5 ill probably start a new thread but i do have another question. how do i make it where the player goes into an options menu and if they want music or sound they can turn it off or on and...
Janette5 what about using flags?
Janette5 fixed. i have another question, how do i make the ghost fly over the alligator without changing much of the code? since the ghost can fly i want it to fly over the alligator, how would i do...
Janette5 for some reason the ready button is always visible and when i deselect a color it doesnt do anything. i think i messed with something by accident but i cant tell what. maybe cuz i resized...
Janette5 oh i didnt even notice that lol. ok its all fixed and everything has finally been put together. i have another question tho, so i have strings that have names of all the foods and on the...
Janette5 it got some of the colors wrong. like when i chose the gray color it came out lighter and when i chose the dark gray one it came out as black. is there like another way to do it to insure...
Janette5 ok so now for my last custom thing i want the player to choose their own color for the level. in the custom level frame in an object called "border" i put three animations for 3 of the...
Janette5 ok its working now but watermelon still spawns even though i chose the pretzel.
Janette5 ok so i just ran into a problem. when you select the pretzel and banana from frame 2 the the watermelon gets created instead of the pretzel. and if you select the fries and the burger none...
Janette5 just tried it and it didnt do anything for me. 29174
Janette5 ok so i tried that out and i havent really gotten any results. idk if i did it right or maybe i missed something but it didnt do anything when i put it in my file. 29170
Janette5 oh ok yeah its working now. but what do i do with the particles? each fruit has their own color and how do i make it where if the user choose a banana and orange that the yellow particle and...
Janette5 player can only choose 2 different fruits just like the enemies. honestly whatever is the easiest way for them to get created. ive seen people using one object and having multiple animations...
Janette5 i actually put the other foods as different animations in both fruit 1 and 2 (sorry for not clarifying that). i just tested it and only the first fruit i chose was created.
Janette5 thank you! now the main side of the game is finally finished, but sorry for keep bothering you with all my questions lol i just need to know one more thing, so i want the the player to be...
Janette5 ah ok. i do have another question. so when the player runs toward one of the spike walls and shoots at it the player gets stuck and moves with the spike wall, i know we've already talked...
Janette5 how would i push them away?
Janette5 the line 2 makes it where the enemies are always locked on target. if i just rely on line 49 then they'll move into the arena but not toward the player causing them to just walk away since...
Janette5 thats the thing, when fusion makes the box the player collides with it but the player doesnt actually collide with the reaper, instead just with the invisible box. and when the detection is...
Janette5 thank you! but i have a question about one of my levels. so the grim reaper has his scythe on his right hand and it when the player collides with him he doesnt fully touch him but loses a...
Janette5 i found a glitch in Frame 1, so i was testing out the enemies that go with the robot when i changed my character and it for some reason thought i was still selecting them which caused double...
Janette5 yeah its working a bit better now lol. i think it should be fine. everything feels better and ill go and try to fix everything else up. but for the robot and scarecrow, when the player...
Janette5 alright so i fixed up everything and it seems to all work! but sometimes the baddies collide with each other causing them to slow down a bit giving the player an advantage to shoot them. how...
Janette5 it all works good. but is there a way where i can have the alligator spawn on one side and the other baddie on the another? same like the robot and scarecrow, unless you already put it in...
Janette5 ok yeah, so i did make him smaller, i also made him a bit faster and it seems to work but how would i make it where when he's chosen then either first or second the other badguy doesnt get...
Janette5 so do you suggest i make it where all the baddies that come from left and right 240, 480? because ive never seen the problem with the ones that come from top and bottom.
Janette5 yeah he doesnt walk away now, hopefully itll stay like that lol. but he does do it with other badguys that spawn from the left (mostly on the left). like, if you choose alligator and mantis...
Janette5 yeah i made him a bit faster and lowered the random range. but i do still see him walking away, so i might push his creation spot back a bit
Janette5 yeah lol i just wanted to know cuz im still new with clickteam and just wanted to know someone else' suggestion on it. but ill most likely go with an odd number with it since ive seen better...
Janette5 so should i just do 5 sec on the left and 10 sec on the right? or maybe 7 sec on the left and 12 sec on the right? i took the timers out cuz i was testing something earlier and just forgot...
Janette5 ah ok yeah its working for me now i just restarted fusion and it worked. but i saw that the alligator walked away from the screen. at 0:11 it shows that...
Janette5 i see. well for the robot im not sure what you mean i set it to make it only appear if the player chooses it and same with the scarecrow, but with the scarecrow hes on the screen so it gets...
Janette5 ah thank you its working a lot better now. so i am trying the do the thing you suggested with the alligator and clown having one spawn on one side when both are selected. do i do the same...
Janette5 ok so i fixed up all the spawns for the enemies and such but found a bug in Frame 1. so if you change your enemies then itll spawn the original that you selected and not the new one. i did a...
Janette5 yeah im sorry for the upload lol. my internet was acting up and i had to restart my computer because it wasnt uploading.
Janette5 ok so i went to see what else i could do to fix the whole timer thing and i think i found one way of fixing it. i only did it for the crab and snake though just to show you but if you check...
Janette5 yeah it works better now with occasional overlap. and if you choose the mantis and snake for example then they stick together. yeah, the whole timer thing might be a big problem, is there...
Janette5 ok so i just fixed everything up and now this happened when i selected the clown and alligator. i didnt see an issue with the other enemies as of now....
Janette5 ah ok i didnt even think of that lol. its working a lot better than my method i did earlier. but just to be 100% sure i did everything right heres the new code. its under the group "Enemies"...
Janette5 ok i was just making sure, but for the clown and alligator i did change the creation times and it still made them overlap. ill also check on it to see what else i can do. but thanks for all...
Janette5 i just tried changing the pixel distance, time, and even adding a mil second in between but it didnt work. i might have to play around with it for a while to see what else to do. but i do...
Janette5 ok so i just tested it out and it works better but it still has the clown and alligator overlap and it causes the clown/alligator to walk away for a sec or them just walking towards you but...
Janette5 so like this? 29094
Janette5 ah yeah it does work a bit better now lol. but when i select the alligator with the clown it gets kinda crazy, like the clown glitches out the frame and comes back a few seconds later.
Janette5 ok so i tested everything out and it all seems to work. but just to be sure, for step 4, is this how i need to write it? 29093
Janette5 do i need to set the flags on all the baddies? and in the code for the crab you put set flag to 10 but the crab spawns on top and bottom, im not really sure if you meant to put flag 12 and...
Janette5 how would i test if its overlapping another enemy off screen? i think stopping it for a second or two could work best but im not sure how to put it in. i have an idea of how to do it but i...
Janette5 thank you! but now for some reason when you select the bat and an enemy that spawns for the top or the sides sometimes they spawn on top of each other or some just dont spawn on one side at...
1st question - so in my game there is a badguy called "scarecrow" and when you choose him in frame 1 he will be active in frame 2. so how do i make him fully disappear when not selected? meaning how...
ravilr thanks bro
how do i make the badguy pixel go in eight directions when shot at by the laser? in Frame 2 i made an example showing what i want but instead i wanna do it with one pixel instead of using all eight....
Janette5 thanks so much! it works perfectly!
is there a way where i can make the baddies that spawn to the left not spawn if badguy10 is activated? and when he isnt they do spawn? thx 29050
ah ok thanks
Janette5 they both work fine. can i leave both in the code or do i have to take one out?
Janette5 uh i do have one more question to ask. so when the player collides against one of the spike walls they get kinda stuck on them. it isnt like the last time, this time you can detach yourself...
Janette5 ah ok. thank you so much for the help!
Janette5 ah ok lol thank you for that. but how would i fix this?
https://www.youtube.com/watch?v=ZjpaII98d5Y for some reason i get stuck when i collide with either of the walls.
Janette5 ok i did the overlap and it works a but weird. idk if i did it right but the code is under "Lives/Collision", under the comment "Spike Wall Collsion". 29013
Janette5 is active 3 supposed to be the player? and i dont see any loops in the code (unless i overlooked). i made sure to get rid of them all. and ill try to fix the keys but im not sure which...
aenever thats fine, thanks for your help tho
aenever i tried it out and it seems to work! but i do have another question, is there a way to fix this as well? when you hold left and up you glitch and a similar thing happens when you got the...
is there a way to fix this?
https://www.youtube.com/watch?v=l7ckxKxwOSU game file - 29006
Sleepy also, how would i make the bomb objects not overlap the robot anymore after they've been created? 28981
Sleepy thank you. i'd really appreciate that
Sleepy hi thank you for the help! but how would i make the bombs get thrown to the right all the time? because sometimes they stay instead of moving.
question - so in the game when the robot shoots out bombs they dont go anywhere but stay in one spot and glitch out the frame. how do i make the bombs be created from his hands easily? or is there a...
twister thank you for the movement suggestion. i might use it in this project, but i might play with it in another.
aenever ok so i tried setting y position on spike_wall2 to Y(position of spikewall1+457) and it worked! i havent seen any problems with it so thank you for all the help and suggestions.
aenever so it does seem to work, but is there any other way for it to do the same but around the screen? like if the player is on top and it squishes them there how do i implement that? same for if...
aenever so like this? 28965
twister like this? but theres still a gap between the spike walls
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twister i tried doing the eight direction thing and it didnt really work, i set the direction for the top spike wall to go down and even set the speed and such. im not really sure how to give it that...
Janette5 also, i just noticed that the line that causes this is 47. if you deactivate it then it stops them and they never overlap. but the only problem is that the player just stay in between them.
twister how would an eight direction movement work? i just tried and it doesnt really do anything for the spike walls.
Janette5 if you go right and up a little bit you might see it happening. im not 100% sure but it seems to be doing it a lot over there. and if i do the overlap condition it does it more for me. or...
Janette5 i dont press anything. sometimes i just stand in one spot or i move a little to the side. i have a screenshot of it happening to me. 28960 it doesnt happen all the time, im not entirely sure...
the spikes sometimes go through each other and overlap. i dont know why it does this, i even put in a code to make sure sure if they do that they'd separate. it doesnt happen all the time but it does...
nvm i figured it out. thx for the help tho
GamesterX23 yeah this is kinda what i wanted to do, but is there a way to do a collision instead of an overlap?
c4t i dont really understand your example. what im trying to do is have the player collide with a baddie, every 2 seconds that hes collided then a heart will be taken 1 will be subbed from the...
c4t so like this? 28947
how do i make it where when the badguy collides with the player it subtracts 1 from the health counter every 2 seconds? because right now when the baddies collide it only subs 1 but only if it keeps...
ah thank you. i can work with this and fix it up a bit
Janette5 hey so i actually went in and looked at what might be causing all this and i think its just loop movements in general. so i got rid of them and tried doing something with detectors and i...
Janette5 ok, i'll see what i can do. thanks for the help
Janette5 what about checking the use fine detection? the only reason why i would need to keep the animations like that is to show movement, and i dont really think itll fix it.
Janette5 ok so i did all the stuff you said and it all works but i did have a problem. the player gets stuck and doesnt move when the badguys collide with him and just stays in one spot most likely...
Janette5 ok, just to make sure im doing everything right, is this good? 28923
Janette5 ok so to prevent the player from glitching through the badguys pretty much do the same but just make the collision against the player. is this how? code is under "Crab". 28922