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  1. I don't know, I'm seeing this info posted in...

    I don't know, I'm seeing this info posted in several places. For example here: https://www.xda-developers.com/asynctask-deprecate-android-11/

    and here:...
  2. Fyi, it looks like AsyncTask is getting deprecated

    I made this thread because I remember seeing AyncTask being used in Clickteam Fusion code at some point. I think it was in the AndroidRuntime file, but I don't remember if it was in an older version...
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    @ Sloxone You need to change your target...

    @ Sloxone

    You need to change your target version from Clickteam Fusion to be at least 28. (Preferably 29)

    You can already do this with the latest version. Just make sure that you also have the...
  4. Is there any chance that the problem described in...

    Is there any chance that the problem described in this old thread could be solved in some way? I've had a few users complain recently that they are getting these messages constantly every single time...
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    I got this message again just now too, but I...

    I got this message again just now too, but I haven't uploaded an apk with version 292.14 yet. I will upload a new version today with 292.14 and I'll see if I will still get the message. I know that...
  6. Are you sure this isn't happening because you put...

    Are you sure this isn't happening because you put one of your paths in there? Check your Fusion settings to see where you have your SDK and JDK, and also check where you are building the file before...
  7. Doesn't it say in the error that the problem is...

    Doesn't it say in the error that the problem is the non-ascii character in your path? In your case it's the character é from Andréas that is most likely causing the issue.
  8. Sorry, I can't really test anymore right now...

    Sorry, I can't really test anymore right now because I've already annoyed the users too much with these repetitive updates that bring no new content.

    I'll probably resume the tests in October,...
  9. I removed all of the IAP objects from the frames...

    I removed all of the IAP objects from the frames where they weren't used, and this removed over 90% of my StartSetup errors. I used to have over 100 of these errors each day, and now I've had only 6...
  10. What I do is check if the sku is NOT purchased....

    What I do is check if the sku is NOT purchased. Basically you use the 'is sku purchased' condition, and you negate it. You also should make sure that the query inventory is finished by using a 'on...
  11. Okay, so I removed every single instance of query...

    Okay, so I removed every single instance of query launch on app resume, I republished the game a few days ago, and it slightly lowered the number of the 'queryPurchase' errors (which is obvious,...
  12. Nice! That's good to hear.

    Nice! That's good to hear.
  13. Fyi, in my case, when I tried to upload to Google...

    Fyi, in my case, when I tried to upload to Google Play with Opengl 3.0, it gave me a big warning, telling me that half of the android devices wouldn't be supported anymore. I heard of someone else...
  14. I can't remove this condition because Google...

    I can't remove this condition because Google asked me specifically in an e-mail to include this. They said that their policies state an in-app verification must be made when you first enter the app,...
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    N'oublie pas de mettre a jour aussi l'object de...

    N'oublie pas de mettre a jour aussi l'object de GPG si tu l'utilises. Il faut telecharger la nouvelle version qui marche avec gradle.
  16. Hmm... seeing these conditions in text form makes...

    Hmm... seeing these conditions in text form makes me realize that it is possible for two query inventories to launch at the same time if the 'game resumed' variable is 1 and the 'iap checked'...
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    Est-ce que tu as aussi accepte tous les licenses...

    Est-ce que tu as aussi accepte tous les licenses comme decrit dans le lien donne par Yves en dessus?
  18. If those conditions don't trigger query requests,...

    If those conditions don't trigger query requests, then I am stumped. The only other thing that comes to mind is that maybe the 'Purchase id is ok' condition could somehow be causing a conflict, since...
  19. I already put these conditions before the query...

    I already put these conditions before the query purchase launches and it didn't make any difference. The only place where I didn't put this is the purchase buttons, but they are already coded in such...
  20. I did a few tests by replacing the...

    I did a few tests by replacing the Inappandroid.zip file from previous versions to see if the error disappeared.

    When I replaced it with the file from 292.7, the StartSetup error disappeared...
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    Sticky: If it's GPG related, maybe you don't have the...

    If it's GPG related, maybe you don't have the latest object? Go to the clickstore on your download page and download the version 'j'. The one that says version 292.8 and above. Install that one and...
  22. Snakesoft Unfortunately, your error with the...

    Snakesoft Unfortunately, your error with the daemon startup failed seems very similar to mine. It's almost certainly tied to the operating system and not to your project or configurations, because I...
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    Sticky: It's not 'android.zip'. It's...

    It's not 'android.zip'. It's 'RuntimeAndroid.zip'. It's a different file.
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    Here is a list of all the frameworks I add...

    Here is a list of all the frameworks I add manually for the admob sdk to not crash during build on iOS: GLKit,Opengles,MessageUI,SafariService,CoreBluetoo...
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    Sticky: @Lecherbault...

    @Lecherbault From what I've read on the internet it seems to be a Google bug of some sort, but Google isn't really in a hurry to fix it, since the bug has been reported from before May. Maybe it's...
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    Fyi, I can build with minimum version 4.0, but I...

    Fyi, I can build with minimum version 4.0, but I can only do that with OpenGL 2.0. If you have OpenGL 3.0 you won't be able to do that.
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    You can't build with the android sdk anymore...

    You can't build with the android sdk anymore since version 292, because it's using gradle now. You need to download android studio. More info here:...
  28. Just received mail from Google saying to upgrade to 64-bit, even if I have 292.10

    I just received a mail from Google saying that I need to upgrade to 64-bit, even though my app was built and uploaded to Google play with 292.10 a few days ago.

    I'm pretty sure this isn't because...
  29. Yes, I'm using it in multiple frames. I've always...

    Yes, I'm using it in multiple frames. I've always used it like that and I've always had the Extensions.InAppControl.queryPurchases error that Dobberman also has, but the new in app purchase error...
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    Yeah, the font packer is working correctly for me...

    Yeah, the font packer is working correctly for me in the latest version, although I'm only packing one font. Did you try testing with some other fonts to see if it's a general problem or only with...
  31. New in-app purchase crash reports appeared after upgrading to 292.10

    Okay, so it's a bit difficult to tell if this is a problem just for me, or if this is something general, because I haven't been able to build the game with a version higher than 3.3.2 of gradle, so...
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    Did you build your apps with the latest version...

    Did you build your apps with the latest version of Clickteam Fusion? (292.10)

    Normally, the new version should automatically be 64-bit, but if your game was built with a version prior to 292, it...
  33. I tried clearing the cache and then launching the...

    I tried clearing the cache and then launching the build again with the files from the PM but I still got the same error, unfortunately. I'm probably going to have to try out building the mfa on...
  34. The thing is that I can't find a runtime and...

    The thing is that I can't find a runtime and gradle lib in the link you sent me in private message. Only a CalcRect.zip file.

    I just tried clearing the cache (by deleting the cache folder from...
  35. I actually did try deactivating my Windows...

    I actually did try deactivating my Windows firewall before building, thinking that it might be a connection problem, but it didn't change anything. I'm also not using an antivirus.

    I tried the 3...
  36. I ran the exe. The first one is a checkmark, but...

    I ran the exe. The first one is a checkmark, but the second one is a red 'X'.

    As for extensions, I have all of the extensions that come automatically with the Developer version, then I have the...
  37. From what I could understand, that stackoverflow...

    From what I could understand, that stackoverflow thread was for a similar but different error from mine, because according to that user, that particular bug should have gotten fixed in 3.4.0, and I...
  38. Build failing with version 292.10 but working with version 292.7- Daemon startup fail

    Okay, so I updated my Clickteam Fusion to the latest version of 292.10 on steam, but every build fails with the following error: com.android.builder.internal.aapt.v2.Aapt2InternalException: AAPT2...
  39. View Post

    Ok, so I received this warning message in the Google Play console:

    We’ve detected that your app is using an old version of the Google Play Developer API. From December 1 2019, versions 1 and 2 of...
  40. Sorry, I can't release another version until I...

    Sorry, I can't release another version until I finish a major update that I'm working on. It's most likely going to be in late June or early July. I'll try to test the new clickteam version then.
  41. I went back to the last version I had on steam...

    I went back to the last version I had on steam before the 64bit update. I think it was 289 or something. It doesn't really matter as long as it is a version before gradle and 64 bit. The problem is...
  42. The in app purchases bugs are much older than...

    The in app purchases bugs are much older than 292.5. The new bug that came up in 292.5 is the createsurface bug. It is discussed at length in this thread:...
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    Dobermann What about the 'Create Surface'...

    Dobermann What about the 'Create Surface' crashes? Do you still see them when you check the crash reports?
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    For the in app purchase errors, from what I...

    For the in app purchase errors, from what I understood these types of errors happen more often when you come back to the app after having pressed the Home button. The thing is that I have the option...
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    On iOS, you can include a font by following the...

    On iOS, you can include a font by following the first 2 steps described on this site: https://developer.apple.com/documentation/uikit/text_display_and_fonts/adding_a_custom_font_to_your_app
    ...
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    What version of Clickteam Fusion is your game...

    What version of Clickteam Fusion is your game built with? Is it before or after the Gradle update? Could you make a screenshot of the screen where it shows how many crashes you have in a week for...
  47. Just checking, but did you try to log in manually...

    Just checking, but did you try to log in manually to the database with the same user and do some manual operations by hand? Maybe that user lost some rights for some reason.
  48. Unfortunately, I had to stop the tests for now,...

    Unfortunately, I had to stop the tests for now, because my daily downloads were beginning to decrease, likely as a result of my high crash rate in the past month, so I reuploaded the game with the...
  49. It might be a good idea to give the runtime to...

    It might be a good idea to give the runtime to Dobermann to test it too, since his crashes look similar to mine (see the screenshots above) but his game is pretty different:...
  50. I'm not sure how Google's algorithms work, but if...

    I'm not sure how Google's algorithms work, but if you were to take them at their word, then technically the crash rate is being taken into consideration when they're choosing how often to recommend...
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    Sticky: Are you guys sure that you are opening the...

    Are you guys sure that you are opening the command prompt in the right folder? Could you upload a screenshot of the command prompt and what happens after you type the sdkmanager --licenses command?
    ...
  52. Will there be a test version for fixing the...

    Will there be a test version for fixing the createsurface crash in the near future, or should I revert back to 291.6 for the time being? I'm asking because from what I'm seeing, the 292.6 beta...
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    Usually when I get that error, it's because I'm...

    Usually when I get that error, it's because I'm trying to install an apk with a version that is lower than the one that I already have installed on my phone. Try incrementing the apk versions (both...
  54. That looks very similar to what I have, actually....

    That looks very similar to what I have, actually. Here's mine:

    26707
  55. Okay, so I removed all of the black rectangle...

    Okay, so I removed all of the black rectangle bitmaps and used a black background for night mode instead. I uploaded the new version to Google Play, but unfortunately I'm not seeing any difference...
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    Are you sure that your app is linked correctly in...

    Are you sure that your app is linked correctly in the Google Play developer console? Did you generate the Oauth 2.0 client id? Here's a page where it tells you what to do:...
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    I don't have the 'automatically log in at start'...

    I don't have the 'automatically log in at start' checked, I just launch the 'log in with ui box' at the start of the game if the player is not authenticated (with a 'run event once' event). This will...
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    My game is...

    My game is https://play.google.com/store/apps/details?id=com.magiumgames.magium , but the 'easiest' achievement is in chapter 6 of book 1. It takes me 3 minutes to speed run all the way there when I...
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    From what I've noticed, it is possible to...

    From what I've noticed, it is possible to manually downgrade Clickteam Fusion (even on Steam), as long as you keep a backup of the old Clickteam Fusion folder on your hard drive, so that you can copy...
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    Wait wait wait, I've never seen a crash log like...

    Wait wait wait, I've never seen a crash log like that before, even if I've been using GPG for 2 years and I have over 800k downloads. There has to be something fundamentally different in the way...
  61. Wow, I didn't know that I could change the...

    Wow, I didn't know that I could change the background color. I remember searching for this option 2 years ago when I was implementing night mode, but for some reason I never found it and I went with...
  62. Is the quick backdrop also limited by the gl max...

    Is the quick backdrop also limited by the gl max texture size of each individual device? Can I make one quick backdrop with a height of 6000, or should I make 3 backdrops, each with a height of 2000,...
  63. Also, here is a separate post with 3 ANR logs....

    Also, here is a separate post with 3 ANR logs. Again, these happen very rarely, and they're not worth investigating separately, but I'm adding them here in the hopes that they could somehow be...
  64. Could it be possible that all errors have the...

    Could it be possible that all errors have the same underlying cause? At first, when I saw the null pointer exception on the in app purchases, I thought they were getting interrupted when I was...
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    In my app, I only use 'read all' before I need to...

    In my app, I only use 'read all' before I need to display the achievements, or retrieve their status. I don't do it before I unlock, and it hasn't created problems for me so far.

    Also, could you...
  66. Wait... I just noticed something. The...

    Wait... I just noticed something. The createsurface error that I copy pasted at the beginning of this thread is almost identical to the error that Dobermann copy pasted at the end of my other thread...
  67. Unfortunately, I'm starting to think that the...

    Unfortunately, I'm starting to think that the crashes I'm getting are not related to the devices, but to some specific set of circumstances that I just can't wrap my head around. For example, there's...
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    I have a little over 800.000 downloads, but it's...

    I have a little over 800.000 downloads, but it's true that I only have 5 achievements on Cloud, and by the time you'd replay the game, you might forget that you already got it the first time, since...
  69. There is an extension called Android Font Packer...

    There is an extension called Android Font Packer that comes for free in the developer version, which you can use to load a certain font into the App, and then as long as you make sure to have that...
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    Do you have a mobile with problems that you can...

    Do you have a mobile with problems that you can test on? If so, could you make a simple test without any loops or verifications, in which you just unlock an achievement and that's it? Don't verify if...
  71. Here is a Google drive link to the mfa of one...

    Here is a Google drive link to the mfa of one frame: https://drive.google.com/open?id=1eRb9RkUPk3CvRu0uveKUu8qhBzx4wIED

    Could there be a problem in the new version of Clickteam due to the fact...
  72. The thing is that this second report I gave you...

    The thing is that this second report I gave you is an older report that I've been getting for years, and it happens very rarely. I don't think it's directly related to the new report. The new report...
  73. Would enabling detailed crash reports affect the...

    Would enabling detailed crash reports affect the performance of the game for players? If you find a way to enable the crash reports, should I try uploading the update only for 10% of the users, to be...
  74. Largest string object has a width of 670 and a...

    Largest string object has a width of 670 and a height of 2048. I also made sure that the text that I insert in the string object's paragraphs does not go over the limit of 2048. The only times when I...
  75. Yes, the 'enable online crash reporting' option...

    Yes, the 'enable online crash reporting' option is already checked, and that's how I sent the game to Google, but the option gets grayed out as soon as you check 'Release mode', so I'm guessing that...
  76. I also got another variation of the crash report,...

    I also got another variation of the crash report, although this one only occurred once so far:

    Blu R2 Plus (R0190WW), Android 7.0
    Report 1 of 1
    java.lang.RuntimeException:

    at...
  77. Unfortunately, I still seem to be getting the...

    Unfortunately, I still seem to be getting the error, even with OpenGL 2.0. I would like to test with OpenGL 3.0 too, but if I simply switch from OpenGL 2.0 to OpenGL 3.0 from the Android options in...
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    I don't have any devices with android above 8...

    I don't have any devices with android above 8 version at the moment, so I can't help with testing, but so far I've never encountered any problems or complaints from users regarding my Google...
  79. Wow, I would have never thought of that. Thanks a...

    Wow, I would have never thought of that. Thanks a lot for the analysis and feedback!

    You're right, I was using OpenGL 1.1 before. I've just uploaded a new version with OpenGL 2.0 to Google Play,...
  80. Yes, it's:...

    Yes, it's: https://play.google.com/store/apps/details?id=com.magiumgames.magium

    Also, here's a list of the devices on which this has happened so far, since yesterday when I published the update:
    ...
  81. You're welcome. I just checked to see exactly how...

    You're welcome. I just checked to see exactly how the ids are called, to be sure. One of them is the Android App Id, and the second one is the interstitial id/banner id/rewarded video id from the...
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    Keep in mind that there are 2 android IDs, now....

    Keep in mind that there are 2 android IDs, now. The App ID and the Interstitial/banner id from the android section. Before the update, both of the ids were put in one field, but now I'm pretty sure...
  83. From a build perspective, I didn't encounter any...

    From a build perspective, I didn't encounter any errors aside from the ones mentioned in the above thread. If you are having errors while building the app with Android studio, it's probably either...
  84. New error report appeared since I built my app with version 292.4

    I've started receiving a new error report since I uploaded the 292.4 built version of my app to Google Play. I've never received this error before in any of the previous versions of my app ( or at...
  85. In case anyone stumbles across this thread, I...

    In case anyone stumbles across this thread, I think I've finally managed to figure out where most of these errors are coming from. The error with 'querySkuDetails' seems to be coming from the 'query...
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    Nice. Thanks a lot for sharing this! I didn't...

    Nice. Thanks a lot for sharing this! I didn't know about it until I read this thread.
  87. Is anyone familiar with these in-app purchase errors?

    So, I've been having recurring errors with in-app purchases ever since my game was first published back in 2016, with a crash rate of around 3%, and I was wondering if anyone around here recognizes...
  88. Replies
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    One thing I noticed with Google is that if you...

    One thing I noticed with Google is that if you have a different apk version on your phone than the one that is uploaded in the Google Developer Console, it won't let you buy the in app purchase and...
  89. Thanks for your answers. I eventually ended up...

    Thanks for your answers. I eventually ended up using a similar method to what Dobermann used. I have a prompt asking if the player wants auto log-in or not, and if they say yes, I launch the log in...
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    Thanks. Will it work with version 291.6? (this is...

    Thanks. Will it work with version 291.6? (this is the one I have on steam)
  91. Replies
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    Does this mean that even with version 1.01h it is...

    Does this mean that even with version 1.01h it is possible to get crashes in the game because of the google play games object? I'm asking because I am using 1.01h and I received this mail too, so I'm...
  92. Can I check if someone pressed the 'cancel' button, when prompted to sign in to GPG?

    Hello,

    Could you please tell me if there is a way to check if a user pressed 'cancel', when they were prompted to sign in to Google Play Games? I need to be able to detect this action, so that I...
  93. Replies
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    I am already using version 1.01h of the Google...

    I am already using version 1.01h of the Google Cloud object. I have been using it for a few months. But before that, I had an older version. If you are sure that in 1.01h there are no calls to Google...
  94. Replies
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    I used to have an older version of the google...

    I used to have an older version of the google play games object around 6 months ago, and I remember how that old version asked users for a Google Plus account and a lot of personal information, like...
  95. Is there any way to remove these messages, generated by the Google Cloud object?

    Here is a screenshot of the messages I'm talking about: https://cdn.discordapp.com/attachments/293479100306161664/519514863236546580/Screenshot_20181204-090614.png

    From what I could tell, they...
  96. Replies
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    Regarding the SMS and CALL_LOG message on the...

    Regarding the SMS and CALL_LOG message on the console, I think it was a Developer Console bug, and not a problem on Clickteam's end. I also received this message, so I unpacked the apk, looked in the...
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    I received this mail too. I also received another...

    I received this mail too. I also received another mail, saying that the Google+ sign in feature is getting deprecated and that it should be replaced with the Google sign in authentication feature. I...
  98. The problem is that european law no longer...

    The problem is that european law no longer considers privacy policies to be enough for giving consent. They now want explicit consent, telling you very clearly, without any legalese, just what data...
  99. Actually never mind what I just said about the...

    Actually never mind what I just said about the non-personalized ads. I just checked what Google has to say on the matter, and apparently even with non-personalized ads, you still require the consent...
  100. From what I've read, a temporary solution to be...

    From what I've read, a temporary solution to be compliant with these rules for admob is to provide non-personalized ads instead of personalized ads. This would no longer require consent from a user,...
  101. This In-App Purchase has already been bought. It will be restored for free.

    So, after putting my game on the Apple Store with the code from the newest Steam version of Clickteam Fusion 2.5, I started receiving complaints from people that tried to buy an in app purchase, but...
  102. I had this problem too at some point. It tends to...

    I had this problem too at some point. It tends to happen when you use two different devices with the same google user, and you save your game at the same time on both of them. It does not always...
  103. Wow, thanks for the help guys. What you told me...

    Wow, thanks for the help guys. What you told me about the string not having been modified and the font packer made me realize that the problem likely came from the way my font packer is packing the...
  104. Is there any way to revert to an older version of the android exporter?

    I'd like to know if there is any way in which I can revert to the older version of Clickteam that was on steam before this one. I think it was 288.8 but I'm not sure.

    The thing is that this new...
  105. Which flow and answers are you talking about? Is...

    Which flow and answers are you talking about? Is it the instructions for setting up a test device from this link?

    https://developers.google.com/admob/android/test-ads

    Or is it from somewhere...
  106. I just remembered this old post of mine and I...

    I just remembered this old post of mine and I wanted to provide an update, in case anyone tries to search for the same error code and finds this thread.

    I've had my game on iOS for two months now,...
  107. Admob interstitial ads not displaying on iOS

    My admob interstitial ads have never displayed for iOS, and I was wondering if anyone's ever had this problem before.

    I made sure to include all the required frameworks, and I also did some...
  108. I just created the ticket 4301. Here is the link:...

    I just created the ticket 4301. Here is the link: http://bugbox.clickteam.com/issues/4301
  109. amazon in app purchase v2.0 not available?

    Hello

    I purchased the amazon in app purchase object, and I used the latest zip file (the one from January 2016), but from what Amazon tells me, this version is still using v1.0 which has been...
  110. "TransactionRecepit" is deprecated. Use - [NSBundle appstoreReceiptURL]

    So I just exported my game in iOS, and after I added the in app purchase object, it gave me this warning, when building:

    "TransactionRecepit" is deprecated. First deprecated in IOS 7.0 - Use -...
  111. Okay, thanks for your reply. I also don't think...

    Okay, thanks for your reply. I also don't think they will be doing it in the next few months, or even this year, but given the limitations they are imposing on developers when they use the Store...
  112. Is Store review controller going to be supported by Clickteam?

    Hello,

    I read an article that Apple has introduced a new system for developers to use when asking for ratings, and there is a danger that they might forbid developers to ask for ratings in any...
  113. Replies
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    Wow, I wasn't expecting a fix so fast! I...

    Wow, I wasn't expecting a fix so fast!

    I tested it on 4 of my devices and it works perfectly after replacing the runtime. Thanks a lot!

    For reference, the 4 devices are LG G3, Nexus 7, Samsung...
  114. So, I did some tests. I'm not sure if my problem...

    So, I did some tests. I'm not sure if my problem is the same as Samer's, but what creates problems for me is the process of scrolling the screen. I made an app that is as simple as possible, it just...
  115. Replies
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    Can leaving an app on Google Play store with the...

    Can leaving an app on Google Play store with the old in app purchase object cause errors?

    I am currently using an older version of the android exporter, because the newer versions have performance...
  116. Replies
    27
    Views
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    I see... Thank you for the information.

    I see... Thank you for the information.
  117. Replies
    27
    Views
    4,500

    I remember that Chartboost was adding this...

    I remember that Chartboost was adding this permission automatically back in 2014, which was before android 6.0. As far as I know, the only change they did in 6.0 in regards to permissions was that...
  118. Replies
    27
    Views
    4,500

    I understand why chartboost recommends this...

    I understand why chartboost recommends this permission, and how it uses it, but Admob does not require this permission, and I've never seen a user complain about ads loading slowly for Admob.

    On...
  119. Replies
    27
    Views
    4,500

    No, I wasn't saying that these permissions affect...

    No, I wasn't saying that these permissions affect the runtime. What I said was that I would gladly sacrifice some performance, in regards to chartboost, if I could remove these permissions.

    The...
  120. Is there a place where I could download this new...

    Is there a place where I could download this new version, like how we used to be able to download the betas from the Product Owner's lounge forum? On steam, the last version I have is 287.9.
  121. Replies
    27
    Views
    4,500

    Yes, on the link you gave me, there's the...

    Yes, on the link you gave me, there's the following paragraph:

    Optional (but recommended) permission: android.permission.WRITE_EXTERNAL_STORAGE Allows the SDK to cache all ad assets (creatives,...
  122. I've also been noticing some very visible...

    I've also been noticing some very visible performance drops since the newer versions of the android exporter. I've had to use the old beta nightly build from spring last year to get the old...
  123. Replies
    27
    Views
    4,500

    @Fernando Yes, I know, that's the same link I...

    @Fernando

    Yes, I know, that's the same link I gave in my initial post. But it says on that same article that those two permissions are only highly recommended, for performance reasons and not...
  124. Replies
    27
    Views
    4,500

    I know it was, that's one of the reasons why I...

    I know it was, that's one of the reasons why I gave up chartboost in the past, but now I'd like to use it to mediate with admob, and I was wondering if there isn't some sort of possibility to remove...
  125. Replies
    27
    Views
    4,500

    Removing chartboost optional permissions

    Is there a way to remove the optional permissions that get inserted automatically when I include the chartboost object in my project?

    On this link it says that the write to external storage and...
  126. Magium- A text based fantasy themed Choose your own adventure game

    Hello!

    I've recently completed the first book of my text adventure game after a year of work, and since it was made in Clickteam Fusion, I wanted to share it with you all. In this game you play as...
  127. Maximum height for string object is different on tablets and phones

    Hello,

    I'm currently developing a text adventure game in Clickteam Fusion 2.5, and I've hit a bit of a snag. I'm using a string object to store my text in different paragraphs and I switch between...
  128. Omg, I can't believe I managed to miss that. I...

    Omg, I can't believe I managed to miss that. I must have confused it with the window control object the first time. I've tested the get device screen size in inches function and it works perfectly...
  129. Could you please tell me which of the events from...

    Could you please tell me which of the events from android plus I can use to get the actual size of the device, or in what combination? From what I've tested all I could find was the screen's...
  130. Any way to find out the physical size of a device's screen? (not resolution)

    Is there any way to find out the physical size of a device's screen? (not the screen's resolution)

    The reason I ask this is because I have a game where I display large texts using the string...
  131. I just logged a bug for this issue in the bug...

    I just logged a bug for this issue in the bug tracker: Bug/Issue Reports #3263
  132. Calculate text rect object not working in HTML 5

    The Calculate text rect object doesn't appear to work properly in HTML5 at this point.

    Are there any plans to fix this in the next version?

    Here's an example mfa attached, displaying the...
  133. Replies
    5
    Views
    1,111

    OMG, thank you SO much for your example! First of...

    OMG, thank you SO much for your example! First of all, it showed me that it was possible to calculate the area simply by using two always events, instead of going out of my way to make a counter to...
  134. Replies
    5
    Views
    1,111

    Please, could you post an mfa example where it...

    Please, could you post an mfa example where it works for you? I can't make it work in any of the cases and it's driving me mad...
  135. Replies
    5
    Views
    1,111

    How to get Calculate text rect to work

    Can someone please tell me if they managed to get the calculate text rect object to work on any of the clickteam extensions exe/html5/android/ and if so give me an example of their code?

    I've been...
  136. The second image (the one with the little red...

    The second image (the one with the little red rectangle below the editbox) is from LG G3. The first one is from Samsung S3.
  137. I tested it, but it's the same for the two...

    I tested it, but it's the same for the two devices.1790017901
  138. Ok, I'll try that. Thanks!

    Ok, I'll try that. Thanks!
  139. 1788817889 Here you go. Same apk, different...

    1788817889

    Here you go. Same apk, different phones.
  140. No, I don't have the "use system default font for...

    No, I don't have the "use system default font for text objects" option checked. That being said, I'm not using the font packer object either, and since the font chosen is Tahoma, I'm guessing android...
  141. Hey, thanks a lot! I tested on my Samsung S3...

    Hey, thanks a lot!

    I tested on my Samsung S3 and my LG G3 with your file and the previous problem disappeared!

    I don't think it's behaving as expected, but it's definitely much better than...
  142. Certainly. I'm talking about the problem that...

    Certainly.

    I'm talking about the problem that is partially described in this thread, and this bugbox issue.

    Basically, the graphical part of the editbox becomes unreliable if you try to make...
  143. Is there a way to replace the editbox object?

    Since the editbox has been bugged for ages in android ( it doesn't display properly on any device, to my knowledge), I was wondering if anyone managed to come up with a replacement for it?

    Is...
  144. Replies
    122
    Views
    23,528

    Did anyone have the time to test the calculate...

    Did anyone have the time to test the calculate text rect object on android? It's still not working for me...
  145. Can anyone please tell us if their calculate text...

    Can anyone please tell us if their calculate text rect object is working currently with android?

    Edit: I just noticed it says on a pinned topic in steam discussions that the beta version Build...
  146. Replies
    12
    Views
    6,193

    Is this object working for anyone in android? I...

    Is this object working for anyone in android? I just tried it and the heights are all over the place. It looks like it's giving me completely random numbers. The widths seem to be fine, but that's...
  147. It should tell you when you hover your mouse over...

    It should tell you when you hover your mouse over it. What I personally had to do to make it be "designed for tablets" was to provide screenshots also for the tablet sections (7 inch and 10 inch) ,...
  148. Replies
    6
    Views
    1,153

    Well, the binary data seems broken to me, but I...

    Well, the binary data seems broken to me, but I found an alternative for my project. I am now using the paragraphs that appear in the properties screen of the strings. The name is quite misleading,...
  149. Replies
    6
    Views
    1,153

    I just reinstalled clickteam fusion and it's the...

    I just reinstalled clickteam fusion and it's the same thing. I am officially out of ideas...
  150. Replies
    6
    Views
    1,153

    Ok, so I've exported the exact same mfa in HTML5...

    Ok, so I've exported the exact same mfa in HTML5 version, and the file gets properly transferred in the binary data. It works.

    Are there any permissions I'm missing? Is there anyone with a working...
  151. Replies
    6
    Views
    1,153

    I've read that guide, but I didn't see anything...

    I've read that guide, but I didn't see anything about using the android object in it. Can you please tell me how I can use the android object to point to the ini file? I'm not seeing any option in...
  152. Replies
    6
    Views
    1,153

    Is binary data even working in android?

    Is there any way to make binary data work in android with the latest version?

    I've checked every single thread on the subject and tested their examples, and exactly zero of all those examples...
  153. Replies
    6
    Views
    1,946

    Just to make sure I was clear. I was already...

    Just to make sure I was clear. I was already building the app with api 21. It was the target android version that was at 2.3 . I kept that low because the editbox is bugged on android, unless you use...
  154. Replies
    6
    Views
    1,946

    Ok. So I finally figured it out. The problem...

    Ok.

    So I finally figured it out. The problem comes from the Api 10 (android version 2.3.3) . I don't know if the bug is from android or from Fusion, but admob interstitials created with this api...
  155. Ok. So I finally figured it out. The problem...

    Ok.

    So I finally figured it out. The problem comes from the Api 10 (android version 2.3.3) . I don't know if the bug is from android or from Fusion, but admob interstitials created with this api...
  156. Replies
    6
    Views
    1,946

    This same problem just happened to me. I took...

    This same problem just happened to me.

    I took down most of my code, and got left with 2 basic frames, the menu, and the high scores.

    The only buttons that are currently functional are the...
  157. Ok, so I took down most of my code, and got left...

    Ok, so I took down most of my code, and got left with 2 basic frames, the menu, and the high scores.

    The only buttons that are currently functional are the "Scores" button from the Main Menu...
  158. Replies
    8
    Views
    1,451

    Damn, I just checked and you're right. My...

    Damn, I just checked and you're right. My locations are "Default" and not "". Sorry for misleading you there.
  159. Replies
    8
    Views
    1,451

    I can confirm I have no list for chartboost...

    I can confirm I have no list for chartboost either and it works with the location "" . I've used this location since the beginning.
  160. Replies
    3
    Views
    689

    I've had trouble with editbox text sizing too,...

    I've had trouble with editbox text sizing too, and what fixed it was downloading the latest nightly build from the owner's lounge. I'm pretty sure that last update also has some fixes on performance...
  161. Thanks a lot for your help! After following...

    Thanks a lot for your help!

    After following your instructions the interstitial ad now properly shows up.

    I am however faced with another problem. It seems upon closing the ad (using either the...
  162. How to make admob work with new version of Fusion

    Hi

    Can anyone that managed to make their admob interstitials work with the new version of Fusion please tell me how they did it?

    I installed the api 10 so I no longer get the compiling error. I...
  163. Yes but I needed to disable default back button...

    Yes but I needed to disable default back button behaviour so that my back button initially sends the player back to the main menu, and if he presses the back button in the main menu he quits the...
  164. Wait a sec. So all those interstitial ads I see...

    Wait a sec. So all those interstitial ads I see that get closed by pressing the back button are in fact from other advertisers? (Google Adsense, Leadbolt, etc)

    Chartboost only provides the option...
  165. Ok, so I made a condition that checks if the...

    Ok, so I made a condition that checks if the interstitial failed and it retries the interstitial if it happens. This might increase the chances ads actually get shown. There seems to be a limit as to...
  166. Thanks a lot. I added the Default to my...

    Thanks a lot. I added the Default to my conditions and will test it as soon as an interstitial actually appears... Which might take a few days.

    I downloaded one of your games and I see you don't...
  167. I can't try your example because I don't have the...

    I can't try your example because I don't have the android dialog extension installed. The problem is none of the options on the chartboost object that would help me achieve this seem to work.

    For...
  168. Close chartboost interstitial with back button?

    Does anyone know how to make it possible to close a chartboost interstitial by pressing the back button?

    There are 2 things I need to know. First of all how to make the interstitial close, and...
  169. Replies
    1
    Views
    1,478

    In app purchases in steam?

    I want to make a game for android and IOS that will be free but will have in app purchases. My question is, is it also possible to use in app purchases when you port the game for Windows and publish...
  170. Replies
    35
    Views
    5,354

    Hey. I also had a crash reported for a Oneplus...

    Hey. I also had a crash reported for a Oneplus One device. The problem is people need to actually report the crash in order for us developers to be aware of them, and most people who get a crash will...
  171. Crash report for Oneplus One (Android 4.4)

    Hello.

    I just got an app crash report from a user. He told me he got several crashes in 5 minutes, even when he was just waiting in the main menu.

    The app is this:...
  172. Replies
    10
    Views
    2,067

    I was just going to write a thread about this...

    I was just going to write a thread about this when I saw yours. This is bugging me as well, as Google Play keeps telling me that my app is only available in English(US) and that I should also make it...
  173. Hey Fernando, any word on this new release? ...

    Hey Fernando, any word on this new release?

    I'm having some real problem with these edit boxes because I need to keep the target version at 2.3 in order for them to show up properly, and because...
  174. Very interesting. The problem seems to be indeed...

    Very interesting. The problem seems to be indeed coming from the way I build my app. Your apk works almost perfectly. There are small differences on the number of letters that can fit vertically and...
  175. I am using the Clickteam fusion developer version...

    I am using the Clickteam fusion developer version that last got updated automatically on steam which is to say R283.5 .

    I tried to set min api at 4.0 and at 4.1 but the results are pretty much...
  176. Ok, so I took your MFA and I exported directly...

    Ok, so I took your MFA and I exported directly without making any changes whatsoever. I tested it on my 3 devices : Samsung S3, HTC Desire 310 and Google Nexus 7. As before, the results are...
  177. Can you please attach the mfa you used so that I...

    Can you please attach the mfa you used so that I can try it when I get back home?
  178. 15444154451544615447 Here's 4 screenshots....

    15444154451544615447

    Here's 4 screenshots. I've chosen my htc desire 310 and my google nexus 7 because they ilustrate my problem more clearly. The difference is also visible between my samsung s3...
  179. At first I had it set on "use system font for...

    At first I had it set on "use system font for text object" but when I did, it seemed like the text from the edit box did not take into consideration the size of the font I used. I then unchecked this...
  180. Problem with edit box scaling on different android devices

    Hello

    I noticed the edit box doesn't scale like everything else on different android devices. Generally if I use "Fit inside(black bars)" the proportions will remain the same for all other...
  181. I understand now. Thank you for your clear...

    I understand now. Thank you for your clear explanation.

    I think I'm going to convert the strings into backdrops to avoid compatibility and copyright issues. From what I've gathered the licenses...
  182. I am simply using the String object's properties...

    I am simply using the String object's properties in order to change the fonts . The fonts I'm talking about are provided in the dropdown list. In order to make them work in android, I use the android...
  183. I was hoping there'd already be some list with...

    I was hoping there'd already be some list with the fonts that I can use commercially because I'm planning to also use other fonts in the future. I haven't seen it stated anywhere that some of the...
  184. Can I use the fonts provided by clickteam commercially?

    Hello

    I have a question. I'm using several fonts in my game, and I included them in the android font packer. But the question now is, can I actually use these fonts commercially or do I need some...
  185. Replies
    13
    Views
    3,236

    After all the optimizations, my Samsung S3 still...

    After all the optimizations, my Samsung S3 still ran the game much slower than all other devices, which I found a bit weird since they're not so far apart in terms of hardware. Out of curiosity I put...
  186. Replies
    13
    Views
    3,236

    Ok, so the game seems to be working better now....

    Ok, so the game seems to be working better now. Thank you for all the help.

    I've replaced the margins with non animated images and the collisions work fine.

    I've done the ball on ball collision...
  187. Replies
    13
    Views
    3,236

    Thank you for the clear explanation. Do you...

    Thank you for the clear explanation.

    Do you also know how I can go around the fact that on android the taps on the moving ball are barely detected, while the clicks on the ball are detected when I...
  188. Replies
    13
    Views
    3,236

    Actually, physics is what I tried first. Since it...

    Actually, physics is what I tried first. Since it didn't work properly on android I tried to test the Pinball Movement and I still had problems with it. Perhaps I'm doing something wrong. Here are...
  189. Replies
    13
    Views
    3,236

    Could you tell me how I could obtain a movement...

    Could you tell me how I could obtain a movement similar to the pinball movement by using the ball movement?
  190. Replies
    13
    Views
    3,236

    Problems with pinball movement

    Ok.. So i've tried to use the pinball movement and I am experiencing quite a few problems.

    First of all, on the version I'm testing on the computer, I notice the fact that there's a motion blur...
  191. Replies
    9
    Views
    1,933

    Ok, so I tried all of the options on the window...

    Ok, so I tried all of the options on the window object. (window is minimized, window has focus, application is active)

    They all work fine on the computer but they don't work at all on the mobile...
  192. Replies
    9
    Views
    1,933

    I just installed the latest nightly beta of the...

    I just installed the latest nightly beta of the android exporter (Build 282.2b ) and retested the code and it still didnt increment the variable upon a phone call.
  193. Replies
    9
    Views
    1,933

    I tried the above after checking the...

    I tried the above after checking the READ_PHONE_STATE permission but the counter does not get incremented after I receive a phone call (neither if I answer or reject the phone call). For reference I...
  194. Replies
    9
    Views
    1,933

    The thing is, I need to know the name of the...

    The thing is, I need to know the name of the event that checks for when the application is in the foreground, so that I can then tell the app to pause itself. The reason I need to do this is because...
  195. Replies
    9
    Views
    1,933

    How to handle phone call interrupts

    Hey guys

    I've been searching the forum but I can't seem to find anyone that's asked this question before. In my app, I want to be able to handle cases when the game gets interrupted by a phone...
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