Is it possible to scale objects without the smoothing? I absolutely hate the smoothing that gets applied, and I always set to 0 (maximum speed), but it acts like 1 (maximum quality) on android. Is...
Type: Posts; User: Shabadage; Keyword(s):
Is it possible to scale objects without the smoothing? I absolutely hate the smoothing that gets applied, and I always set to 0 (maximum speed), but it acts like 1 (maximum quality) on android. Is...
I'll upload an example for you tommorow based off my 2 Android games.
I can't find anything about them being supported in the documentation. I'd like to generate a few codes to give out free adfree status and the extra character to some users who have been extra...
I've traced this issue to the platform movement controller, as I can get it to happen with a keyboard as well.
https://play.google.com/store/apps/details?id=com.octobytegame.gobsofghosts
https://youtu.be/K8g_CdHDm9M
The game is now out on Android! PC version coming soon.
Hi Guys, I am just a week or so away from my next release! Gobs of Ghosts is an action platformer in a 1 bit graphical style. The game is a sister production of Demon Castle Bloodstained Night, so...
Could you elaborate a bit? I am indeed using multitouch. What problems are you running into? I'm about to release another game with the same base engine so anything you could tell me would be...
I appreciate the kind comments! Clicking with the mouse will bring up the on-screen controls, and you can switch the controls by pressing control+y!
MegaMan 11 may not do boss doors right, but...
Its completely free on Android with no ads. Please enjoy!
Hey everyone, I've finished Demon Castle Bloodstained Night. The paid version is on Android, but the PC version can be found for free on itch.io links are down below!
It's a short little action...
I think with the multitude of errors, it's probably best for me to blast it all and install new. Creeping corruption could be the cause of it all.
Then I guess it's reinstall time.
I guess you didn't actually try the mfa. When you press either right or left, the on screen direction indicator will light up. There is no rollover problem because it only fails like once in 25...
I am absolutely 100% sure it is not the keyboard.
Ok guys, I have literally spent hours of my time trying to track this down and I've come to the conclusion that it's got to be a fusion error.
...
It happens with normal backdrop objects as well...there's no transparency, and in fact I even checked "collision with box".
I'm at a loss. This only happens on Android. I'm using the PMO, the blocks are quick background objects. I'm using fine detection. This has plagued two of my projects now! Someone please tell me...
Is there any way to preload Admob interstatials? I'm seeing loading times of 15-18 seconds, which doesn't sound big, but I'm loading them on my Game Over screen, and that's pretty long for a screen...
If you are using the latest version of Android studio, that's probably your problem. The latest version broke compatibility with the android exporter.
So here's the deal. I have a game that has a font that I love, however, due to the aesthetic, (A soccer scoreboard) I need to break my score into hundreds, tens, and ones all with separate counters...
OK, here's something possibly related. I'm using basic mouse events instead of multi-touch. Whenever a second finger finds it's way onto the screen, the next tap isn't detected. This is on a fire...
I would think that you'd use the bouncing ball movement for a top down shooter.
Ok guys, here's the deal.
I have a casket that's SUPPOSED to generate skeletons. The casket is on an AI chain that loops an alternate value from 1-200. At 45, it's supposed to make a skeleton...
You're going to need more than just 30 installs to see any appreciable revenue from ads. I have a game that's sitting at around 6000 total installs and it's generated about $50 in 6 months. ...
I use the array object, unlimited variables.
#2 - Set a negative gravity values in the PMO, then switch to "flipped" animation sets. I usually just use an invisible box for my actual movement on the PMO and set my animations over it.
Hey all, I'm making a game for android. Here's the first level with the first boss. I'm deep in development, and just need some outside perspective. Specifically about the Boss. I might also...
Animation of grass is over + Movement speed of Character > 0 + Character overlapping grass - Start Animation or Set animation frame to 1
I screwed up, I gave the copy of standard to my buddy for his birthday, not realizing that Dev was an upgrade in Steamland.
This looks awesome. I have to wait for the android version.
This is really good, fantastic presentation!
Not without using fastloops to individually target each and every object. PMO needs a specific object to focus on.
So the attached mfa has 3 objects, each a different Tetrad. These things do not work as they should. The collisions seem VERY off. All are set to shape of first image, I've turned up the...
You save the day again Dave!
Fusion says I'm running 286.6. Are my android and main fusion out of version sync? I'll report back.
Jeff, thank you, AZ is indeed a great program, but does not work on the Fire Phone :/ . It requires Android 5.0 and the Fire Phone uses amazon's proprietary fork that's based on 4.4 or so I...
http://clickstore.clickteam.com/block_framework?search=puzzle
Don't be put off by the price, if you following the link in the description, there's a free dropbox version. It uses built in...
How about a boss rush?
The area in the screenshots is at the bottom of the chasm to the right of where you start. It only happens on the left side of quick backdrops, and only if there's downward motion involved.
Strange, I will do some additional testing on my wife's phone when she returns tomorrow or Thursday. Might just be a fire phone issue.
Del.
Itch.io that keyboard only version. Don't let the 9 years you spent on it just go to waste. Just pretend that this is TDC and you've got a guaranteed win! By all means, make your next...
Unfortunately, I cannot capture video of it at this time, but here's a few screenshots (only happens on android). I'm not sure if it's a fusion bug, or firephone wierdness, I wanted to check it...
https://dl.dropboxusercontent.com/u/88367013/Clickteam/metroid3.apk
So do me a favor and install the above apk. Walk to the right and tell me if you're getting stuck in the edges of the platforms...
Keep in mind I'm using a Fire Phone, so it may not be a widespread thing. Even my simplest of games drop frames on this phone.
I alerted Droid gamers to your game, hopefully it will turn into something. Seems like you left your debug numbers active on the left of the frame in the free version. It's not distracting because...
Hey, I was wondering about this game the other day, I remember testing out the demo a while back, glad to see it's completed!
Did you enable the google drive API in the google project console? (Not the Play developer console)
Kind of off topic, but I use solid colors to mask loadings. My game will fade to a solid color, I pull the level switch, and then alpha all the objects in. It's nice and smooth and really hides...
The *9/30 ensures that the gravity value is never higher than it was upon the first bounce.
Grav = 9
9*9 = 81
81/30 = 2.7 (Well actually 3 depending on how it's done with the way fusion...
Are you tracking everything locally (Cash, etc)? I'd have figured without the social hooks, slots wouldn't do so hot.
Holy Crap Perry, those slots have been doing good for you on Android!
You need to enable the Google Drive API in the Google Projects console (NOT the developer console)
No, there is not a way to use the inbuilt platform engine to do this, however you can use the Platform Movement Controller to get a little closer.
What are you up to Jay?
Jeff, does the game operate on a 2d plane?
Keywords to bring in dem hits.
Here are some things from the clickstore that might help you. Both are free. Sparckman also has some nice videos https://www.youtube.com/user/amazingsparckman
...
Hello Clickers! In the tradition of my free open source files, I've added another one to the click store! I Bearly Made It! A Gamejam entry https://itch.io/jam/iwanttocreate/rate/71897 (PLEASE...
I'm using Admob and GPG, abandoned chartboost for now.
#3 - Color Replacement is fantastic for this, as is visibility factor.
Yeah, we're doing things slightly different. I'm making a kind of Clash Royale style chest unlocking example, so I need the Months an Years rollover.
Yes, I ran into that problem as well and fixed it on the 24 hour scale as well as 60 minutes. The issue is going to be days per month. The trick for the overminutes thing is to just subtract 40...
Yeah, I knew about the bug, but didn't have enough time to fix it. I figured you'd be able to sort it out really quick. I'm currently working on an example for the clickstore that's more...
Maybe they'll just cede to google's play games service instead.
20511
Here it is, right now when you run it it sets the unlock of the fridge at +1 minute. This does not work when the minutes are less than 10 (You can fix easily likely). This has some work to...
I cracked it wide open (I think)! Give me an hour to toss something together. I've gotten a full string built with appropriate zeros
I somewhat cracked this last night. Dump the values into 2 digit fixed counters. You'll need to subtract 2000 from the year for it to be right, but it's a start.
From what I'm seeing here, you could shorten it up to YYMMDDHHMM and not run into integer problems until 2022
Looks up a chart on 16:9 resolutions, the runtime scales it pretty nicely so you should be good with whatever 16:9 resolution you choose.
Have you done any prototyping of this yet? I might have a look at it and see what I can come up with.
Hey, you did it! Awesome!
You're looking for the play samples over frames setting in your application properties.
20297
So I Bearly Made It is my entry to the IWantToCreate Gamejam that closed up last night. The title is a pun in multiple ways. The game has bears, it's hard (So you Bearly make it!), and I...
So over the last 7 days I have been working furiously on my competition entry. It has no title yet. It's about Teddy Bears. And guns. And conspiracies. And Demons.
I don't even really know...
I will as well, I've been meaning to tearout chartboost from Demon Castle.
Like I said, it's not a misunderstanding of the game, it's a fundamental lack of ability to execute it on my end. I quite like the idea of the game, I just can't do it :)
My record is 4 I think. That's after about 20 tries.
Thank you very much Jeff.
I know this is a bit off topic, but are there plans to have sample games included in Fusion 3? Starting with KnP we had tons of actual games that served as excellent...
It's not grasp the concept problem, it's a too many things to keep track of at once problem. My suggestion would be to start the player off with about 3 planets. The current 4 is just too much for...
5. Sounds like you are using the built in platform movement (Not to be confused with the Platform Movement Object). That really, really stinks. You should get away from it as quickly as possible.
I'm willing to take suggestions. I've got a few things that could easily be adapted into examples.
Welcome to the party! I will check out your game when I get home.
2. I'm afraid I don't quite get what you are asking.
3. There's a property for either the frame or the project called Play...
So, I've not used quicktime VR, but I have an MFA that insists that it needs this extension. Is my MFA slowly going corrupt?
Hi guys, I've put up my block puzzle framework on the clickstore. You will see that it's $.99. What you MAY not see is the dropbox link in the description where you can download the framework for...
You could go for something like procedurely random.
Let's say your level generator chooses a number 1-10, then puts that piece on the board. Then it goes to the next piece, and does the same...
Outcast,
download https://play.google.com/store/apps/details?id=com.octobytegames.whippyguy . There is only a chartboost object on the end game frame, and it engages shortly after the text stops...
I'm sadly running into the same issues on Demon Castle, which isn't an intensive game by any means. The main problem seems to be right when I engage Chartboost. Could be completely unrelated.
Google has quite a *bear* of a problem when it comes to app discovery. Your first few weeks are heavily weighted in the automated suggestions and Lists, and there's no easy way to organize the play...
The game is released!
https://play.google.com/store/apps/details?id=com.octobytegames.whippyguy
You might need to look into making a level editor for question #2.
Updated further. Definitely not flappy bird, but it still is a high score game. Graphics have been updated, bugs have been squashed, and it's tons better than it was just 3 days ago.1988419885
@Sumo
This is the runtime rotation using degrees I'm talking about, not canned animations. Though it would appear that the actionpoint could possibly only be updated when it hits one of the built...
Sorry to hijack this thread, but I've a quick question about action points and rotating. I built an FPS thing a while back using the built in vector movement, I handled strafting by placing two...
Updated -
Becoming less of a Flappy Bird styled game, and a bit more of a somewhat procedurally generated game. The current goal is to get to 500m to clear a run. I'm considering adding in a...
19846
Hello!
Over the last few days in between a massive rebuild of a long term project, I put this together. It's a simple arcade game that's very obviously inspired by classic Castlevania...
Fascinating. I never knew this.
Currently, there is not. You might be able to pull some scaling trickery depending on what you're doing.
Huh. I making something exactly like this for a gameover for my game. I'm just using a large active object (Android runtime likes those better) with a drip type graphic on the bottom that comes...
TRUTH. Nothing like getting 5 huge levels in and discovering a bug or a "feature"
I still can't get the thing working myself.
Has anyone else run into the game pausing when multiple touch is used with my example apk?
The Author of Rotator seemed to get it working fine. You can find it in the released android apps part of the forum.
...
You should write a quick guide
Facebook doesn't allow sharing through the default share dialogue anymore when using an image, I think. You'd need to use the facebook X object from the clickstore.
Send them my way too.
Here's an apk to test on your devices. 1st screen is without analog controls aka no multitouch, click the small button in the middle bottom of the screen for the next frame which has analogish...
Goodish news. When pared down to almost nothing, the multiple touch object work perfectly. Now trying to track down the exact cause of the issue to begin with.
Hey guys, I think a list of tips and tricks aka best practices guide would be a huge help to a lot of people around here about avoiding some of the quirks of the Android Exporter. Just little tips...
I'll give it a shot.
Are you using the built in movements for your character?
This is definitely a pause. Watch the counter in the upper left
https://youtu.be/9tzidzEhFbk
Fernando, I've only been able to test it on my phone, a Blu Life One X 2016. I will grab some...
So I attempted to make my own multiple touch implementation, and anything after my second touch was causing a large delay. Figuring I just coded it horribly, I bought and used Bipolar Mike's dynamic...
There is no way without manually coding it, you'd have to create each object individually.
I use 800x480 almost exclusively. It's a pretty clean upscale, the ratio isn't too far off IOS.
Is this Fusion?
I quite like this game, slick presentation, GPG integration, and decently challenging. I liked your method for attempting to deal with the rotational speed. It's a shame that it makes it into a two...
With separate frames, your options are limited. You're going to need to essentially save the state of each money object, and loop through it upon loading back into the overworld. You could do this...
You can check out my speed running santa example on the clickstore as well, it doesn't use much in the way of detectors and it pretty much all math based.
Have you noticed that is seems to stick counters in place as well?
Isn't IoT command line only?
I've taken to using 800x480. With screens getting better and better, it's getting hard to do casual style games in a lower resolution without screaming VIDEO GAME. I used to use 320x240 for...
I use it all the time. I remember using workarounds in TGF and KNP to make a negate style event, which usually involved setting a counter to 0 every loop, then setting it 1 when something happens. ...
Could you dump it's direction into an alternate value, and then restrict your collision events based on that?
No one is going to help you at this point. There was a fantastic example posted, and you continue to spam.
I will do that Fernando, just for your notes, it looks like the swf export has the same issue. I am unable to test HTML5 or iOS, but it wouldn't surprise me if those are affected as well.
Before I submit to the bugbox, can anyone confirm that trying to set the deceleration on a pinball movement controlled object is not working? In my game, I set the deceleration to 0, and then...
I was afraid of that, I'm making a puzzle game, some seeds are possible, some are not. Was hoping for an easy way to generate a list of seeds that work.
Is there any way to extract the current random seed to display in a counter? I know we can set the seed, but I can't seem any way to read it.
thank you!
I'll give it a go later tonight.
Fernando, did you update the documentation post day 1 release? I know you had mentioned that a few pages back. Maybe my docs are out of date.
I am getting quite frustrated with trying to get this to work and I am at a loss. So before I raise my blood pressure, I need a few questions answered.
1. Does the APK need to be upload before I...
Did you need to use OAuth to get this to work, or did just enabling it work?
If you're looking for some way for the enemy to chase, you can have the player shoot a detector at speed 0, then have your enemy go to that detector; once they collide with it; have the player shoot...
You guys and talk of your "weak" PC's. I'm sitting over here running a Core 2 Duo w/4 gigs of ram...
You're looking for the Share Intent I think
It's in the help files for the main GPG connect object.
Man, getting ideas of a Megaman Legends type game with this engine.
This would be untenable if this extended to everyone who downloads your game on the play store. I agree on the video. I feel that myself and numerous other people have followed the steps to the...
I so want to pull the trigger on this but I have to wait. I've been looking for something that could be used to make a Doom RPG styled game, but I need to wait a bit. Seriously impressive work with...
Have you launched it on the Amazon App Store?
That's the one. Did you have to delete the whole project or just the play services?
Yeah, I'm still having issues even getting logged in. It worked once, then never again.
I'll download Willy's example when I get home to see what we've done different. Any permissions I've missed maybe?
Can you try my link above and tell me where it fails for you? It worked the first time, but now it's crashing everytime. You need to click the tiny button.
I've gotten that error a few times as well, I just assumed it was because I'm using a Fire Phone with GPG kind of sideloaded.
I was hoping to get this up last night, but having a couple of issues that I need a few hours to work through. It's a single frame game, very very simple. You'll login, at the end of the round you...
Thank you for the simple examples. I'm working on an open source for the clickstore that's more real world example game.
From what I've heard and experienced (My games haven't done gangbusters) Admob has a very low return. I've heard good things about Chartboost, especially if you funnel some of the income into...
WOOT. Bought.
What about breaking it into 5 pixel chunks and then count backwards from the first positive collision? That's something like a 75% increase, assuming the added events for the countback.
Slayin' isn't a fusion port on android. I think it's completely built in Unity by another developer.
Ouya missed their sweet spot by a few months. Had it released 6 months earlier it would have had a good headstart over Google's official TV solution as well as Amazon's, and Madcatz, and Gamestick,...
There's countless ways to use them. My favorite is AI chains. Forgive the clumsy coding below to explain the idea
If Enemy attack = "True"
Set Val A to 50
Val A > 0 - Subtract 1 from Val A...
Thank you very much Fernando! I will get to testing this out later today! Does it support reading of Friends List and dumping the friends name into a String?
I'm flashing back to The Daily Click.
Some enjoyed the police trainer arcade games I see!
Worked fine for me on the Note 3. The frame drops weren't really distracting, though they seem to be tied to jumping. Everytime that square appeared I was in the air. Seems to drop a frame or two...
Glad you were able to get it up and running on Android!
ran into a bug on level 1 after the tutorial. didn't quite make the jump off the rock and got killed on the spikes, but then the level end...
How are you feeding scores into google play without the extension?
Grrr. I'm nearly done with this object. I've spent 6 hours today remaking multiple projects. Starting a number of projects that only exist to log into facebook and it all ends the same, crashed...
Well, branching AI paths is a great way to accomplish this. Use an alterable value as your AI counter, code the bosses actions based on that AI value, then set that AI chain based on factors, such...
That example is half the problem, it's huge, comprehensive, and hard to follow. It's so big that it will not fit on my monitor, and people have had a hard time compiling it. It's great that it...
Do permissions need to be requested before login?
So I've gotten it up to the point where fusion thinks my login is successful...then it crashes. Anyone gotten beyond this point? (Tip, if you make a fake hash when setting up your game on facebook,...
Another puzzle game from me! It is very similar to Just 10 Taps, but without any real scoring mechanic. It's more of a puzzle game for puzzles sake. I went for a more minimalist material design...
It's not a bug, its a limitation of the android export. Making your own transitions is the way to go.
So I'm working on my new puzzle game, and when I play it on the actual device, the string object is adding ".0" after my number. This only happens on an actual device, when I test on PC that .0...
Do you want it to check all the time, or after someone clicks a button?
Well the simple way to do it is to have an event triggered when the editbox = "XXXX", but this will only work if it's typed exactly as your event says it is. For example "XXXX " would not trigger...
That's how it is for me as well, absolutely blank.
This tells us nothing, especially over 3 separate posts. Maybe a bit more description and we can try to help.
I think part of the problem is the examples really. Fernando made a kick butt codebase that shows you how to do everything, unfortunately it's full of subframes, too tall vertically for some...
Set a flag for each house. If it's off and gets hit my a paper, turn it on. your collision should include (if flag 0 is off AND Paper hits house). This will ensure that only one paper counts per...
Hello All! Just wanted to drop in with a link to my latest android game that was worked up in about a week after my wife had the idea for the game. It's called Lily Pad Leapin and the title is...
The in-app screenshot function is a part of the android + object I believe, and it doesn't work on all phones/tablets.
Really the most accessible way is obsufication which isn't really protection but it's better than nothing.
Well, let's start with the first question. Can you pull raw data from the accelerometer?
I have never used accelerometer in Fusion, but what you might need to do is have 4 counters. The 1st set of two is the calibrated position of the accelerometer, the 2nd would be the current position...
Just for clarification, you're looking for a recalibration of the gyro/accelerometer.
I personally cannot wait to drop my $ down for this extension.
The link is live, the store itself should make the game searchable in a few hours! I hope you enjoy!
Well Android Police put you up in the weekly roundup so they know it's out there at least! How hard was the port?
Congrats on your Android release! Seems to be getting lots of attention!
Jeff,
I very much appreciate it. The game is set to go live on 4-1, I'm in the process of buying a house, and any income I make up until the 1st has to be accounted for and changes my loan, etc...
Hello Everyone! I wanted to drop by and let you guys know about my puzzle game that's due to be released on 4/1/15, Just 10 Taps. The game is quite simple, tap a colored block, and all the blocks of...
I really enjoy the art style of this game, but the animations are what sells it. Great job.
Jeff recent said the threshold was $50
It was more of a, "Hey I've had problems with the INI object, maybe there's a deeper issue here", can you apk your test, I'm at work without fusion, but I can give it a shot on my Note 3
Not to hijack your thread Dave, but I'm noticing that when you return from a share, the INI objects just seems to stop working. I haven't tried auto resetting the filename every few seconds, though...
I'm not having any issue with Ini saving
https://play.google.com/store/apps/details?id=com.octobyegames.spikeyninja
A game with a ninja, a rope, and lots of spikes! Completely free!
I should have an update for you in a few hours, Ill be killing time in the Atlanta airport.
In my case it is not happening on Banner ads, only the interstitial.
I'm having the same issue on a Note 3, upon closing the interstitial. Google Play services version 6.5.99
Now that I'm looking more into it, I think the destroyed ad might be interfering with...
These tutorials will help you greatly; Clickteam Fusion 2.5 is just an updated version of Multimedia Fusion 2.
Ugh, sounds like its time to abandon facebook...a twitter extension would be fantastic and an instant buy from me.
It could be my game, its just a pc game compiled to android with no optimization . But the fact remains that on my note 3, its drpping frames badly whever my characters feer are off the ground.
Ive noticed that the PMO seems to send the android runtime into slowdown. As soon as any gravity applies I'm dropping frames like a clumsy framer.
Danny,
If you could generate a basic .apk at 320x320, I have a Sumsung Gear Live I can test it on.
Haha, my son isn't allowed to play this game because it freaks him out so bad. Was quite pleased to see it was done by a fellow clicker!