I sent you the .mfa by PM, thanks!!
Type: Posts; User: Snakesoft; Keyword(s):
I sent you the .mfa by PM, thanks!!
Uhm, yes, I checked and the notification hadn't been sent indeed.
You should have it, now!
Hi!
Any news about that..?!?
Hi, I added you on testflight as tester for the build.
The .MFA is the one I sended you via PM.
Thank you!!
The app was both:
- been run directly from Xcode to device
- been run from Testflight
In both cases, the counter stays zero instead of displaying the price of my IAP, while it works correctly...
Hello!
Still any news about my question?
Hi!!
Are there any news about that matter..?!?
Still "com.snakesoft.jamesbonk.unlock".
Here is the .mfa used:
https://www.dropbox.com/s/4kxcjq0ozg1c8b7/price%20retrieval%20test%20for%20CT%202.zip?dl=0
Transaction ended well,
here is the log:
*****
2019-07-29 18:13:44.101905+0200 James_Bonk_stevejobs_11_IAPnew[88723:4931865] [DYMTLInitPlatform] platform initialization successful
2019-07-29...
That's what appears in the log, thank you:
***
2019-07-29 15:50:26.223940+0200 James_Bonk_stevejobs_11_IAPnew[88068:4902685] [DYMTLInitPlatform] platform initialization successful
2019-07-29...
It seems to be working now, thank you!!
P.s. in the Android properties there is also the option to use OpenGL 3.0.. the aforementioned problem seems to be fixed with both 2.0 and 3.0.
In your...
Tried to do that, but the results don't differ much:
https://www.dropbox.com/s/kmfafrmks70iqfb/screen%20-%20MMF2.PNG?dl=0
I think so, the IAP is approved and currently working.
Everything...
Hello there,
I'm dealing with a curious visual glitch on Android runtime.
Running on MMF, everything is fine:
https://www.dropbox.com/s/n5yz2ml6lg28rhs/screen%20-%20MMF.png?dl=0
But, when...
Using:
- Clickteam Fusion 2.5 build 292.10
- XCode 10.2.1
Hello there,
my app is supposed to retrieve the price of my IAP and set a counter and a text object with such value... and this works just correctly when I run it by MMF:...
For information of future readers:
the compiled project had (for whatever reason) no iosStore in it.
The problem was solved by building a new final xcode project.
Hi Fernando,
the example file is ready but it seems your profile cannot accept PMs (while others can..?!?)
27320
I think that would be the best way.
Is there any way I can send it to you privately?
Clickteam Fusion 2.5 build 292.10
XCode 10.2.1
I'll provide screenshot of the events ASAP, but in the meantime be assured everything worked 100% before updating Xcode and MMF 2.5.
Hello there,
since updating Xcode to the last version, the events of the iOS store object seems not being performed anymore on the compiled game.
In fact, the events about my IAP are not working...
You are great!!
That finally did it for me!!!
Thanks!!
Yes, I'm building with api 28.
And there were indeed some privileges problems, due to Windows 7, which I solved changing the SDK folder - as described here:...
Yup, same here!
I tried to use the following fix:
But still, the error log is:
> Configure project :app
Exception while marshalling C:\Program Files...
I also cannot build Android applications.
Please find below the error log:
> Configure project :app
Exception while marshalling C:\Program Files...
https://www.youtube.com/watch?v=Y28hSD7rM3c
Hello there!
Introducing: James Bonk - license to bounce
The game is 100% free for all the fellow Clickteam developers during the current weekend, before the official launch.
iOS download:...
Hello there!
Introducing: James Bonk - license to bounce
The game is 100% free for all the fellow Clickteam developers during the current weekend, before the official launch.
Android download:...
It would be easier if there was a grid, but it's all freeform and physics based. XD
The first solution seems to be working until now, however :pacman:
Basically, the objects should destroy themselves when they are in a cluster of like 5 of them colliding together.
Hope I made it more clear :)
seems to be working pretty fine, thank you!!! :) :)
Hello, masters of the event editor.
This thread is to ask your support: I'd need to count how many objects of the same type are colliding together at the same time (please see linked image)
...
Thank you for the answer!
So, if I understood properly:
- the level must be wider
- screen properties: leave window size 1136x640
Is it correct?
About iOS options, is display "fit inside...
The alternative would be leaving it as it is.
Just don't know how bad/unprofessional it would appear for iPhone X users.
Hello there,
after a 4-years development cycle, our game is finally ready, and we are pretty happy with the final result :D
Just one problem: in the meantime, iPhone X happened.
The game is...
Good point, but it was already the correct build type, thanks.
Luckily, somehow, the object appeared at the third install..
[EDIT: reinstalling it another time with the installer (third file), it seems to be working now. Issue solved]
Greetings.
I have bought the iOS Plus object from the clickstore.
After the...
Dear sirs,
any news about my information request?
Hello.
I have this level that contains a iOS Video (with controls OFF).
I have to mute the video with an event, but all the system sounds events (set main volume to 0, pause all sounds, stop any...
Ok, it seems there was an error with packing the video.. funny that it worked anyway on one device..
Anyway, it seems there is no issue with video, luckily.
So... has Android 4.x support been dropped, or is there something wrong going on with Android exporter?
Maybe there have been some changes with last MMF2 versions, but regretfully, if I compile today the same file on the same device (an Android 4.2.2 Samsung phone), video isn't working anymore.
This...
thanks man :)
I'll try it this evening!
yep, it's 285.8!!
could you please tell me the event / setting to disable the video controls, so that I don't need to reinstall an older version of MMF to check the example? :(
thanks in...
Thank you for your answer.
I guess you're speaking about "Test Video player.mfa", since the other 2 examples are pretty basic and doesn't seem to have that option.
Unfortunately, such tutorial...
..it works now! Thank you very much!!
A final question: is there any way to make not appear the video controls, shown below?
20334
Hello everyone,
I have checked all the example files available, but I really can't use video in Android :(
The video just doesn't appear in my application neither in PC runtime nor in the...
I have sent you a link to an example file.
That's really unbelieaveble, anyway.
Thank you for your answer!!
When I set "ON" the option "Smooth resizing" in the application properties, the most of the graphics gets a weird colored outline (see the attached image).
I'm using MMF 2.5, with last available...
Thank you very much, sir 8-)
Hello folks,
is there any way to disable the Android notification center, that appears when touching the top of the screen while playing? (see attached image)
Thank you very much for your advice!
(I have MMF 2.0 Build R257.11)
Hello,
a question: is Array object supported in MMF 2.0?!?
My game crashes at start when built on the device, unless I delete the Array object (that is, unfortunately, necessary for my game).
...
Thank you very much!!
Hello averyone,
is there any way for my application to detect if it's running on a smartphone ora tablet?
Thank you very much for your time!
Ah ok, perfect ;)
Thank you very much!!
..I need it in order to recording a demo :D :D
Thank you, you were the only one that cared to give an answer ;)
Does MMF 2.0 not receive support anymore?!?
Thank you very much for your article, very informative.
I have only one doubt:
Isn't iPhone 5 resolution supposed to be 1136x640?
Is that a typo or for the "Method 1 - crop" do I have to...
Sorry to insist, but could I have an answer to my question above?
Is it normal that on my MMF2 Developer, under iOS runtime, the demo recording feature is not working?
Thank you very much for...
Sorry to bring back an old topic but...
isn't the demo recording feature working on iOS?!?
If I'm working on a iOS game, the event "demo -> play demo file" is just disabled.
I have MMF2 build...
Hi there,
I've encountered a similar bug with the "multiple touch object" with the build n. 253.
The game works fine if running it from MMF2, but behaves differently after exported to the device....
succeeded, thanks :)
How do I update the iOS exporter? On the website I find anything, and updating from MMF2 just doesn't work (says "unable to retrieve the information about the update") :(
ok, thanks :)
This bug report refers to "retrieve data from an object -> multiple touch object -> drag -> get Y delta".
As you can see from the example file attached, when you run the application from MMF2,...
Some example files would actually be really useful. I haven't figured out as well how to handle multitouch properly.
I wanted to use it to drag two objects on the same time with two fingers.....
Thank you for the prompt reactivation!
After 2 days of further investigations following your advices, I solved the problem in both the computers. It came out that the continuous crashes on only...
Kindly answer ASAP at least for the second matter, since I need to work on our projects on the weekend, and I'm already late on every schedule because the crash problem.
Until this problem is not solved I need to keep working on my old laptop, but the iOS exporter intalled says I reached the maximum amount of installations.
Seems there are huge problems with MMF2 running on a Mac with Windows installed (Boot Camp's dual boot).
I'm getting crashes for EVERY project running on my macbook with Windows 7 installed (and...
This is a known issue that cannot be easily fixed in this version, sorry (that would require changes in the file format). [/quote]
Do you perhaps know a workaround I can use in the meantime, for...
Thank you for the answer.
Hoping for a quicker correction as possible, there is another trouble with behaviors:
If I want to make "create object at X,Y position from another", when it switches...
Behaviors doesn't also always save properly which gropus of events are opened and which not.
I'm working a lot with behaviors, and happens that behavior's event editor doesn't save properly the last position I was on the editor.
In example:
- I'm working on a behavior, I'm at line n.300...
Textblitter
ControlX
Overlay
Encryption
Random object
Expecially since development seems stagnant since January -_____-
It constantly occours on my game.. after a while coordinates gets crazy.. but I can't reproduce on the example! :(
Since I can't post it on a public board, shall I send you the .mfa via email??
Still not working also with the suggested solution.. :(
It happens after a while also with this event.. :(
Ok, it seems pretty doable.
Just suggest to add this paragraph in the object's documentation too, since the problem will surely appear to other people too.
Attached here an example of a critical bug of the extension in object, that completely stops working after few time when using MMF2's virtual scoll.
That's actually stopping the developing of my...
Attached please find an example of a serious bug found of the extension.
It has serious issues with the use of the virtual scrolling in MMF2.
You can see on the example it starts having some...
Yup, solved!!!
Thank you guys!
That's a weird problem..
I have an object that rotates with normal "set angle" event.
How can I make it shoot a bullet (another active object) in the direction this object is rotated in that...
That's perfectly clear. Thank you!!!
The "virtual width" thing seems really what I need for my game.
Only one question: with that option seems that, for tiling properly, backgrounds have to be exaclty the same large of the window (in...
Today I discovered that my MMF2pro has limits about the dimensions of the level: 32000 pixel for side.
That's a pretty strong limit for my game: a decent sidescroller shoot'em up needs a pretty...
What does it do the "integral dimensions" checkbox of the backdrop object?? It's not mentioned in the help nor in the manual.
Great!
Thank you guys!!
Hope you can help me with that..
I need to set the value of a string as the value of a counter, but the expression editor doesn't allow me to do that, telling me "please enter an alphanumeric...
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=56940#Post56940
Highlighted here a problem with creation of different istances of the same objects on the same time. Hope it...
Posting here the results of my investigations about a MMF2 weirdness that drove me crazy for 3 days and that, once discovered the actual matter, had to solve with a workaround.
The example shows...
Didn't notice splitboxes too! Useful!
Event editor's bookmars, anyway, would still be a very welcomed facility.
Group of events and comments are essential for organizing the code and orientat yourself through it.
But, working on games with MANY event lines I felt often the needing for an "event bookmark"...
Thanks!! So, you need to install the whole Flash and not only the activeX, right??
And is there any way to install the activeX with your game's installer, to ensure that everybody can load it??
What if the users' PC doesn't have the activeX we're using??
Would it be possible to install the activeX control via your game's intaller?
Ah ok thanks.. the Click Wiki wasn't updated.. I'm going to try it right now!! ;)
Thank you, but it seems that it hasn't been converted in MMF2... :(
Hello anyone,
is there ANY way to check the "Left Alt" key pressure in MMF2?
When I do event editor -> new event -> keyboard -> upon pressing a key, and appears the "please press a key" box, it...
thats not a bug. [/quote]
Yeah man, that was surely planned. Brilliant.
A bug report and a suggestion.
THE BUG REPORT:
If in the same line I do (in this order):
- create an istance of object A
- set direction to 1
- create another istance of object A
- set...
ANY doubt about that :)
Uhm, it happens very ofter to me.. shall investigate..
It's not such a big problem, by the way! ;)
Could you pls check this too? It's quite annoying indeed:
Bug report:
on the behavior event editor of an object, when I try to change its animation sequence, it doesn't report its custom animations.
lowest priority ever[/quote]
How much would it takes to implement? 1 minute? 2 minutes??
CLICKTEAM users are used to find such information in the title of the window, and it's definitely useful...
Would be very useful to reintroduce the name of the file you're working on the heading, as it was happening in MMF1 (in only the storyboard editor).
Congratulations, that's really an amazing work!!! O__O
Compliments for the huge update!!
Hope to see also soon the "mirrorization" of the actives at runtime.. it's quite odd that MMF2 has rotation and not mirrorization.. it would be useful in nearly...
It would be great if next build would remember the status (opened-closed) of the sub-groups of events. Every time I open a group of event after loading, I find all the sub-groups opened.. after a...
I find it more comfortable too! :)
I think the "save game" object will save you a lot of work about saving the position.
Any news about that?
This is what I've discovered so far. That in certain situations (any istance of the object on the level) can happen that I can't see that object's properties from the animation editor. Maybe it could...
I correct this one, that now reads as follows:
if I select an object from the list on the left, and there is any istance of the object on the level, often happens that I cannot see the properties...
+ + BUG REPORT + + (build 243)
If you copy an image from the picture editor and paste it in Adobe Photoshop CS 8.0, the pasted image results corrupted.
Didn't happen with MS Paint and Paint...
+ + BUG REPORT + + (build 243)
After modified the properties of an object FROM THE EVENT EDITOR, it's not possible to see the object's properties from the animation editor anymore.
++ shortcut suggestion ++
In Windows F2 is the shortcut for "rename" a file or a folder.
Suggest to make the same with objects in next published build: after you select the object, and press...
In the run options there is the possibility to disable the keybord shortcuts.
But, where are such shortcuts?) I'd really need'em, but I don't find them anywhere on the help. Also in the shortcuts...
Thank you! !
It works perfectly! :D
Hi all!
I have a value of 29.9953
I want to approximate it to 30
How can I do it? With MMF1 I was using the Math's Army Knife, but the extension hasn't been converted to MMF2 yet.
Any...
Thank you Yves!! :D
Any news about CtrlX95 for MMF2, Yves?
For me it's a problem loosing backwards compatibility when UNNECESSARY [cool] .. the extension exists, it just has to be converted!
Er.. CtrlX95 it's even smaller then CtrlX.. [grin]
I'd preferer to not lose the compatibility with a whole OS, even if completely out of date.. and by the way it uses a d.mn lot events, and I cannot copy/paste events between CtrlX and CtrlX95..
Any news about ctrlx95?
Sorry.. I don't want to bother Yves, but my project is based on this extension and I cannot port and continue it in MMF2 without it.. :(
oh thank you.. I'm gonna do some tests, then :P
When we could have CtrlX 95, then? :P
Well, at least this could be a workaround! :)
How could I detect with MMF the loss of focus? Is there any extension for that?
Well done!! :D
Please let us know if Control X is the normal or 95 version.. it's important :)
Staying in Control X topic.. z33z confirmed me that the extension cannot disable the Windows key.....
Mighty Alley Cat!!
Good luck with your project!!!
Thank you, but the author confirmed me it's impossible to do with his extension XD
A "disable windows key" extension is definitely needed.. it's not acceptable at all that it's still completely...
Thank you, but if I remember properly, it can disable only certain key combinations and not the single "alt" key.
And, I'm sure, any extension I tried, cannot disable the "windows" key. Is the...
True.. and since we're in topic, is there any way to disable "alt" and "windows" key in MMF1.5?!?
Thank you Yves! You are the man!! http://www.clickteam.com/epicenter/images/icons/default/laugh.gif
I urge to have the possibilities to have custom controls on my MMF Deveoper http://www.clickitaliansoftware.net/modules/Forums/images/smiles/icon_cry.gif
Is there any chance that Clickteam guys...
Would be great if it would be possible to disable the Windows key too.. z33z confirmed that this key cannot be disabled by CtrlX95..
Is anybody going to convert this extension?
Is the only way (correct me if I'm wrong) to obtain custom controls in MMF and the author is not going to convert it in, at least the short term..
Thank you!!
I tried to search for the on-line agreement you mentioned.. is maybe the "License Authorware Player only" I can find on http://www.adobe.com/licensing/distribution/ ?
Thank you for answering!
You mean they have to install it manually anyway? (sorry if I got it wrong)
I want to use the Flash ActiveX on a game.
But, what happens if I install the game on a computer that doesn't have installed this specific ActiveX?
Is there a way to install the ActiveX together...
[]There are things you cannot reasonable do with actives. [/]
I'll make an example. In a game in 640x480 I'm doing in MMF1.5, I obtained an explosion effect with bullet object. It was smooth and...
[]A modern game needs cool particle effects.[/]
[]we don't have the modern 3d, at least the particles...:D[/]
These are the points.. using actives for particle effects it not only "less...
[]overlay redux. It can paint pixels, image. It can load images and then you can paste the content of another overlay[/]
It's not the same at all.. if you for example have a scrolling game (a...
Exactly.. you could save a lot of cpu usage if MMF2 in both ways..
Even a "simple" pixel-drawing extension, if 100% stable, would be great (Game Maker can do that, MMF2 should be able to do at...
[]particles that doesnt effect cpu? magical particles? =P
as far as im concerned, all particles use cpu.[/]
Oh come on, I mean: "particles that affect CPU far less than using active objects",...
I mean REAL particle effects, that doesn't affect CPU usage, as it was with the "bullet & particle object".
The object you mention it's just an active object shooter.
Something really useful would be an extension who allows particle effects in MMF2. I don't look forward a conversion of the original "bullet & particles object" (rather buggy and definitely poor on...
Wow, all this sounds outstanding!
Keep up the great work, man!
Wow, all this sounds outstanding!
Keep up the great work, man!
[]This mirror effect can be useful, just remember that it doesn't work very well with characters (they become left-handed suddenly for example). <img src="/center/images/graemlins/laugh.gif" alt=""...
[]This mirror effect can be useful, just remember that it doesn't work very well with characters (they become left-handed suddenly for example). <img src="/center/images/graemlins/laugh.gif" alt=""...
[]you know those old RPG sprites that when they walk sideways, they often used the 'stopped' frame for the point in their walk cycle when both their legs are pointing down, and they do this for both...
[]you know those old RPG sprites that when they walk sideways, they often used the 'stopped' frame for the point in their walk cycle when both their legs are pointing down, and they do this for both...
Thank you for the good news, man <img src="/center/images/graemlins/wink.gif" alt="" />
Thank you for the good news, man <img src="/center/images/graemlins/wink.gif" alt="" />
Hi Clickteam guys!
Just my 2 cents: since you already implemented rotation of the active objects, I guess wouldn't be too hard to implement a mirror effect on runtime too.
The advantages?...
Hi Clickteam guys!
Just my 2 cents: since you already implemented rotation of the active objects, I guess wouldn't be too hard to implement a mirror effect on runtime too.
The advantages?...
Would be great to see the "Bullet & Particle" object in MMF2. Or, even better, an analogous object native for MMF2 since the original extension is quite buggy.
And please don't tell me about...
Would be great to see the "Bullet & Particle" object in MMF2. Or, even better, an analogous object native for MMF2 since the original extension is quite buggy.
And please don't tell me about...
O______________O !!!!!!!!!!
sigh....sigh...
Please, Yves.. make possible a search at least only for the comments.. you cannot penalize advanced users in that way..
I cannot become...
O______________O !!!!!!!!!!
sigh....sigh...
Please, Yves.. make possible a search at least only for the comments.. you cannot penalize advanced users in that way..
I cannot become...
Some of you guys wknows where I can find the "find and replace" function in the MMF2 event editor?
I can't believe that it's not on the sequel.. a "find" function is necessary for orienting in games...
Some of you guys wknows where I can find the "find and replace" function in the MMF2 event editor?
I can't believe that it's not on the sequel.. a "find" function is necessary for orienting in games...