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    I had got same problem couple minutes ago and...

    I had got same problem couple minutes ago and changing to "Jump to frame" make it works but now I'm curious what is the difference between "Jump to frame" and "Restart the current frame"?
  2. Looping sounds when it should be played from start to end and then loop

    Hey again. I've make an event in the game when it is a collision between player and enemy. When we touch the enemy the sound of "Ouch" should be played like "Ouch, ouch, ouch, ouch..." (looping this...
  3. I did it in a different way. I used bouncing ball...

    I did it in a different way. I used bouncing ball movement with "Bullet" checked in movement properties and it works like a charm, I think that it is a best method for this case. Thanks guys for...
  4. I tried both methods and the results are the same...

    I tried both methods and the results are the same or almost the same.
  5. Thanks again :) Now I've got another problem...

    Thanks again :) Now I've got another problem because when I'm shooting bullets they are accurate at close range. But longer distance shoots aren't accurate at all. What is the easiest way to improve...
  6. This second choice is exactly what I mean, thank...

    This second choice is exactly what I mean, thank you very much and it is of course working like a charm. But how it is work? Could you explain me how it works?

    Now I saw that both are working, I...
  7. I created a crosshair and choosed that it is...

    I created a crosshair and choosed that it is mouse controlled. Now I don't know how to do that character face to the mouse controlled crosshair. So character should walk if keyboard pressed and...
  8. 360 Aiming in Top-Down Shooter (Hotline Miami clone)

    Hello everyone, what is the easiest way in Clickteam Fusion 2.5 to make 360 aiming with rotating character like in Hotline Miami or Crimsonland?
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