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  1. In my case (janpier linked the post) eventually...

    In my case (janpier linked the post) eventually it was nothing graphics related. manipulating graphics size, resolutions, color palettes and stuff had no effect on performance.

    I got to QUADRUPLE...
  2. That's really too bad since I could use the extra...

    That's really too bad since I could use the extra efficiency of not using fine detection on Android on this project, but that's not possible :-(
  3. I solved it. If you're concenrned and...

    I solved it. If you're concenrned and experiencing the same, it appears that on pc, when collision occurs and the first object uses fine detection and the other is not, the collision is handled as it...
  4. [BUG REPORT] Max step up Platform object doesn't work on Android?! :-O

    I think this might be a bug?

    These videos were taken as Max step up set to 20. No difference if it's 4, 10, 15 or 20...

    PC:
    https://www.youtube.com/watch?v=FN1z0awNJyQ

    Android:...
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    Running Admob and OneSignal togather

    Back in the days, you could fix incompatibility issues with these two extensions that causes compilation errors by manipulating some manifest files. The instructions posted back then on the Forum...
  6. I don't really understand how the object's memory...

    I don't really understand how the object's memory usage being not global connected to it being able to jump from June to July, but not from July to August, but I'm sure there is a connection if you...
  7. Thank you Fernando! Oh no, the loop starts on...

    Thank you Fernando!

    Oh no, the loop starts on today's date - June.
    It automatically goes to July after the last day of June, so shouldn't I expect it to continue further with the months, having...
  8. [BUG REPORT] Date and Time - Loop to add 1 day stops at 7/31/20, why? Is this a bug?

    Why is the loop stopping when I ran this as an apk on Android?
    Is this a bug?
  9. Daily notifications on Android + Date and Time issue..?

    I found many other forum posts about this, but they all have broken links.

    * How can I have my game set a notification that will pop up on the users notifications on Android daily (with the app...
  10. Can you help and support my pre-released game please?

    https://www.youtube.com/watch?v=cUZ5BGOl8IU

    ShapeShifter is a story-driven platformer which will be out by the end of 2020 (hopefully, you know ;-) ) on Android and PC.

    I've set up a Facebook...
  11. Can you help and support my pre-released game please?

    https://www.youtube.com/watch?v=cUZ5BGOl8IU

    ShapeShifter is a story-driven platformer which will be out by the end of 2020 (hopefully, you know ;-) ) on Android and PC.

    I've set up a Facebook...
  12. I will change all movements possible to built in...

    I will change all movements possible to built in movements and supply an apk for you to test on your device (I can apply pinball movement instead of manually changing X's and Y's to other enemies in...
  13. This has improved performance immensely ! I...

    This has improved performance immensely !
    I suppose a lot more devices could enjoy the 60fps version now thanks to that.
    Still, old devices are better off at 30fps as it tends to slow down...
  14. There are already "invisible walls" at the end of...

    There are already "invisible walls" at the end of each platform to change the bad guys direction.
    This is an interesting idea, pinball movement would give them the same movement and might be a lot...
  15. Well, that's a bit of an issue, because the bad...

    Well, that's a bit of an issue, because the bad guys in my game HAS TO move, even if it takes resources.
    And yes, any one of them that is on the screen has to move and collision-checked, so more bad...
  16. Bapes movement checks the OnScreen flag first,...

    Bapes movement checks the OnScreen flag first, which is set True for each bad guy that is on the screen, as you can see in the ForEach loop just before this: "ActivateBapes". Enemies out of the...
  17. Nope, not possible because the way the...

    Nope, not possible because the way the character's bullets interact with platforms (It can change direction or just bounce occording to the place of impact - can't do that with background).
    ...
  18. Ok I can make MANY of the OBSTACLE platforms (not...

    Ok I can make MANY of the OBSTACLE platforms (not the go-through ones) backgrounds... At least the ones not contacting the water (layering, above water).
    I could lower substaintly the number of...
  19. Hmm... Go-Through platforms would still have to...

    Hmm...
    Go-Through platforms would still have to remain active objects anyway :-/
    I'm afraid I can't make platforms background due to the interactions with them, and their layering.
    I'll try a...
  20. Oh my god Manual that is SOOOOO weird!!! :-O I...

    Oh my god Manual that is SOOOOO weird!!! :-O
    I deleted events as well except level generation!!!!!!!!
    I got such different results :-O
    Please share your findings!

    I took my least capable...
  21. I did, for the last 9 days I've been redesigning....

    I did, for the last 9 days I've been redesigning.
    For 9 days, I've been checking resolutions, graphics - all the things you've suggested to check, and checked yourself, with no success.
    I've been...
  22. This post is reffering to the "inactive out of...

    This post is reffering to the "inactive out of screen" property built into Fusion.

    I've set this up MYSELF, MANUALLY WITH NESTED SUB-EVENTS as stated: If object on screen >> check collision.
    ...
  23. Thanks for the update. You're probably talking...

    Thanks for the update.
    You're probably talking about the new version, where you got limited to 30fps after the stress test, thus the game became much more playable for you.

    ITS NOT THE...
  24. I do have many objects. Fusion 2.5 limit is...

    I do have many objects. Fusion 2.5 limit is 30,000 objects, I have around 900. They're small and optimized (256 colors png's, mainly 128x128). The RAM usage on pc is around 250mb.
    You cannot make a...
  25. I run a stress test upon first launch. If you...

    I run a stress test upon first launch. If you pass a busy level (frame name is "stress test") with 50fps or higher for 7 seconds, you'll stay on 60fps. If your fps drops below 50fps on this 7 seconds...
  26. On the other hand, I've a OnePlus 3T that I'm...

    On the other hand, I've a OnePlus 3T that I'm testing on that does not pass the stress test, limits to 30fps, and is fun and playable that way (on 60fps it's horrible on this device).
  27. I do not limit it to 30fps in Android. I run a...

    I do not limit it to 30fps in Android.

    I run a stress test upon first launch. If you pass a busy level (in the background) with 50fps or higher for 7 seconds, you'll stay on 60fps. If your fps...
  28. btw game's resolution is 1440p. Not 2K, not 3K,...

    btw game's resolution is 1440p. Not 2K, not 3K, not 4K. it's QHD with a near 2:1 ratio.

    There you go, mfa is here:
    https://www.dropbox.com/sh/fnkvoi4ueav8jxw/AAB3ruv1raLGH431vlnDK7dBa?dl=0

    If...
  29. Tested my game on 1080p - performance stays...

    Tested my game on 1080p - performance stays exactly the same on all my test devices. It's not the viewport.

    You tech demo has 49 events. Mine has over 700 events (with many of them enabling and...
  30. It's not actually making 2 different versions....

    It's not actually making 2 different versions.
    It's already done.

    I'm just running a stress test upon first launch of the game. If the stress test fails and a dummy level running in the...
  31. Removing the background images has practically no...

    Removing the background images has practically no effect what so ever on the performance. No massive performance hit there. These images are not that big, their color pallet is 256 colors and they're...
  32. Was that 24 FPS drop in the water just for a...

    Was that 24 FPS drop in the water just for a brief moment, or permanent throughout the water?
  33. So I will make a 30fps version for slower...

    So I will make a 30fps version for slower devices.

    I have no way to make this playable on really old devices with Android 4 like yours Janette5 (these are not exactly machines suitable for gaming...
  34. First of all, thank you! It's a work in...

    First of all, thank you!

    It's a work in progress. I'm sorry if my message set you up for a working prototype, but this stage is 100% playable, around 3-4 minutes of full first level.

    To...
  35. Need some help testing FPS on different Android devices

    I'd really appreciate it if you could download this, test the fps on this demo level (stated on top right corner) on your Android device, and let me know, please.
    ...
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    You're mixing things around. Core power and...

    You're mixing things around. Core power and proccessors has nothing to due with the RAM usage.
    A game using 300mb of RAM is normal and below avarage. Watching a Video on YouTube could consume more...
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    The game currently occupies 35mb, and this will...

    The game currently occupies 35mb, and this will go up to 80-90 later in the developement.
    We were discussing loads and slow downs, so I reffered to the in game memory usage - RAM memory. 300mb is...
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    It's a platform game. I use tiles to simulate big...

    It's a platform game. I use tiles to simulate big objects. 2 image attached.

    60fps is the default. You should lower that in some cases, for example, a mobile super-busy complex project, and go...
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    It's working fine.

    It's working fine.
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    The stuttering you get when not setting 60fps...

    The stuttering you get when not setting 60fps VSync is not due to bottle neck or a slow down. It's due to lack of VSync, and the solution is to... Use VSync. Stuttering can occour while playing...
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    I do not have these files in data/runtime/android...

    I do not have these files in data/runtime/android , am I pasting to the right place?
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    I tested it with lower resolutions and it had a...

    I tested it with lower resolutions and it had a 1-3 fps effect. I test this on 6 differect devices from 4, 3, 2, and 1 year ago device launch time, Android versions 8-10. All my tests showed very...
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    Hey Fernando, look at the magic trick...

    Hey Fernando,

    look at the magic trick occoured, little optimization (diabling water movement and events while out of water and vice verca, and disabling all the menus code while not in menu, also...
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    I've tested and the graphics, resolution and...

    I've tested and the graphics, resolution and number of actives on the screen has a minor effect on fps. The visuals do change their vibrance on lower resolutions.

    I've managed multiplying the fps...
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    So I'm a little confused - what's the idea behind...

    So I'm a little confused - what's the idea behind the Android Font Packer extension then, if not to pack custom fonts on the app?
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    Around 600 events is too much to handle for...

    Around 600 events is too much to handle for mid-range mobile devices at 60fps.
    I'm running through the code, disabling events whenever possible... Hope this will cut it.
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    Thanks. And the font the android font packer...

    Thanks.

    And the font the android font packer was loaded with was not packed successfully on your device...
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    Galaxy S10 - 50-60 with one occasional drop to...

    Galaxy S10 - 50-60 with one occasional drop to 40, most of the time 60.
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    Added another friend's device to the tests:...

    Added another friend's device to the tests: around the 40's most of the time on a OnePlus 5T.
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    Done. Files updated in the link above. I'm...

    Done.
    Files updated in the link above.

    I'm getting:

    * 50-60 on my Pixel 4 XL,
    * 27-44 on my wife's Pixel 3a, but most of the time it's around the 30's.
    * 8-10 on an old OnePlus a3010 phone I...
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    Slow on some devices...

    Heya,
    I'm developing a game for Android and PC. It's a platformer.

    I've started this with a resolution of 3040 x 1440 - just like my own pixel.

    I don't know if it's complexed, but you have...
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    Found it, thanks ! :-d

    found it, thanks ! :-d
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    BTW Spryke looks a-mazing !

    BTW Spryke looks a-mazing !
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    Thanks, I know where qualifiers are located and...

    Thanks, I know where qualifiers are located and using them on a regular basis. In properties > events > edit I can see the qualifiers but no where can I find name & icon customization on those...
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    I'm using 2.5+ DLC and can't see it, how do I get...

    I'm using 2.5+ DLC and can't see it, how do I get to it? Can you share an image to show me please?
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    Any way to have push notifications?

    Any way to have push notifications?
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    I would appriciate such an option as well.

    I would appriciate such an option as well.
  58. This could actually be made possible in Fusion if...

    This could actually be made possible in Fusion if the breakable ice is represented by a huge 2d array, describing each pixel and it's color and some data (non ice, transparent, or ice pixel, with...
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    I got to this thread looking for shadow...

    I got to this thread looking for shadow solutions, where the shadow should cast only partially if the character is close to a platform edge. Indeed it seems like Fusion is missing imagery...
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