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  1. Replies
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    You only write the content of the edit boxes to...

    You only write the content of the edit boxes to the array when the Up and Down buttons are pressed.

    If the person saves before pressing the Up or Down buttons then nothing is saved.

    If...
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    I can't recreate that - I've attached an example....

    I can't recreate that - I've attached an example.

    Frame 1 writes and saves the array - one of them with a random number so that I can see that it changes.
    Frame 2 clears the array - then after...
  3. Thanks, I see now. I forgot about the first...

    Thanks, I see now. I forgot about the first section, I was only looking at the loops and didn't see how it related.

    Then an additional fix would be to make them invisible first & then destroy...
  4. The people referring to Parent / Child events are...

    The people referring to Parent / Child events are referring to the function introduced in Fusion 2.5+ where when a primary condition (parent) is true - you can have multiple options (children) under...
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    Sticky: I don't think so. Yves participates in the forums...

    I don't think so. Yves participates in the forums when he is taking things a little easier - it's probably his way of taking a break.

    When he is really busy with something he is completely absent...
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    I just did a random test with a simple single...

    I just did a random test with a simple single field array and had no problem with punctuation if all the punctuation was contained in the quotes " ".

    Is there any specific punctuation you're...
  7. Really? So before 2.5+ you never used fastloops...

    Really? So before 2.5+ you never used fastloops or everything you created had bugs in it? Going all the way back to 2014?

    Because I've never used a parent / child event and all my fastloops work...
  8. By the way - the 2 issues posted by migwah had...

    By the way - the 2 issues posted by migwah had absolutely NOTHING to do with scoping.

    It had to do with how Fusion executes event and the order in which Fusion executes them.
  9. I've had the same thing happen in the past - but...

    I've had the same thing happen in the past - but my objects were not 32 x 33 - because typically I wouldn't have objects that small. But it was the exact issue you describe, with the width going...
  10. Yes, it's another quirk by design. The...

    Yes, it's another quirk by design.

    The overlapping and collisions were designed to be used with moving objects and there are certain blocks and conditions built into them. When you use them...
  11. We expect Fusion to do this: 1. Destroy all...

    We expect Fusion to do this:

    1. Destroy all the numbers
    2. Move the green block up or down
    3. Run the loop.


    But it was explained to me before that Fusion executes the commands as follows:
    ...
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    I've created a pause function for you - its done...

    I've created a pause function for you - its done by activating and deactivating groups. Fusions built-in pause is a "dead" pause. Nothing will happen while the game is paused. If you want a pop-up...
  13. Attached are 2 examples: Frame 1: Moving the...

    Attached are 2 examples:

    Frame 1: Moving the block using loops and not Fusion's movement - it's a slow and steady movement. If you want the block to move more then increase the number of times...
  14. The physics will mostly affect collisions and if...

    The physics will mostly affect collisions and if you don't have that - it's not going to make much difference.

    You can make the downward speed kick in quicker and move faster by playing around...
  15. I've set an alterable value to 10 and it will...

    I've set an alterable value to 10 and it will countdown and when it reaches 0 or below the green block will fall.

    The value 10: if you reduce it, i.e. make it smaller than 10, then the delay,...
  16. Nah it does - but you had said the person must...

    Nah it does - but you had said the person must left click on the "left button" and right click on the "right button" and I left it like that.
  17. This is just because I'm taking the .apk into...

    This is just because I'm taking the .apk into Android Studio and I had built it with API 30 but because the target version was 29 - Android Studio would only build it with API 29. If I don't bring...
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    It depends on your event - if it's a mouse click...

    It depends on your event - if it's a mouse click - then make the arrows reappear when the mouse is clicked - if it's the end of an animation - make them appear when the animation is over


    You can...
  19. I think this is what you're trying to achieve -...

    I think this is what you're trying to achieve - attached.

    I changed the directions to a visual - you can change it there to be go in a direction that is halfway between up and left - i.e. 12 - but...
  20. Anyone managed to build a Fusion .apk using Android Studio?

    I was trying to build a signed .apk in Android Studio but keep getting error messages.

    1. Android Studio refuses to build if the API and target versions are not in sync - although I've been...
  21. As far as I know - but I'm not 100% sure on this...

    As far as I know - but I'm not 100% sure on this - if you have a duplicate of an object - then anything done to the duplicate will generally affect all of them - you can't change the size etc. of...
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    There are certain so-called efficiencies built...

    There are certain so-called efficiencies built into Fusion, for example, that which will make a collision only trigger once. However, since some of us use Fusion for casual or puzzle games these...
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    You can load as much text to an ini file as you...

    You can load as much text to an ini file as you want (within the size constraints.)

    How is your text organised?

    Are there a group of strings, or just one paragraph?

    Adding a line into an ini...
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    You can upload your .mfa here with just blank...

    You can upload your .mfa here with just blank pictures or random pictures and then we can see if we can help you.

    Fusion does have this built-in feature that it will check something once, and then...
  25. Yes, I saw that too - any long sentence or...

    Yes, I saw that too - any long sentence or unbreakable sentence won't wrap in DX9 but will in DX11. I don't know if that is something Clickteam can fix or would be willing to fix.

    But the one way...
  26. I don't understand your question - this is why: ...

    I don't understand your question - this is why:

    1. If you want the blue ball to move across the black circle, then it doesn't make sense that the black surface is an obstacle.
    2. If you want the...
  27. It wraps by me - whether I use X9 or X11. But,...

    It wraps by me - whether I use X9 or X11.

    But, for example, on Android, it will often get truncated if there isn't enough space in the block for the string - your block must be big enough. In...
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    There's Nivram's site - but things are a bit hard...

    There's Nivram's site - but things are a bit hard to find there just because there are long lists of tutorials and when you're looking for something and you don't really know what it is named, it's...
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    I've given you 2 examples. I insert a control...

    I've given you 2 examples.

    I insert a control flag that is always tested to be "off" when a key is pressed, and then switched on - so that the next line won't trigger, because now that control...
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    Attached is an example of how I would do it - but...

    Attached is an example of how I would do it - but in Fusion there's often many ways of achieving the same result. It might give you an idea of how to organise your project.

    Note that the hot spot...
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    Since you're using an active object you can have...

    Since you're using an active object you can have multiple animation frames - and just change the animation frame when you want the new background. But it will keep all of it in memory, so depending...
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    To attach something click on the button - Go...

    To attach something click on the button - Go Advanced - from there you can attach something - either using the paperclip or the button Manage Attachments.

    I changed it in your file - Is this what...
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    I'm not sure if you mean you want to move it...

    I'm not sure if you mean you want to move it somewhere else or if you want it to have a different order i.e. move it to the back or bring it forward. Here are 3 options if you want to move it to a...
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    This might give you some idea - I wrote it a few...

    This might give you some idea - I wrote it a few years ago, I've learnt a little since then, so could probably write it better now - but it will give you an idea anyway:
    ...
  35. As long as it works - go with it :). That's more...

    As long as it works - go with it :). That's more or less my programming style.
  36. What is your export target? If it is html -...

    What is your export target?

    If it is html - that is limited to 30 actives and it won't run or do anything once you reach that limit - if you try to build the application it will give you an error...
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    Yes, you can save / set the Y position to a...

    Yes, you can save / set the Y position to a global value in the same way:

    * End of Frame

    Special : Set Global Value B to Y( "Геро" )

    And then in the next frame you'd put:


    * Start of...
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    You can record his position at the end of frame...

    You can record his position at the end of frame into a global value, for example:

    * End of Frame
    + X position of Геро <= 100
    Special : Set Global Value A to 1


    * End of Frame
    + X...
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    There's a timer and you can do something like: ...

    There's a timer and you can do something like:

    * Timer equals 01''-00
    New Objects : Create Enemy 1 at (320,240) layer 1


    * Timer equals 01''-50
    New Objects : Create Enemy 2 at...
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    You can use an edit box - that allows the user to...

    You can use an edit box - that allows the user to write text.

    You can save it in an ini file from which you can retrieve it later - if you do a search for ini files you'll find examples.
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    By the way - I referred you to Clickteam because...

    By the way - I referred you to Clickteam because I assume you don't want to share your app with the community - but if that isn't a problem for you - you can pm me a link - I can remove the object...
  42. I've only used paths to move an object from Point...

    I've only used paths to move an object from Point A to Point B - and never the nodes aspect.
    But I've learnt that Fusion doesn't like a command that includes a movement and destination in the same...
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    It does sound like your anti-virus - you'd have...

    It does sound like your anti-virus - you'd have to ask customer support, you'd probably need someone from Clickteam. Normally Yves would, but he doesn't seem to be around much at the moment.
  44. Object collides + object is facing direction left...

    Object collides + object is facing direction left
    or
    Object collides + object is facing direction right
  45. 1. Without an example it will be difficult to say...

    1. Without an example it will be difficult to say - perhaps if you copy & paste your code into a .mfa just using squares as your character we can check for you.

    2. No. You don't need an extra...
  46. You can change your test example to this: *...

    You can change your test example to this:

    * Collision between Active and Active

    Start loop for each one of Active, loop name "Test"


    * On each one of Active, loop name "Test"

    ...
  47. If you use the extension Advanced Path Movement...

    If you use the extension Advanced Path Movement it allows you to connect the nodes in different sequences and it will probably work better for you.
  48. I've attached an example - it tests that there...

    I've attached an example - it tests that there are 2 enemies in the collision with their flags on and not just one.

    You'll have to restart the example until you have two red blocks on the same...
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    I have no idea - but perhaps if you reinstall the...

    I have no idea - but perhaps if you reinstall the latest update / patch again it could help. - https://community.clickteam.com/threads/84521-Download-links
  50. Replies
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    Instead of this: * Start of Frame Ini :...

    Instead of this:

    * Start of Frame

    Ini : Set current file to "DaPoints"
    Special : Set Points Score to GroupItemValue( "Ini", "YoPoints", "YoPoints" )

    You would do this:

    * Start of...
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    Sticky: Fusion Free HTML Request: Please can you...

    Fusion Free HTML Request:

    Please can you change your Clickteam Fusion banner to state: MADE USING Clickteam Fusion? This is when the game starts - the load screen that's your branding.

    It's...
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    https://community.clickteam.com/threads/107812-Bug...

    https://community.clickteam.com/threads/107812-Bug-in-Android-runtime-with-strings
  53. Replies
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    well if you use the ini file or a global value it...

    well if you use the ini file or a global value it will be saved.

    okay, well then go back to your original file - you're good with that.

    So in frame 3 set the global value back to zero, or...
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    Yesterday I went through the stats of each of my...

    Yesterday I went through the stats of each of my games and 7 of my games still have active users using Android 4.2 which the latest Fusion build excludes.

    This means I will not be updating any...
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    I think it's easier to show than to explain - so...

    I think it's easier to show than to explain - so attached is an example:

    Frames 1, 2 and 3 I use just a single line command and no loops because it affects all the objects - and this will work in...
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    I don't understand what you're asking. You...

    I don't understand what you're asking.

    You can delete the ini files and just use global values for the score - or the built-in score. They will be remembered across frames. In frame 3 you just...
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    It takes about 75 - 100 hours to update and...

    It takes about 75 - 100 hours to update and retest all my apps - spot checks - on the latest Fusion build. If I had to fully test them it would take 200+ hours.

    If I can wait to update onto...
  58. Instead of using a counter, use a global value. ...

    Instead of using a counter, use a global value. They are saved across frames and also if a frame is restarted.

    If you want to display it, then just set a counter to always equal the global value....
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    Okay - I've changed it to only have 1 score - I...

    Okay - I've changed it to only have 1 score - I have no idea why you're saving it twice.

    In Frame 1 whatever you do to the score will reflect on Frame 2.

    If the score is >5 - the text will be...
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    There are global events that are active in all...

    There are global events that are active in all frames - you enter them in the Global Event Editor

    There are global objects - where a change to the object in 1 frame will run through to all the...
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    You have: YoPointsBro1 YoPointsBro2...

    You have:

    YoPointsBro1
    YoPointsBro2
    YoPointsValue

    Which one of those 3 is the score and what are the other 2?
  62. Replies
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    Frame 1 is just an example of how to use the ini...

    Frame 1 is just an example of how to use the ini file and the values saved or loaded there are not used on frame 2.

    Frame 2 uses a different value and I don't know where that comes from. In...
  63. Replies
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    Anybody using Android 11?

    Has anybody tested their Fusion games on Android 11 yet?

    I have to update some apps because Google is making API 29 compulsory from 2 November 2020 - I was hoping to update to API 30 at the same...
  64. Replies
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    I only checked frame 2 - and in frame 2 you're...

    I only checked frame 2 - and in frame 2 you're always setting the score to 0 at the start of frame.

    I have no idea what you're doing on frame 1 - but attached is the proper way of dealing with an...
  65. Replies
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    Your way would've worked if you just deleted the...

    Your way would've worked if you just deleted the Start of Frame from the command - The Start of Frame checks the score only once when the frame starts and never again.

    I changed your example -...
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    Sticky: HTML Requests / Issues 1. Fit inside create...

    HTML Requests / Issues

    1. Fit inside create black bars - colour doesn't change - stays white (but this might be the browser).
    2. Option to give files unique names or a prefix so that you can...
  67. Replies
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    Because you're copying parts of your program each...

    Because you're copying parts of your program each time - you're messing up the global values that you use for other things.

    In this level - you have a start of frame event that sets global value a...
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    It's absolutely true. The Nigerian Prince that is...

    It's absolutely true. The Nigerian Prince that is going to send me a million dollars to invest for him, confirmed it. ;)
  69. Replies
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    You have this swapped around: * Global Value A...

    You have this swapped around:

    * Global Value A = 0 //if global value a = 0 it is switched on
    + Global Value B = 1 //global value b = 1 - vibrate now
    + Restrict actions for 00''-50

    ...
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    If it's getting stuck on the first frame it...

    If it's getting stuck on the first frame it probably means the event is running continuously - restarting all the time.

    The flag must be reset, for example,
    flag 0 = 1
    + collision

    then

    set...
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    Line 199: Flag 0 is on - and bouncing is not...

    Line 199: Flag 0 is on - and bouncing is not playing - play bouncing animation
    Line 200: Flag 0 is on - and bouncing is not playing - play disappearing animation

    Line 199 will execute first and...
  72. Replies
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    1. Use a global value to toggle the player's...

    1. Use a global value to toggle the player's choice, for example, Vibrate_is_on = 0 and if the player switches it off set Vibrate_is_on = 1
    2. Every time you want the cell phone to vibrate set a...
  73. Okay - I figured it out. Edge Browser is...

    Okay - I figured it out. Edge Browser is blocking the sound and there's no way to turn it on if you block sites from auto-playing (it's a setting). Other sites like YouTube - Edge will alert you...
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    A few reasons: You were testing the Y value...

    A few reasons:

    You were testing the Y value for +5 and -5 - but the enemy is +6 and -6 larger than the player, so that was never true. I changed that to be +10 and -10.

    You had the enemy to...
  75. Update if anyone else has the same problem: If...

    Update if anyone else has the same problem: If you use the setting - Resize display to fit window size - and I add in a pure html page into my website - and only post the html code that Fusion...
  76. Replies
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    I would do something like this:...

    I would do something like this: https://1drv.ms/u/s!AgVEPtcaHQ02nakFU_wO_8guKEhkRg?e=NPPD8G

    It's similar to what Vilhjalmr describes, without the flags and ordering the object to be in front or...
  77. Replies
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    I use rendered images of 3d objects in my games -...

    I use rendered images of 3d objects in my games - but even though they look 3D - they are 2D and the collisions are 2D based with the entire object - it's a transparent .png and with fine detection...
  78. Replies
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    Play around with this version - I'm not sure what...

    Play around with this version - I'm not sure what the dogs movement are meant to do, if they're meant to run at their own speeds or together.

    But since you understand your game better than I do -...
  79. Replies
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    Yes, there is a problem with that file. You can...

    Yes, there is a problem with that file. You can try contacting Clickteam Customer Service above.

    On the forums, Yves would probably be the only one that can help you, but I don't know if he is...
  80. Replies
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    Can you explain more what you're trying to do? ...

    Can you explain more what you're trying to do? For example are these 3d obstacles the player must walk around - or are they obstacles the player must push? What is the player doing? Simply walking...
  81. Replies
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    Ha Ha! You hear strange things!!! About: ...

    Ha Ha! You hear strange things!!!

    About: Survival Game or Arcade Game
    Description: Fight off the monsters etc.
  82. Replies
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    I had scrapped my earlier ideas and just tweaked...

    I had scrapped my earlier ideas and just tweaked what you had done - see my previous post here - prototypev2 (1).mfa
  83. Replies
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    It seems to be working now - I removed a loop...

    It seems to be working now - I removed a loop that would make it fail and re-ordered one event, I think I swapped the damage counter & enemies around.

    See if it works for you.
  84. Replies
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    A .001 file is a backup file - you would not...

    A .001 file is a backup file - you would not normally need to open it unless you're going back to a backup. In that case you need to rename it as a .mfa file.

    Fusion only opens .mfa files.
  85. Replies
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    It's a product of 2.5+ DLC - and you have to...

    It's a product of 2.5+ DLC - and you have to manually turn it on - Under the Game Properties - Events - Allow alterable values for counters and strings.
  86. Replies
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    I would need time to work through your example...

    I would need time to work through your example which I don't have this morning - but if you're working on it:

    You need this:

    * Always
    damageCounter : Set position at (0,-30) from dogOwner...
  87. Replies
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    I wrote someone a basic example of that here: ...

    I wrote someone a basic example of that here: https://community.clickteam.com/threads/107636-help-multi-touch-for-on-screen-move-button-(4-buttons-for-8-ways)/page2

    I would not recommend it for...
  88. Replies
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    Yes - tried it on my pc (touch screen) and it...

    Yes - tried it on my pc (touch screen) and it worked great.

    But I would move your rectangles over your buttons further apart or make them a little smaller so that someone doesn't accidentally...
  89. Replies
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    Yes, but then you need to do both with your...

    Yes, but then you need to do both with your arrows and your shooting because touch 1 will only be active after touch 0 is active. So if they then want to shoot without moving they can't and vice...
  90. Replies
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    It's meant to work that way. But if you want...

    It's meant to work that way.

    But if you want the player to just keep their finger pressed - I've changed your file to show that.
  91. Replies
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    It looks right. But you'd have to test it and...

    It looks right. But you'd have to test it and see how it works.

    You probably only need a single "a touch has ended" that stops all the animations / buttons.

    (You know you're not going to see...
  92. Replies
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    I saw the grey counters remain behind when there...

    I saw the grey counters remain behind when there was a blast and the enemies already had a counter - but without the blast, they didn't. This was on your 2nd to last attachment - the very last...
  93. Replies
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    Does this mean you got the Android compile...

    Does this mean you got the Android compile working?

    Use the multi-touch object instead of the mouse - it works like the mouse but allows for multiple touches at the same time (assuming the phone...
  94. Replies
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    Have you tried giving the bullets the bouncing...

    Have you tried giving the bullets the bouncing ball movement - just set the single direction they should move and their speed there & moving at start?
  95. Replies
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    Have you filled in all the blocks in Fusion like...

    Have you filled in all the blocks in Fusion like so:

    29262

    Your Android / Java might point to different directories, but as long as they're pointing to valid directories, that's okay.
  96. Replies
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    There's still a few events where you're...

    There's still a few events where you're destroying the bullets too soon - they need to be moved to end of the list

    * Collision between Group.Bullets and Group.Enemies
    + Group.Enemies: damageRoll...
  97. Replies
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    Sticky: Thank you Volnaiskra - I kept thinking I was...

    Thank you Volnaiskra - I kept thinking I was missing something obvious but couldn't put my finger on it. It's strange that I hadn't picked up on this before.

    The other issue was my mistake too -...
  98. Replies
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    If you're storing on a local device - you can put...

    If you're storing on a local device - you can put in a path, but if you don't have to - Fusion automatically creates one and places it somewhere - don't know where - just know it works, it saves, but...
  99. Replies
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    Android scores works 100% like Windows scores. ...

    Android scores works 100% like Windows scores.

    You use an ini file if you want the scores to be saved after the game is closed - that's only if the person is going to play for a while - close the...
  100. Replies
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    Your menu works 100%. On Frame 1 you have a...

    Your menu works 100%.

    On Frame 1 you have a setting - don't include at build time - and that is preventing Fusion from going there. Just tick that off. Click on the Frame - Settings - - at the...
  101. Replies
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    Sticky: I'm having a lot of issues with this version and...

    I'm having a lot of issues with this version and activating / deactivating groups - when a frame is restarted multiple times. It seems that the on group activation is not being run once, but being...
  102. Yes - this is an ongoing issue with Fusion that...

    Yes - this is an ongoing issue with Fusion that people, myself included, have been complaining about since well - since I started using Fusion.

    Other ideas where to fix the activation /...
  103. Replies
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    Views
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    The order of events in Fusion is very important...

    The order of events in Fusion is very important because Fusion goes through them from the top to the bottom.

    For example:

    * On each one of damageCounter, loop name "addToCounter"
    +...
  104. Replies
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    Views
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    In the one you sent me now - there's always a...

    In the one you sent me now - there's always a secondary command - like an animation is over - or it's overlapping something.

    But in the one you sent yesterday - line 119 just says when it's...
  105. Replies
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    Views
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    I just meant your order of events was wrong - you...

    I just meant your order of events was wrong - you just need to move the destroy event to the bottom of the list it is in - it was near the top.
  106. Replies
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    Views
    898

    I was playing around with this - it's the shape...

    I was playing around with this - it's the shape of your character vs the hitbox that is causing the bouncing effect.

    If I either exclude the hitbox from the collision event, or change the shape of...
  107. Replies
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    Views
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    Line 119 destroys the pancake as soon as it...

    Line 119 destroys the pancake as soon as it appears - just delete that line.

    Also your pancake and taco do not have any qualifiers - they need the same qualifiers as the other food - I think...
  108. Replies
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    Views
    792

    It's very difficult to solve a Fusion problem...

    It's very difficult to solve a Fusion problem from screenshots - the one obvious error I could see was in line 246

    Fixed Value (Red Squiggle) <> Group.Enemies

    Since you're not scoping to any...
  109. Replies
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    Views
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    I had looked at it - but I wasn't sure why it was...

    I had looked at it - but I wasn't sure why it was a problem - as I see it the player walks into the wall, and then is bounced back to break the collision and then if he walks into the wall again - he...
  110. Replies
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    Views
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    No, it makes no difference whether you stop a...

    No, it makes no difference whether you stop a sample or a channel.

    The only reason I stop a channel is because I might play multiple samples on the channel, so stopping the channel prevents me...
  111. Replies
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    Views
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    In the file you sent me now this button isn't...

    In the file you sent me now this button isn't ticked - if you don't tick it - the music doesn't continue across frames:

    29243


    Fusion will execute a click on an invisible object - it's visual...
  112. Replies
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    Views
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    The way it's written the title song continues...

    The way it's written the title song continues seamlessly into the options menu and then back again. If you follow that setup for your level select it won't restart each time.

    In your game did you...
  113. Replies
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    Views
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    I changed it so it will play seamlessly across...

    I changed it so it will play seamlessly across the levels - the one tune will only stop when the other starts. See if this works for you.
  114. Replies
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    Views
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    If you interrupt the music with a different tune...

    If you interrupt the music with a different tune - you may as well restart it - it's not like people will remember from one moment to the next that they're continuing or restarting a song.

    The...
  115. Replies
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    Views
    509

    Have you tried - Tools - Preferences - removing...

    Have you tried - Tools - Preferences - removing the tick from create automatic icons?

    I'm not 100% sure where all it works - but it might solve this problem for you.
  116. Replies
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    Views
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    Pause will stop the song where it is and continue...

    Pause will stop the song where it is and continue when you resume it.

    If you want it start over you need to stop it and then play it again - I changed your example.
  117. Replies
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    Views
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    Step 1 is to use a size that is equal to the...

    Step 1 is to use a size that is equal to the majority of monitors.

    Do NOT tick the button - maximized on boot-up - instead do this:

    * Start of Frame

    Ultimate Fullscreen : Go fullscreen...
  118. Is the limited free html5 meant to work on mobile?

    These are the issues I'm having:

    1. If I build and run the game via Wi-Fi - via clickteam.com - it will work on my cell phone - the display is correctly centred and resized. But there is no...
  119. Replies
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    Views
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    You can - in this case it doesn't matter. But...

    You can - in this case it doesn't matter. But what is important is that you stop the previous sample before starting the new one. If they're each on their own channel, you can just stop the...
  120. Replies
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    Views
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    Oh sorry, I see I accidentally set it up to only...

    Oh sorry, I see I accidentally set it up to only play once.

    You do this:

    * Music = 0
    + Folk dance 1 is not playing
    Sound : Play sample Folk dance 1 on channel #1, 0 times
  121. Replies
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    Views
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    Follow the pattern of line 41 + 47. Everywhere...

    Follow the pattern of line 41 + 47.

    Everywhere you had inserted to play a sound - replace that with set a global value = 1.

    And then set it to play once like I did in line 47.

    I didn't...
  122. Replies
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    Views
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    I replaced your 2 tunes with small Fusion samples...

    I replaced your 2 tunes with small Fusion samples just to upload the file here. If you click on Data Elements and then change them out with your songs - it will automatically replace all the code...
  123. Replies
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    Views
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    Using flags in what way? The problem is that...

    Using flags in what way?

    The problem is that the alligators need to collide with each other but not with the ghosts. If I switch the collisions off - using a flag or value - the alligators don't...
  124. Replies
    167
    Views
    3,572

    I changed your example to do this: I have the...

    I changed your example to do this:

    I have the alligators an additional qualifier that the ghost doesn't have - group.arms.
    The baddies collision is now done with group.arms and not group.bad -...
  125. Replies
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    Views
    228

    I had exceeded the limitations of the free...

    I had exceeded the limitations of the free version - when I tried to build it - it gave me the list of errors. But when I tried to run it - it would just close.

    Odd though, because I had multiple...
  126. Replies
    2
    Views
    228

    Game just closes when html is selected

    I was playing around with html - the free version.

    My game was working the last time I opened it - but today it won't run when I select html. If I select Windows - then it runs no problem.

    The...
  127. Replies
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    Views
    3,572

    The ready button: Properties - Display...

    The ready button:

    Properties - Display Options - Visible at Start - That button must NOT be ticked. You've ticked it, so it will always display.


    The border_arenas object:

    Remove use...
  128. Replies
    167
    Views
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    Just tick the block under Scrolling Options -...

    Just tick the block under Scrolling Options - Follow the Frame for the strings - that's all.

    String - Runtime Options - Scrolling Options - Follow the Frame
  129. Replies
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    Views
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    That just means I chose a darker shade when I...

    That just means I chose a darker shade when I created them - you can fix that yourself - you can go into the border object and change them to be the exact same shades as the ones you chose for the...
  130. Replies
    167
    Views
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    Attached. The custom / selection level is...

    Attached.

    The custom / selection level is exactly like the other two, except there's only 1 choice.

    On the next level the border has 1 animation - stopped, that it defaults to. Every color is...
  131. Replies
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    Views
    10,494

    Sticky: Feature Request / Bug : Incorrect Path If...

    Feature Request / Bug : Incorrect Path

    If there's a wrong path somewhere on any frame, then none of the frames will run. Can we please have an option to ignore an incorrect path and still run the...
  132. It seems to be working now. I added in lines 4...

    It seems to be working now.

    I added in lines 4 and 5 - this is the "always" events that must keep the right objects together.

    I disabled lines 173, 177 and 178 because they're not scoping to...
  133. Replies
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    Views
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    On the frame you select the food Watermelon =...

    On the frame you select the food

    Watermelon = 6
    Pretzel = 5

    On the frame where you put the food into the level

    Watermelon = 5
    Pretzel = 6
  134. Yes, you have to change that linking everywhere...

    Yes, you have to change that linking everywhere there is any interaction with the enemy. So everything has to be referenced by the flag, your always events and this one too, your kickback and...
  135. Replies
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    Views
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    You forgot to give the 4 new food items the...

    You forgot to give the 4 new food items the qualifier group.good (the big round apple).

    That's all - I added that in and everything worked.
  136. Well you have multiple commands that interact...

    Well you have multiple commands that interact with the enemy - I'm trying to work out what must happen. So if the player presses Q and there is an energy ball then do you want the enemy to die...
  137. Replies
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    Views
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    You have a different name - just change line 602...

    You have a different name - just change line 602 to your name:

    * On loop "Destroy Sequence"
    + Group.Good: Flag 0 is on

    New Objects : Create "food_pixel" + Str$(Color( "Group.Good" )) at...
  138. What must I do to kill the enemies? Jump on...

    What must I do to kill the enemies? Jump on them, shoot them, press a key?
  139. Replies
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    Views
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    Sticky: You can download the previous version from here: ...

    You can download the previous version from here: https://community.clickteam.com/threads/84521-Download-links and just install it over the current version to roll back.
  140. Replies
    167
    Views
    3,572

    1. Your particle / pixel colors must match your...

    1. Your particle / pixel colors must match your fruit colors - currently you have them in a different sequence - if Food1 is Cherry - then food_pixel1 must be the color for the Cherry.
    2. Food2 -...
  141. Replies
    167
    Views
    3,572

    I have inserted an alterable value into each...

    I have inserted an alterable value into each fruit that specifies its colour.

    I've created the particles in the same way as the fruit - using a calculation to look up the colour and then selecting...
  142. Replies
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    Views
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    Updated - Fruit 3 and 4 were not created...

    Updated -
    Fruit 3 and 4 were not created because there was an extra space in their name - I've deleted the extra space.
    Fruit 2 was created but not visible because the animation frame was not set....
  143. Replies
    167
    Views
    3,572

    How many fruit will the player choose? Do you...

    How many fruit will the player choose?
    Do you want just one fruit object and then change the animation based on which fruit the player chose?
  144. Replies
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    Views
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    Don't worry - it's fun for me - I like logic...

    Don't worry - it's fun for me - I like logic puzzles and helping people solve problems in the gallery is like playing a logic puzzle to me. Also it helps me not forget how to program Fusion since...
  145. Replies
    167
    Views
    3,572

    Fixed - attached - I think it works but I don't...

    Fixed - attached - I think it works but I don't stay alive long enough to fully test your game - it's good that you do :-)

    Fireball:
    You had an extra Fireball in the corner of the frame on layer...
  146. Replies
    167
    Views
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    In this thread: ...

    In this thread: https://community.clickteam.com/threads/107618-enemies-glitching-through-each-other

    An upload I made - Application 6 - we had done that.
  147. Replies
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    Views
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    Line 49 didn't work because line 57 was wrong -...

    Line 49 didn't work because line 57 was wrong - if you fix that - then line 49 reverses them and line 57 after a count of 100 allows them to turn around and target the player again.

    Second thing...
  148. Replies
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    Views
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    Also line 57 is wrong - it must be: *...

    Also line 57 is wrong - it must be:

    * Alterable Value A of Group.Bad = 0
    Group.Bad : Set Flag 0 off

    (You have there - set Flag 0 ON)
  149. Replies
    167
    Views
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    So the block - use fine detection - must be...

    So the block - use fine detection - must be ticked on the Grim Reaper.

    Then line 2 of your code - Always Event - delete the two lines that tell the Skeleton and Grim Reaper to always look at the...
  150. Replies
    167
    Views
    3,572

    I'm not sure what you're asking. You need to...

    I'm not sure what you're asking.

    You need to set use fine detection on for the Grim Reaper.

    If Fine detection is on - ticked then the player won't trigger a collision until he touches the grim...
  151. Replies
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    Views
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    I changed it and commented in the .mfa ...

    I changed it and commented in the .mfa

    Basically it was a scenario I hadn't provided for - to cancel the first choice before selecting the second choice.

    I've changed the code a bit to set...
  152. Replies
    167
    Views
    3,572

    If you go back to one of my examples I had put...

    If you go back to one of my examples I had put the scarecrow and robot in their own groups and it would be simple then to just change the timing on each other baddie to make them enter faster or...
  153. Replies
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    Views
    3,572

    As a start delete line 265 because that line is...

    As a start delete line 265 because that line is in conflict with what is happening in lines 249 - 257 and it will be executed ahead of those lines as it's an immediate condition.

    It does improve...
  154. Replies
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    Views
    3,572

    What I created was for the Alligator to spawn...

    What I created was for the Alligator to spawn from the left and right at the bottom of the screen and the other baddies that enter the screen from the left and right to spot at the top of the screen....
  155. Replies
    167
    Views
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    You were changing your main group - you need to...

    You were changing your main group - you need to create a new group - make the changes there and activate when necessary. I've done the following:

    Changed your code in the Start of Frame Events to...
  156. Replies
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    Views
    10,494

    Sticky: Can you please increment the Android Build so we...

    Can you please increment the Android Build so we can target Android 11 on your next build?

    The beta for Android 11 is already out - I just got a newsletter from Google that they're going to do a...
  157. Replies
    167
    Views
    3,572

    You will mostly only have problems with the very...

    You will mostly only have problems with the very large characters like the Clown and the Alligator. The Alligator because it's so long has the most collisions. So perhaps, like the Robot, you want...
  158. Replies
    167
    Views
    3,572

    There's always going to be problems if the player...

    There's always going to be problems if the player chooses two baddies that come from the top / bottom or two baddies that come from left and right. Unless you customise your game for every possible...
  159. Replies
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    Views
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    I'd split it - when you have 2 alligator's coming...

    I'd split it - when you have 2 alligator's coming in from the left - create the one at random range 0 to 190 and the other at random range 240 to 480 and that way they won't overlap.
  160. Replies
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    Views
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    Don't increase the random range - your screen is...

    Don't increase the random range - your screen is 480 x 800 - so if your Y is larger than 480 the alligator will be created below the screen where nobody can see it. You need to stick to the 0 - 480...
  161. Replies
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    Views
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    It's your game - it's your choice :-) If you...

    It's your game - it's your choice :-)

    If you open the debugger it counts down the time from the start of the frame - you can watch that and see how long it takes the Alligator to fully enter the...
  162. Replies
    167
    Views
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    You're creating the alligator at 8 seconds and at...

    You're creating the alligator at 8 seconds and at 10 seconds. So Alligator 2 is colliding with Alligator 1 and making Alligator 1 turn around and walk off screen - then of course it's again...
  163. Replies
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    Views
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    I tested my version - it works regardless of who...

    I tested my version - it works regardless of who you choose first - the clown or alligator - or alligator or clown - both are provided for in line 8.

    At the moment your robot isn't part of...
  164. Replies
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    Views
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    I've created two examples for you - the one with...

    I've created two examples for you - the one with the alligator and clown and the other with the robot. The robot provides for any other character with the robot. The alligator and clown only...
  165. Replies
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    Views
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    Okay - fixed - attached. I had written the...

    Okay - fixed - attached.

    I had written the code that bad guy 1 is selected when no bad guys are selected - and that meant when they changed bad guy 1 after selecting bad guy 2, that change didn't...
  166. Replies
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    Views
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    I see the previous version you uploaded, and that...

    I see the previous version you uploaded, and that I modified still had the enemies not overlapping condition in when enemies are created - which should be taken out.

    What I would recommend is that...
  167. Replies
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    Views
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    Try this version - attached. What I did was...

    Try this version - attached.

    What I did was inactivate the collision bit (you can delete it) - because it's not necessary on line 185.

    And I set the enemies overlapping to only trigger if they...
  168. Replies
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    Views
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    That looks good - but you have a problem with...

    That looks good - but you have a problem with lines 169 - 177. You were using Flag 0 there - now you've used Flag 0 for Spawn from Left. So you'll have to create a new flag - flag 4 or 5 and change...
  169. Replies
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    Views
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    There would be several ways of doing this and it...

    There would be several ways of doing this and it would depend on what's happening in your game or the type of game.

    Attached is one example and I explained what I'm doing inside the .mfa
  170. Replies
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    Views
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    This glitch with the clown and alligator is not...

    This glitch with the clown and alligator is not caused by the new code - it's caused by the command - when group.baddie collides with another group.baddie - then bounce.

    You can see that...
  171. Replies
    167
    Views
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    Yes - resetting the global value. From the...

    Yes - resetting the global value.

    From the right you're creating both the clown and the alligator at 10 seconds. You should change one of them to either 9 seconds or 11 seconds so that they're...
  172. Replies
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    Views
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    Try that - but just with the alligator bit - move...

    Try that - but just with the alligator bit - move the alligator back 500 pixels and see if it works. Else change the timing on one of them so that they don't overlap as often.
  173. Replies
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    Views
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    Someone sent me a PM offering to assist me, for a...

    Someone sent me a PM offering to assist me, for a fee and they had figured it out. I didn't follow up on that - because if I figure it out I would post the process here for everyone else.

    I...
  174. Replies
    167
    Views
    3,572

    Yes, that looks right.

    Yes, that looks right.
  175. Replies
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    Views
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    Yes, that's because the alligator is more than...

    Yes, that's because the alligator is more than 500 pixels wide and this code sends an object back 200 pixels - so they will still be overlapping the alligator - maybe we can modify it to always send...
  176. Replies
    167
    Views
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    No, sorry for the confusion - I'll make a mental...

    No, sorry for the confusion - I'll make a mental note to only post here after my coffee has kicked in... not before!

    Basically what I'm doing is moving the baddies backwards from their position...
  177. Replies
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    Views
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    Yes Mistake - in the example I made I had...

    Yes



    Mistake - in the example I made I had used 10 + 11 to be the top and bottom and when I wrote the description I swapped them all around. Sorry.



    Anywhere - you can put it at the...
  178. I don't think your problem is with the for each...

    I don't think your problem is with the for each loops - but rather how to create 4-user movement using the platform movement object and that's a question I can't answer.

    As far as I can see the...
  179. I got the impression you were often running loops...

    I got the impression you were often running loops for a single command instead of just typing the event with the single command but if what you're doing works for you - then just ignore that part of...
  180. Replies
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    Views
    63,594

    Sticky: I don't know if Fernando has had time to help...

    I don't know if Fernando has had time to help you, but if he hasn't - attached is a .mfa that have all the right settings - you can build an .apk from that and test it on your device. If it doesn't...
  181. From Fusion: Under Tools - Preferences - there's...

    From Fusion: Under Tools - Preferences - there's a setting - 3 lines from the bottom - ask for confirmation before deleting an object. You can just change it there.
  182. Replies
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    Views
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    It's also very hard to solve based on a video. ...

    It's also very hard to solve based on a video.

    But I think the -90 degree you have as part of the direction is going to trip you up - you would have to split that over two lines - if the object...
  183. You appear to be over-complicating things -...

    You appear to be over-complicating things - unless each player has multiple characters, you could simply cut out all the loops and put the commands (like line 10) in a start of frame event.

    What...
  184. Replies
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    Views
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    I thought of a better idea: Step 1: For this...

    I thought of a better idea:

    Step 1: For this to work you need to remove the tick on the properties of every baddie: Destroy object if too far from frame.
    Step 2: I chose 4 flags as follows:
    ...
  185. Yes, Google will refund anything and everything...

    Yes, Google will refund anything and everything if the customer asks.

    And they have put procedures in place for developers to cancel the items when the customer is refunded - but you need to put...
  186. Replies
    4
    Views
    700

    For the car to just move in the direction of the...

    For the car to just move in the direction of the black active you'd use the command:

    * Always

    Car : Look at (0,0) from Active (black)

    But if you want the car to have the same angle...
  187. On line 134 you're not specifying which enemy -...

    On line 134 you're not specifying which enemy - so it's going to deduct 4 Health from every enemy - which means they all die together.

    An easy way to get around this is to set a flag on - so if...
  188. Replies
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    Views
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    Your condition Group.Bad is overlapping Group.Bad...

    Your condition Group.Bad is overlapping Group.Bad - negated - does not scope to the current baddie - it will test all baddies and if any baddies are overlapping anywhere in the scene it won't create...
  189. Replies
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    Option 1: Assuming he is choice number 14 then...

    Option 1: Assuming he is choice number 14 then you'd insert this at the start of frame of frame 2:

    * Start of Frame
    + First Choice Bad Guy <> 14
    + Second Choice Bad Guy <> 14
    scarecrow :...
  190. Replies
    4
    Views
    642

    If you're aiming to publish in Google Play you...

    If you're aiming to publish in Google Play you really should install and use build 29 - api 29 - Google will stop accepting new apps with a build below 29 some time this year.
  191. Replies
    2
    Views
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    Your way of doing it was a bit complicated for...

    Your way of doing it was a bit complicated for me. I rewrote it on Frame 2 in a simpler form. If you had reasons for all the complicated calculations then this won't work for you.

    But the...
  192. I don't use in-app, so have never really looked...

    I don't use in-app, so have never really looked at it - but there's a guide in the sticky threads.

    However, you would tie those 2 items to global values for example
    Shop Item = 0 (the user...
  193. Replies
    0
    Views
    1,218

    Convert Android App to IOS

    I've been asked to write someone a weight-loss app - they're providing 100% of the info and graphics - I'm just providing the programming aspects.

    Since I can only publish in Android, as I have no...
  194. Yes - several ways, this is probably the easiest...

    Yes - several ways, this is probably the easiest - just insert the 2 lines in bold everywhere the baddies spawn from the left.

    * Every 08''-00
    + Second Choice Bad Guy = 2
    + First Choice Bad Guy...
  195. You're not giving enough information. Android...

    You're not giving enough information.

    Android devices have a lot less memory than PC's - so possibly it's running out of memory, or you're using an extension that doesn't work in Android. Under...
  196. Replies
    2
    Views
    900

    If you're hosting the game on your own server and...

    If you're hosting the game on your own server and feeding through content to the game - then that can happen automatically without updates.

    But if you're uploading a complete .apk that doesn't...
  197. Well first check if the .apk in production is ...

    Well first check if the .apk in production is submitted because if you've added it, it will stay there until you press the submit button - but until you do submit it - you can still freely amend it...
  198. Your screenshot shows that you have it in the...

    Your screenshot shows that you have it in the production track - which will make it available to everyone. When you delete it from there - also remember to delete it from your Artifact Library, else...
  199. Well, even though it works fine by me, it's ...

    Well, even though it works fine by me, it's really awkward pressing 2 buttons at the same time - it would be difficult to play.


    You could just leave it out - by pressing up / right / up / right...
  200. There is no setting for Android. If I take the...

    There is no setting for Android.

    If I take the example, exactly as I gave it to you, and build an .apk it does work on my cell phone - the 3 movements that I put in the example, up, right and...
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