The pathfinding object handles 1 object at time only.You'd be better off checking examples on "enemy chasing player"
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The pathfinding object handles 1 object at time only.You'd be better off checking examples on "enemy chasing player"
Alright, looks like I got it working nice for one token. Still not 100% sure why things get messy when I more objects are involved...
Thanks Janette, yes that's a nice example using a bounce ball movement. I don't think I remember seeing bouncing ball done right in grid style before. The movement kinda reminds me of water...
Hi Janette, thanks. I've searched for all board game/falling tokens/match-3 examples under the sun, including with and without AGBO.
In fact, the example you pointed out is one of the best. I...
Thanks Janette5 for your effort, really appreciated.
I have the feeling that this is much more complicated than I have imagined at first.
From your example sometimes the down decides to not...
I'm trying to make a jewel drop style game that slides diagonally with Easing Object and it works all good when I check against obstacle qualifier. However when I add another qualifier to check...
Damn I remember this example.. are you Christophe? I think I still do have a variation of a Super Mario engine
I'm curious about the alpha channel with the cursor as well.
Perfect, thanks Yves!
Thanks Yves. I'm a bit confused here. I did a very quick test and the image loaded nice. I picked up another test which was a bit more complex that used 4 objects loading images and positioning from...
I don't think you can use image larger than 32x32 with cursor object. And from my tests you can't use premultiplied alpha channel as well, just "aliased alphas" (jagged edges transparency)
I've found this very helpful guide written by Danny - http://download.clickteam.com/tutorials/en/binary-data.pdf
Might be of help to others too.
Sorry to necro-post this thread, but the answer I was looking for seems to be tied to this one. "Embed them the old-fashioned way" Means we can use Animation>Load Frame with embedded images? That...
Plus it the Steam version seems OK..
So I've reinstalled Fusion 2.5+ and all, using the 292.22 and it is giving me this message + a crash/close when I try the FIND ALL feature of 2.5+
Any idea why?
Very nice... Thanks! interesting solution you've found there for retreating the selection. I wonder if this is a glitch the way qualifiers work.
Nope, didn't work. Here is the link on dropbox https://www.dropbox.com/s/4hafx89v0vgugzh/selector.gif?dl=0
Thanks Brovic, not exactly. Here is an animated GIF, hopefully it will play, of the desired effect, using a group (the second example I posted)
I'm probably missing something basic here, but I'm struggling to get a simple selection system working here. I've tried with loops syncing the objectID with the detectors, but then I could...
Hey, I'm noticing a funny behavior with this build (not sure if can be reproduced back to previous,but..)
I always used backlash since the beginning of times in Fusion. When I tried to compile to...
Steam, as any platform is only good in terms of exposure if you are there early. Listen to GaryVee for more on this, but to sum it up: Youtube, Instagram, Facebook, you used to get a lot of organic...
Hmmm not using the new feature (at least not that I know of). I remember she mentioned a close while switching Alt+Tab between the game and something else, it could be memory indeed... Thanks for the...
Ok, I'll see if I can narrow down the issue. As of now looks like completelyrandom through all frames. How can I download the 292.14? In my passport I'm only seeing the .22 28070
It doesn't look like a "traditional crash" in a sense it gives a message. It just closes without any warning. On windows only (tested so far)
So, I'm getting report from my beta-tester that the game I'm working on is suddenly exiting without any crash message (or log?). Which version can I roll back to double check this? Or any other idea...
Many, many thanks!
Would be possible for the Load Frame to be enabled on Mac exporter anytime soon? https://community.clickteam.com/threads/106766-Trouble-with-workflow-for-loading-things-on-mac-build
The layer object is compatible with most exporters isn't it?
Plus if you want to pick up specific instances you'd have to use to scope through loops checking unique ID with spread value.
Ok.. no big deal... The new search of 2.5+ will be of great help.
Is there any technical reason? Can I hope for this feature to be supported on Mac for the first quarter next year or...
Thanks Yves, it is working now after I changed to "/".
about the Apppath$, there is no way to replace them, right?Like a "find and replace" feature on Notepad, but just for the Expression Editor....
I noticed the Animation>Load Frame doesn't work on mac builds. Is there any technical reason why? Preload image doesn't work too.
I'm also having trouble to load things from disk, not...
So far this option seems to be working.
Using then a flag togge between simple Full Screen and Windowed
Is it possible to insert data into a tokenized string?
Say I have the string 1#2#3#4#5
I have string tokenized to split them based on the # delimiter. So this information I can retrieve with the...
Many thanks Janette! The icons were old because I was modifying the example that came with the extension. I guess it was made on Fusion 1.5 or something.
Ok, simplified version. Just click the buttons and it will crash.
anyone knows how to "reverse" de movement using Advanced Path Object?
In the example below I tried using the same method that got to node 1 to 6 but, set 6 to 1 upon condition "has reached...
Got it, thanks Yves!
Yves, looks like I made a confusion here. I actually do not have the any mac exporter, just the Mac Editor. So instead of opening a new topic I'd rather use this one here to...
Searched the forums and came about this topic, looking for the same thing. I was hoping for a solution that didn't require more than one active. However, I wonder if with Fusion 2.5+ optimizations.....
No, it uses children events hehe thanks I'll check this when the game gets closer to port time.
Got it. It would be nice to have the conversion available any time.
No, I mean, I have the non-steam Fusion and non-steam Mac. Iam developing using the Steam version with the Fusion 2.5+ add on. I'm assuming the 2.5+ project will not open on non-steam Fusion 2.5 is...
Can Fusion 2.5+ project (Steam) can be exported using MAC addon (non-steam) version?
I can if it's an active object but not a background then.
I applaud your effort Danny. We can see that it was a challenge even for you.
Are you planning on diagonal slide, locked tokens, power ups...? Then this babe could be sold on Click Store :):cf25+:
So, with Fusion 2.5+ what is the recommendation regarding large image files inside the mfa? It looks like some stuff has changed in this regard but I'm not sure how to proceed.
Has anything changed...
Ha, that's odd! I've always used "" around Global Values and it always worked no problem. So much that it never occurred me to search for globa value directory. Maybe something has changed in recent...
I tried this solution, apparently not working. It is skipping the mycompany directory. What is strange is that I have the exact first piece of code working on previous games. That's why I think...
I have an old piece of code that I use in my saves. I basically check through file object is mycompany and mygame directories are created, if not, create them. However it stopped working on new...
thanks soomeeon, from your file it looks like the problem was with the fade transition indeed
Ok, got it...
when the grenade hits the cyan band, the glitchy glow will comes up.
Please Clickteam, give me a light... the...
No pixel shader applied, no RGB coefficient set. I'm trying to narrow down to an example but every time I apply same object to a brand new MFA, the problem do not reproduce..
I'll try to clear up...
Ok.. so, I'm using the UFS object to properly full screen my game... and I noticed it works best with DirectX 9... to my surprise, an explosion blast now is presenting a graphic glitch (attached), as...
No need, the click store solved for me, but just in case.. here is what appears for me:
Yes, lounge only has patches. I've checked the passport before posting but for some reason, it appears all my products but they appear blank (no download links). I've got it from the web store.. mine...
hey.. I've lost my installation (still have it on Steam but would prefer to install the non-steam version), and the download links only seem to have the update. I do have the serial tho.
Thanks Julian82, much appreciated.
I want to check a weird issue that seems to be related to the last update.. probably. But the links to other versions are no longer on Yves's posts.
Guys, can anyone try to reproduce this? Open a brand new project, add a string object, double click it and paste the name of Fiodor Dostoyevski but in russian "Фёдор Миха́йлович Достое́вский".
Have you tried just the direct show object? As far as I've tested, non full screen videos don't work very well...
Topics of video I've been looking into since, like, 15 years or so.. I've read a lot of topics.. some years ago people were talking about crowdfunding an extension to play Theora OGV video but never...
By the way.. anyone knows if this is the same as the one that came in the bundle?
Good job indeed!
I do use because you can toggle them on and off with an event, instead of having to set variable to 0, 1 etc. I agree that too many flags can be confusing since you can't name them, but for some...
Hey guys,.. I'm trying to get a friendly object to seek and attack the nearest enemy and engage in combat from a distance. The thing is, I've found a couple examples here and there, messed with it,...
I haven't checked with blackbars, but I wouldn't go with blackbars for desktop/Steam in any case as the the stretching would be minimum in the resolution I mentioned, considering the steam hardware...
So, to sum it up: Steam Overlay should not be disabled and there is no reliable way to use Ultimate Full Screen with Steam Overlay. We should use the default full screen method and try to use a 16:9...
What about FRAPS? or other program such as GreenShot?
Julian82, the steam overlay displacement is when, say, you want to click and close an achievement message? Also, I assume that the display would be more noticeable the larger the black bars? I mean,...
Thanks Julian, it was this example I was referring to. I've saved it and also the explanation for reference. What I'd really steer away is the part of "people are having trouble to get it...
Thanks for your input Julian82, I've read/downloaded example of Ultimate Fullscreen other day with the lens shader on the other frame, and also played your Outbuddies game (cool retro game BTW). I...
How people are doing? I've checked Concrete Jungle and it appears to be using Ultimate Full Screen object.
Bump.. sorry for digging the grave here but would be interested in this as well.
I just checked the new version from clickstore.. good work! Room system is cool. Are there plans for the animation of rope down? Also with current version is possible to make the jump higher when...
I've found a solution that solves partially the problem.21977
Sorry I don't remember the post I got from, but thanks to the uploader anyway.
This method creates a detector and automatically...
Looking good.. glad to see more development. Happy new year!
How would you deal with the following situation:
A switch opens a door: I want to make one switch and one door and scatter let's say, 5 of them on a level.
Ok, the usual procedure is run a loop...
Here's an idea: A variation of this engine as "beat 'em up" (Golden axe, Streets of Rage etc), sold as a different product. One sale here guaranteed :D
The extension was there but I reinstalled and it solved the problem now.. thanks!
Hmm my post didn't come up. Anyway, I've managed to uninstall and install and update successfully. But now my project refuses to open because it says the extension Xbox controller object isn't...
Got it, just for the info, if I uninstall Steam version, I'll still need to reinstall the stand alone version? Thanks
No luck here. I guess I have the Steam version installed as well.. would that be a problem?
Ok, so Clickteam fusion detected an update, downloaded but during the install it says Fusion is not installed. Version R286.6 unicode.
How can I activate he ninja gaiden wall climb that I saw in the examples?
Hi ragem, bought your platform engine, I must say it is one of the very best I've seen and trust me I've seen quite a number since the TGF days. I wonder how can it be scaled up to a larger...
Hi Fernando, is there a specific section where to create a bug report and attach the .mfa? I couldn't find in the forums. Thanks
edit: Got it, bug tracker up there.. thanks
Hi, I have a game that is crashing at this point: Let me know who should I send the .mfa.
// Bouge les objets changes par les evenements
I've searched on the forums but couldn't find the answer I was looking for.
I'd like to know what is the current status of support for FGL. Flash is going to be unsupported soon by the...
Alright, added... yes I'm using Clickteam Fusion Developer. thanks!
It freezes.. I tested on another machine and worked fine. I suspect it has something to do with video card
I have a game greenlit and ready for launch, and I'm doing last minute checking here with a steam key and the game is having trouble when loading on Steam Client application. The game...
Thanks Fernando! If the SDK changes and the app is already published, will the app needs an update as well?
Should this be the "official" solution or a temporary solution?
Yes, no one is asking to port every monetization option under the sun, just the ones that generates more revenue such as.... Chartboost. I really don't see why Anders is assigned to work on iAds...
Thanks Gustav.. I thought it was something we had some sort of control over it...
thanks for the info DavidN, I also agree about the tutorial on achievements and cards... do the extensions handles trading cards as well?
Simon, still no Admob for iOS?
AArrgh this is driving me crazy! Now the "always" condition have variations from time to time when the program runs :(
Ouch, almost bought the Android on the summer sale but I have all my purchases on the clickteam store. I'll keep an eye on Clickteam sale then...
My progress so far.. I've added detectors so I can easily change where the bricks are being created. The problem now is isolated on the gap between the bricks when the run speed changes.
I'm getting closer to the solution but my math skills are failing miserably.
The ticker mod result alter when the runspeed number increases and therefore it creates a brick with either a gap or...
Hi, I'm trying to implement a level generation like the example Turbulent Tundra but I'm having a problem with the Mod event.
The problem is that when the runspeed value is increased, the mess up...
Hi, can someone have a look at my example? The drag and drop with Move it kina works well but when the touch detector overlap another pickable object it grab two at time.
I could set a flag to tell...
Thank you very very much Softwarewolf!
I also tried adding the action "set file" on the ini before the write/load command and still not working. Clickteam? Mods?
Yes, the file is defined under properties "anothertest.ini"
what are you using to save, DaveC? array?
Thanks Tuna, I can't get it to work on Windows too..
For some strange reason I can't get this save file to work. Has something changed in the ini object? I guess Andos made this example for me some time ago but it isn't working in MMF2 or CF2.5
Softwarewolf, this post of yours brought tears to my eyes. ;)
Thanks paobrasil, do you know if the chartboost that works with MMF2 (not CF2.5) is this one? http://community.clickteam.com/threads/78953-ChartBoost-Control-Object?highlight=chartboost
I've searched in the forums, and judging by the latest posts on Chartboost topics the only options users of CF 2.5 iOS have now are iAds, is that correct? No Chartboost, no Admob, Vungle, nothing? ...
It seems to be working now.. thanks Dave!
I got it there and was checking it while you posted here, thanks!
Do you suggest that I use multitouch regardless the app being single touch? In this case the mouse click even should be replaced by...
I'll keep an eye on this thread.. how do you use the single touch? :)
Also, I tested replacing the events by (Multitouch) A new touch has started on active, and it just kills all actives at same time, instead of one by one :(
But the purpose of multi touch is to detect multiple touches, right? That is, a second touch when the first is not active. If the application is intended for single touch, how the multi touch is...
Hi DaveC, I've tried this way before I saw a post by popcorn recommending this method. Apparently none works here. Have you tested the .mfa on an iphone or ipad? Thanks
Hello, have you tested on an iDevice? It works perfectly running on windows or from an CF editor, but when export to Xcode project and compile into iphone or ipad the touch doesn't work :(
Hi, I'm having problem with an event that in theory should be simple. It is a touch over an active object. I've searched the forums and I have not came to any
conclusion as to why it is not...
Cool, thanks Jeff!
Seven Sails released "Tacos and Scorpions" an action/arcade game for iPhone, iPad and iPod touch. Help Juan, a Taqueria owner to save his business from
a massive desert scorpions attack!
XBLIG gave indie dev a bad rep? Indie games are 99% crap all by themselves.. its not XBLIG fault. The problem is that there is a lot of really poor games on XBLIG as DistantJ said, and poor games do...
Thanks DistantJ, will donate when put it to use.
Thanks for the info. I just recently bought XNA exportar but I'm not upset with this. I see it as another way to support Clickteam. At least I'll save time, effort and money with XNA subscription.
Cool.. that helps!Hope that help others too..
Thanks DistantJ and Andos :)
INI had a limitation, don't remember exactly, it was a maximum of 64kb? 1024?
What's the correct way to code an extension Action?
In my iOS extension I have the method:
But how to define it on .json?
That's it ladies and gentleman.. case closed :) OpenGL ES 2.0 it is :)
Hi Andos, I haven't heard from any big publisher about mandatory support for pre-3GS. They should be pretty much obsolete. Within 2 new iphone versions they may abandon specific support to 3GS. You...
Its purchased separately. Check the Clickteam store.
that's good idea! thanks Urbanmonk!
These would be Simulation games, rather than time management I guess?
This probably would have to do with Grab system time
dammit. Thanks for the info Urbanmonk.
yeah Ahiru, I mean saving into an array or ini file. If I'm not mistaken, the iphone/ipad can close the app in memory if there is too much app opened at same time.
So, when do you usually save the game? Assuming it would be a loop..
On applicaton end?
On app deactivation? (I assume in both cases the loop would not fully run before it shut down the app)
I tested here and it works well enough I guess. Thanks very much!
I see.. but this would work for scores for the current play. Let's say a good player can make 3000 points in a round, but with many plays, it reaches 300k points.. to make up to 300k points the game...
So, how one protect the leaderboard from hacking?
I've searched around and seems like there is no encryption available. I don't care much about hacking items but Leaderboards may discourage other...
I think I got it.. it looks like it was more something with Itunes connect tho.
Is there any IAP example using active objects as button? The iOS object can't seem to allow bitmap for all its extension.
Cool any help is appreciated! :)
Thanks Jason. I'm not exactly sure what the problem is, so all I'm doing is guess. In the original example Andos spread the productId in an alterable string of the same button object. I followed the...
a little bump for the post
I'd like a small help if possible with IAP. I'm with Andos example here, and he uses a button and instances it spreading product ID alterable string value etc. But I'm trying a different...
nevermind, created another shop account. Case solved.
sent to jvance@click...
Looks good and simple.
Just two things
1)the movement is restricted to 32 directions ,right? You can use some sin/cos etc to shoot it to more directions. Any 360 deg. bullet example should have...
Hi, I've sent a PM to Jeff but noticed he is away for a while.. someone from CT staff with access to the international part of the store could send me a PM to help me out?
There was a problem with...
Thanks Danny.. much appreciated. I wish I knew this stuff years ago hehe. Thanks again!
Just replacing Str$ () with Val?
like GroupItemValue( "INI", "MyValues", "val"+Val(LoopIndex("Load"))) ? This doesn't work either.
Thanks David, saving is working good now.. but the loading I still get syntax error. I've attached a print so you can see
I'm trying to code the expressions that Francois shared in this topic
+ When you want to save...
As far as I understand, the purchase is tied to the itunes account, so when you log into your account on another device, you should be able to restore the purchase. If the purchase is a pack of...
Cool, sending you an email,.. thanks!
Very nice one! Thanks for sharing!
I see... thanks MJK!
I'm thinking about purchasing the XNA exporter,.. so as far as it seems it only runs on windows phone up to 7.1, right? Or it just doesn't run on windows phone 8, or doesn't have some of windows 8...
If Shumper's friend can't give it a go, wouldn't be possible to get someone from freelancer.com? There are a lot of companies taking Obj-C stuff and with around 3-5k USD you could possibly get this...
Andos, do the zipped iOS project would help?
I tried with actives and backdrops with a 32k+ lenght frame.. backdrops had a much, much better performance. I were working with 2 different 512 actives for the floor etc.. really slow even...
Hi Andos, I was using a widget that created a glow scaling up a soft active.. I changed it for a simple sparkle animation.. I'll try to reproduce again and send you the file. I was using the latest...
Not exactly.. you can go in the Objective C category. The manual for iOS SDK is not that huge and an expert in objective C could pretty much handle such a simple extension.
Why not asking someone at freelancer.com? You may find someone to do it for $50 or $100
UrbanMonk originally created this example for me a some time ago when I was using "Bruto" nickname. :)
Thanks for the improvements, Fano. Saving it,..
I'm trying to blend active object over background.. but it is scaling up a bit. I'll do more tests but I rarely use simulator.. mostly test on ipad or iphone. I tested on iphone4.
Is there any trick to make it work? I have an app that it is set on MMF2, I also set it with code and in iOS it doesn't show.
hmmmm... interesting.. thanks!
I'm wondering if I hire a programmer to develop an iOS extension, what he will need other than the SDK and Xcode. He will need a copy of MMF2 and the iOS runtime?
makes sense. Perhaps it would be better work on 1222x768 since the trend is resolution get bigger with time. Not that it would make much difference,..
What happens if the app is set to 1024x768 and the frame is 1146x720 with method2?
Thanks for your effort DistanJ.
StingRay, usually the objects are created before transition, the INI objects have an option for it.
is there any way to make the object in pinball movement rotate by Angle (360deg) instead of 32 directions?
Hi SpringUp, just checked your website; very good quality examples. Keep it up! I'll keep an eye on it. Merci!
Are you sure the landscape is selected in the properties? It is portrait by default.
Isn't there option for stretching? It should not do that much of a difference if you stretch things for wide a bit.
good stuff.. thanks for sharing!
very nice! Thanks for sharing!
yeah, discussing with a friend he told me once the device is connected to itunes it should make a backup so all in all it should be rare the cases of loss of data/purchase in this case. The best...
Thanks AyreGuitar, I've tried that and it didn't work too much as expected. I've tried again and worked better.. perhaps it is just a matter of adjusting the values and everything. Thanks! :)
By the way, how do we make the pinball movement bounce reduce the strenght after 2nd, 3rd bounce?
Thanks for your answer Joka! Maybe we could use icloud through an extension in the future.
There is a thread about it here http://community.clickteam.com/showthread.php?t=73888&highlight=newsstand that no one answered so far.
It seems like the immediate answer is no.
Also, while app...
I was wondering, consumable products could be stored in an array or ini and non-consumable on Itunes connect that's right?
The question is; if I'm doing basicall IAP for coins to purchase...
Looks good. I like the visual style consistency between your games.
Ok, found some old threads about bugs on Game Center.. what is the current official Clickteam position about multiplayer on iOS? Wait for Lacewing or try out Gamecenter Multiplayer and report if...
I was going to start a new thread but having found this one, hope its ok to ask here; I see that Lacewing extension is still in development and all that, and there is a Game Center multiplayer...
Are you sure your configuration on Properties pannel of your app inside MMF2 are not portrait? They are portrair by default.