Hey thanks Yves that makes perfect sense!
Type: Posts; User: punchbird; Keyword(s):
Hey thanks Yves that makes perfect sense!
If you don't want to use the Ultimate Fullscreen extension (because it's only for windows) I made an integer scaling system for my project I would be happy to share with you. It uses...
Hey did you ever find a solution for this?
It would really be great for sub apps to adhere to the layer system... it would mean I wouldn't have to place my text blitting engine into each frame !
Hey thank you for the great explanation, much appreciated!
Hey just to clarify for myself, shaders only work for the Windows exporter right? Becuase they use DX?
man I hear you. I hate how Discord is like the new replacement for forums. It's a chat room, designed for using while playing video games, and big mess. They don't let you use it in a browser on a...
I was wondering if there was a better way yet to sort out issues Clickteam apps have with high DPI scaling, other than this one (which isn't bad but is a janky workaround TBH)...
Is your game a pixel art game?
You want integer scaling in that case, because Fusion can't scale low res pixel art very well (it will almost always look messed up).
The Ultimate Fullscreen...
I will also buy and check these ones out, thank you Danjo!
Whoa that's great Muddy. Thanks for that, I will check them out tonight to get some ideas.
I was using advanced path movement and basically putting a node at each grid point on the tile based...
Hey man, I'd love to ping pong some ideas about this with you as well. I have overworld style map which I am trying to move characters on, picking the lowest cost path (since there is different...
Just wondering if anyone knows the maximum number of nodes you can have when using the "Advanced Path Movement" object to create movement paths.
Same here, the preview always seems faster than the actual one. But, wiggling the mouse doesn't seem to affect it for me
Are you loading the CSV data into an array?
I also use Magicdeque for that (I made a little crappy MFA for loading CSV into arrays). It's the only one that will respect commas within quotations as...
I've been using it on my work and personal computers for a month or so.
Overall it looks a lot better, the UI is more cohesive across all the different parts of Windows. You can certainly see some...
My game runs in a sub app right from the start (necessity to allow for integer scaling without the fullscreen object which only supports windows)
Was just wondering if there was a...
No problems here, been using it heavily in Win 11
Hey thank you guys, some good idea and a great thread to read through. Helped me to try a different approach and now it's working - So thank you for the help!
Never mind, I see it is a limitation of the engine itself as it can only do a 32 bit integer
Bummer! I guess I'll figure out a different way to calculate it
Sorry, really bad IT joke
Lol WiNdOwS BaD
I am having the problem where when I input a long number, it is converted to a short form decimal exponent.
For instance, if I enter
Set Global Value E to 123456789012345678901...
Hey I figured it out.
If anyone is interested, the example was using the original method in the engine, which was to set the Blitter object's animation to one corresponding with each colour you...
Use the attachment in this one, just a single frame now so it's easier to use the debugger
I have reworked Chris Burrows' text blitting engine (http://www.diybandits.com.au/MMF/examples.html) to add a few functions and take advantage of some features of 2.5+.
*note the attached...
You can read all the additions here:
Asking someone to put the time into making a comparison video when you can just read a few pages is... a...
I know this is ancient but your MFA is simple but perfect. Much appreciated.
I was messing around doing this using dynamic array object but it just crashes.
Thanks again. Saving me so much time...
Holy moly thank you sir. Works perfectly.
Enjoy the rest of your weekend!
Hey decal, those are great points, and I forgot to mention that I switched from showing/hiding the sub app to creating/destroying it :)
Instead of directly making the change when the button is pressed, I added an active object out of the frame. When the button is pressed, it toggles a flag on the active object. 0 for...
I am having a strange issue with a pause function I created, I uploaded a quick MFA I made to show this problem if anyone could help me figure this one out!
The main frame contains a sub...
I can't seem to delete or edit my threads but this is no longer an issue
quick question, is the sub app only supported in Windows, or can it be used on other platforms (specifically Android or iOS).
Basically my entire game runs off a sub app in a "hub" frame....
Maybe I should also add, this sub app is displaying over top of another sub app which is the same size as the main frame.
The dialogue sub app is set to be at the front.
I am making a sub application to act as a dialogue window.
Just initially too test I have setup this in the main frame. 1 even with 2 child events:
User Presses G:
Hey thank you for the heads up.
If that is the case, then it may not be of any benefit vs fastloops or just directly calling each group to be activated.
I really hope that CTF3 whenever we see...
If possible, request for an extension to allow CTF2.5+ to activate/deactivate a group using the expression editor rather than only by picking it from the picker.
I know I can use...
Ah yep that is what I'm doing currently, it's not quite as elegant though :D
I hope if we ever see CTF3 that this feature is built in, feels like a no-brainer!
Just wondering if anyone (seemed like a good question for the devs) knows if there is any show-stopping technical reason why event groups can only be activated by choosing their name in the...
Hey these are both great suggestions. Thank you!
I was hoping to see other ways people have accomplished something like this:
Theoretical game requirement using Pokemon as an example
- an array of enemies, with a value defining the...
Hey sorry for the late reply, thank you for all the helpful comments! Thanks to you guys I figured out a system I can work with :D
Mostly so I can edit them outside of Clickteam in Excel :D Essentially creating a couple databases of "stuff in the game" so it is easier for me to add/remove/edit content. Also, the values on my...
I was hoping someone could help me understand the dynamic array and maybe correct my understanding of the various other array type objects. I am just deciding which is best to use for...
Just wondering if I am doing this the best way.
I have a 3x3 "grid" that an object moves on with the bottom row being the "front" and the top row being the "back" and the object...
Ah hey that is a great idea (size the frame as a multiple of the grid). Thank you!
So it is just the "natural" behaviour off fusion then to snap to the top left?
I have another question that is probably simple but I can't seem to figure it out.
I use a grid of 16x16 squares in the editor.
I set anobject's hotspot (and action point fwiw)...
Lots of good info in this thread, thanks everyone
AH thank you for all the replies. It would indeed be a game changer!
The MFA is good but not quite what I would want.
My game is a single frame which has a layer, group of events, and global...
Is it possible to activate a group by expression rather then just the picker it gives you in Fusion 2.5+ ?
Thanks for the info!
I have looked and I don't see this question answered directly in any recent threads so I hope it's OK to ask
I can't seem to find the UWP exporter on Steam in the DLC for CTF. That...
Hi, I see this is entirely possible after further reading.
Sorry to have spammed the board. Unfortunately I can't see where the option is to edit/delete my posting.
I am wondering if it is possible to securely and dynamically read and write from an online database (say, hosted in Azure) with a Clickteam application. So, the database would be...