They seem to work perfect in one test made here and in the device where there are no ads from your page.
Here is iPhone 5s where no ads are displayed and therefore everything seems to work ...
Type: Posts; User: Fernando; Keyword(s):
They seem to work perfect in one test made here and in the device where there are no ads from your page.
Here is iPhone 5s where no ads are displayed and therefore everything seems to work ...
Check these links
which comes with the Android Studio and seems a straight forward way to see
Or in contrast, there is also
oh, seems that your device doesn't allow this texture size, for this, can you get in the logcat and check for a line like this Max texture size =
this value will represent what is the biggest...
Can you please provide us with more information, model, android version, ram, etc.
can you provide more information about size of these images
Thanks for the information!
can you check if any of this calendar have no name?
Some manufacturers create empty calendars with no names, so the database won't be created with user first use,...
Calendar id is assigned by the device, not the object, you create and read then you have calendar qty and a list of them
we have no fragile in the manifest and we don't set backup for data in google drive, so all data must be removed when you uninstall, unless something else in the OS is keeping it.
again not my...
mm strange the manifest in version 293.9
<application android:icon="@mipmap/ic_launcher" android:largeHeap="true" android:allowBackup="false"...
I have no clue, I can't reproduce that issue in any of my devices.
Did you check in LG wing, user's forum if any one mention this?
You need to post the full error.log file for me to check, and also, please post your preferences (an image will be ok, and must important does your username in windows
and please send me your mfa...
For sale at
Update to the latest beta version 293.9
well something is affecting the manifest file, not sure what could it be, what name are you use for this project
please add what other extension you are using
Using Android input type object, it has an example to show you how
There is a protection in the object that check for non to add duplicate domain, but if you add space, an extra carry return it will create conflict
So you know, you can send me a PM for private matters
The problem, seems that you are adding the domain in each object.
The domain name must be...
Do you have in this device several accounts?
There is a big imprecision here, Google is not HTTP, is a HTTPS call, so you are trying to force to be read as HTTP when the server will redirect this to HTTPS (with certificate). wrong idea.
Can you post a small example mfa, a simple mfa with the get object, your request and the domain you set for me to try here?
thanks in advance
You still have problem with the java SDK can you show what version you have there?
Can you install these
This java version is not good anymore
General error during conversion: Unsupported class file major version 61
need to use the latest java 8 or latest java SDK from android studio
Not sure what you mean, are you sure you are adding the correct domain?
If you fail to add the correct domain, then it will not overcome the protection and crash
Two things seems to be happening
1. memory is not available, maybe your device is only 4 GB and keep using a lot of memory on some other process, suggestion:
open runtimeandroid.zip in your...
Sorry to ask again, can you explain to me how you are doing this, but any chance are you destroying and creating the object and then issuing the showrate?
Add a new version...
the fact that doesn't work in LG wing and work in others, doesn't point to a bug, point to a specific solution, for this device, this report is something that i never hear of.
yeah but maybe it wasn't synchronized, here all files are deleted, did you try using delete data, is this video from which device?
oh that is android break, everything you have in data folder and scoped storage are deleted when application are uninstall, this happens here, not sure why you have that problem there, i recommend to...
need to know the MIN Target you use and if fake review is OFF, just to confirm
can you explain me more about the min. build and target API you used
and if possible an image on what device this error is happening
thanks for testing, this changes are now pushed for next beta.
teh moment i got time i will check the buttons and see if something can be change
Strange report from LG, is this android 10, is asking for write permission
@Purple_1984 Can you provide me with more specific information about your problem, error log, crash, etc.?
no are some changes in other part i will push now for Yves include in the new beta, thanks for testing.
i add protection for illegalArgument in APO, when checking orientation i forgot that maybe...
@db251 please test this apk in both device, i will need more details from these devices exact model for me to check
thanks in advance
i Just checked GDPR object and seems fine, what other objects you have in use there?
did another check and object is using the latest available sdk from google...
thanks!, this was fixed and will be available next beta
@haoujoy, added new action to set minutes reminder in calendar object available next beta
no idea, because my testing line here is now, android nexus 6, zte p82 max 7, nexus 9 (custom firmware), Lenovo fhd10 tablet, Samsung a50 11, y google pixel 3a 12 and with all worked fine
Did you installed teh GDPR consent SDK?
Of course no, you as programmer need to advise your customer in settings to delete the calendar if not need it anymore, there is no way to delete a calendar when uninstalling and application.
please when provide me with more information, add also the list of extensions you use, since them are teh one to define how the permission is asked
teh calendar object use default remind time, let me see, if is easy to add this or not, what you need for notification is an alarm object , also after beta i will see if can be done to post in...
Hey don't blame us. All application games are moving forward to 20, 21 because the benefit that brings the ART which was conceptualized to run with DEX features and offer more stability, which at the...
please send me an image of your events that show the InApp flow.
i did test this object and is working fine, need a mfa that reproduce teh problem, thanks in advance
mm does problem look like from GDPRConsent, i will check next week
InApp is a service and better to run in frame sub app frames run their events after main frame
what version of fusion you are using?
is not good to have this kind of object working in sub applications
thanks this help me to understand what to search for, can you grab me fresh logcat to search for anything related to this
can you post more pictures images from what google publish dashboard is shown
but can you use play sound using the action (play sample files) in the runtime instead of using the android video object?
please when error occur during building please add more information, like API min, target and Build.
@Dobermann, there is no problem with runtime only that you have more than 64K using new libs androidx,
can you tell us what are teh target, min, and build api you are using
I recommend to set...
can you build using API 31, target 12 and min 5.0
Ok, these report doesn't show any crashes related to runtime, they seems more to system UI for LG and Knox in Samsung. i will keep investigating but not sure if i can find something, strange fact is,...
Oh just for my clarification, are these report from my APK?
lol, that doesn't ring a bell to me, are you using external extensions, list them here please that will help me to understand what could it be happening
i will check, but seems strange, in webview2 only webview API, ad regular coding
yes the secret is to set MIN API 21 and then you may use the multidex feature, try and let me know
@GKProduction can you please post here what are the MIN, BUILD and TARGET API you have set there in the 64K error
please grab me a logcat from these device maybe is something with teh decode hardware libs.
Forgot to mention there some change sin video android and file object in this...
here is an example of an aab bundle built with expansion for you to try
let me know how it goes for you during your...
mm , NO, it should work with both cases, debug and release, something is blocked in your gradle installation, check antivirus
You need to reboot your PC and clean .gradle cache folder
Gradle cache is located at %USERPROFILE%\.gradle\caches
You can browse to these directory and manually delete it or run
I may suggest to run a checkdisk to see if this HD have some sector damaged
oh this is strange since it doesn't reserve 3Gb, can you try with 2048, or 1024, let me know.
your LG must be bigger than API 23
if you read the report it clearly mention that the problem is because you have more than 64K methods which is the max allow in a non multidex application, for this you need to add multidex feature,...
mm something is making your pc not to look that you have available 4g
The specified size exceeds the maximum representable size.
manually you will need to open in your fusion directory look for...
How much memory do you have in your PC?, give us more Info about this computer
frequency only works for preload sounds, android doesn't have method to alter frequency in mediaplayer
here is you mfa with something added, i will point that i am not agree to have 3 file objects and destroy him, in android you will need to wait for this to be created which is some how slow in...
293.9 include the changes done in file object
about sound did you try using play sample files %% on channel %%
no crash here though only that video android have issues with some files that path...
latest version 293.9 reach API 31 and can build api 12, you may use this beta is working ok so far.
mm strange all these were tested in android 6, 9, 11, 12 i will recheck next week
it is working here with the changes i mentioned , issue for download(s) was corrected in beta 293.9
inside this zip is the apk for you to test
there is no easy solution for buttons, it will be on my list, since the size of the buttons is trying to mimic the screen size and ratio, then some fonts sizes are not available in all devices.
This extension is not made by Clickteam, i will check
The developer of this object must provide you with an androidx version for version 293.2+, send him an email
whole .gradle folder
"look for .gradle folder inside C:\Users\%USERNAME% and delete it all"
mm any specific reason you create & destroy the file object?
line 26 you miss a /
don't use in this example download folder (seems to be an issue here, fixed...
there is must be something that during the building process damages the images -you changed the image with the patch- so it is possible that it could be the antivirus, but you told me that you...
not sure if I fully understand, but you want to try in bluestacks the amazon app store procedure?, if so, that is not correct you need to use any device that runs the appstore from amazon, kindle,...
double test ;)
not here with 293.8
i will need a copy of this extension by PM
Not need it anymore
build with api 30 target 11 (which is the max value for api 30)
apk inside the zip, running fine in a android 11 version device
do you have android studio installed?, if so can you use their java sdk?
C:\Program Files\Android\Android Studio\jre <--- in the preferences field inside fusion
if this doesn't resolve the...
are you using latest beta that have public scope storage
Good it is clearly mention that there is an error in 9Slice extension that is wrong, if you delete all object, did you make any reference of it in global events or in behaviors?
only way to check...
please add more information, like TARGET, BUILD and MIN API you are using as what JDK you are using too
oh this problem is because runtime 293.6 was not prepare to build with api 31, you should be ok now with version 293.7
forgot to say you can build with api 30 and target 11
there is nothing wrong with the beta and joystick
beta 293.6 allow target 11 and 293.7 allow target 12 now
after checking the crash you get is possible that your target is not correct
mm in your image I don't see the APPTrackingTranparency.framework
datastorage is inside data/data/packagename/
scope storage are located at Android/data/packagename/
something is not working as expected during building but not sure what could it be, did you check antivirus and quarantine to see if something is mentioned?
can you explain more, what is the API target , API to build and what java sdk are you using?
publicscopestorage create the same external public folder but for application use, whihc btw doesn't need any permission only set read_external_storage
ok if you happens to have android studio let use teh jdk that comes with it, point in jdk dir in preferences to this location (if you have android studio in default location) C:\Program...
yes please read about scopestorage https://developer.android.com/about/versions/11/privacy/storage
and here https://developer.android.com/training/data-storage
data storage directory: hidden...
Buttons are object meanwhile string are drawn directly to surface, you have to provide enough space to text to fit, did you try ASB object as button.
I will check if something is different with...
is not working because your path is incorrect
ExternalStorageDirectory$( "Android object" ) + "/" + "M/PictureCopy.jpg"
but for these you need write external storage , something that you can't...
mm not a clue, let me ask.
DO you have antivirus if so, can you disable it, and rebuild?
in deep details, can you provide the java sdk you are...
can you grab me a logcat from your test and post it here, thanks in advance.
Thre is an image which is corrupted not sure the patch update these images, need to ask, but the best to do is to install a full versionfrom passport and then use latest patch to update, and re test...
your application have some corruption in an image related to joystick that is why it doesn't open correctly, it simply crash. and of course that is why this application won't open with your...
Are you using latest Beta? 293.6?
no the android studio, first google doesn't accept any apk target with lower than API 30
but when you refer to fusion exporter ithe error mentioned is related to teh java used to build so are you...
the only way i can see what is happening at your side is that you provide me with a logcat
please grab a log from you to see what is happening at your side, but my test looks everything fine
looks like you are not using latest beta
this object have been tested few days ago and is ok, maybe you can show an image of the framework added?
It seems that you are using an old version of fusion, update to latest beta
you are using an apostrophe in the wrong way in your project name
AAPT: error: unescaped apostrophe in string
Mark's ------> Mark\'s
you can not use Android OBB in an .aab
when this happens is because you need to add the proper framework
in the owners lounge https://community.clickteam.com/threads/84521-Download-links
you need to update to version 293.6, where this code had been updated and or removed accordingly to apple requirements.
OBB is only possible for games that are already in teh play store
play assets is very near to final testing, so far it is possible to use install-time assets and run the application saved in it,...
what version of fusion are you using?
your error is from java heap space
> Java heap space
please open runtimeandroid.zip and look for gradle.properties inside almost at the end you will find this line
This done when you build in XCode, you need signing for test on devices or publish in appstore.
this error may be because teh certificates in this MAC is old and have not being updated.
oh i tested this while ago an today and everything seems OK, tested in android 6, 7, 11, 12
oh maybe you need to clean teh gradle folder , to make libs come fresh, it may take a while though because need to download all libs needed, check internet how to do this
can you explain more, making a basic test using a single multiline edit box, work OK in fullscreen in all 3 browsers used for test, Chrome, Firefox & EDGE.
oh this was corrected please send me a PM to organize this for you to test
you need to explain what are you using as Java SDK, android Studio SDK or Java SDK version?, then which one you are setting in your preferences inside fusion editor
seems some kind of error in the SDK
> Trailing char < > at index 37: C:\Users\HP\AppData\Local\Android\Sdk \package.xml
try to reinstall
Yes, i found two issues in particles and fixed, but some how particle are not fully reflected by fans
There is no implementation for play asset delivery so far, this concept is under review we hope to have an answer soon
Thanks for the example I will check
sorry i see that you haven't accepted license for this sdk tools you have too
Failed to install the following Android SDK packages as some licences have not been accepted.
did you try...
what do you mean with is not working?, can you give more information?
this video was taken in samsung a50
your error is : > Java heap space
as you mention here follow the recommendation given to Pradeep increase your virtual memory inside runtimeandroid.zip in teh file gradle.properties
Yes Yves is testing all the changes for the standard version.
can you prepare a small mfa that show this for me to debug here?
and what are you using in preferences as JDK C:\Program Files\Android\Android Studio\jre?
not sure why, just build again an example with all these extensions and seems fine, here, are you using a runtimeandroid without any modification and of course androidX version?
mm, not sure what is happening there but with those extensions doesn't sound a problem with our extension are you sure is this one
this is the one is used, not sure why in your steam doesn't work
the above link have a small tab showing what to do
mm are you using inApp Review from Clickteam, right?
it says your project exceed the max number of methods of 64K
also can you post a list of the extensions you are using in this project
that is not the intended use for play file in android, let me see if something can be made
it should be working with android object, regarding teh post in discord, i did a small change in file object which i will post later for testing
is this using the example? and of course in this device
can you give details on what java sdk you are using?
yes, and call it by the name inside array object no path
no, can you get a log from android studio or monitor
is this happening with the example after you accept the permission(s)?
this is not a problem these are part of changes that you developer need to implement, using root was never possible unless you rooted your device and use external storage is now only allowed if you...
please grab me a log, must something specific , i have tested here with samsung a50 with 11, nexus7 with 6 and 9, lenovo tablet qith 10 and google pixels 3a with android 12 and seems fine.
Can you open a thread for this in HTML5 forum and put the console error(s) if any, thanks in advance
@matty47 PM sent
strange inApp Review from clickstore seems to be working fine with latest 293.6
what error do you get there?
Did you try the example MFA that comes with the object?
other users have tested latest version and seems fine, if you are using android 10+, are you using the concept for scoped storage?
Hi, there is a fix for this in new beta.
Please send me a PM
latest beta 293.6 shoudl address this.
indeed changes requested by Google add some new specification that are not available in previous API like 28-
to build with API 28 (notice also Amazon make some requirements check amazon page...
Android 12 does require a small change in manifest all activity must declare exported:true if they are using intent
it clear state that there is a problem with java 1_8, if you are using android studio update android studio and install fusion again from zero adn the install teh latest patch from owner's lounge
The error is mentioning a problem with JAVA
An exception has occurred in the compiler (1.8.0_221).
you need to visit owner's lounge there you have the links for all beta and release version
Microphone must be available at clickstore, for androidX
i will check GMaps
@SHINBAXTER thanks for the mfa, I will check
yes it should. let me know if not please
you are not in the latest version of fusion this webview version works on 293.2+ use 293.6
@haoujey oh that is old, let me send you a PM
please provide me teh date from the GMaps.dat
yes it is what fusion version are you using?
you should have the reinstall available at all time
Update Gmaps from Extension Manager, it shoudl fix this
Please update from extension Manager
seems that you have an old fusion version seems like very old indeed using ANT, if you installed the fusion be sure to install latest patch
i will check later
there is a loading process handled by each control and them are asynchronous and as result the field content is available after few milliseconds you need to check using a timer. Or when the content...
sorry to hear that. Microsoft launcher use its own theme, and there the difference, but in regular approved devices by googles looks OK, I will need time to search for information about this, if any...
adaptive icons depends on theme, seems fine here or at least what they want to show, now you mention they rubbish can you add images for these rubbish icons?
the below images are from a xiaomi and...
you don't need permission if you are saving in the public scope, better if you post a small mfa of what is not working for me to check
Please grab me a logcat to see if something is mentioned there, I don't have any huawei here, seems to be ok in xiaomi, samsung, nexus, and google pixels
forgot to mention that immersive mode...
Sorry you can only build with 29-30 so far with version 293.2+, but i review your issue not sure why it did work, but with latest framework (API 29-30) you must do
and this mode will work...
i will check but many windows configuration were deprecated in latest API 30
can you build with api 28 and check
mm we are now working with a different framework, post a small mfa for me to check here
mm not sure what is done inside prepareandroidbuild, but he needs to keep the manifest information as it is and add what nee needs after.
you have a beta version in the owner's lounge. search for 293.6 version
@NaitorStudios, a fix was prepared for both multitouch and android runtime, but I will like you to test and review in real projects, contact me on discord.
Tested with latest version of multitouch, and it works OK, indeed there is a problem for windows
does the error still Java Heap Space?, if so what are you building there my only idea is that the .aab is bigger than 150 MB and therefore is declared invalid, which is the size for the apk?
Not normal, but the number of false positive from antivirus have become huge, all product have been check before posting.
ok so far checkbox color is fixed for next beta or release.
New version 293.2+ only work from Android 4.4
MFA please to compare
so far you should understand that values are megabyte of memory, you can get more information in gradle documentation...
post a small example for me to check
thanks for the example i will start check tomorrow
please set to 2048m and see if it works, if not the only thing that comes to my mind is to delete the .gradle folder inside your user folder, of course the first time will take more time to build...
actual version have latest changes in gradle plugins, google plugins and latest framework for android10+, they require more memory.
during the internal testing never require more than 1596m, I...
how big is this application, seems more than 400 MB, you might try using 1916m instead of 1536m
this line allow you to reserve memory for the building process, but you have to have at least 4 GB...
java.lang.OutOfMemoryError (no error message)
go to data/runtime/android and find RuntimeAndroid.zip
open it and uncomment this line #org.gradle.jvmargs=-Xmx1536m (near the...
the silent sound was fixed, in latest version by Y, and tested here in iPhone iOS and iPad iOS, any small mfa for me to check is welcome.