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  1. Replies
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    Sticky: Okay, so I figured out that it was related to...

    Okay, so I figured out that it was related to launching clickteam from a pinned shortcut on my task bar.

    When launching through the 'launch' button in steam or with a steam shortcut it works...
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    Sticky: Two things started happening today after windows...

    Two things started happening today after windows 10 updated. Not sure if they are related..

    1 Attempting to jump to any frame causes this error and closes the application.
    Its not just my current...
  3. I'm at work now so I don't have access to make an...

    I'm at work now so I don't have access to make an example file at the moment, but I can try to explain.

    Lets say you have a character object. O
    You can make 4 more objects that you can set to...
  4. I personally use arrays to store all sorts of...

    I personally use arrays to store all sorts of data, including progress. You can have the array objects save data to and load data from files.
  5. I'm at work now, but I definitely will test that...

    I'm at work now, but I definitely will test that out when I get home this evening. Thank you for the info!
  6. The scale is a multiplier, is that correct? ...

    The scale is a multiplier, is that correct?

    So I will want to have events set the xScale to (new x/original x) for example?
  7. Active object - setting height / width in events

    TL; DR QUESTION:
    Is it possible to change the height / width of an active object's size in events?

    CONTEXT:
    I have discovered that when you load an animation frame from a file, it does not...
  8. I like to use 4 invisible bumpers, one for each...

    I like to use 4 invisible bumpers, one for each side, that stick to the character at all times that report whether they are colliding with something on any given side.
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    This thread was a great read. I am so glad to...

    This thread was a great read. I am so glad to have learned about folders for organizing objects on the frame editor!



    I am also working on a map editor, and I am doing something similar to this...
  10. Thanks for showing me that, Sparckman. That's...

    Thanks for showing me that, Sparckman. That's really neat.
    Its a little different since they are all copies of the same small object and the object does not have a lot of frames of animation, but...
  11. Great info, Thank you! This puts my mind at ease.

    Great info, Thank you! This puts my mind at ease.
  12. Looking for advice, working on engine worried about too many objects

    I am currently making an action RPG game reminiscent to Secret of Mana meets Legend of Zelda.
    The base engine is about 60% done, but I've got a few challenges I need to plan how to overcome.
    ...
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    Neat. Thank you very much for your helpful reply.

    Neat. Thank you very much for your helpful reply.
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    That sounds like an elegant solution, I will try...

    That sounds like an elegant solution, I will try it when I get home.
    How about if it was just (Current / Max) stand alone? Would that need to be * 1.0 to force it to return a decimal?
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    A problem with math throwing out decimals

    I have a bar that fills 89 pixels long showing progress on current EXP versus the amount you need to level up. To determine how many pixels long it should currently be, I was going to use this simple...
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    Ok, I tried creating a new project with plans to...

    Ok, I tried creating a new project with plans to copy the frames. I started preparing the application settings and the menu bar before I was going to copy the frames over. Unfortunately, It's not...
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    That is a good idea! I will try that tonight to...

    That is a good idea! I will try that tonight to see if it works.
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    About that, do you know where you can find the...

    About that, do you know where you can find the serial number for the steam version?
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    Thank you for your reply here as well as your...

    Thank you for your reply here as well as your email, Jeff!
    I emailed you 3 examples
    1) The original file I was working on
    2) The same file with almost all events and objects removed, but the menu...
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    Yes, CTRL+P and CTRL+Y also doing what they do on...

    Yes, CTRL+P and CTRL+Y also doing what they do on the default menu, so its definitely default menu controls being usable even though they are removed them from the menu.
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    Thank you for the advice. It is happening on the...

    Thank you for the advice. It is happening on the latest build of this game engine and on new projects, but not on older builds of the application.
    I see from your screenshot that new and hide menu...
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    Disabling F2 and F8?

    I have just noticed that when you press F2 it automatically goes back 1 frame, and when you press F8 it toggles to add and remove the menu bar on the window.
    I don't think it always did this, as I...
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    Changing the Menu Bar

    I would like to change the menu bar items in the events to match the language selected by the user.
    Is there any extension that allows you to do this?
  24. Ah, good call. I will do that, thanks!

    Ah, good call. I will do that, thanks!
  25. Thanks for the reply! Re 3: I don't think it...

    Thanks for the reply!

    Re 3: I don't think it is an object count issue. It is crashing in fusion while editing the Text Blitter object properties setting the charsheet.

    For example, it starts...
  26. Questions: Change Animation Graphics, Japanese Text

    Hello!

    I am pretty new to Clickteam, and I have a couple questions for the Clickteam veterans.
    1) Is there a way to add, remove, or change animation frame graphics in an active object in the...
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