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    Hmmm... it actually does change the speed, I...

    Hmmm... it actually does change the speed, I thought it just changed the pitch. I need it relative to the speed of the song though. There's an expression for that? YAY! Thanks a bunch!
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    Thanks! Edit: For Oggs, how do I change the...

    Thanks!

    Edit: For Oggs, how do I change the playback speed for my 'fast' game mode? Because it doesn't seem to have a set rate option like Direct Show.
  3. Sticky: It says it is disabled for internet explorer but...

    It says it is disabled for internet explorer but I do not know what's blocking it? In the next version of click converse, would it be too much trouble to put an option in to ignore this setting?
  4. Replies
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    Bumpety Bump!

    Bumpety Bump!
  5. Sticky: Active Scripting already was enabled- all this...

    Active Scripting already was enabled- all this time...
  6. Sticky: There is no option for javascript in internet...

    There is no option for javascript in internet explorer, only in firefox and chrome do you have this setting and both are set to allow.
  7. Sticky: I do see scrollbars for the both the chat window...

    I do see scrollbars for the both the chat window and the peers list and I can even move the barrier between them to resize or double click it to make the peers list go away.

    /ml... "Send a...
  8. Sticky: Windows 7 - 64bit, a screenshot wouldn't yield...

    Windows 7 - 64bit, a screenshot wouldn't yield much, just empty whiteness (I can see no text and I want to,) where I was expecting a chat window (below where it says Lobby,) I do not understand how...
  9. Sticky: Huh?

    I can not seem to figure out what this app does, it just sits there after I login with a list of users, an edit box that erases itself if I push enter and a big solid white square that takes up most...
  10. Replies
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    What's the right way to do this?

    I have advanced my game engine to the point where it demands a full game with lots of songs.

    http://community.clickteam.com/showthread.php?t=69804

    I have a chosen my first .MP3 file to use and...
  11. The newgrounds' dumping grounds is for random...

    The newgrounds' dumping grounds is for random personal files like say an unfinished game source code so that using your newgrounds account you can upload it before you leave and download and edit it...
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    NOO! Veggie Tales are those cartoons they show in...

    NOO! Veggie Tales are those cartoons they show in church, right?
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    I wouldn't think there would be too many...

    I wouldn't think there would be too many insightful tutorials for this extension. Very few klikers can be bothered to say "shut up and take my money" to the klikdisc guys and for that reason alone...
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    Okay, I think I have figured out how to create...

    Okay, I think I have figured out how to create levels for this type of game.

    I will need:
    1) An Indie song, I have a preference for CC because that has no royalties and while it forces me to...
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    Flash Game Engine Recreation in MMF2

    A rather unconventional move for me. I have re-built some-body-else's game engine in Multimedia Fusion 2. The game I chose to recreate was Super Crazy Guitar Maniac Deluxe! Shinki has kept the source...
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    Any news concerning non-truetype fonts?

    Any news concerning non-truetype fonts?
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    Switching to direct 3D 9 appears to fix it, so it...

    Switching to direct 3D 9 appears to fix it, so it must be something to do with software rendering or something?
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    Bug Report: Build R253 - Font Change

    There is a horrible bug in the string object where the font of the text changes to arial on a new line if it cannot fit all the text into the edit box you get from double clicking the string. Once...
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    Re: Tiled Map Loader

    Um... Hello? Does the click community even still exist?
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    Tiled Map Loader

    Here's one for you...
    I would like there to exist an extension that can easily read the Base64 ZLIB compressed map data of each individual layer within XML-based .tmx files created with the Tiled...
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    Re: Lacewing and java

    You could make a Vitalize game that uses Lacewing, no seriously, there is something called Vitalize which is for web games that all versions of MMF2 have and all extensions work on it! WHY ARE YOU...
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    Variable Action Rate/Speed

    Let's say you're playing a game, hack, hack, hack, slash, slash, slash, ooohhh... what's this? Gloves of attack? Gives +10% attack speed, doe's that mean I can hit faster?

    Answer: yes!
    We will...
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    Re: 3D sphere example for SortaCore

    Course you can CrazyMLC, the only thing rendering engines do is mathematics to resize and position all the triangles appriopriately. So positioning and scaling actives is easy if you know the math.
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    Re: Menu Screen Help or ideas.

    Click on your object, click runtime options (it's a picture of a peice of paper with a red arrow) then go to scrolling options and uncheck follow the frame.
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    Original Extension

    Found it!
    With Glew:
    http://clickteam.info/looki/Extensions/Abandoned/OpenGL.zip
    Without Glew:
    http://clickteam.info/looki/Extensions/Abandoned/OpenGLNoGlew.zip
  26. Re: Edge-Following Movement for AimeeExorcist

    Neatarific!
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    Re: Looping background example

    Wow, nice, so simple tooo, that's a big help to everybody!
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    Re: Development canceled.

    Ah, well. It had a good run and you have made a neato extension, does anybody know where the 'original event-driven single extension' is availible for download? Because i'm really "good" with it (but...
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    Re: [Beta] Resources Object

    Wait a minute, this is a hack to take or add files that exist in the .exe?

    Think of .exe like some sorta top-secret .zip file and I think you'll get it. However if I put a file into my .exe, it...
  30. Re: Typical 'Nifflas' level editor demonstration.

    You could try downloading Liji's Byte Array, It's almost exactly the same as the binary array in every way except this example does not use it.
    ...
  31. Re: Converting Old KNP & CNC Games to MMF2 & Java

    Ah, well. I guess we have to wait a little while for your awesome game.
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    Re: Sorry to bring this up...

    No crash error, just instant non-existance!
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    Sorry to bring this up...

    ...but MMF2 just vanished into thin air AGAIN! Kapoot! Gone! It was there, open, then not at all! and I was in the open sample subwindow so I coudn't possibly have accidently hit the close button!...
  34. Re: Typical 'Nifflas' level editor demonstration.

    It is actually very possible to replace severals blocks at once and that is hwere you come in tamtam, you want it? You have the pleasure of creating it! All you need is to be able to select multiple...
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    Kongregate API

    http://www.kongregate.com/developer_center/docs/kongregate-api

    Kongregate is a social-gaming site that allows to chat while you play and play while you chat while also having a badges-system to...
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    Re: Monochrome with color

    Does exactly what is says on the tin, very nice.
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    Re: Nature Elements Widgets (HWA and No HWA)

    The falling leaves and the light snow are great.
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    Re: DG's Driving Game

    You could just modify it so that clutch accepts both Q and A keys and the brake accepts both W and Z keys.
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    Re: DG's Driving Game

    I'm more into ships I must admit, with the whole spinniness to stop zero G, the sails move about and you get into and out by a big lift.

    But cars are a useful vehicle for transportation across the...
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    DG's Driving Game

    Recently Iv'e become a bit of a JC and have been learning a bit about cars but haven't learnt to drive just yet and my fascination in cars have began to infect my desire to build games, I have made 2...
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    Re: Some questions about MMF 2! D:

    Welcome to the forums, newbie.

    Firstly your game looks awesome and I want to help you but I can't find the problem to the first problem without inspecting the code plus if you give me the code,...
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    Re: Tutorial - Trigonometry In Gaming

    Approoved!
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    Re: Worms Game help

    Perfect Game Idea! It's a worms game, you play a worm with a limited arsenal of weapons, explosives and traps and traps only function for a certain amount of time, you must annihilate all lemmings...
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    Re: Worms Game help

    Small Islands of land are okey if you have a back layer of terrain thats only damaged in the very center of explosions, that way you think of it more like the top of the mountain of grinch, it just...
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    Re: Worms Game help

    Multimedia Fusion 2\Examples\Phizix - Chipmunk Engine\Destructible Terrain.mfa
  46. Replies
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    Re: Worms Game help

    You met Andrew Davidson? What's he like? I heard he orginally wanted to use Green-Haired silly Lemmings and not Worms.
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    Re: Worms Game help

    Phizix - Chipmunk Extension has an exmaple with Destructible Terrain that only needs 1 layer at all!
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    Re: Worms Game help

    Why not have the collision mask and the topmost layer of terrain the same layer? That way you don't have inconsistensy even if it doesn't work.
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    Re: Worms Game help

    Perfect example here.

    Now in worms 2 and worms armageddon there are two layers of terrain and explosions destroy the foreground layer at larger radius than the background layer of terrain, worms...
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    Re: DG's DG Game is underway!

    I have now added an array of diverse melee weapons and diverse armour to choose from, now all I need to make it a proper game is baddies but all I can think at the moment of is warrior badguys...
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    Re: DG's DG Game is underway!

    Well they aren't working.
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    DG's DG Game is underway!

    Translation: Danjo disagrees with what I said so I must be very bad at everything to do with MMF2 since he obviously knows everything about MMF2 and I apparantly don't anything at all with my decade...
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    Re: No Dungeon Dilemma Anymore

    Yep, you can't do it either.
  54. Replies
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    Re: No Dungeon Dilemma Anymore

    I don't do things that are absolutely impossible in absolutely every way, 3D in MMF2 makes as much sense as 1000 bacteria clustering together to make an animal or using a hammer and saw to cut...
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    Re: No Dungeon Dilemma Anymore

    I have the perfect dungeon-making engine but no game to with it, if only I had some ideas as to what to make.

    What do I need to do to make a flawless game out of this? (So it matches the engine...
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    No Dungeon Dilemma Anymore

    I found a way, It now creates a perfect dungeon every time in the time of 1 second (sorry that's how long it takes.) A friend (Sortacore) gave me minimal advice but it was useful.

    I have acheived...
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    Re: Dungeon Dilemma

    I shoudn't even need to do that because it works perfectly in MMF2 HWA and it theorhetorically would work in MMF1.5 or even TGF, assuming they had the extension of course.
  58. Replies
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    Re: MMF2 Build #249 - Final version

    Iv'e discovered a negate-overlap object bug that only occurs if you have multiple objects of different types, you might want to fix that for your 'final' final version.
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    Re: Dungeon Dilemma

    What on earth have you done to MMF2!? Iv'e just discovered a bug that wasn't in the previous build of MMF2. This bug is not in HWA. My MMF2 regular is V2.0 Build 249.

    Active Overlaping different...
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    Dungeon Dilemma

    I want dungeon rooms that are closed off and sorrounded by blocks of wall and you have doors which take up a block to get in and out.

    Now what happens in the Dungeon Object is that rooms are...
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    Re: MOCHI WARNING

    Your right, now is not the time for fun even though your game is awesome, now is the time to band together and sign a petition against these evil copiers, you diserve all the revenue because colour...
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    Re: MOCHI WARNING

    Lol I got 5700 and @DavidN got 4700, haha I got higher score!
  63. Replies
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    Re: Can you Rotate the game?

    The Viewport extension can rotate the screen easily during runtime, just remember 2 things.

    1) Viewport must always be ordered to the front because actives and the like are that are in front of...
  64. Re: What are the arrow on the Library Toolbar for?

    It appears the guys at clickteam have considered that you may want something other than an object or an extension in your frame editor but later decided stuff that!

    This raises the question, what...
  65. Thread: Falling Sand

    by dragonguy
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    Re: Falling Sand

    AWESOME EXAMPLE!
  66. Replies
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    Re: This months Wired magazine.

    SO TRUE!
  67. Replies
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    Re: Character Selection for agent2378

    Good Example, I wonder what they get up to in 'The Agency'.
  68. Replies
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    Re: Dynamic Light and Shadow Engine 4

    There are just big red circles over the character and over 2 other places, I don't see how exactly thats a Dynamic Light and Shadow Engine and the previous 2 versions just crashed for me.
  69. Thread: My Banking

    by dragonguy
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    Re: My Banking

    Welcome to Socialist Britain.
  70. Replies
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    Re: save custom map

    The best Level Editor Example is here.

    My Springy Example is not as good, don't use that as it might explode your mind with complication.
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    Re: Were is a Clipboard Object

    The screen capture object can also send images to the clipboard but no binary data, integers, floats or flags can be sent to the clipboard AFAIK with MMF2.
  72. Re: Voice chat using Lacewing and Python (PyAudio)

    This could revolutionise the way players chat to each-other and it makes spamming much harder unless your my sister in which case it becomes a lot easier.
  73. Re: Bug in either the string object or Lacewing Server

    98% of faults is done by us.
  74. Replies
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    Re: [idea]Peer/Self Channel ID

    A peer can be on multiple channels, how do you refer to which one-self is in?
  75. Replies
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    Re: Psudo 3D Examples for Aloan

    LOVE the Counter-Strike Engine, the way you move, the way you crouch, the way you fire, it's revolutionary, all FPS should play like that.

    Lol there's Misty as I move through solid matter.

    An...
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    Re: Registering full MMF2 through demo?

    If your computer says your files are corrupt then most likely your CD is broken or hopefully your CD is dusty and must blew on then cleaned and dried then it will work.Probably yeah, the thing in the...
  77. Replies
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    Re: A few platformer questions

    Well, the game engine inside MMF2 naturally turns a walk into a run at about speed 70 with any built-in movement, having a slow acceleration with a variable animation speed will make this as seemless...
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    Re: Frame Transition Example

    Quite Nice.
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    Re: Easy script system

    Never done or thought of anything like that but I'll take out a hammer and give it a little whack!

    Create a List object and put your commands in to that hten make a Counter, make it so that it...
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    Re: 3D Aray example please

    You mean ConditonRed3D? Sorry I just don't see how that is at all related to Mode 7 Ex. Best bet, search Examples/3D Actives.
  81. Replies
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    Re: Objects you cannot delete

    This is how you create an object that you can't then remove:

    1) Create an Active Object

    2) Create an Event (maybe even a behaviour) that creates the same Active Object

    3) Delete the Active...
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    Sticky: Re: Stack messages

    65536 bytes I would of said.
  83. Replies
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    Re: HWA Versus KcButton.mfx

    Yes, when you run the exact same .mfa in Normal and HWA, it will display correctly in Normal and not HWA.
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    Re: HWA Versus KcButton.mfx

    I often name a topic this versus that, even if they aren't related as a kind of joke, topics by other people of this kind would say this and that but not me, cause it's not funny enough.
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    HWA Versus KcButton.mfx

    Lets say you wanted a Text and Image Push Button, put an Image on it and put some Text on it, Run it in Normal and everything is fine then Run it in HWA and oh no, the Button is appearing rather...
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    Re: Basic Lacewing chatroom tutorial

    I read the PDF and it is excellent and so very thorough and informative, it will be a big help to me.

    PS. I like your Action Checkmark Display, it looks like Red and Blue Battenburg Cake, my...
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    Re: Random Clouds Example

    *DG says "Well people like to just give the initials of their first and last names but not their middle name for some reason?"
  88. Replies
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    Re: Random Clouds Example

    Okey QS, so how doe's your Fog Example work exactly?
  89. Replies
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    Re: Random Clouds Example

    Quite Good!
  90. Replies
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    Re: Issues with Programing a FPS Tower Defence.

    3) Go into the ANimation Editor. You need to create two animations, Stopped and Shooting, Shooting must be infinitely looped.

    Now go into the Event Editor and create these Events.

    Fire Button...
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    Re: Bad Menu Bug!

    That's kinda my point. Why would you have an option that doe's absolutely nothing really?I just did that now and it seems that doesn't enable or disable me to use the S or M keys to turn on/off the...
  92. Replies
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    Re: Bad Menu Bug!

    Finally I have a comment now, it's a good thing this has been dealt with now, I wonder what other bugs the Menu holds...

    *Dragonguy uses Menu Actions in search of more bugs

    Edit: Ok Iv'e added...
  93. Replies
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    Re: Bad Menu Bug!

    As soon as I have a comment on this, I'll post it.
  94. Replies
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    Re: Bouncing Problem

    I thought this may only be happening because of the ball's high speed but NO!? Even at Speed 10, the ball's seem to go through the walls anyway.

    Then I remembered that I normally set the...
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    Re: Platform enemy widget

    This is excellent.

    I set the jump strength to 5 and got them to jump over the holes and it made them look like a catapillar.
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    Re: OINC_Client ?

    OINC Client was never released coz it was never any good. Try Lacewing instead, tiz much better!
  97. Replies
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    Re: Custom Movement - 8 Directions + Look At ?

    8 Directions is humanly controlled movement and humanly controlled movements don't work with changing direction.
  98. Thread: FusionWiki

    by dragonguy
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    Re: FusionWiki

    It's small and under-developed, it really needs some new members to write the pages for the red links.
  99. Replies
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    Re: Vector Images

    A guy called Sphax already worked on this, he made VectoralShape but it is very limited but fully functional, I recommend you PM Sphax about his work on VectoralShape.
  100. Replies
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    Re: Cart Tilting on Terrain

    Neatoes but I edited so there was a long but thin vertical spike and the whole thing just went to peices, it began to turn before hitting it and was in the mid-air then just fell through the middle...
  101. Re: Realistic waving flag / cloth example + wind

    YAY! An Even Better version coming soon and the first released version was like we all said "Awesome, Cool, Amazing & Excellent!"
  102. Replies
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    Re: Flash Game Scaling Example

    There's only one level of Zeb. WAH!
  103. Replies
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    Re: Help : Inventory System

    A. Have you tried moving the point it starts to make them from in the Events?

    B. It is possible using Alterable Values and Strings but it is difficult to wrap your head around it to say the least.
  104. Re: Realistic waving flag / cloth example + wind

    Really Cool! How do I change the flag texture to say something like the Union Flag?
  105. Thread: follow mouse

    by dragonguy
    Replies
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    1,196

    Re: follow mouse

    I really don't see what's wrong with it to be honest, it just seems okey.
  106. Replies
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    Re: Wrap around play area ignores conditions!

    The Debugger confirms it! This is a Bug!
  107. Replies
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    Re: Voice Chat Source

    Jamie definitly could make it, he's an excellent Exension Maker but who will pay for this? It's time for Kisguri to post a Bid Request.
  108. Replies
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    Re: How to crash mmf2 volume. 2

    People would often say to me 'kill this app' and touch the screen at the topright corner where the X is, basically saying 'close this app'. Which implies that closing it is killing but not in the...
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