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  1. Replies
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    If I build the exe and add it to Start Menu, it...

    If I build the exe and add it to Start Menu, it also has no title.
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    Yves any suggestions why the executable’s title...

    Yves any suggestions why the executable’s title would be missing?
  3. Vol, what method are you using for Spryke in...

    Vol, what method are you using for Spryke in regards to hotplugging? AFAIK VACCiNE doesnít have a listener for unplugged controllers that were previously plugged in?
  4. Vol, what method are you using for Spryke in...

    Vol, what method are you using for Spryke in regards to hotplugging? AFAIK VACCiNE doesnít have a listener for unplugged controllers that were previously plugged in?
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    Yeah, that's the first field I filled in back...

    Yeah, that's the first field I filled in back when I started the project, thanks. It's so odd it won't build with a title!
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    Yeah, it's in there. I can't imagine what would...

    Yeah, it's in there. I can't imagine what would be causing the exe to build without a title, I'm surprised Windows even displayed it like this.
  7. Thanks, that's actually a really good idea. Some...

    Thanks, that's actually a really good idea. Some big games break controllers when disconnected (Costume Quest comes to mind) so I'm interested in how other are dealing with this. I agree, heavy...
  8. Replies
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    I have done, as far as I know, which section are...

    I have done, as far as I know, which section are you referring to?

    EDIT: It has no name when I add to Start Menu from build.
  9. Steam extension, test for Steam Overlay?

    Is it possible to test if Steam Overlay is accessed from the Steam object? I should probably allow the game to pause so that the game isn't still functioning if Steam Overlay is running, is this...
  10. Volnaiskra Steamworks review flagged a couple of...

    Volnaiskra Steamworks review flagged a couple of cautions about my build, if the gamepad is unplugged during gamepad and hotplugged, the controller isn't recognized. What do you recommend doing for...
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    This is for Steam, I've just built an exe and...

    This is for Steam, I've just built an exe and tried to make a shortcut from the game installed via Steam, the name should be embedded in the file, shouldn't it?
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    No title for executable?

    Any ideas how to get an executable to show the game title in the Start Menu?

    https://i.imgur.com/dBw0220.png

    I'm not sure why it isn't showing, it should do this by default?
  13. Replies
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    Sticky: Isn't it fine enough as it is?

    Isn't it fine enough as it is?
  14. Replies
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    Sticky: I wonder if there could be a way of involving...

    I wonder if there could be a way of involving frame and behaviors in a custom pause method, now they can be reordered. Custom pauses are generally done by having a Main group with all of the game...
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    Any plans to add built-in VACCiNE support yet? :D...

    Any plans to add built-in VACCiNE support yet? :D :D If not, it's probably not too difficult to switch out the existing RAGE controller events to use VACCiNE instead?
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    Sticky: Fusion also destroys the undo history when you...

    Fusion also destroys the undo history when you save, and I believe it does the same if you switch between frame and event editor?
  17. Replies
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    Sticky: Thanks for considering it, and I understand the...

    Thanks for considering it, and I understand the need for it to be consistent with other languages. If I was attempting this with a regular language (such as C or C#) would it be expected to rewrite...
  18. Replies
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    Sticky: Really nice update! Yves has there been any...

    Really nice update! Yves has there been any further decision on a separate child event type that allows each child event to run, then the next child event checks against the parent event if true,...
  19. Sinewave movement of an object on a layer with co-efficient?

    I'm trying to make an object move up and down using sin, and usually I'd set it's initial position and as alt value, Always set position to this alt value and move it with sin, but the layer...
  20. I guess what I'm looking for is a way of testing...

    I guess what I'm looking for is a way of testing "only one event" against the paused state, but really what I need to do is have an object full of unique flags for every "only one event" event, set...
  21. Ahh, now I know what wasn't working: 27842...

    Ahh, now I know what wasn't working:
    27842
    27843

    Unfortunately, it will still play the sample, it'll just be delayed by 1 frame. I can't think of a way of being able to test for "only once when...
  22. Thanks, I appreciate the example, I'll double...

    Thanks, I appreciate the example, I'll double check my events to see what's causing it, I know toggle can sometimes do some unexpected things, so I'll have a good look. Thanks again!
  23. Any ideas how to best force a flag off reliably...

    Any ideas how to best force a flag off reliably one frame after unpausing so I can check against it for any actions that re-trigger?
  24. Replies
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    Thanks! I did all the layers at once with a loop:...

    Thanks! I did all the layers at once with a loop:
    27812
  25. I did try setting a special pause that went on...

    I did try setting a special pause that went on during pause, then turned off at the end of the fist frame and all events "on group" and "only one" events would be checked against it, but I could...
  26. Thanks, yeah I often deactivate state groups but...

    Thanks, yeah I often deactivate state groups but sometimes I needed them open and it didn’t occur to me they’d get reactivated if the parent group or parent parent group was deactivated then...
  27. Pause system using Game and Pause groups, "only one event" fires upon un-pause?

    I've been using a manual pause system for my game where all the game events go in a Game group and all of the pause toggle events go in a Pause group. When the game is paused, the Game group is...
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    Does this work if there isn’t any extra space to...

    Does this work if there isn’t any extra space to perform the screenshake? The width of the frame is as wide as it can go and I’m at the top of the screen, does layer coord offset require the frame...
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    Screen shake with zoom shader?

    I have screen shake on most of my levels using random and adjusting the camera position, but for one level I need a quick one-off screen shake without changing the size of the level and adding a...
  30. I would usually use layers but I wanted to the...

    I would usually use layers but I wanted to the HUD on the same layer for some aesthetic tricks, although it would be interesting to know if layers add a performance hit.
  31. Thanks, I've reworked it with a flag now to only...

    Thanks, I've reworked it with a flag now to only sort once, it's good to know the performance hits of certain actions.
  32. I'm trying to isolate this bug, I'm using set...

    I'm trying to isolate this bug, I'm using set sample frequency to "RRandom(20000, 48000)" and I found that making a fresh event seemed to work more consistently than if I copied and changed the...
  33. Thanks, it's for four objects in a group, just...

    Thanks, it's for four objects in a group, just some HUD items that I didn't want to have to set up a flag for happening once, would using it on a group be the same performance?
  34. Order to front/back on Always performance?

    Is there a big performance hit from using "Always bring to front" or "Always bring to back"? I'd like to think that if it was already the foremost object it would be a negligible hit, but testing...
  35. If "set frequency of sample" is copied and changed to new sample, it doesn't change?

    There appears to be a bug with "Set frequency of sample", it doesn't appear to work correctly if the sample is copied and the sample changed, rather it needs to be set from scratch in order for the...
  36. Actually, on the non-working frame it reports as...

    Actually, on the non-working frame it reports as "disappearing" and the frames count up, but on the working frame, it just disappears immediately. Does Fusion trigger "Last [object] has been...
  37. Last [object] has been destroyed, not triggering?

    I have an odd situation where "Last [object] has been destroyed" is not triggering, even though it's an exact copy of the same events and objects in another frame. I destroy an object in one event...
  38. Yeah that would be the only way since fusion has...

    Yeah that would be the only way since fusion has no concept of float positioning, unfortunately. I think some folks have tried it using shaders, but I don’t think anything came of that.
  39. Is this just to emulate sub-pixel positioning? If...

    Is this just to emulate sub-pixel positioning? If you’re making a low-resolution pixel-art game you might wish to consider Ultimate Fullscreen: https://ultimatewalrus.com/barebones.php?gameid=ufs -...
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    Thanks, I assumed that using fine detection would...

    Thanks, I assumed that using fine detection would cause some significant extra work for fusion to try and figure out if it's a solid first, I could probably use profiller to find out exactly how much...
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    Yves does it make any difference to performance...

    Yves does it make any difference to performance if solid actives have fine detection left on?
  42. Which part would go in "Always"? If I'm trying to...

    Which part would go in "Always"? If I'm trying to scope a specific object (say an overlapping object or one within a certain distance of another) would this be a loop for each object and put it in...
  43. Possible to scope objects while testing modulo?

    I often use mod to test against counters to perform certain things at intervals, but it has to be done through "compare two general values", but is it possible to test mod on individual objects...
  44. I think now global events can and will be used...

    I think now global events can and will be used for entire engine work, there could probably be some options for calling events in specific order. Being able to reuse events over all frames is...
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    Ah, but would it? If Fusion is still calculating...

    Ah, but would it? If Fusion is still calculating fine detection, whether it's a square or rectangle would still require fusion to figure this out the slow way?
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    Fine detection on solid edged actives?

    If I'm testing collisions on a solid edged active (like a square or rectangle) should I manually uncheck fine detection or is performance more or less the same? I have some actives I'm using for...
  47. It's very easy to make water using PMO: 27739 ...

    It's very easy to make water using PMO: 27739

    Just switch the engine settings when you go in and out of the water.
  48. Yeah, I turned Optimize Events off until I start...

    Yeah, I turned Optimize Events off until I start a project with it on from the beginning.
  49. This is Vol we're talking about here, I imagine...

    This is Vol we're talking about here, I imagine 50 conditions would be quite average! :D
  50. Press Alt key whilst pressing movement keys locks movement

    When pressing the Left Alt key whilst holding a left or right arrow key, the player keeps walking in that direction until I break the lock by sort of key mashing alt a few times. I'm using VACCiNE...
  51. It's times like this when hording mfas can be...

    It's times like this when hording mfas can be useful:
    27711
    27712
    27713

    Two of those are thanks to the genius of BartekB and the other is a movesafely example, I can't quite remember where it...
  52. Oh, it's the zoom distance! Sorry about this, I...

    Oh, it's the zoom distance! Sorry about this, I was having a bit of trouble with an old mfa using the BG offset shader but it seems to be working okay now, thanks!
  53. Shader works in both but appears broken in frame editor in separate mfa

    Two version of the same mfa, but the shader isn't working in realtime on the other mfa. Any iseas why?
    27702
    27703
  54. Replies
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    Yeah, that could be a way of doing it with...

    Yeah, that could be a way of doing it with floats. It's odd how there's no really good way of differentiating between 0 and an absent value, the reason I'd need it is because I want the ini file too...
  55. How is preloading manually different to leaving...

    How is preloading manually different to leaving the Preload setting as it is in the data elements section? I'm not actually sure when samples that are preloaded by default are actually loaded as I've...
  56. Yeah, it’s kind of confusing why file samples...

    Yeah, it’s kind of confusing why file samples can’t do that but built-in ones can, that’s Sound Player’s great strength.
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    Sorry, there's two different attachments as I...

    Sorry, there's two different attachments as I couldn't get rid of the old one, here's what I have now:27685

    So, I'm testing ="1" which means there is a value of 1, and also =<>"0" which tests if...
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    I've done it by testing it as a string: 27684...

    I've done it by testing it as a string:
    27684
    If the value is absent or 1, the music will play. If it is 0, the music will not play.

    Not pretty, but since absent and 0 mean the same thing to...
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    Test if Ini file value is absent?

    I'm trying to determine if a value is absent from ini file, rather than 0, is there a way of doing this? I'm not using ini++, the standard ini object.
  60. Oh I see, so using "Play Sample File On Channel"...

    Oh I see, so using "Play Sample File On Channel" keeps the file external, so then you'd add it in Binary Data and it will cmpile into the exe? Do all samples need to be specified on channels now, or...
  61. Thanks for the info, the only reason I'm using...

    Thanks for the info, the only reason I'm using the Sound Player extension is so that large music files don't have to be saved within the mfa, making it five times larger than the code/art assets, but...
  62. Thanks, so using Sound Player indeed uses...

    Thanks, so using Sound Player indeed uses absolute paths but as an expression, does this mean every file needs to be manually added in binary data? If so, does the absolute path need to be changed?
  63. Just to necrobounce this, Volnaiskra so if I'm...

    Just to necrobounce this, Volnaiskra so if I'm using the absolute path and playing the sound with sound player (something like c:\fusion games\game\music\song1.ogg) does this all get built into the...
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    Using Apppath$ whilst testing game?

    I'm trying to use
    Apppath$ + "music\song1.ogg" to play a song using Looki's sound extension, but this doesn't work during testing the game. I've tried putting the music folder in C:\Program Files...
  65. Replies
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    Okay, so I'm currently using it with ogg files at...

    Okay, so I'm currently using it with ogg files at vbr quality 6.0 (roughly 192) and the speed of the music playing is inconsistent, but this is each time it gets played, sometimes too slow and...
  66. Replies
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    Ahh never mind, I can just get the sample name...

    Ahh never mind, I can just get the sample name using the regular sound expression.
  67. Replies
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    Thanks so much for all of your help, Volnaiskra...

    Thanks so much for all of your help, Volnaiskra I'm converting over sounds from built-in to Looki's extension right now, is it possible to get the volume of a sound played with the Looki extension...
  68. Replies
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    Sticky: Couldn’t you just test against a random number in...

    Couldn’t you just test against a random number in ‘compare two’ and play a different sound? You could even use child events to make it cleaner.
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    I'm interested in how Jarvis is doing too!

    I'm interested in how Jarvis is doing too!
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    Or does everyone just get used to huge mfas once...

    Or does everyone just get used to huge mfas once music starts getting added to the game?
  71. Replies
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    Adding sounds to game bloats mfa size

    Is there a way of keeping the files external so the mfa file size isn't bloated? There's 3 options in data elements (preload, load on call and play from disk) and none of these seem to reduce the...
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    Volnaiskra thanks for explaining how global...

    Volnaiskra thanks for explaining how global objects work, I tried making a couple in the past and they never really worked properly, I probably chose identical because it seemed to be the most solid...
  73. Could you just enable pms again please, I've lost...

    Could you just enable pms again please, I've lost the ability to do it, unless I sent it via email last time?
  74. I haven't tried it, I'll have a look if the...

    I haven't tried it, I'll have a look if the built-in method continues to be unpredictable.



    I disabled that immediately, I have some sounds lag when they play on occasion so I wanted to make...
  75. Sound pop if more than 3 sounds are played at once?

    Iíve tried using channels, setting channel volumes first, I tried wave and I tried forcing uninterruptible and Iím convinced Fusion will pop/click if more than 3 sounds are played at once, and not...
  76. Final note, with Fusion 2.5+ you'll be able to...

    Final note, with Fusion 2.5+ you'll be able to use Find All to hunt down these conditions a lot faster.
  77. Replies
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    Sticky: EDIT: nm, my mouse. Middle-mouse hold to drag...

    EDIT: nm, my mouse.

    Middle-mouse hold to drag in the frame editor doesn't seem to be working?
  78. Replies
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    Sticky: I guess this is a couple of decades old bug, but...

    I guess this is a couple of decades old bug, but moving paths in the path movement selector breaks all references in events. Events seem to be hard coded and even though the name is persistent in the...
  79. I'd just use groups and turn them on and off,...

    I'd just use groups and turn them on and off, treating them like little state machines. That way, each group runs it's own separate process at that time without any care for what the previous and...
  80. I use ActivePresenter, it’s free:...

    I use ActivePresenter, it’s free: https://atomisystems.com/activepresenter/
  81. Replies
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    If possible, you might be able to PM your mfa to...

    If possible, you might be able to PM your mfa to Yves? It would be certainly worth investigate what is causing that with your particular event structuring.
  82. Volnaiskra thanks, i'd really appreciate it, it's...

    Volnaiskra thanks, i'd really appreciate it, it's stumped me completely!
  83. Replies
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    I've noticed that lag, I was hoping it would have...

    I've noticed that lag, I was hoping it would have been fixed by 2.5+ so that's good to know.
  84. Yeah, I've always been worried about collision...

    Yeah, I've always been worried about collision detection for built-in movements, but for visual effects like particles it wouldn't matter so much.
  85. Thanks! Yeah, Upp's the real genius for the...

    Thanks! Yeah, Upp's the real genius for the bridge, but as with a lot of things with PMO, you have to be very careful to get everything just right, things like the detector for a bridge like this...
  86. Is bouncing ball more performant than using a...

    Is bouncing ball more performant than using a custom bouncing ball engine forEach particle?
  87. Rope bridge with PMO (plus bonus sloped jump-thru platforms and elevators)

    Here's an almost final version of my PMO hacks example: 27272

    Thanks 110% to BartekB for the hard work with the rope bridge, I just hacked it together to work with PMO.

    Also featuring a guest...
  88. What would the workaround be for consistency in a...

    What would the workaround be for consistency in a situation such as this?
  89. Replies
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    Jonathan be very glad Clickteam haven't gone...

    Jonathan be very glad Clickteam haven't gone subscription, supporting them via a DLC that includes so many things we've been waiting for since the early-00's is the least we can do, and it's...
  90. Replies
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    Thank you, very much appreciated if it's...

    Thank you, very much appreciated if it's considered! I know personally it would very useful for refactoring, so I could condense several repeated top-level conditions and keep the same functionality.
  91. Replies
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    Yves is it on the to-do list to allow child...

    Yves is it on the to-do list to allow child events to optionally test each of them against the parent? It would be more expensive than just allowing all children if the parent is true, but in certain...
  92. It's under the application's Events tab: 27237

    It's under the application's Events tab: 27237
  93. Edges of active touch edges of another active

    Here's a helpful example for both inside and outside actives that'll detect if the edges touch. Thanks also to BartekB for helping me edges in Fusion: 27228
  94. Replies
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    Thanks so much to BartekB for making these...

    Thanks so much to BartekB for making these amazing examples:
    27220
    Takes into account the Y pos: 27221
  95. Replies
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    Sorry for necrobumping, but in case it's of use...

    Sorry for necrobumping, but in case it's of use to anyone BartekB showed me an easier way of scoping the correct forEach instance during fastloops:
    27218
  96. Could you explain how you did this?

    Could you explain how you did this?
  97. Replies
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    Konidias I'm still eager with anticipation to see...

    Konidias I'm still eager with anticipation to see what you've gotten so far! :D
  98. Replies
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    Thanks, I'm really looking forward to it, been...

    Thanks, I'm really looking forward to it, been hoping for something for a long time!!
  99. Here's a great example courtesy of Sonic Worlds...

    Here's a great example courtesy of Sonic Worlds and maxx : 27190
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    This will do just that, I set random range to be...

    This will do just that, I set random range to be 1-indexed rather than 0-index so it's easier to see the percentage.
  101. Replies
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    Yeah, fnkycoldmadeanr helped me with this:27159 -...

    Yeah, fnkycoldmadeanr helped me with this:27159 - it's slightly different now in that the amount is the opposite end of the time slider; I've included an example mfa that shows it flashing in and...
  102. Replies
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    Yeah, fnkycoldmadeanr helped me with this:27159...

    Yeah, fnkycoldmadeanr helped me with this:27159 - it's slightly different now in that the amount is the opposite end of the time slider; I've included an example mfa that shows it flashing in and...
  103. Replies
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    Here's an update to the effect thanks to the...

    Here's an update to the effect thanks to the genius of shader guru north it just needs this one event and you can plug a layer's matching coefficient directly into the shader for it to work with...
  104. Okay, fixed: 27122 Basically, unchecking...

    Okay, fixed:
    27122

    Basically, unchecking "follow the frame" and using 0 coefficients does not work with manually set X/Y positions from values, just manually set the position from the frame edge...
  105. Okay, some interesting things; firstly, setting...

    Okay, some interesting things; firstly, setting this:
    27120
    Seems to cause an unexpected behavior whereby the objects coordinates and "follow the frame" screws with the coefficient of the screen,...
  106. Text Blitter animated demo, blits fine but has local coordinates issue when scrolling

    27112

    I've making a demo using Chris Burrow's text blitter, and I'm having a little trouble with getting the text to work when the screen scrolls. It uses alt values to position itself and the...
  107. All irrelevant if you want to use animated level...

    All irrelevant if you want to use animated level tiles, and with PMO it handles jump through a differently to obstacles so you have to use actives for one of them and backdrops for the other.
  108. jeanette5 and this is using native screen...

    jeanette5 and this is using native screen resolution at full screen? Do you have a test mfa I can look at to make sure I'm getting the settings exact?
  109. Janette5 I am always using Ultimate Fullscreen...

    Janette5 I am always using Ultimate Fullscreen and it still doesn't work.
  110. *bump* is this possible?

    *bump* is this possible?
  111. So, what's the trick to doing fullscreen and...

    So, what's the trick to doing fullscreen and covering the taskbar?
  112. If I delete topmost, yes now the user can control...

    If I delete topmost, yes now the user can control the alt-tab, but it's no longer in front of the taskbar.

    I want to be able to go fullscreen and cover the taskbar, and I want user functionality...
  113. That's what I was using, but you cant alt+tab...

    That's what I was using, but you cant alt+tab away from it, it forces the user to be stuck with it in front until it's closed, and I need a solution that conforms with how it's done with every other...
  114. Volnaiskra quick bump in case you missed it?

    Volnaiskra quick bump in case you missed it?
  115. Replies
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    That's exactly what I originally suggested, a way...

    That's exactly what I originally suggested, a way of switching the scope of the child events between if-parent and if-each-child.
  116. Replies
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    I agree, id love to be able to mark child events...

    I agree, id love to be able to mark child events to work exactly as required.
  117. Replies
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    What's the best way of syncing the texture...

    What's the best way of syncing the texture parallax to the screen scrolling? I'm using Volnaiskra VolCam and need to match up the scrolling of that with the coefficient of a background layer, and the...
  118. Does Yves have any further suggestions? Even if...

    Does Yves have any further suggestions? Even if it limited to certain machines, I'd like to figure out of a way of forcing the game in front of the taskbar without impeding the user in any way.
  119. I meant with Windows 7, not in Fusion: 26939

    I meant with Windows 7, not in Fusion:
    26939
  120. Yeah, that's why I use windowless fullscreen and...

    Yeah, that's why I use windowless fullscreen and UFS to upscale pixel art to thr monitors native resolution, but it seems to just be with anything I get this issue. Are you using hi-dpi mode at all?
  121. So are you using exclusive fullscreen where game...

    So are you using exclusive fullscreen where game takes over the whole of the graphics overlay or is it effectively border less window mode, where there's no edges or headers? I assume exclusive...
  122. Well it's just as I posted, a blank mfa and I...

    Well it's just as I posted, a blank mfa and I make it max misused by clicking the maximise button, it should go in front of the taskbar regardless of full screen, or at the very least it should be...
  123. How long has this awesome game been in...

    How long has this awesome game been in development? The original post mentioned years! ��
  124. Replies
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    Totally understand, I'd be the same! Firefly is...

    Totally understand, I'd be the same! Firefly is capable of 3D of course, but having owned both, I'd suggest that P3D is probably a more suitable tool for a Wolfenstein-type game, and it's a lot...
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    For a Wolfenstein game, I'd strongly recommend...

    For a Wolfenstein game, I'd strongly recommend this: https://clickstore.clickteam.com/p3d_3d_framework
  126. That's true, but for frames that are added after...

    That's true, but for frames that are added after the create event has been made, could there be an way to re-run the option to choose which frames the objects are created?
  127. Perhaps a check when you run the application to...

    Perhaps a check when you run the application to see if global events is creating any objects that don't exist in all frames, and it can one-time make them if they're missing?
  128. Yeah, just general, the game shouldn't break...

    Yeah, just general, the game shouldn't break window operations for the user. This could be during gameplay rather than pause.
  129. Ultimate Fullscreen has no effect, I actually...

    Ultimate Fullscreen has no effect, I actually considered that UF was causing the problem, but it isn't.

    Windows Control works, but it resets on frame change.

    I've tried all manner of...
  130. Replies
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    BartekB I've not had much luck with making the...

    BartekB I've not had much luck with making the objects retain their animation state by using position resetting instead of destroy and create, should it be a case of just replacing the destroy and...
  131. Here's how it appears with a completely fresh...

    Here's how it appears with a completely fresh file:
    26913
    All I did was double-click the header to maximize it.
  132. Replies
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    532

    Thanks, that's really helpful. I used Premiere's...

    Thanks, that's really helpful. I used Premiere's built-in and worked nicely (I imagine Media Encoder would too).
  133. The recent controller issues from a recently...

    The recent controller issues from a recently released and highly successful Fusion-made game on Steam was due to joystick2 having problems with steam overlay.
  134. I've used VACCiNE extensively and Xbox control...

    I've used VACCiNE extensively and Xbox control works out the box, it's very exhaustive and you can modify any aspect you want to suit your needs. Volnaiskra knows what he's doing
  135. Replies
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    Have you tried setting the base frame?

    Have you tried setting the base frame?
  136. I strongly recommend VACCiNE, it makes everything...

    I strongly recommend VACCiNE, it makes everything to do with gamepads easier: https://clickstore.clickteam.com/vaccine_2
  137. Could use a loop like-a so: 26887

    Could use a loop like-a so: 26887
  138. Replies
    8
    Views
    532

    I tried that, but had trouble get anything to...

    I tried that, but had trouble get anything to actually play. Wmv was the only one that seemed to work for me.
  139. Replies
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    Views
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    Check graphic mode? 26884

    Check graphic mode? 26884
  140. Replies
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    Views
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    Just wondering if there's plans for...

    Just wondering if there's plans for out-of-the-box VACCiNE support, similar to how VolCam is all ready once the groups from the purchased version have been copied across?
  141. Replies
    8
    Views
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    Best format for video and extension?

    I've never used video in a Fusion app before and I'm not sure what's considered the best codec to use for maximum compatability, nor do I know which extension is the best for the job. I tried a...
  142. Bumping as I still have no fix.

    Bumping as I still have no fix.
  143. Volnaiskra Not sure if you managed to check my...

    Volnaiskra Not sure if you managed to check my post: https://community.clickteam.com/threads/101080-volCAMERA-a-powerful-camera-engine-for-Clickteam-Fusion-2-5?p=747706&viewfull=1#post747706 - I also...
  144. Still hoping.

    Still hoping.
  145. Replies
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    Views
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    Out of interest, why was there a limit to 50 in...

    Out of interest, why was there a limit to 50 in the dialog?
  146. Obfuscate the Ini file so even if they changed it...

    Obfuscate the Ini file so even if they changed it they wouldn't know what they were changing. Without the app running you can't take the time, if you loaded a secret second app to keep track it would...
  147. Just mark the system time in an ini file when...

    Just mark the system time in an ini file when they quit, then when they start the game, take the current time and add the time between the quit time and the next start time.
  148. Replies
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    Views
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    Nearly 2 years to the day, are firefly badges...

    Nearly 2 years to the day, are firefly badges ready yet? ;)
  149. Replies
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    480

    Yeah, just use distance to set every door's...

    Yeah, just use distance to set every door's distance from the player to it's own alt value, and only allow door/chest opening if the it's own value is smaller than a certain amount. I've used this...
  150. Try this for objects, just apply it to the layer...

    Try this for objects, just apply it to the layer instead: 26755
  151. This is where a lateUpdate or "trigger on next...

    This is where a lateUpdate or "trigger on next update" "trigger on x frames" condition would be very useful, you could use fire events, but they're unpredictable and can't be paused manually. I agree...
  152. This is repositioning me randomly along the...

    This is repositioning me randomly along the x-axis and back to the still-centerable top of the level (*not* high enough so that the screen can't be centered still): https://imgur.com/XCXf2Zk

    This...
  153. Movesafely always checks movements as "steps", so...

    Movesafely always checks movements as "steps", so if you are moving an object at the speed of 10 pixels per second, you can define if MS2 will check all 10 pixels within that distance, or you can...
  154. Replies
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    But this is the way I expected it to work, and it...

    But this is the way I expected it to work, and it would be nice to have the option to use have child events work this way *as well* as the way they currently do. I currently have no use for child...
  155. There's no mask guide or feet sensors, that was...

    There's no mask guide or feet sensors, that was just an old object I didn't delete, this is entirely running with just one object and MS2, like I said. Of course you'd put an animation on top of...
  156. It really is an awesome update, the look around...

    It really is an awesome update, the look around is something I really wanted in the original volCam so this is a really welcome update!

    You could try making a 60fps webm clip, I tend to use those...
  157. You just need to ensure there's an alt value...

    You just need to ensure there's an alt value check for both left/right and up/down collisions, as you're not checking against an alt value, you're also only making one collision check, so when you...
  158. Negate flag condition okay, negate flag event not okay?

    I've never quite been sure why it's possible to negate a flag condition to switch it's bool state, but not a flag event?
  159. I wonder what the ordering for behaviors is, we...

    I wonder what the ordering for behaviors is, we could maybe use multiple global actives as substitutes for groups, and if they were added in, day, alphabetically, you could number the actives to...
  160. Volnaiskra i pm'ed you an example with volcam...

    Volnaiskra i pm'ed you an example with volcam 1.5, still having issues with perfect teleporting though and carrying over any catchup precisely.
  161. Replies
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    Views
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    Sticky: Poll: It's just a great philosophy, I don't believe in...

    It's just a great philosophy, I don't believe in prototyping, personally, I just like to go with everything as is and touch up later if necessary.
  162. The only thing is using behaviors, how do you...

    The only thing is using behaviors, how do you control ordering of events? I guess if you put everything in one objects events it would work, now I think about it, using a combination of global...
  163. Replies
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    Views
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    Sorry, I meant activate/deactivate groups in...

    Sorry, I meant activate/deactivate groups in runtime, I assume they're considered different groups even if the frame and global groups share the same name?
  164. Thanks for the info, I just really don't know...

    Thanks for the info, I just really don't know what's causing it or how to fix it, there doesnt appear to be any hacks or tricks that will consistently work and I'm not sure how many other people are...
  165. Safely-Does-It Platformer open-source collaborative idea

    I have no idea if anyone's interested but Edel got me thinking about making a pixel-perfect collisions platformer engine with Move Safely 2.

    I've put in the absolute basics so far, with...
  166. Almost, but I did have a bug with the wrong...

    Almost, but I did have a bug with the wrong object showing in the global event editor (have you had anything like this?) when I chose it, all of the alt values were for a different object until I...
  167. The new volCam is really awesome, teleport works...

    The new volCam is really awesome, teleport works perfectly! I'm not sure why I can't get it to see the full west edge of the frame, I even punched in 0 manually but it's still not going all the way...
  168. Yves Is there anything else I can try? If it's...

    Yves Is there anything else I can try? If it's happening on my OS, there's a chance it could happen to someone else's OS, and no other game or application has this problem. Can I send any logs or mfa...
  169. Thanks so much, I will do! I'm interested in why...

    Thanks so much, I will do! I'm interested in why there's that extra -/+130 pixels needed adding to get the old VolCam to match positions, I'll try the brand new version too but it's become a kind of...
  170. I did consider this might work, but not quite :/...

    I did consider this might work, but not quite :/

    https://i.imgur.com/YoyxWyR.png

    For this particular instance, this is almost perfect:
    https://i.imgur.com/fggFELt.png

    But there must be a...
  171. I wonder how much compression Fusion provides vs...

    I wonder how much compression Fusion provides vs using a movie file. Anyways, most 90's games for windows just had the video files in the folders, it was almost a source of pride :D
  172. Sounds awesome!! I also noticed the delay, Simon...

    Sounds awesome!! I also noticed the delay, Simon mentioned it's because of being busy with 2.5+. I just tried it, with both catchup values (current and desired) and there's still a y-catchup that is...
  173. Mmm, kind of, there's still a bit of catchup :/

    Mmm, kind of, there's still a bit of catchup :/
  174. Volnaiskra Quick question, what's the proper way...

    Volnaiskra Quick question, what's the proper way of forcing volcam to move to an exact position without any catchup? I want to use it for a seamless player repositioning, then immediately go straight...
  175. I modded this in to allow for numpad arrow keys:...

    I modded this in to allow for numpad arrow keys:

    Right:
    https://i.imgur.com/yj0a5gX.png
    Up: https://i.imgur.com/rka4ffD.png
    Left: https://i.imgur.com/2SjIVNI.png
    Down:...
  176. Replies
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    That's a good idea actually, reminds me a little...

    That's a good idea actually, reminds me a little bit of how Unity organises things with scripts on objects rather than a main code loop. I'm still trying to think of how to get certain things in...
  177. Also, any ideas why the taskbar shows during a...

    Also, any ideas why the taskbar shows during a frame change when I use taskbar extension to force it? Is it because extensions aren't persistent between frames? Or does window focus change during...
  178. Replies
    16
    Views
    1,157

    I see how parent and child could be useful for...

    I see how parent and child could be useful for performance reasons in situations such as that, I think I'm mainly looking for an alternative (rather than replacing) that can cut down on the amount of...
  179. Replies
    15
    Views
    1,153

    It would be interesting to have some...

    It would be interesting to have some documentation for how frame events > global events > behaviours are run in cases like this, where you have matching named groups in both frame and global events.
  180. Replies
    16
    Views
    1,157

    I love the idea of expanding on child events, I...

    I love the idea of expanding on child events, I think I personally can't make use of them until it's possible that each event is tested against the parent, rather than all child events running if the...
  181. Thanks for trying, so it appears to be specific...

    Thanks for trying, so it appears to be specific to my machine. I'm running in hi-dpi mode, but I'm not sure that could cause it or not, and I've tried running with both integrated graphics and...
  182. Is there a bug report I can make for this?

    Is there a bug report I can make for this?
  183. Here's how a basic document looks:...

    Here's how a basic document looks:
    https://i.imgur.com/YuH6Xwk.png

    And here are my settings:
    https://i.imgur.com/rwnsBhX.png
    https://i.imgur.com/b9YW6Ll.png

    Here's a video of what happens,...
  184. This actually breaks when the frame is changed :/

    This actually breaks when the frame is changed :/
  185. Replies
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    Views
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    I'm not sure but, don't conditions and events go...

    I'm not sure but, don't conditions and events go hand in hand? I can't think of an example where one could be reduced without the other ?
  186. Replies
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    Views
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    I'd love to be able to grab the name of the group...

    I'd love to be able to grab the name of the group the current event is running from to check this, maybe the new profiler could help (haven't used it yet).
  187. Replies
    16
    Views
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    Yes, I'm finding it is taking some time to adapt...

    Yes, I'm finding it is taking some time to adapt to, and in most cases I think I was expecting child events to be used to reduce the amount of events needed, rather than using them to trigger several...
  188. Replies
    16
    Views
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    Ahh because the first checks on both if "away" is...

    Ahh because the first checks on both if "away" is on, and since its been set by the first event, it's off on the second; whereas child just does both, only checking is "Away" is on during the parent....
  189. Replies
    15
    Views
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    It seemed to work when I disabled the main group,...

    It seemed to work when I disabled the main group, but I need to test it more. Would be great if the former was possible rather than group duplicates.
  190. Replies
    15
    Views
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    Yes, but look, does it put groups with the same...

    Yes, but look, does it put groups with the same name in the same matching groups or duplicates?
  191. Replies
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    Views
    1,153

    For instance: Frame events:...

    For instance:

    Frame events:
    https://i.imgur.com/HLZyqUt.png
    Global events:
    https://i.imgur.com/2jy9iJD.png

    Does this run as this (I think so):
    https://i.imgur.com/yxxcavp.png
    This:
  192. 26629 Hmm, using the taskbar object seems to...

    26629
    Hmm, using the taskbar object seems to work well for this. Any drawbacks?
  193. Replies
    16
    Views
    1,157

    Good point, it's setting the facing direction of...

    Good point, it's setting the facing direction of the enemy towards the player, and yeah it would cause an issue if it's exactly halfway between positions. Is the first action working differently in...
  194. Replies
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    Views
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    Correct way of doing child events in order

    Here's the non-child version:
    26614
    And here's the child version:
    26615

    Should I be using Always to place these two events beneath the other two? I imagine it would be the same as just having...
  195. With the above events, it just flashes up briefly...

    With the above events, it just flashes up briefly and immediately assigns the game as topmost. Without those events, alt-tab works, but the game never goes behind the taskbar.
  196. Any ideas?

    Any ideas?
  197. Replies
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    chrilley where is your shader? I can't see it on...

    chrilley where is your shader? I can't see it on clickstore anymore?
  198. Replies
    15
    Views
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    Event reuse with global event workflow?

    So, how's everyone else using global events now we have qualifiers? I reuse the same events through many, many frames, and have to copy/paste every group if I change one thing at present. I'd like to...
  199. I'd like to be able to try underwater in dx11, as...

    I'd like to be able to try underwater in dx11, as I'm using it extensively in one of my levels!
  200. Replies
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    Views
    21,207

    Sticky: Hmm, still not allowing me, I even tried pasting...

    Hmm, still not allowing me, I even tried pasting your ID into the URL, but it isn't working for some reason.
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