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  1. Replies
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    You can also fakely change frames just by having...

    You can also fakely change frames just by having the math problems overlayed on top of the frames instead of actually changing frames. This would be comparable to having a menu overlaying when...
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    The animation extension (the little video camera...

    The animation extension (the little video camera icon) has an option to insert animated gifs but it's not very well optimized. It does take the .gif and display it as is but it tends to hitch when it...
  3. Yeah that is what I was afraid of...I will...

    Yeah that is what I was afraid of...I will probably need to pay someone to make the custom engine I have in mind. For both my main player as well as my enemy characters. As that is my main hang up...
  4. Is it possible to program with delta time using PMO?

    I'm making an action game and I feel strongly that I won't be able to do my vision justice unless I get delta time to work with PMO. Is this possible to achieve using PMO? I know the physics of it...
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    Wow thanks for posting all these possible...

    Wow thanks for posting all these possible solutions! For me what would be ideal is just to insert a gif with the speed and timing I've already determined is appropriate for the animation. It's...
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    I don't care if this is a necro post. Has this...

    I don't care if this is a necro post. Has this issue been fixed?? I am still experiencing it on the latest build of Clickteam 2.5. Does anyone have a solution? I always thought it was related to me...
  7. You sir are a genius. It's been awhile since I've...

    You sir are a genius. It's been awhile since I've MMF'd so all the little tricks and work arounds that I used to know have become confusing and out of my reach once again.
  8. Is it possible to change "fixed angle" at run...

    Is it possible to change "fixed angle" at run time? That way I can have more dynamic knockback physics for enemies.
  9. Physics question! Making AI that uses Physics Platformer/Physics Static movement

    I am attempting to make a simple AI enemy for a brawler that I am working on. It's just a test to see if it's possible but so far it's not looking great. I can't figure out how to move an object...
  10. HGF I would need everything that PMO currently...

    HGF I would need everything that PMO currently has values for. As it is now how can you even tell if the physics platformer is on the ground or in the air? I'm underwhelmed with this release...
  11. If the physics platformer doesn't have what I...

    If the physics platformer doesn't have what I need I want to know if PMO can interact with other physics objects. For example can PMO interact with physics bouncing ball or physics rope?
  12. If the physics platformer doesn't have what I...

    If the physics platformer doesn't have what I need I want to know if PMO can interact with other physics objects. For example can PMO interact with physics bouncing ball or physics rope?
  13. salamanderpants gets what I am talking about. Are...

    salamanderpants gets what I am talking about. Are there values/variables for the physics platforming object that are comparable to PMO. eg, X vel, Y Vel. Without that information how can I tell if...
  14. Where are the MMF 2.5 platformer physics variables?

    Hi I was looking at the platformer physics movement and I'm having trouble finding the variables that will allow for more customization when it comes to animations. I want to know how to tell the...
  15. Thread: About MMF 2.5 :)

    by Krim
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    I would just like to say that while I am upset...

    I would just like to say that while I am upset about how poorly this is being handled I can sympathize with the clickteam crew. Furthermore I wish them good luck with handling these issues and...
  16. Thread: About MMF 2.5 :)

    by Krim
    Replies
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    177,689

    Hey tom I made an error when compounding my...

    Hey tom I made an error when compounding my sentences. I'll edit it to make it clearer. [nevermind. I can't edit it now. whoops]
  17. Thread: About MMF 2.5 :)

    by Krim
    Replies
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    177,689

    I feel the same as you tom79. It's very...

    I feel the same as you tom79. It's very disappointing.

    Also I consider it a bait and switch to say CT fusion 2.5 has html5 but then later you find out you have to pay for. However I have heard...
  18. Thread: About MMF 2.5 :)

    by Krim
    Replies
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    177,689

    Hi Paul, Just wanted to let you know that I am...

    Hi Paul,

    Just wanted to let you know that I am deeply disappointed that you don't believe it's up to clickteam to promote their own product. I'm even more disappointed that this is coming from a...
  19. Thread: About MMF 2.5 :)

    by Krim
    Replies
    668
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    177,689

    I believe I speak for everyone when I say it's a...

    I believe I speak for everyone when I say it's a complete over sight that there isn't some sort of official hype thread for MMF 2.5. There is barely any information and clickteam basically remains...
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    Skyhunter I'm doing something similar with damage...

    Skyhunter I'm doing something similar with damage physics and values for my enemies except I am using the list object(this is for enemies getting hit)

    1: Lgnd:MX,MY,X,Y,HP,Heat,Delay,CHG,2,3
    2:...
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    Why are there only 26 alterable values?

    I'm really curious as to why this issue hasn't been solved yet. There have been many updates since and not one of them fix this artificial limit. It makes no sense to me. What is the reason for...
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    Hey Shmuper just wanted to let you know my game...

    Hey Shmuper just wanted to let you know my game is also experiencing pretty drastic screen tearing issues. Furthermore platform movement object is also very jittery for me which is going to force me...
  23. All this arguing about bottles necks aside I just...

    All this arguing about bottles necks aside I just want a gosh darn more intuitive user interface and more documentation. I want things to do what they say on the tin and to do that easily. ...
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    Does Platform movement object use floats?

    Yes/no?

    If no is there a way I can make it use floats so I get smoother movement?
  25. I need help with Bullet time(slow down) using PMO

    I'm trying to use Dines Bullet Time example so it works with Platform movement object. First off I can't tell if PMO is using floats to move. It seems like it is but I can't be sure.

    I've posted...
  26. Thread: Shaders

    by Krim
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    Ah ok. I'll wait till most of the shaders are...

    Ah ok. I'll wait till most of the shaders are supported. :D
  27. Thread: Shaders

    by Krim
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    So they are supported by XNA? Right now I'm...

    So they are supported by XNA? Right now I'm using the Zoom shader on a layer for my game however that's not supported for XNA. What would be the equivalent for Zoom for Xna?
  28. Thread: Shaders

    by Krim
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    Shaders

    Is that really all the shaders it supports? No lens? Blurs? Bloom
  29. Wow! Thanks Outcast. I have ideas on how to use...

    Wow! Thanks Outcast. I have ideas on how to use this example but for a different purpose :D
  30. Wow thanks man! Yeah I didn't know there was a...

    Wow thanks man! Yeah I didn't know there was a specific limitation for the layer shaders. Good to know :D
  31. Anyone? KLiK-iT The effect is produced with a...

    Anyone?

    KLiK-iT The effect is produced with a shader and it is attached to the lay
  32. How do you get circular mask to work on scrolling background?

    An example of my troubles http://db.tt/mwuuYroD
    you'll need this to run it http://clickteam.info/looki/Shaders/CircularMask.zip

    Hey guys,

    So I got this example...
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    Yes. For Identical objects and one for same...

    Yes. For Identical objects and one for same object and name. Not entirely sure what that all means. I assume identical means a complete global link, but I suspect it might only be talking about...
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    I'm turning off the global objects. Completely...

    I'm turning off the global objects. Completely unreliable.
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    Sometimes Global Objects

    Hey I'm specifically experiencing a huge problem with global objects.

    Sometimes they are global and link up and sometimes they just do what they want. Right now I'm using global objects for my...
  36. Thread: Google Adsense

    by Krim
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    Google Adsense

    Hey guys,

    I'm making a game/website/thingy using the flash exporter and I wanted to know if there was a way to embed google adsense into the actual swf. I have an account with google adsense but...
  37. Hey man just wanted to say this is incredible and...

    Hey man just wanted to say this is incredible and that I already have it working with my game. Only flaw I can see is it doubles all objects that need zooming. Other than that this is what I've...
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    How do you use glowFilter with FlashFx?

    I've looked over http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/filters/GlowFilter.html

    and Looki's example for the blur and drop shadow filter but when I tried to use...
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    Re: Odd graphical glitch with actives

    I figured out it was just an issue of my particles not getting destroyed. After I made sure all the particles were getting destroyed and my object count was kept below 500 I didn't have the problem...
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    Odd graphical glitch with actives

    I have this weird glitch with my game that makes it so objects aren't getting destroyed they are just sorta piling up on screen. And I even made an event to try and destroy them with a button press...
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    Re: How do I integrate Mochiads into my MMF?

    I see. So in order to test the game with mochiads I have to fill out all the information right? What if the game isn't done is that ok? I would like to get the mochi stuff all handled before I...
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    Re: How do I integrate Mochiads into my MMF?

    I can't get my game ID because I'm not issued one until I upload my .swf to Mochiads but I can't get that far because of the actionscript 3.0 code that needs to be inserted. Is there some way to use...
  43. Replies
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    How do I integrate Mochiads into my MMF?

    I bought the flash exporter and I wanted to know how to integrate Mochiads into my game. I've looked all over this forum for documentation on how to do it but I haven't found anything except for the...
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    Re: Backdrop not working!

    Check your layers and if you are using PMO make sure the PMO collision code is the top condition
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    Re: 2 Dynamic PMO objects colliding?

    Oh so this isn't just a pmo problem its a problem of collision between 2 of the same object in the same condition. That's a drag. What if I were to have 2 different objects with the same collision...
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    2 Dynamic PMO objects colliding?

    I was wondering if anyone knows if it's possible to have proper collision between 2 of the same object using Nifflas' Dynamic PMO example?

    Dynamic PMO

    I think it can be done with fast loops...
  47. Re: Good way to make object crawl around backdrops?

    Wow I appreciate the help but that is way above my skill set :( Any easier way? Maybe with extensions?
  48. Good way to make object crawl around backdrops?

    Anyone know of a good way to do that? I want it to crawl around backdrops. Basically cling to it like a spider. Also is it something that can be done with an extension? If not is it a hard thing...
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    Re: How protected is the Sub Application CCN file?

    Oooh thats not good...Must be a way around that right?

    Can they see the source through that?
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    Re: How protected is the Sub Application CCN file?

    Can people look at the source file like normal .ccn/mfa files? Or can they crack into it(I have no idea how but is it possible?)
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    How protected is the Sub Application CCN file?

    I need to run a separate application from the Sub app and I was wondering how protected is the .ccn file it creates?
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    Re: MMF HWA won't display past 8192 resolution

    I figured I might have to use sub apps. The only problem I had with that is having to copy levels twice(since I don't have a level editor) and I wanted to make the split screen turn into one frame...
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    Re: MMF HWA won't display past 8192 resolution

    I completely agree with you lol

    Do you know of any less hacky ways? I'm really in a rush here :(
  54. Replies
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    MMF HWA won't display past 8192 resolution

    You may be asking why I need such a large resolution and the reason is I'm using the viewport extension for split screen multiplayer and the resolution width needs to be as long as the play field. I...
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    Re: Viewport object scrolling?

    I figured it out ya jive turkeys I wasn't using my thinking spot.
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    Viewport object scrolling?

    Hey there all!

    How can I make this example scroll vertically while also scrolling horizontally? Example: Splitscreen I know how to work the frame "camera" normally but with the viewport I'm...
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    Easy way to switch between different physics

    I have this posted on www.create-games.com but since both sites have different people frequenting them I figured I would post this here to in hopes of getting help more rapidly.

    What I mean by...
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    Re: Can anyone offer me help on my enemy AI?

    maVado thanks for the help but unfortunately it didn't remedy the problem. Sometimes it may look like it's fixed this happened to me like 8 times now and it always brings me down to know it's still...
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    Re: Can anyone offer me help on my enemy AI?

    Wow I didn't realize it had a name, I just came up with this one day on my quest to make more interesting AI. Thanks for the advice Pkeod, but I think I already have a counter that counts down, and...
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    Can anyone offer me help on my enemy AI?

    I have the enemies all set up and working mostly. All of the values they use are in alterable values or alterable strings. The enemy records what distance you are and changes state. The way my AI...
  61. Replies
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    Re: 2 ?s: Simulated 3d and Parenting Objects

    I noticed that when playing Pokemon all the really do is shrink the sprite depending on the distance from them to the player. Maybe you could just try resizing them.
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    I need help with this controller config mfa

    My friend made this controller config mfa for me but I don't completely understand it.

    I'm trying to get it so when you change button controls instead of using something like "Joy 1" it will...
  63. Anyone know how to change the RGB Coefficient...

    ...Incrementally? I know how to retrieve RGB Coefficients from other objects but I'm not entirely sure of the process for changing from red, to green, to blue while using code. I know where to edit...
  64. Replies
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    Sticky: Re: Complex-shaders pack v2

    Hey,

    I'm entering this competition called "Gamma3D" and I have been using the "additive Blend" shader and the RGB Coefficient to work with the Red, Blue, and Green channels. I have a problem...
  65. Re: Need help making 3D anaglyphs/stereoscopic sprites

    I could only find sphax's pixel shaders, do you have a link to the others?
  66. Re: Need help making 3D anaglyphs/stereoscopic sprites

    Oh it's only in the HWA? Is it stable enough to use?

    Ok sweet I have that done, ok so I have been messing with the RBG coefficient but I haven't added an effect at all, does there need to be an...
  67. Re: Need help making 3D anaglyphs/stereoscopic sprites

    This is gonna sound noobish but what is a "color pixelshader"? Is it an extension?
  68. Need help making 3D anaglyphs/stereoscopic sprites

    Anyone know the process that I have to take in order to make convincing anaglyphs/stereoscopic sprites that I can use in MMF and edit at run time? I'm not entirely sure how to do it. I have...
  69. Thread: MMF2 Build #247

    by Krim
    Replies
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    108,435

    Re: MMF2 Build #247

    I have a problem... After awhile(not really sure what cause it) my run time just ceases to work. It crashes, and only works if I reinstall 247. Anyone know why?
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    Re: Most Run Time effecient Split Screen?

    For viewport is there some kind of example that I can look at. Cause as it is I still don't understand how to set the source region.

    Yours is like this Max(512+256, X( "a_ship1" ))-256 Y=0 512,...
  71. Replies
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    Re: Most Run Time effecient Split Screen?

    Can you help me on this Sphax? I set up everything for Viewport, but I don't know the proper Source region.

    I messed with it, but I can't get it just right. I need it to follow the Red square.
  72. Replies
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    Re: I'm having some collision problems

    I'm wasn't sure of the measurement for how fast an object goes in MMF(or on a grid) thats why I said it would be better understood by playing the example. Has anyone found out what I have to do to...
  73. Replies
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    I'm having some collision problems

    In the game I am working on I am having collision problem when my character moves too fast. When you are at a low speed the collision is fine, but as soon as you get past 1000 pixels per(whatever)...
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    Re: Most Run Time effecient Split Screen?

    I have been looking it over, and I am a bit confused about making the screen size bigger, and then hiding it.

    I'll tinker with it when I get home later today, but all in all this is really going...
  75. Replies
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    Re: Most Run Time effecient Split Screen?

    AHHHHHHHH!!! That is perfect!! Thank yoU!!!
  76. Replies
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    Re: Most Run Time effecient Split Screen?

    oh errr...ssorry about being in wrong thread. And Brandon I would really appreciate it if you could post a Viewport example of Split screen that uses scrolling, that would be perfect since I'll just...
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    Most Run Time effecient Split Screen?

    Sorry I don't have an example ready at the moment.

    I am working on this little game with these specifications

    Resolution

    1000x384(I'm running my monitor at 1024x768, I figure other people...
  78. Re: Making conversations between NPCs global event

    So its not true???? What??? How do I make it a true event??
  79. Making conversations between NPCs global events?

    need them to be global so that they can change with events, even when its not on the same frame.

    I have it right now so its

    (Globals are set in another frame)

    "Object not moving"...
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    Question about frames, and positions

    When your character walks into a house, enter a new frame, than leave the house, but than he enters another house, and leaves, how do you position him outside that house, in the previous frame, as...
  81. Re: How would I make my character pick up an objec

    It almost worked... But I'm trying to make the boxes stackable, and have platform movement(or gravity) this is how I want it.

    Ok so lets say you throw a box on top of another box. I want it so...
  82. Re: How would I make my character pick up an objec

    Oh I see yeah that would definetely work, and as for the pin ball, didn't even cross my mind to try. But I will now


    (edit) I just realized that I don't know how to make it follow the player,...
  83. How would I make my character pick up an object?

    Lets say there is a box, and I want the character to pick it up, what would I do? How would I keep it on him, and than when I want him to throw it how would I have it get released? Should I use a...
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    Re: How exactly does the 3D mesh extension work?

    uh I'm not really upset, but I do tend to use ""swear words"" and I use that term lightly, especially since I didn't say any.
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    Re: How exactly does the 3D mesh extension work?

    aw damn(danm)...that was going to be a really easy solution for my backgrounds...dammit
  86. Replies
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    How exactly does the 3D mesh extension work?

    I do most of my 3D work in maya, and I wanted to know how exactly does the 3D mesh extension work. Whats the procedure for getting my models onto MMF2, without ya know...screen capping and having...
  87. How would I execute combos(like in Megaman Zero)

    10-ML-4633-ML-<br /><br />
  88. How would I execute combos(like in Megaman Zero)

    2-ML-4633-ML-<br /><br />
  89. Replies
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    Re: What is a better way of making objects collide

    Ok so I have the extension, but I'm not exactly sure how it works, I even read the help file, but it still kinda confuses me, with the pixel steps and all. Anyone know how?
  90. Replies
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    What is a better way of making objects collide?

    Some of the movements for my sprites are too fast, and it totally over writes the "Stop" movement when it hits a wall. Is there a better way of doing this?
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    Re: I need some help doing a dash type move::

    Holy wow...thats exactly what I need!! THANKS!!!
  92. Replies
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    Re: I need some help doing a dash type move::

    Can someone maybe give me an example, or the event list code. I don't understand fast loop that well yet.
  93. Replies
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    I need some help doing a dash type move::

    Pretty much like Megaman X, but I can't figure out how to limit it, to only 1 per 0.50 seconds. The problem is that you can just hold the "dash button" and dash like mad, and it only stops when you...
  94. Re: I need some help on Default Platforming engine

    ok thanks guys I went and got it, but I can't figure out how to change the speed of horizontal movement.
  95. I need some help on Default Platforming engine...

    ...For MMF2. I have a few things I can't figure out.

    .1 I don't know how to make it so you don't repeatedly jump while holding the jump button. "Fire button 1 I think"

    2.I don't know how to...
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