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    I'm not very familiar with the INI object. But...

    I'm not very familiar with the INI object. But with the INI++ object, you could do something like this:


    https://bit.ly/3Uhtwk4
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    Sticky: Is it normal that a Frame Editor remembers which...

    Is it normal that a Frame Editor remembers which object was selected, when you leave a frame and come back? I don't remember this happening before, and it happens even if I reset preferences, on a...
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    Sticky: There seem to be some new bugs with the Frame...

    There seem to be some new bugs with the Frame Editor:


    1. Select an object in the Frame Editor
    2. double-click a different frame in the Workspace Toolbar
    3. double-click the original frame in...
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    Sticky: I agree. I suggested this at the first beta, and...

    I agree. I suggested this at the first beta, and still would like to see it. The qualifier+destroy method works for me though.
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    Sticky: One solution is to give the objects in the parent...

    One solution is to give the objects in the parent frame a unique instance value (eg 999). Then in the child frame, do:
    -on start of frame, if instance value =999, destroy object.

    You can use a...
  6. IIRC, these sorts of restrictions aren't...

    IIRC, these sorts of restrictions aren't necessarily clear-cut. A graphic that works on one PC won't necessarily work on another, as different GPUs can handle differently sized sprites, depending on...
  7. The graphics are shaping up nicely. Maybe the...

    The graphics are shaping up nicely. Maybe the shadows look a bit too square though. Softer edges and/or rounder corners might help.

    By the way, maybe you've fixed it, but in your previous video,...
  8. I just tried it, and unfortunately not. Direct3D:...

    I just tried it, and unfortunately not. Direct3D: don't erase background if the frame has an effect doesn't help either.




    I'm not sure what this means. Do you think I should try and enable...
  9. When jumping between frames, sometimes the last frame is visible, sometimes not

    I'm making a loading screen for my game, for when it goes from the menu frame to the engine frame. To create a smooth transition for the player, I create a loading graphic in the Menu frame, just...
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    I usually don't mind using For Each loops, though...

    I usually don't mind using For Each loops, though I get that they can fragment your events a bit. Below is a method that doesn't use For Each loops, and seems to work well. It requires a few steps...
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    I believe the problem is something like this. If...

    I believe the problem is something like this. If Fred and Dino collide, we can easily make them damage each other by subtracting Fred's attack damage from Dino's HP, and vice versa:

    ...
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    Sticky: Just a tiny UI suggestion. When the new create...

    Just a tiny UI suggestion. When the new create object at action asks for the layer to create the object at, it defaults to 0, even though the lowest allowable value is 1. Could it default to 1...
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    I think I understand your problem, and I think I...

    I think I understand your problem, and I think I agree that a simpler solution for that would be good, though I didn't understand how setting an instance value at runtime would help. But anyway, I...
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    No, you can't. The point of the instance value is...

    No, you can't. The point of the instance value is that you can change it per-instance in the frame editor to differentiate instances at edit-time, which is something you can't do with alterable...
  15. The following methods will turn 7 into 07...

    The following methods will turn 7 into 07 (without turning 77 into 077).

    1. (Probably the easiest method). Use the Set Leading Zeros and N Digits After Decimal Point extension:

    ...
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    Sticky: And while on the topic of line-breaks, there's a...

    And while on the topic of line-breaks, there's a glitch that can make line-breaks quite frustrating. It's not strictly a problem with line-breaks, but using line breaks makes it more likely to...
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    Sticky: Yeah, this has annoyed me for ever. It's easy to...

    Yeah, this has annoyed me for ever. It's easy to forget what (if anything) was highlighted and will therefore be erased with a new expression, and so I often end up having to click back into the box...
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    Sticky: I've found some issues regarding event...

    I've found some issues regarding event complexity. Maybe they're known issues, but I'm uploading an MFA in case it helps.

    In one of my very long events (100+ actions, but less than the 128 max) I...
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    Sticky: On my PC, with a large MFA, switching editors...

    On my PC, with a large MFA, switching editors takes ~1 second, so I guess I'm lucky. But overall, 294 is definitely slower than 293. It was really sluggish in the early betas, and has actually...
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    Sticky: I've found a bug that seems to be related to the...

    I've found a bug that seems to be related to the one therickman reported a couple of pages ago. I think it might be an old bug that I've encountered before, but I'm not sure. Once an animation...
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    Sticky: It is included. Look: ...

    It is included. Look:


    https://bit.ly/3NlFxmF


    Though it shares a lot of its colors with other global elements, so you probably can't skin it to be entirely different to the rest of the...
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    Sticky: Don't forget that the UI is now highly skinnable,...

    Don't forget that the UI is now highly skinnable, so you can edit it until it's very similar to how it was before. I wasn't a big fan of the UI changes either, especially since the main benefits -...
  23. In my opinion, this is a pretty good place to...

    In my opinion, this is a pretty good place to start:

    https://clickstore.clickteam.com/math-and-loving-the-expression-editor

    In particular, the easing equations and trigonometry sections. You...
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    Sticky: That's a pretty expensive suggestion: the 294 UX...

    That's a pretty expensive suggestion: the 294 UX is less optimised than the 293 UX was, so buy a new motherboard and new CPU and hope that it might make some difference. :(
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    Sticky: I agree that the UI feels a bit slower and less...

    I agree that the UI feels a bit slower and less responsive than 293. Especially the increased delay when opening dialogs, which is really noticeable when you edit an action that opens several...
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    Sticky: I don't know if this is related, but for me the...

    I don't know if this is related, but for me the Library toolbar was completely empty in 294.10. When I reset Fusion to default settings (hold ctrl-shift while opening Fusion), and then re-imported my...
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    Sticky: Excellent. Those fixes all work, from what I can...

    Excellent. Those fixes all work, from what I can see, including the mouse selection/deselection issue, which I'm super pleased about because that was really messing with my flow. For some reason...
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    Maybe this is a known issue, but many (most?)...

    Maybe this is a known issue, but many (most?) extension objects cannot be created with Create Object at... (eg. Ini, Ini++, Internal List, Advanced Menu Object, Joystick 2, File Object). They just...
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    Is there any chance we could get an "ignore...

    Is there any chance we could get an "ignore spaces" checkbox in Find All (it would make sense to put it with "Match case" and "Match whole text")? In most areas of Fusion, the program mercifully...
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    I think it might have something to do with...

    I think it might have something to do with tooltips. I've always had mine at 10ms or so. I just increased it to 555, and it didn't make the problem go away, but did seem to make an improvement (but...
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    Please see the green and yellow comments in the...

    Please see the green and yellow comments in the screenshot below. I've 'translated' the Fusion events into real sentences, to explain what each event is doing. Does this make more sense?

    ...
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    When navigating the Event List Editor with the...

    When navigating the Event List Editor with the keyboard, pressing down arrow on a large event causes Fusion to scroll very slowly and become unresponsive. This slowdown does not happen when pressing...
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    I just tried resetting the context menus, which...

    I just tried resetting the context menus, which didn't fix the clicking issue.......but broke my behavior context menu. So it seems what killed the bug for you brought it to life for me XD. I didn't...
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    Does this happen to anyone else, or is just me?

    Does this happen to anyone else, or is just me?
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    The Frame Editor has an annoying bug/behaviour...

    The Frame Editor has an annoying bug/behaviour recently. I'm not sure if it's since 294.0 or one of the later updates.

    If you click on an object to select it, and then quickly move your mouse...
  36. Thanks for that info. It's interesting that for...

    Thanks for that info. It's interesting that for each loops have the ability to affect the scoping of actions below them, even though they're not 'supposed' to have the ability of even having any...
  37. Sure: https://bit.ly/3CPFlZ0

    Sure:

    https://bit.ly/3CPFlZ0
  38. Nice one! This works. :) It's great to be able to...

    Nice one! This works. :) It's great to be able to achieve this with a single condition, without the need to plan ahead and store a fixed value elsewhere.
  39. Replies
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    Would it be easy to add a new condition Pick or...

    Would it be easy to add a new condition Pick or count > Pick newest object? This would be handy in a number of situations, including being able to retain the scope of a newly created object in child...
  40. Thanks for the idea. Though that doesn't work...

    Thanks for the idea. Though that doesn't work with child events, since you can't put immediate conditions in them. But it's interesting that for each loops already have a mechanism in place that...
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    I found a minor UI bug. When you double-click a...

    I found a minor UI bug. When you double-click a set flag action to choose a different flag, the dialog automatically highlights the currently set flag, but keyboard interaction is not updated to...
  42. OK, thanks. I guess for now I'll store the newly...

    OK, thanks. I guess for now I'll store the newly created object's fixed value, and retrieve it in the child conditions
  43. child events, created objects and scoping

    So in an event like this, I assumed that the object created in parent event #1 will be scoped in child event #3 & #4. In other words, if I press 2, Fusion will create one new circle (event #1), then...
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    I don't know much about shaders, but it sounds...

    I don't know much about shaders, but it sounds like you were following a guide for dx9 shaders, while you tried to run it in dx11. I believe fxc files are the dx11 versions.

    So try running your...
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    Since a recent update, the X field is...

    Since a recent update, the X field is automatically selected when you do Create Object. It only happens if you create the object in Frame events though - if you do it from Global events, the X field...
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    Will check now...

    Will check now...
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    Did you include "clickteam" in the Google search?

    Did you include "clickteam" in the Google search?
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    I'm getting a slightly different Crash to Desktop...

    I'm getting a slightly different Crash to Desktop bug now.

    So I'm in the Behaviour editor of an object (I accessed it from within my "Engine" frame). I do a Find all search for something that...
  49. Not sure why, but I can't run that MFA ("created...

    Not sure why, but I can't run that MFA ("created with an incompatible version"). I'm using 294.8+ Dev Steam.

    But you shouldn't use flags over #31, because unfortunately they don't actually exist....
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    When you said that behavior editor bug was very...

    When you said that behavior editor bug was very complex and had been around since MMF2.0, I wasn't expecting it to be fixed the next day :)

    The Create Object dialog is no longer messed up on my...
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    I've found a Crash to Desktop bug. It occurs if...

    I've found a Crash to Desktop bug. It occurs if you're in the behavior editor of a global object in Frame A, and then modify that object via the Workspace Toolbar from Frame B. See the attached MFA...
  52. I assume that that the binary will be saved in a...

    I assume that that the binary will be saved in a built exe, but not in the mfa itself.
  53. I've been using the beta for ages, and the latest...

    I've been using the beta for ages, and the latest version is pretty stable. Contains loads of great new features, too.
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    +1 for this. The best way IMO would be if the...

    +1 for this. The best way IMO would be if the scrollwheel could still scroll while you're dragging something with the LMB (ie. dragging an event/condition/action, or an object)
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    In many cases, you can just do this using an...

    In many cases, you can just do this using an always condition:

    1. Always - walk
    2. If =>30 yards - jog
    3. If =>100 yards - run.

    This effectively puts the "else" part at the beginning,...
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    I believe you're dragging the event, but I'm...

    I believe you're dragging the event, but I'm talking about dragging the condition (start dragging at the purple circle, end dragging at the yellow circle):


    https://bit.ly/3CjgU67


    If you...
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    Out of curiosity, what fps does it run at if the...

    Out of curiosity, what fps does it run at if the MFA is set at something higher, like 120fps or 144fps? (Though I guess whether you can test this probably depends on the native Hz ceiling of your...
  58. The starfield background isn't in the MFA. Fusion...

    The starfield background isn't in the MFA. Fusion gives an error when you try to run it. It runs after you remove the reference to it from binary data, but with a white background.

    Definitely...
  59. Replies
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    I've found a situation that suggests that after...

    I've found a situation that suggests that after moving a child event out of the parent/child hierarchy, the event might sometimes incorrectly retain some kind of information that leads Fusion to...
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    This is just pure speculation, but my guess is...

    This is just pure speculation, but my guess is that none of this stuff - maximum animation speed, framerate-independent speed, etc. - will change before F3. I get the feeling that the animation...
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    Essentially, yes. So if your Frame Rate is set to...

    Essentially, yes. So if your Frame Rate is set to 60 as shown below (I believe 60 is the default), then the code above would play the animation at 60fps. If your MFA was set to 1000fps, then I guess...
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    There must be some other factors in play. Because...

    There must be some other factors in play. Because for me, an animation with speed 100 is exactly 60fps (I just tested it). What sort of movement, if any, are you using on the object? And is it DX11...
  63. Replies
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    I have a request which I assume would be simple...

    I have a request which I assume would be simple to do. When you import an animation from an external file using the Animation>Load Frame feature, and you click the "Use Calculation" buttons to do...
  64. I can open it, though I already had the String...

    I can open it, though I already had the String Parser extension installed. I guess the String Parser is probably not installed by default, since its info panel in properties shows that it was made by...
  65. Replies
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    I guess there are probably only a handful of...

    I guess there are probably only a handful of extensions that would really benefit from this (ie. the ones that lend themselves to using multiple instances). The only ones that come to my mind are...
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    I think I might have mentioned it before, but is...

    I think I might have mentioned it before, but is there any chance that extensions' icons could show up in the Frame Editor, the way strings' and hidden counters' icons now do? For example, I use a...
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    Oh, ok. Maybe it can record the existing editor...

    Oh, ok. Maybe it can record the existing editor position and try and reopen the new editor in the same spot?

    By the way, I noticed that changes made to behaviours don't show up in Find All until...
  68. Replies
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    Bug: If you select a Find All result that is a...

    Bug: If you select a Find All result that is a behavior, then immediately select a different result which points to the same global object but on a different frame (the 3rd and 4th results in the...
  69. Replies
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    Impressive! :o I didn't even know you were...

    Impressive! :o I didn't even know you were working on Civilization VII! X)
  70. Replies
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    The Create Object dialog is better, but still has...

    The Create Object dialog is better, but still has issues here. When clicking on the Frame Editor to select relative object, it looks pretty good but displays the object's icon twice:

    ...
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    Rearranged flags now order correctly in the...

    Rearranged flags now order correctly in the condition dialog, but Deleted flags still don't order correctly.

    When I delete the 3rd altVal it appears after all my named values (I named it "cccccc"...
  72. Replies
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    The Create Object dialog has layout issues on my...

    The Create Object dialog has layout issues on my PC now. I don't remember these in 294.4 (though I didn't use this dialog much because I love the new "Create At" feature and have been mainly using...
  73. First off, are you sure your 2-part example works...

    First off, are you sure your 2-part example works how you would want it? If x(player) is 5000 and x(enemy) is 5006, do you really want PAN to be a gigantic 10006, even though they're so close...
  74. Replies
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    What's changed about paint mode?

    What's changed about paint mode?
  75. Replies
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    Has the shadowing of dialog windows changed in...

    Has the shadowing of dialog windows changed in this version? The way the Expression Editor and other popup dialogs open seems different to me today - I don't know if it's caused by 294.5, or a...
  76. Replies
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    I can confirm CTD too.

    I can confirm CTD too.
  77. Replies
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    Fantastic update. So many things fixed and...

    Fantastic update. So many things fixed and improved, and even a couple of added features. :) I've found a few remaining issues:





    After dragging horizontal divider in Animation Editor, zoom...
  78. Replies
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    Just use alterable values: ...

    Just use alterable values:

    https://bit.ly/3cZXQ37

    https://bit.ly/3U2APwU
  79. Replies
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    When multiple objects are selected, altVals that...

    When multiple objects are selected, altVals that are named differently will no longer display their index, even if they are in the same order, and with the same index. For example, I have two...
  80. Replies
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    There actually is keyboard support for those...

    There actually is keyboard support for those things. In each case, the key combination shift+enter, down, enter will achieve what you want. This is a somewhat cumbersome key combination, of course,...
  81. Replies
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    That setting was always faulty, and was fixed in...

    That setting was always faulty, and was fixed in this version. It used to be that the amount of pixels you entered in the preferences was only properly honoured in 100% zoom, but if you zoomed in it...
  82. Replies
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    Sticky: Three cheers for Phi!!! edit: and Simon :)

    Three cheers for Phi!!!

    edit: and Simon :)
  83. Replies
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    Glad to hear that :)

    Glad to hear that :)
  84. Replies
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    Again, I've done it, and it didn't crash. Why...

    Again, I've done it, and it didn't crash. Why keep telling me it's going to crash if I've actually tried it and seen with my own eyes that it doesn't? But it's a moot point anyway, because the...
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    Like I said, I've actually tried it, and it...

    Like I said, I've actually tried it, and it didn't crash. Perhaps running the MFA would crash, but that's not relevant to this context.
  86. Replies
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    I don't think that would work. When I've not had...

    I don't think that would work. When I've not had an extension present, I've been able to open the MFA just by copying the file of some other extension and renaming it to the missing extension.
  87. Replies
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    It's possible, but not straightforward. You can...

    It's possible, but not straightforward. You can pause all code by putting it in a giant group that you deactivate, as Marv suggested. Though be warned that any only once when event loops conditions...
  88. Replies
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    You can do it with many objects at once, but only...

    You can do it with many objects at once, but only if you're dragging them from the frame, and not from the list.
  89. In that case, you could tile them I guess.

    In that case, you could tile them I guess.
  90. I use active objects. My game has a lot of...

    I use active objects. My game has a lot of parallaxed layers - about 30-40 or so at progressively different layer coefficients - and the graphics in each layer are just normal active objects (some...
  91. Replies
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    The flip shader is expensive though, in my...

    The flip shader is expensive though, in my experience. When I last tried it, I used it to flip several objects per second, which is not a huge amount, and my performance went down 15fps whenever it...
  92. Replies
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    I don't think I understand your first sentence....

    I don't think I understand your first sentence. If we want automatic behaviours on creation/destruction, we can use the Appearing and Disappearing animations. If we don't, we can use animations 12+...
  93. Again, the answers you're looking for are already...

    Again, the answers you're looking for are already in front of you, inside Fusion. Hit F1 to access the Fusion Help system, then search for the "The Special Object - Expressions" section - the...
  94. Well, you don't have to remember them, you just...

    Well, you don't have to remember them, you just need to check the Special object, because that's where they all are. I mean, if you want a list where they're all lined up, this is it. OK, they don't...
  95. As a general tip, if you're looking for something...

    As a general tip, if you're looking for something like this, check the Special object, as it's usually there:


    https://bit.ly/3wl46J4


    Like marbenx said, there's also Floor() and Ceil()....
  96. Note that it works only when copying events, not...

    Note that it works only when copying events, not individual actions or conditions. If you press Ctrl-C while a condition or action is selected, you won't be able to paste it into notepad. The new...
  97. Replies
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    It's probably a good idea to just avoid the first...

    It's probably a good idea to just avoid the first 12 animations in this case. That's what I do. If you don't use them and you uncheck "show all", they basically disappear from your game and you never...
  98. Replies
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    Could you please add a jump key for Select...

    Could you please add a jump key for Select objects with a given qualifier in the Frame Editor right-click menu? S is already taken by Show Object Events, but that's ok as not all items use the first...
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    Do you mean this? https://bit.ly/3Ap7rt4

    Do you mean this?

    https://bit.ly/3Ap7rt4
  100. Yes, Fusion has been really great with this over...

    Yes, Fusion has been really great with this over the past few years. The software is a lot nicer to use than it was in 2014 when I started. They've fixed a lot of flaws and added a lot of good new...
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    Not necessarily. It can be pretty time-consuming,...

    Not necessarily. It can be pretty time-consuming, and you might forget to eat sometimes, which would save a few bucks.
  102. Replies
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    Actually, I was unfair in the last portion there....

    Actually, I was unfair in the last portion there. I just re-read your post and realised that you wanted to charge people a buck to turn off ads, which obviously they would only do if the game was...
  103. Replies
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    Look, to be honest, if you're planning on making...

    Look, to be honest, if you're planning on making a "cheap and dirty", "garbage" game, as you call it, then realistically I don't think you're going to get the hordes of players necessary to make...
  104. I've found similar things, but not with loops,...

    I've found similar things, but not with loops, but with regular conditions (eg. Compare alterable value). I expected merging similar events into a parent loop would speed things up by eliminating...
  105. Well, you've answered your own question, have you...

    Well, you've answered your own question, have you not?
  106. Replies
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    I agree that Pick Object with minimum/maximum...

    I agree that Pick Object with minimum/maximum expression value would be more useful and intuitive if it selected all eligible objects. I can imagine many situations where I'd want to select all...
  107. Replies
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    I'm not sure who this comment is meant to...

    I'm not sure who this comment is meant to convince, or of what. As you point out, in Boolean 0 and 1 are the two logical alternatives, despite not at all being negated forms of each other. Likewise,...
  108. Replies
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    42,375

    But would you really? In most games, Set Xpos to...

    But would you really? In most games, Set Xpos to 180 would be a relatively rare occurrence. You'd probably be more likely to see things like Set Xpos to 0 or Set Xpos to X("Player") +(X Right Frame -...
  109. Replies
    242
    Views
    42,375

    That's certainly how I see it. Functionally, it...

    That's certainly how I see it. Functionally, it would be very similar to the other cases, which are all basically a switch that toggles between two available choices in a dichotomy. Clickteam...
  110. Replies
    242
    Views
    42,375

    Sorry for blowing your mind so violently ;D

    Sorry for blowing your mind so violently ;D
  111. Replies
    242
    Views
    42,375

    I would think it's something that would get...

    I would think it's something that would get easily ignored or even unnoticed by anyone who doesn't want the feature. And I assume it would be quick to implement, since similar cases have already been...
  112. Replies
    242
    Views
    42,375

    I know this would be slightly unorthodox, but I...

    I know this would be slightly unorthodox, but I would love it if we could negate the action set X position to... to make it become set Y position to..., and vice versa. I know X is not actually the...
  113. I like marbenx's layer suggestion. If for some...

    I like marbenx's layer suggestion. If for some reason you can't use layers, you can create another (invisible) object that *does* follow the frame, and set your object's X position to the invisible...
  114. Replies
    242
    Views
    42,375

    Just slow-double-click it, as you would rename...

    Just slow-double-click it, as you would rename something in Windows Explorer (ie. click once to select it, wait half a second so you don't trigger a double-click, then click again).

    I can confirm...
  115. What annoys me is finding the Event Explorer all...

    What annoys me is finding the Event Explorer all folded up every time I open the MFA. Half the time it feels like too much effort to open it all up to the groups/subgroups I'm working on, so I end up...
  116. I'll share what I've learnt, though a lot of it...

    I'll share what I've learnt, though a lot of it isn't about specific coding techniques (actually, none of it is) but just about being disciplined and smart: stop and comment as you work, plan your...
  117. It's better than letting your spaghetti code...

    It's better than letting your spaghetti code eventually outgrow your ability to manage it, leading to abandoning the project in despair. My project was in danger of that after the first couple of...
  118. Throwing unexpected and complicated mechanics...

    Throwing unexpected and complicated mechanics halfway into a project, spending too little time on features....these things aren't inevitabilities at all. They're just people being lazy and...
  119. I disagree with this. Code is like a room: if you...

    I disagree with this. Code is like a room: if you have a messy mind, you'll have a messy room. If you have an organised mind, you'll have a tidy room. By default, I have a messy mind. The code in my...
  120. Replies
    2
    Views
    415

    I think the second condition (parent of scorcher...

    I think the second condition (parent of scorcher light = fixed(scorcher)) is unnecessary. Try deleting it - does that improve anything?
  121. Replies
    242
    Views
    42,375

    I don't know how it worked in your full game...

    I don't know how it worked in your full game before you stripped stuff out, but in this MFA, the behaviour seems to make sense to me.

    If you run it as-is, it says "0", because of this action:
    ...
  122. Replies
    242
    Views
    42,375

    The Is Flag on/off? condition box doesn't show...

    The Is Flag on/off? condition box doesn't show flags in their new order:


    Properties window ------------------------------Condition dialog

    https://bit.ly/3QkrMF8
  123. Replies
    242
    Views
    42,375

    Just to clarify, you need to look for a folder,...

    Just to clarify, you need to look for a folder, not a file.
  124. Replies
    242
    Views
    42,375

    Does the game crash only, or does Fusion crash...

    Does the game crash only, or does Fusion crash also?

    Does an older MFA (that wasn't touched by 294) also crash, or only your most recent (saved by 294) MFA?

    Which new features have you used in...
  125. Replies
    242
    Views
    42,375

    I'm getting a number of similar CTD bugs related...

    I'm getting a number of similar CTD bugs related to modifying objects between parent/child frames. Try this one:

    1. Create new application
    2. Create new frame. Call it "parent"
    3. Set Frame 1 to...
  126. Replies
    242
    Views
    42,375

    Perhaps if you create it yourself? These are the...

    Perhaps if you create it yourself? These are the steps to reproduce it on my machine:

    1. Create new application
    2. Ccreate new frame. Call it "parent"
    3. Set Frame 1 to include "parent"
    4. Open...
  127. Replies
    242
    Views
    42,375

    The Navigator dropdown doesn't update when you...

    The Navigator dropdown doesn't update when you reach the last frame in an application:


    https://bit.ly/3bnqyKh
  128. Replies
    242
    Views
    42,375

    EDIT: Before I managed to boil this bug down to...

    EDIT: Before I managed to boil this bug down to the reproducible version in the previously attached MFA, I first actually encountered it with Strings, not Actives. So if you fix it for Active...
  129. Replies
    242
    Views
    42,375

    I'm attaching a very simple MFA (2 frames, 2...

    I'm attaching a very simple MFA (2 frames, 2 objects, 1 event) that reliably makes Fusion Crash to Desktop (on my PC at least).

    Instructions:

    1. Go to frame called "parent"
    2. Edit the graphic...
  130. Replies
    242
    Views
    42,375

    Bug: String icons on global object string objects...

    Bug: String icons on global object string objects don't sync between frames.

    Create a string object, check "global object", give it a blue icon, and copy it to frame B. Then give the string in...
  131. Replies
    242
    Views
    42,375

    I only get this issue if I'm moving the mouse at...

    I only get this issue if I'm moving the mouse at the time of clicking. I assume others are getting it while the cursor is stationary. I wonder if it's related to Windows version. I'm on Windows 10....
  132. Replies
    53
    Views
    8,292

    Someone else reported it. Clickteam said they'll...

    Someone else reported it. Clickteam said they'll try and fix in the next beta, in a couple of weeks. A workaround till then is to click on the text.
  133. Replies
    242
    Views
    42,375

    I personally like the small 640x480 default...

    I personally like the small 640x480 default resolution; it keeps things compact during quick little tests or experiments. And quick tests and experiments is what the default resolution is used for...
  134. Replies
    242
    Views
    42,375

    OK, I think I've figured out why my Event...

    OK, I think I've figured out why my Event Explorer was disappearing on launch.

    So Fusion has a feature where the Event Explorer automatically disappears/reappears depending on whether the Event...
  135. Replies
    242
    Views
    42,375

    Navigating the New Condition/New Action windows...

    Navigating the New Condition/New Action windows can still get glitchy when you move back and forth between subgroups using arrow keys:


    https://bit.ly/3ziYKyz
  136. Replies
    53
    Views
    8,292

    Go to App Properties and then here: ...

    Go to App Properties and then here:

    https://bit.ly/3BK0Zhx
  137. Replies
    242
    Views
    42,375

    On my PC, when creating an object, zooming works...

    On my PC, when creating an object, zooming works with the scrollwheel, and it works with the hardcoded keys of ctrl-numpad-plus and ctrl-numpad-minus, but doesn't work with the 'normal' (number-row)...
  138. Replies
    242
    Views
    42,375

    I just noticed that when dragging an object from...

    I just noticed that when dragging an object from one frame editor to another (different frames), the new copies appear on the currently selected layer, not the original layer(s). Maybe that's on...
  139. Replies
    242
    Views
    42,375

    Seems like you also improved the Event Explorer...

    Seems like you also improved the Event Explorer now, as you did with the Workspace Toolbar 👍


    Seems to work well. This is such a QoL improvement for me :D





    When certain expressions are...
  140. Replies
    53
    Views
    8,292

    That could be problematic in my opinion. Those...

    That could be problematic in my opinion. Those standard animations have various unique inbuilt behaviours. For example, "Disappearing" will always play when an object is destroyed. While the "Walk"...
  141. Replies
    53
    Views
    8,292

    I was going to report this yesterday but I think...

    I was going to report this yesterday but I think I forgot (Sorry if I did actually already report it somewhere).

    If you move the index 0 altVal lower down:

    https://bit.ly/3JogKfF


    The...
  142. Replies
    53
    Views
    8,292

    Oh, fantastic. Thanks!

    Oh, fantastic. Thanks!
  143. Replies
    53
    Views
    8,292

    I've probably reported more bugs in 294 than...

    I've probably reported more bugs in 294 than anyone else. If I add a couple of feature requests, Yves will just ignore whichever ones he doesn't have time/desire to fix. So I don't see the problem.
  144. Replies
    53
    Views
    8,292

    Sorry if you've seen these feature requests...

    Sorry if you've seen these feature requests already, Yves. I posted them a while ago during the period when you were away from the forums working on 294.



    Can we have a new checkbox in...
  145. Replies
    69
    Views
    9,451

    ...also the list of qualifiers (including their...

    ...also the list of qualifiers (including their indices) used by the application would be useful
  146. Replies
    69
    Views
    9,451

    I've already used the Export To Text feature a...

    I've already used the Export To Text feature a fair bit. It's wonderful - a real life saver when you need to compare different MFAs. Not a big deal, but it seems to be missing one piece of...
  147. Replies
    69
    Views
    9,451

    Just to confirm, there's no risk if we only load...

    Just to confirm, there's no risk if we only load an MFA (eg. to use the new Save As Text feature ) but don't save it, right ? Or does Fusion make changes to an MFA just by loading it?
  148. Replies
    69
    Views
    9,451

    If a Global Object exists in two frames, and you...

    If a Global Object exists in two frames, and you reorder its altVals in one frame:

    https://bit.ly/3ozNCIS

    the other frame will still show the old older:

    https://bit.ly/3zkavoJ


    However,...
  149. Replies
    69
    Views
    9,451

    Fantastic! Sure. Full size here:...

    Fantastic!



    Sure. Full size here: https://bit.ly/3zduvcy


    https://bit.ly/3vhElZJ
  150. Replies
    69
    Views
    9,451

    Is it not possible to expose the font sizes in...

    Is it not possible to expose the font sizes in the skin editor? We can already change the font. If we could also change the font size (separately where necessary: editor body text, editor group...
  151. Replies
    69
    Views
    9,451

    PS. About the scrollbars: If it's not possible to...

    PS. About the scrollbars: If it's not possible to significantly quicken them, is it possible to add an option (perhaps even a 'hidden' commandline argument or something) to leave them unskinned, or...
  152. Replies
    69
    Views
    9,451

    --Workspace Toolbar lag is a bit better, but...

    --Workspace Toolbar lag is a bit better, but still considerably laggy. I'm almost certain that scrollbars are the culprit. Put the Workspace Toolbar into Floating mode and drag its edges around....
  153. Replies
    156
    Views
    18,442

    What sort of game are you making where you've hit...

    What sort of game are you making where you've hit 30k objects and wish more than anything that you could have more (and have the performance to spare)?

    I'm not saying it's not possible, but I...
  154. Replies
    971
    Views
    184,325

    Sticky: The INI++ (v1.5) Rename Item action is broken. It...

    The INI++ (v1.5) Rename Item action is broken. It ignores the "new" name and tries to rename the "old" name to the "old" name. When run, this causes a Crash To Desktop.

    https://bit.ly/3cynxXI

    ...
  155. Replies
    156
    Views
    18,442

    So while I was in 293, I did Tools>Keyboard...

    I'm not sure if I see what you mean.[/QUOTE]

    So while I was in 293, I did Tools>Keyboard Shortcuts and used the "copy" function to get a full list of my hotkeys, so that I could manually put the...
  156. Replies
    971
    Views
    184,325

    Sticky: Would it be possible to get a new expression...

    Would it be possible to get a new expression currentLoopIndex that gave you the loop index of whichever fast loop was in the current event's "on loop" condition (without having to explicitly specify...
  157. Replies
    7
    Views
    539

    Edit: To be clear, it's actually the 13th slot,...

    Edit: To be clear, it's actually the 13th slot, but is slot number 12 (since the numbering starts from 0, not from 1)
  158. Replies
    7
    Views
    539

    If you want to see the other animations (walking,...

    If you want to see the other animations (walking, etc.) then you need to check "show all". Without "show all", Fusion will only show those animations into which you've added frames, and it'll hide...
  159. Replies
    7
    Views
    539

    That's because it's showing you the names, not...

    That's because it's showing you the names, not the values (but your names happen to be numbers, so it's confusing). Here I've changed the names, and it now looks like this:

    https://bit.ly/3Bfco8L
  160. Replies
    971
    Views
    184,325

    Sticky: Bug: Create is case sensitive, while Create by...

    Bug: Create is case sensitive, while Create by Name is not:

    https://bit.ly/3Bax0Pn
  161. Replies
    156
    Views
    18,442

    You're on the compilation of known issues X)....

    You're on the compilation of known issues X). It's this thread. I've reported a couple of the things you mentioned already, as well as a bunch of other stuff (I'm like you: I find bugs quickly - or...
  162. Replies
    7
    Views
    539

    The sword animation is #15. Fusion ignores the...

    The sword animation is #15. Fusion ignores the names that you give the animations, and uses their numerical order instead (starting with 0). So the one called "0" is actually 12, the one called "12"...
  163. Replies
    156
    Views
    18,442

    Yes, I wish this condition existed when I did my...

    Yes, I wish this condition existed when I did my enemy AI engine! So many times I had to move a detector in one event then test it for overlap in the next. Being able to do both in a single condition...
  164. Your performance will definitely be better, not...

    Your performance will definitely be better, not worse. So it's just down to whether you can handle the blurriness (and potential slight reduction in collision accuracy)
  165. Replies
    9
    Views
    2,296

    I use ControlX to simulate keypresses extensively...

    I use ControlX to simulate keypresses extensively (I use it for controlling various programs on my PC via macros and the like). I've never come across any problems, and I don't really see the need...
  166. Replies
    156
    Views
    18,442

    Well, to me, it would have to be something like:...

    Well, to me, it would have to be something like:


    Would Active 1 at X=___, Y=___ Overlap Active 2

    as anything that starts with Is Active 1... automatically suggests to me that it's testing for...
  167. Replies
    156
    Views
    18,442

    Oh, I see! That's totally different to how I...

    Oh, I see! That's totally different to how I understood it. Actually, I had two interpretations at different times (one when I saw the youtube announcement, another once I read the changelog), but...
  168. Replies
    156
    Views
    18,442

    --Bug (regression): Select two different (not...

    --Bug (regression): Select two different (not duplicates) objects. Double-click one of their altVals in the Properties Toolbar. Write "blabla" and press Enter. The Properties Toolbar now says...
  169. Replies
    156
    Views
    18,442

    Now that you've got custom icons displaying in...

    Now that you've got custom icons displaying in the Frame Editor for strings and hidden counters, would it be possible to do it for extensions too? For example, I have 4 INI++ objects in my frame...
  170. Replies
    156
    Views
    18,442

    Ah, I see the problem now. It looks like the...

    Ah, I see the problem now. It looks like the default hotspots of newly created objects have changed from top-left to centre, which I didn't realise. I've only ever seen newly created objects have...
  171. Replies
    156
    Views
    18,442

    I've never known Fusion to work like that. If the...

    I've never known Fusion to work like that. If the conditions pass, it simply runs the actions, no matter what's in them. Do you have an example where it doesn't do it this way?



    In the above...
  172. Replies
    156
    Views
    18,442

    --"Are you sure you want to delete the selected...

    --"Are you sure you want to delete the selected object(s)?" is cut off in this error message:

    https://bit.ly/3z2rVFV





    --The below example is a little nonsensical (even if it worked as...
  173. Replies
    156
    Views
    18,442

    I don't know how complicated it would be to do,...

    I don't know how complicated it would be to do, but I think it would be a helpful feature if objects had an additional property checkbox called something like exclude from "included" frames.

    There...
  174. Hmm, you're right. I should have included a...

    Hmm, you're right. I should have included a numbered version of the files for this purpose :(. I'm not going to change anything now though, because any change to a Clickstore item automatically...
  175. Fusion doesn't have the ability to mass import...

    Fusion doesn't have the ability to mass import qualifiers so there's no other way but to import them individually. Though included are 2 template MFAs with all volifiers loaded (one mfa with the 100...
  176. Replies
    156
    Views
    18,442

    You too ;) From the change log: Picture...

    You too ;)

    From the change log:


    Picture editor: if you press ALT when clicking with the Fill tool, the color under the cursor is replaced by the fill color in the entire image. If you press...
  177. Replies
    156
    Views
    18,442

    It's always been like that. To edit them, you...

    It's always been like that. To edit them, you need to do View>Toolbars>Customize>Keyboard. Or the slightly quicker way: right-click on menu bar>Customize>Keyboard

    It's so counter-intuitive that I...
  178. Replies
    156
    Views
    18,442

    Is 294 in general laggy as hell for anyone else,...

    Is 294 in general laggy as hell for anyone else, or is it just on my PC? (especially with multiple tabs open, even more so with multiple MFAs open too)
  179. Replies
    156
    Views
    18,442

    I reported that above. The temporary fix is to...

    I reported that above. The temporary fix is to hit reload on the skin toolbar. Or use a docked properties window.
  180. Replies
    156
    Views
    18,442

    I used to use shaders to flip my graphics, but...

    I used to use shaders to flip my graphics, but then I noticed it was really expensive. My frame rate was going down 15fps or something every time a bunch of stuff was moving left instead of right.
  181. Thanks X) Yes, mine are better ;), but I think...

    Thanks X)

    Yes, mine are better ;), but I think Clickteam were right not to force new designs onto people. If someone has spent 5 years using a grey dotted square for invisible, loading up 294 and...
  182. Replies
    156
    Views
    18,442

    Excellent idea! #3 would let you instantly undo...

    Excellent idea! #3 would let you instantly undo any changes you made, while #1 could in certain cases halve the time it took to organise them how you want
  183. Replies
    156
    Views
    18,442

    Thanks for a fantastic update. So many great new...

    Thanks for a fantastic update. So many great new features! :) Overall, it's still a bit laggy and unstable (I've had a few crashes, found a critical bug or two, and certain things are noticeably...
  184. Replies
    7
    Views
    654

    Yes, it is a bit like translating languages but,...

    Yes, it is a bit like translating languages but, as you say, with much less margin of error. We can make all sorts of mistakes when translating spoken language and people will still understand us....
  185. Replies
    971
    Views
    184,325

    Sticky: About 2 years ago, they had a sign up that said...

    About 2 years ago, they had a sign up that said that due to maintenance works, some forum functionality like editing will be down for a couple of weeks..........We haven't been able to edit posts...
  186. Replies
    971
    Views
    184,325

    Sticky: It's still there ;)

    It's still there ;)
  187. Replies
    10
    Views
    1,389

    Just use the Internal List object instead. It's...

    Just use the Internal List object instead. It's meant exactly for your sort of use case: managing data invisibly, without the slowdowns of a real List object.
  188. Replies
    10
    Views
    1,389

    Obviously it's impossible to know without seeing...

    Obviously it's impossible to know without seeing the MFA for oneself, but the big thing that happens when you scroll is that your graphics card suddenly has to draw way more stuff than before. So I'd...
  189. Just use an active object instead of a quick...

    Just use an active object instead of a quick backdrop. Then you can can switch between frames, directions and/or animations inside the active object as needed.
  190. Replies
    7
    Views
    654

    When you hold SHIFT+RIGHT, both of these events...

    When you hold SHIFT+RIGHT, both of these events are continually triggered:

    https://bit.ly/3RoxBCN

    https://bit.ly/3NXDd41


    So it constantly loads the walking animation, then immediately...
  191. Replies
    12
    Views
    1,730

    I've no idea about what it's like in other...

    I've no idea about what it's like in other languages. But I use a lot of altVals that are either -1, 0, or 1, which although not the same as what you're talking about, is probably similar. And...
  192. Actions are executed in the order you set them...

    Actions are executed in the order you set them in, with a few rare exceptions (eg. calling a forEach loop will always happen after all other actions in that event have executed.)

    If you suspect...
  193. I think keeping it in global values that you...

    I think keeping it in global values that you read/write into an ini file is a good way to go.

    I think there are extensions that let you save active objects to a file. So you could potentially even...
  194. Replies
    7
    Views
    654

    As NaitorStudios says, it's probably caused by it...

    As NaitorStudios says, it's probably caused by it flipping between two sequences. Probably some event is telling it to switch to a certain animation (not necessarily "stopped", it could be any...
  195. Replies
    111
    Views
    14,966

    Is that a hunch, or did you see Clickteam mention...

    Is that a hunch, or did you see Clickteam mention something about it (eg. on Discord)?

    I hope it comes soon. My finger's getting sore from refreshing this thread every 2 minutes for the past few...
  196. It seems like the File-Folder object can do what...

    It seems like the File-Folder object can do what you need:

    https://bit.ly/3NX5MhY



    The action you need is found here:


    https://bit.ly/3OUYyMP
  197. Replies
    111
    Views
    14,966

    I don't know how exactly it would relate to your...

    I don't know how exactly it would relate to your movement system, but I think SirEatAlot was just referring to this specific statement you made:



    If you really want fastloops that don't break...
  198. Replies
    111
    Views
    14,966

    Probably. They usually fit lots of previously...

    Probably. They usually fit lots of previously unannounced fixes into even the 'smaller' updates. But a big part of the delay is surely due to how fundamental some of the changes are. When you...
  199. Replies
    111
    Views
    14,966

    I don't think anyone begrudges them for doing...

    I don't think anyone begrudges them for doing diligent quality control. It's more about anticipating how long that work will take and managing expectations accordingly. Announcing something too soon...
  200. Excellent news! And it must be a relief that the...

    Excellent news! And it must be a relief that the solution wasn't a super-complicated and/or painful one.

    Now that you have it, do familiarise yourself with some of the other 2.5+ features too, as...
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