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  1. Replies
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    Sleepy also, how would i make the bomb objects...

    Sleepy also, how would i make the bomb objects not overlap the robot anymore after they've been created? 28981
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    Sleepy thank you. i'd really appreciate that

    Sleepy thank you. i'd really appreciate that
  3. Replies
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    Sleepy hi thank you for the help! but how would i...

    Sleepy hi thank you for the help! but how would i make the bombs get thrown to the right all the time? because sometimes they stay instead of moving.
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    object stays in one spot

    question - so in the game when the robot shoots out bombs they dont go anywhere but stay in one spot and glitch out the frame. how do i make the bombs be created from his hands easily? or is there a...
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    twister thank you for the movement suggestion. i...

    twister thank you for the movement suggestion. i might use it in this project, but i might play with it in another.
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    aenever ok so i tried setting y position on...

    aenever ok so i tried setting y position on spike_wall2 to Y(position of spikewall1+457) and it worked! i havent seen any problems with it so thank you for all the help and suggestions.
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    aenever so it does seem to work, but is there any...

    aenever so it does seem to work, but is there any other way for it to do the same but around the screen? like if the player is on top and it squishes them there how do i implement that? same for if...
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    aenever so like this? 28965

    aenever so like this? 28965
  9. Replies
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    twister like this? but theres still a gap between...

    twister like this? but theres still a gap between the spike walls

    28961
  10. Replies
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    twister i tried doing the eight direction thing...

    twister i tried doing the eight direction thing and it didnt really work, i set the direction for the top spike wall to go down and even set the speed and such. im not really sure how to give it that...
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    Janette5 also, i just noticed that the line that...

    Janette5 also, i just noticed that the line that causes this is 47. if you deactivate it then it stops them and they never overlap. but the only problem is that the player just stay in between them.
  12. Replies
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    twister how would an eight direction movement...

    twister how would an eight direction movement work? i just tried and it doesnt really do anything for the spike walls.
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    Janette5 if you go right and up a little bit you...

    Janette5 if you go right and up a little bit you might see it happening. im not 100% sure but it seems to be doing it a lot over there. and if i do the overlap condition it does it more for me. or...
  14. Replies
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    Janette5 i dont press anything. sometimes i just...

    Janette5 i dont press anything. sometimes i just stand in one spot or i move a little to the side. i have a screenshot of it happening to me. 28960 it doesnt happen all the time, im not entirely sure...
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    spike walls overlap each other

    the spikes sometimes go through each other and overlap. i dont know why it does this, i even put in a code to make sure sure if they do that they'd separate. it doesnt happen all the time but it does...
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    nvm i figured it out. thx for the help tho

    nvm i figured it out. thx for the help tho
  17. Replies
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    GamesterX23 yeah this is kinda what i wanted to...

    GamesterX23 yeah this is kinda what i wanted to do, but is there a way to do a collision instead of an overlap?
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    c4t i dont really understand your example. what...

    c4t i dont really understand your example. what im trying to do is have the player collide with a baddie, every 2 seconds that hes collided then a heart will be taken 1 will be subbed from the...
  19. Replies
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    c4t so like this? 28947

    c4t so like this? 28947
  20. Replies
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    character taking damage counter

    how do i make it where when the badguy collides with the player it subtracts 1 from the health counter every 2 seconds? because right now when the baddies collide it only subs 1 but only if it keeps...
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    ah thank you. i can work with this and fix it up...

    ah thank you. i can work with this and fix it up a bit
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    Janette5 hey so i actually went in and looked at...

    Janette5 hey so i actually went in and looked at what might be causing all this and i think its just loop movements in general. so i got rid of them and tried doing something with detectors and i...
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    Janette5 ok, i'll see what i can do. thanks for...

    Janette5 ok, i'll see what i can do. thanks for the help ��
  24. Replies
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    Janette5 what about checking the use fine...

    Janette5 what about checking the use fine detection? the only reason why i would need to keep the animations like that is to show movement, and i dont really think itll fix it.
  25. Replies
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    Janette5 ok so i did all the stuff you said and...

    Janette5 ok so i did all the stuff you said and it all works but i did have a problem. the player gets stuck and doesnt move when the badguys collide with him and just stays in one spot most likely...
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    Janette5 ok, just to make sure im doing...

    Janette5 ok, just to make sure im doing everything right, is this good? 28923
  27. Replies
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    Janette5 ok so to prevent the player from...

    Janette5 ok so to prevent the player from glitching through the badguys pretty much do the same but just make the collision against the player. is this how? code is under "Crab". 28922
  28. Replies
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    Janette5 ok so i did the flag suggestion and it...

    Janette5 ok so i did the flag suggestion and it kinda works here and there but not entirely. i did it only for the snake just to see what would happen. its under the comment "Snake Collision". 28917
  29. Replies
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    enemies glitching through each other

    how do i make it where the enemies dont glitch through each other? and how do i make it where the player doesnt glitch through the enemies? i already have a code i made but im not sure if i did it...
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    Janette5 so is the number you're comparing to the...

    Janette5 so is the number you're comparing to the global value the timer? like if i change 120 to 220 it'll make the badguys spawn a little later?
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    Janette5 how do you recommend i should rewrite...

    Janette5 how do you recommend i should rewrite it? there were a few other ways i tried alongside with yours and this was my best way of doing it.
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    Janette5 ah yeah badguy10 is supposed to be a...

    Janette5 ah yeah badguy10 is supposed to be a robot in the final version i guess i accidentally put that in there. but for the other badguys they only seem to spawn once when badguy10 is selected and...
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    Janette5 ok so i went with option B and did...

    Janette5 ok so i went with option B and did everything you said and it worked with badguy10 not appearing when not selected but now he doesnt even appear and the other badguys only spawn once and not...
  34. Replies
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    Janette5 i'm trying to make him start moving when...

    Janette5 i'm trying to make him start moving when selected and to not move when he is. like, if the player doesnt select him hes paused and when he is selected, he starts moving.
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    Janette5 well, the badguy isnt being created its...

    Janette5 well, the badguy isnt being created its just being activated. like, the other badguys are created but hes just moving from side to side
  36. Replies
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    enemy not working right

    so in my game i have an enemy named "badguy10" and i have him only working if the player selects him in the customization frame. but when i dont even select him he still appears and does his thing. i...
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    oh thank you i didnt even know there was a launch...

    oh thank you i didnt even know there was a launch object thing. it works perfectly now so thank you
  38. Replies
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    object not going the right way

    how do i make an object go in the direction its looking in? so in my game when the player kills badguy2 it releases a scythe that goes the direction it was looking in. like, if the badguy2 was...
  39. Replies
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    ah ok. i actually had a similar action but mine...

    ah ok. i actually had a similar action but mine went like: it when overlapping every 1 second run this event once and then subtract 1 from counter.
  40. character doesnt lose hearts when collides

    when the player gets under the spike walls it doesnt always take the heart away. like, if you try to get underneath the walls they dont affect your heart and idk if i used the right action for it....
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    aenever yeah it seems to work thank you! but one...

    aenever yeah it seems to work thank you! but one more question, when the player gets under the spike walls it doesnt always take the heart away. like, if you try to get underneath the walls they dont...
  42. Replies
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    spike walls disappearing after a while

    so in my game when the player shoots at the spike walls the walls get pushed back and it works for a while but then after a few times they get pushed back but dont come back. how do i fix this? 28855
  43. Replies
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    ah thank you. its all working perfectly now

    ah thank you. its all working perfectly now
  44. Replies
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    enemies not always spawning

    so in my game im trying to make it where the player gets to customize their own level and battle their selected badguys. i already figure out all that but when the player selects the bad guys they...
  45. Replies
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    Janette5 woops nevermind i figured it out lol....

    Janette5 woops nevermind i figured it out lol. thank you so much for your help tho i really appreciate it
  46. Replies
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    Janette5 well for example, when the player...

    Janette5 well for example, when the player chooses badguy2 and badguy4 they both spawn on the right side when they could also spawn on the left.
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    Janette5 thank you for that, but when the badguys...

    Janette5 thank you for that, but when the badguys start spawning in frame 2 they spawn at the same spawn point instead of the two that are around the frame. like if the player chooses a badguy that...
  48. Replies
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    Janette5 ah thank you for the help, but sometimes...

    Janette5 ah thank you for the help, but sometimes in frame 1 the highlighted badguys glitch out and it doesnt always stay on them so i fixed it up a bit and now it works completely. but now it doesnt...
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    Janette5 yes, but in frame 1 is there a way i can...

    Janette5 yes, but in frame 1 is there a way i can limit the selection to only 2? and how would i transfer the selected badguys over to frame 2? like if the player choose badguys 1 and 4, how would...
  50. Replies
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    custom level by player

    so in my game there are two frames that are connected, one is the customization frame and the other is the custom game. in the customization frame the player can choose up to 2 bad guys for their...
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    it works, but now when the speed increases it...

    it works, but now when the speed increases it decreases when the text goes away
  52. Replies
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    object not playing animation

    so im trying to make the "speeding up" text pop up every time the counter hits a certain number but it doesnt always play. it plays once and then never again, ive tried a few things but nothing...
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    thank you! i havent experienced any problems yet...

    thank you! i havent experienced any problems yet that i can see so it seems like it worked! thanks a lot
  54. Replies
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    yeah it works a lot nicely now. but they do still...

    yeah it works a lot nicely now. but they do still get caught up here and there, but not too much.
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    if you set the counter to equal 50 then the level...

    if you set the counter to equal 50 then the level will speed up and youll see the glitches. i could try a mask.
  56. Replies
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    well the planes arent following the player theyre...

    well the planes arent following the player theyre going toward an active object off screen
  57. Replies
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    yeah they still glitch. im honestly not sure why...

    yeah they still glitch. im honestly not sure why this is happining.
  58. Replies
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    bounce objects glitch when colliding

    the enemy planes dont bounce when they collide with each other instead they glitch through each other. is there a way for them to not glitch through one another? i dont really care if they bounce i...
  59. Replies
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    yeah thats what it did with the ini. when the...

    yeah thats what it did with the ini. when the player clicks reset the files all clear out and they start over.
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    and if the player wanted to reset his score, how...

    and if the player wanted to reset his score, how would they?
  61. Replies
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    oh ok i didnt know that. ok ill try it out thank...

    oh ok i didnt know that. ok ill try it out thank you
  62. Replies
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    i actually fixed the ini problem but the ini is...

    i actually fixed the ini problem but the ini is the only way i know how to save the game with. are there any tutorials on how to save with global values you recommend?
  63. Replies
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    ohhh so you mean instead of "always" i should use...

    ohhh so you mean instead of "always" i should use "start of frame"?
  64. Replies
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    what loop commands do you mean? are you talking...

    what loop commands do you mean? are you talking about the loop movements?
  65. Replies
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    ini not saving my score

    ok so in my game i set up the ini and i made sure that everytime the player scores it saves but it doesnt work for some reason and i cannot figure it out! could someone please check the file and tell...
  66. Replies
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    ok ill try that

    ok ill try that
  67. Replies
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    the go button is kinda what i meant. like on the...

    the go button is kinda what i meant. like on the bottom when the player clicks on stage 1 the ready button pops up and when they click it they'll be taken to that specific stage. but thanks for the...
  68. Replies
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    i know i could do it the easier way but i kinda...

    i know i could do it the easier way but i kinda wanna learn how to maybe for future games. and personally i think itll be cool just in case the player accidentally clicks the wrong stage they wanna...
  69. Replies
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    help with jumping to next frame

    hi so in my game when the user clicks any of the stages the "ready" button will pop up and when the user clicks on the ready button theyll be taken to frame 2 if they have enough points of course. i...
  70. Replies
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    idk what kind of conditions you mean. i did have...

    idk what kind of conditions you mean. i did have a loop movement thing i did where if the player goes up and the loop movement going up is playing then he'll get pushed downwards to stop him from...
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    character glitching through walls

    so in the game when the player collides against the spike walls he goes through them and i dont want that. how do i make where he doesnt go through the walls? i tried doing it and it kinda worked but...
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    enemy with invisible border

    so in my game the green enemy has some border around his blank areas like around his head where the cannot go through it which results in the player dying faster. i hope im explaining it right but...
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    thank you it looks better now. but is there a way...

    thank you it looks better now. but is there a way to keep it the same size originally but make it smooth like the way you did? im only asking because the rest of my game is 800x480
  74. Replies
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    level selection jumpy in frame

    so in my game i have a frame where you get to choose which level you want to go to and i couldnt fit all the levels in one frame so i extended it and put the rest on the right side. but since the...
  75. Replies
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    thanks, i really appreciate it

    thanks, i really appreciate it
  76. Replies
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    character glitching through enemies

    in my game when the player collides with an enemy he will go through it and im not sure how to fix it. if someone could take a look at it id really appreciate it. the code is under "Lives/Collision"....
  77. Replies
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    i played around with it and i think i fixed it....

    i played around with it and i think i fixed it. thank you so much for your help dude
  78. Replies
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    hey thank you so much, they finally stopped...

    hey thank you so much, they finally stopped spawning on top of each other, but now they keep spawning under the border
  79. Replies
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    i tried this and it didnt really work

    i tried this and it didnt really work
  80. Replies
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    help with active object spawn

    i need to know how to make the fruit not spawn on top of each other, the player, and the enemies and other fruit. i had a code that i tried out that (almost) worked but was still flawed in a way (i...
  81. Replies
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    dude thank you SO MUCH!!!!

    dude thank you SO MUCH!!!!
  82. Replies
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    1,296

    wait the fruit still gets under the border

    wait the fruit still gets under the border
  83. Replies
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    Oh ok I fixed it

    Oh ok I fixed it
  84. Replies
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    i dont know how to do that

    i dont know how to do that
  85. Replies
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    sorry about that. try...

    sorry about that. try https://mega.nz/#!24EVkAQS!clXPXZ6cNvSWMMvJHymfdZQEZTrjEAmjqbxvGKXBRCQ
  86. Replies
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    help with game plz

    in my game i have the fruits spawn anywhere on the screen (which works) but for some reason they keep getting out of the borders (the green border) and ive been doing all i can to fix it but it...
  87. Replies
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    frames keep popping up

    i have a question, so in my game there are two secret mini-games for the player to find. there are also two hints (which are in the two frames named 'hint1' and 'hint2'). i had the game set up where...
  88. How do I use the Ultimate Full Screen Object?

    Hi, so I just got the UFS object and I'm not really sure how to use it. I looked at the example it came with and I still had no clue as to what it was talking about. All I want is my game to fit all...
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