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  1. Replies
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    Or... Allowing drag & drop in a admin app...

    Or... Allowing drag & drop in a admin app requires a couple of Windows API calls, maybe you can do that in your app.
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    No way with ICP afaik. Did you build your app...

    No way with ICP afaik.

    Did you build your app with Fusion? In theory if you use the On Drop File condition in your application Fusion will allow drag & drop of files to your application even if...
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    Thanks! Probably due to the changes for the...

    Thanks! Probably due to the changes for the shaders, we'll take a look.
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    Sticky: Hmm, hopefully you can find a way to reproduce...

    Hmm, hopefully you can find a way to reproduce the problem.
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    Sticky: Oh I see, it works with the 2.5+ DLC, not without...

    Oh I see, it works with the 2.5+ DLC, not without it. Hmm, I'll try to fix it...
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    Sticky: In my previous comment I confused Choose Value...

    In my previous comment I confused Choose Value with the Pick object from value conditions...

    No problem here with the Choose Value list in the build 294.4, it's correctly ordered. Can you confirm...
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    Sticky: Weird, right-click and then selecting Rename...

    Weird, right-click and then selecting Rename works for me... (I agree F2 doesn't work and I'm not sure this can be fixed)
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    Sticky: The issue with the flags was reported previously...

    The issue with the flags was reported previously by Volnaiskra in this thread and is fixed.

    I can reproduce the issue with "Pick object from value", totally forgot those conditions, sorry.

    I...
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    Sticky: Yes someone else reported collisions issues with...

    Yes someone else reported collisions issues with this version, in the next update either we'll fix it or we'll get back to the previous version of Firefly.
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    Sticky: Seems OK, I cloned an object, modify either the...

    Seems OK, I cloned an object, modify either the original object and the clone, the icon was modified for both.
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    Sticky: This is normal, some characters are forbidden in...

    This is normal, some characters are forbidden in pathnames, they are removed for example in frame sub-directory names.
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    Sticky: Done, hopefully easy to reproduce.

    Done, hopefully easy to reproduce.
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    Sticky: I'll send you a PM (I think you can't send me a...

    I'll send you a PM (I think you can't send me a PM unless you answer one I sent you).
  14. Replies
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    Sticky: What's the name of the CTF Loader you are talking...

    What's the name of the CTF Loader you are talking about?
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    Sticky: I can reproduce this one, thanks! EDIT: it's...

    I can reproduce this one, thanks!

    EDIT: it's due to icons not being updated immediately in events when you modify an object in the frame editor. Temporary solution: after modifying an object in a...
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    Sticky: If you can send me your MFA and instructions to...

    If you can send me your MFA and instructions to reproduce the crash, I can take a look. Is it big? (having random connection at the moment)
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    Sticky: Can't reproduce this either. EDIT: ah sorry I...

    Can't reproduce this either. EDIT: ah sorry I just tested with the frame editor, I can in the event list editor
  18. Replies
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    Sticky: Weird, I can't reproduce this at all. Tried with...

    Weird, I can't reproduce this at all. Tried with release and debug version, Steam and stand-alone. Is anyone else able to reproduce this crash?
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    Sticky: Ah OK, thank you, I'll check.

    Ah OK, thank you, I'll check.
  20. Replies
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    Sticky: Yes, I posted a second reply after this one, just...

    Yes, I posted a second reply after this one, just right click on a text for the moment, not in the empty space. I'll fix it.
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    Sticky: Ah, I can reproduce it when the picture editor is...

    Ah, I can reproduce it when the picture editor is maximized and you right click in an empty space, for example the bottom of the list. Just right click on a text, I'll try to fix it in the next...
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    Sticky: You already reported this for the previous build,...

    You already reported this for the previous build, but I'm still unable to reproduce this problem, the menu doesn't close for me.
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    Sticky: Have you tried a negative number?

    Have you tried a negative number?
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    Sticky: Yes you need a numpad... I'll check why the...

    Yes you need a numpad... I'll check why the mousewheel doesn't work.
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    Sticky: Yes it's on purpose, as the frames are different.

    Yes it's on purpose, as the frames are different.
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    Sticky: Build 294.4 - Beta version

    Hello,

    The build 294.4 is available in the Product Owner's Lounge forum. Testers are welcome!

    EDIT: this version is on Steam too. As usual if you want to install this beta version you need to...
  27. Replies
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    Yes, it's fixed in the next update, as well as a...

    Yes, it's fixed in the next update, as well as a couple of other control refresh issues.
  28. Replies
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    I can reproduce this. Weird, this shouldn't...

    I can reproduce this. Weird, this shouldn't happen at all. O_o This will be fixed.
  29. Replies
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    - List Editor Selected Group Button Background:...

    - List Editor Selected Group Button Background: the problem with the event list editor is that it inverts the background when you select a line, this is not handled differently as before. I didn't...
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    This one is quick to do and will be in the next...

    This one is quick to do and will be in the next update: "Ctrl+drag: duplicate objects to original layer" option in Frame Editor preferences (ON by default).
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    Correct, toolbars settings of 293 are...

    Correct, toolbars settings of 293 are incompatible with 294.
  32. Replies
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    I can't reproduce this, after customizing an icon...

    I can't reproduce this, after customizing an icon it's still there when I restart Fusion (if you mean old custom icons, then it's normal are toolbar settings are reset when you come from 293).
  33. Replies
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    I can't reproduce this.

    I can't reproduce this.
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    Sorry I missed it for some reason, it's fixed, if...

    Sorry I missed it for some reason, it's fixed, if possible a new update will be posted today.
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    In theory yes.

    In theory yes.
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    Not a problem :) Suggestions are just copied to a...

    Not a problem :) Suggestions are just copied to a wish list :) Though if some of them are good and easy to implement, we can do it while we're fixing bugs.
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    The beta version is now on Steam too.

    The beta version is now on Steam too.
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    OK, thanks, we'll check.

    OK, thanks, we'll check.
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    Build 294.3 - Beta version

    Hello,

    The build 294.3 is available in the Product Owner's Lounge forum. Testers are welcome!

    EDIT: this version is on Steam too. As usual if you want to install this beta version you need to...
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    View Post

    Pas la peine? En fait j'ai fait une deuxième réponse juste derrière disant que je pouvais le reproduire. En fait j'ai été perturbé par l'emploi du mot "global value", du coup je cherchais dans les...
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    Ah sorry I was confused by "global values", I can...

    Ah sorry I was confused by "global values", I can reproduce this via the popup menu of alterable values in the expression editor. This will be fixed.
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    Thanks, value order was not taken into account in...

    Thanks, value order was not taken into account in global objects, sorry. This is fixed.
  43. Replies
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    I can't reproduce this, could you post an example...

    I can't reproduce this, could you post an example and exact instructions to reproduce it please?

    Note: if you delete values and add new ones, the new ones will probably get the same indexes as the...
  44. Replies
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    Fusion doesn't modify the MFA if you just load...

    Fusion doesn't modify the MFA if you just load it.

    The risk is between the chair and the computer :) Like typing Ctrl+S instead of Ctrl+Z...
  45. Replies
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    Not sure yet, still 2 complicated bugs to fix.

    Not sure yet, still 2 complicated bugs to fix.
  46. Replies
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    I've improved it a lot in the next update, almost...

    I've improved it a lot in the next update, almost no lag on my machine anymore, I'll send you an EXE for you to test after I take a look at the menu keyboard issues.

    PS: still unable to reproduce...
  47. Replies
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    I'll add a font size preference later if...

    I'll add a font size preference later if necessary. For the moment I've restored the previous font size for the next update.
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    Hmm, maybe try running Fusion as admin first?

    Hmm, maybe try running Fusion as admin first?
  49. Replies
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    Are you sure you aren't confusing this thread...

    Are you sure you aren't confusing this thread with this one?
  50. Replies
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    It was a big larger in the first version of the...

    It was a big larger in the first version of the build 294, but it was causing issues in dialog boxes. I'll find an intermediate size.



    Yes, cannot change this, for some reasons tabs must be on...
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    I didn't look at your issue yet, I'm not sure I...

    I didn't look at your issue yet, I'm not sure I want to run a tool in Japanese that I don't understand to change the Windows 11 system font. I'll try to do it differently.
  52. Replies
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    Maybe restart your machine and retry?

    Maybe restart your machine and retry?
  53. Replies
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    Yes you're right, the lag is due to scrollbar, in...

    Yes you're right, the lag is due to scrollbar, in the new UI lib we use something they do forces Windows to rescan the full tree when there are scrollbars. I couldn't find a way to avoid it yet, I...
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    I forgot to mention the WebView object has just...

    I forgot to mention the WebView object has just been updated in the Extension Manager, Fernando fixed something.
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    I'll note this but I'm afraid it's not a huge...

    I'll note this but I'm afraid it's not a huge priority compared to other features.
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    There are no precise plans yet but it's something...

    There are no precise plans yet but it's something we need to work on, yes.
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    Build 294.2 - Beta version

    Hello,

    The build 294.2 is available in the Product Owner's Lounge forum. Testers are welcome!

    No beta on Steam yet but it's close, hopefully tomorrow, it depends on the bugs that will be...
  58. And what object uses this file? A List Box or...

    And what object uses this file? A List Box or Edit Box object? If so you don't need to extract it, the object will read it from the EXE automatically (objects, at least basic objects, first search...
  59. Do you really need to extract a binary file?...

    Do you really need to extract a binary file? Usually it's "transparent", i.e. when an object uses a binary file it reads it directly from the EXE (or .DAT in your case).

    Plus, usually your app is...
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    Well, you can play MP4 with DirectShow, as you...

    Well, you can play MP4 with DirectShow, as you can with AVI, if the correct codecs are installed (same for AVI). Mehrdad wants an object that can play it on every platform though.



    Yes I agree....
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    Hmm, it doesn't disappear here. It's just that as...

    Hmm, it doesn't disappear here. It's just that as it displays everything you can't scroll aymore. You can increase the size of the view in the Frame Editor's preferences (horizontal and vertical...
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    MP4 and MKV are not video formats, that's...

    MP4 and MKV are not video formats, that's container formats. Those containers contain video and audio files with different codecs (H264, AAC, etc). And for each codec there are probably licensing...
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    Yes, it automatically inverts colors in this...

    Yes, it automatically inverts colors in this editor, it was already like that in the previous builds, had no time to change it...
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    This is normal, the object in the included frame...

    This is normal, the object in the included frame is ignored as it exists in the main frame, so the object gets the properties it has in the main frame.

    A solution perhaps would be that in the...
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    You can disable popup menu fading in View /...

    You can disable popup menu fading in View / Toolbars / Customize, Menus tab.
  66. Replies
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    @Volnaiskra a couple of comments about specific...

    @Volnaiskra a couple of comments about specific points in your report:


    Unable to reproduce this, so if you find a way at some point let me know.[/quote]


    It's just because the current...
  67. Replies
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    I can't reproduce this. Are you sure you meant...

    I can't reproduce this. Are you sure you meant "scroll" and not "zoom"? Zoom was shared by all frame editors, this is fixed in the next update but scrolling is independent.
  68. Replies
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    Ah yes, the toolbar icons can't be changed via...

    Ah yes, the toolbar icons can't be changed via the skin editor, sorry.
  69. Replies
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    Should be sometime this week. Still a couple of...

    Should be sometime this week. Still a couple of issues to fix, especially keyboard control in popup menus that doesn't fully work yet, and then when the fixes are confirmed with the next update we...
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    Looks like a similar issue to the one reported by...

    Looks like a similar issue to the one reported by GamesterX23, something seems broken, this will be fixed.
  71. Replies
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    You can make your own skin. The old-style icons...

    You can make your own skin. The old-style icons and skins have been renamed to "Default (Old)" and "Dark (Old)". Just use them, or create your own skins from Default / Dark and copy the icon files...
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    Correct. So let me repeat my question: If we...

    Correct. So let me repeat my question:

    If we write it like this, for example, would it be easier to understand :

    Is Active 1 at X = X("Active 1") + 10, Y = Y("Active 1") Overlapping Active 2 ?...
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    Not sure what is confusing about this condition,...

    Not sure what is confusing about this condition, maybe I didn't explain it correctly and / or maybe it should be written differently. It works like "Is Object 1 Overlapping Object 2" but allows you...
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    Just fixed it for the next update, no need to...

    Just fixed it for the next update, no need to search for a concrete example anymore, thanks :)
  75. Replies
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    Can't reproduce, both lines work for me. Could...

    Can't reproduce, both lines work for me. Could you upload this example please?
  76. Replies
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    Hmm, your example seems working as intended, did...

    Hmm, your example seems working as intended, did I miss something? (do not forget the hot spot)
  77. Replies
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    What would you use this option for?

    What would you use this option for?
  78. Replies
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    Ah OK, yes please send me the MFA. I'll send you...

    Ah OK, yes please send me the MFA. I'll send you a PM. Thanks!
  79. Replies
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    I can't reproduce this issue but it could be...

    I can't reproduce this issue but it could be related to another one reported by Volnaiskra, that can corrupt alterable values when you add or delete values when multiple instances of an object are...
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    Ah yes, will fix it. To fix it on your side you...

    Ah yes, will fix it. To fix it on your side you can change the text color in the Object Lists section in the Skin editor (and change the text size too to 14 or 15 maybe - the bottom of text lines...
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    Update, known issues: - the Create Object...

    Update, known issues:

    - the Create Object actions ignore the movement's initial direction in the Windows runtime. This issue is fixed and a new version has been uploaded. Same links.

    - the new...
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    Build 294.1 - Beta version

    Hello,

    The build 294.1 is available in the Product Owner's Lounge forum. Testers are welcome!

    Change log

    Here is also a document that highlights the new features of this version.

    Sorry...
  83. Si c'est juste pour le boulot il suffit d'ajouter...

    Si c'est juste pour le boulot il suffit d'ajouter l'EXE dans les exceptions de Kaspersky.

    Autre suggestion: sélectionner l'option "Unpacked EXE" dans les propriétés de l'application, qui sépare...
  84. Replies
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    Sticky: What are you talking about exactly?

    What are you talking about exactly?
  85. Replies
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    Sticky: No ETA yet, it's close but (1) a couple of...

    No ETA yet, it's close but (1) a couple of complex things are not 100% finished yet, (2) there will be a short private beta test period to make sure changes are safe.
  86. The next update will have a new Compare...

    The next update will have a new Compare Expression condition (in the object expressions) that allows you to compare any object's expression. Not sure why this was never implemented before.
  87. Thread: Rendering bug ?

    by Yves
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    I can't say why exactly, but in DX11 mode the...

    I can't say why exactly, but in DX11 mode the problem doesn't seem to happen if your object has power-of-2 dimensions, e.g. 256 instead of 240 (doesn't change anything in DX9 mode apparently).
    ...
  88. Replies
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    Sticky: Yes it's broken, it's fixed in the next update,...

    Yes it's broken, it's fixed in the next update, sorry.
  89. Yes, we're stuck with 8 in 2.5. The main problem...

    Yes, we're stuck with 8 in 2.5. The main problem it would cause is compatibility issues with extension objects that access object lists.
  90. For objects with shaders images are not added to...

    For objects with shaders images are not added to sprite sheets.
  91. Fusion doesn't crop images. Also it keeps a 1 or...

    Fusion doesn't crop images. Also it keeps a 1 or 2-pixel space between images in a spritesheet.

    When you add a new image, Fusion tries to add it to existing sprite sheets, yes. And if there is no...
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    Sticky: Weird, I can't reproduce it and I don't see any...

    Weird, I can't reproduce it and I don't see any specific limit in the code. Could you post an example please?
  93. Replies
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    Sticky: The best way to avoid false positives with crappy...

    The best way to avoid false positives with crappy anti-virus programs like this one = sign your game with a certificate. You can get code signing certificates from Verisign, Comodo, etc.

    You can...
  94. Yes their size is 2048 x 2048.

    Yes their size is 2048 x 2048.
  95. In DX11 mode Fusion stores images in sprite...

    In DX11 mode Fusion stores images in sprite sheets, so this is not relevant anymore (except for big images maybe, with dimensions larger than 2k, but I guess this would cause performance issues on...
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    Sticky: I see. Can't you add an invisible active object...

    I see. Can't you add an invisible active object that collides only with objects at a certain depth? (not sure why it should be a backdrop object)
  97. Replies
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    Sticky: Hmm, could you post a picture of what you mean by...

    Hmm, could you post a picture of what you mean by height?
  98. Replies
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    Sticky: Not sure, there is no easy solution. Note: you...

    Not sure, there is no easy solution.

    Note: you can now load entire animations with the new Load Animations action (2.5+ DLC).
  99. Replies
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    Sticky: If you move the MFA to another folder, the...

    If you move the MFA to another folder, the pathnames will become "absolute", so they will still work (as the pathname is just a key).
  100. Replies
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    Sticky: Well you can use Apppath$ +...

    Well you can use Apppath$ + "data_folder\file.png". Perhaps we could simplify it with "#Apppath#\data_folder\file.png", but that wouldn't be a big difference.
  101. Replies
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    Sticky: The Binary Data tab allows you to import several...

    The Binary Data tab allows you to import several files at the same time.
  102. Replies
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    Maybe some answers here?...

    Maybe some answers here? https://stackoverflow.com/questions/57951876/iphone-has-denied-the-launch-request-internal-launch-error-process-launch-fail
  103. View Post

    C'est peut-être du au format Unicode. Il est enregistré avec quel objet ce fichier .bat?

    Si c'est un objet List ou Edit, il est possible que changer le format dans les propriétés de l'application...
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    The iOS source code doesn't seem to be...

    The iOS source code doesn't seem to be up-to-date, did you update Fusion after installing the iOS exporter? if not, do it, this should fix the issue.
  105. Replies
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    Sticky: Not possible as hotspots are associated with...

    Not possible as hotspots are associated with individual images, sorry.
  106. Replies
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    Sticky: Even if you change a single line of event this...

    Even if you change a single line of event this can cause bad issues. IIRC it saves flags for every single event line, so if any event line is added or removed in the middle of the events this will...
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    Are you 100% sure you're talking about the same...

    Are you 100% sure you're talking about the same warning? O_o

    This message happens when you run the application, not when you load it. IIRC it's displayed when the version of EDRT.EXE doesn't...
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    No, Fusion can still load K&P games :p

    No, Fusion can still load K&P games :p
  109. Replies
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    Can't reproduce with Steam version. If you use...

    Can't reproduce with Steam version. If you use your non-Steam version, maybe re-install the latest update patch (in case you installed some older DLC in the meantime).

    Otherwise, what examples?...
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    What defisym said. :p We released a number of...

    What defisym said. :p

    We released a number of updates for 2.5 for 3 years, with some new features, but yes it's time for an important update, it's almost finished and will arrive shortly.
    ...
  111. Replies
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    Sticky: Hmm, can I see your code? ImportImage just...

    Hmm, can I see your code? ImportImage just creates a CInputBufFile and then calls ImportImageFromInputFile. Also the ActivePicture object directly calls ImportImageFromInputFile and can perfectly...
  112. Replies
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    Sticky: The selection in Fusion is done by the Windows...

    The selection in Fusion is done by the Windows Rich Edit control used by the expression editor, not by some code in Fusion itself. Maybe we could do it manually but that would require some work.
  113. I've just sent you a PM.

    I've just sent you a PM.
  114. It's a bug due to a change in the DX11 code,...

    It's a bug due to a change in the DX11 code, sorry, can't find when it stopped working. This will be fixed. I can send you an update now if you (or anyone else) needs it.
  115. It seems it works in DX9 mode but not in DX11...

    It seems it works in DX9 mode but not in DX11 mode, I'll debug it to see if it's a DX 11 limitation or a bug, I don't remember.
  116. No, it doesn't.

    No, it doesn't.
  117. Hi, you can't open an EXE in the same window. ...

    Hi, you can't open an EXE in the same window.

    What you can do is using a sub-application object and load CCN files (built sub-apps) in it. This is compatible with the Windows runtime only though.
  118. Replies
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    Sticky: ? Not sure if I understand about "it opens the...

    ? Not sure if I understand about "it opens the MFA as a separated app".

    It's by design to avoid a click when a library has a single frame, which is usually the case for object libraries. If you...
  119. Replies
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    Sticky: For objects you could make your own library with...

    For objects you could make your own library with various versions of default objects and just drag & drop them from the library window. Same thing for frames, you can make a library with different...
  120. Replies
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    View Post

    Oui il y a encore des mises à jour, on continue à faire évoluer 2.5 en attendant Fusion 3 (même quand Fusion 3 sera là il y aura une période de transition).

    fredetmumu plus d'infos bientôt.
  121. Replies
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    Oui il faut utiliser l'éditeur d'événements globaux, pas la peine de copier les événements dans chaque scène. Et il y aura une autre possibilité dans la prochaine mise à jour.

    En ce qui concerne...
  122. Replies
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    Sticky: Ah I see what you mean.

    Ah I see what you mean.
  123. Replies
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    Sure, here is it. Press arrow keys to move object...

    Sure, here is it. Press arrow keys to move object 1 and automatically rotate object 2.
  124. Replies
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    Sticky: Hmm, never heard of this and I don't see at all...

    Hmm, never heard of this and I don't see at all why removing and reinstalling extensions would change anything. Have you tried restarting your machine before?
  125. Replies
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    Sticky: Yes, it's in the list for the next build too,...

    Yes, it's in the list for the next build too, this will be done if no major issue.
  126. PS: to fix this, try to round the value at X...

    PS: to fix this, try to round the value at X decimals. For example if you need a 3-decimal precision, multiply by 1000, round it to the closest integer, and then divide the integer by 1000.0. IIRC...
  127. It's normal and it's due to the way floating...

    It's normal and it's due to the way floating point values are encoded. This happens more often on Android as it uses single-precision floating point numbers (32-bit), but this also happens in the...
  128. Replies
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    I just tested with a simple active object with a...

    I just tested with a simple active object with a single direction and it works fine, apparently. No need to create new directions.

    I don't think there were changes in this part of the program...
  129. Replies
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    Sticky: Hmm, you just have to install Android Studio, as...

    Hmm, you just have to install Android Studio, as explained at the top of this thread. You do not need to install Java, and Gradle is automatically installed by Android Studio and/or at build time....
  130. Java is not launched by Fusion, it's probably...

    Java is not launched by Fusion, it's probably something in the Android SDK, so I don't see what we could do.

    There was the same problem with ADB before but this one was fixed, it's now closed by...
  131. No problem for removing the sub-menu, this will...

    No problem for removing the sub-menu, this will be done.
  132. Thread: JSON Object

    by Yves
    Replies
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    85,756

    I suppose you can load the .json file with an...

    I suppose you can load the .json file with an Edit box object, and then retrieve the text of the Edit box object and pass it to the JSON object?
  133. Replies
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    Try this version, there is no bug in the current...

    Try this version, there is no bug in the current version but this one could work better (plus it fixes a 1 kb memory leak each time you use it...). Let me know. If it's OK I'll ask Nico to update it...
  134. Replies
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    You're right something is wrong. I'll take a look...

    You're right something is wrong. I'll take a look at the code.
  135. Replies
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    A DLL file is an executable file, the File-Folder...

    A DLL file is an executable file, the File-Folder object should be able to retrieve these info.
  136. Replies
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    Pas certain de comprendre. Il suffit de...

    Pas certain de comprendre. Il suffit de réinstaller tous les installeurs que vous avez (ou téléchargeable via le Community Passport et/ou le sous-forum Product Owner's Lounge), en commençant d'abord...
  137. Replies
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    Bonjour, il faut (1) réinstaller le programme principal, (2) réinstaller les exporteurs et 2.5+ (pas d'importance dans l'ordre), (3) réinstaller la dernière mise à jour pour tout mettre à jour d'un...
  138. Replies
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    Yes he asked for apps generated with the Mac...

    Yes he asked for apps generated with the Mac exporter.

    The Mac version of the editor doesn't work on M1 Mac's for the moment.
  139. Replies
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    Apps generated with the Mac exporter work fine on...

    Apps generated with the Mac exporter work fine on M1 Mac.

    There was a crash at the date you reported, but Fernando told me it was happening only on a beta of Big Sur and was fixed in the release...
  140. Replies
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    Sticky: Image compression on mobile is defined by the...

    Image compression on mobile is defined by the Image Compression option in application and object properties. There is JPEG compression in 2.5+ apps, not sure if JPEG + alpha is easy to add.
  141. Replies
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    Sticky: Not sure if this would be really interesting....

    Not sure if this would be really interesting. With 2.5+ images are already compressed in RAM, a 2.5+ app uses much less RAM than normal 2.5 apps. JPEG is better but decompression is slower.
  142. Replies
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    Sticky: I think this is a bit outdated, MFA files don't...

    I think this is a bit outdated, MFA files don't get corrupt easily nowadays, I don't remember having seen a bad MFA for a long time. Though I agree anyway, having at least one instance created in the...
  143. Replies
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    Views
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    Sticky: I've compared Vector and Simple Ellipse and I'm...

    I've compared Vector and Simple Ellipse and I'm puzzled, I don't see any difference that could explain this difference. What's happening is that both movements use the Walking animation, which is...
  144. Replies
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    434

    Do you have the 2.5+ DLC? This DLC: - does...

    Do you have the 2.5+ DLC?

    This DLC:

    - does some agressive event optimizations
    - has a profiler that allows you to find bottlenecks in your events
    - allows you to use child events, which...
  145. It should be the same. PS: avoid using such a...

    It should be the same.

    PS: avoid using such a big image, some old video cards don't support images larger than 2048x2048 (at least on DX9, not sure for DX11, and some mobile devices too), plus...
  146. Replies
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    Sticky: I can send you a pre-version with the fix if you...

    I can send you a pre-version with the fix if you want to check.
  147. Replies
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    Sticky: Just tried with a Vector movement, apparently...

    Just tried with a Vector movement, apparently this condition is triggered.
  148. Replies
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    No shortcut to modify the size of all images at...

    No shortcut to modify the size of all images at the same time. I don't think it's easy to do. If you've lot of frames to resize maybe copy them to a new active object, resize it and then paste them...
  149. Replies
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    - Picture editor: pressing ALT when you change...

    - Picture editor: pressing ALT when you change the position of the hot spot changes it in all the images of the current direction.
    ...
  150. Replies
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    Sticky: Done in next update.

    Done in next update.
  151. Replies
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    Sticky: The Storyboard object / Screen / Display mode...

    The Storyboard object / Screen / Display mode expression returns:

    1 = standard graphic mode
    4 = DX8
    8 = DX9
    16 = DX11

    EDIT: ah I didn't see defisym already answered :p
  152. Replies
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    Sticky: Well, we're working on it, we can't give a...

    Well, we're working on it, we can't give a precise date for the moment.
  153. Replies
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    Sticky: About the margin glitch, I think the only glitch...

    About the margin glitch, I think the only glitch is that the window size was not taken into account when you zoom out, which means if you zoom out on a high res monitor you get a smaller margin on...
  154. Replies
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    Sticky: Yes, it's done, the Frame editor will contain...

    Yes, it's done, the Frame editor will contain more zoom coefficients in a next update (in theory next update but it depends on other changes, so... And this future update will also be HDPI aware,...
  155. Replies
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    Sticky: Thank you guys, nice and interesting suggestion....

    Thank you guys, nice and interesting suggestion. I'll check how this can be done and if there is any possible F3 compatibility issue (important for such a feature).

    I don't remember the reasons...
  156. Replies
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    Sticky: Yes you are right Never is an immediate condition...

    Yes you are right Never is an immediate condition but this can be done by modifying condition flags. This will be done. PS: Negate also works for is flag set / reset, or is visible / invisible. If...
  157. PS: anyway you can easily test it and then...

    PS: anyway you can easily test it and then re-install 292.22 if it doesn't fix it and if for some reason you need to use this build.
  158. From the 2.5+ change log, build 292.24: -...

    From the 2.5+ change log, build 292.24:

    - HTML5 runtime: incorrect iPad detection when the iPad is in desktop mode, making the "wait for touch" option not working on these devices.

    So yes,...
  159. Bonjour, il faudrait dire quel produit vous...

    Bonjour, il faudrait dire quel produit vous utilisez, et quelle version (numéro de build dans la boîte A Propos).
  160. Replies
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    Are you talking about MMF2 or CF 2.5? kctp.mfx...

    Are you talking about MMF2 or CF 2.5? kctp.mfx seems ok in 2.5 here, loads fine.
  161. Replies
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    Sticky: Fonts work fine in sub-apps here. AFAIK there is...

    Fonts work fine in sub-apps here. AFAIK there is no difference between string objects in sub-apps or in main app.

    Be careful with fonts in DX11 mode, you need to use TTF fonts (and some TTF fonts...
  162. Replies
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    It's a thread about MMF2 CD version. CF 2.5...

    It's a thread about MMF2 CD version. CF 2.5 examples are installed by the CF 2.5 installer (including the ones that were on CD #2 of MMF2).
  163. Yes, if you can upload an that shows the problem,...

    Yes, if you can upload an that shows the problem, that would be great.
  164. Weird, looks like a bug but I can't reproduce...

    Weird, looks like a bug but I can't reproduce it....
  165. Replies
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    268

    Hi, check the Help file in Distributing your...

    Hi, check the Help file in Distributing your application / Android. It explains what to install (also explained in the Android Build 292 thread at the top of this forum) and how you can run your app...
  166. Replies
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    Sticky: Thanks! I've submitted it to them.

    Thanks! I've submitted it to them.
  167. Replies
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    Sticky: First results are positive, stay tuned :)

    First results are positive, stay tuned :)
  168. Replies
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    Sticky: Well, this MFA works fine apparently, it displays...

    Well, this MFA works fine apparently, it displays the correct number even after changing the value in the Start of Frame event.

    When Read Changes From Disk is selected, Fusion uses the Windows INI...
  169. Replies
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    Can you send me your app by PM?

    Can you send me your app by PM?
  170. Replies
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    540

    I just opened the resources folder in build...

    I just opened the resources folder in build directory and dragged all the mp3 files to Microsoft Edge to see which one couldn't play.
  171. Replies
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    Sticky: Works fine here and there was no change in this...

    Works fine here and there was no change in this part of code. Make sure the INI file has no BOM (byte-order-mark) at the beginning.
  172. Replies
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    540

    Yes, apparently it's a OGG or WAV to MP3...

    Yes, apparently it's a OGG or WAV to MP3 conversion issue. Fusion converts sounds to either OGG + M4A or OGG + MP3 (it depends on the Build MP3 sounds option in your preferences, General TAB, HTML5...
  173. Replies
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    This is an old build, this option was added in...

    This is an old build, this option was added in the build 293.1.
  174. Replies
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    I think you get performance impacts only if you...

    I think you get performance impacts only if you use effects on layers, otherwise it should be about the same speed. Maybe someone else has measured it though, I've no precise numbers to give.
  175. We could fix it if we change the API we're using....

    We could fix it if we change the API we're using. IIRC we used the Windows API when we made this filter because of MP3 licensing issues. Using another one now could fix it, though we've a lot on our...
  176. IIRC it's because the Fusion MP3 filter uses a...

    IIRC it's because the Fusion MP3 filter uses a Windows API that doesn't allow this.

    Can you use OGG instead?
  177. Replies
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    Sticky: Hey Andy, thanks. Tons of possible solutions. ...

    Hey Andy, thanks.

    Tons of possible solutions.

    Actually I'm going to experiment real frame templates, last night I thought of a possible not-so-difficult solution.
  178. Replies
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    Sticky: I'll check if the current system could work with...

    I'll check if the current system could work with this option.
  179. Replies
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    Sticky: No sorry, apparently I didn't download your MFA....

    No sorry, apparently I didn't download your MFA. I'll fix it.
  180. Replies
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    Sticky: Check 2 things: 1. Make sure you've...

    Check 2 things:

    1. Make sure you've reinstalled the latest update patch of Fusion AFTER reinstalling the Android exporter, not before.
    2. If you use Google Play objects, make sure you've...
  181. Replies
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    Sticky: Thank you for the ideas. A bit less...

    Thank you for the ideas.



    A bit less complicated to do that real frame templates, but still quite complex. I'll check all the internal changes that are involved.



    I'll try to see how this...
  182. Replies
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    Sticky: Still present? Was this reported before? Can't...

    Still present? Was this reported before? Can't see this in my list, I must have missed it. Can I reproduce it easily or in specific cases?
  183. Replies
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    Sticky: I've been thinking a bit for some time, I don't...

    I've been thinking a bit for some time, I don't see any easy solution in 2.5, except for a "Copy to other frames" command where you would select frames in a list as I mentioned before. I think real...
  184. Replies
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    One of the Mac files of the Android runtime had...

    One of the Mac files of the Android runtime had been saved in Windows format because of an unexpected automatic conversion in a recent build, sorry for this.

    Fernando will send you an updated...
  185. Replies
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    I can reproduce it Fernando, I'm on it.

    I can reproduce it Fernando, I'm on it.
  186. Replies
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    This doesn't sound correct. If you want to apply...

    This doesn't sound correct. If you want to apply an action to the selected Enemy object, you should probably exchange the objects in the Start Loop and conditions:
  187. Replies
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    You'll need to ask the support: ...

    You'll need to ask the support: https://service.clickteam.com/pages/newticket-main
  188. Replies
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    The rule is that when conditions are evaluated,...

    The rule is that when conditions are evaluated, expressions don't scan the objects' scope, they only take the first object of the current object scope (if this object is not the one from the...
  189. Replies
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    Hmm, IMHO if you plan to switch do DX11 at some...

    Hmm, IMHO if you plan to switch do DX11 at some point, then do it now rather than at the end of the project where you might discover some compatibility issues between the DX9 and DX11 modes. Nowadays...
  190. Replies
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    552

    Not sure if I understand, yes the Mac exporter is...

    Not sure if I understand, yes the Mac exporter is available as optional module for the Windows version.
  191. Replies
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    552

    All exporters work with the Mac version of...

    All exporters work with the Mac version of Fusion. To install it on Mac right click on its installer, select "Open with" / "Other", select "All the applications", select Clickteam Fusion 2.5 and...
  192. Replies
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    Created backdrops are backdrops, no animations,...

    Created backdrops are backdrops, no animations, no variables, etc, they are not accessible via events.

    Layering: IIRC when you create a backdrop it's created in the same layer as the one of the...
  193. Replies
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    We could probably add an "Internal" mode to the...

    We could probably add an "Internal" mode to the List object, so that you can use to choose either the current Windows control or an internal list. I'll check if this can be quickly done on all...
  194. Replies
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    As you couldn't find anything in your...

    As you couldn't find anything in your application, and didn't change anything, I guess the same problem will re-happen if you do this.

    What extensions are displayed in the Extensions tab in the...
  195. Replies
    4
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    269

    Weird, I think this issue has been reported once...

    Weird, I think this issue has been reported once before, a long time ago, I don't remember how it was solved.

    The Quicktime VR 2 object is a very old object, it's provided with Fusion for...
  196. Replies
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    Sticky: Thanks :)

    Thanks :)
  197. Replies
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    Sticky: I don't think we'll have time to do this in 2.5,...

    I don't think we'll have time to do this in 2.5, but I'll add it to the wish list just in case...
  198. You can disable Windows scaling on high DPI...

    You can disable Windows scaling on high DPI monitors with a registry key:

    https://community.clickteam.com/threads/104567-High-DPI-Scaling-Behavior?highlight=HIGHDPIAWARE

    We're considering...
  199. Replies
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    Views
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    Sticky: No, we didn't look at it yet.

    No, we didn't look at it yet.
  200. Replies
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    Sticky: I can't make it work, not sure why, sorry...

    I can't make it work, not sure why, sorry...
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