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  1. Replies
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    I totally get this, and am in much the same boat....

    I totally get this, and am in much the same boat. Well, everything but the metroidvania part. It's kind of a frightening vicious circle: the more time you invest in the game, the more you need it to...
  2. I don't know much about Nifflas' Dynamic PMO, or...

    I don't know much about Nifflas' Dynamic PMO, or PMO for that matter, so this might not be very helpful. But maybe you need a separate PMO object for each instance of an enemy? Or maybe you need to...
  3. Replies
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    I've been working on the enemy AI engine for...

    I've been working on the enemy AI engine for aaaaaaages now. It's definitely the hardest thing I've done so far, and hopefully it's the hardest part of the project, period. I don't know if I'd have...
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    Sticky: Ah, this rings a bell. Fusion's animation system...

    Ah, this rings a bell. Fusion's animation system is so strange. Thanks for telling me about the workaround. I'm sure you just saved me hours of future headaches X)
  5. Pleased to hear you're making progress. So what...

    Pleased to hear you're making progress. So what does the actual problem seem to be? That the Fusion built EXE gets somehow tangled up with the first program it launches, but not with subsequent...
  6. I think the file-folder object has a "open file"...

    I think the file-folder object has a "open file" action that I presume will run an application. Though I wouldn't hold my breath that this will help.

    By the way, when you try the built...
  7. Replies
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    A very simple one, but one that I've really...

    A very simple one, but one that I've really appreciated since I started using it:

    Ctrl-D to duplicate current action/condition/event/comment
    Simply simulates pressing Ctrl-C then Ctrl-V, but...
  8. Also, you could try running the dosbox...

    Also, you could try running the dosbox application using the File Object instead of the native method, to see if it makes any difference:

    https://bit.ly/3lErawi

    Other extensions you could try...
  9. Have you tried disabling this option? ...

    Have you tried disabling this option?

    https://bit.ly/3lEFW68
  10. Replies
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    Sticky: I found what seems to be an animation bug. I...

    I found what seems to be an animation bug. I don't know for sure if it's new, but I feel like I would have noticed this by now if it wasn't.

    Doing "force animation frame" of an Active Object has...
  11. I'm sure there are a few that can. Have a look...

    I'm sure there are a few that can. Have a look through the extension manager
  12. Hmm, not sure what's going on there with the...

    Hmm, not sure what's going on there with the index program and dosbox games being so stubbornly linked to each other. Maybe see if you can try launching them using a different method (eg. using some...
  13. It's been about a year since I made this thread,...

    It's been about a year since I made this thread, and in that time I'd forgotten all about this bug and then 'found' it again X). I reported it over here, and a couple of potential workarounds were...
  14. Replies
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    Sticky: I totally forgot that I had discovered and...

    I totally forgot that I had discovered and reported this bug already over a year ago: https://community.clickteam.com/threads/107880-X-Left-sometimes-gets-read-from-the-wrong-frame

    As is explained...
  15. sorry, I meant to say event #6091

    sorry, I meant to say event #6091
  16. I would do something like this. By manipulating...

    I would do something like this. By manipulating only the main volume, you don't have to worry yourself with activating/deactivating individual sounds, which would be a nightmare. And by storing your...
  17. Replies
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    Sticky: Interesting. The only thing I can think of is...

    Interesting. The only thing I can think of is that "is active visible" scopes the object while "always" doesn't (even though there's only one object, so scoping seems unnecessary). So maybe the...
  18. Replies
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    Sticky: It seems that the problem exists only if you let...

    It seems that the problem exists only if you let the animation play itself out naturally. If you explicitly force the animation frame yourself, Fusion no longer seems to have a problem with reading...
  19. Replies
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    Sticky: There's something not right with how Fusion is...

    There's something not right with how Fusion is reading the sizes and coordinates of objects (width, height, Y bottom, etc.). I first noticed when "Y Bottom" of an object in my game was incorrectly...
  20. Replies
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    Sticky: This doesn't happen on the Event List Editor, but...

    This doesn't happen on the Event List Editor, but interestingly, the middle-click problem I reported earlier (which doesn't occur on the Event Editor) produces a gap of almost identical height. I...
  21. Replies
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    Sticky: Agreed. Though it's easy enough to get a good...

    Agreed. Though it's easy enough to get a good working solution with a macro. I have a button on my Stream Deck for it, but you could use autohotkey or any other macro program to do the same thing:
    ...
  22. Replies
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    Sticky: Oh, never mind. I misunderstood, and thought you...

    Oh, never mind. I misunderstood, and thought you were both talking about event folders (groups) and the new event Explorer. Sorry.
  23. Replies
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    Sticky: What do you mean? Fusion already has nested...

    What do you mean? Fusion already has nested folders (I assumed nested folders just means putting folders inside folders inside folders, but I guess you mean something else? ).
  24. Replies
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    Sticky: This isn't a big problem, but thought I'd mention...

    This isn't a big problem, but thought I'd mention it. When opening the Create Object dialog, the search-as-you-type field remembers the previous search term, but doesn't honour it. This is different...
  25. Replies
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    Sticky: Is it possible to have tooltips on the Find All...

    Is it possible to have tooltips on the Find All window that show the entire text of the line?

    The Find All Window usually needs a lot of vertical space so you can easily scroll through many...
  26. Replies
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    Sticky: The Event Explorer forgets its state between...

    The Event Explorer forgets its state between sessions, and all groups are reclosed when you reload an MFA. I think it would be good if it remembered which groups were open/closed, the way the editors...
  27. Replies
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    Hold Shift while scrolling to scroll much faster....

    Hold Shift while scrolling to scroll much faster.
    This is helpful in a number of programs, such as web browsers. It's also great for scrolling through long Fusion frames. You can tweak the speed by...
  28. Replies
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    Sticky: The new feature that lets you scroll the Event...

    The new feature that lets you scroll the Event List Editor with MMB is great. But it also breaks things if you do it to a frame with few visible events (either because most events are in closed...
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    Sorry, accidentally left the entire post in the...

    Sorry, accidentally left the entire post in the quote. To clarify, the first part of my reply was replying specifically to this:



    (I can't edit my post because the edit function doesn't work at...
  30. Replies
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    It's not that black and white. Sometimes Fusion...

    It's not that black and white. Sometimes Fusion does scope objects that are on the right side of the conditions. Take the following example. You would of course expect that when a bullet hits an...
  31. Replies
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    Sticky: ok, maybe this is me not understanding how things...

    ok, maybe this is me not understanding how things are supposed to work again, but I have another comment about the new Play Sample (all parameters) action. I assumed that the value you set for the...
  32. Replies
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    Sticky: Speaking of the Steam version being prickly, I've...

    Speaking of the Steam version being prickly, I've noticed recently that I can't use Fusion by double-clicking ...\Clickteam Fusion 2.5\mmf2u.exe. If I do, then it usually gives me this error when I...
  33. Replies
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    Sticky: Is testing your game using "Build and Run" on PC...

    Is testing your game using "Build and Run" on PC supposed to be essentially identical to running it by double-clicking the EXE? I always assumed so. Though I've noticed that when I Build and Run a...
  34. Replies
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    Yours was a very uncomplicated solution, which is...

    Yours was a very uncomplicated solution, which is a good thing. I don't think it would be very expensive. Though it would probably be even cheaper to replace the Is Active in the play area with Is...
  35. Replies
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    Sticky: I didn't try, though I assumed it would just play...

    I didn't try, though I assumed it would just play normally.

    I hadn't thought that it would relate to the file's sampling frequency (44.1khz as you suggested). I assumed that this was strictly...
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    Ah, I didn't see marbenx's post above, which was...

    Ah, I didn't see marbenx's post above, which was more or less the same suggestion. Mine would be marginally cheaper though, as there's no need to check whether the object exists and check whether the...
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    That is weird indeed! I didn't know behaviour...

    That is weird indeed! I didn't know behaviour code was so 'immortal'.

    This approach may work as a workaround. Put all the behaviour code into a group, and close the group whenever no objects are...
  38. Replies
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    I don't know how much this helps, but you can...

    I don't know how much this helps, but you can squeeze maybe 10 more lines in if you convert your Y( "box" ) / 32 and X( "box" ) / 32 into altvals like this:

    https://bit.ly/2WHYMAw
  39. Replies
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    Yep, just as you described it over here. I can...

    Yep, just as you described it over here. I can copy one of the existing actions about 3 times before it stops allowing me. If I edit one of them to be something much simpler, I can copy it about 17...
  40. Replies
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    Sticky: This part of the new Play Sample (all parameters)...

    This part of the new Play Sample (all parameters) action doesn't really make sense to me. Why is the default value lower than the minimum value?

    https://bit.ly/3DGXzKD
  41. Yes, spare a thought for the people who want to...

    Yes, spare a thought for the people who want to name their games true.exe, Disan.exe, or Ratatat.exe :D
  42. Replies
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    Got my left and right mixed up X). That obviously...

    Got my left and right mixed up X). That obviously should say toTheLeft. (I can't change it as the forum edit function still doesn't work)



    Here's another snippet I forgot to include above. It's...
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    Handy Autohotkey scripts for Fusion

    I'm sharing some Autohotkey scripts I've made to help speed up my work with Fusion. You'll need Autohotkey installed to use these (it's easy to set up). Then you just add some/all of the following...
  44. Totally! It takes a lot of trial and error. Some...

    Totally! It takes a lot of trial and error. Some work for some keys, some not, some work while the game is paused, some don't. I find that the Key object is generally the most powerful (and is I...
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    Good work Yves - consider this fix community...

    Good work Yves - consider this fix community tested and approved X)
  46. Replies
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    I just installed 293.6beta and it all seems fixed...

    I just installed 293.6beta and it all seems fixed :) My test MFA no longer gets the black boxes, and my game (which was getting them all over the place) is free of them too. Fingers crossed it stays...
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    I LOVE YOU! (and Yves too of course!) So it...

    I LOVE YOU! (and Yves too of course!)

    So it turns out this bug is actually fixed already in the beta! I'm still on 293.1. I did actually get the beta 293.2 a few weeks ago, but I had some problems...
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    That would be bad enough (being able to use...

    That would be bad enough (being able to use external graphics makes development much faster for me), but unfortunately it doesn't seem to be that simple. I've had the artefacts with internal graphics...
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    I think it is scaling because if you change the...

    I think it is scaling because if you change the scaling in my MFA to 1 like below, the problem seems to go away:

    https://bit.ly/3ytGG2n

    The graphics that you see in the runtime (the stalagmite...
  50. Replies
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    Sticky: I have a small UI request for the Frame editor....

    I have a small UI request for the Frame editor. Currently, ctrl-dragging an object creates a new instance of it. Ctrl-shift-dragging an object does the same thing. Could you change it so that only...
  51. Replies
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    Sticky: Have you increased the number here (I think 1000...

    Have you increased the number here (I think 1000 is the default)?

    https://bit.ly/3sXPUTo
  52. Replies
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    OK, I've stripped away everything from my MFA but...

    OK, I've stripped away everything from my MFA but a few objects, and I now have a simple replicable demo of the bug. Unpack the ZIP, and run either the MFA or the EXE. If it behaves the way it does...
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    Thanks. I'll try and get a testable EXE or MFA...

    Thanks. I'll try and get a testable EXE or MFA happening. Unfortunately, this is proving to be a bit of a nightmare to try and isolate or reproduce with 100% repeatability. Well actually, the static...
  54. Replies
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    Unfortunately, the same artefacts appear whether...

    Unfortunately, the same artefacts appear whether premultiplied alpha is off or on :(

    @c4t: Changing my monitor to 1920x1080 (which is my game's native resolution too) unfortunately didn't help....
  55. Creating objects can be relatively expensive when...

    Creating objects can be relatively expensive when done a lot in a short space of time, so that's probably part of the problem. Marbenx's solution is worth trying. Or you could try just using the same...
  56. Replies
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    Actually, I think the PNG part is right but not...

    Actually, I think the PNG part is right but not the "at runtime" part. While those big stalactite things in the picture are dynamically loaded PNGs, the birds' animations are baked into the Active...
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    So loading PNGs at runtime then scaling them is...

    So loading PNGs at runtime then scaling them is basically impossible in DX11 mode? :o
  58. For anyone interested, there's now a...

    For anyone interested, there's now a DX11-converted version of this ZoomBox shader here
  59. Replies
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    Sticky: Excellent! Thanks so much, fnky!

    Excellent! Thanks so much, fnky!
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    artifacts when scaling in DX11

    When I converted my game to DX11, suddenly many of my graphics started having black rectangles around them (both stationary and moving graphics). It only happens if the graphics are scaled, and only...
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    Sticky: Could somebody please convert this ZoomBox shader...

    Could somebody please convert this ZoomBox shader for me? I tried to do it myself but I probably did something wrong because I got an error when I tried to compile the fxc file using defisym's tool. ...
  62. Replies
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    Sticky: BUG. This may be related to something I've...

    BUG. This may be related to something I've reported before, though this is a little different and gave me a popup warning I haven't seen before

    Create a group and select it:
    ...
  63. Replies
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    Sticky: I'm pretty sure I've encountered this too.

    I'm pretty sure I've encountered this too.
  64. Replies
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    Sticky: This probably isn't worth your while, since there...

    This probably isn't worth your while, since there probably aren't many people other than me who would particularly want this. But is there any chance you could add a List View mode to the Layers...
  65. Replies
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    Sticky: Try Animation Info object

    Try Animation Info object
  66. I haven't tried it yet. I was delighted when I...

    I haven't tried it yet. I was delighted when I found out that there was a new object, and even more delighted when I discovered that you were taking over the reigns. But still, I've told myself that...
  67. I have recently changed keyboards. My Corsair...

    I have recently changed keyboards. My Corsair K100 keyboard broke, so I've replaced it with another keyboard as well as a number of macropads. I'll test if it's one of them.

    I hope Fusion gets a...
  68. Thank you. I'm starting to lose my mind with all...

    Thank you. I'm starting to lose my mind with all this.

    Apropos that MFA I just uploaded, after I restarted the PC, it [sort of] worked, as I half-suspected. But if I run it a few times, it'll...
  69. Today I'm getting yet a different problem. My MFA...

    Today I'm getting yet a different problem. My MFA hangs (not crashes) every time I run it (R293.1). A few days ago it was working fine, a couple of days ago it was crashing, and now it's hanging. All...
  70. There's a demo in the first frame of the MFA that...

    There's a demo in the first frame of the MFA that demonstrates all the main features and extensive comments in the events outlining how everything works, what to change, what to ignore, etc. The rest...
  71. (last two words were a typo above. Phi, I was...

    (last two words were a typo above. Phi, I was going to ask you if the Debug object always created command prompts but rephrased the question; but didn't entirely delete my initial question)
  72. What command prompt window? Does one open when...

    What command prompt window? Does one open when you load my MFA? This would be news to me. Has my MFA been opening a hidden command prompt all this time and I've never known?

    Phi, does
  73. Replies
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    Sticky: SMALL BUG The Ctrl-F hotkey for "find" seems...

    SMALL BUG

    The Ctrl-F hotkey for "find" seems to be hardcoded. Removing it from keyboard settings doesn't prevent it from still working. Apropos, it would be nice to also get the ability to remap...
  74. Yeah, that's what I meant by this: Fusion...

    Yeah, that's what I meant by this:



    Fusion phrases different types of actions/conditions/events differently, so if you want to search for something specific you need to make sure you use the...
  75. This has started happening to me (again) as well....

    This has started happening to me (again) as well. Running my MFA just crashes to desktop. It's probably not antivirus (I use ESET NOD32, but this happens even when I disable it). I guess it's...
  76. Are you sure? This search doesn't work for me. ...

    Are you sure? This search doesn't work for me.

    By the way, unless you need them, uncheck "objects" and "behaviors" from your Find All searches. They slow down the search by ~1000% or more.
  77. This works, though you may need more than one...

    This works, though you may need more than one search to catch all references though. For example, Player: Flag 2 will find conditions, but you might also need to search for Player: Set Flag 2 to find...
  78. Replies
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    Sticky: Now that Ctrl+ Ctrl- zoom the event list editor,...

    Now that Ctrl+ Ctrl- zoom the event list editor, could you make Ctrl-0 revert to 100% zoom?
  79. Replies
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    Check your antivirus log to see if it's not...

    Check your antivirus log to see if it's not blocking/deleting/quarantining the EXEs. And try adding the Fusion folder to the antivirus whitelist
  80. Replies
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    Sticky: I don't know if this is possible, but when...

    I don't know if this is possible, but when searching-as-you-type in the Create Object dialog, can you abort the current search whenever the user types a new letter?

    For example, in my large MFA,...
  81. Replies
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    Sticky: Great update as usual. :) In the Event...

    Great update as usual. :)

    In the Event Explorer, can we get buttons (ideally with matching hotkeys) to open all groups/close all groups? (to clarify: this would only affect the Event Explorer, not...
  82. Replies
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    Sticky: Hit ctrl+home a few times. That usually fixes it.

    Hit ctrl+home a few times. That usually fixes it.
  83. Replies
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    My guess is that you're experiencing...

    My guess is that you're experiencing microstuttering, not screen-tearing. Just a guess though.
  84. Global Events used to have some serious...

    Global Events used to have some serious limitations, like not being able to use the Event List Editor and, if I'm not mistaken, not being able to use qualifiers. The global event editor was also a...
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    Hey Rox. Do keep us posted with anything you...

    Hey Rox. Do keep us posted with anything you find. BTW, does this mean you're working on Dynacorp again?
  86. Replies
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    In case it makes it marginally less annoying, it...

    In case it makes it marginally less annoying, it seems that if you separate the number into integer/float parts, as below, you won't see the crazy decimal places (though you'll no longer have a...
  87. Replies
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    Sticky: Small interface bug

    -Insert Action "Set Alterable Value..."
    -Click "Use expression" button
    -Hit Enter or press OK
    -Vertically adjust the Expression Editor by dragging the top of the window ↕
    -Now it gets a bit...
  88. Replies
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    You can probably do that with the String Parser...

    You can probably do that with the String Parser object.

    Alternatively, you could perhaps copy the string to a temporary alterable string, then use a fastloop to delete each "A" as you find it,...
  89. It took me more tries than I care to admit to...

    It took me more tries than I care to admit to make it safely back into the mothership XD
  90. I missed seeing your posts, Dex. They're always...

    I missed seeing your posts, Dex. They're always helpful, and I love seeing that avatar - it's my favourite on the whole forum :D

    Wow, what an insane gauntlet you've been through! Unimaginable. I...
  91. Unfortunately there are loads of other elements...

    Unfortunately there are loads of other elements with tab stops that I want to ignore. And they're ordered differently in each section so the number of tabs needed to get to each edit box isn't...
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    I'm concerned about how lost Sparckman seems to...

    I'm concerned about how lost Sparckman seems to have gotten on his way home. I hope he didn't leave the gas on! X)
  93. How can I detect another program's window controls (edit boxes)?

    I want to detect the edit boxes inside Photoshop's Layer Styles dialog (so that I can bring them into focus using hotkeys).

    Using the Kernel extension, I can get as far as identifying the Layer...
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    lol. It's been 6 years. I hope you haven't been...

    lol. It's been 6 years. I hope you haven't been waiting for the example that whole time! ;D
  95. Thanks. I didn't know how to do it myself, so...

    Thanks. I didn't know how to do it myself, so decided to figure it out not only to help Jamsteri, but as a learning exercise for myself. And in order to get my highly visual mind to find the solution...
  96. In essence, you want to be able to assign a bunch...

    In essence, you want to be able to assign a bunch of objects a sequence of numbers based on their speed, but without any repetitions, right?

    There may be simpler/more elegant ways, but this ought...
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    It can also be caused by a List Object, in which...

    It can also be caused by a List Object, in which case you can fix it by setting it to disabled (and set it back to enabled if/when you want the player to be able to interact with it again).
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    Saving the file also clears the undo cache IIRC,...

    Saving the file also clears the undo cache IIRC, which is a bit annoying.
  99. Can't you just deactivate the volCAMERA group...

    Can't you just deactivate the volCAMERA group whenever you want the camera to freeze?
  100. Replies
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    Thanks. No, I just use the "machine...

    Thanks.

    No, I just use the "machine independent speed" setting. Delta Time has always been on my to do list, but to be honest, I may not need to do it because the machine independent speed seems...
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    Sticky: Following on from the above...Yves, it would be...

    Following on from the above...Yves, it would be really great if we could get a Clickteam-made gamepad that works out of the box. We have to jump through many hoops just to get gamepads working...
  102. Replies
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    Sticky: @Yves, I don't know if this helps or whether it's...

    @Yves, I don't know if this helps or whether it's relevant, but I occasionally get sharing violation errors with edrt.exe when I Run Application too soon after just having run it. You could try and...
  103. It's not really about how they run. Yes, it has...

    It's not really about how they run. Yes, it has dx11, but chances are your game will run more or less the same. Possibly a little less microstuttering,I'm not sure.

    The benefits of 2.5+ are mainly...
  104. Nice! I'll be using that heavily!

    Nice! I'll be using that heavily!
  105. What is this feature?

    What is this feature?
  106. Sorry, not really. That is, a Mac version of...

    Sorry, not really. That is, a Mac version of Spryke is certainly not out of the question, so it's possible I may end up doing sort of port of VACCiNE for Mac when the time comes. But (a) that'll be a...
  107. Replies
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    Sticky: Found a little bug: https://bit.ly/3v5KXI2 ...

    Found a little bug:

    https://bit.ly/3v5KXI2

    https://bit.ly/3n5zSns

    https://bit.ly/3tCfMDO
  108. Replies
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    Uncompressed is definitely less CPU intensive...

    Uncompressed is definitely less CPU intensive than compressed. I think the professional screen recorders tend to use special GPU hardware encoding to perform compression fast enough - though I assume...
  109. I am SOOO glad this thread happened. When I...

    I am SOOO glad this thread happened. When I eventually discovered my phrase menu deleting characters in the Expression Editor, I just know I would have spent a full day scrutinising every line of...
  110. HAHA!! I just built myself a little...

    HAHA!!


    I just built myself a little phrasemenu this week, specifically to help me quickly enter frequently-used active object names into the Expression Editor. I haven't used it much yet, but I...
  111. I'm fastidious with my comments too. I have a...

    I'm fastidious with my comments too. I have a whole profile set up on my Stream Deck just for comments. Pressing different buttons pastes in different color coded comments, spacer comments,...
  112. Ctrl-Shift-L for lists in expression editor?

    I accidentally discovered a feature in the Expression Editor that I never knew existed. Press Ctrl-Shift-L and it'll turn the current line into a bulleted list. Keep pressing it and it'll cycle...
  113. Replies
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    Sticky: OK, PMed. Thanks Yves.

    OK, PMed. Thanks Yves.
  114. Replies
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    Views
    34,559

    Sticky: Something similar has been happening to me too,...

    Something similar has been happening to me too, and it's been scaring the bejeezus out of me, because I thought I'd broken my game somehow. But it happens with older builds that were definitely fine,...
  115. I've done something related myself just recently,...

    I've done something related myself just recently, actually. I don't think it's exactly what you need, but I built a little "phrase menu" tool for myself. As I type, it narrows down a list of phrases...
  116. @fnkycoldmadeanr: awesome - thanks! I don't quite...

    @fnkycoldmadeanr: awesome - thanks! I don't quite get what all the different actions do, but the important thing is that it works.

    I experimented with turning various actions on and off. When I...
  117. Replies
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    Views
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    Sticky: One improvement I'd like to see regarding...

    One improvement I'd like to see regarding Behaviours is speeding up searching for them in Find All. When I do Find All with Behaviours unchecked, it takes less than half a second. When I do it with...
  118. But even with a subapp, how could I draw outside...

    But even with a subapp, how could I draw outside its bounds? Or is there a way to make a subapp transparent?

    I looked into the surface object and that looked promising, but again, how can I...
  119. is there a way to draw on the screen OUTSIDE of application window?

    How can I draw something on the screen, independent of the MFA/EXE application (eg. drawing a crosshair or lines anywhere on the screen)?
  120. Sorry for the repetitive posts (can't edit...

    Sorry for the repetitive posts (can't edit because of the forum upgrade works).

    The default hotkey (middle click) I used for positioning a child window creates problems if you drag around the...
  121. I think I finally cracked it. Below is an updated...

    I think I finally cracked it. Below is an updated AHK script that should allow you to reposition/resize any Fusion child window (Event Editor, Frame Editor, etc.) to a spot of your choice, by...
  122. Still using Fusion in 2 screen mode, and it's...

    Still using Fusion in 2 screen mode, and it's been great. The only problem for me is that I've got an irregular monitor setup (different sizes and orientations) and it's a real pain to set up my...
  123. Replies
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    Views
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    Sticky: Small suggestion: Rename this Windows Vista label...

    Small suggestion: Rename this Windows Vista label to something more relevant:

    https://bit.ly/3m8kZk3

    Not a big deal obviously, but I just did a fair bit of googling before I found how to build...
  124. Replies
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    Yeah, that's weird. I thought that it was maybe...

    Yeah, that's weird. I thought that it was maybe treating the - not like a negative sign, but like a hyphen in a hyphenated word. I did a few more sorting tests, but ended up more confused than when I...
  125. I'm doing lots of backend/structural/system stuff...

    I'm doing lots of backend/structural/system stuff lately. It never seems to end, and it rarely produces changes worth showing off in an update, which is why things have been so silent.
  126. I'm sure a lot of people browse the forums on...

    I'm sure a lot of people browse the forums on their phones, and may come across your page that way. And maybe there are others like me who like to do some of their programming on paper. For example,...
  127. Replies
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    Oh, I forgot that I did both those things when I...

    Oh, I forgot that I did both those things when I was first checking out the file. Sorry that I forgot to mention it.
  128. These arrows all seem to display on Chrome...

    These arrows all seem to display on Chrome Android:


    ← (U+2190)
    ⇐ (U+21D0)
    ⇦ (U+21E6)  
  129. Replies
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    Looks like you need to use groups. Once I added a...

    Looks like you need to use groups. Once I added a group, it worked:

    https://bit.ly/2PcKcO5
  130. Replies
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    Handy tool! Thanks :) If anyone has trouble...

    Handy tool! Thanks :)

    If anyone has trouble with some qualifiers not showing up (like I did), it's probably because you forgot to use double-digits at the start of the filename or (like in my...
  131. Yes, I remembered that after I'd posted. It'll...

    Yes, I remembered that after I'd posted. It'll take some time getting used to it, but I guess it makes sense since I think it'll better accommodate F3's parent-child object structure...
  132. Replies
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    Sticky: You could use a pretty decent comment-based...

    You could use a pretty decent comment-based workaround: When you want to create a bookmark, create a comment that contains something unique but quick to type, like "BM>" or "bbb". Add your desired...
  133. As usual, MuddyMole goes above and beyond to add...

    As usual, MuddyMole goes above and beyond to add ever more value to this community. That's fantastic. I've bookmarked it and will no doubt reference it frequently. Thanks!

    I have a couple of...
  134. Thanks for thinking of that Brovic. I've checked,...

    Thanks for thinking of that Brovic. I've checked, and Notepad++ uses UTF-8 for both ini files and my new non-ini files. So I guess that means that it'll continue encoding them the same way as it did...
  135. Ok, cool. I didn't know it was common. Thanks...

    Ok, cool. I didn't know it was common. Thanks airways!
  136. Is it ok to use non-ini extensions in ini files?

    This is probably a silly question, but is it ok to use non-.ini extensions with the INI++ object? ( eg. instead of blabla.ini, use blabla.cfg, blabla.dat, or blabla.mysettingsfile?) I currently use 4...
  137. It certainly seems likely that parts would get...

    It certainly seems likely that parts would get moved or go missing. I've also noticed that the "edit post" feature is gone. Quite nerve-wracking for someone like me who rather obessively edits his...
  138. Replies
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    In most cases other than pixelart, 'blurring the...

    In most cases other than pixelart, 'blurring the edges' is exactly how your artwork will retain its original appearance. Put in a photo, a line drawing, a font, a gradient into photoshop and scale...
  139. The WIP section ...

    The WIP section has a list of platform-specific "released games" subforums at the very top. Is that what you needed?

    There definitely seems to be some weird stuff going on. Lately, every time I...
  140. Great link! I've seen it before but had forgotten...

    Great link! I've seen it before but had forgotten about it. I've now copied/pasted it into my my MFA's comments :)

    I also highly recommend How I Stopped Worrying And Learned To Love The Expression...
  141. Yeah, I guess the more of them you have in your...

    Yeah, I guess the more of them you have in your MFA, the more the optimisation is needed. So an extended limit would be nice.

    Thanks for your tireless improvements, as always, Yves.
  142. If so, it'd be nice if they did that with forEach...

    If so, it'd be nice if they did that with forEach loops too. I recently noticed that forEach loops with longer (though still uninterpreted) names take a little more performance to run. Which makes me...
  143. I don't think you can do it directly. But it...

    I don't think you can do it directly. But it would be easy enough to do with altVals (or flags). Just do something like this, and then the altVals will tell you whether the group is open or closed:
    ...
  144. Replies
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    Sticky: You probably know this already. But just in case...

    You probably know this already. But just in case you don't: you can save your toolbar settings by right-clicking on the toolbar and choosing "export settings" (this will save your hotkeys and window...
  145. I'm sure I noticed this, but I never thought it...

    I'm sure I noticed this, but I never thought it would matter to anyone (I guess I never properly thought about how it might look at very low resolutions).

    It's caused by a rounding error in the...
  146. No problem. Since you waited over 5 years to make...

    No problem. Since you waited over 5 years to make your first post, I hope it was worth it XD Welcome, by the way :)
  147. That's a good point. Deleting and re-cloning...

    That's a good point. Deleting and re-cloning would be pretty straightforward. Still, I don't like how you'd end up with objects that look identical but are actually different objects. When you come...
  148. Each of my previous solutions had a different...

    Each of my previous solutions had a different problem. The following solution prevents both problems, and gets at the real issue: your "fullscreen" object starts the frame not actually knowing the...
  149. Actually, that still doesn't work properly. Give...

    Actually, that still doesn't work properly. Give me a few minutes and I'll post a better solution
  150. The problem is here: https://bit.ly/30mM4G5 ...

    The problem is here:

    https://bit.ly/30mM4G5

    The "fullscreen" object always starts the frame with all of its flags set to off. So no matter what happens earlier in the frame with your ini file,...
  151. Just as MuddyMole said. Though I'll add that...

    Just as MuddyMole said.

    Though I'll add that it's ok to use the [X & Y] action that you're using (and it might be a good idea if you're likely to store more types of data in this array later)....
  152. Though when you start cloning lots of objects,...

    Though when you start cloning lots of objects, you lose much of the benefit of using behaviours. You now have isolated bits of code in 10 different spots. Every time you need to fix a bug or add a...
  153. Hey. Sorry for the late reply. I'm sure there's a...

    Hey. Sorry for the late reply. I'm sure there's a way, but I've never tried this myself. I guess you'd want to turn off as many irrelevant features as possible (overshoots, jump lock, etc.), and lock...
  154. I forgot to mention that with the above example,...

    I forgot to mention that with the above example, you won't be able to see the names of the altVals (even the first 260 "named" ones from A to IZ). I believe that altVals' names are stripped at...
  155. The post was asking for -180˚to 180˚, but one of...

    The post was asking for -180˚to 180˚, but one of the answers mistakenly provided a solution for -90˚ to 90˚. The author later updated the answer to produce -180˚ to 180˚, but kept the old answer in...
  156. The named altVals go up to IZ, so it's weird that...

    The named altVals go up to IZ, so it's weird that the debugger only goes up to IT.

    If you wanted to, you could create your own alternative fairly easily using something like the List Object. (It...
  157. getting unexpected trigonometric equation results

    I'm using the following equation that I found on Stack Overflow. It's supposed to convert any angle (0-360˚) into a range of -90˚ to 90˚:


    asin(sin(angle * PI/180.0)) * 180.0/PI



    When I...
  158. Replies
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    If this is referring to me, I find it a bit rude...

    If this is referring to me, I find it a bit rude and inaccurate, not least because VACCiNE has always been completely free. Though it took me hundreds of hours to make sense of Joystick 2's...
  159. Replies
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    Views
    34,559

    Sticky: I might have mentioned this in the past, but it...

    I might have mentioned this in the past, but it would be great if there was a way we could add qualifiers to multiple objects without potentially erasing existing qualifiers.

    Currently, you can...
  160. Sorry if I gave you false hope :(

    Sorry if I gave you false hope :(
  161. I agree this would be a good little QoL tweak. I...

    I agree this would be a good little QoL tweak. I make a habit of not using pure black so that my graphics don't get unwanted transparent patches (or else so I don't have to manually change the...
  162. This might not be the mfa's fault. This used to...

    This might not be the mfa's fault. This used to happen on my laptop (but not my desktop). I eventually reinstalled windows and now the same mfas work fine on the laptop.

    I never found out exactly...
  163. Actually, I've been using it exclusively since...

    Actually, I've been using it exclusively since Yves explained the shift thing, and I haven't had any stability problems. I only use it across 2 monitors though, neither of which are 4k (with panels...
  164. ok, thanks. I'll assume that it's been this way...

    ok, thanks. I'll assume that it's been this way for ever and will remain so for a long time, and adjust my MFA accordingly. I've made a dummy object as you suggest and that works well. I'll probably...
  165. Replies
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    Sticky: Yves' suggestion of using is overlapping is...

    Yves' suggestion of using is overlapping is probably the simplest solution. You can combine it with only once when event loops so it only checks once per collision, which is more performant and...
  166. Yves, could you please confirm this point? As I...

    Yves, could you please confirm this point? As I detailed in this post on the previous page (and also in the short example I screenshotted at the top of this page), this doesn't appear to be correct....
  167. Replies
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    I don't know the answer to your actual question...

    I don't know the answer to your actual question (though I suspect the answer is yes, once you find the right extension), but you could perhaps first load the image into a different (invisible)...
  168. As usual, you're right. Thanks! Surprisingly,...

    As usual, you're right. Thanks!

    Surprisingly, the culprit was a Run this event once event, yet it caused continual slowdown. This event added 150+ enemies to the debugger, which is obviously an...
  169. Weird: turning the profiler ON gives me dramatically better performance

    I'm stress-testing my enemy engine, so I added 150 enemies to my level, and enabled the 2.5+ profiler. When I run it, I get max fps (120fps). The game seems to work correctly, everything seems fine....
  170. Thanks for the heads-up about "^" Yves. ...

    Thanks for the heads-up about "^" Yves.



    What do you mean you created them and then delete them? Do you mean you used a "destroy" action on them, but your code still worked after they were...
  171. I've been working like this for a while now and...

    I've been working like this for a while now and it's pretty good. Unfortunately, working with 2 windows open seems to bring back this annoying ELE sync bug. The usual workaround was to make sure you...
  172. Unfortunately, these two statements are at...

    Unfortunately, these two statements are at somewhat at odds with each other.

    I religiously order my conditions as you suggest, with the least computationally expensive (and/or least likely to be...
  173. This doesn't seem to be entirely correct, unless...

    This doesn't seem to be entirely correct, unless I'm misunderstanding you.



    So do you mean that the event is removed/replaced at build-time, not at run-time? Which means that once an event is...
  174. On a semi-related note, can we have a way to...

    On a semi-related note, can we have a way to search for negated events?

    Because of the above issue, I'm now going through all of my x is overlapping... events, and there doesn't seem to be a way...
  175. bug(?): Fusion sometimes ignores events with non-existent objects

    I've been hunting down some bugs in my enemy behaviour, and I've found that they're caused by objects that aren't present in the frame. For example, take this event, which decides whether an enemy...
  176. I'm trying it now, and it seems to work ok so...

    I'm trying it now, and it seems to work ok so far. You can even have the Frame Editor from one frame open and the Event List Editor from a different frame open, which is great for me as I build my...
  177. +1 I would love this

    +1
    I would love this
  178. Replies
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    True. It feels almost like a puzzle mini-game to...

    True. It feels almost like a puzzle mini-game to figure out how to change a hotkey, for example X)

    But to be fair, when it comes to actions/conditions/expressions, most of the hard-to-find things...
  179. Would using the Microtimer object (which can...

    Would using the Microtimer object (which can measure in microseconds) make any difference to this method? Or are milliseconds enough, in your opinion?
  180. Thanks BartekB! I definitely appreciate having...

    Thanks BartekB! I definitely appreciate having fewer brackets. Many of my expressions are complicated enough already, without adding another bunch of brackets to make it even harder to follow. I love...
  181. Seems to work pretty well. I also get something...

    Seems to work pretty well. I also get something like 88˚ at 12 o'clock if the time is very fast. I'm not sure why it happens, but it's certainly not something I would notice visually.
  182. Replies
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    Woohoo! :D Thanks for sharing this. It'll come in...

    Woohoo! :D Thanks for sharing this. It'll come in useful for me for sure!

    There's no possible way to make a pixel brighter than its original using the SetRGB method, is there? Like you say, it...
  183. I only had time to have a quick look, and I...

    I only had time to have a quick look, and I couldn't figure out what the exact solution was. I found the extra layers (like the Tmultiplier & Tspeed stuff) complicated it too much for me to properly...
  184. Replies
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    It can take a bit of trial and error to get the...

    It can take a bit of trial and error to get the color you want, as the RGB tends to work differently to how you're probably used to it. It tends to be a 'subtractive' process. All graphics have a RGB...
  185. That's like magic XD I don't trust myself to...

    That's like magic XD

    I don't trust myself to remember to type it correctly though. But seeing this gave me some ideas of slightly simpler ways of doing it. Seeing you use pow got me thinking in...
  186. Replies
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    Views
    48,143

    Just a quick update as I haven't written anything...

    Just a quick update as I haven't written anything on this thread for ages.

    I'm currently working on an enemy engine now (collision, pathfinding, shooting, etc.) In the past, I've coded each enemy...
  187. Replies
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    Yeah, using Fixed is great for 'marrying'...

    Yeah, using Fixed is great for 'marrying' specific instances of objects. I've recently started to use this in tandem with an object's Alterable Value ID, which I quite like (this requires 2.5+...
  188. Sigh. If this is about wanting me to do my famous...

    Sigh. If this is about wanting me to do my famous yodel-only Boney M medley routine, then ok, but it's the last time!!

    Sent you a PM ;)
  189. is there an equation that will return 1 for a certain number and 0 for anything else?

    is there an equation that will return 1 for a certain number and 0 for anything else? So, say I want to test whether some value is equal to 47, but I want to be able to do it right inside an...
  190. Replies
    307
    Views
    131,364

    Thanks for your answers, guys. Since my workflow...

    Thanks for your answers, guys. Since my workflow and systems are pretty deeply embedded in my game already, I was hoping I could get some small benefits out of using Spriter in a lightweight,...
  191. Replies
    88
    Views
    11,587

    Sticky: Janette, I'm talking about selecting not entire...

    Janette, I'm talking about selecting not entire events, but actions and conditions. You already can select conditions and actions (the latter only in the Event List Editor, not the Event Editor), but...
  192. Replies
    88
    Views
    11,587

    Sticky: Is there any chance we could get the ability to...

    Is there any chance we could get the ability to shift-click multiple lines in the Event List Editor so we can copy/move/delete multiple lines at a time? I'm mainly thinking about actions, though I...
  193. Replies
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    Views
    1,425

    Do you mean this? https://bit.ly/3doIFwd

    Do you mean this?

    https://bit.ly/3doIFwd
  194. Replies
    88
    Views
    11,587

    Sticky: A search-as-you-type feature or something like...

    A search-as-you-type feature or something like that would be great. Though I imagine that might be harder for Clickteam to add. Hopefully reducing the number of sub menus is something they can do...
  195. Replies
    88
    Views
    11,587

    Sticky: Now that a new version is done, I just want to...

    Now that a new version is done, I just want to renew my request for fewer altVal sub-menus. My latest object is in the F's and is probably going to hit the G's soon! X)

    https://bit.ly/3l7hCrL
  196. No problems. Was just mentioning things that I...

    No problems. Was just mentioning things that I hoped might possibly help. Thanks for looking into it!
  197. I ended up removing TimeX in my game and still...

    I ended up removing TimeX in my game and still got the bug. Though I'm still using TimeString and Microtimer objects (and Joystick 2 and XBOX Gamepad) so perhaps it's a similar interaction with one...
  198. Replies
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    Views
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    ... But do the saving events in global events....

    ... But do the saving events in global events. Because, if you're anything like me at least, you'll end up having to modify those saving events several times, as you add more complexity to your game.
  199. Replies
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    I do something along the lines of what you're...

    I do something along the lines of what you're describing, I think.

    I use active objects for everything - I don't use backdrops. I have a parallax system with some ~40 layers (not all layers are...
  200. Try the download button on this page:...

    Try the download button on this page: https://github.com/ClicksEnStock/SpriterPlusPlusCF25/blob/master/MFX/Spriterv1.3.zip
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