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it seems like you're asking about creating virtual backgrounds... which you can do with Fusion 2.5 - and...
Type: Posts; User: Tuna; Keyword(s):
"The night was..."
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it seems like you're asking about creating virtual backgrounds... which you can do with Fusion 2.5 - and...
most mobile devices are getting fast enough to handle the single large object being rotated, but always test on as many devices as possible...
awesome! Thanks Fernando! I'll grab that IOSPlus... Mobichan - i don't need to toggle it... this will be great!
There was a much more recent post that says this method no longer works... I guess i'll just try it for myself this evening when i get home. Thanks!
I'm looking for the thread that shows how to keep IOS music/audio playing even when a fusion app is running on the IOS device. I can't find the current one that works above IOS 9 or at least works...
it works for me... i'm using ini in my current ios project without issues.
constantly seeing new and amazing things from the community! BRAVO SolarB!
yes it was - thanks - already knew!
no issues so far - thanks Fernando for fixing the bugs I reported! :)
could you provide a little more information on what you're doing, and how you're doing it? Are your characters walking with arrow keys? what movements are you using?
confirmed - it works now!
For anyone following this thread - there is a work around from Fernando in the Bug Box http://bugbox.clickteam.com/issues/4302
I have an open Bug Report on this - Fernando is working on it. In fact, I have tested a new Crunkclist.m file and found that it "works" to some extent. There is no border still, but it does work.
...
http://bugbox.clickteam.com/issues/4302 has been created.
I know this was over a year ago - but I'm back at trying to use the list view object to do a true 3D wheel picker... if I am using PICKER view it NEVER SHOWS UP. This is driving me CRAZY. I'm on...
i had given up - but now i feel a glimmer of hope!
is there an extension that works with FB and IOS exporter? IF so please point me to it!
all your videos are top notch! As a veteran clicker, I love watching your videos because you help me break some bad habits and there's always an "ah ha!" moment i get from something you say!
I'm getting this tonight after work! very well done - just watched your video and I'm highly impressed!
I see the thread again! I knew i wasn't going crazy...
Just had an update come through on Fusion 2.5 - I cannot find the normal thread that tells about the updates... need to see what changed... anyone?
Sorry to keep doing this but i'm really needing this - so I'm asking again... any timeline?
Thanks Fernando - I deleted everything related to the Get object and started over- it all worked fine. I have no idea what i had done wrong. thanks
Does anyone have a link to the latest version of the GET Object?
i can - but wasn't this already reported a while back? is there a place where i can re-download the get object? i may have an old version and can't find a link for the latest...
I'm sure I've read about this before - but i thought it was fixed long ago.
I'm using the GET Object to send Post data - if i hard code the strings "adfafadfadf" it works fine. but if i set a...
any news on the IOS version? I too am wishing i had known about this earlier! Still would like it on both IOS and Android.
thanks for the update... i also received notice via email - WELL DONE CLICKTEAM! I always appreciate the pro-active nature of how clickteam does things!
i don't know how i never saw this reply - i have emailed you - hopefully you can do this still - it will need to work for android and ios
any news? i was all excited and now i have calmed down... any chance of getting excited again?
ah yes... thanks!!! I actually found that after i posted. :)
are there any working lacewing servers right now? I need to test something... but if Lacewing is dead, i guess life will go on...
this is a fantastic tutorial... the content is well presented and easy to follow. And I'll be using MAX() going forward rather than "if X > 5 then x = 5"
any news? hate to be a pest but this is a big deal to me, my project really just needs this as the final piece.
This really sounds great... hope we can see this very soon. much needed!
imagine your game or app easily connecting to and using data on servers that already exist, are simple to use, have CRAZY speed and storage limits for DIRT CHEAP - and all of your apps can...
I cannot help but bump this - I'm shocked that the MASSES of Fusion users are not BEGGING for Firebase connectivity/usability.
https://firebase.google.com/
With the EASE and SIMPLICITY of...
Would love to know what the server-side requirements are like, and how i can get involved with this right away - PixelKick and zDragonEmpire are working on something right now that NEEDS this... I'm...
qualifiers do tend to be problematic. I've had problems with the same.
you'll need to change from the bouncing ball movement to path movement - but the transition is going to take some work. You might want to consider using the physics movements instead, i think you'll...
I second that Animan99 - VirtualBox and El Capitan works great - helps if you have an I7 and more RAM, but it does work quite well.
That's daily right? I can see your frustration - quite a difference between the IOS and Android - its got to be due to the adds shown and locations, right?
what are the 3 columns (which is eCPM?)
that's what i thought :( thanks
i've only tested it on android - which layers do not work for putting graphics over the video.
if they make changes to how the game center code works for multiplayer - it will break. if they accommodate existing apps by making backward compatible then I'm HOPING it's ok... but i know i MUST...
lol - i'll leave the pokemon to the ones who own that - but I have a strong desire to put some text on the screen while live video is playing... more for an app than a game but the game possibilities...
well i guess that's a no... I don't see a way to make it work - CLICKTEAM? can you make this happen?
no - Leaderboards are not a major part - matchplay is the big deal... this game is 100% match play.
I think the answer is no - but can we get live video from the iPhone camera and overlay images? Don't need to capture video, just show it...
OMG! A year + of work is about to be destroyed once again by Apple releasing something new and KILLING what I've already developed.
i found a work around -
if the default UI is visible, the Fusion app is "paused" - ie - so i simply put a counter and if x number of seconds pass, i return to the menu screen. This will only...
ok - so the screen was black because i had hidden the layers - but still i cannot detect if the player has used the default back button in the auto match interface, and i need to be able to detect...
ok if you launch the match making default screen - and its waiting for a random player and the user taps the back arrow key on their android device - the screen turns black - but no event is...
fantastic!
sorry to play devil's advocate on this Outcast, but can you just create it on the layer you need to move it to? Wouldn't that get your port finished?
I had this issue as well - Windows and Mac don't mix :)
that's fantastic
you can unlock it on the layers toolbar warlords
for waiting on interstitial ads I made an event for is Interstitial Ready (negated) (not ready) and increment a timer... if timer makes it to 120 (2 seconds) I'm aborting and returning to the menu...
nice!!!!!!!!!!!!!!!!!!!!!!
it started working without any changes - it works with smartbanner and standard - tried them both. thanks! I suspect it takes a little time for the new Ad Unit to become active from AdMob's side......
Fernando/Perry - my previous tests were for interstitials only - works great - no issues
But I decided to put a banner on a page too - I set it up at the Admob website and grabbed the Banner-ID...
I can assist for both Android and IOS
i'll assist - let me know what you need.
i can do that - but even your example app does the same thing - Invitations show up - but clicking Accept invitation does nothing. I'll put something together and submit bug request... i just hoped...
When I receive invitations and read them, i am listing them on the screen. That works.
I have a button to accept invitation by Invitation ID - when pressed, I'm executing Accept Invitation and...
yes - its interstitial - i'm loading at the beginning of the frame - i guess it really isn't too slow - i timed it and its like Perry said, 2 seconds at the most - perfectly acceptable, and the same...
Thank you Fernando for building this - I have high hopes for AdMob on IOS because of the things I'm hearing about Chartboost closing accounts arbitrarily (seemingly to avoid paying developers)......
its not hard shinbaxter - i made my own trouble
all fixed now - i had a corrupt GoogleMobileAds.framework file - corrupted the file by first opening the zip file in windows 10. Once i downloaded it again directly on my mac (not in windows) - the...
yes - I did check that - here's a screenshot -
I have deleted the project and started over from scratch, clean (several times) - with all the frameworks added.
Same results20148
thanks - i unlocked the help file -
so I have everything I need according to this, but i'm still seeing the same BUILD FAILED:
#Include "GoogleMobileAds/GoogleMobileAds.h" ! file not found....
The AdMob object allows you to start an Ads campaign with AdMob. Before this, you need to:
Register yourself in their page.
Register your Application:
Get the Id for Advertisement.
...
one more issue - i've checked the help file for a list of the frameworks needed, but nothing is listed. I installed the google mobile ad framework but says i'm missing:
#include...
Fernando - i updated to 285.6 - thanks
I'm using the UDID as perry just told me for the test device - I should be good now. Thanks for all the effort.
in your test apps - if i hover over the Start of Frame event > Admob column it crashes the IDE.
Let me put my question a different way - do i put my ICCID from my iphone into the Test Devices list...
Thanks - i have not used admob in Android yet either - was doing ChartBoost only. So admob is new to me - so test device is set at run time?
two questions Fernando - how do i add a devices as a test device - and how do i setup test ads?
Thanks - i found a different thread that had the get object by itself - i cannot use beta release version right now due to development of a major game, can't put it at risk... I got what I needed. ...
i need the unicode Get object - can't find it -
I already have the standard Get object installed but your example fails to load due to need for Unicode version.
This requires the Get Object - which i already have, but it will not load... do you have a link to the unicode version, which it seems to want?
please count me in Fernando - I'm highly active on IOS - I have 6+ apps i'm about to release and would love to be involved with AdMob.
Mechaball and Jazz21 are already released and I can update /...
is there a list of changes for this? I can't seem to find it
yeah - painfully obvious now that i've combed through everything. :(
We're ready to add Turn Based action to our game, and I'm looking at the component and NOT seeing anything for turn based play. Did this get omitted or am i just missing it?
I need to know what the maximum number of letters a Google Play Alias can be... does anyone know? I can't find it.
he was just a troll - forget him.
Obviously the products from Click Team are well worth the money, and he doesn't have a clue because he's not a user. Having used CT products for a great many...
Change the Obstacle Type to Obstacle (for the bar), rather than platform - this keeps the ball from passing through the bar...
You can run OSX on VMWare - please look into that as well - it does work.
i wonder if
Bug/Issue Reports #3476is being worked on...
right - i want to make a UI that matches my game's graphic style - i guess its not possible with the current tools.
Thanks!
From Real-time Multiplayer Room Initialization document...
... Before a real-time multiplayer game session can be initiated on a device, the device user must be signed in to your game. The local...
really need to know... Fernando, is it possible?
using Fernando's excellent Google Play component - is there a way to do a quick match without showing the default waiting room UI? Google says it can be done but I can't find that option in the...
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Fernando asked me in a private message if I turned on Multi-Player for my game - and let me say, he was right - I miss-read googles use of On/Off switches. To me, i think the DARK (Shaded)...
yes, of course - :)
Thanks Olivier - Using the sample app that comes with the google play component - I'm:
1. Logging in
2. going to frame 2
3. Inviting another player (who also has the same APK installed)
4. From...
what font is it?
Hello everyone and anyone - I'm using the sample match play app that comes with the Google Play Component. I can successfully connect to google play - i can see friends in the User Enterface...
glad it was useful to you... i know its pretty basic but with IOS its not difficult to make it work...
Shabadage - Once i fully understand everything required to do live match play via Google Play, I'll definitely write a guide - right now I am learning the requirements and the steps and reasons for...
only thing i've done is login. can't get match play started so far. still trying to figure out how to pull it off
i finally made it work - i was confusing a few things - but its all good now.
i let the google play developer console create the OAuth - I put the Application ID in the GPG Connector - the developer center says everything is good, yet i still get failed to connect errors. The...
i've gone through this a dozen times - I'm missing something. The connector object instructions say to create the game via the Google Play Developer console - but step 3 to Generate an OAuth 2.0...
yes sir, they are. wish that was it :)
I've confirmed the google play (via other games from the google play store) works on my device - and my graphics designer's device as well. We're getting login failures. The game is setup in...
The Google Play component is available from Clickteam - see: http://clickstore.clickteam.com/google_play_games_objects?keyword=Google%20Play
getting - Failed to sign in. Please check your network connection and try again.
Error message received says 1007 - Login Failed.
Same thing with the test app - Login Failed.
yeah - thanks Fernando - I just found it - for some reason it didn't put them in the folder i expected.
i've setup my game in my dev console - but when i run the game i get an immediate error...
has anyone made an example project - there is so much more to this than the Apple Match Play - not sure what's required vs. optional, etc.
impressive!
Congrats!
i'm going to purchase this tomorrow - hope it works - we're doing a match play game and want to have it on Android.
yeah confirmed i got it working with just yours... found my issue
I can't get this to work - Fernando can you share the actual plist you took the image from so i can get the entire string of the keys being added? Clearly they differ from Perry's additions
New GET? did i miss something?
thanks everyone for clearing this up... since I can't get anyone to accept cash money to create a firebase API component for IOS/Android, i'll have to muddle up a GET Object / PHP server based...
ok - which of these is correct? Fantasio or Perry's answer?
or is it both?
VMWare is free for non-commercial use and you can easily setup a mac thereon - I know this is an older post but your useful JSON object is desperately needed for IOS. :)
I realize this thread is a bit old but I'm curious if this was worked out to your liking...
oh that's a good one!
Thanks - I am currently in development for a major game that uses Game Center matchmaking and achievements. I'm very worried. This is one of those projects that, if we're right, we stand to do very...
I don't think Google or Apple have anything close to a JSON / REST API based back end / cloud based storage solution. Both offer versions of a game center, but this goes way beyond... Parse is going...
seems like the article says that bug has been around long time, and 9.3 didn't fix it... i didn't read it as saying it caused it. I for one don't have this bug on any of my devices... so i'm not...
no takers?
Keep in mind that with any product, there usually are bugs to work out... overall, I believe the IOS exporter is a very stable platform. Even with the bugs I've experienced, I'm still quite happy...
Good for you Perry -
Experienced Fusion Extension developers - Please see:
http://firebase.com
I need an extension that can encapsulate the Firebase.com API -
Greatest need is for for IOS - but Android would be...
Corrected Link: https://dl.dropboxusercontent.com/u/77066919/IOSMatchPlayExample.mfa
see below: link seems to stop working after a few clicks.
See below: link to the drop box site fails after time/clicks for some reason.
A few have expressed interest in how IOS Game Center Match Play can be done...
This link has a simple, documented example of a head-to-head (1 on 1) match play method.
assumes you have IOS...
In defense of Clickteam - I hadn't had a Snicker's bar that day so I was cranky. The help files with the Game Center Match Play component are pretty simple to follow... I've made an example...
...
On the surface this is all very simple to accomplish - the problem right now is there seems to be a bug in the Find Match function -(Find Match is a silent match making command, so you don't need to...
So I'm seeing - it is a major issue for me right now. If this project fails due to lack of support for something that should be so simple, I don't think i can continue with these products. I've...
I did another test - above is the result -
On one device I let GameCenter handle the match play (find match). On 2nd device i use the Find Match function in the Match Play object. To my...
2016-03-15 21:33:56.193 2677PuzzleWar[231:14091] CRASH: *** -[CRunGameCenterMultiplayer performSelector:onThread:withObject:waitUntilDone:modes:]: target thread exited while waiting for the perform...
on IOS do they want Swift or Objective C ?
I'm in Spring - Kuykendhal area near 2920 - Private Message me if you're still looking.
Franscois - you're listed as the author of this object - please answer so i'll know if this is a glitch or i'm just doing it wrong. I need support.
I've had great luck with 1136 x 640 scaling very well. I've tested on iPhone 5, 5s, 5c, 6, 6s, 6+ and as soon as i can get my wife to unhand the new iPad Air 2 we just purchased, I'll be testing on...
it would be very helpful if someone form Clickteam please tell me if there is a working example for Game Center Find Match function, or perhaps clarify that Find Match actually still or ever worked?
Help file says this:
Find match
Silently finds new players, based on the current properties of the match. This actions results a moment later in a "Match started" condition.
When i run this...
Update: The error was mine. There is no glitch with Data Received / Data Sent using Game Center.
Checked again to be sure - same results - in Picker View - totally blank. Table View - its a flat list - that does scroll and you can pick from the list - but useless to me because it looks horrible.
i've tested on an iPhone 6s running IOS 9.2.1 - and an iPhone 5c running 9.2 - so somewhere between IOS 8.0.2 and 9.2 there is an issue. Thanks for checking.
definitely doesnt show 3D for me although i faintly remember toying with it when i first got IOS exporter years ago and it did then. its totally flat, white with black text, not like it was before. ...
Thanks José!!!
Clickteam - I've searched the forums with no luck on this topic.
I am working on a game that uses Game Center's Match Play - I can connect two players successfully (but only through Apple's Game...
Koji - so it works on Portrait mode for you on iPhone??
My apologies Thilo - I mistook your question as an issue with the "List Object" - not the Inventory List object.
yeah that makes the list show up - but doesn't make it 3D - mine only displays as a flat list. :(
mine doesn't look like that - its flat. is there a way to make it work like the image shown?
update: I changed the list mode property to Table View and it works on IOS device.
I see nothing at all when I try to use the list object via IOS - came here to investigate as well.
Does anyone have any luck with the List Object on IOS devices?
Update: I figured out my mistake (yet again) and now i can clear each color and pause between, but this has an unexpected negative side-effect. When i do this, crossed systems are broken - even...
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The question is two fold:
1. i want to remove one color, then a short pause, then remove another color and pause, then another color...
2. after all the connected objects are removed...
this is very useful to me - thanks.
I assume I also have to pick that font within the string object...
Thanks again for trying - officially I'm calling this topic closed - i worked out the kinks that have been plaguing me - the AGBO does work, the fault was my own for misunderstanding the grid system...
i got it working - my mistake was that i was comparing the Pixel location of the brick at X, Y when it should have been the X, Y of the Array. My apologies for all the wasted posts!
thanks but i can do a match 3 with a single space swap just fine... this isn't a bejeweled clone i'm working on...
I want to rearrange the board by dragging and dropping anywhere on the board...
This should be simple, but I cannot make it work. I need a true AGBO master, perhaps the AUTHOR of the AGBO to tell me if this can be done.
I have a 5x5 grid of active objects in the center of...
Thanks for pointing that out, but the way my game works, i'm actually doing things quite differently. I'm once again back to trying to use the Advanced Game Board object, but I'm still facing a very...
hey that's pretty nice! Thanks! I'll see if I can work that in to what i've got...
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I have a problem i can't seem to logic out - looking at the above image, imagine all the RED bricks (which do not touch each other) are all destroyed at the same time.
I need all the...
hey thanks - I gave up on AGBO and found a way to test for matches without it - its quite fast. THanks again for offereing your help.
Could really use some guidance - anyone?
I've never needed the AGBO - but we're doing something completely different with it, and I'm struggling to understand it...
The setup:
5 x 5 grid
Brick Width: 110
Brick Height: 110
Origin...
i'm curious if anyone else is even remotely interested in connecting to FireBase... I know I have a dozen uses for it (games and business/personal apps), but does anyone else see the need?
I've been toying around with Firebase (http://firebase.com) using swift 2.1 - and it really is something everyone could benefit from -
Is anyone out there capable of creating an Android/IOS/PC...
VMWare Workstation 12 for Windows is FREE for non-commercial use. El Capitan (latest Mac OS) is also free. you'll need a pc or laptop with plenty of power and at least 8 gigs of RAM to make it run...
you can run a mac on VMWare on a PC... without a doubt.
i had some issues with sound files that i fixed by always playing on a different channel... try it and see if it helps
StingRay - thanks for working on this - much needed.
nice tip Perry
Hey I'm back - I'm also still having issues with IOS Share - I can initiate Facebook share, but the text is blank and i can't share the image. I added the image to the Resources folder.
The...
Ok, thanks Yves, I'll try that.
Fusion was updated to the latest version... that's what didn't work. I had to roll it back.
[/COLOR]
Update: When I moved to Windows 10, I also installed the latest versions of Fusion 2.5 and the IOS Exporter. Opening the mfa file (a game we're working on) worked fine, and everything is fine when...
Images.xcassets: None of the input catalogs contained a matching app icon set named "AppIcon".
and
Images.xcassets: None of the input catalogs contained a matching launch image set named ...
this is a problem we deal with... one option is to rotate your PC monitor.
MagnnetoX - I apologize for taking so long to get to this... I've had a very busy weekend.
You're right, you really don't need an invisible object. I had added one but realized all you need is to...
See if this helps. Create an invisible active object at xmouse, ymouse
If that object is near the left or right side of screen, change the centering of the screen based on the position of the...
I'd like to see an extensive example of Move Safely as well...
EDIT: actually, I think i realize now that this component doesn't MOVE the object, but only checks for collisions during a move...
i wish they would stop changing such basic things. what is the point? I'm not confirming what Perry is reporting (i haven't checked it) but I'm sick of things just breaking with Chartboost.
did anyone test this?
i had to go back and include Android 10 to get the apk to compile... just my 2 cents.
I can't open the Facebook X.CHM file. it opens but is empty. The file shows 388k but all the topics are blank. I tried downloading it again but same thing.
Any ideas ?
ah yes, although now I can post to facebook (the facebook option is available) - the text is blank. I can't define the content if the message is via facebook.
I rebooted my phone and now everything works. I'm sorry I stirred up a lot of mess for nothing. Not sure why it had stopped, but it seems to be fine now.
everything is normal and valid as far as i can tell... My facebook account is valid. everything else works. this is strange.
nothing has changed to my knowledge. same device, same version of IOS, even same version of Fusion (haven't updated due to chartboost issues) ... does it still work for you?
My concern is that FB...
right, it worked before... now it still works but Facebook is no longer an option as a target. It only allows sending as email or message (txt message). Facebook isn't listed.
When i trigger the event on the IOS device, Facebook does not appear as an option to send the message to.
Stingray - the IOS SHARE no longer works for Facebook. Please help!
sorry for double post - can anyone confirm if this is still working? I am testing on my pc right now and find that if i do a capture at start of frame it saves the image but if i use trigger with...
can anyone confirm if this is still working?
are these objects that you can't seem to pick up or hit on the wrong layer?
:) Glad you're back up and running.