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    And finally, we got to release on Steam! It took...

    And finally, we got to release on Steam!
    It took about 5 months to make some rework.
    You can check it at https://store.steampowered.com/app/958490/
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    Long time with no updates here, but we did go far...

    Long time with no updates here, but we did go far already. 99% of graphics that we plan to remake is done. That consists all gui, portraits, some sprites and some charactes sprites like monsters....
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    Some noticeable part of visual rework are ingame...

    Some noticeable part of visual rework are ingame character portraits. There are about 80 pictures, and about half of them are redone already.

    PS: also we are heading to open the game steam page,...
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    And another small gif, thats the skill range...

    And another small gif, thats the skill range system. New system with new sprites.
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    Some gif for the thread 26367

    Some gif for the thread
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    Thank you for the feedback! Most of the Ul are...

    Thank you for the feedback!
    Most of the Ul are new but still in progress. So l expect them to be much more smooth and polished.
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    Most of the interface work is done and going...

    Most of the interface work is done and going ingame now. Most of structure remains the same because of old code - just new design and minor blocks adjustments.
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    Probably l can post update of the current map....

    Probably l can post update of the current map. Thats the first thing l saw and said that can be redrawned %)
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    Yeh, you are absolutely right about perspective...

    Yeh, you are absolutely right about perspective mismatch thing.
    The problem is - a direct top view is probably the easiest but worst angle to show objects. Character sprites cant be changed because...
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    Greetings! Indeed we are busy on reworking...

    Greetings!

    Indeed we are busy on reworking about half of game graphics. Mostly – ingame sprites, interface and some content like map, portaraits, loading screen etc.

    Bad news are – at...
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    Ok, thanks, Ill pm you mfa, but its rather big...

    Ok, thanks, Ill pm you mfa, but its rather big and not user friendly)
    For all I can comment that what I use on screenshots mainly is:
    1. for respawn:
    Add +1 Value monster ID of respawn object...
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    Thanks for the answers! First about code Im...

    Thanks for the answers!

    First about code Im trying now, its like: https://gyazo.com/7a8c3951aa68e99df002e7f89cadae04 ( as core fragment)
    for the main respawn, and for secondary respawn just...
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    About enemies and respawns systems.

    Hi, working on the first ctf project now – top-down action like thing. Experimenting with different enemies and their respawn code I found some variants working but become too unstable and overall...
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