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    @Looki I was able to get the header file with...

    @Looki

    I was able to get the header file with Yves.
    Just a question, have you managed to use the function "pEffectEx->SetParamSurfaceValue" ?

    I'm always getting a black texture displayed...
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    Phi, I don't know if I'm using actually HWA...

    Phi, I don't know if I'm using actually HWA surfaces, but when compiling with HWA target on EDIF SDK, I get a performance boost and all my shaders work. So I suppose it's using HWA at all.
  3. Binary data/external files loading and saving

    Hi.

    Fusion has this binary data/external files area where user can manually add files to the application build.
    Is there any documentation on how save/load binary data or external files via the...
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    Thank you. I see it still needs the CEffectEx...

    Thank you.
    I see it still needs the CEffectEx type declaration.
    I'll ask Yves for that :)
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    Hey. Thank you. Unfortunately, Yves doesn't...

    Hey. Thank you.
    Unfortunately, Yves doesn't receive PMs.
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    Setting effect parameter via C++

    Hi.

    Anyone knows if it's possible to set the object effect parameter via C++ at runtime?

    I see there are action parameters that has something to do with setting effect parameters, like:...
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    Sending cSurface to D3D Shader

    Hi.

    Does anyone know if it's possible to send a cSurface pointer to a D3D9 Image shader variable?
    My extension is generating some internal images that I would like to be able to use into a shader.
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    Fusion crashes on debug

    Hi. While trying to debug the template EDIF extension from Visual Studio, Clickteam Fusion crashes when hitting the breakpoint.

    23943

    My specs:

    Windows 10
    Visual Studio 2017
    Clickteam...
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    Get Direct Draw handle

    When a MMF2 application is running using DirectX, is there a way
    to get the handle to the Direct Draw object that it's using?
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    Few questions

    Hi,I'm new in extension development
    and I'm developing an extension for MMF2 and have some
    questions:

    * When I get the pointer to : "mV->mvHEditWin" I'm
    getting the handle to the frame editor...
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