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  1. So…according to your explanation, Fusion is not...

    So…according to your explanation, Fusion is not rendering layers offsreen? That's could explain why no backdrop sampled, but it's contradict with layer shaders…
  2. I'm afraid you didn't get me; I mean the case...

    I'm afraid you didn't get me; I mean the case that layer's alpha != 0. The example you provided doesn't involve layer alpha blending coefficient.
  3. Shader with background sampler doesn't work when layer's alpha coef is not zero

    As the title said, if an object (not layer) has been attached a shader with background sampler, and the object is in a layer which’s index is greater than 1, when changing the alpha coef of this...
  4. Might because the cost of child events counteract...

    Might because the cost of child events counteract the cost of string comparison. Even the tradition compare method is O(n), the best case is O(1), just compare the length, as fusion just need to...
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    Sticky: Due to the font size. However, if set fusion...

    Due to the font size.
    However, if set fusion font smaller, to make these just fit, other ui will be unreadable…
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    Sticky: Well, internally fusion use an ID to store ACEs,...

    Well, internally fusion use an ID to store ACEs, currently fusion just switches one to another.
    Maybe future version can get something like custom mapping. Then you can link any pair you like.
    ...
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    Sticky: Encountered a video play issue: Active Direct...

    Encountered a video play issue:
    Active Direct Show object, DX11, use media foundation, playing an 1080P avi file, in a 1080P app, strecth mode on, loop on:
    - no FPS drop when playing in editor.
    -...
  8. Avoid loops and recursive as much as possible, as...

    Avoid loops and recursive as much as possible, as fusion’s flow control is not that strong (and possible performance lose due to the iterate of entire event page.). fusion will loop for each object...
  9. Spent too much time to make code to be so called...

    Spent too much time to make code to be so called “neat and elegant”……
  10. That's why indie developers need decades to...

    That's why indie developers need decades to release their project, including me.
    X)
  11. Good architecture design only delays the arrival...

    Good architecture design only delays the arrival of the doom day. If the demand changes frequently (this is very common in indie game development, you will often come up new ideas and add new...
  12. Then it comes to software engineering......

    Then it comes to software engineering...
    Something like low coupling, high cohesion, open close principle, etc.

    Remember: no sliver bullet.
    Remember: no matter how careful you designed, finally...
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    Sticky: Yeah, I recalled this later, maybe add some...

    Yeah, I recalled this later, maybe add some escape characters to hint it? e.g., replace '\' by '[Slash]'
  14. well, use dark-wire, a 3rd-party extension...

    well, use dark-wire, a 3rd-party extension manager, as a temporary alternative:
    http://dark-wire.com/storage/extlist.php
    it's may due to CT's website server provider, I have encountered this months...
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    Sticky: it should be. ...

    it should be.

    https://cdn.discordapp.com/attachments/663950964117733408/1004410686316748891/unknown.png
    https://cdn.discordapp.com/attachments/663950964117733408/1004410717459468308/unknown.png
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    Sticky: https://cdn.discordapp.com/attachments/66395096411...

    https://cdn.discordapp.com/attachments/663950964117733408/1003089567634698240/unknown.png

    scroll bar doesn't disappear when property bar can be displayed in one screen.

    Previous build:
    ...
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    Sticky: https://media.discordapp.net/attachments/663950964...

    https://media.discordapp.net/attachments/663950964117733408/1002972194965561464/unknown.png

    https://media.discordapp.net/attachments/663950964117733408/1002972262149922946/unknown.png
    ...
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    Sticky: It due to windows 11, as it also happens in 293.

    It due to windows 11, as it also happens in 293.
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    Sticky: if so, other text will be too small to read....

    if so, other text will be too small to read.
    might because some windows settings? IIRC some software can modify the font size of title bar, etc.
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    Sticky: Also, can we have something like "save...

    Also, can we have something like "save workspace"? For example, visual studio, will remember which tab you opened, then restore it when re-launching.
    Can fusion also save the tabs opened of a mfa...
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    Sticky: Pop-up UI doesn't have transition animation as...

    Pop-up UI doesn't have transition animation as before, and the UI is slightly laggy than 293:

    https://cdn.discordapp.com/attachments/940942864765026335/1002953350918176828/NoTransition.mp4

    Menu...
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    https://cdn.discordapp.com/attachments/66395096411...

    https://cdn.discordapp.com/attachments/663950964117733408/1002726435452100638/unknown.png

    Font in recent list is smaller than editor itself and not affected by add font size.
    ...
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    It's waste of time to re-invent a wheel…...

    It's waste of time to re-invent a wheel…
    Besides, for static link dlls (dll symbols are stored in a lib file, e.g., steamworks), fusion will need these dlls both edittime & runtime, which means you...
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    Not specific to this build: If open another...

    Not specific to this build:
    If open another window above fusion, event explorer will turn into blank, but when clicking it, fusion will scroll to first group then active the main window, instead of...
  25. https://github.com/defisym/OpenFusionExamples/tree...

    https://github.com/defisym/OpenFusionExamples/tree/master/Extensions/Func/ToInstall/Files

    don't forget that you can always check the repo and get un-released builds.

    it's updated a bit,...
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    Sticky: Retrieve loop index out of the loop will return...

    Retrieve loop index out of the loop will return the total number of loops if I got you correctly.
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    Sticky: maybe not possible, as fusion doesn’t save loop...

    maybe not possible, as fusion doesn’t save loop index by stack (you can retrieve loop index after loop), which can just return the last one.
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    @pradeep The latest build should fix this, at...

    @pradeep
    The latest build should fix this, at least it can pass the build on my PC.
    https://github.com/defisym/OpenFusionExamples/releases/tag/AndroidUtilities_220723
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    Ah, me stupid, forgot to add shared libs to...

    Ah, me stupid, forgot to add shared libs to extension build. Sorry for that.
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    Of cause it will not, the right short key is...

    Of cause it will not, the right short key is shift+alt.
    RTM plz…
  31. According to the log, this object might be a bit...

    According to the log, this object might be a bit out dated, you need to ask author to update it to work with modern mmf.
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    Android Utilities...

    Android Utilities
    Extract binary files, required by someone on forum.
    @pradeep
  33. Hi, @Yves Sorry to bother. As 294 is finally...

    Hi, @Yves
    Sorry to bother. As 294 is finally released, maybe you could spare some time to check this?

    If call events in an expression, and nest them, return value from child ones will be...
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    I have also encountered something similar before,...

    I have also encountered something similar before, when creating several objects out of screen, first time scrolling to there will cause significantly frame drop.
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    The easiest solution: split event to several...

    The easiest solution: split event to several child and put fastloop in a separate one. Then nothing will be broken.
  36. https://github.com/defisym/OpenFusionExamples/tree...

    https://github.com/defisym/OpenFusionExamples/tree/master/Extensions/WinAPI
    load by action then run a fastloop to get each file name, including the ones in sub folder (which list cannot handle)
  37. oops, obviously forum doesn't support emoji. ...

    oops, obviously forum doesn't support emoji.
    31477
  38. ��->⭐️ ��=��*♂️❌ �� =��*♂️�� �� �� �� ⭐️...

    ��->⭐️
    ��=��*♂️❌
    �� =��*♂️��

    �� ��
    �� ⭐️
    ��->⭐️ ��

    �� ��
    �� ⭐️
  39. E.g., move to ↘, check the left & top block of...

    E.g., move to ↘, check the left & top block of target, and don't move if both is obstacle.
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    Fusion is 32bit and apple has dropped support in...

    Fusion is 32bit and apple has dropped support in Catalina.
    There is an old thread about this years ago but the solution provided by Simon is using VM like parallels.
  41. If you need to support non-english:...

    If you need to support non-english:
    https://github.com/defisym/OpenFusionExamples/tree/master/Extensions/NeoStr
    Change object size & row/col space & align in runtime, with expressions to return the...
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    his screenshot shows that exception throws from...

    his screenshot shows that exception throws from EXP_EXTVAR.java, line 42 didn't extend array before getting values, unlike other classes.
    (I don't know exactly what this is in event editor so I...
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    @Fernando in Values.CRVal, line 102: ...

    @Fernando

    in Values.CRVal, line 102:



    public CValue getValue(int n)
    {
    if (rvValues[n]==null)
    {
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    Sticky: https://community.clickteam.com/threads/109565-Nex...

    https://community.clickteam.com/threads/109565-Next-Fusion-update-looks-amazing
  45. Replies
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    move to console tab (you can see several tabs...

    move to console tab (you can see several tabs like source, element, etc), then check the output.
    https://cdn.discordapp.com/attachments/663950964117733408/990622436162699264/unknown.png
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    I mean post the log in console could help CT to...

    I mean post the log in console could help CT to figure out what causes the crash.
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    Press F12 to open the dev tool then check the log...

    Press F12 to open the dev tool then check the log output.
    You need to build as dev to keep the JS code human readable
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    Workaround: use unpacked exe. It might because...

    Quite disappointed in knowing this... Thought it could work.[/QUOTE]

    Workaround: use unpacked exe. It might because default fusion exe will bundle assets together after the code section, and...
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    Let’s pray that clickteam will read this thread...

    Let’s pray that clickteam will read this thread and make steamworks object open source.
    Finger crossed
  50. This is a lone time painful part of fusion’s...

    This is a lone time painful part of fusion’s scope mechanism, you need to use a temp value to pass and scope twice, or wait the to come 294 update, which provides a new expression for this case.
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    Edit: The display surface is HWA render target,...

    Edit:
    The display surface is HWA render target, and only can be blit to another render target (or to HWA texture with BeginRendering and render target with GetRenderTargetSurface)
    I forgot if HWA...
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    What I mean was viewport can get the content of...

    What I mean was viewport can get the content of display surface then do some process.



    IIRC addBackdrop asks for a bitmap surface, and HWA surfaces cannot be added. I didn't read the source...
  53. Personally I don't suggest you to purchase...

    Personally I don't suggest you to purchase firefly.
    1. Firefly doesn't have an usable world editor, the only way to place 3D objects is by your imagination, which is painful, or to say, is a...
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    Hi clickteam & author of Steamworks object!...

    Hi clickteam & author of Steamworks object!
    Could you please make this object open source?
    then everyone can add the feature they want and don't need to wait for the official update.
  55. Replies
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    check the quarantine of your anti virus, then add...

    check the quarantine of your anti virus, then add it to the white list.
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    Sticky: Why not just using actives? In D3D backdrops are...

    Why not just using actives? In D3D backdrops are also re-drawn each frame, so there is no worry about performance. You can use a flag to scope the “backdrop” active or just duplicate a dummy.
  57. Replies
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    Sticky: IIRC paste requires bitmap surface, but fusion...

    IIRC paste requires bitmap surface, but fusion now uses hwa texture (which has a function to rotate &stretch by hardware), it's slow to convert both type and it's also slow to stretch bitmap. So due...
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    isometric coordinate conversion also involves the...

    isometric coordinate conversion also involves the width/height of the map.
    If you are tired of math you can just use the extension, it supports Windows & Android for now and I'm working on the H5...
  59. Thanks. Just tested it and it works fine now.

    Thanks.
    Just tested it and it works fine now.
  60. Replies
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    You can find the convert algorithm here: ...

    You can find the convert algorithm here:
    https://github.com/pvcraven/isometric_test
    And you can also use the getRealCoord/getGridCoord expression in this extension: ...
  61. @Fernando bump this up ;)

    @Fernando

    bump this up
    ;)
  62. Replies
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    https://cdn.discordapp.com/attachments/66395096411...

    https://cdn.discordapp.com/attachments/663950964117733408/978671424556372008/unknown.png

    works fine here.
  63. Replies
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    Could you please post the log of your App?

    Could you please post the log of your App?
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    Check if you have selected control to joystick in...

    Check if you have selected control to joystick in frame properties.
    If you didn’t enable it and checked the button fusion will throw “bad image resource” exception.
  65. stopJoystick & stopJoystickAcc typos in H5 runtime

    https://cdn.discordapp.com/attachments/564171167556960316/977582378836975706/CAE29BAF0F8561B578C6D320B6FF7EFA.png

    In H5 runtime, JoystickControl.js, line 157 & line 259 stopJoystick &...
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    Just to clarify, when loading an image, fusion...

    Just to clarify, when loading an image, fusion needs to decode it to bitmap then load it to memory, then create texture in video memory. So the real memory usage will be much larger than the amount...
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    try darkwire instead.

    try darkwire instead.
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    IIRC you can use int64 object, and you can use...

    IIRC you can use int64 object, and you can use string to build your own 'numbers' (check Arbitrary-precision arithmetic)
  69. You need to insert the dummy frame in edittime...

    You need to insert the dummy frame in edittime then run a fastloop to replace each frame in runtime. Note: you cannot add new frames and this action will affect all instances.



    Inside fusion...
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    If your game is gird based or map is tiled, then...

    If your game is gird based or map is tiled, then the cave area should be in the shape of the combination of rectangles, so compare if player's position is in this area is much faster than collision. ...
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    Edit : sound delays maybe due to 2.5+'s optimize...

    Edit : sound delays maybe due to 2.5+'s optimize sound play option, with this on fusion will do some preprocess so it maybe a bit delay when playing it, please check the document, I can't recall the...
  72. Replies
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    If you just want to create dust effect when...

    If you just want to create dust effect when player move on dirts, you can compare player's position area instead of collision, (test in zone doesn't support expression in current version so I don't...
  73. Does this also work with non-immediate events?...

    Does this also work with non-immediate events? E.g., overlap in active & check backdrop in storyboard object? Or colMask functions in SDK?
  74. Thanks for your reply. In this extension it's...

    Thanks for your reply. In this extension it's okay to do like this, but what if the added backdrops has collision and later child events have to check it?



    Yes, I know, I designed it on...
  75. Thanks, so is it a difference of android runtime?

    Thanks, so is it a difference of android runtime?
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    Hope so. :) To be rude, this feature is a bit...

    Hope so.
    :)

    To be rude, this feature is a bit useless without multiply frame including support as the example I said before, especially in big projects. Only including one frame is really...
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    I have suggested day one it release but Simon...

    I have suggested day one it release but Simon said "No, this is not the way it has been designed".
    You can find the log on discord.
    X)
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    Tutorials for HWA cSurface usage?

    Hi, currently I'm working on an alternative active picture with some features optimized for my own game, but I encountered several weird issues, I have googled for solution but got nothing, so I...
  79. Bump this up

    Bump this up
  80. [Update 220424] Release Page ...

    [Update 220424]

    Release Page

    FindTheWay_220424

    What's new

    Android support!
  81. Try to run it multiple times. Sometimes it works...

    Try to run it multiple times. Sometimes it works in release mode but sometimes not, it's a bit random, but not work in most cases, please check the video:


    https://youtu.be/lgEbPGnED1M
  82. Extension/Gradle Project/mfa are bundled in this...

    Extension/Gradle Project/mfa are bundled in this file:

    https://cdn.discordapp.com/attachments/940942864765026335/966169642294972477/AddBKD_Issue.7z

    BTW, will fusion's android runtime build...
  83. Update: in debug mode, if change frame's...

    Update:

    in debug mode, if change frame's background color, all backdrops will do offset as release mode does.
  84. Application behaviors differently under debug/release mode.

    Hi, I implemented addBackdrop according to the unfinished in CExtension.java (line 549) & CImage.java (line 249), but it behaviors differently in debug/release mode. Don't know if I missed something...
  85. Next update will come with: - Isometric mode ...

    Next update will come with:

    - Isometric mode

    31309

    - Debugger

    31310
  86. Edit : if you have 2.5+ then you can find a list...

    Edit : if you have 2.5+ then you can find a list of check box to filter platforms in object selector.
    But if an object is not in the extension manager, it's very likely to be developed for mmf2 or...
  87. You can check the extension runtime file to know...

    You can check the extension runtime file to know if it support other platforms. However, the easiest way is open a new blank app, insert that object, then build it as target type, fusion will pop-up...
  88. well…… several methods, e.g., use a list and run...

    well……
    several methods, e.g., use a list and run a fastloop to fill it with loop index, then get values by retrieving random line of this list, and don’t forget to remove used lines.
    If you only...
  89. Weird. I also referenced the code of Create by...

    Weird. I also referenced the code of Create by Name and scope works fine here.
    https://cdn.discordapp.com/attachments/663950964117733408/962331343688175687/unknown.png...
  90. No, but can be ported, but need to rewrite it to...

    No, but can be ported, but need to rewrite it to native version.

    Download the entire repo.



    Yes, it’s possible, object’s animation class do has this value, but it’s the direction you set,...
  91. Dir returns the direction value, and it's not...

    Dir returns the direction value, and it's not associated with animation direction: when you change object's direction, animation direction is changed also, but if you only change object's animation...
  92. [Beta] FindTheWay : All New A* Path Finding

    FindTheWay

    31286

    Description

    A* Path Find, open source, 5X faster than Path Finding Object, planned for all runtime compatible.
    Currently it's Windows only, I'll start porting when features...
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    if your frame is stretched you also need to...

    if your frame is stretched you also need to calculate zoom factor then mul it to the real coord.

    https://github.com/defisym/OpenFusionExamples/tree/master/Extensions/WinAPI/ToInstall/Files

    Try...
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    emoji I assume.

    emoji I assume.
  95. Yes, if you set font size during runtime, DPI...

    Yes, if you set font size during runtime, DPI scaling will effect the real size. Mul / divide DPI scaling factor to size can solve this. You can search the fourm, I posted a solution months ago.
  96. Kenny https://kenney.itch.io/

    Kenny
    https://kenney.itch.io/
  97. Binary files, if extension supports (uses...

    Binary files, if extension supports (uses fusion's built-in file API), it can be loaded without extract. Or you can extract them to temporary folder buried deep in windows (but yes, if they want they...
  98. Replies
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    Load animation is already available for several...

    Load animation is already available for several months.
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    Maybe CT can release filter SDK (fusion uses this...

    Maybe CT can release filter SDK (fusion uses this to convert different format to internal data), then someone can develope one for you. But according to Phi, current fusion won't be able to support...
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    Sticky: Hi, in current version's profiler, if one event...

    Hi, in current version's profiler, if one event consumes less than 0.001ms, fusion will not show this line's time in profiler, which is the same as events that are not executed, which may confuse...
  101. "Compare two general values" has no effect on...

    "Compare two general values" has no effect on scope, but object's conditions do. Might because CT didn't implement features like effect/scale when they working on object selection, the only solution...
  102. Replies
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    Sticky: Hopes that this will be available soon, first...

    Hopes that this will be available soon, first time I know this feature was in 2019 after the release of 2.5+, Simon mentioned that he had made the purpose in discord……
  103. Yes defined by macro in OC class ...

    Yes



    defined by macro in OC class


    WORD ocQualifiers[OC_MAX_QUALIFIERS]; // Qualifier list
  104. Have you checked the build type? Here is a filter...

    Have you checked the build type? Here is a filter in object selector (several check boxes listed at right side), if you checked one of them fusion will only show the extensions that is compatible...
  105. Replies
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    Sticky: Hi, sorry for the distract, how can I directly...

    Hi, sorry for the distract, how can I directly get all backdrop of one type's (get all obstacle object's collision mask for example) collision mask of one layer in extension? Thanks in advance.
  106. You mean build an exe from a mfa, then convert...

    You mean build an exe from a mfa, then convert the exe back to mfa?
    IIRC there were a de-compile tool several years ago but it may not work with new mfa. About one year ago someone made a new...
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    Impossible. Fusion doesn't bring name to...

    Impossible.
    Fusion doesn't bring name to runtime, only ID. Names are for edittor to retrieve and convert to ID when saving.
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    You can compare the position (I forget the actual...

    You can compare the position (I forget the actual name, sorry) and the length of samples, to know if one sample is over.
    When you want to switch to the actual song, just set one flag, and make an...
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    Several years ago I saw a doom style demo on...

    Several years ago I saw a doom style demo on Twitter by the author of LVLE, which is an alternative world editor for firefly, as CT’s built-in one is somewhat unusable. Download LVLE then you can...
  110. Replies
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    Sticky: So it seems to be a common issue of DX 11...

    So it seems to be a common issue of DX 11 runtime: some blank characters are ignored in some cases.
    It's an old issue since the release of 2.5+ and only fixed a part......
  111. Replies
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    Sticky: That's why I wrote my own version of ini & string...

    That's why I wrote my own version of ini & string parser, because I also suffered from unicode support. Maybe you can try them if you focus on windows:
    ...
  112. Replies
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    Sticky: Maybe I misunderstood something, as far as I...

    Maybe I misunderstood something, as far as I know, binary files are something like a map, the absolute path is key and the real file content is value.
    If move mfa to another dir, but the binary...
  113. Replies
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    Sticky: IIRC it will export all animation of one active...

    IIRC it will export all animation of one active at once. And when you import it, the hierarchy of target object's animation is changed to the origin object. Personally I recommend to at least have a...
  114. Replies
    24
    Views
    1,925

    You can find some messages in the R292.10 release...

    You can find some messages in the R292.10 release thread. About one or two months ago.
  115. Thanks for your reply. I use sub application as...

    Thanks for your reply.
    I use sub application as a subsystem, and it has a come in/out effect when opening/exiting, for example, when you open your inventory the UI box flies in and flies out when...
  116. Sub application shakes while moving when V-Sync is on

    Sub application shakes while moving when V-Sync is on (also with a significant frame rate drop). Turn off V-Sync will solve this.

    Please check the video:
    ...
  117. Replies
    19
    Views
    1,036

    I implemented this feature as a part of another...

    I implemented this feature as a part of another extension (a game platform SDK like steam, but only for android, and it requires a game brand logo for cloud save, so I need to extract and upload...
  118. Replies
    960
    Views
    136,428

    Sticky: If I got you correctly, now you can see which...

    If I got you correctly, now you can see which sample is playing in which channel in the debugger.
  119. Edit: why not just using surface object’s blit...

    Edit: why not just using surface object’s blit window function?
    Because it won’t take DPI scaling into account, if your scaling is not 100% (usually on hi-res devices), e.g., 150%, and your 640*480...
  120. Personally I recommend you to write your own...

    Personally I recommend you to write your own capture extension (or you have to manually tweak code for fullscreen/windowed and DPI scaling), e.g., create a surface (display class) then create it's...
  121. Check the base frame you are now using, fusion...

    Check the base frame you are now using, fusion will try retrieving names from that frame, instead of display default names.
    Personally I recommend putting all global objects into one frame and...
  122. IIRC reset will erase all elements in the list,...

    IIRC reset will erase all elements in the list, so when you trying to modify one of them nothing will be changed. Using “insert“ instead.
    Personally I recommend to put all lists in one layer and...
  123. Replies
    30
    Views
    1,638

    Sorry, me stupid, I thought this is a new feature...

    Sorry, me stupid, I thought this is a new feature rather than a bug fix.
    X)
  124. Replies
    30
    Views
    1,638

    IIRC fusion dropped support of very old mfas in a...

    IIRC fusion dropped support of very old mfas in a version released in 2020 (maybe 2021, I forget).
    Maybe you need to download older build of fusion and save the examples you needed.
  125. Replies
    24
    Views
    1,925

    Now CT need to maintain/upgrade 2.5/2.5+ and...

    Now CT need to maintain/upgrade 2.5/2.5+ and several exporters. Beside this, they also transplant games to mobile/console (FNAF for example, you can find other titles on CT home page, and you can...
  126. Replies
    24
    Views
    1,925

    IMHO it should be a cooperate work, CT do tests...

    IMHO it should be a cooperate work, CT do tests then submit issues to valve team, and modify fusion if needed according to valve's reply.
    Besides, steam deck verify recommends to use several new...
  127. Replies
    24
    Views
    1,925

    Support for Steam Deck

    Valve just released Steam Deck a few days before and now this company is starting to ship orders. Valve also updated a document here to introduce how to test your game without a dev kit of steam...
  128. Replies
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    Views
    316

    https://cdn.discordapp.com/attachments/66395096411...

    https://cdn.discordapp.com/attachments/663950964117733408/946963201726218251/unknown.png
    https://cdn.discordapp.com/attachments/663950964117733408/946963316062965770/unknown.png
  129. Replies
    960
    Views
    136,428

    Sticky: Adding Gifs that show the difference: Fusion:...

    Adding Gifs that show the difference:

    Fusion:

    31171

    VSCode:

    31172
  130. Replies
    3
    Views
    316

    If you don't need to handle sub folders, you can...

    If you don't need to handle sub folders, you can use list object with wildcard. IIRC there is a load file list function.
    If you have sub folders, I made an extension for this case, please check:...
  131. 1. Did some exploration, Fusion only support ANSI...

    1. Did some exploration, Fusion only support ANSI here, so change the format to GBK or else can display non-English characters.
    31170
    It may be a bug that stops fusion display UTF-8 characters here...
  132. I have checked the code, it's just a typo, sent a...

    I have checked the code, it's just a typo, sent a PR. Please wait for the next official update

    I can't build a new version for you because I don't have the compatible version of Visual Studio (due...
  133. Try changing xml file to UTF-8.

    Try changing xml file to UTF-8.
  134. Replies
    2
    Views
    338

    I’m afraid shader cannot do this, cause it...

    I’m afraid shader cannot do this, cause it doesn’t save previous result, unless you only need to change one pixel.
    By the way, everything that can display contents has a surface (fusion’s display...
  135. Replies
    1
    Views
    276

    You can add a new event with A/C/E of this...

    You can add a new event with A/C/E of this object’s movement value, then copy this event and paste it to text, by doing this you can see the format, and you can then search by that format.
    Another...
  136. Replies
    960
    Views
    136,428

    Sticky: When editing texts, if you double click on a...

    When editing texts, if you double click on a word, editor will automatically highlight the word you are clicking, both available in fusion's expression editor and other editors like VS Code. But...
  137. Replies
    8
    Views
    418

    IIRC this feature doesn’t work with D3D runtime....

    IIRC this feature doesn’t work with D3D runtime.
    (But viewport does, with the same code. Maybe the difference is the SDK of these extensions, that’s why viewport supports HWA (although some feature...
  138. Replies
    3
    Views
    487

    Could you please tell me WHICH MFA ARE YOU TRYING...

    Could you please tell me WHICH MFA ARE YOU TRYING TO OPEN?
  139. Replies
    3
    Views
    487

    Which mfa are you trying to open? I wrote a...

    Which mfa are you trying to open?
    I wrote a shader with this name about four years ago but only for personal use and never released it. Not sure if it's the one you want.
  140. Replies
    4
    Views
    520

    Hi @NaitorStudios, sorry to bother you. Do you...

    Hi @NaitorStudios, sorry to bother you.
    Do you know the work arounds for non-English characters?

    https://cdn.discordapp.com/attachments/663950964117733408/942777568468283462/unknown.png...
  141. Because it's fusions child process....

    Because it's fusions child process. (Fusion->Android SDK->Java)
    https://github.com/defisym/OpenFusionExamples/tree/master/Tools/JDK%20Terminator
    You can use this powershell script to terminate java...
  142. https://github.com/SteamRE/DepotDownloader If CT...

    https://github.com/SteamRE/DepotDownloader
    If CT didn’t remove old builds when uploading new one……
  143. I have enountered this issue several years ago....

    I have enountered this issue several years ago. Besides the way that disable scaling by register as naitor mentioned above, another solution is divide (or multiply, I forget) DPI scaling factor when...
  144. Replies
    3
    Views
    427

    Thx, personally I’m now using shaders like...

    Thx, personally I’m now using shaders like zoombox, and this thread was posted for a friend who just purchased 2.5+. I will send this advice to him. Don’t know whether his game is based on viewport...
  145. Replies
    3
    Views
    427

    Flip viewport doesn't work under DX11

    Hi all, just founded that flip horizontally/vertically doesn't work under DX11 but works properly under DX9.
    ...
  146. Replies
    960
    Views
    136,428

    Sticky: Maybe CT can release image filter SDK and HWA...

    Maybe CT can release image filter SDK and HWA SDK, then we can add new format support (e.g., webp/hevc) by ourselves, as CT is already too busy.
  147. Replies
    960
    Views
    136,428

    Sticky: If I got you correctly we already have one, in...

    If I got you correctly we already have one, in story board. I can't remember the exact name. It will return 1 for standard, 4 for DX 8, 8 for DX 9, and 16 for DX 11. Maybe not this value, but I'm...
  148. Replies
    960
    Views
    136,428

    Sticky: Maybe away from "negate" topic, another new...

    Maybe away from "negate" topic, another new feature that can save clicks is "fixed-based values".
    E.g., When we need to use values of two instance of one object, we cannot retrieve one's and give it...
  149. Replies
    960
    Views
    136,428

    Sticky: Maybe it's impossible as "Never" is an immediate...

    Maybe it's impossible as "Never" is an immediate condition, you cannot turn a normal condition to this type by "negate" it.
    However, if you delete all conditions of an event, fusion will add a...
  150. Replies
    20
    Views
    1,674

    Another solution is making the object big enough...

    Another solution is making the object big enough for transformation, as fusion only draws in the rect of object.
  151. IIRC somewhere staff said that Fusion will move...

    IIRC somewhere staff said that Fusion will move to OpenGL in the future, and shader for all platforms will come then. (Maybe F3)
    Actually now you can see some basic shaders in Android runtime, but...
  152. 1. Place dummy frames and use load animation...

    1. Place dummy frames and use load animation frame
    2. Purchase 2.5+, a recent update adds a feature that allows you to export all animation to a file then load then during runtime

    The first...
  153. Replies
    960
    Views
    136,428

    Sticky: Talking about the global objects, now only...

    Talking about the global objects, now only actives can sync settings over frames. However there are some limitations, hopes global object's sync could be split into different parts, e.g., only sync...
  154. Replies
    19
    Views
    1,036

    just met the same issue as you and made an...

    just met the same issue as you and made an extension (but a part of another,not a separated one)
    CRunApp class has a getEmbeddedFile function, which returns a CEmbeddedFile object, if this object is...
  155. Replies
    1
    Views
    396

    After deleting everything and re-following the...

    After deleting everything and re-following the tutorial from scratch, I can manage to debug now.
    It might because files from old SDK...
  156. Replies
    1
    Views
    396

    How can I debug under Android?

    Hi, I'm now trying to develop a 3rd Android game platform (like steam for windows) support for fusion.
    After following @Fernando 's guide (unzipping RuntimeAndroid, R293), I managed to start...
  157. Replies
    3
    Views
    268

    You can use lagrange polynomial to get the...

    You can use lagrange polynomial to get the formular if need to use more than two directions in the future.

    https://en.wikipedia.org/wiki/Lagrange_polynomial

    ...Or use this extension to call...
  158. Replies
    3
    Views
    268

    -(1/8)*dir+1

    -(1/8)*dir+1
  159. Replies
    960
    Views
    136,428

    Sticky: I see... So, I misunderstood this mechanism...

    I see...

    So, I misunderstood this mechanism for a long time. Create will not erase or force scope, it just add new created object to selected list.
    If no object is selected, actions will affect...
  160. ...\Clickteam Fusion 2.5\Redist\Logo\ ...

    ...\Clickteam Fusion 2.5\Redist\Logo\

    https://cdn.discordapp.com/attachments/663950964117733408/929701074435211264/unknown.png
  161. Replies
    2
    Views
    481

    If your game is for windows you could try...

    If your game is for windows you could try pathfinding object, this object has a 8-dir mode.
  162. Replies
    960
    Views
    136,428

    Sticky: As we all know that when creating objects, scope...

    As we all know that when creating objects, scope will be updated for users to initialize it.
    But if we create several instances of one object in one event, the scope is only updated once the first...
  163. Thanks for your relpy ;) ...

    Thanks for your relpy ;)



    GetRunObjectSurface has an issue that if shader do some crop to the texture, only the part in the visible area is affected.

    e.g., a simple round rectangle shader :...
  164. How to handle collision when surface is stretched/rotated by blitex?

    If stretch/rotate is done by software, it's quite easy to create correct collision mask, by changing rdPtr->rHo.hoImgWidth, rdPtr->rHo.hoImgHeight, etc. But this method is a bit slow with flags like...
  165. https://docs.microsoft.com/en-us/windows/win32/sys...

    https://docs.microsoft.com/en-us/windows/win32/sysinfo/hardware-configuration

    Windows provides several functions that can return hardware information.
    Maybe someone made an extension before but...
  166. Replies
    8
    Views
    609

    OTF->TTF...

    OTF->TTF
    AFDKO(https://github.com/adobe-type-tools/afdko/)2.8.3+
    use command otf2ttf xxx.otf in terminal
    need Python 2.7/3.6+

    sometimes the converted font may has align issues, re-convert may...
  167. Thanks to fnkycoldmadeanr (also thanks to Yves),...

    Thanks to fnkycoldmadeanr (also thanks to Yves), I can check if a direction has animation by checking raAnimOffset struct, the offset is minus if no animation in direction....
  168. Maybe they thought you already have the DX9...

    Maybe they thought you already have the DX9 version which contains XML files, so the patch only has DX11 version...
  169. Edit: In the case above, only dir 0 and dir 16...

    Edit: In the case above, only dir 0 and dir 16 has animation, set direction to 8, fusion will display dir 0's animation, and I want somewhere can return 0 as real display direction, while raAnimDir...
  170. Also, IIRC fusion itself is still DX9, so editor...

    Also, IIRC fusion itself is still DX9, so editor needs DX9 shader (.fx file) to display effect properly.
    Yves said years before that DX11 editor was planned, but no one but CT knows when it will...
  171. Fusion needs XML file to use a shader, which...

    Fusion needs XML file to use a shader, which describes the shader name, param, etc. So you need to ask the author to get that file...
  172. I took a brief look through SDK and structs like...

    I took a brief look through SDK and structs like rAni/rCom don't have the value I need, so I hold a pessimistic view that we can't get display direction in 2.5.........
  173. How to check if an object's direction has an animation

    Hi all, is it possible to know if an object's direction has animation?
    e.g., direction 0 and direction 4 have animation, and I want to fall back to display direction 0 when direction is setting to 2...
  174. IIRC fusion has a built-in feature that allows...

    IIRC fusion has a built-in feature that allows you to replace objects but keeps the event:
    1.Open event editor
    2.Right click on the object you need to replace...
  175. Replies
    3
    Views
    291

    Maybe you can bother Yves and send your mfa to...

    Maybe you can bother Yves and send your mfa to him, perhaps your issue will be fixed in next build.
    X)
  176. Replies
    4
    Views
    387

    I'm currently developing a SRPG game like fire...

    I'm currently developing a SRPG game like fire emblem, the link below is a very early version of it (I totally re-writed it in 2018 with no legacy codes, so I open sourced the old version), full of...
  177. Replies
    3
    Views
    291

    DX11 only support TTF fonts, other format (e.g....

    DX11 only support TTF fonts, other format (e.g. .otf) will not be displayed properly and sometimes may crash fusion.
    If this matches your issue you can use some tools like AFDKO...
  178. Replies
    12
    Views
    570

    Find all is a 2.5+ feature, which allows you to...

    Find all is a 2.5+ feature, which allows you to search through each corner of your project.
    As I said before, fusion will automatically remove ghost objects when loading mfa, so if you still got...
  179. Replies
    12
    Views
    570

    IIRC ghost object is fixed in 292, although...

    IIRC ghost object is fixed in 292, although sometimes you still got one, but if you save and reopen your project fusion will automatically remove this corrupt object——or it's refered somewhere, try...
  180. Replies
    12
    Views
    790

    https://community.clickteam.com/threads/105504-Con...

    https://community.clickteam.com/threads/105504-Converting-DX9-shaders-to-DX11?p=768556&viewfull=1#post768556

    Never forget to search the forum.
    ;)
  181. Replies
    12
    Views
    790

    Fusion doesn't has a camera like 3D engines, so...

    Fusion doesn't has a camera like 3D engines, so it's a pain to implement such things like zoom out or split screen......
  182. Replies
    960
    Views
    136,428

    Sticky: That's not 'a bit' ! Current update reduces about...

    That's not 'a bit' ! Current update reduces about 60% loading time (2.5X faster) on my PC, make it much more fluent to debug under DX11.
    Thank you for your hard work.
    X)
  183. I think fonts might be the culprit, I use both...

    I think fonts might be the culprit, I use both SourceHanSerifCN(思源宋体 CN) and SourceHanSansCN(思源黑体 CN) in current project, stand-alone exe under DX11 is 75+mb vs 23mb under DX9:
    ...
  184. I tried to disable both but didn't recude much...

    I tried to disable both but didn't recude much loading time, fusion needs about 11~12s to load under DX11 whether I disable them or not.



    Currently My spec is:
    E3-1231 V3
    GTX 960 4G
    24GB...
  185. Significantly slow when starting debug under DX11

    Hi all.
    Recently I’m trying to port my project to DX11 as the old string issue will finally be fixed. After porting all custom shaders, I switch to DX11 and press F5 to start debugging, and soon I...
  186. Well, this is just a workaround, and you cannot...

    Well, this is just a workaround, and you cannot compare the changes in properties or frame layout.
    Still looking forward to native Git support (or built-in version control like office) that allows...
  187. Update: Func B211106

    Release
    - Release Page

    Summary
    - Func is 40X faster than last release!
    - Now it's just 5X slower than fastloop: which means you could use it anywhere you like and don't need to worry...
  188. if I got you correctly, what you need is exactly...

    if I got you correctly, what you need is exactly the same as this thread:
    https://community.clickteam.com/threads/108901-FAde-in-out-Monochrome-Effect?highlight=Alpha+mono
    I made this alphamono...
  189. That's beacuse currently all data in func is...

    That's beacuse currently all data in func is stored by string, and ext will do the conversion every time when you trying to retrieve a value.
    I will try to do some optimizations later this week, to...
  190. Thanks. I will try to port it next year when I...

    Thanks.
    I will try to port it next year when I have plenty time to do so...
  191. Replies
    960
    Views
    136,428

    Sticky: this workaround only work with some fonts (e.g....

    this workaround only work with some fonts (e.g. SourceHanSans)->this workaround only work with some fonts (e.g. not work with SourceHanSans)

    sorry for the typo.
  192. Replies
    960
    Views
    136,428

    Sticky: this workaround only work with some fonts (e.g....

    this workaround only work with some fonts (e.g. SourceHanSans)

    https://cdn.discordapp.com/attachments/663950964117733408/905302408547143680/unknown.png

    as DX11 runtime works differently↓


    ...
  193. Did some optimization, now Func is just 7X~8X...

    Did some optimization, now Func is just 7X~8X slower than fastloop (run 100,000 times).
    https://cdn.discordapp.com/attachments/663950964117733408/905104636686499890/unknown.png
  194. Replies
    960
    Views
    136,428

    Sticky: this is an old issue since the first day of the...

    this is an old issue since the first day of the release of DX 11 runtime
    ...
  195. Known Issue Return a blank string when...

    Known Issue

    Return a blank string when retrieving return value from a nested expression in func's action (while you can get it's return value properly if store it with an alterable value)
    ...
  196. [Beta] Func Object : Call Functions via Expression or Action

    Func Object

    https://cdn.discordapp.com/attachments/663950964117733408/904382893709725746/unknown.png

    Description

    This object allows you to call functions via expression or action, make it...
  197. Thanks! problem fixed here, this make it very...

    Thanks! problem fixed here, this make it very handy to do some quick calculations!
  198. Replies
    960
    Views
    136,428

    Sticky: I'm now using the steam beta version, R293.8....

    I'm now using the steam beta version, R293.8. After a bit research I managed to reproduce it:
    1. create a new "Test" mfa, insert an active to frame.
    2. drag an active ("char-1001") from another...
  199. Replies
    960
    Views
    136,428

    Sticky: If "Destroy Object if too far from frame" is...

    If "Destroy Object if too far from frame" is checked (sadly it's checked by default when insert a new active object), load animation action will have no effect

    30689

    Event:...
  200. Replies
    960
    Views
    136,428

    Sticky: @Yves Thanks for the greate update. But...

    @Yves

    Thanks for the greate update. But unfortunately there still has some annoying issues:



    Actually this issus is not completely fixed, if you use NewLine$ to append a string (e.g. " ...
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