Why do you have to use UDP? TCP is fine for games as long as you don't saturate the available bandwidth.
Type: Posts; User: Dynasoft; Keyword(s):
Why do you have to use UDP? TCP is fine for games as long as you don't saturate the available bandwidth.
It's presumably returned as a double. Doubles can losslessly handle 52-bit integers IIRC, which is far more than a 32-bit UINT.