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  1. Replies
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    This solution is applicable for my purposes!...

    This solution is applicable for my purposes! Thank you for helping out!

    Best regards,
    Tobias Edvardsen
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    Not exactly. I need the curved line to be updated...

    Not exactly. I need the curved line to be updated continuously at all time. I'm not sure this is achievable by pasting the point object into background. In your example, would you be able to make it...
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    Drawing an instant curved line

    I am working on improving a throwing mechanic I have for my project. I've included an unlisted video (10 sec long) which demonstrates the current solution.


    https://youtu.be/Cot6Qk3N_xI

    As...
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    I apologize for the late reply. I will have to...

    I apologize for the late reply. I will have to lay out some collision masks then! Do you know if there is an object type that has the same interactivity as an Active Object without flooding the event...
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    Sound Information from Backdrops

    Hello!

    I am working on sound design for my project, and intend to have the game world react to player movement. The player will emit footstep sounds relevant to the ground he/she is threading on...
  6. Thank you Yves for the explanation. I am in...

    Thank you Yves for the explanation.

    I am in huge favor of making more objects global. I can speak for myself, as well as several others; that a more "globalized" approach to building apps/games in...
  7. Changing properties of a Global Array

    I'm using an array object across all frames of my application. The values stored in this array needs to carry through all levels/frames, therefore I've ticked the "Global to this application"....
  8. Also, thank you very much Doverseer for your...

    Also, thank you very much Doverseer for your examples! They provided me valuable insight!

    Best regards,
    Tobias Edvardsen
  9. So if I understand you correctly; any user that...

    So if I understand you correctly; any user that launches my built application (.exe) won't have an .array file or .ini created and stored on their computer, regardless of what I do? I have an .array...
  10. Neat! That's very handy! Does this apply for...

    Neat! That's very handy! Does this apply for .ini's as well? Also, when I select the files I want to embed; should I extract them from a specific folder directory?

    Best regards,
    Tobias Edvardsen
  11. In the case of using a range of multiple arrays;...

    In the case of using a range of multiple arrays; is there a way to embed the .array files into the application? I find having multiple array files as well as ini's to be chaotic for the user, and...
  12. Fantastic! This is a great solution! I have...

    Fantastic! This is a great solution!

    I have only one concern; as the X dimension is extended by one for each object collected, won't this bloat the array file? If the game has a total of 4000+...
  13. This looks very viable! Thank you very much! I...

    This looks very viable! Thank you very much!

    I should be able to store frame value in an Y dimension instead of saving an .array file for each frame, right? Also, is there a way to delete the...
  14. Remembering collected items and/or enemies killed

    I am developing a metroidvania-styled game, and looking for an efficient way to track collected items, and enemies killed.

    One time collectibles are easy to handle since you only collect them...
  15. Automatically insert objects into frames?

    Making Qualifiers compatible with the Global Events in Fusion 2.5+ was a game changer for me. Before that, every time I made a change to the game code, I’ve relied on copying and pasting the entire...
  16. That solved it! Thank you very much for helping...

    That solved it! Thank you very much for helping me out! :cf25+:

    Best regards,
    Tobias Edvardsen
  17. Name of Alterable Values not displayed in Global Events

    Neither Alterable Values, Alterable Strings or Flags show their name in the Global Events, and are listed as Alterable Value A,B,C,D, Flag 1,2,3,4, and so on.

    This is very frustrating since I...
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    Sticky: Nevermind, this seems to be an issue in my own...

    Nevermind, this seems to be an issue in my own project. I think you can disregard that as a bug.

    *Edit* I found out what was causing it. The frame was not included at build time. I've ticked it...
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    Sticky: I've stumbled upon what seems to be a minor bug...

    I've stumbled upon what seems to be a minor bug in the new update!

    Running the current frame works perfectly fine, but when I attempt to "run application from current frame", it won't run. I can...
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    Sticky: Fantastic! I'll report back if I experience any...

    Fantastic! I'll report back if I experience any issues or bugs with the Qualifiers utilized in Object Behaviors!

    Best regards,
    Tobias Edvardsen
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    Sticky: I can't express how glad I am for the 2.5+...

    I can't express how glad I am for the 2.5+ update! It has made my workflow A LOT easier with the implementation of Qualifiers in the Global Events, as well as a much desired Children-to-Parent...
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    Thank you for the tip, but it seems like a rather...

    Thank you for the tip, but it seems like a rather cryptic and unintended way around it. Is there no risk of corrupting the .mfa file by doing this?
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    Could you share the link to the blog post...

    Could you share the link to the blog post addressing the issue? Thank you!
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    Qualifiers in Global Events

    Hello, everyone!

    I have a quick question; is it known whether or not Clickteam will make qualifiers compatible with global events? And if so, when?

    I am developing a large project which...
  25. (To BartekB) About that example you made.... ...

    (To BartekB)

    About that example you made....

    Start of frame;
    - Start loop for each one of "Enemy", loop name "equip"
    On each one of "Enemy", loop name "equip";
    - Create "part_1"...
  26. I am looking forward to it! BartekB had a nice...

    I am looking forward to it! BartekB had a nice example aswell, but I am open for any methods possible! Thank you for your contribution! :)
  27. Yes, that's right... Didn't notice before after I...

    Yes, that's right... Didn't notice before after I posted! :) Thank you!
  28. I completely agree! I embedded the detectors into...

    I completely agree! I embedded the detectors into the object, and the sprite will be the only separate object to be centered at the parent object! :)
  29. So here is an update: I've removed the...

    So here is an update:

    I've removed the seperate detectors totally, and switched to embedded detectors, which work flawlessly for the multiple group objects. That makes this thread solved!

    I...
  30. Thank you for pointing that out! I've actually...

    Thank you for pointing that out! I've actually studied that method earlier on, but completely forgot about it! That should make a very good solution for this, not only by making it less complicated,...
  31. I don't think that is necessary as Fusion 2.5...

    I don't think that is necessary as Fusion 2.5 eliminates the need for that with the ForEach looping! But maybe it is more convenient when several objects are to be connected?
  32. The detectors will have a lot of purpose in later...

    The detectors will have a lot of purpose in later development. First of all, I use the "ground censor" to detect if the player is on ground, and render him able to jump. The "left/right censors" are...
  33. Multiple Platformer AI - Advanced Parent/Child (Help is very much appreciated!)

    I am attempting to construct my game engine as flexible as possible. I have programmed object physics (Gravity and horizontal movement) into a single group (Group.0), as I intend to make both the...
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