I would like to know this as well
Type: Posts; User: MonDieu72; Keyword(s):
I would like to know this as well
Joining patreon at clicker level (or higher) = instant beta access?
Does the beta work with the mac version of CF2.5 Developer?
Thank you :)
That would not make it a 50/50 chance but rather 33/66 wich is not acceptable, thanks for answering though :)
So I decided to once again try to make something with CF2.5 but keep getting stumped by what should be very easy to do.
I have an active object and at start of frame I want to set one of its...
Just wanted to ask how long the 50% off on pro membership offer will last? I have some funds incoming mid september :) (I'll probably buy it then anyway but there's no hurt in asking)
I did send a request using the upgrade request page a day or two after I started this thread but theres has been no response. Never mind I'll wait and see what F3 brings before spending any money.
So right now I own PC-version of CF2.5 dev and exporters for iOS and Android.
If I want the installers for my iMac will that cost extra? if so how much? Should I wait
for CF3 and buy...
Looks fantastic and oh could I really use it but right now I'm saving up to upgrade my developer license and exporters when CF3 arrives.
Thanks I found it in the android object but the iOS object doesn't seem to have that functionality :(
Let's say I'm making a game for iOS/android and I have gui elements that I want to be at the top of the screen and properly scaled on both a 480x800 device as well as on a 720x1280 device.
How do I...
I'm trying to follow the "Faulty Flap" tutorial and have hit a snag:
How do I get the OWidth of a sprite in the expression editor?
Never mind, I found it. *embarrassed* :)
I'm trying to find good, step by step, properly explained tutorials but all I find are ready made example files (mfa) with comments in them and they don't help me at all.
Since I'm not a programmer...
I gave an active some alterable values but now I dont need all of them but I can't delete them?
Never mind I found out that only the last created value can be deleted... seems a bit stupid.
For the purpose of designing levels, but for now the solution I can think of is to make three more similar objects so I get all 4 corners (if I ever need them). As I said in the beginning of this...
If I make changes here.
Thank you very much for answering, I totally missed that :) There is another problem though, when I set it at a different starting angle in the frame editor, collisions get wierd. Perhaps I would...
Today I'm experimenting with the physics engine and have come across a problem:
How do I make triangles collide properly? I made a square, centered the hotspot and then cut the image diagonally in...
Yes I found out about the Android+ object, still learning here :) Thanks for taking the time to answer.
Thanks for all the great answers! I'm quite new to CF2.5 so I'm still in learning mode :) To put some pressure on my self I purchased the dev version along with exporters for android and iOS so now I...
So if I would want to build a level for let's say a platform game, I'm gonna end up with a huge list of seperate object classes instead of just one object class. Will this not have a very negative...
Is there a way to give instances of an object their own size?
When I make a copy of for example a quick backdrop and resize it the first instance get the same size (using the frame editor)
Found the Control X object but that will not work in android/iOS
Could not find any other objects (and I have installet the entire list in the extensions manager)
Any other ideas? :)
I have an Active with Racecar movement. What I want is this:
When user clicks with left button on Active --> Set alterable value "clicked" to 1
While alterable value "clicked" = 1 --> Simulate up...
So I already bought Fusion2.5 and the android exporter and now you want me to pay more to add missing functionalities?
Was Clickteam purchased by Microsoft?
They will probably make it as an extension that has to be purchased just like the facebook extension and the Android Screen
Support object. Why are they making us pay extra to make a product (the...
with some tinkering I managed to build my own using variables for friction, moveSpeed and maxSpeed but it will need some further adjustments to smooth it out :)
you and me both buddy :)
In my android game how can I simulate the arrow keys so I can use the
eight directions movement typ (or any for that matter) ?
Is it possible to set up virtual keys?
Is there nobody who can/wants to help me with this?
I´m also trying to find out how to randomly create an object from a qualifier group.
I have objects created (by another object) in random intervals and I wonder if there is a way
to choose animation, set animationspeed and movement when object is created in the behaviour editor?
Yep now I got it working :) now I have another problem: my scrolling background images are not showing at all..
Just got the android exporter. I have set the paths to android and java but cannot find how to test on my android phone (yes I have the dev mode open on it).
Do I have to build the apk...
Hmm.. maybe I´m stupid but I still don get how to make a endless background scrolling downwards using layers.
Can anyone please tell me how I make an endless scrolling background?
Found one video on youtube but it was in french and he used readymade stuff from the library and never showed what to do in the...
Oki doki Will do that but it will have to wait a few hours cause I have been persuaded to go to the kitchen and make some homemade pizza :)
is there no way change the animationframe with the stepping in the invadermovement?
Tried that, didn't work :(
No one who can offer some help with this?
I have made the invader object and given it the invader movement and made a 2 frame animation for it.
How do I make it so it changes animation frame every time it moves?
Ok thank you :)
Question 1: Is there a way to make the Layers Toolbar to always be shown? Now I have to bring it out every time I start CTF2.5
Question 2: Does objects that are supposed to collide with eachother...
If you want to sure, if you dont have projects of your own that needs your time :)
I´m still learning CTF2.5 had it for about 2 weeks so I havent yet created a finnished project I´m just going...
Looks like it works good. Tried to increase the speed of the platforms and the horizontal one works fine but the vertical one needs some more trial and error if the speed is changed. Thanks! :)
Very kind! :)
Still trying on my end, still no luck though.
I do now :)
Ok finally got it working, had to set the speed on both nodes in the frame editor. Now I need to make the player follow along with the platform, as of now he just slides off. Setting additional x...
Trying to make a moving platform using pathmovement but CTF2.5 ignores the speed I set for it and reverts back to 50.
Is this a bug or am I doing something wrong?
Ok I´ll have a look at it.
the old platform movement
The other day I tried around a bit with the platform movement type and came across one odd thing: When the player jumps up through a platform it sort of snaps into place on it instead of smoothly...
Thanks very much! Happy new year! :)
Is there a way to change positions of the hotspot and actionpoint for all frames in an animation all at once?
that would be nice :)
when I read through the posts abouut Looki's Sound Player it seems to me that it has been abandoned and none of the download links work.
Trying to add sounds to my game but something is not working correctly. All I have so far is one little soundeffect for when startbutton is clicked, a level select button in the level select frame...
I got it working using a eventgroup :) Alway thought they were just for making the event sheet looking more " readable" just found out that they can be active/inactive.
Thanks for taking the time...
Trying to figure out how to conditionally start the counter object.
What I want is something like:
When last of [qualifier group] has been destroyed
- Start counter
then on screen you se a...
Couldn't agree more. And the fact that the spread value function spreads the value backwards thus giving the last created instance the starting value is.. well.. stupid, gives a real headache if you...
I finally got it to work the way I wanted it :) I learned that it matters in what order you compare a global value to an objects alterable and that the spread value function spreads the value...
I had it set spread value to start of frame, doeas it have to be set as always?
Also my level select object has three animations(complete, unlocked and locked) and I´m trying to compare the level...
Absolutely! :) I´ll try to get it working on my own first but if I fail I´ll sneek a peek at you example.
Hmm.. would have been a lot easier to do it in the frame editor.. at least until I get better at using CF2.5 :)
Thanks for the help! I´ll look it up in the help documentation.
in the frame editor I have 8 copies (instances) of the level select object. I want to set their alterable value called "Level" so the first one gets the value 1, the second gets the value 2 and so...
is there no way to set them differently in the frame editor?
I´m trying to make select level screen :)
I have an object that has one alterable value. If I creat 8 instances of of that object in the frame I want them all to have a unique value in that alterable value but when I change it in one of the...
Ok so now I tried using a transition frame (a "level failed" screen) to jump when level fails and from there go back to the level everything works fine with the first setup I had wich I think is...
Ok it´s in my dropbox: https://dl.dropboxusercontent.com/u/61303567/JailDrop.mfa
don't know yet, only have one frame so far. Just tried this: gave every object two variables (startX and startY) and at start of frame they store the starting coordinates for the object. If the level...
I´m making a small physics game, it´s kind of a drop the box thingy where you click to destroy objects until the main character lands safely without falling off.
Doing this to teach my self more...
Thanks for the awesome input! I'll get on it when christmas is over.
Oh and merry christmas! :)
I was just wondering: what is the best way for handling non-projectile weapons like swords etc in a platform game? Is there a way for seperate collision boxes? Do I make the sword a seperate active...
Yep I just forgot about the extension manager :)
I've been trying to find something like this also but no luck so far. Can't find the MoveIt object that you mention.
Ok thanks! Sorry for asking such noob-ish question but my brain got stuck :)
I tried to add my own but when I go Animation->Change->Speed of Animation I don´t know what to put in the expression editor to get the current animationspeed and add 1 to it. (something like:...
I´m just starting to learn CF2.5 and have a question.
I just finnished the endless runner tutorial "Turbulent tundra" and now I want to find how to increase the animationspeed of the...