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  1. Replies
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    Those waterfalls look great, are they made with a...

    Those waterfalls look great, are they made with a shader too?
  2. Replies
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    That was an impressive amount of work for one...

    That was an impressive amount of work for one background object! Do you use it one time only?
  3. Thanks Volnaiskra, really helpful notes! And...

    Thanks Volnaiskra, really helpful notes! And don't worry about taking a little while to reply, I wasn't in any hurry! I moved everything to the top of my event list, everything seems to work well...
  4. Replies
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    If you are recalculating the paths every event...

    If you are recalculating the paths every event loop, you could just reuse the same array over and over as you check each object's movement path. If not though then you'll have to store that info...
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    Can you use the array object for this instead?

    Can you use the array object for this instead?
  6. In that case yes because on the first example you...

    In that case yes because on the first example you set the transparency one time when you press f and create the object. On the second example you set the transparency over and over all the time.
  7. I'd love to see an example! I understand what...

    I'd love to see an example! I understand what you're describing, maybe my game isn't as complex but I've never needed that so it sounds interesting that yours does!

    Don't worry about an mfa if its...
  8. You're nailing those movement whooshes!

    You're nailing those movement whooshes!
  9. If I remember rightly from the last time this...

    If I remember rightly from the last time this came up, I think the answer was not. Couldn't this be simulated by having the main condition on a group and then run those events, at the end of which...
  10. You'll want to disable anti-aliasing

    You'll want to disable anti-aliasing
  11. Getting the artist on board seems so worth it,...

    Getting the artist on board seems so worth it, the new art looks great
  12. It's unrealistic to assume every single bug ever...

    It's unrealistic to assume every single bug ever reported will be fixed, that's a tall ask for any company. If you look at the changelog you can see clickteam do resolve a lot.

    I hope your problem...
  13. Looking great! Did you draw those art pieces...

    Looking great! Did you draw those art pieces yourself? They are fantastic!
  14. Replies
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    Wow, incredible

    Wow, incredible
  15. Another follow-up question Volnaiskra - are the...

    Another follow-up question Volnaiskra - are the deadzones the same for both sticks on a controller? The right one feels different, but I could be wrong about that as I'm testing inverting the sticks...
  16. That stage looks great.

    That stage looks great.
  17. Thanks Simon and Danny for the replies. I...

    Thanks Simon and Danny for the replies.

    I understand where you are coming from, and it's good to hear that Clickteam are looking into it as much as they can.

    It seems to be less subjective...
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    Something like: - Every random(300)+50...

    Something like:

    - Every random(300)+50
    =create enemy at 0,0
    =set x position of enemy to random(Frame Width)
  19. Hi Vol, I've been playing around with this,...

    Hi Vol,

    I've been playing around with this, it's great. I noticed that when the demo places the boundary lines, you mixed up numbers of times to call the loop for the positioning of the X and Y...
  20. Hey Volnaiskra, the comments in VACCINE suggest...

    Hey Volnaiskra, the comments in VACCINE suggest to place all the VACCiNE code groups at the bottom of all other code - is this right? Wouldn't the events that are updating the VACinput alterable...
  21. Thanks Matthias, that's really interesting. ...

    Thanks Matthias, that's really interesting.

    Are you suggesting ultimate full screen contributes to the problem, or just makes it more difficult to debug only? Just keen to avoid any...
  22. For what it's worth, in my game I just made a...

    For what it's worth, in my game I just made a separate control scheme for mouse and keyboard vs twin stick controller. I found it more intuitive to move the mouse freely around the screen and shoot...
  23. I bought this recently and had a good look at it...

    I bought this recently and had a good look at it for the first time today. This is some impressive work Vol.
  24. Replies
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    That sounds like an enormous array! What are you...

    That sounds like an enormous array! What are you doing with it if you don't mind me asking? Sorry for not giving a helpful answer but hopefully someone else can!
  25. Replies
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    There's a setting on the properties of the...

    There's a setting on the properties of the application called 'multi channel sounds' (or something similar) that stops sounds interrupting one another, I think.

    Sorry I can't get the exact name of...
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    Using fast loops to simulate function calls, as...

    Using fast loops to simulate function calls, as schrodinger mentions, is in my opinion one of the most effective ways of reducing the bloat of your fusion code.

    If you need to do the same thing...
  27. That's interesting, and well, makes sense if it's...

    That's interesting, and well, makes sense if it's the same object in both frames because why unload it?

    I'm not sure why you'd need to have the extra frame in that case... Unless I am missing...
  28. I've not checked but could you do that with a...

    I've not checked but could you do that with a global object or event?
  29. Strange! Thanks for following up and letting...

    Strange!

    Thanks for following up and letting us know how you fixed it, hopefully that will help someone else too in the future.
  30. Replies
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    That sounds like it should work. Have you...

    That sounds like it should work.

    Have you tried playing the music without a channel?

    Also, there is a setting on the project properties called something like 'enable multisampling' that allows...
  31. Glad you got it fixed! What do you mean by...

    Glad you got it fixed! What do you mean by reloading the object, do you mean you created a new one and copied all the animation frames etc to that? Thanks
  32. How many objects on the import object menu makes...

    How many objects on the import object menu makes the problem happen?
  33. There's a tick box on the properties of active...

    There's a tick box on the properties of active objects (and others) that enables it being a global object. I think you have to tick that.
  34. Thanks schrodinger good to see you're still...

    Thanks schrodinger good to see you're still active :)

    P3D looks like it's come a huge way since then!
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    In windows, a new line is actually made up of two...

    In windows, a new line is actually made up of two characters, both linefeed and carriage return are individual characters that together tell the OS to make a new line in a text document.

    Pressing...
  36. You can also refer to the width of the active...

    You can also refer to the width of the active dynamically if that is useful:

    X scale to 234.0 / OWidth("Active 1")
    Y scale to 967.0 / OHeight("Active 1")

    Or use qualifiers to make it refer to...
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    Hey everyone, First of all, thanks so much...

    Hey everyone,

    First of all, thanks so much for the support back in September (!!) - unforunately the Kickstarter wasn't successful, but I am proud of what I achieved and I learnt a lot. I'm...
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    I just accidentally deleted my post earlier in...

    I just accidentally deleted my post earlier in this thread when trying to edit it to correct a spelling mistake. Sorry if that confuses anyone. The edit post page seems really broken on mobile to me,...
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    Thanks zip2kx, really great that some people are...

    Thanks zip2kx, really great that some people are getting into the project - but it's not for everyone! Comments sections do often attract pretty rude comments, which whilst I think bad in principle,...
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    What an adorable detail! Things like this really...

    What an adorable detail! Things like this really make the world seem alive - love how that little critter reacts to you passing indirectly!
  41. Replies
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    Thank you so much for your support Schrodinger,...

    Thank you so much for your support Schrodinger, Akiat, and Julian!

    The Kickstarter campaign has been pulling in a small amount of backers - lots still to go, but there is still a lot of time left!...
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    Thanks Volnaiskra! Really means a lot :) And...

    Thanks Volnaiskra! Really means a lot :)

    And yeah lol I could do with a new machine - but I decided not to budget any of the Kickstarter towards that!

    I love combo-multipliers, I've been...
  43. Replies
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    Thanks Julian! :D IT'S LIVE!! ...

    Thanks Julian! :D

    IT'S LIVE!!

    https://www.kickstarter.com/projects/1325808867/super-mega-best-cat-adventures

    I am nervous and excited! It feels quite overwhelming!


    Oh, and live on...
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    Thank you, I've read a lot about both already -...

    Thank you, I've read a lot about both already - and hope that I'm well set up! There's a lot I've done, and could still do, but at the end of the day sometimes you just have to go with what you have!...
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    Exciting news everyone - Super Mega Best Cat...

    Exciting news everyone - Super Mega Best Cat Adventures is ready to launch on Kickstarter!

    It's been approved by the Kickstarter people and all I have to do is push a big fat button. I plan to do...
  46. You're definitely hitting that Saturday morning...

    You're definitely hitting that Saturday morning cartoon vibe! So many puns!

    It's looking and sounding so much like a 16 bit sega game in all the best ways, keep it up!
  47. Replies
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    Hello everyone, Just a quick update on my...

    Hello everyone,

    Just a quick update on my progress:

    I've finished the most of the Kickstarter text - just tweaking left which I expect to finish this morning. There's 1 image left to edit,...
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    Thanks zip2kx, I really want to make it super...

    Thanks zip2kx, I really want to make it super crazy and fun! Hopefully the trailer showcases that! :)
  49. Great to see a new update! I did started get a...

    Great to see a new update! I did started get a little worried that you'd decided to stop the project! It's tough to keep things going sometimes alongside everything else in life, keep up the good...
  50. Replies
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    Thanks! And yeah, it's totally a cheat, and it's...

    Thanks! And yeah, it's totally a cheat, and it's totally what I'm going to do!

    I'm editing with Blender (which is awesome so far) and I have just found the control to do it :D


    The trailer...
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    OK - FULL STEAM AHEAD ...

    OK - FULL STEAM AHEAD


    https://www.youtube.com/watch?v=Z7jBWGD-dus

    Video quality = good
    Colours = good enough
    Time left = None

    Let's get on with this thing
  52. Replies
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    update #020 - 16/08/16 My last blog post told...

    update #020 - 16/08/16

    My last blog post told the woeful story of my development laptop dying an ungraceful death. The laptop served well, and gave a very respectable number of years of service.
    ...
  53. Replies
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    So, I wrote a blog post last month but forgot to...

    So, I wrote a blog post last month but forgot to post it. Nice. Here it is! The story has moved on a little since then, I'll type out what's happened since and follow up soon.


    update #019 -...
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    Thanks for your thoughtful comments Schrodinger!...

    Thanks for your thoughtful comments Schrodinger! You are right about many games now not seeming to include warnings like that - Nintendo if I recall have a large wall of text every time you launch a...
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    I cannot express how wonderful the usability...

    I cannot express how wonderful the usability improvements are. Thank you Yves and Clickteam.
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    These updates sound great, can't wait to try it...

    These updates sound great, can't wait to try it out!

    In particular:
    - Event editor: the object lists displayed in conditions and action dialog boxes now contain an edit box that allows you to...
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    Thanks for taking the time to say what you think...

    Thanks for taking the time to say what you think Schrodinger!

    When you see the rest of the project, hopefully you'll agree that the last version fits in well with everything else ;) I'm really...
  58. Poll: I would love that filtering also, is there a way...

    I would love that filtering also, is there a way to highlight demand for it to Clickteam?
  59. Replies
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    Over the last couple of weeks, I've been...

    Over the last couple of weeks, I've been continuing to work on the assets for Kickstarter. I've been finalising the banners to go in my 'story' (essentially the project description). These are great...
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    Are you using the latest build, 285.6? The...

    Are you using the latest build, 285.6?

    The patch notes say that something that sounds very similar was addressed:



    Thread
    Changelog
  61. Try searching for examples of 'delta time'...

    Try searching for examples of 'delta time' implementations, this is frame independent timing and is what you are looking for.
  62. Replies
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    Thanks happygreenfrog! If there's one thing...

    Thanks happygreenfrog!

    If there's one thing I've definitely spent too long doing this year, it's been making gifs that loop a little too well!

    I spent a little time earlier this week...
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    Lovely! Good luck getting your Kickstarter up...

    Lovely!

    Good luck getting your Kickstarter up and running, I know it's a lot of work!

    Let me know if you want to talk about it, I'd be happy to read over your draft before you publish it if you...
  64. Replies
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    I think it's good practice to have hitboxes...

    I think it's good practice to have hitboxes slightly smaller than the player, lets them narrowly escape things and feel lucky and skilful.. And importanly not feel screwed over!
  65. The DIY bandits link I posted above wasn't right....

    The DIY bandits link I posted above wasn't right. I meant to post this one!

    http://www.diybandits.com.au/MMF/tutorials.html
  66. That's cool Chrilley, I didn't realise you could...

    That's cool Chrilley, I didn't realise you could do that.
  67. Here's a little general advice, that's hopefully...

    Here's a little general advice, that's hopefully helpful as someone new to Fusion!

    There's some great tutorials on http://diybandits.com/ which are really helpful, in particular I'd recommend...
  68. Replies
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    Global objects are not placed in other frames by...

    Global objects are not placed in other frames by default, you have to copy them there, or create them with events
  69. Gamemaker website is also better, and I hear...

    Gamemaker website is also better, and I hear about that software talked about a hell of a lot more than construct of Fusion.

    I only know about what I see other small indie devs doing, and the...
  70. Replies
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    A tiny progress update: Things are going well...

    A tiny progress update:

    Things are going well in the Kickstarter preparation, as always everything takes time :)

    I've continued making some more animated images for the Kickstarter this...
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    update #016 - 13/05/16 Hello again everyone! ...

    update #016 - 13/05/16

    Hello again everyone!

    I've been working hard on the design, layout, and content of the Kickstarter for the last couple of weeks. This has included a lot of research and a...
  72. Replies
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    Thank you both very much for the nice words :D ...

    Thank you both very much for the nice words :D

    As far as a demo goes, not at the moment! I might pull things together for a demo for the Kickstarter, but I'm currently un-decided. I think it would...
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    yeah I've got a lot of love for that 'round the...

    yeah I've got a lot of love for that 'round the corners' handle!
  74. It's great to see your game-making skills...

    It's great to see your game-making skills improving over time HGF!

    This is why I love it when people make and maintain development blogs, it's such a great insight!

    Hope you continue to keep us...
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    Looks quirky and fun! Nice results from...

    Looks quirky and fun!

    Nice results from Inkscape, I think that's a great program once you get your head around it; I use it for loads of stuff :)
  76. Replies
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    You could also just have had some old event write...

    You could also just have had some old event write that line a while ago, and then later changed your code so it didn't write it in that part of the ini file any more.
  77. Hey del_duio, sounds like a possible reason for...

    Hey del_duio, sounds like a possible reason for what's causing slowdown, good idea!

    Let us know if it works!
  78. Replies
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    Yeah I do fastloops to do this aswell. Sometimes...

    Yeah I do fastloops to do this aswell. Sometimes using global values as variables, sometimes using alterable values of objects. It's a little different but works pretty well.
  79. I can't look at your example right now, but I...

    I can't look at your example right now, but I imagine it can be achieved by changing your position calculation from something like:

    Set X position of object2 to: X(object1) +6

    to something...
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    Arrays are extremely useful and quite a flexible...

    Arrays are extremely useful and quite a flexible data storage option. I'd recommend getting familiar with them.
  81. I prefer the idea that F3 is just a totally solid...

    I prefer the idea that F3 is just a totally solid 2D engine, and suspect CT will keep it that way, at least to start with.

    If the runtime is a flexible and powerful as it sounds, then who knows...
  82. Really charming, looks like it will be really...

    Really charming, looks like it will be really fun! Keep it up!
  83. Replies
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    Congratulations! Really glad to hear it, awesome...

    Congratulations! Really glad to hear it, awesome job :)
  84. I'm really glad you picked up on what I was...

    I'm really glad you picked up on what I was trying to say there Schroedinger.

    It sounds like F3 is making moves in the right direction, the proposal for actual collaborative working via github...
  85. Thanks for your reply Jeff, nice to hear you are...

    Thanks for your reply Jeff, nice to hear you are considering it.

    DrWho, there was an affiliate scheme like that before, not sure if it is still running.
  86. Couldn't agree more. I feel like the best...

    Couldn't agree more.

    I feel like the best 'marketing' is simply talking about what you are doing, passionately. It will get people excited to see the great things going on with Fusion. Fused...
  87. Fusion Scene (https://twitter.com/FusionScene)...

    Fusion Scene (https://twitter.com/FusionScene) also made this great showcase of recent Fusion games:


    https://www.youtube.com/watch?v=90wgMo3814w
  88. Replies
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    Thanks JimJam! It's always good to connect with...

    Thanks JimJam! It's always good to connect with other members of the community :)
  89. I think having a good understanding of ForEach...

    I think having a good understanding of ForEach and Fast Loops is such a generally applicable tool that I'd still pick using it over the embedded collision detector method, despite it's clever design....
  90. Replies
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    No problem PrestMax, it was fun answering your...

    No problem PrestMax, it was fun answering your questions! I'd be happy to answer some more!


    I hit a little milestone last week, and made this little GIF to celebrate.. 100 twitter followers woo!...
  91. Replies
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    Not sure why you'd end up with any overlap with a...

    Not sure why you'd end up with any overlap with a custom fastloop movement Schroedinger! If you're moving the object 1 pixel per fast loop, you can just terminate the loop when you reach the moment...
  92. Replies
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    Could you make special active objects with...

    Could you make special active objects with behaviours attached, and fast loops within them to essentially act as named functions
  93. Replies
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    If the colour mode on your application properties...

    If the colour mode on your application properties is set to something low, try setting it higher.
  94. That's the user's problem, not yours. The user...

    That's the user's problem, not yours. The user might actually want to press the windows key to do something else
  95. Replies
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    I'd use an array to represent the on screen...

    I'd use an array to represent the on screen bubbles, then every time a bubble is added to the grid, run a fast loop to check the adjacent bubbles. If they match in colour, remember them for dealing...
  96. My project (links in signature) just loads...

    My project (links in signature) just loads everything from arrays. Types of enemy, type of background, scenery objects, room layout s(mazes); it all gets loaded at runtime from arrays!

    In my...
  97. Replies
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    That does seem like a good idea. You should put a...

    That does seem like a good idea. You should put a link to your greenlight campaign in your forum signature too!
  98. Replies
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    Wow thanks for all the questions and comments!...

    Wow thanks for all the questions and comments! Really nice to see that you're interested :)



    The lasers shot by the cat comprise of two elements, the bullet and the tail. The bullet is created...
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    What physical joystick are you using? Maybe it's...

    What physical joystick are you using? Maybe it's something to do with the way the joystick 2 object is talking to that piece of hardware/driver
  100. I always do 'Spread value 0' because as I...

    I always do 'Spread value 0' because as I understand it, that's the number the value starts from, so doing 'spread value 11' over 11 objects will go 11, 12, 13... 22.

    Spread value 0 goes: 0, 1,...
  101. Replies
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    You could try changing the collision settings on...

    You could try changing the collision settings on the image in the properties panel: disable 'fine detection' or whatever it's called. That means that instead of pixel perfect collision it instead...
  102. Replies
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    Try unchecking the option 'compress the runtime'...

    Try unchecking the option 'compress the runtime' in the application properties before you build the exe. Some antiviruses don't like applications built with that setting on.
  103. Replies
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    Try unchecking the option 'compress the runtime'...

    Try unchecking the option 'compress the runtime' in the application properties before you build the exe. Some antiviruses don't like applications built with that setting on.
  104. Check the hotspot in every frame of every...

    Check the hotspot in every frame of every direction in your active object. The hotspot sets where all the animation frames line up.
  105. Replies
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    Just realised I never got round to posting a load...

    Just realised I never got round to posting a load of my other psychedelic imagery experiments here!

    So... here we go!


    http://supermegabestcatadventures.com/blog/018/swirl34-shoty.gif
    ...
  106. I would have suggested only saving when the...

    I would have suggested only saving when the 'Level complete' condition is reached, glad you found an alternative way
  107. Replies
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    You could maybe check whether X("object A") is...

    You could maybe check whether X("object A") is greater than X("Object B")
  108. You are right amiman99, you have to do a manual...

    You are right amiman99, you have to do a manual fade in. The frame doesn't actually start until after the transition is finished, so 'Start of frame' is always after the transition has fully...
  109. Replies
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    This looks lovely, I can't wait to see the...

    This looks lovely, I can't wait to see the trailer.
  110. Check out the stickied thread at the top, it's...

    Check out the stickied thread at the top, it's got tonnes of useful shortcuts, such as:

    Picture editor: pressing ALT when you change the position of the hot spot changes it in all the images of...
  111. Replies
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    Awesome, glad it was interesting! :D --- ...

    Awesome, glad it was interesting! :D

    ---

    Update #Something

    Took a little time this morning to jot out some notes on how to structure my Kickstarter project page. Looking at some other...
  112. Replies
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    Thanks zip2kx! The map generator is a little...

    Thanks zip2kx!

    The map generator is a little complicated - I use arrays liberally. Firstly, I have a big 2-dimensional array, in each cell there is a single character representing either a wall,...
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    No problem! I've no idea how much traffic itch.io...

    No problem! I've no idea how much traffic itch.io gets, but I think even if the game does get Greenlit it's good to post it there too because of how favourable the percentage split can be, and also...
  114. Replies
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    Itch.io is a really cool site hosting a ton of...

    Itch.io is a really cool site hosting a ton of interesting and alternative Indie games. They let you set your own prices, run your own sales, and even choose the cut of game sales that go towards...
  115. Replies
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    Hey Paul, Amazing to see the progress you've...

    Hey Paul,

    Amazing to see the progress you've made already! I don't think age is a barrier to learning new things, you've already proven otherwise! ;)

    Keep up the good work, and please do...
  116. Replies
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    Cool I'll be sure to check that out! I saw you...

    Cool I'll be sure to check that out! I saw you were going to put JAC demo in the clickstore, you should do the same on IndieDb, and probably other places too, itch.io is another site I like
  117. Replies
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    Thanks for the nice comments PrestMax! I'm really...

    Thanks for the nice comments PrestMax! I'm really enjoying writing this development blog about what I'm getting up to, is there anything you (or anyone else!) would like to know more about?
  118. Replies
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    Today is a good day! It feels good to make some...

    Today is a good day! It feels good to make some solid progress after a few days of head scratching over one specific problem.

    I've implemented two new things - and I'm super excited by both!
    ...
  119. Great footage, your project is looking fantastic!

    Great footage, your project is looking fantastic!
  120. Great! For what it's worth, I've just noticed...

    Great! For what it's worth, I've just noticed that for some reason, the mobile version of the forum shows a static image instead.
  121. The page quotes that you need to follow two...

    The page quotes that you need to follow two rules:



    I followed these rules and it worked OK. I made my image with GIMP image editor which also has an option to 'Optimise for GIF' (under the...
  122. Add another condition that checks the number of...

    Add another condition that checks the number of objects, so:

    - player presses fire
    - count of bullet =0
    >>shoot
  123. Replies
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    Views
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    Thanks HGF, really nice of you to say so! I'm...

    Thanks HGF, really nice of you to say so!

    I'm hoping they'll look cool in my trailer when I layer them with other effects, we'll see!

    I've got a few more to share soon :)
  124. GIMP is a powerful free image editor, comparable...

    GIMP is a powerful free image editor, comparable to Photoshop, and possibly will rotate with better fidelity than Fusion.

    If you find a good workflow or sequence of actions that produce good...
  125. Replies
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    Views
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    The easiest way to make a game crash is to start...

    The easiest way to make a game crash is to start a fast loop or for each loop that never ends, either by making it run 0 times and not stopping it, or by recursively calling the same loops over and...
  126. Replies
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    It'll still evaluate in order. So if your...

    It'll still evaluate in order.

    So if your first event sets global value to 1, then when the second event checks it will say that it equals one aswell now. Changes to Global values don't get...
  127. We can answer your question in two ways: In...

    We can answer your question in two ways:

    In terms of optimising your assets, it makes no difference if your assets are two 512*1024 or one 1024*1024 tiles.

    In terms of optimising the memory...
  128. Replies
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    It's more a question of the legality of using the...

    It's more a question of the legality of using the sound format in a commercial product.

    It sounds crazy for such a popular format, but as you can read in this article (from the helpful guys at...
  129. Nice, that's a very neat method!

    Nice, that's a very neat method!
  130. Replies
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    Views
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    I think OGG samples load faster, you can try...

    I think OGG samples load faster, you can try using a free program such as Audacity to convert it.

    You'll want to avoid MP3 if it's a commercial program because the licence fee is huge.
  131. Replies
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    Views
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    It's hard to be certain without seeing your mfa...

    It's hard to be certain without seeing your mfa but it looks like your original problem could have been because you were duplicating your boss object..

    If you were creating a new boss object with...
  132. Yeah there's more sophisticated ways to do it, I...

    Yeah there's more sophisticated ways to do it, I was just trying to write it down in the most simple way possible to get the idea across.

    I'd encourage capturing the full range of values from the...
  133. You could map all joypads to one global value and...

    You could map all joypads to one global value and use that instead.

    For example:

    - Always
    = Set global value to 0

    - If pad1 up is pressed
    = set global value to 1
  134. Replies
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    Views
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    Sounds like you've got some virus or malware, run...

    Sounds like you've got some virus or malware, run a full scan of your system with your antivirus and see if it pulls up anything.
  135. I find that algorithmic rotations never look...

    I find that algorithmic rotations never look perfect on small images, just because any difference gets amplified and inevitably everything gets fuzzy. The automatic rotation is a helpful guide, but...
  136. Replies
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    Views
    554

    You could try using a sub-application to create...

    You could try using a sub-application to create another surface to write on, and you can remove the menu and borders etc. I think there's also a way to make the background of the frame transparent.
  137. Replies
    123
    Views
    23,593

    After trying to capture footage at the native...

    After trying to capture footage at the native resolution of the game (320x200px), and upscaling it to HD, I've come to the unfortunate conclusion that my machine still isn't powerful enough to...
  138. Replies
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    Views
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    Does this example do something similar to what...

    Does this example do something similar to what you want to do?

    http://clickstore.clickteam.com/destruction_effect
  139. In which case, do try out the surface object.

    In which case, do try out the surface object.
  140. Replies
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    Views
    1,579

    Yeah those ways should work fine. This doesn't...

    Yeah those ways should work fine.

    This doesn't sound like something that needs an extension, a well written shader would probably be the best option - but for those of us that don't know how to do...
  141. Personally I don't think it's worth going that...

    Personally I don't think it's worth going that far.

    Animating and coordinating a generated sprite like that at runtime sounds like a problem that you only need if your game is notorious and...
  142. Replies
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    Views
    64,387

    Implementing a custom text blitter is a great...

    Implementing a custom text blitter is a great thing to do on any project. I've done the same on mine so that I can animate, scale, and move text however I want.

    The bouncy letters are a nice...
  143. Instead of using the 'is overlapping' conditions...

    Instead of using the 'is overlapping' conditions you will need to use some trigonometry to calculate the distances between the centres of the two objects - and then increase the transparency of the...
  144. Make a second active object and use an event to...

    Make a second active object and use an event to always position it directly on top of the first object.

    You can then make it whatever shape you need. Register all collisions using the second...
  145. Replies
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    Views
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    Also, what are you trying to do this for?

    Also, what are you trying to do this for?
  146. Replies
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    Views
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    Yeah probably, though I'm not sure in what...

    Yeah probably, though I'm not sure in what circumstances they would need to log that kind of thing!

    Pressing 5 keys at exactly the same time is unlikely to give meaningful input outside the...
  147. Replies
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    Views
    1,130

    My first post explains exactly that! Have another...

    My first post explains exactly that! Have another look and let me know if anything isn't clear! ;)
  148. Replies
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    Views
    8,678

    Good luck, self promotion is the toughest aspect...

    Good luck, self promotion is the toughest aspect of game development. It's hard work and doesn't come naturally to most - but everything you do does slowly point more people in the right direction...
  149. Replies
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    Views
    760

    I didn't look at your project, but when doing a...

    I didn't look at your project, but when doing a shooter make sure that the bullets are destroyed at some point - e.g. When they leave the screen
  150. Replies
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    Views
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    If by using 'Pause frame' you mean 'Pause the...

    If by using 'Pause frame' you mean 'Pause the application and resume when key is pressed' then that literally stops all activity within the application completely - including the events you've got...
  151. Replies
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    Views
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    What's the problem with the way you did it? It's...

    What's the problem with the way you did it? It's not quite clear what you didn't like about it ;)
  152. Replies
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    Views
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    Thanks Schrodinger! Bonus update - two in one...

    Thanks Schrodinger!

    Bonus update - two in one day! Hooray for 4 hour train journeys!

    I've updated the design of my website homepage once more! It's been a bit of a fluid project, and I've been...
  153. Replies
    123
    Views
    23,593

    Thanks JimJam! I hope that exploring the...

    Thanks JimJam!

    I hope that exploring the random mazes does bring an extra dimension to the gameplay - I'm looking to add as much variety as possible so that people will want to try again and...
  154. Replies
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    Views
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    Try something like: + End of stage = true +...

    Try something like:

    + End of stage = true
    + counter "total number of rings" is greater than 0
    = add 100 to counter 'points'
    = subtract 1 from counter 'total number of rings'


    + End of...
  155. Replies
    44
    Views
    8,678

    Your 'El Extendo' trailer is wonderful! The...

    Your 'El Extendo' trailer is wonderful! The music on it is so perfect - really had me smiling!
  156. Replies
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    Views
    1,219

    Congratulations! Thanks for sharing your stats...

    Congratulations!

    Thanks for sharing your stats and graphs- they are really interesting!

    I wonder what caused the sudden increase - does it match the time you got some press?
  157. The reason you have the problem with the timer is...

    The reason you have the problem with the timer is because whenever you change frame the timer is reset to 0.

    So if 1 minute into a frame you change frame, your timer will reset to 0 and it will...
  158. Replies
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    Views
    23,593

    I was really excited to see today that my trailer...

    I was really excited to see today that my trailer has now been viewed over 1000 times on YouTube!

    If you haven't watched it yet you can check it out here:

    http://youtube.com/watch?v=bk9BQZx7jFE...
  159. I have no problems with wired 360 pads and the...

    I have no problems with wired 360 pads and the xbox object

    There's an example here:

    http://community.clickteam.com/threads/87987-XBOX-Gamepad-Object-example
  160. That is amazing!

    That is amazing!
  161. Replies
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    Views
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    Thanks - That comment has made it feel it was...

    Thanks - That comment has made it feel it was worth the effort :)



    That's a great question ;) - It's actually a font I drew myself!

    I wanted to have better control over scaling individual...
  162. Replies
    123
    Views
    23,593

    How to write a Kickstarter budget

    Update 017 - 13/02/16

    How to write a Kickstarter budget


    This week I'm going to go into some detail on my plans for Kickstarter. From what I've read, it's an inexact science but in this update...
  163. If I recall correctly anything called via custom...

    If I recall correctly anything called via custom scripting, like described, would need to extract the file. Not sure though - let us know what conclusion you come to!
  164. Using the binary data tool will let you embed the...

    Using the binary data tool will let you embed the sounds in the application. The caveat is that you need to extract them manually before use, but there's this guide here which helped me understand:
    ...
  165. Hi Jesse, I don't disagree, but think if...

    Hi Jesse,

    I don't disagree, but think if possible you should try my suggestion if it makes sense. Unfortunately in the world of software it's often the fastest way to get results.

    Perhaps if...
  166. Hi Jesse, What I normally try to do in these...

    Hi Jesse,

    What I normally try to do in these situations is look at it from another angle...

    I have zero experience around shaders, but you mention you are duplicating the use of some shaders,...
  167. Replies
    123
    Views
    23,593

    Thanks Schrodinger, and hello again everyone! ...

    Thanks Schrodinger, and hello again everyone!

    I'm excited to say that after last week's feedback I decided to make a couple of small changes to my website to make it more accessible. On the first...
  168. Agreed, I can't wait to see what they can do with...

    Agreed, I can't wait to see what they can do with a clean slate. Dropping some of the legacy issues on a fresh framework sounds great. And they won't have to manage so many code bases so they can...
  169. The easiest way would be just to create the...

    The easiest way would be just to create the object, then have a new event immediately after:

    'New object' is overlapping 'whatever object' -> Destroy

    This isn't the most efficient way, but it...
  170. Replies
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    Views
    1,395

    Does it have a behaviour, or is it referred to...

    Does it have a behaviour, or is it referred to within another object's behaviours?
  171. Thanks for your response Simon, you do make clear...

    Thanks for your response Simon, you do make clear and we do appreciate that time is a limited and precious resource.



    Things like this aren't communicated well (or at all).

    I find it...
  172. Replies
    18
    Views
    2,555

    +1 +1 +1 Yes please

    +1 +1 +1

    Yes please
  173. I understand that CT is a small company and...

    I understand that CT is a small company and resources are limited, but maintaining a high level of quality communication with your users is so important for sustaining a committed and passionate...
  174. I really like the graphics for the ice stage HGF!...

    I really like the graphics for the ice stage HGF! The transparency is a really nice effect!
  175. Replies
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    Views
    23,593

    Thanks Nim! I've received some feedback from...

    Thanks Nim!

    I've received some feedback from other people that the page may negatively effect people with epilepsy, so I am considering putting up a warning screen before opening the page that...
  176. Replies
    9
    Views
    1,395

    What happens when you try?

    What happens when you try?
  177. Replies
    18
    Views
    2,555

    Thanks for making the request Chrilley

    Thanks for making the request Chrilley
  178. Replies
    18
    Views
    2,555

    Seriously a list based folder hierarchy would...

    Seriously a list based folder hierarchy would also be great

    - Object
    + closed folder
    + closed folder
    - Open folder
    -- some object in folder
    -- some object in folder

    Ability to open and...
  179. Replies
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    Views
    2,555

    Chrilley, I think that's a good way to do things,...

    Chrilley, I think that's a good way to do things, I've often heard the phrase "Premature optimization is the root of all evil" and do believe it's often a waste of time.

    Coding something fast and...
  180. Replies
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    Views
    2,555

    If there was the ability to start typing the name...

    If there was the ability to start typing the name of the object you want to use that would improve my use of this menu extremely. I don't have a proliferation of duplicated objects, but as all my...
  181. Replies
    123
    Views
    23,593

    Thanks for the nice words Schrodinger! I'm...

    Thanks for the nice words Schrodinger! I'm looking forward to hearing what people think about the website! :D
  182. Replies
    123
    Views
    23,593

    Update 015 I'm thrilled to announce that the...

    Update 015

    I'm thrilled to announce that the new website for SUPER MEGA BEST CAT ADVENTURES is now live!

    Check it out here: www.supermegabestcatadventures.com

    Shiny GIF incoming:

    ...
  183. Replies
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    Views
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    Hey, this project looks wonderful! Good luck...

    Hey, this project looks wonderful!

    Good luck with the last push!
  184. If I was tempted to try something like this, then...

    If I was tempted to try something like this, then once you gave the item to the NPC, I would communicate to a server, and log what item was 'traded' and generate a new one-off code.

    The second...
  185. Replies
    123
    Views
    23,593

    Update 014! Another update! Yesterday's update...

    Update 014!

    Another update! Yesterday's update was distinctly lacking in visuals, so today I'll show off the latest new visual effects that I've been working on!

    I've created a new background...
  186. Replies
    123
    Views
    23,593

    Thanks Schrodinger! Most of my animations of this...

    Thanks Schrodinger! Most of my animations of this project are deliberately low fidelity - but I thought it would be fun to try out a more detailed one!

    Update 013

    I've jumped into 2016 by...
  187. Replies
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    Views
    1,482

    My first method is to use groups hierarchically...

    My first method is to use groups hierarchically as much as possible so it's easy to collapse whatever is not relevant to what you are currently doing.

    I'm not in agreement to what was said above...
  188. Replies
    362
    Views
    64,387

    Congratulations on getting greenlit, fantastic...

    Congratulations on getting greenlit, fantastic work! The game is looking great, loving the refreshed UI!
  189. Replies
    123
    Views
    23,593

    Thanks Rosse119! :) Just a little update today...

    Thanks Rosse119! :)

    Just a little update today - Sometimes it's the little things that are important!

    http://supermegabestcatadventures.com/blog/013/fade_bg_l.gif

    Stepping behind an...
  190. Replies
    123
    Views
    23,593

    Thanks Schrodinger! I love working with bright...

    Thanks Schrodinger! I love working with bright and crazy colour combinations, I think I'm really starting to hit my stride a bit - I'm excited to see what else I can do!



    Rainbows and diamonds!
  191. The new work you have done really looks...

    The new work you have done really looks fantastic, the improvement is instantly noticeable!

    Great work!
  192. Replies
    123
    Views
    23,593

    Thanks Akiat! Of course, it looks a whole lot...

    Thanks Akiat! Of course, it looks a whole lot better with one little tweak!

    Pro tip for Indies #1: Use confetti to add a touch of class to your videogame splash screen!
    ...
  193. Replies
    123
    Views
    23,593

    I experimented today with some new ways of...

    I experimented today with some new ways of creating some psychedelic imagery, which led to making this fun new splash screen!
    ...
  194. Replies
    123
    Views
    23,593

    Made a brand new bouncy jump animation today, I'm...

    Made a brand new bouncy jump animation today, I'm pleased with how fluid this looks!

    http://supermegabestcatadventures.com/blog/013/jump5.gif
  195. Replies
    123
    Views
    23,593

    I tried out Nim's suggestion - here's a quick GIF...

    I tried out Nim's suggestion - here's a quick GIF of the previous animation with a top-left to bottom-right offset.
    ...
  196. Replies
    123
    Views
    23,593

    Thanks Nim! You know what - I like that...

    Thanks Nim!

    You know what - I like that gradual reveal too. I tried it before it was on the earlier version, when it still looked very tiled and I didn't like it. Perhaps it will look better now...
  197. Replies
    123
    Views
    23,593

    Update 012 For the last couple of months I've...

    Update 012

    For the last couple of months I've been working behind the scenes on a new website for SUPER MEGA BEST CAT ADVENTURES, but after getting a little inspiration from another developer I...
  198. I'd argue that as the owner of the brand...

    I'd argue that as the owner of the brand Clickteam should be considerate and thoughtful of their representation of their software.

    The reason I feel that the two logos linked in the first post...
  199. Replies
    6
    Views
    942

    Try: - 'megadude' > on collides with...

    Try:

    - 'megadude' > on collides with background
    + 'megadude' > restore animation sequence

    Alternatively:

    - 'megadude' > on collides with background
    + 'megadude' > change animation...
  200. Replies
    17
    Views
    1,995

    Instead of mapping a collision detection method...

    Instead of mapping a collision detection method into another animation of the same object, I find it much easier just to clone the original object into another active, and erase all the parts of the...
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