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  1. Have object change movements on mouse release?

    So I have a game where I want to click and drag objects onto the board then have physics handle the movements upon release. Basically:

    Click object and drag it to playing field.
    Upon release of...
  2. Help with Lightning Guns and Energy Blasts (1945 Style)

    So I am doing a top-down shooter and like games like 1945, I want huge lasers/orbs, etc to get shot out by the enemy bosses and badass lightning blasts from the good guys. Sort of akin to the 1945...
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    Sticky: Poll: I always try to understanding the programming...

    I always try to understanding the programming side to clickteam first. I just grab a butt load of sprites from retro games and make proof of concepts over and over until I am comfortable with what I...
  4. Objects don't do anything after reaching end of SineWave. Help please?

    I am using the SineWave movement and I want the object to return to it's original position after it hits the coordinates for the bottom of the SineWave. However, when it reaches the coordinates, it...
  5. Create a smooth curve for an enemy to move along?

    So I am making a top down vertical shooter. I want an enemy to start at the upper right side the of the screen, smoothly curve to the middle, then leave on the upper left hand side of the screen. The...
  6. Audio input causes an object to react (not recording, strictly sound input)

    Hey everyone! So here is what I am trying to accomplish.

    I want to make a small program that allows people to import a sprite and then have the sprite emit a glow whenever audio comes from the...
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    Yeah, I have no idea what's going on...but...

    Yeah, I have no idea what's going on...but whenever I unclick Follow Frame, my ship vanishes :(
    ...
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    This is very odd...when I untick the "Follow...

    This is very odd...when I untick the "Follow frame" option...my ship vanishes when I play

    **EDIT**

    Nevermind - fixed it :D

    ** Edit 2 **

    No..I guess I didn't. What causes my ship to vanish...
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    Thanks! I'll post the update the moment I am able...

    Thanks! I'll post the update the moment I am able to work on it :D!
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    I'll try it when I get home :D . However what...

    I'll try it when I get home :D

    . However what I am really attempting to do is have the ship maintain the same speed of the camera. Meaning that if the player stops moving, the ship doesn't go...
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    @ Schrodinger That worked beautifully! ...

    @ Schrodinger

    That worked beautifully! Problem is now that my ship seems to be moving faster than the camera and it goes off screen >.<

    Any suggestions to keep the ship in the field scroll...
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    Slow down camera speed?

    Hello! I have a quick question for the community.

    I have a vertical shooter that I am working on. Currently the way the level scrolling is done is through this:

    I have an active object that is...
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    That seems to work very well! Question tho; how...

    That seems to work very well! Question tho; how would I speed it up?
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    Move an object along a line

    I am assisting someone with their shooter and I am trying to work on a new movement concept for said game.


    I want to have an invisible circle in the middle of the screen with the ship on the...
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    Thank you kindly! I will give it a shot ^_^

    Thank you kindly! I will give it a shot ^_^
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    Saving Character Stats When Exited

    So I am making a primarily text based game where you manage characters and send them on missions. You'll be able to manage 3 characters at a time.

    Each character will have RPG-like stats

    HP...
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    Worked perfectly! Thank you everyone.

    Worked perfectly! Thank you everyone.
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    Problems with Scoring and Life

    I promise to make this my last thread for at least the remainder of the week. D:

    I am making a proof of concept for a touch game. Basically the game is this:

    Colored objects fall from the top...
  19. Thanks bob! I appreciate it :D

    Thanks bob! I appreciate it :D
  20. Scrolling Dialogue: Press Enter for next paragraph

    Hello all!

    So, I am working on dialogue boxes. I studied the Typewriter tutorial for the scrolling text that I want

    http://www.castles-of-britain.com/mmf2examplespage8.htm

    But now I am...
  21. Thank you all for the great suggestions!! It...

    Thank you all for the great suggestions!! It works! Now I am assuming I just need to tweak the numbers a bit to keep my entire ship in frame, correct?

    http://i.imgur.com/m5Y5JHV.png
    And Caesar -...
  22. Caesar: Awesome work! Sadly, when I input it...

    Caesar: Awesome work! Sadly, when I input it exactly as you did...it still let's me scroll off screen. Is this because I am having the camera at the bottom of my game?
    ...
  23. Ah okay that makes sense. :) But what about...

    Ah okay that makes sense. :)

    But what about the calculations both of you posted...

    http://i.imgur.com/kOyAww9.png Is this the proper place to put them? And does the result = Stop like I...
  24. @ Rocket - I'll give it a shot but that link...

    @ Rocket - I'll give it a shot but that link doesn't work. Says file is deleted D:

    @ Caesar

    I apologize for sounding thick headed (just woke up :3). I am going over the event options and I am...
  25. Keep player from leaving window - Vertical Shooter - Desperate

    So after 3 hours of trying various effects I am at a loss and I am getting desperate.

    So here is what I'm working on. I am doing a vertical shooter like Xevious. Here is my current setup:
    ...
  26. Let me give that a shot :D

    Let me give that a shot :D
  27. How to save data for Unlocking New Levels? INI help

    Hello everyone!

    I have a quick question. I plan on making a shooter that allows players to revisit levels after they unlock them. I understand that the best way or one of the easier ways to doing...
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    I cannot thank you enough, Popcorn. I was having...

    I cannot thank you enough, Popcorn. I was having issues getting my Dummyship to launch/shoot opposite of the MainShip but after reading your "Animation Direction" again, I figured that same equation...
  29. Alright, I did the Repeat part and that seemed to...

    Alright, I did the Repeat part and that seemed to give me autofire as long as the mouse is held - that's awesome.

    And I figured out the way to limit the bullets. Super awesome.

    However the...
  30. I will give that a shot. :D I appreciate the...

    I will give that a shot. :D I appreciate the input. ^_^ I'll post back once I get a result
  31. Tutorial: Import Character Sprites from RPG Maker

    There are a lot of people here who are so helpful to newcomers and I'd like to throw my hat into the ring. While I am sure most people here may be able to get this, it is still helpful (or at least I...
  32. Holding Mouse down & Shooting more than once

    Hello everyone. I have two quick questions.

    I am doing a top-down shooter ala Xevious and I am trying to figure out two things.

    The first is: How would I be able to hold down the mouse button...
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    I appreciate the help! However when I type it...

    I appreciate the help! However when I type it into the code/calculation box, I get a Syntax Error...(however your suggestion did help me understand the calculation box better :D)

    (Using the...
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    Making two objects move Opposite

    Hello! New time poster and fresh owner of Fusion 2.5 :D

    I've been eating up all the tutorials and happy to see so many people helping each other. I do have a quick question on something I was not...
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