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  1. Note: Only works with Fusion 2.5+ add on

    Note: Only works with Fusion 2.5+ add on
  2. For a completely white sprite without any custom...

    For a completely white sprite without any custom shader, you can do this trick:
    - Set RGB coefficient to 0,0,0 (Ture black)
    - Set Effect: Inverted
    30816
  3. nEw fOrUM UuPdate SoOn 7 month passed and...

    nEw fOrUM UuPdate SoOn
    7 month passed

    and removed edit button and half of the forum existing functionality...
  4. Congrats! it honestly looks really cool, has that...

    Congrats! it honestly looks really cool, has that Gameboy color / advance aesthetic
  5. Replies
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    Sticky: Yeah I agree with this too Also relaying on an...

    Yeah I agree with this too
    Also relaying on an automatic algorithm for the placement of polygon points is not ideal, it's very imprecise...
    It would be nice to be able to set the points manually,...
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    Sticky: Rendering collision shapes of Box2D physics

    Hey, I find it very useful if there was an action that can view / hide collision shapes of physical objects on runtime, even better rendering collisions masks for the whole physical map
    Something...
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    Sticky: Suggestion

    The Import dialog can shuffle between images sprite sheet parts via these small buttons, but as seen here sprite sheets can contain a lot depending on the tile size and the sheet size it self:
    30790...
  8. I don't think the new forum is out yet, it's...

    I don't think the new forum is out yet, it's exactly the same for me even stability wise
    I think they are still transitioning, maybe it too difficult process so it takes time, but I wish it rolls...
  9. About sensitivity, you can create an active...

    About sensitivity, you can create an active object as the mouse pointer and make it follow the actual mouse positions linearly at a given speed, this speed is your sensitivity
    For limiting mouse...
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    Sticky: Actually another instance of OR acting up weirdly...

    Actually another instance of OR acting up weirdly is this example:
    30755

    The collision is bugged out because of the OR but if the events were just split up normally then this won't happen
  11. Replies
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    Sticky: Yeah, I hope I could have edited my post, because...

    Yeah, I hope I could have edited my post, because seconds after I posted, I realized it may be an actual bug because it works weirdly
  12. Replies
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    Sticky: It's a bit weird I had to change the order too to...

    It's a bit weird I had to change the order too to make it work though, maybe that's just how Fusion works.
  13. Replies
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    Sticky: It works if you done it like this: 30751 Use...

    It works if you done it like this:
    30751

    Use "logical or" for these kinds of stuff as it works as a real OR, while the filtered one relates to scoping and whatnot:
    30752

    Though this is not...
  14. Replies
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    Sticky: I think this would need a big change on how...

    I think this would need a big change on how collisions are handled in Fusion, for it to check collisions while passing these positions
    I'm not Yves to exactly know if it is hard or not but, but if...
  15. Replies
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    Sticky: On object creation condition

    On object creation condition would make life much easier
    I know there are alternative workarounds but they all have there ups and downs, while a simple "On object creation" condition would be the...
  16. To be more clearer here is a simple rounding...

    To be more clearer here is a simple rounding calculator I just made:3073730737
  17. Round value converts a floating point number into...

    Round value converts a floating point number into a integer number by rounding the value to the nearest integer number.
    So for example I want to round 3.5 then it would be 4, round 3.7 would be 4...
  18. Replies
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    Sticky: Infinite zooming

    You can zoom in infinitely via Ctrl + in the Event/List editors
    I kinda like this though lol XD
  19. ChocoBreak HD tutorial actually did the frame...

    ChocoBreak HD tutorial actually did the frame saving and loading idea too via the normal INI object, it's well done tutorial in general (explained in part2)
    It is located at...
  20. Here is a video I made before, just to get the...

    Here is a video I made before, just to get the idea more clearer:
    https://youtu.be/U1CsPH9r3C0
  21. I also use the frame editor way, you can even...

    I also use the frame editor way, you can even combine a custom level editor with frame editor being the main one, as you can make changes to the objects at runtime before saving there info

    For...
  22. Replies
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    Sticky: The new feature is made exactly for this, runtime...

    The new feature is made exactly for this, runtime loading
  23. They will never stop apparently Also signing...

    They will never stop apparently
    Also signing apps certificate is very pricey

    Just know as long as it's win32 application it will trigger atleast one MFA

    I remember I once made an empty win32...
  24. Replies
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    Sticky: Anybody got the update on steam? I still didn't...

    Anybody got the update on steam? I still didn't receive it
  25. Replies
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    Sticky: Thanks for the new update! can't wait to try it...

    Thanks for the new update! can't wait to try it out when it releases on steam

    - I don't know if I reported this before, but just in case, there is a weird layer alpha coeff bug that happens only...
  26. I was watching the progress of the game on Click...

    I was watching the progress of the game on Click Converse discord server
    This game honestly looks really good, it's very fast paced and smooth which is something I really like X)
  27. Replies
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    Sticky: Faded layers when unselected

    slightly transparency / faded layers when unselected (option in frame's preferences to change unselected layers alpha coefficient)
    It's better to have a system like this as sometimes you want to...
  28. Why not! some people might benefit from the mfa...

    Why not! some people might benefit from the mfa to learn from it the mechanics
  29. Replies
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    Sticky: +1 - I agree with this too, frame organization...

    +1 - I agree with this too, frame organization can be problematic without group folders
    The only "wayaround" now is to make dummy frames that aren't included at build time and use them as separators...
  30. Replies
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    Sticky: +1 - I agree with this too, frame organization...

    +1 - I agree with this too, frame organization can be problematic without group folders
    The only "wayaround" now is to make dummy frames that aren't included at build time and use them as separators...
  31. Replies
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    Sticky: New WebView object

    A new WebView2.5 object with webview2.0 API is a great idea ;D
  32. Replies
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    Running a loop can achieve exactly what you are...

    Running a loop can achieve exactly what you are looking for

    Example:


    - Run loop "Fill" 10 times

    *On loop "Fill":
    -- Write value 0 to (LoopIndex("Fill") + 10)
  33. Replies
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    Sticky: "Visible at start" option for Backdrops

    "Visible at start" checkbox option for Backdrops / Quick Backdrops would be very useful
    I already know that I can set the alpha coefficient of the backdrop to 255, but that would also make it...
  34. Wiggling the mouse cursor didn't speed it up for...

    Wiggling the mouse cursor didn't speed it up for me, I tested on multiple animations too even the ones that the animation preview really struggles to display
    Maybe it's a random thing with specific...
  35. ODBC can retrieve a lot of info from a lot of...

    ODBC can retrieve a lot of info from a lot of databases like SQL and ofc .CSV files, refer to the object's documentation
    You will have to make your own grid system though if you want to display them...
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    Yeah Fusion works perfectly fine, 99% of win32...

    Yeah Fusion works perfectly fine, 99% of win32 (.EXE) apps work as they should in win11
  37. Replies
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    Sticky: As said above you can delete it in application...

    As said above you can delete it in application menu editor:
    30616
  38. Replies
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    Sticky: String visibility bug

    Howdy, It appears like this event doesn't trigger for some reason, atleast on windows runtime, I don't know about other runtimes


    * Start of Frame:
    - Group: Make Invisible

    It only happens...
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    Surface object can do a lot of pixel manipulation...

    Surface object can do a lot of pixel manipulation features, including cropping a part of an image, which would be perfect for tiling work

    Though just keep in mind that Surface object is windows...
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    Sticky: I'll do a special celebration if that...

    I'll do a special celebration if that happened...and maybe release the prisoner from my house as a part of the celebration :D
  41. Replies
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    Sticky: Yeah I would definitely agree Especially that...

    Yeah I would definitely agree

    Especially that this kind of stuff was implemented before, like AND, XOR
  42. Replies
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    Sticky: Retrieving value names

    Retrieving the name of Values, Strings and Flags at runtime via indexes would be very useful for debugging purposes

    For example: making a custom debugging tool
  43. Yeah it would b very nice to see this too,...

    Yeah it would b very nice to see this too,
    Though just in some cases, the current way is better
    For example: emulating icons on the frame editor, Like having an enemy with a sprite displayed In...
  44. Replies
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    Sticky: Sorry I meant "Frame editor" not "File explorer"...

    Sorry I meant "Frame editor" not "File explorer"

    Clickteam pls bring the edit button back...
  45. Replies
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    Sticky: Hey, you can actually do it, select and drag...

    Hey, you can actually do it, select and drag multiple objects from file explorer to Frame's library toolbar :)
    30536
  46. Replies
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    Sticky: Folders inside other folders

    Ability to move folders inside other folders in "Workspace Toolbar" would be useful for better organization

    Something like this:
    30535
  47. Replies
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    Sticky: Naming objects before importing

    Currently when importing a new object to the frame editor it automatically defaults it to there name, like: Active, Quick Backdrop, Backdrop...etc

    So can we have an option in the preferences that...
  48. Replies
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    Hey, There is no limit of groups or items you can...

    Hey, There is no limit of groups or items you can store in an INI, the actual limit is the file size which is 64kb at max

    If you need more data you can:
    - split data across multiple INI files
    -...
  49. Replies
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    Sticky: Loop crash bug

    Running a loop without using it in an event crashes the app. This didn't happen on R293.1 and previous builds.
  50. Replies
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    Sticky: Resize grid snapping

    A nice little addition to fusion would be the ability to resize objects in the frame editor while snapping the resize handles to the grid. If I remember correctly Klik & Play could do that so why not...
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    Sticky: To add: - keyboard and mouse: "On any key press"...

    To add:
    - keyboard and mouse: "On any key press" condition doesn't work with sub-apps, I had to use Control X object
  52. Replies
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    Sticky: That isn't a bad idea at all, it will definitely...

    That isn't a bad idea at all, it will definitely make it easier for managing lots of layers at once.
  53. Recently I was doing a custom platform movement,...

    Recently I was doing a custom platform movement, that is even DeltaTime based ( works the same speed on all frame rates)

    I wish that I could send it to you as it was going to be open source...
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    Sticky: Sub application is heavily broken

    After the frame rate fix for sub apps other problems started to appear, here is some of which I in countered so far:

    - On one of my projects, sub app crashes the whole project

    - Timer is out of...
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    Sticky: Suggestion

    A new expression to get the number of animation frames / last animation index would be extremely helpful for lots of use cases
  56. Replies
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    Sticky: Sorry for double posting, I can't edit my any of...

    Sorry for double posting, I can't edit my any of my posts.

    I recently been having lots of frame editor graphical problems, so can we (if possible) have a new refresh button work in similar way of...
  57. Replies
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    Sticky: Layer related bug

    I found this strange layer related bug, it appears to not happen with Direct3D11 (NaitorStudios tested it on the discord server)

    Everything is explained in the mfa:
    30374

    Thanks for all your...
  58. Replies
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    Sticky: Physics related bug

    Hello, earlier today I discovered a bug with built in physical platform movement and Physics-Ground object

    Bug:
    When having Physics-Ground objects with (bottom to top or vice versa) selected in...
  59. Replies
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    Sticky: Image import window grid view & snap

    I think it would be nice to have grid view and snapping in import image window / editor

    I use important by selection a lot and it can sometimes be really hard to select without grid view and...
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    Sticky: Thanks! :D

    Thanks! :D
  61. Replies
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    Sticky: Sorry for the double post forgot to mention that...

    Sorry for the double post forgot to mention that this problem also happens with the frame editor when I have it zoomed to any amount and have it positioned to an area then switch to another frame (...
  62. Replies
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    Sticky: UPDATE: Now I know specificity why the problem...

    UPDATE: Now I know specificity why the problem happens, basically closing groups especially when groups are inside another group ( child groups or what ever they called ) it readjusts the scroll bar...
  63. Replies
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    Sticky: Event list editor scrolling bug

    This is not specific to this build as it happens in previous builds too anyways the problem is when I do some eventing in the event list editor like opening/ closing grouping, moving event or...
  64. Replies
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    Sticky: Yeah this problem was there from a long time and...

    Yeah this problem was there from a long time and if I remember correctly it has been suggested by a lot of people too

    From old posts it appears that it is hard to implement in Fusion but hopefully...
  65. Replies
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    Sticky: Amazing work on the update as usual! ...

    Amazing work on the update as usual!

    Suggestion

    Ability to not auto format expressions in expression editor, this can be extremely useful with big expressions that needs line breaks and such to...
  66. Replies
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    Sticky: Expression editor preferences messing one thing!

    Hi,

    In expression editor preferences you can changed the color of syntax but it just messing the need to change the that true black font color in some text in the expression editor, as it seems...
  67. Replies
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    Sticky: Object doesn't overlap with another object not scoping correctly

    Hello,

    First of all it appears to be a very old bug so I don't know if it can be fixed

    When testing for an object that doesn't overlap with another object it just doesn't scope correctly with...
  68. I 100000000% agree with this, as it's very hard...

    I 100000000% agree with this, as it's very hard to scope joint objects correctly
  69. Replies
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    Btw if you are using standard mode there is a...

    Btw if you are using standard mode there is a weird sprite cut when an object moves if that what you are talking about
  70. Replies
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    Hmmm, I really can't tell if there is no...

    Hmmm, I really can't tell if there is no screenshot preview provided of the problem

    Try to run your game on windowed mode to see if this happens or not
  71. Replies
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    Sticky: Zooming while using path movement editor

    I don't know if this is possible by any means as it's hardcoded in Fusion to set zoom to 100%

    But maybe it can be added? if possible that will be really nice for much feasible path editing :)
  72. Replies
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    I know it's not very ideal but I think that is...

    I know it's not very ideal but I think that is only way of solving the problem at the moment is to load images when only needed via a loop and have basic custom animation engine:

    This is a pretty...
  73. Replies
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    Sticky: Rotating and scaling in frame editor without affecting the actual sprite

    Hey,

    As the title says that's perfectly it, when I rotate or resize an object in the frame editor it changes the actual sprite which isn't something I like much.

    So it would be nice to have an...
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    Sticky: I can reproduce it, and I'm on the latest...

    I can reproduce it, and I'm on the latest drivers:
    30225
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    No way sadly :( By the way I don't know if...

    No way sadly :(

    By the way I don't know if it's possible but maybe a 3rd party tool can resize and stretch that window.
  76. Replies
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    All I want from this window is to be resizable...

    All I want from this window is to be resizable and have a faster, more accurate animation preview and I will be very happy with it
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    Oh the poor guy he will wait there until the end...

    Oh the poor guy he will wait there until the end of time XD
  78. Replies
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    Sticky: Yep I realized that, but forgot to note about it,...

    Yep I realized that, but forgot to note about it, thanks for the mention though so devs can have more info about the problem
  79. Replies
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    Sticky: Collision bug when objects are scaled

    Hi,

    I've been implementing to do light rays, and I discovered this bug:

    When an object is scaled it looks like it completely messes up the collision mask and it will just not work probably at...
  80. Replies
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    Amazing explanation! I would have never explained...

    Amazing explanation! I would have never explained it that way honestly xD ( or even with that clean method )
  81. Replies
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    Nice! Glad I helped! :)

    Nice! Glad I helped! :)
  82. Replies
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    Um...Like this? 30171

    Um...Like this?
    30171
  83. Replies
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    Sticky: Add backdrop bug!

    Hello,

    I have discovered a weird bug about adding backdrops on standard display mode:

    When you paste an image / add backdrop to a layer it works fine and can add infinite numbers of them but...
  84. Replies
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    Hey, I don't 100% understand what you want to...

    Hey,

    I don't 100% understand what you want to do but I think this example might be what you are looking for?
    30169
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    I think I got to do that no matter what, as I...

    I think I got to do that no matter what, as I found other problems with other method :(
  86. Replies
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    After I draw somewhat a lot it breaks and starts...

    After I draw somewhat a lot it breaks and starts to do weird stuff, maybe because I add it as a backdrop and backdrops has a limit even on standard display mode?
    But if I didn't do that I wouldn't...
  87. Replies
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    Custom paint app erase bug

    Hello,

    I've been making a basic custom painting app that is extension free and designed to work on all runtimes

    The problem I'm having is with erase, it's just very bugged, sometimes it works...
  88. Replies
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    Sticky: Animation speed bug!

    Hello,

    Recently I've been making my projects run at the same speed no matter the app's FPS then I stumbled upon a bug with the animation speed
    It looks like the animation speed is related to...
  89. Replies
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    Sticky: Yep would be really useful, would also give me...

    Yep would be really useful, would also give me another reason to buy the add-on in the feature ;)
  90. Replies
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    Hey, Do you have an edit box in the frame?...

    Hey,

    Do you have an edit box in the frame? because if I remember correctly TAB key can focus on it
  91. Replies
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    The game looks nice! congrats for the release!

    The game looks nice! congrats for the release!
  92. Replies
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    It's a complicated thing to explain because of...

    It's a complicated thing to explain because of how big it is, you just need to read articles about it you know try to implement features into Fusion, know how to run external files
    There is really a...
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    Ofc it's possible :)

    Ofc it's possible :)
  94. Replies
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    Hello, the closest thing you can get now is by...

    Hello, the closest thing you can get now is by importing images via a loop:

    30147

    Ofc when this feature comes to Fusion it would be a much better alternative
  95. Built-in Extension movements not tied to Movement Timer!

    As the title says that what happens so they are tied to the app's FPS, isn't all built in movements should be tied to the Movement Timer?

    These are the movements I'm talking about ( to avoid any...
  96. Replies
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    Sticky: Nice, it appears like the next update would be...

    Nice, it appears like the next update would be huge!
  97. Replies
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    Nice, I always found DeltaTime too hard to do,...

    Nice, I always found DeltaTime too hard to do, like you have to make it work with some calculations as some other would just refuse to work with DeltaTime, also making the whole movement run on loops...
  98. Replies
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    Sticky: Dragging in the Event-List editor

    Hello,

    In the Event editor you can drag the display by the middle mouse button, but not the Event-List editor which I use all the time

    Would be nice if that was done in the Event -List editor...
  99. Replies
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    Sticky: Honestly that would be amazing if you guys...

    Honestly that would be amazing if you guys finished it in Fusion 2.5
    that was unexpected, I never thought any new controller updates might even be considered for Fusion 2.5 XD
  100. Replies
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    Sticky: It's a thing about current Fusion 2.5 runtime,...

    It's a thing about current Fusion 2.5 runtime, Clickteam making a new extension like this is too much effort sadly :(
    They will definitely improve this in Fusion 3 as one of F3 blogs mentioned about...
  101. Replies
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    Hey, looks like an amazing game to be honest!...

    Hey,

    looks like an amazing game to be honest!

    just wanted to ask two things:
    1) is the game based of DeltaTime?
    2) any new news about the game :D
  102. Replies
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    Sticky: What are you doing there to have that much :O

    What are you doing there to have that much :O
  103. Replies
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    Sticky: Amazing! :D Thanks for all the detection to...

    Amazing! :D

    Thanks for all the detection to the engine over the years :)
  104. Replies
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    Sticky: The pencil tool in the Frame Editor needs fixing

    Hello,

    So The pencil tool in the Frame Editor could be much more useful if it was working correctly

    For example:
    if I Undo / Redo my changes in the Frame editor the object I selected simply...
  105. yeah you can

    yeah you can
  106. Yves from 2 or 3 days ago said in one of his...

    Yves from 2 or 3 days ago said in one of his posts that he still not sure about when it will release
  107. You can create objects from another application,...

    You can create objects from another application, don't know if it is possiblewith create by name at all really
  108. Replies
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    Sticky: Ah, yeah you are correct, sorry didn't focus on...

    Ah, yeah you are correct, sorry didn't focus on that too much and thought it's a bug xD
  109. Replies
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    Sticky: Weird physics problem

    This example shows physics collisions not working correctly at all for some reason

    The physics in general don't work very good after the ( Optimizations in collision detection ) feature in some...
  110. Replies
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    Sticky: Have only one instance of Fusion files

    Have only one instance of Fusion files
  111. Replies
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    Very nice, miss those kinds of stuff :)

    Very nice, miss those kinds of stuff :)
  112. Replies
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    Sticky: First of all thx for the response! And here is...

    First of all thx for the response!

    And here is a video that describes the problem i'm encountering, only happens on build 293.1 ( I did a clean reinstall and verifed integrity files on Steam but...
  113. Replies
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    Sticky: I said tutorial lol, I meant video sorry XD

    I said tutorial lol, I meant video sorry XD
  114. Replies
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    Sticky: No, they are my MFA files, happens with every MFA...

    No, they are my MFA files, happens with every MFA too
    I will post a tutorial really soon here that describes the problem...
  115. Replies
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    Sticky: Bug with opening MFA without opening it inside Fusion

    As the title says, that's what exactly happens when I run the application inside fusion, hope it gets fixed in the newer update :)

    Note: I only have vanilla Fusion standard (no additional...
  116. Replies
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    Use the distance expression to calculate the...

    Use the distance expression to calculate the scale or just do a simple Subtraction between the top frame and the y position of the object to calculate the scale of the object

    Hope this helps :)
  117. Replies
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    Views
    42,092

    Sticky: Yeah it would be also amazing if we could...

    Yeah it would be also amazing if we could transition to different frames via there names too
  118. Replies
    374
    Views
    42,092

    Sticky: Flipping Actives

    In the Active Picture object you can flip the image by scaling it to -1 or 1 ( and also it has actions for flipping )
    But for the Active object it doesn't have a one when for example scaling the X...
  119. Replies
    374
    Views
    42,092

    Sticky: Groups for expression editor

    I think it would be really useful if groups could be implemented in the expression editor
    for example relaying on the groups that could be placed in the event editor and using them as to show these...
  120. Replies
    374
    Views
    42,092

    Sticky: Yep that happens to me too

    Yep that happens to me too
  121. Replies
    374
    Views
    42,092

    Sticky: Setting Physics collision manually

    When using physics movement, Fusion automatically sets Physics collision points for the objects but the problem it's not always accurate as documented:
    30004
    And even if it was accurate sometimes I...
  122. Replies
    374
    Views
    42,092

    Sticky: Yeah I know that already but thanks for informing...

    Yeah I know that already but thanks for informing me :)

    I just want this to be fixed ( if possible ) because it can be annoying sometimes
  123. Replies
    374
    Views
    42,092

    Sticky: I don't know why the image I attached before...

    I don't know why the image I attached before doesn't show up anymore but here it is again...
    29980
  124. Replies
    374
    Views
    42,092

    Sticky: The zoom selector sometimes gets like this: 29979...

    The zoom selector sometimes gets like this: 29979

    This problem has no fix other than resetting the toolbar, but that will reset all the customization I done to it, and the worst part that it...
  125. Replies
    374
    Views
    42,092

    Sticky: There is a bug in the Sub-Application object: ...

    There is a bug in the Sub-Application object:

    Basically when there is a Sub-Application object ( with the " Display as sprite " option ticked on ) and the frame that contains that sub app and the...
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