1: yes - Thriller Video uses 1 model ( well 3 but.... ) and different animation files
2: Yes the ENGINE will BUT NO firefly ( bridge to engine ) wont.
3: Yes it uses the alpha channel
Type: Posts; User: Triadian; Keyword(s):
1: yes - Thriller Video uses 1 model ( well 3 but.... ) and different animation files
2: Yes the ENGINE will BUT NO firefly ( bridge to engine ) wont.
3: Yes it uses the alpha channel
31626 fixed for fullscreen
its possibly in your code to reset it as its fine here ?31613
that was 2 answers not 1. but ill see if i can rig up a is visible demo
pretty sure objects have a is visible ?
if not then you can always start a second raypick from the hit on the big sphere and just carry on past it
everything did as i expected ? resizing resized, minimise minimised and maximise maximised ??
send me the mfa - hard to see what its doing without code
so firstly, you need to define whats what
firefly is an engine ( the game world )
a camera a window into that game world
and a fusion frame ( the game window that the window sits in )
for the last however many years i have been in the firefly discord giving help answering questions and discussing the updates and giving videos and screenshots of the progress
thanks for letting me know i can stop developing firefly i will cancel the 2 updates i had planed this year, being better shadows and physics. TY
if you have the steam version look in c:\program files\steam\steamapps\common\Clickteam Fusion 2.5\Tutorials\Chocobreak 3D\
if you have stand alone then look in c:\program files\clickteam Fusion...
either embed them into fbx or preload them in the material editor if you plan on "messing" with them
glad the negative is a positive - feel free to drop into discord where we have a specific firefly channel for easier communications.
i do still update it if things people request were part of...
last 2 versions are part of normal fusion installer now 262+
Wrong it supports many more including .FBX with animations, specifically with mixamo characters in mind
should already be perfect then as it...
this thread was a few years ago but welcome, an android version was made but never added to the exporter, it may or may not get added in the future.
there is ray tracing ( called raypick ) but there is also a get height at x,z of a terrain which is much easier
not ogre but irrlicht
after you install the beta update with normal installers there are 2 versions after that as we started budnling them into normal patches
fixed was pushed to beta build 293.7, and will be out in whatever build makes it to release after 293.7.
thanks for the spot it was missing.
the above will give you Rotations not EulerRotations which you maybe expecting
hmmm you can read the angles with bind target off
set your text/debug to "RotX : " + Str$(AbsoluteXRotation( "Firefly Node - Camera" )) + " RotY : " + Str$(AbsoluteYRotation( "Firefly Node -...
target is more a look at function - so you can follow a target with a camera usefull for follow cams etc
it would depend if bind target is on or off
if off then set Y to 45 or -45
all the above is working as expected
its called bind target and rotation - if you dont bind the target and rotation, then rotation is up to you to set.
yep but inside firefly and not accessible
dont think we ever make the device public :( cant see any calls to a getdevice either :(
we never did the gui part as we assumed people would use fusions ui.
its possible i could create a new bolt on bridge for the ui part as its already in irrlicht ( i doubt i would do the dear imgui...
there is no d3d context - firefly is a bridge to the irrlicht engine. any code you want to try can be tried against irrlicht. although im not sure you can apply it in fusion due to irrlicht being a...
on this page it lists all the formats firefly uses
if we choose a few and google them we get no end of world editors
even if we do just 1
Quake 3 Levels
you get 30260
the tutorial even uses movement for the ball on page 15
we have about 30 working world editors and you can use normal movements in firefly already
the webstore issue is now restored try again
my question would be why are you setting its position manually ?
place a dummy at the same place as the thing your rotating around then parent your object to the dummy - set the correct distance ...
you would still be exposing the original file in a temp file
what you should be doing is saving them in a password protected zip archive
load that zip as a resource from firefly
just to reply, got the file - light was in space and you were not on the latest version.
hope all is fixed now.
post the mfa in discord
make sure your in openGL mode
turn it on set colsphere to 1,1,1 turn it off again
turn the collision on in the editor to setup collision first - then turn it off again
i think you mis-understood my statement, they didnt test your game - they tested if it would load into clickteam fusion.
i cant load your example so i cant look at it :(
i asked Kisguri and Yves to see why - but it loads fine on their machines :(
make the colsphere of the player and the dog bigger
i take that back - your using fusion collision not firefly collision.
no idea what version your running but wont load on my 292.26 version
on your hard drive in your steam folder you should have a steamapps\common\Clickteam Fusion 2.5\Tutorials\Chocobreak 3D directory
in there are 2 directories you need models and skybox
hmm seems you are mis reading it
we provided you with one already - but it was from the now dead website. just look in to tutorial directory and it should be there.
all pictures are there for me ?
Does firefly support skinned meshes, yes - format specific
imported cameras, yes but no as you wont have control of them
android platform? not yet
I wanted to build a rhythm game where the...
you need to clear the billboards material first - insert a get material 0 just before the get material from cache
yes you can use them in firefly - but crocotile and lvl edit are mostly the same so no real point using both
are you always loading again ? if so its probably going through when the model isnt there :(
have i have some questions about your code
why are you loading a model every frame ?
are you aware that by setting the lights position and then setting parent that light will be offset...
you can set any texture you like but the sprite sheet animation only works on planes - it manipulates the uv co-ords of the first 4 verts ( a plane only has 4 vert ) so all the animation plays...
all rotate to targets are bugged - was a test i put in and forgot to take out :(
both steam ans standalone are on the same version and have received updates since release there was originally a different world editor - the new blue editor was started but people didnt like it so...
that would be the extra seconds then working out the shadows
would need the slow file to check
that was things you need to know about them such as the more you use the less fps you get the wider the area the worse it is etc..
but as requested here is a fusion example...
also ensure you watch reflections in video games - heres an example of one https://www.youtube.com/watch?v=kozDAT_f1ZU but there are loads
adding and removing from engine should work also
you would get the face normal and then move the verts of that face based on maths taken from the gizmo - all doable with the current version
first 3 are already in, included an example that fires a ray from a capsule to a cube, if you press space and hit the mouse left button you see a red dot where the ray hits and get the facenormal of...
use the mesh particle and give it a sphere or cube mesh
working fine here ?
capsule was a requested primitive that was added very quickly - my apologies for not fixing up the menu items - all options should still work as described regardless of the title of the boxes.
bind camera and rotation
transposing was explained as part of the tutorial - @ http://library.clickteam.com/firefly/firefly-tutorials/chocobreak3d/page-15/
handle the collisions in 2d - dont worry about the 3d collisions
are you using the objects transposing feature ?
if you look in the manual @ http://library.clickteam.com/firefly/firefly-material-cache-object/
you will see the command Load Image from file - Using an image selection dialog or a expression...
part of that FAQ was to check the colsphere radius if your colsphere is small such as 1,1,1 and you move fast such as 2,2,2 you will bypass the collision so make your colsphere larger
http://library.clickteam.com/firefly/frequently-asked-questions/ see the section on How Do Collisions work
try loading the file as a blend ?
if they collide it destroys itself and it hasen't been told to = it will have been told somewhere ???
How do i make an event that does something when
an object or such is in a certain collision...
i think its the $20 not the $1 level - and yes they will probably revoke your key
attach a dummy in front of you - set your location to its absolute location - job done
raycasting was added in the last update
bind target and rotation only changes the rotation of the FF_Camera object if you change the target
the reason the camera adjusts your view is due to the fact your target isnt changing - if you...
that is a fan site - nothing to do with clickteam but was taken from the fps tutorial in the OPEN TUTORIALS button
its not a webpage ??? add the engine to your project - goto the about tab of the engine and hit OPEN TUTORIAL button
still waiting for an example MFA
still working fine here ? did you open it from inside fusion ? what windows version ?
a sub app will go over the firefly engine - its used in the world editor to show menus
if you stop the engine you must also stop ALL events to that engine and any objects that were in that engine.
there is a difference between looking at and pointing to
looking at means is the object visible to the camera you have 2 expressions for that Is Visible and Is Truely Visible, Is Visible asks if...
it should be the same - just remember that y starts at the bottom not the top
so you need to reverse it
so If yMouse <= 20 -> set YCoordinate to position of "Camera" - 1
checkout the rts...
android, ios, vertex uv manipulation, cloning objects to save memory, physics, plus many others
you can either have a larger colsphere and check if it hits a door
or you can just check your distance away from qualified objects - such as door/chest etc and activate it based on that
depends if your going procedural or static world - either use a map editor and just load it in - or figure out some formula and do it in a loop - you can also use transposing - pm in discord for a...
use both - freedom of choice
firefly releases are at the moment is bundled with fusion - so if your fusion version is higher than 292.0 you have the latest firefly
the blue world editor is from the last version and hasnt...
turn the material from solid to normal map solid
texture 1 = your colourmap (aka diffuse)
texture 2 = your normal map (aka that bluey purple one)
tick add tangents option a bit further down ...
désolé non c'est principalement en anglais car je ne parle pas très bien français :(
i'll take it
there was a particle editor some months back - not sure if the source was ever released though
it depends how the model/character was made - each material has a slot - some characters use 1 slot for everything some characters use multiple slots - firefly is compatible with both
android has been half done - the engine is working fine - just gotta sort out the turn it into apk bit
ios and html5 are planned - but no idea when
i meant fusion version - not firefly version
theres is - steam auto does it or you can select update from the help menu if your on stand alone - if your version is higher than 292.0 you have the latest version
it was released last week ?
could be 1 of 2 things
try it in standard mode
if that doesnt work - send it me on discord (click the link in my signature) or in here if you dont mind it being public
under this message is a firefly advert then under that it says Clickteam on discord - click on discord - and it should let you into our server - DM me in there
which code are you using ?
but yes update hopefully this week if not next
ok so let me try to explain the logic :-
you add the file pole.obj from your hard drive @ d:\firefly\ to binary
so now its [game.exe]/pole.obj
when you run your game you need to extract...
dont choose it - hit use expression and just type "pole.obj" or BinFileTempName$("pole.obj")
the pole.obj should be in .exe or in the zip
load resource as BinFileTempName$("resources.zip")
then load object as "pole.obj"
if just the obj
add the zip file to the Binary Files tab in the Data Elements editor, and then in the events you can extract it to a temp file with the Extract Binary File function (you can retrieve the temp...
yeah - there are some people who like to rip files and source from .exe's - at least this way if they do they still need to crack your encrypted file afterwards
personally id still put them behind a passworded zip aswell
you can add any file into the binary data of your .exe - either as zip - or as .fbx.
the current version is bugged - dont use cast shadows :(
download the disaster at firefly station free source - that uses a password protected zip file - any q's after that let me know.
sure - just so long as it animates a bone rather than spins as a whole or something
i think 2015 is the latest in my version but unsure - not enough tests on it. feel free send me 1 of each and ill tell you where it breaks
ah i see - yeah over the shoulder is possible, if you want to send me a fbx on discord - ill check if it works with my latest version - due out very soon.
why first person only ?
This was made using NO models - only using built in primitives
Firefly is in continuous development just because it doesn't handle them this week doesn't mean it can't handle them next week.
https://discord.gg/67EF9F <- firefly on clickteams official server
if you add it to your wishlist in steam they may notify you of a discount if or when one happens - please note if you buy firefly on steam but have a standalone fusion it wont work. so make sure you...
might be better trying to describe what you want the end result to be.
check your secret kays are the same in both the php and your game
also check your host allows .php files
i am working on both currently - but im considering releasing a update without android just to get all the other new stuff out to people.
it does but you will lose it on your steam version
check whats on line 74 compared to your schema for that table.
in the current version firefly will only import older format .FBX so posers outputs probably wont work without converting them.
yes firefly uses the same event editors as normal fusion - but it...
make sure your alpha is a true alpha (use a png from photoshop or similiar) not the fusion inbuilt editor
and make sure your material is set to trans-alpha
hmmm changing near clip would only hide stuff right next to your camera...
Different ways depending on what your doing but
create an object
if object flag 0 = off -> set location x,y,z -> set flag 0 = true
that way your only moving an object you have never moved...
i would guess its a scoping issue - normal scoping rules dont really apply to firefly - so if your moving them on creation - your scoping a different one to the one you think you are
setting your events like this
will give you
25500<-- click me for animation
although i did use 2 images - one for the background and one for the bar
you could just use a firefly 2d image and change its destination width (and its object width if you want to stretch it)
are you talking a 3d bar or a 2d one ?
if you enter your serial from the cd into the passport section of the website, you should be able to download the latest version
if you have added your software to your passport the files will be available in there
During the coding of the firefly communications bridge with irrlicht we have to test each feature with all our current rendering engines - while allowing greater usability on your part it adds a lot...
it might be better if you pop into our discord - so i can explain things better -> Click here to join our discord
you can do something like
if press space - alt val a = alt val a + 1 - load material "cache" ,1 into index alt val a
probably the mesh index of the object - make a red texture and apply it to all the indexs upto say 100 see if any of the model turns red
i had 1 model have over 3000 index
did you follow the tutorial from page 7 to 9 ? which covers how to apply materials http://library.clickteam.com/firefly/firefly-tutorials/chocobreak3d/page-7/
the index in the material bit is the...
well i wasnt sure but i got weird results with the mousepick so i added a offset as you had a -minus offset i thought you may have the solution but.....
interesting do you have the menubar and titlebar turned off ?
so it seems people are having issues with the way i help people - either my help is too cryptic and people dont understand or my help is too literal and people dont understand or my help is too - ah...
unsure about mac version - not saying never but not close
we have the tech to make it work but it hasnt yet been implemented
Please... Only post Examples, Widgets, Guides... No questions..
You can post any question in the main Fusion forum
didnt mean to offend you - what i meant was that file isnt from 2016 and its the one you need to install
thats not from 2016 - thats from xmas 2017
if your on blue one click on the arrows and drag them
marv you on discord ?
steam or standalone
steam is put the beta key in from https://steamcommunity.com/app/248170/discussions/0/620695877224218221/
if standalone you need to download the newest .exe from the...
are you using the old white one or the new blue one ?
hit login top right - then dont have an account click here near the bottom
all is do-able im sure - although not a fighting game you could use something similar to the technique used in
pop into our discord...
firefly engine object
havent looked into collision mfa yet - but firefly does support raycasting
firefly does come out with the regular ones just not every one
opengl and directX9 are different rendering engines and as such have different ways of doing things - while the outputs should match to a certain degree somethings are handled better by one engine...
at the moment only the diffuse and normal maps are supported - support for the others can be done in shaders currently but not natively yet
its do able - i think but i would suggest a mesh with bones that you could merge between otherwise its gonna look jumpy.
it was scheduled to be the next update but has been pushed back to the one after next.
currently its PC only - however an android compatibilty and ios compatibilty is in the works - html5 is possible if the andriod and ios updates do well i'm sure it will follow.
Fusion fails to scope Firefly created objects properly - thus most of us add a if no material then apply material event, or set an alt value and check against it in the following event.
depending on you game you can use the 2d ones, but a integrated 3d physics system is planned for a future update
as with most things the bigger the better, but minimum is a tough one becuase most things depends on whats going on in the background which of course is upto the programmer in the events, so to use...
just add a primitive sphere - parent it to your object and set size the same colsphere
the issue there is fusion 2.5 isnt very multi-dev friendly :(
although the new world editor does it - its kinda hard at the moment - looking to update the camera to a 2d one soonish
hard to tell without images - but you could hide everything between the mouse and the camera so that you can see it better
send your latest mfa - i'll see why its moving the wrong verts
i havent tested it yet - but you will to offset the origin as you need the x,y of the terrain not the x,y of the world.
try turning collision on the terrain..(but no colsphere) - the mousepick cant collide with it if it cant be collided with.
taken from @...
possibly related to this bug http://bugbox.clickteam.com/issues/4642 i will look into both at the same time.
they are intended once the basic stuff is in, hopefully you will be able to place all nodes in and have them usable from code once inside your events.
realtime shadows are already in - they just need a bugfix.
thanks for that detailed list, shows us exactly which way we should be headed.
you can certainly submit some irrlicht based code -...
why type of functionality do you think it needs ?
record you position to a global value before you go in - set it after you come out
1 - yes - firefly can use your current 2d co-ordinates (transposing) them into 3d
2 - no real limit as such but around 21million in any direction is ok after that float values would start to get...
this uses the current release of firefly
if you have standalone use the file version 171222 if your on steam you need to enter the beta code as per...
A few of you have been asking about animating firefly objects such as planes or billboards or such like.
well much like how you animated in fusions using actives firefly can use those animations...
everything possible in a 2d game should work with firefly
what issue are you having ?
the gizmo should be in all the views ? is it not ?
you can use W and S to move/zoom forwards backwards ??? not sure a zoom is useful in game mode - should i give him a sniper rifle ? (joke)
this bug is caused by the vert editor update being...
do you have a download link to the 1999 editor ? and what features do you think we should implement that it has ?
both of these are connected to how - resizes are handled - 125 messes with numbers - and fullscreen gets confused by 4 cameras and resizes them all to the same size - noted will look into it
a user has reported you cannot move after loading a world - we are aware and will look to fix this isssue asap
Thank you Marv for your time and efforts on Fusion.
a new blog post is due out soon with notes on whats in the update
Please post any bug you discover with the New Firefly World Editor here!
feel free to suggest any improvements we could make.
this might crash your fusion - if you havent updated to the xmas 2017 patch yet.
did you transpose the camera ? - have you done the chocobreak 3D tutorial -> http://library.clickteam.com/firefly/firefly-tutorials/chocobreak3d/ which explains some changes to the 2d stuff.
sure you can - just move the cam up high set its angle to 45 and then use mouse pos to move it - its dead easy if you try you should be ok - if you get stuckk either me or someone else will drum up a...
create a world like this in the world editor
Then using just 1 line of code see it appear in your game.
Tune into the weekly Clickteam Friday Night Stream this Friday 22nd for...
it can do online games just as good as fusion 2.5 can as it uses fusion 2.5
it uses various maps - in a update due very very very soon - it will have a world editor of its own that will also be...
not possible given firefly's current workflow :(
ok so - the actual game is in 2d and your using 3d to visualise it - i would suggest watching just the 2d version and getting the collision between the bullets and the ground and knowing which of the...
without seeing your mfa hard to tell what your doing but scoping is defiantly an issue
give this a read ->...