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  1. Replies
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    Eight directions?

    I'm want to make an active object that has eight directions for their animations, like some of the pre-made objects in TGF2?
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    Multiple line array thingy?

    I'm making a login script, and I was wondering how to make it so that an array object searches through all it's indexes? Or is there a better way to do this?
  3. Thread: Counter Problem

    by Aidan
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    Re: Counter Problem

    (TY means "That yes", right?)

    Urm...you could always say Movement >> Stop...

    You can use Global Objects, Global Variables, or Global Counters. Take your pick.
  4. Thread: Counter Problem

    by Aidan
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    Re: Counter Problem

    If it's a bar, try setting it to a reasonable number. I.e. the default is something like -999999 to 999999 . Try setting that to something below 5000.

    Go into your active object's properties and...
  5. Re: Starting to see how you make gmes with Moo, but

    You don't need the rich text object, I just use a list object.
  6. Thread: Copyright Laws

    by Aidan
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    Re: Copyright Laws

    Techincally they can call infringment for no reason, they're just bound to lose.
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    Re: Can I get Different Button Styles?

    Yep, you guys keep assuming we have MMF2, we don't!

    You can make an active object look like whatever you want it to. You can change the color by deselecting the machine colors in the button...
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    RTS click and move?

    I'm (trying) to make a RTS click and move game, and I was wondering how to make it so that I can have multiple move when you click on them and them move to where you click?
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    Re: I ran into a SUPER Game Factory 2 Glitch

    Nope, running on XP comps.

    Jason, you're really lucky that it hasn't crashed on you.

    And by the collision system randomly times out, I mean that objects that caused a collision 30 seconds...
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    Re: I ran into a SUPER Game Factory 2 Glitch

    For one thing, it's collision system randomly times out...
    For another thing, as above mentioned, TGF2 randomly quits after about 45 minutes of working...
    Files sometimes are deleted, as above...
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    Re: I ran into a SUPER Game Factory 2 Glitch

    TGF2 has so many glitches that it scares me...
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    Re: Check and uncheck?

    Okay, tried your flag method. Worked like a charm! Thanks!
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    Re: Check and uncheck?

    That's what I tried, but it didn't seem to work. Hm...maybe I did something wrong? Will check...
  14. Thread: Folders?

    by Aidan
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    Re: Folders?

    I am such an idiot >.<
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    Re: 2 questions on physics...

    And how would I make it so that the dots stop when they hit a platform?

    And, specifically, in what way should I fool around with the scale X/Y commands?

    (I'm trying to make a game in the style...
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    Check and uncheck?

    I have a game, where I created a custom menu option. It has three little options in it.

    How would I make it so clicking the menu option checks it if it's unchecked and uncheck it if it is checked?
  17. Thread: Folders?

    by Aidan
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    Re: Folders?

    Isn't that MMF2 only?
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    2 questions on physics...

    Alright. I'm trying to make a game like Crayon Physics (sorry, the site is down at this moment) and I have two questions:

    A) How would I go about making it so that you draw a shape, and while...
  19. Thread: Pushing Objects

    by Aidan
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    Re: Pushing Objects

    If Bugsey's doesn't work you could try:

    *Deeply Inhales* Set it so that collision with the block when playerX is less than the X value of the block AND the player is not higher than the block, set...
  20. Thread: Chasing Cars

    by Aidan
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    Re: Chasing Cars

    Try using the Dir variable and set your direction to that?

    Hm...

    I'll go and experiment in TGF2...
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    Re: More than 4 players

    Bouncing ball, I believe would be your best bet.
  22. Thread: hello all

    by Aidan
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    Re: hello all

    Do you need help? Specifically with what?
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    Re: More than 4 players

    Well, if you've got the direction done, say:

    ()Repeat while key is pressed (Up key) = Set speed of ("player") to 50
    (Negate)Repeat while key is pressed (Up key) = Set speed o ("player") to 0
    ...
  24. Thread: Chasing Cars

    by Aidan
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    Re: Chasing Cars

    I think there's a rotate "" degress thing somewhere...

    I'll try to find it.

    And you could probably use stAstrill's way, using compare two general values...
  25. Thread: Chasing Cars

    by Aidan
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    Re: Chasing Cars

    Right click new event
    Right click the runtime object (top left, first icon)
    Select "compare two general values"
  26. Thread: Folders?

    by Aidan
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    Re: Folders?

    Exactly how would I go about making it so it creates an active object with the name of the folder and automatically loads the images to the active object?
  27. Thread: Folders?

    by Aidan
    Replies
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    Re: Folders?

    Hrm...let me explain in detail:

    User creates folder "Mario" in folder "chars">In mario folder is an image named "walkleft" "walkright", etc.

    How would I make it so that it creates a character...
  28. Thread: Folders?

    by Aidan
    Replies
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    Folders?

    I want to make a game where you can put images in a folder and have them autoo open in game. I.e. Loads file "jump" from characters directory.

    How would I do this?
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    Re: How i make a mario game?

    Try this little example: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=74191#Post74191
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    Re: Need a bit of help using importing...

    I just used this: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=72355#Post72355

    (P.S. Happy Birthday!)
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    Re: Need a bit of help using importing...

    Ok, nevermind. Figured it out!
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    Need a bit of help using importing...

    I am making a program that allows you to move around sprites and order them to back/front, etc. This is working fine, but I wan't to make an import sprite feature. I tried using the picture object,...
  33. Thread: Splitscreen?

    by Aidan
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    Splitscreen?

    Could anybody possibly tell me how to do splitscreen please? I know how to make it scroll with one person, but how to do it with 2 players?
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    Re: How do you make a combo??

    Use clock objects.
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    Newbie question about the mouse.

    I was wondering how to make it so you can "Drag" an object?

    I.e. you click on the object and drag the mouse to where you want it to move.

    I've tried it, and every time, my mouse dissapears and...
  36. Thread: Importing?

    by Aidan
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    Importing?

    I would like to know, is there a way to let the player import an image into the game, or will I have to upgrade to MMF2 for that?
  37. Re: How do I make a super robot taisen battle system?

    Wasn't there somebody who wanted to make a turn-based battle system, and needed help drawing the squares, and then stAstrill created an .mfa file that demonstrated the fast-loop?

    Oh, and fighting...
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    Re: Jumping platforms

    I don't think there is any simple way of doing that. It definitely is possible though.
  39. Thread: Now what?

    by Aidan
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    Re: Now what?

    So, does that mean that after I put the extension in there, I can open it and use it in my game? I'm little unclear on what you mean.
  40. Thread: Now what?

    by Aidan
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    999

    Now what?

    Um...according to the readme, you can drag MMF1 extensions into the mmf1 file folder in TGF2 folder. I put an MMF1 .cox extension in there and nothing happened. Now what do I do?
  41. Thread: Mac OS X?

    by Aidan
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    Mac OS X?

    Is there anyway to build a TGF2 game as an .app so that itcan be played on a mac? Just wondering.
  42. Thread: An online Game

    by Aidan
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    Re: An online Game

    Oops, sorry. Read that wrong. Heh heh heh heh...

    Um, well, you can use moosock, mooclick, and moogame to send data to the internet and across to other players...
  43. Thread: An online Game

    by Aidan
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    Re: An online Game

    This might help:
    http://www.gwerdy.com/products/moo_java/index.php
    Haven't tried this, but apparently it's an object for online play. Might not work for TGF2 and has to be used on MMF2, but this...
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    Turn Based game help!!!

    I would like some help with a turn based game I'm working (or trying to) on. I need help drawing the tiles around the unit. E.x.:

    Unit1>>Move points=5
    Unit1>>User clicks on Unit1

    How would I...
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    Re: Image saving in TGF2

    Darn!Oh well...
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    Image saving in TGF2

    Is there a way to save an image in TGF2? Like right click and you can save the image? Or will I have to upgrade to MMF2 to do that?
  47. Thread: Bonus packs

    by Aidan
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    Re: Bonus packs

    That still doesn't explain why it says "Bonus packs for TGF2 and MMF2" underneath the bonus packs section on your homepage.
  48. Thread: Bonus packs

    by Aidan
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    Re: Bonus packs

    Are there any bonus packs for TGF2? And doesthe ting right above the bonus pack icon that allows you to program your own extensions work for TGF2? And is there any way at all I can do the things in...
  49. Thread: Bonus packs

    by Aidan
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    Bonus packs

    Do the bonus packs for MMF2 in the bonus packs section work for TGF2? Just wondering, 'cause they look pretty cool...
  50. Thread: TGF2 Build #246

    by Aidan
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    Re: TGF2 Build #246 (BETA)

    You can play mp3s. You just have to use samples ;) . You should put a menu object in the next version.
  51. Thread: Virtual frame

    by Aidan
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    Re: Virtual frame

    Put a character or object. Go to the event editor. Go to storyboard editor and say "Center horizontal position in screen" and select the X position of your object. Do the same vertical except select...
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    Re: Most common newbie troubles with TGF2?

    *Making character jump (yes, I did have a problem with jumping for the first two days)
    *Collision with backdrop for platforms not present
    *Add/Sub lives/score
    *Making custom movements
    *Good AI...
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    Re: Help with the Quiz object.

    Nevermind. For some reason it decided to work just five minutes ago! Thanks for your help!
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    Re: Help with the Quiz object.

    Huh? I can't not save it to the same spot, it saves on it's own to nowhere!
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    Re: Help with the Quiz object.

    No! That's the problem! It won't download the build!
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    Re: Ummm... this is weird.

    Sorry, figured everything out!
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    Re: Help with the Quiz object.

    No.
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    Re: Help with the Quiz object.

    Okay, now it says I downloaded it when I used the link to the right, but it still says Build: 245 when I open up TGF@.
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    Re: Help with the Quiz object.

    Eh? Me no comprendo.

    Yes, the run button did work, it's just that when I try to download it it doesn't work :(.
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    Re: Help with the Quiz object.

    I just tried to install the 246 build. If I try to download it from TGF2 it shuts down and doesn't download. If I try to install it from here it asks me if I want to save the file,but save is grayed...
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    Ummm... this is weird.

    TGF2 says that an application can be run on any computer as long as it is in the "Application" format. I just tried to download an application format game on a computer that doesn't have TGF2, and it...
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    Re: Help with the Quiz object.

    I can't try reinstalling the patch until friday cause I don't have access to TGF2 untill then. And adding up an .mfa file wouldn't help you, because you wouldn't be able to see the quiz object. It...
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    Re: Help with Multiplayer!!!

    Okay thanks!
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    Re: Help with the Quiz object.

    Yeah I have the newest build and when I drop the quiz object into the frame it just vanishes (sorry, I can't put up a file, I'm on my school computer, which doesn't have TGF2).
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    Help with the Quiz object.

    I found that when I add the Quiz object it disappears! The new build says that all the problems with the Quiz object are fixed but I still can't use it!

    Can someone please help?
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    Help with Multiplayer!!!

    Is there a way I can do the ASDW movement?

    Thanks, I really appreciate it!
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    Re: How to make Saving/Loading in TGF2

    Go to the Storyboard in the editor under the event you would like to make save and hit Save Frame Position. To make it load, go to the Storyboard and hit Load Application Position (Load Frame...
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