Thank Volnaisra :D
Type: Posts; User: ShukoSP; Keyword(s):
Thank Volnaisra :D
Here is my event but nothing happen. I using CF2.5, and has no idea how to use this effect.
Maybe Hue Shifter works only in MMF2 ?
I get same problem :(
Have no idea how to use this
My app is 960x540. It run no problem on Windows.
But when i build an Android APK and load it into my phone (1280x720), then her face...
Hi, me again (and my crappy English too) XD
How to make a "highscores.dat" with CF 2.5, then i can save/load some values with that file ?
I think this is correct way ?
Here is it :D
This is the "overlap" state when i use Platform Movement Object. Same as default infamous movement engine of MMF2...
You should provide an example MFA.That's will help a lot :D
Oh thanks you very much :D
I can do it correct now
I used that button .
But maybe with a uncorrect way ?
Just found this example but i really confused how to make a Event like this picture ?
The sittuation is i used all first 26 Alterable Value (A->Z).
So i trying to find a way to use...
Here is my events:
But nothing happen when i click on the objects. Those counters are always stay at 0.
I never use array before... dont understand how it work :(
Hi, im here again (and my bad English again) :pacman:
My mini game is this:
- 5x5 squares in grid
- when you click the Randomize Color button, its will change each square to red or green
Thanks you all for useful example :D i need more practice about loops now
i think i must find some tutorials about For Each loop now :( its seem powerful with your example
My mini game have 9 objects that be created by "Create object" action. When user click on a red square, its become green.
Now i want to make this rule: when a column have 3 green squares, this...
This way work perfectly as i want, thanks you very much :D
Can we make it more accuracy ? With this trick, when user clicks at "anywhere" except squares, all squares will reset to red color.
Can we make all squares will reset only when user clicks at any...
Thanks you all :D i never thought it can be this simple
I have some event like this:
<> Create 9 red squares at start of frame
<> When users clicks with left button on a square
-> change color of that square to green
And here is my trouble. I...
Thanks you :)
I wish i can name all the other values, because its help tracking for errors with Event editor more easier :(
can we have a extension that can name all other values ?
Hi, i have a question about Alterable Value. Im trying to use qualifiers events, and i need more Alterable Value on my objects. How to have atleast 200 Alterable Values on an Active Object ?
Thanks you so much :) I changed it a little, as i use new Alterable Value instead Flag, and this is result
I think It's working fine (atleast now XD)
I struggling with creating a new enemy at specific location depending on enemy ID :)
Something like this
if enemy #1 has been destroyed then Internal Flag 1 = off,
if enemy #2 has been...
Hi, i have a question
I have 2 enemy with different ID (create with Spread Value), and enemy #1 have 10HP, enemy #2 have 20HP. When an enemy has been destroyed, i need create "new" enemy at a...
Hi, im new here :)
I have one (or some) question with Spread value. I created multiple enemy using spread value, but each time new enemy appear, all IDs of them changed too.
How can i create a...
Sorry, my English is no good, but i really need help X)
Here is my project (fangame)
But i dont know how to make my character can run on...