I don't know about this bug in particular, but from my experience the Surface object isn't well optimized for Fusion 2.5. Particularly alpha channel operations are much slower than with an earlier...
Type: Posts; User: PkR; Keyword(s):
I don't know about this bug in particular, but from my experience the Surface object isn't well optimized for Fusion 2.5. Particularly alpha channel operations are much slower than with an earlier...
I hope the performance issues with the Surface object I reported here https://community.clickteam.com/threads/105638-Build-292-7-Release-version?p=748353&viewfull=1#post748353 are fixed eventually....
Hi Yves,
Here's the surface.mfx file from my pre-update extensions folder.
26848
Now that you mention it, I remember what happened when I ran into these problems back in 2016. I originally started...
Hi Yves,
Sorry to bother, but could you let me know if the issues with the Surface object described in my previous post are reproducible, and whether there are any plans to update the object to...
Indeed I couldn't reproduce the issue either on the latest version. Thank you for resolving the crash, too.
However, the new version's alpha channel actions appear to be much slower than the...
I noticed that the Surface object has been updated recently. I'd like to point out that the crash I reported with this object back in 2016 is still not fixed:...
Yeah, unfortunately this action is just too slow to use in real time. What you can do is make clones of your player sprite, do the color replacement when the frame loads and swap between clones...
The "Reduce CPU usage when idle" function sounds promising for people who make GUI applications. Thanks a lot!
I tried to send Looki a PM, but it says "Looki has exceeded their stored private messages quota and cannot accept further messages until they clear some space" :(
Hello,
It looks like the Surface object's "Draw line on the alpha channel" causes the application to crash. This happens with the latest build of Fusion 2.5, but it didn't happen with MMF2.
I...
You could have a "red" and a "blue" versions of the sprite, and blend them using alpha channels. So when the meter goes up, the alpha value of the red object decreases, making it more opaque. Same...
Hi there,
This is a minor thing, but upon switching from MMF2 to Fusion 2.5 I noticed that Picture Editor looks pretty strange on my display. I have a 14 inch laptop with a FullHD screen, which...
Any updates on this? Maybe Clickteam can make a workaround of sorts? I would prefer to keep my Steam license and still be able to open MFA files directly without this annoying message.
Are you sure this actually has to do with your game being slow? I have thousands of backdrops on different layers and it doesn't slow the game down at all as long as I keep the number of Active...
Are you sure this is the only cause? Will we get rid of Bad objects forever?
Hey,
Thanks for the SDK, I was really looking forward to it <img src="/center/images/graemlins/smile.gif" alt="" />
Though, I'm not skilled enough yet, so I seek for some answers...
At the moment...
Oh yes, thank you very much! Now it works <img src="/center/images/graemlins/smile.gif" alt="" />
Hi <img src="/center/images/graemlins/smile.gif" alt="" />
In MMF2 there was a hotkey for zooming in/out by pressing F2
and F3. MMF2 seems to not have this hotkey.
Would you, please, readd this...
This has been suggested several times already, even for MMF 1.5... But it seems that we'll never see anything like that.
I did exactly like Andos. I even posted an example of "precaching" with the progress bar on the old Clickteam forum.
I did exactly like Andos. I even posted an example of "precaching" with the progress bar on the old Clickteam forum.
[]As to starting in Windows mode first, I think you might be able to untick change res at start and use the action to set full screen instead - then you can control the program going into window mode...
[]As to starting in Windows mode first, I think you might be able to untick change res at start and use the action to set full screen instead - then you can control the program going into window mode...
Thanks <img src="/center/images/graemlins/smile.gif" alt="" />
"Change resolution mode" fixed the problem. Although I would be glad to start the application in windowed mode first, allowing to turn...
Thanks <img src="/center/images/graemlins/smile.gif" alt="" />
"Change resolution mode" fixed the problem. Although I would be glad to start the application in windowed mode first, allowing to turn...
Hmm... I meant not the Maximized mode, but the Fullscreen mode. Like this:
1. Create a new Application (32768 colors mode)
2. Add an active object with 8-directions movement to the first frame
3....
Hmm... I meant not the Maximized mode, but the Fullscreen mode. Like this:
1. Create a new Application (32768 colors mode)
2. Add an active object with 8-directions movement to the first frame
3....
Is there a way to use FullScreen for applications in 32768 or 65535 colors mode?
Is there a way to use FullScreen for applications in 32768 or 65535 colors mode?
I noticed that when you select "compress sounds" and build an application with MMF2, the sound clicks when EXE plays it. All the sounds are internal and played using "play sample" action.
I know it...
I noticed that when you select "compress sounds" and build an application with MMF2, the sound clicks when EXE plays it. All the sounds are internal and played using "play sample" action.
I know it...
Hey everyone. Just noticed some differences in SubApp object.
I made a program with a Sub-Application which refers to one of the program's frames. And in this frame there is "Jump to frame" action...
Hey everyone. Just noticed some differences in SubApp object.
I made a program with a Sub-Application which refers to one of the program's frames. And in this frame there is "Jump to frame" action...
This is a great idea. Besides, external Backdrops and Background System Boxes would be even greater.
This is a great idea. Besides, external Backdrops and Background System Boxes would be even greater.
It's a known problem of Windows NT systems (2000, XP, probably Vista).
You could use DirectShow object to load and play your MIDI file without delays.
It's a known problem of Windows NT systems (2000, XP, probably Vista).
You could use DirectShow object to load and play your MIDI file without delays.
DirectSound2... Anyone... <img src="/center/images/graemlins/frown.gif" alt="" />
DirectSound2... Anyone... <img src="/center/images/graemlins/frown.gif" alt="" />
Hey everyone,
I was wondering if some Tigerworks's extensions are going to be converted. I think that the extensions like DirSize and DirectSound 2 are really essential for many people. I see that...
Hey everyone,
I was wondering if some Tigerworks's extensions are going to be converted. I think that the extensions like DirSize and DirectSound 2 are really essential for many people. I see that...
It says my TABCTL32.OCX is out of date <img src="/center/images/graemlins/frown.gif" alt="" />
It says my TABCTL32.OCX is out of date <img src="/center/images/graemlins/frown.gif" alt="" />
Is DirectSound2 object going to be converted? I though it was going to be included in the Bonus Pack...
Is DirectSound2 object going to be converted? I though it was going to be included in the Bonus Pack...