It works now, thank you very much!
Type: Posts; User: Calder; Keyword(s):
It works now, thank you very much!
Hi, I want to make effect where every few seconds a very transparent (Almost invisible) black image flashes on the screen to make it seem like a light is flickering, but whenever I import the image...
Thank you so much, this is very helpful! I only wish I knew I could do this before lol.
Okay, I think I figured out how to do this. Thank you very much! :D
So if other people download the game, and it doesn't detect a save file in that directory, will it recreate it on that person's computer for any version of the game to use?
I'm working on a game in Clickteam Fusion 2.5 to upload on www.gamejolt.com (A website for posting indie games for others to play), and I want anyone who downloaded a previous version of the game to...
Thank you, but that doesn't really answer my question. I still don't get how players are supposed to get their own save file. Does the application itself create it or what?
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Then how do players get the save file in the first place? Should I just have them download it separately?
Okay, while I still don't really get how they work, I was able to figure out how to use arrays. But when a player downloads a new update, it would come with its own array file. Do you just need to...
I don't really get how arrays work. Why do they need coordinates to save values?
I've just been using regular Ini's in the game itself. I just learned there's a file location option in the Ini's properties, but will moving the folder its in mess it up because its still checking...
'ello, thanks for replying! While I haven't made the game yet since I want to know if saving the data is possible first, it would be for Windows.
So, I was curious. Is there any way for people to keep their data on a game when they download a new version of it online?
It worked, thank you!
Hi I'm fairly new to Clickteam Fusion. So I have two frames, the one the game starts on has all the gameplay, and the second one I made is the main menu. Obviously it should start on the main menu,...