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  1. Replies
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    Sonic 3 Special Stage pseudo 3D ball example

    This is a simple example to mimic the Special Stage of the pseudo 3D ball of the Sonic 3 using palette swaps.

    23951

    You need this shader http://lukasmeller.com/mmf/shaders/ColorReplacer15.zip...
  2. no. Just no. 1 - You can't update easily the...

    no. Just no.

    1 - You can't update easily the software.
    2 - You're being illegal.
    3 - Injustice to people that did suffer to buy the developer version in another country.
    4 - You can't have a...
  3. The box2d wasn't built-in, it was possible...

    The box2d wasn't built-in, it was possible because of a extension called "phyzix - box2d".
  4. The extension SDK? I recommend you the EDIF...

    The extension SDK?
    I recommend you the EDIF (Extension Development Is Fun).
  5. Replies
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    Yes. 23659

    Yes.
    23659
  6. Replies
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    Thank you Looki!

    Thank you Looki!
  7. Replies
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    1,471

    I said that i want to do loop conditions like the...

    I said that i want to do loop conditions like the built-in fastloop and the inline loop object.
  8. Replies
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    Loop conditions in EDIF?

    How i can do it? Because changing triggered to true in the JSON don't make the condition a loop...
  9. Replies
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    I found other method: 23575 Thanks for the help...

    I found other method:
    23575
    Thanks for the help :)
  10. Replies
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    836

    Self and Other in fusion 2.5?

    Is that even possible?
    Because this condition:
    Object is overlapping Object > Destroy
    23574
    Destroys both objects.

    In game maker, it would have been easy.
  11. You're the one sending/blasting it that's why you...

    You're the one sending/blasting it that's why you don't receive the thing you send/blasted.
    That's why the enemies don't move to you.
  12. The on message conditions only executes to peers,...

    The on message conditions only executes to peers, the condition will not execute to you (the channel master) because you're the one that send and blasted it.
    Thanks for reading.
  13. Replies
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    The built-in timer formula

    I wonder why no one tried to find this formula...
    This is basically a 'Alterable Value from your choice("Timer Active") mod 50 == 0' (Compare two general values)
    50 is every 01'00 (100 / 2)
    ...
  14. Why not use the select object?

    Why not use the select object?
  15. Replies
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    Professional.

    Professional.
  16. Replies
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    ;D I can use the one that i'm using! Thanks for...

    ;D I can use the one that i'm using!
    Thanks for the help.
  17. Replies
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    I have done this. Still not the best because...

    I have done this.
    Still not the best because only has for the x position and don't solves the other y position problems so someone may modify it.
  18. Replies
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    .-. What i mean is if when the game detects that...

    .-.
    What i mean is if when the game detects that you're stuck in a wall, moves the player to the nearest pixel that don't is a backdrop.
    I don't have a mfa with it.
  19. Replies
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    Trigonemetry.

    Trigonemetry.
  20. Replies
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    But i'm already using a fastloop movement. I'm...

    But i'm already using a fastloop movement.

    I'm already doing that too what i mean is if you get stuck in wall more than 2 pixels, you get out from that wall with OTHER fast loop detecting the...
  21. Replies
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    1,862

    Stuck in walls fixing

    What i want is if you get stuck in a wall, you move to to the nearest position that don't have a backdrop. In Super Mario Bros 1-3, when you get stuck in a wall, you just moves to the right and you...
  22. Replies
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    EVERTHING IS POSSIBLE WITH FUSION + MATH!!!...

    EVERTHING IS POSSIBLE WITH FUSION + MATH!!!
    Angle + (360 / (2 * Pi * Distance / Speed))
    Moon.x = Planet.x + (Cos(Angle) * Distance)
    Moon.y = Planet.y - (Sin(Angle) * Distance)
  23. Replies
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    It's clickteam's evil plan to make the game...

    It's clickteam's evil plan to make the game programmers sad.
    You may have used more than 1000 objects and don't aplied Direct3D.
  24. I had this problem today, but then i used...

    I had this problem today, but then i used detectors, and now it's working.
  25. You can do the same as the player object boy ;)...

    You can do the same as the player object boy ;)
    Use move in front/back of object!
  26. Is this what you wanted?

    22137
    Here the mfa boy, idk if it's this what you wanted;
  27. Display Options > Transitions > Fade Out

    Display Options > Transitions > Fade Out
  28. Everthing is possible. You can use a afterimage...

    Everthing is possible.
    You can use a afterimage effect.
    And do delta timer like J3sseM said.
  29. You can use alt.values. alt.value = 1: X Left(...

    You can use alt.values.
    alt.value = 1: X Left( "view 01 level 01" ) + OWidth( "view 01 level 01" ) - Screen width / 2
    alt.value = 2: X Left( "view 02 level 01" ) + OWidth( "view 02 level 01" ) -...
  30. Well, that's a problem that i have got on 2015....

    Well, that's a problem that i have got on 2015.
    You can just do this:
    if(y < player.y): bring to back
    if(y >= player.y): bring to front
    Or you can use the layer object.
  31. My old abandoned Undertale project (Open Source)

    One of my old creations of 2016.
    You should have a knowledge of fusion because copying codes isn't programming.

    http://www.mediafire.com/file/2v1j628ck8ob36z/undertale_fangame_sources.rar
  32. Replies
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    Nevermind. I messaged Phi and solved it. It's...

    Nevermind.
    I messaged Phi and solved it.
    It's because i was using 0.5 instead of 0.5F.
  33. Replies
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    Floats expressions with EDIF?

    It's basically this:
    I run the application and then the edrt.exe crashes.
  34. I know this is from 1 year ago. But i need to...

    I know this is from 1 year ago. But i need to answer questions.
    USE THE PERPECTIVE EXTENSION!
  35. I know this is old. But i need to answer your...

    I know this is old.
    But i need to answer your question.
    Use perspective.
  36. Replies
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    add from file: "blah" from file appdir$+"00.ogg"...

    add from file: "blah" from file appdir$+"00.ogg"
    play sound: "blah"
  37. Replies
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    Nevermind. It's just Atan2 function

    Nevermind.
    It's just Atan2 function
  38. Replies
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    My hwa edrt.exe keeps crashing

    My MMF2dev Hwa Build 249 keeps crashing when i tries to run a game that i made on standard MMF2dev
  39. Replies
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    Automatic Update.

    Automatic Update.
  40. Replies
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    my MMF2Hwa.exe is build 249 and when i tries to...

    my MMF2Hwa.exe is build 249 and when i tries to update, it says "Product not installed."
  41. Replies
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    Where i can find build 252?

    Where i can find it?
    The other links are broken.
  42. Replies
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    First of all, search explosion fx then drop on...

    First of all, search explosion fx then drop on your program and then apply add effect to it.
  43. It's so easy! Object A - if alterable value z =...

    It's so easy!
    Object A - if alterable value z = 0: create Object B, Object B:set xpos to xpos+(Random(20)-Random(20), Object B: set alertable value a to random(8), Object A:set alterable value z to...
  44. Replies
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    MMF2 unicode registration code?

    Can someone PM me with the mmf2 unicode registration code?
  45. Replies
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    460

    Why dotNet extension keep lagging?

    When i put a dotNet extension in my application, he keeps lagging. With direct3D too.
    There's a version of this extension what don't lags?
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    Undertale bullets/projectiles example

    https://www.youtube.com/watch?v=9mXet7ecdJ8
    ;D
  47. Replies
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    Nevermind. I get it. Solved.

    Nevermind. I get it.
    Solved.
  48. Replies
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    No, you don't understand the question. In...

    No, you don't understand the question.
    In original game, have a monster is killed, the game creates a temporary data what includes for example:
    square
    1111111
    1000001
    1000001
    1111111...
  49. Replies
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    Bbbhuuuuuummmmppppp

    Bbbhuuuuuummmmppppp
  50. Replies
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    Bump again, it's just a bump.

    Bump again, it's just a bump.
  51. Replies
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    Buuuummmpp Please help'!

    Buuuummmpp
    Please help'!
  52. Replies
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    [HELP]Undertale enemy dust/melt effect

    :pacdot::pacdot::pacdot::pacdot:
    No, it don't are a fade out effect.
    In original game, have a monster is killed, the game creates a temporary data what includes for example:
    101
    010
    101
    0 is...
  53. Replies
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    522

    well, try this. Int(Lives) mod 100

    well, try this. Int(Lives) mod 100
  54. Replies
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    Perfect! Thanks!

    Perfect! Thanks!
  55. Replies
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    Make a active change rgb colors in rainbow.

    HOW DO I MAKE THAT!! I made several trys, but DON'T WORK!!
    HOW I MAKE A ACTIVE FADE IN RAINBOW??
  56. Replies
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    2,434

    But i want with text blitter object. And...

    But i want with text blitter object.
    And changing the font are really annoying.
  57. Replies
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    2,434

    It is possible to do this in textblitter?

    It is possible to do this in textblitter?
  58. Replies
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    No. I need to do this in string object.

    No. I need to do this in string object.
  59. Replies
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    Needs an example. What you have say are so...

    Needs an example. What you have say are so confusing :pacdot:
  60. Replies
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    bump bump, the mister bump It is possible to...

    bump bump, the mister bump

    It is possible to display multiple colours in string?

    I need this!!!
  61. Replies
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    2,434

    Multiple colours in a string?

    It is possible to display multiple colours in string?

    I need this!!!
  62. Replies
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    Use custom, baby.

    Use custom, baby.
  63. Replies
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    1,552

    i'm using build 250, it needs to be build 253.

    i'm using build 250, it needs to be build 253.
  64. Replies
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    How to install hwa???

    I do not feel very comfortable using CF2.5. How i can install hwa? It says multimedia fusion 2 don't are installed.
  65. Replies
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    1,104

    so... Dir("Active")*3.14/180?

    so... Dir("Active")*3.14/180?
  66. Replies
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    1,104

    Oh man! But there's a way to rename the thread?...

    Oh man! But there's a way to rename the thread? and convert degrees to radians in fusion?
  67. Replies
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    1,104

    converting degrees to radius degtorad Deg to Rad

    converting degrees to radius
    degtorad
    Deg to Rad
  68. Replies
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    1,104

    Degrees to radius

    nnnnnnaaamme sayyys
    There's a way to convert degrees to radius in fusion?
  69. Replies
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    1,720

    i have paint.net :)

    i have paint.net :)
  70. Replies
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    1,720

    Don't have photoshop

    Don't have photoshop
  71. Replies
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    bump just a bump please help

    bump
    just a bump
    please help
  72. Replies
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    1,720

    it's 16 million colors

    it's 16 million colors
  73. Replies
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    This is how he imports. 19780 i want to be...

    This is how he imports.
    19780
    i want to be http://community.clickteam.com/attachment.php?attachmentid=19779&d=1460713900
  74. Replies
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    Problem with alpha channels

    Hi, i trying to import a image, but it comes at transparent color.
    here the image: 19779
    yes, it's the mouse cursor
  75. Replies
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    FOR Actions in the CF2.5!!!

    Discovered a way to make for actions in CF2.5!!!!
    19756
  76. Replies
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    6,999

    Oh man! It's finally solved!!! Thanks!!!!

    Oh man! It's finally solved!!! Thanks!!!!
  77. Replies
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    6,999

    I already have found 2 sokoban examples. One i...

    I already have found 2 sokoban examples.
    One i found in other website and the other are this. But i want to box move when you presses enter, don't are to you push pressing arrow keys.
    I have made...
  78. Replies
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    6,999

    Bump. stop ignoring that thread.

    Bump. stop ignoring that thread.
  79. Replies
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    Views
    6,999

    bump. Stahmp ignoring that thread.

    bump. Stahmp ignoring that thread.
  80. Replies
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    6,999

    I will bump. And okay.

    I will bump. And okay.
  81. Replies
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    Oh! I forget that. I have clickteam fusion 2.5...

    Oh! I forget that. I have clickteam fusion 2.5 free edition.
    and it says: Simply Sokoban Engine open source.
    No extension needed, compatible with all exporters and all Clickteam Fusion version 2.5...
  82. Replies
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    6,999

    I uses Multimedia Fusion 2 not Clickteam Fusion...

    I uses Multimedia Fusion 2 not Clickteam Fusion 2.5.
  83. Replies
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    6,999

    What example?

    What example?
  84. Replies
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    6,999

    Bummmmpp! Bump again! Bump are horrible! I...

    Bummmmpp! Bump again!
    Bump are horrible!
    I need help!
  85. Replies
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    6,999

    Nope! Bump again!!!

    Nope! Bump again!!!
  86. Replies
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    6,999

    bump again! That's don't are awesome!

    bump again! That's don't are awesome!
  87. Replies
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    Views
    6,999

    bump again and again and again

    bump again and again and again
  88. Replies
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    6,999

    19205 Here my mfa, the other boxes are...

    19205
    Here my mfa, the other boxes are overlapping other boxes.
  89. Replies
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    6,999

    bump Man, this is grid based, my problem are...

    bump

    Man, this is grid based, my problem are the box are overlapping other box.
    Here is my method

    Upon pressing spacebar
    "Player" is facing left
    "Player left detector" is ovelapping "box"...
  90. Replies
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    Views
    6,999

    bump Man, this is grid based, my problem are...

    bump

    Man, this is grid based, my problem are the box are overlapping other box.
    Here is my method

    Upon pressing spacebar
    "Player" is facing left
    "Player left detector" is ovelapping "box"...
  91. Replies
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    Views
    6,999

    bump Man, this is grid based, my problem are...

    bump

    Man, this is grid based, my problem are the box are overlapping other box.
    Here is my method

    Upon pressing spacebar
    "Player" is facing left
    "Player left detector" is ovelapping "box"...
  92. Replies
    40
    Views
    6,999

    bump Man, this is grid based, my problem are...

    bump

    Man, this is grid based, my problem are the box are overlapping other box.
    Here is my method

    Upon pressing spacebar
    "Player" is facing left
    "Player left detector" is ovelapping "box"...
  93. Replies
    40
    Views
    6,999

    bump Man, this is grid based, my problem are...

    bump

    Man, this is grid based, my problem are the box are overlapping other box.
    Here is my method

    Upon pressing spacebar
    "Player" is facing left
    "Player left detector" is ovelapping "box"...
  94. Replies
    40
    Views
    6,999

    Man, this is grid based, my problem are the box...

    Man, this is grid based, my problem are the box are overlapping other box.
    Here is my method

    Upon pressing spacebar
    "Player" is facing left
    "Player left detector" is ovelapping "box"
    gridtimer...
  95. Replies
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    Views
    6,999

    bump No, are that type...

    bump

    No, are that type https://www.youtube.com/watch?v=_ZBW...utu.be&t=7m43s
    I tried to make it, it works but the boxes overlaps other boxes.
  96. Replies
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    Views
    6,999

    bump No, are that type...

    bump
    No, are that type https://www.youtube.com/watch?v=_ZBW...utu.be&t=7m43s
    I tried to make it, it works but the boxes overlaps other boxes.
  97. Replies
    40
    Views
    6,999

    No, are that type...

    No, are that type https://www.youtube.com/watch?v=_ZBWaBrd1Vo&feature=youtu.be&t=7m43s
    I tried to make it, it works but the boxes overlaps other boxes.
  98. Replies
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    Views
    6,999

    It's just a bump

    It's just a bump
  99. Replies
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    Views
    6,999

    No! Help me!

    No! Help me!
  100. Replies
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    6,999

    .........................

    .........................
  101. Replies
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    6,999

    Pushing / Sliding a box?

    Hello, i tried to make sliding boxes, but when stills overlaps another copied objects from him :(, the X[Left, Right blah detector] is overlapping [Slide Box] don't works. The grid size are 32x32.
    *...
  102. Replies
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    2,033

    Nevermind, i got it.

    Nevermind, i got it.
  103. Replies
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    1,521

    IfElse nest object can do if, else and else if...

    IfElse nest object can do if, else and else if
    Example:
    Start IF
    "Player is overlapping "Enemy"
    End IF:
    Change animation to stand up

    Else:
    Change animation to stopped
  104. Thread: large deck

    by GamerH2
    Replies
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    2,457

    This don't are the correct post but, someone can...

    This don't are the correct post but, someone can help me? I want to make 2d depth like rpg maker!
  105. Replies
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    2,808

    My problem now are 2d depth like rpg maker!...

    My problem now are 2d depth like rpg maker! Please help me!
  106. Replies
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    Views
    2,033

    Please help me!

    Please help me!
  107. Replies
    9
    Views
    2,808

    My problem now are 2d depth like rpg maker

    My problem now are 2d depth like rpg maker
  108. Replies
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    Views
    2,808

    My problem don't are this anymore, my problem now...

    My problem don't are this anymore, my problem now it's 2d depth like rpg maker
  109. Replies
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    Views
    2,033

    2D depth like rpg maker?

    Please help me! I making a rpg maker like game and i can't make this :(
  110. Replies
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    Views
    2,808

    No i don't will get this thread ignored! Please...

    No i don't will get this thread ignored! Please help me!
  111. Replies
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    Views
    2,808

    Don't works 18942

    Don't works
    18942
  112. Replies
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    Views
    2,808

    Okay, i will try.

    Okay, i will try.
  113. Replies
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    Views
    2,808

    Enemy chase with pathfinding object?

    Hello, i want to enemy avoid obstacles. I searched at clickteam community for days but i don't find a decent example. The grid size are 32x32 and i don't want 8 direction movement. Someone can help...
  114. Replies
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    764

    I want to ao oni follow the player at velocity of...

    I want to ao oni follow the player at velocity of 4 ( X("Enemy")+4 )
  115. Replies
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    Views
    764

    How i can do Pathfinding???

    Hello, i making a ao oni fangame and i don't know to use pathfinding object i tried to use SketchyPathfinding example but i can't change the speed and i tried to make myself but i don't get it,...
  116. Replies
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    2,823

    That heart are < and don't are 60! Are 360

    That heart are < and don't are 60! Are 360
  117. Replies
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    2,823

    Im with another question, i have this game maker...

    Im with another question, i have this game maker code and i want to run in mmf2

    for (i=0; i<360; i+=10)
    {
    a=instance_create(x, y, Object)
    a.speed=i/36
    a.direction=1
    };
  118. Replies
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    The system are this: Always Global value (785)...

    The system are this:
    Always
    Global value (785) = 1:

    Set global value(99) to ChannelPosition(32)

    Start of frame
    Global value (785) = 1:

    Set position of channel 32 to Global Value(99)
  119. Replies
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    2,823

    It works perfectly, but i used my own system,...

    It works perfectly, but i used my own system, don't are smooth like that but that system what i made works.
  120. Replies
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    2,823

    Don't worked

    Don't worked
  121. Replies
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    2,823

    MMF2 have that option, i have a another question,...

    MMF2 have that option, i have a another question, it's possible for music don't stops when frame restarts?
  122. Replies
    13
    Views
    2,823

    Making faster.

    Making faster.
  123. Replies
    13
    Views
    2,823

    What? Someone can help me? I having trouble

    What? Someone can help me? I having trouble
  124. Replies
    13
    Views
    2,823

    Accelerate a music in MMF2

    I making a game and i having a question, it's possible to accelerate a music in mmf2? :(
  125. Replies
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    1,483

    How to make angry birds Sling Shot?

    Im using mmf2 and i have the Box2d extension, how i can make the sling shot?
  126. Replies
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    2,643

    Im using mmf2 and i can't can open the file. Can...

    Im using mmf2 and i can't can open the file. Can do another download link?
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