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  1. Nah, that wouldn't retain the looping points......

    Nah, that wouldn't retain the looping points... And the synthesizer has a bit of randomness to it, the sounds are never generated quite the same way, I'm stickler for that kind of thing. Thx for...
  2. Extension request - For playing tracker files from VGM/TFM Maker

    http://shiru.untergrund.net/software.shtml

    TFM Maker or VGM maker files, it's based on genesis/arcade sound chip. It'd be nice to be able to play the files natively, if anyone's interested in...
  3. Thread: Lacewing

    by rocko
    Replies
    3
    Views
    980

    Re: Lacewing

    thanks!
  4. Thread: Lacewing

    by rocko
    Replies
    3
    Views
    980

    Lacewing

    Anywhere to get it? The site is down.
  5. Replies
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    2,285

    Re: Delete my extension?

    This happened to me last night with the active overlay, I had to roll back 2 backups. luckily it was the only thing changed. I had it locked, and clicked on it in the object list and hit delete,...
  6. Thread: Readme.txt

    by rocko
    Replies
    2
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    539

    Readme.txt

    I always read these forums on a regular basis and have for a lot of years. We used to have so many new examples a day that I couldn't even keep up.

    The forums have slowed a lot since the old days....
  7. Replies
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    Re: Smooth Scaling of Active Objects?

    Yeah I know what you mean, they exponentially get bigger. I was wondering how you keep a sprite scaling at a constant speed myself.
  8. Replies
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    3,270

    Re: Platform type movement still "useless"?

    I agree, it's very useful. I almost always use it for something.
  9. Thread: ONU and HWA

    by rocko
    Replies
    4
    Views
    1,313

    Re: ONU and HWA

    Ok, will do. My system is a custom built:

    NEO2 K8N motherboard
    AMD AthlonXP 1.8 Ghz
    512MB Corsair valueram
    GeForce 6800GT 256MB
    Audigy 2 Ti soundcard.

    I'll upload the file in a bit.
  10. Thread: ONU and HWA

    by rocko
    Replies
    4
    Views
    1,313

    Re: ONU and HWA

    Yeah, I tried it earlier with the newer 1.04, in Direct3d 8.0 it locks the program up, and Direct3d 9.0 it doesn't even start. (With version 1.00 it actually gave me an error message with D3D 9.0)
    ...
  11. Thread: ONU and HWA

    by rocko
    Replies
    4
    Views
    1,313

    ONU and HWA

    Not sure if anyone reported this. One of my apps that I use the ONU sound object in crashes when I try to run it, some kind of conflict with ONU and HWA. Works fine in normal MMF2. This is version...
  12. Replies
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    79,295

    Re: Phizix - Chipmunk Engine Released

    This is sweet! Nice job
  13. Re: Having problems simulating key presses (Contro

    thanks for the idea, I need to do this with one of my programs.
  14. Replies
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    6,777

    Re: Problem with MMF's module playback.

    agreed :[
  15. Replies
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    2,255

    Re: Vitalize! for MMF2

    Anything you say will get you attacked by some Wayne-The-Brain nerd on these forums dude...But the best thing to do is trust CT and wait it out, they will provide what you want in due time. =]
  16. Thread: network info?

    by rocko
    Replies
    9
    Views
    1,684

    Re: network info?

    I don't think anyone has ever got an answer to that question, I'm not sure if it's possible with MOO :/ I had the same prob a while back. There was somebody that was going to make an extension that...
  17. Replies
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    1,486

    Re: Bug R243 - Alt keys no longer work in MMF2

    Yeah, for real. I'd like to have it as a fire-button.
  18. Replies
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    1,920

    Re: Event Editor doesn't show Events when scrollin

    I get it a lot too, in 1.5 and 2.0
  19. Replies
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    4,022

    Re: No more MIDI music!

    This might sound dumb, but make sure the volume is turned up for MIDI in the mixer... I've had some games turn it all the way down for some reason.

    Go to Control Panel; Sound and Audio Devices and...
  20. Replies
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    Re: special kind of scrolling engine

    Try giving the stars ball-movement and make them always move in the opposite direction of the player.

    Which would be PlayerDirection + 16 I believe.
  21. Replies
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    Re: A new view in the event editor...

    That would be cool, It'd also be helpful to be able to show only events that match certain actions.... Like only show the events that have "Is object overlapping" or only events with "Always".... etc
  22. Replies
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    Re: Question about creating new objects..

    That's what I do. ^
  23. Replies
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    1,158

    Re: How to let object follow player1?

    Try giving it Ball movement, then just get crazy with it. Make it follow the player sometimes and make it do random things other times.

    Use it's alterable values to decide what it should do.
    ...
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    Re: Possible ModFusion 3 Bug (F2 related)

    Pretty annoying huh?
  25. Replies
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    3,785

    Re: Rendering bug narrowed down...

    Just watched it, My game is a single screen with no scrolling....so It's a little different, I'm also not using an LCD monitor for what it's worth.

    It doesn't affect the characters animation if...
  26. Replies
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    Re: Possible ModFusion 3 Bug (F2 related)

    I've had the modfusion thing happen plenty of times, the MMF 1.5 version does it too.... :/
  27. Replies
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    Re: Rendering bug narrowed down...

    I haven't watched the video(56k) but yeah, that's what it does.
  28. Replies
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    Re: Rendering bug narrowed down...

    Actually I just realized something...... I don't have this problem in MMF 1.5 with V-Sync turned on. So I guess it is an MMF 2 prob.
  29. Replies
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    Re: Rendering bug narrowed down...

    It's not an illusion though, if you turn off vsync it doesn't do it. I mean it's *really* jerky towards the top, and last 3/4 of the screen towards the bottom is fine. You'd understand if you saw how...
  30. Replies
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    Re: Rendering bug narrowed down...

    Ok thanks for testing guys, It's definitely not lag though.. In the game I'm working on anything towards the top of the screen jerks instead of animating/moving smoothly. But it must be my gfx...
  31. Replies
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    Re: Rendering bug narrowed down...

    I finally got someone else to test it and they reported it doesn't happen for them...

    So it might be a GFX card driver issue, let me know if it happens for anyone else.
  32. Replies
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    Rendering bug narrowed down...

    I found a bug, as can be seen in the MFA file. The sprite towards the top of the screen is very jerky compared to the others.

    I think it has something to do with V-Sync, when I turn it off it...
  33. Replies
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    Re: Animation changing and skipped frames.

    I've always dealt with it too, I usually have to double the first frame, that's not always a good option though :/
  34. Re: Size/Position Box in Frame Editor instead in T

    I asked for it too ;)
  35. Re: Small Modfusion Ex Bug that didn't exist in 1.5

    I'll upload one as soon as I get a chance.
  36. Small Modfusion Ex Bug that didn't exist in 1.5

    Just discovered this, for some reason when you change the order of a mod file with Modfusion in the MMF 2.0 version it crashes out.

    It works fine in MMF 1.5

    I use this feature to put multiple...
  37. Replies
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    Re: MMF2 z33z extensions

    Man this is a relief, been needing these since the beginning :)
  38. Replies
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    Re: How to fix character on moving objects

    That's hard to answer, it totally depends on how you've made the entire game. Mainly your platform engine. For mine I would just have some code that would only make the cat jump when in hang mode,...
  39. Replies
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    Re: How to fix character on moving objects

    The way I did it, I make the clothesline and clothes that are hanging on it move 1 pixel at a time right?

    The rope gets set back to it's original position every 4 pixels if I remember right and it...
  40. Replies
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    Re: MMF2 Build #243 (BETA)

    k, thanks.
  41. Replies
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    Re: MMF2 Build #243 (BETA)

    Well first off, one of the PC's ain't mine and there's nothing common between them. And second, if that were the case then why do the first two patches still run just fine?

    I think it just...
  42. Replies
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    Re: MMF2 Build #243 (BETA)

    Yeah, I went ahead and sent the form. I'm surprised I'm the only one that's mentioned it though, have you guys tried it? I've tried it on several computers and they all get the same result. It...
  43. Replies
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    131,733

    Re: MMF2 Build #243 (BETA)

    That's overkill though... The other patches work. I tried running it on two computers and it does the same thing, but the other patches ask for the cdrom path at the part where the latest one messes...
  44. Replies
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    Re: MMF2 Build #243 (BETA)

    I can't get the patch to install, when I get to the part where the other patches ask for the CD drives path it just give me a blank box , and above it says "Unknown version, please re-install the...
  45. Replies
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    1,139

    Re: MMF2 Suggestion - A 'this' placeholder

    Yeah, it would be nice
  46. Thread: Adlib emulation

    by rocko
    Replies
    3
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    1,410

    Re: Adlib emulation

    The Adlib is cool, You might want to check out Adlib Tracker II if you want to write your own music with it. It's the only tool for writing Adlib music that still gets updated that I know of.
  47. Replies
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    Re: Control X Extension? Or alterternatives?

    z33z! <img src="/center/images/graemlins/laugh.gif" alt="" /> yeeha! *cough* TimeX *cough*
  48. Replies
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    Re: Control X Extension? Or alterternatives?

    z33z! <img src="/center/images/graemlins/laugh.gif" alt="" /> yeeha! *cough* TimeX *cough*
  49. Replies
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    Re: MOD files (and similar ones)

    []If I can moan a bit for a moment, I find the MOD support a bit lacking (though the ModFusion extension corrects this) - they seem to be treated purely as samples, rather than allowing change of...
  50. Replies
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    Re: power fuction object?

    I hope it makes the conversion too.
  51. Thread: Sound Effects...

    by rocko
    Replies
    6
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    1,097

    Re: Sound Effects...

    The 'X' before the bottom one means it's negated, that means it does the opposite.

    Make the condition "Is overlapping play area" then right click it and choose 'Negate' to make this happen.
    ...
  52. Replies
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    Re: MMF2 Extension Pack 2 (Pre-version)

    Fast Function <img src="/center/images/graemlins/laugh.gif" alt="" /> Sweet, At least I've got an alternative to the Power Function for now.
  53. Replies
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    Re: Zoom in picture editor - request

    Well that doesn't help my cause, !@#$ <img src="/center/images/graemlins/smile.gif" alt="" /> Actually, Try this:

    *Click on the paint bucket tool, then click on the Tolerance slider-bar. Now the...
  54. Replies
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    Re: Global Function Object

    I'm gonna curl up into a ball and die if the Power Function doesn't make the jump to MMF2 <img src="/center/images/graemlins/smile.gif" alt="" />
  55. Replies
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    1,008

    Re: Zoom in picture editor - request

    Well, if you click certain tools it sets the focus on them, then when you scroll the mousewheel it will adjust that tool. Usually when I first go into the picture editor the mousewheel won't do...
  56. Replies
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    Zoom in picture editor - request

    I always have to click on the zoom control first, then the mousewheel works for zooming in the editor, I was wondering if you guys could make an option to permanately lock the zooming to the...
  57. Replies
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    Re: Music in Clickteam Products

    That's a good start, hehe
  58. Replies
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    1,492

    Re: JoyPad Extension !!!!!!!

    Every extension from z33z needs to be remade <img src="/center/images/graemlins/smile.gif" alt="" /> They were all useful.
  59. Replies
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    1,492

    Re: JoyPad Extension !!!!!!!

    Every extension from z33z needs to be remade <img src="/center/images/graemlins/smile.gif" alt="" /> They were all useful.
  60. Replies
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    Re: An object for every object

    You want to make sure that there is always the same amount of both objects otherwise it can get screwy..

    I usually make some code that checks for this.

    Like:
    *Number of shadows &gt; Number of...
  61. Replies
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    1,560

    Re: An object for every object

    You want to make sure that there is always the same amount of both objects otherwise it can get screwy..

    I usually make some code that checks for this.

    Like:
    *Number of shadows &gt; Number of...
  62. Replies
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    3,291

    Re: Better Logic Flow: Nesting Conditions, Else, O

    Cool, glad to hear that.
  63. Replies
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    3,291

    Re: Better Logic Flow: Nesting Conditions, Else, O

    Cool, glad to hear that.
  64. Replies
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    Re: Better Logic Flow: Nesting Conditions, Else, O

    []Hmmm, weren't there any extensions that helped to improve MMF's logic? [/]

    Yup, the Powerfunction <img src="/center/images/graemlins/smile.gif" alt="" /> Somebody track down chris branch so we...
  65. Replies
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    3,291

    Re: Better Logic Flow: Nesting Conditions, Else, O

    []Hmmm, weren't there any extensions that helped to improve MMF's logic? [/]

    Yup, the Powerfunction <img src="/center/images/graemlins/smile.gif" alt="" /> Somebody track down chris branch so we...
  66. Replies
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    3,291

    Re: Better Logic Flow: Nesting Conditions, Else, O

    Gets my vote <img src="/center/images/graemlins/smile.gif" alt="" /> I've been dying for more control over the logic for a long long time.
  67. Replies
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    3,291

    Re: Better Logic Flow: Nesting Conditions, Else, O

    Gets my vote <img src="/center/images/graemlins/smile.gif" alt="" /> I've been dying for more control over the logic for a long long time.
  68. Replies
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    Re: How easy to use Irrlicht?

    This thing sounds too good to be true Ferret <img src="/center/images/graemlins/smile.gif" alt="" />
  69. Replies
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    14,160

    Re: How easy to use Irrlicht?

    This thing sounds too good to be true Ferret <img src="/center/images/graemlins/smile.gif" alt="" />
  70. Replies
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    Re: Isometric Quick backdrop?

    Yeah, I know...I've done plenty of isometric mapping and it would be nice to just have it supported is my point. A real isometric grid setting like some of the external tile editors I've used in the...
  71. Replies
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    2,457

    Re: Isometric Quick backdrop?

    Yeah, I know...I've done plenty of isometric mapping and it would be nice to just have it supported is my point. A real isometric grid setting like some of the external tile editors I've used in the...
  72. Replies
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    Re: Isometric Quick backdrop?

    Not quite.... Laying out the tiles is still more of a chore if you don't want space between them. Making an isometric grid on the other hand would require just offsetting every-other row of grid...
  73. Replies
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    2,457

    Re: Isometric Quick backdrop?

    Not quite.... Laying out the tiles is still more of a chore if you don't want space between them. Making an isometric grid on the other hand would require just offsetting every-other row of grid...
  74. Replies
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    Re: MOD support in MMF2

    Yup, modfusion is the way to go. It gives you a hell of a lot more control, and sounds better. It's cool that the mod support is also built-in though.
  75. Replies
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    Re: MOD support in MMF2

    Yup, modfusion is the way to go. It gives you a hell of a lot more control, and sounds better. It's cool that the mod support is also built-in though.
  76. Replies
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    Re: Isometric Quick backdrop?

    Being able to set the grid to isometric would be nice too.
  77. Replies
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    2,457

    Re: Isometric Quick backdrop?

    Being able to set the grid to isometric would be nice too.
  78. Thread: multiple timers

    by rocko
    Replies
    13
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    1,848

    Re: multiple timers

    Yep, we need ol' TimeX back <img src="/center/images/graemlins/smile.gif" alt="" />
  79. Thread: multiple timers

    by rocko
    Replies
    13
    Views
    1,848

    Re: multiple timers

    Yep, we need ol' TimeX back <img src="/center/images/graemlins/smile.gif" alt="" />
  80. Re: Horrible Event Editor Bug: Lost HOURS of Work!

    Why is autobackup off by default anyway? It should be set to keep 1 or 2 copies right off the bat.
  81. Re: Horrible Event Editor Bug: Lost HOURS of Work!

    Why is autobackup off by default anyway? It should be set to keep 1 or 2 copies right off the bat.
  82. Replies
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    Re: Warning about destroying not finishing

    That's also real handy for particle effects, just make a Disappearing animation and nothing else, then all you have to do is create the object and it will destroy itself immediatley, no lines of code.
  83. Replies
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    Re: Warning about destroying not finishing

    That's also real handy for particle effects, just make a Disappearing animation and nothing else, then all you have to do is create the object and it will destroy itself immediatley, no lines of code.
  84. Replies
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    Re: Set Speed, Start, Stop doesn't work

    My bad, I left the MOD player in the project...Let me know if this next version gives you any problems:

    http://gorevolt.com/Rocko/Games/Highnoon.zip
    (Same Link) I re-uploaded it.
  85. Replies
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    Re: Set Speed, Start, Stop doesn't work

    My bad, I left the MOD player in the project...Let me know if this next version gives you any problems:

    http://gorevolt.com/Rocko/Games/Highnoon.zip
    (Same Link) I re-uploaded it.
  86. Replies
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    2,475

    Re: Any way to have "OR" conditions in an event?

    []Well, I'm using MMF2 because I program for a living and the last thing I want to do at home is have to program - I don't feel like writing my own engine in my free time... <img...
  87. Replies
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    2,475

    Re: Any way to have "OR" conditions in an event?

    []Well, I'm using MMF2 because I program for a living and the last thing I want to do at home is have to program - I don't feel like writing my own engine in my free time... <img...
  88. Replies
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    Re: Any way to have "OR" conditions in an event?

    []1 word: Lua. [/]

    Lua sounds great, but please understand that people like me use MMF to avoid real, actual, coding in any way <img src="/center/images/graemlins/smile.gif" alt="" /> I would only...
  89. Replies
    31
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    2,475

    Re: Any way to have "OR" conditions in an event?

    []1 word: Lua. [/]

    Lua sounds great, but please understand that people like me use MMF to avoid real, actual, coding in any way <img src="/center/images/graemlins/smile.gif" alt="" /> I would only...
  90. Replies
    31
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    2,475

    Re: Any way to have "OR" conditions in an event?

    []For my particular case, I want to play a certain piece of music if...[/]

    And I did exactly what you're talking about here with MMF1.5 thanks to the Power Function extension...

    I've got a game...
  91. Replies
    31
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    2,475

    Re: Any way to have "OR" conditions in an event?

    []For my particular case, I want to play a certain piece of music if...[/]

    And I did exactly what you're talking about here with MMF1.5 thanks to the Power Function extension...

    I've got a game...
  92. Replies
    31
    Views
    2,475

    Re: Any way to have "OR" conditions in an event?

    []That's a good idea, I think I tried that object once in MMF 1.5. Could you work it out so it's like, all you have to say is Function("OrFunction") = 1? [/]

    Not sure, Maybe...I never used many...
  93. Replies
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    2,475

    Re: Any way to have "OR" conditions in an event?

    []That's a good idea, I think I tried that object once in MMF 1.5. Could you work it out so it's like, all you have to say is Function("OrFunction") = 1? [/]

    Not sure, Maybe...I never used many...
  94. Replies
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    2,475

    Re: Any way to have "OR" conditions in an event?

    With the Power Function(or any other function extension) it's a lot easier to make OR-like events, You just program the different OR conditions, then all you have to do is call the function from...
  95. Replies
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    2,475

    Re: Any way to have "OR" conditions in an event?

    With the Power Function(or any other function extension) it's a lot easier to make OR-like events, You just program the different OR conditions, then all you have to do is call the function from...
  96. Replies
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    Re: Reconstructed bug, mmf1.5 import to mmf2

    I think it has something to do with the "Is Object Overlapping Another ..ETC" command....This one is pretty flaky in MMF2, And it was very solid in MMF1.5, I definitely hope it gets fixed.
  97. Replies
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    Re: Reconstructed bug, mmf1.5 import to mmf2

    I think it has something to do with the "Is Object Overlapping Another ..ETC" command....This one is pretty flaky in MMF2, And it was very solid in MMF1.5, I definitely hope it gets fixed.
  98. Replies
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    Re: Set Speed, Start, Stop doesn't work

    This is a game I started a few years ago in 1.5, it still works in 2.0.

    When the bullets hit the walls it changes their speed/animation.

    You'll have to wait a couple seconds when you start it...
  99. Replies
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    3,934

    Re: Set Speed, Start, Stop doesn't work

    This is a game I started a few years ago in 1.5, it still works in 2.0.

    When the bullets hit the walls it changes their speed/animation.

    You'll have to wait a couple seconds when you start it...
  100. Replies
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    3,934

    Re: Set Speed, Start, Stop doesn't work

    Ouch... I'll do the same thing when I get a chance and see if I get the same problems. Definitely sounds like some bugs are on the loose.
  101. Replies
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    Re: Set Speed, Start, Stop doesn't work

    Ouch... I'll do the same thing when I get a chance and see if I get the same problems. Definitely sounds like some bugs are on the loose.
  102. Replies
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    Re: Set Speed, Start, Stop doesn't work

    [][]Not sure if you have done it like this yet, but:

    Make your bullet(or whatever you're shooting) have bouncing ball movement which is good for bullets...Then use the "Set Maximum Speed" command...
  103. Replies
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    3,934

    Re: Set Speed, Start, Stop doesn't work

    [][]Not sure if you have done it like this yet, but:

    Make your bullet(or whatever you're shooting) have bouncing ball movement which is good for bullets...Then use the "Set Maximum Speed" command...
  104. Replies
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    Views
    3,934

    Re: Set Speed, Start, Stop doesn't work

    Not sure if you have done it like this yet, but:

    Make your bullet(or whatever you're shooting) have bouncing ball movement which is good for bullets...Then use the "Set Maximum Speed" command...
  105. Replies
    41
    Views
    3,934

    Re: Set Speed, Start, Stop doesn't work

    Not sure if you have done it like this yet, but:

    Make your bullet(or whatever you're shooting) have bouncing ball movement which is good for bullets...Then use the "Set Maximum Speed" command...
  106. Thread: Power Function?

    by rocko
    Replies
    25
    Views
    3,104

    Re: Power Function?

    Is chris branch still around? If Power Function gets converted it will make my life so much easier <img src="/center/images/graemlins/smile.gif" alt="" />

    And Z33z! TimeX! <img...
  107. Thread: Power Function?

    by rocko
    Replies
    25
    Views
    3,104

    Re: Power Function?

    Is chris branch still around? If Power Function gets converted it will make my life so much easier <img src="/center/images/graemlins/smile.gif" alt="" />

    And Z33z! TimeX! <img...
  108. Thread: MMF2 Build #241

    by rocko
    Replies
    67
    Views
    9,284

    Re: MMF2 Build #241

    This is why we gotta report the bugs, see? <img src="/center/images/graemlins/laugh.gif" alt="" /> Thanks Yves.
  109. Thread: MMF2 Build #241

    by rocko
    Replies
    67
    Views
    9,284

    Re: MMF2 Build #241

    This is why we gotta report the bugs, see? <img src="/center/images/graemlins/laugh.gif" alt="" /> Thanks Yves.
  110. Thread: Power Function?

    by rocko
    Replies
    25
    Views
    3,104

    Re: Power Function?

    Nice!
  111. Thread: Power Function?

    by rocko
    Replies
    25
    Views
    3,104

    Re: Power Function?

    Nice!
  112. Replies
    13
    Views
    1,537

    Re: MMF 1.5 Extensions doesn't go away

    lol, at least you found it. Good times.
  113. Replies
    13
    Views
    1,537

    Re: MMF 1.5 Extensions doesn't go away

    lol, at least you found it. Good times.
  114. Thread: Power Function?

    by rocko
    Replies
    25
    Views
    3,104

    Re: Power Function?

    []Lua can do similar things <img src="/center/images/graemlins/smile.gif" alt="" />.

    Just edit the script property so you have:

    function myFunc(param1,param2)...
  115. Thread: Power Function?

    by rocko
    Replies
    25
    Views
    3,104

    Re: Power Function?

    []Lua can do similar things <img src="/center/images/graemlins/smile.gif" alt="" />.

    Just edit the script property so you have:

    function myFunc(param1,param2)...
  116. Replies
    13
    Views
    1,537

    Re: MMF 1.5 Extensions doesn't go away

    It shouldn't...

    There might still be one hiding somewhere. I haven't had any problems with this myself.
  117. Replies
    13
    Views
    1,537

    Re: MMF 1.5 Extensions doesn't go away

    It shouldn't...

    There might still be one hiding somewhere. I haven't had any problems with this myself.
  118. Thread: Power Function?

    by rocko
    Replies
    25
    Views
    3,104

    Power Function?

    Is there any plans for this one to be converted? That would rock.
  119. Thread: Power Function?

    by rocko
    Replies
    25
    Views
    3,104

    Power Function?

    Is there any plans for this one to be converted? That would rock.
  120. Replies
    411
    Views
    83,638

    Re: Status of my physics extension

    Looking cool, man!
  121. Replies
    411
    Views
    83,638

    Re: Status of my physics extension

    Looking cool, man!
  122. Replies
    15
    Views
    1,557

    Re: Workspace Properties Bug

    Raven Software? Wow, I've played just about all your company's games since Heretic. Soldier of Fortune II still gets installed about once a year for a playthrough. <img...
  123. Replies
    15
    Views
    1,557

    Re: Workspace Properties Bug

    Raven Software? Wow, I've played just about all your company's games since Heretic. Soldier of Fortune II still gets installed about once a year for a playthrough. <img...
  124. Re: How can I create a Blast Radius for an Explosi

    []Ok so I've got an explosion animation but I want it to effect objects in a radius around it. I used to do this by making a circle appear briefly, and anything touching it would be affected. This no...
  125. Re: How can I create a Blast Radius for an Explosi

    []Ok so I've got an explosion animation but I want it to effect objects in a radius around it. I used to do this by making a circle appear briefly, and anything touching it would be affected. This no...
  126. Replies
    15
    Views
    2,672

    Re: Fast loops very slow in MMF2..

    Cool, way to go Yves. <img src="/center/images/graemlins/smile.gif" alt="" /> Do you ever get any rest at this rate?
  127. Replies
    15
    Views
    2,672

    Re: Fast loops very slow in MMF2..

    Cool, way to go Yves. <img src="/center/images/graemlins/smile.gif" alt="" /> Do you ever get any rest at this rate?
  128. Replies
    15
    Views
    2,672

    Re: Fast loops very slow in MMF2..

    []I also think we will see about a 35% improvement in fast loops once Yves releases the first update. [/]

    Just fastloops, or the entire event engine?
  129. Replies
    15
    Views
    2,672

    Re: Fast loops very slow in MMF2..

    []I also think we will see about a 35% improvement in fast loops once Yves releases the first update. [/]

    Just fastloops, or the entire event engine?
  130. Replies
    15
    Views
    1,781

    Re: This is a big miss

    []If it's any consolation, I'm using a slightly later build, and when I move an object with the arrow keys the X and Y update realtime.

    Also if you resize by holding down the shift key and using...
  131. Replies
    15
    Views
    1,781

    Re: This is a big miss

    []If it's any consolation, I'm using a slightly later build, and when I move an object with the arrow keys the X and Y update realtime.

    Also if you resize by holding down the shift key and using...
  132. Thread: MMF2 Changes

    by rocko
    Replies
    7
    Views
    1,193

    Re: MMF2 Changes

    []1. Sometimes MMF1.5 was picky about what order the actions were executed in and this would cause me to have to rearrange some actions to get some of my games working correctly. Has this problem...
  133. Thread: MMF2 Changes

    by rocko
    Replies
    7
    Views
    1,193

    Re: MMF2 Changes

    []1. Sometimes MMF1.5 was picky about what order the actions were executed in and this would cause me to have to rearrange some actions to get some of my games working correctly. Has this problem...
  134. Replies
    3
    Views
    1,111

    Re: Will 3E Modifier gonna be converted?

    I don't think it's going to be... Ryguy posted something about it somewhere.

    You can do the object pinning without it though, it isn't hard at all.
  135. Replies
    3
    Views
    1,111

    Re: Will 3E Modifier gonna be converted?

    I don't think it's going to be... Ryguy posted something about it somewhere.

    You can do the object pinning without it though, it isn't hard at all.
  136. Replies
    36
    Views
    8,828

    Re: 3D object example

    Nifflas, you the man. Konami used a lot of tricks like this in their 90's arcade games...but you took it a step farther.

    I added scaling to your example but it killed the framerate when the...
  137. Replies
    36
    Views
    8,828

    Re: 3D object example

    Nifflas, you the man. Konami used a lot of tricks like this in their 90's arcade games...but you took it a step farther.

    I added scaling to your example but it killed the framerate when the...
  138. Replies
    29
    Views
    3,814

    Re: MMF 2 speed general question

    The speed difference is also noticable when you use the "Is Object Overlapping another X" command, that would completely stop an object from going through an obstacle in 1.5 if you made it bounce.
    ...
  139. Replies
    29
    Views
    3,814

    Re: MMF 2 speed general question

    The speed difference is also noticable when you use the "Is Object Overlapping another X" command, that would completely stop an object from going through an obstacle in 1.5 if you made it bounce.
    ...
  140. Replies
    63
    Views
    7,683

    Re: Curly Tentacle Example

    Great work man, This is exactly what I want to see happening.
  141. Replies
    63
    Views
    7,683

    Re: Curly Tentacle Example

    Great work man, This is exactly what I want to see happening.
  142. Replies
    19
    Views
    1,969

    Re: Event editor bugs from the past

    Usually to keep it from happening I have to select a condition from another row, then go back to the one I want to delete, then it will delete the correct one.
  143. Replies
    19
    Views
    1,969

    Re: Event editor bugs from the past

    Usually to keep it from happening I have to select a condition from another row, then go back to the one I want to delete, then it will delete the correct one.
  144. Thread: Small tweaks?

    by rocko
    Replies
    43
    Views
    5,713

    Re: Small tweaks?

    Well I don't have a bigger monitor and I don't necessarily want one... I already said I prefer 1024x768, mainly so I don't have to kill my eyes trying to see everything, and I've offered some...
  145. Thread: Small tweaks?

    by rocko
    Replies
    43
    Views
    5,713

    Re: Small tweaks?

    Well I don't have a bigger monitor and I don't necessarily want one... I already said I prefer 1024x768, mainly so I don't have to kill my eyes trying to see everything, and I've offered some...
  146. Replies
    19
    Views
    1,969

    Re: Event editor bugs from the past

    Yeah, that's the one he's talking about. I figured it would have been fixed. Maybe it's already fixed in the next patch like AndyH said, we can only hope. :S
  147. Replies
    19
    Views
    1,969

    Re: Event editor bugs from the past

    Yeah, that's the one he's talking about. I figured it would have been fixed. Maybe it's already fixed in the next patch like AndyH said, we can only hope. :S
  148. Replies
    19
    Views
    1,969

    Re: Event editor bugs from the past

    They still exist? Ouch, I haven't tried that yet but that does suck.
  149. Replies
    19
    Views
    1,969

    Re: Event editor bugs from the past

    They still exist? Ouch, I haven't tried that yet but that does suck.
  150. Thread: Small tweaks?

    by rocko
    Replies
    43
    Views
    5,713

    Re: Small tweaks?

    []About the property window, you can undock it if you don't like when it's docked.

    Yves. [/]

    Yeah, I'm aware of this, my problem is I have a max resolution of 1024x768, which was perfectly fine...
  151. Thread: Small tweaks?

    by rocko
    Replies
    43
    Views
    5,713

    Re: Small tweaks?

    []About the property window, you can undock it if you don't like when it's docked.

    Yves. [/]

    Yeah, I'm aware of this, my problem is I have a max resolution of 1024x768, which was perfectly fine...
  152. Thread: Small tweaks?

    by rocko
    Replies
    43
    Views
    5,713

    Re: Small tweaks?

    Agreed, which is exactly why I bring these things up....Because Yves is listening.
  153. Thread: Small tweaks?

    by rocko
    Replies
    43
    Views
    5,713

    Re: Small tweaks?

    Agreed, which is exactly why I bring these things up....Because Yves is listening.
  154. Thread: Small tweaks?

    by rocko
    Replies
    43
    Views
    5,713

    Re: Small tweaks?

    Probably for the reasons I just said... It is docked, still gotta drag it back and forth.

    Why argue with me when I'm making such a small request?
  155. Thread: Small tweaks?

    by rocko
    Replies
    43
    Views
    5,713

    Re: Small tweaks?

    Probably for the reasons I just said... It is docked, still gotta drag it back and forth.

    Why argue with me when I'm making such a small request?
  156. Thread: Small tweaks?

    by rocko
    Replies
    43
    Views
    5,713

    Re: Small tweaks?

    You know what I mean <img src="/center/images/graemlins/smile.gif" alt="" /> I'm not real keen on everything being stuffed into the properties box, ya know? I have to constantly fight for space...
  157. Thread: Small tweaks?

    by rocko
    Replies
    43
    Views
    5,713

    Re: Small tweaks?

    You know what I mean <img src="/center/images/graemlins/smile.gif" alt="" /> I'm not real keen on everything being stuffed into the properties box, ya know? I have to constantly fight for space...
  158. Thread: Small tweaks?

    by rocko
    Replies
    43
    Views
    5,713

    Re: Small tweaks?

    []http://gorevolt.com/Rocko/Images/Num_Editor.png[/]
    I want this num editor back in a dockable location like 1.5 here.^
  159. Thread: Small tweaks?

    by rocko
    Replies
    43
    Views
    5,713

    Re: Small tweaks?

    []http://gorevolt.com/Rocko/Images/Num_Editor.png[/]
    I want this num editor back in a dockable location like 1.5 here.^
  160. Replies
    9
    Views
    2,074

    Re: Control X and Joypad Objects

    Same here. +TimeX (z33z! <img src="/center/images/graemlins/laugh.gif" alt="" /> )

    I think z33z is working on some of these.
  161. Replies
    9
    Views
    2,074

    Re: Control X and Joypad Objects

    Same here. +TimeX (z33z! <img src="/center/images/graemlins/laugh.gif" alt="" /> )

    I think z33z is working on some of these.
  162. Replies
    3
    Views
    744

    Re: MMF2 animation editor

    My max resolution is 1024x768 so I have to constantly shuffle the windows back and forth in MMF2, I wish more things could be accessed from pop-up menu's, mainly the objects properties like in...
  163. Replies
    3
    Views
    744

    Re: MMF2 animation editor

    My max resolution is 1024x768 so I have to constantly shuffle the windows back and forth in MMF2, I wish more things could be accessed from pop-up menu's, mainly the objects properties like in...
  164. Replies
    21
    Views
    3,010

    Re: Object Qualifiers

    []Wait... Why can't I use qualifiers in the global event editor? I could in MMF1.5, and it was a super useful feature!

    In MMF1.5, if you used a qualifier in the global event editor, and an object...
  165. Replies
    21
    Views
    3,010

    Re: Object Qualifiers

    []Wait... Why can't I use qualifiers in the global event editor? I could in MMF1.5, and it was a super useful feature!

    In MMF1.5, if you used a qualifier in the global event editor, and an object...
  166. Thread: Minimap object?

    by rocko
    Replies
    33
    Views
    4,774

    Re: Minimap object?

    Yeah, maybe with the new SDK somebody will be able to make a new one where you can plot active objects instead of just dots....wouldn't that rock?
  167. Thread: Minimap object?

    by rocko
    Replies
    33
    Views
    4,774

    Re: Minimap object?

    Yeah, maybe with the new SDK somebody will be able to make a new one where you can plot active objects instead of just dots....wouldn't that rock?
  168. Replies
    11
    Views
    1,838

    Re: "find and replace" in the event editor

    That's too bad. Well, hopefully at some point it will be something that can be added. MMF 1.5 has trained me well to live without it though <img src="/center/images/graemlins/wink.gif" alt="" />
  169. Replies
    11
    Views
    1,838

    Re: "find and replace" in the event editor

    That's too bad. Well, hopefully at some point it will be something that can be added. MMF 1.5 has trained me well to live without it though <img src="/center/images/graemlins/wink.gif" alt="" />
  170. Thread: Andos

    by rocko
    Replies
    23
    Views
    4,151

    Re: Andos

    Ahh, yeah you're right. Oh well, didn't hurt to ask.
  171. Thread: Andos

    by rocko
    Replies
    23
    Views
    4,151

    Re: Andos

    Ahh, yeah you're right. Oh well, didn't hurt to ask.
  172. Replies
    11
    Views
    2,019

    Re: change checkerboard colors

    It can be done, Can't change the acual checkerboard colors but you can change the background. Yves worked me through it yesterday. You have to enable "Show Transparent Color" in the transparency...
  173. Replies
    11
    Views
    2,019

    Re: change checkerboard colors

    It can be done, Can't change the acual checkerboard colors but you can change the background. Yves worked me through it yesterday. You have to enable "Show Transparent Color" in the transparency...
  174. Replies
    34
    Views
    6,777

    Re: Problem with MMF's module playback.

    I noticed that too, we both use Impulse Tracker. I noticed the interpolation sounds wrong also.....Certain songs sound real fuzzy ya know?
  175. Replies
    34
    Views
    6,777

    Re: Problem with MMF's module playback.

    I noticed that too, we both use Impulse Tracker. I noticed the interpolation sounds wrong also.....Certain songs sound real fuzzy ya know?
  176. Replies
    115
    Views
    16,361

    Re: Picture Editor stuff

    [][][]BrandonC, I dont understand why having all the animations listed is a problem.[/]

    He doesn't like them all being listed because it clutters up the list, making it harder to find what you're...
  177. Replies
    115
    Views
    16,361

    Re: Picture Editor stuff

    [][][]BrandonC, I dont understand why having all the animations listed is a problem.[/]

    He doesn't like them all being listed because it clutters up the list, making it harder to find what you're...
  178. Thread: Andos

    by rocko
    Replies
    23
    Views
    4,151

    Re: Andos

    What I meant was the actually perspective part, where you can take an image like this:

    -----
    |....|
    -----

    And rotate it perspective-wise like this:

    ...-----
    ../......\
  179. Thread: Andos

    by rocko
    Replies
    23
    Views
    4,151

    Re: Andos

    What I meant was the actually perspective part, where you can take an image like this:

    -----
    |....|
    -----

    And rotate it perspective-wise like this:

    ...-----
    ../......\
  180. Thread: Andos

    by rocko
    Replies
    23
    Views
    4,151

    Re: Andos

    []All my extensions will be converted. (Bonus pack extensions are allready)
    When I get my computer back from repair, I will port the "unofficial" ones <img src="/center/images/graemlins/smile.gif"...
  181. Thread: Andos

    by rocko
    Replies
    23
    Views
    4,151

    Re: Andos

    []All my extensions will be converted. (Bonus pack extensions are allready)
    When I get my computer back from repair, I will port the "unofficial" ones <img src="/center/images/graemlins/smile.gif"...
  182. Thread: Stereo object

    by rocko
    Replies
    21
    Views
    3,970

    Re: Stereo object

    Yeah, Stereo = 2 channels. Right and Left.
  183. Thread: Stereo object

    by rocko
    Replies
    21
    Views
    3,970

    Re: Stereo object

    Yeah, Stereo = 2 channels. Right and Left.
  184. Replies
    115
    Views
    16,361

    Re: Picture Editor stuff

    []We shouldn't have to get accustomed to having to double or triple the time working with animation.[/]

    Well put, I think a lot of us are agreed on this.
  185. Replies
    115
    Views
    16,361

    Re: Picture Editor stuff

    []We shouldn't have to get accustomed to having to double or triple the time working with animation.[/]

    Well put, I think a lot of us are agreed on this.
  186. Replies
    115
    Views
    16,361

    Re: Picture Editor stuff

    []Yes, you can - in my beta version anyway <img src="/center/images/graemlins/smile.gif" alt="" />
    1) You need to be on the first frame in the animation. 2) Click on the EYE icon (tool tip View...
  187. Replies
    115
    Views
    16,361

    Re: Picture Editor stuff

    []Yes, you can - in my beta version anyway <img src="/center/images/graemlins/smile.gif" alt="" />
    1) You need to be on the first frame in the animation. 2) Click on the EYE icon (tool tip View...
  188. Thread: Spary Tool

    by rocko
    Replies
    3
    Views
    945

    Re: Spray Tool

    Yeah...I used that a lot myself.
  189. Thread: Spary Tool

    by rocko
    Replies
    3
    Views
    945

    Re: Spray Tool

    Yeah...I used that a lot myself.
  190. Replies
    115
    Views
    16,361

    Re: Picture Editor stuff

    I'm right with all of you....I do hope they make it more like 1.5's editor in the future. I use 1.5's editor for all of my pixel art.
  191. Replies
    115
    Views
    16,361

    Re: Picture Editor stuff

    I'm right with all of you....I do hope they make it more like 1.5's editor in the future. I use 1.5's editor for all of my pixel art.
  192. Replies
    115
    Views
    16,361

    Re: Picture Editor stuff

    From Ohio eh? Small world.
  193. Replies
    115
    Views
    16,361

    Re: Picture Editor stuff

    From Ohio eh? Small world.
  194. Replies
    115
    Views
    16,361

    Re: Picture Editor stuff

    Well I'm right with ya, I like the 1.5 editor but I see a ton of potential in this new one, we just gotta whip these horses(Yves&amp;Francios) till they get it where we need it to be <img...
  195. Replies
    115
    Views
    16,361

    Re: Picture Editor stuff

    Well I'm right with ya, I like the 1.5 editor but I see a ton of potential in this new one, we just gotta whip these horses(Yves&amp;Francios) till they get it where we need it to be <img...
  196. Replies
    115
    Views
    16,361

    Re: Picture Editor stuff

    I don't want the buggy 1.5 editor back, but I am noticing a lot of annoying things like you described and I hope they do fix some of this stuff.

    In 1.5 you could adjust the hotspot with the numpad...
  197. Replies
    115
    Views
    16,361

    Re: Picture Editor stuff

    I don't want the buggy 1.5 editor back, but I am noticing a lot of annoying things like you described and I hope they do fix some of this stuff.

    In 1.5 you could adjust the hotspot with the numpad...
  198. Thread: Collision Bug

    by rocko
    Replies
    5
    Views
    1,658

    Re: Collision Bug

    ya I suppose you're right, That never worked for me in 1.5 so I always had to do it this way. ^

    I quote from another thread about the slower speed of the events:
    []60% is quite a step down... As...
  199. Thread: Collision Bug

    by rocko
    Replies
    5
    Views
    1,658

    Re: Collision Bug

    ya I suppose you're right, That never worked for me in 1.5 so I always had to do it this way. ^

    I quote from another thread about the slower speed of the events:
    []60% is quite a step down... As...
  200. Thread: Collision Bug

    by rocko
    Replies
    5
    Views
    1,658

    Collision Bug

    I was playing around with the platform movement and found that when you "Try Movement" the automatic collisions work fine, but if I actually run the application the Object sinks through the obstacle....
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