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  1. Are you sure you don't even have Windows Defender...

    Are you sure you don't even have Windows Defender running? It quarantined the file yesterday for me. On the steam version you can just verify your files and it will redownload the missing file. ...
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    And since vertigokeyz is new I'll just add that...

    And since vertigokeyz is new I'll just add that to convert numbers to strings and strings to numbers you can use the following: Str$( >Enter number here< ) or Val( >Enter string here< )
  3. Oh this is interesting. I do a lot of Fast loops...

    Oh this is interesting. I do a lot of Fast loops + ForEach loops, but I just do the old trick of running a ForEach, grabbing the fixedID (and saving it to a variable) and then starting a Fast Loop...
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    Just going to add my voice to the chorus here: ...

    Just going to add my voice to the chorus here: My game builds are being flagged by Windows Defender now. Clickteam product executables have been getting flagged by Anti-Virus for as long as I've...
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    After certain modern PCs failed to even recognize...

    After certain modern PCs failed to even recognize basic joystick connectivity with Fusion (using built-in and/or joystick 2 support), this proved to be a life saver! Was able to get this implemented...
  6. Are you developing for Android by chance? When...

    Are you developing for Android by chance? When you build and run an app through the android exporter a process starts that doesn't automatically shut off when you stop. It will prevent Clickteam...
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    It's the "Set Zone" action, I believe. You'll...

    It's the "Set Zone" action, I believe. You'll need to run whatever events you're using after moving it to generate a new map for that area. Like I said, I've never made a map so large that I would...
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    You can update the grid start position (normally...

    You can update the grid start position (normally 0x,0y when there is only one grid needed) and size whenever you want. I've never done it, and if you have any objects still pathing but outside of...
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    Sort of. The pathfinding object can handle...

    Sort of. The pathfinding object can handle pathfinding for as many objects as you need. You can find a path and store it in the pathfinding object's internal array, and loop though objects and...
  10. No problem! Good luck!

    No problem! Good luck!
  11. Running too many loops and not keeping scope as...

    Running too many loops and not keeping scope as narrow as possible can result in strain on the engine if you have too many objects at once, but everything in this gif is running using fast loops. ...
  12. I cleaned some things up for you. This should be...

    I cleaned some things up for you. This should be a bit more efficient. I don't have enough time to work on my own projects let alone others, so I won't be able to do much more, but I hope this...
  13. If you want the precision and speed of fast loops...

    If you want the precision and speed of fast loops for multiple objects you can use a ForEach loop to trigger a scoped fast loop. Scoping is how you tell Fusion which object to affect when there is...
  14. I suggest you read up on fast loops, and once you...

    I suggest you read up on fast loops, and once you understand that search for examples of custom 8 direction fast loop movement. There are several on the forums here, and around the net.

    It's...
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    Took a quick look. Sorry I'm a bit fuzzy on the...

    Took a quick look. Sorry I'm a bit fuzzy on the details from when I did this, but you can simply increase your sort order values (I made them 50 as a quick test) so the X integer doesn't need to be...
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    mobichan I recreated your example because I can't...

    mobichan I recreated your example because I can't find any of mine at the moment (probably on a backup in storage) but it appears the X decimal isn't working, but not dividing the X works fine (I...
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    The X position being divided by 1000 is a random...

    The X position being divided by 1000 is a random example, but the idea is to just add a small decimal on after the Y position is multiplied with the Z value you have for each type of object. So if...
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    Ugh, I typed out a long response and it...

    Ugh, I typed out a long response and it disappeared. So if it shows back up, excuse me for the double post....

    I've done multiple top down engines with lots of Sort By calls and not had any hit...
  19. No problem! I use Fastloops and ForEach loops...

    No problem! I use Fastloops and ForEach loops for pretty much everything in my games these days. As long as you're careful about how often and when your loops are running, it can save a lot of...
  20. I think something else may be at play with the...

    I think something else may be at play with the overlap issue. But the easiest solution is just use a ForEach loop on overlap. Something as simple as this seems to work fine (but correct me if im...
  21. This is entirely possible and as long as coded...

    This is entirely possible and as long as coded properly would have no great impact on performance. I use custom fastloop (with ForEach) movements for all of my game elements from playable characters...
  22. Again, there could be a million reasons. I've...

    Again, there could be a million reasons. I've had it happen with physics interactions when I accidentally had two of the same object when I was only supposed to have one. In fact, a lot of the time...
  23. It wouldn't, but that's why it is impossible to...

    It wouldn't, but that's why it is impossible to tell what's happening unless you share your source.
  24. It's impossible to tell without seeing the code,...

    It's impossible to tell without seeing the code, but it looks like you've integrated VACCiNE wrong unless your only layer is named VACCiNE.
  25. Can't download the file right now, but how many...

    Can't download the file right now, but how many objects are in your frame? You may need to click on the frame, go to frame properties, runtime options, and raise the number of objects above the...
  26. I have my entire game coded in global events, and...

    I have my entire game coded in global events, and it works like butter now, but I did have one line that caused crashing before as well. It was a single event that I copy-pasted and then every time...
  27. Your second example may actually have something...

    Your second example may actually have something to do with triggering a destroy action in the same event as a fast loop. I think I recall another user having a similar issue once upon a time. As a...
  28. As Simon said, this is more likely an issue on...

    As Simon said, this is more likely an issue on your end. Something may be running in the background and hogging up resources temporarily. 30 seconds is about 30 seconds longer than you would notice...
  29. I think you'll need to post a sample MFA for...

    I think you'll need to post a sample MFA for anyone to help you figure this out. There are way too many possibilities. Issues with global objects, faulty collision testing code, odd layering, etc.
  30. There is almost certainly a reason for this, it's...

    There is almost certainly a reason for this, it's probably just entirely unrelated to the events you would expect. If you can't post a sample MFA for people to look at I would make a copy of your...
  31. Yeah, I have a lot of experience with level...

    Yeah, I have a lot of experience with level editors, but it is specifically concave shapes that interest me. It also seems to handle angled ramp behavior more consistently (I released a physics game...
  32. Is it possible to create new physics ground objects in-game?

    I've been messing around with the physics engine, and the physics ground object works quite well for some ideas I had, but I wanted to give players a level editor that allowed them to place new...
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    It is unreasonable and unhelpful to complain...

    It is unreasonable and unhelpful to complain about a problem without providing any evidence of the problem. Then when asked for the evidence, it is brushed off, and the complaint is repeated. This...
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    Sounds a lot like you made a mistake, figured it...

    Sounds a lot like you made a mistake, figured it out, and won't admit it had nothing to do with an "undocumented feature." If this is a real issue, post an .mfa reproducing it so it can be...
  35. Both things are good to know (though it's never...

    Both things are good to know (though it's never been a box I intentionally clicked)
  36. I love you. Somehow the active had the...

    I love you. Somehow the active had the transparency unchecked. It's not something I have ever touched in my billion years using click products, so it must have been an accident. Also, why does that...
  37. Having a Direct3D 11 Transparency Issue

    Hey all. I can't seem to figure out how to import images into Fusion with transparency when using D3D11. I've tried using Photoshop's own auto-alpha channels when exporting a PNG, and manually...
  38. You could always give the player the option in a...

    You could always give the player the option in a menu to connect a gamepad. Once they click "connect new gamepad" start polling for X amount of time or until connected. I'm sure there are many...
  39. Yeah, I've used that solution in small projects,...

    Yeah, I've used that solution in small projects, and it's one of the "cleverish ways around" the limitation I alluded to, but it gets so cumbersome for any sort of complex project to stack actives on...
  40. Over the years I have move toward creating...

    Over the years I have move toward creating everything I can in a modular way, from reusable particle generators and projectile controllers, but I've never gone so far as to combine all enemies into a...
  41. The only problem with this method (and I've used...

    The only problem with this method (and I've used it before a bit) is alterable values of identical objects. In a custom editor you can change each object individually, but in the frame editor in...
  42. Ludum Dare 45 Entry: Boss Battle Royale (Free dowload!)

    Boss Battle Royale Free Download

    27648

    I made this rough little gem in just over 48 hours with Fusion 2.5+ and thought I'd share it here. Obviously doing all the art and code in 2 days, just...
  43. No problem, you're welcome.

    No problem, you're welcome.
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    I've never once considered it until this thread. ...

    I've never once considered it until this thread. Not sure about the application, but I do use two separate MFAs to build my current game. Still, because individual MFAs aren't updated in the...
  45. No idea when I'll use this, but it's one of those...

    No idea when I'll use this, but it's one of those neat things I will save for a rainy day when an idea springs to mind. Thanks for sharing!
  46. Always set the Missile Icon to position-> X Right...

    Always set the Missile Icon to position-> X Right (Counter Bar)
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    Sticky: I make all my background art out of active...

    I make all my background art out of active objects. I believe (and I could be wrong about this) there is no difference to memory between background and active if you're using hardware acceleration.
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    I think they just assume people know there are...

    I think they just assume people know there are examples with almost every extension/special object. You're not the first to miss them though. I will say they have never clearly explained how to...
  49. I've made so much use of the output window. Such...

    I've made so much use of the output window. Such a simple, but powerful little thing.
  50. Understood. It will be quite a while before the...

    Understood. It will be quite a while before the issue will even matter for my game anyway.
  51. It's a direct X thing, not an OS thing. Dx9...

    It's a direct X thing, not an OS thing. Dx9 doesn't do this, just Dx11. Changing my windows appearance settings won't be a workable solution for players.
  52. Yeah, it's a possibility, but the editors are...

    Yeah, it's a possibility, but the editors are part of the main game, so it will depend on how much is going on in the main gameplay and whether I really want/need DX11 for that.
  53. That's a bit frustrating. There aren't going to...

    That's a bit frustrating. There aren't going to be any fonts with less visible anti-aliasing, and it's quite an issue at lower resolution (pixel art games). I know it's a minor thing for all the...
  54. I've noticed an oddity with string text since...

    I've noticed an oddity with string text since upgrading. The "Small Fonts" font is anti-aliased even though it's not supposed to be, and I can't seem to find a reason why. It was my go-to default...
  55. Just started digging in to the Steam version! ...

    Just started digging in to the Steam version! Added a couple child events already. Loving it. But it's 12am now, so off to bed.
  56. I'm not even sure how you can get by without...

    I'm not even sure how you can get by without using qualifiers. Qualifiers allow you to group alike objects (and I believe they have been in Fusion forever-ish). You can then write code for those...
  57. So jealous....want Steam version now...I...

    So jealous....want Steam version now...I originally bought it standalone, but I got all the exporters for the Steam version so I don't use the standalone anymore.
  58. So close, I can almost taste it. Can't wait for...

    So close, I can almost taste it. Can't wait for that Steam release.
  59. Steam launches take place whenever the owner...

    Steam launches take place whenever the owner presses the button to go live. I don't think 1pm eastern really signifies anything.
  60. Well, for one, you don't need to activate or...

    Well, for one, you don't need to activate or deactivate code. Two, you can still use groups with child events for even further nuance and control.
  61. Yeah the 260 named values alone is almost enough...

    Yeah the 260 named values alone is almost enough for me. Can't wait!
  62. Very exciting stuff! I can't wait to find out...

    Very exciting stuff! I can't wait to find out the cost for this upgrade. Hope it fits in my budget.
  63. Excited to learn more tomorrow!

    Excited to learn more tomorrow!
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    Thank you. I appreciate the kind words!

    Thank you. I appreciate the kind words!
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    zip2kx Awesome, thank you! It's been a small but...

    zip2kx Awesome, thank you! It's been a small but successful launch so far, so I can see how you might have missed it, haha.
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    therickman Thanks for the heads up! Exciting...

    therickman Thanks for the heads up! Exciting stuff!
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    Awesome! Thanks for the kind words and checking...

    Awesome! Thanks for the kind words and checking out our game :)
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    Phew, glad that's all it was! Perhaps I can...

    Phew, glad that's all it was! Perhaps I can update with some quick text about that at the start.
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    Thanks so much. I'm not sure if I'm...

    Thanks so much. I'm not sure if I'm misinterpreting, but you don't have to click on the ball when shooting. You can use the cursor in the middle of the screen and pull down, and the line will...
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    Thanks, Julian! Outbuddies looks sooo good.

    Thanks, Julian! Outbuddies looks sooo good.
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    [RELEASED] Arcane Golf on Steam for PC

    This is my biggest Fusion project to date, and I'm excited to announce that it launched on July 26th!


    https://www.youtube.com/watch?v=khDsYapla0M

    And here is the store link if that's...
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    http://hiddennaturedesign.com/wp-content/uploads/2...

    http://hiddennaturedesign.com/wp-content/uploads/2018/04/AG_anim_ALairbrakes.gif

    Here's a clip from an early level in the final dungeon (of 4).
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    Here are some of the traps and creatures in the...

    Here are some of the traps and creatures in the game

    http://hiddennaturedesign.com/wp-content/uploads/2018/03/AG_anims_traps3.gif
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    Here's a little menu animation ...

    Here's a little menu animation

    http://hiddennaturedesign.com/wp-content/uploads/2018/03/AG_anim_mainmenu2.gif
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    I've been making pixel art and using clickteam...

    I've been making pixel art and using clickteam tools for about 20 years (started with The Games Factory). I could do more complex pixel art, but I don't have the time or money to take as long as I'd...
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    Hmm, thought I replied, but I guess not. Thanks!...

    Hmm, thought I replied, but I guess not. Thanks! I'm glad you like the aesthetic.
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    http://hiddennaturedesign.com/wp-content/uploads/2...

    http://hiddennaturedesign.com/wp-content/uploads/2018/03/AG_anim_tilesetsandtorches3.gif

    http://hiddennaturedesign.com/wp-content/uploads/2018/03/AG_anim_texblit.gif
    ...
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    [WIP] Arcane Golf for PC

    Hey everyone, I've never posted a progress blog for my Fusion projects before, but this is a big one for me and I thought I'd share!

    Arcane Golf is a miniature golf game with puzzle elements in a...
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    Looking great! The items exploding out of the...

    Looking great! The items exploding out of the enemies is extremely satisfying looking, and always one of my favorite things in games.
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    I'm impressed with everything you've achieved in...

    I'm impressed with everything you've achieved in Fusion. I've picked up a few of your items in the clickteam shop (or possibly all of them). Can't wait to see Spryke completed.
  81. Thank you!

    Thank you!
  82. Hey, thank you. I appreciate the kind words, and...

    Hey, thank you. I appreciate the kind words, and taking the time to say something nice even though you won't be playing it. That means a lot!
  83. You can check my twitter...

    You can check my twitter https://twitter.com/HiddenNatureDsn I post lots of animated gifs and pixel art there
  84. Wow, thank you so much!

    Wow, thank you so much!
  85. Well, thank you, and im honored you'd dust it off...

    Well, thank you, and im honored you'd dust it off for my game :)
  86. Thanks, Clickteam and forum users! I launched my first Android game with your help!

    I just wanted to take a second to come back and thank the folks here for helping me get my game launched on the Google Play Store. I had my questions answered, a small bug seemingly fixed (it helped...
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    So, after setting up my login like the example I...

    So, after setting up my login like the example I started getting all kinds of crashes. My app constantly stopped working. I rolled back from the beta to 289.3 and everything started working again.
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    I managed to get the opt-in for the beta on steam...

    I managed to get the opt-in for the beta on steam and updated. I can't believe I didn't think to make it a global event. That makes managing everything so much easier.
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    This is great information to know now, though it...

    This is great information to know now, though it seems like an odd thing that there is nothing triggered given that an error message appears if the login UI is dismissed. I use a separate startup...
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    I know this is an old post, but did you ever...

    I know this is an old post, but did you ever figure this out? I have no idea what to do if somebody dismisses the login UI box. It doesn't count as a login failure or error, but it also isn't a...
  91. I haven't had that issue, personally.

    I haven't had that issue, personally.
  92. The game isn't crashing, it just wont log in to...

    The game isn't crashing, it just wont log in to Google Play Games. The game still runs fine, otherwise, just without any google play features. There has been only one crash report from other users...
  93. Yes, I have. As I said in my initial post, I...

    Yes, I have. As I said in my initial post, I have followed all instructions, and double checked. Save games are enabled. Everything works fine for me and half of my testers. If saved games...
  94. Everyone is on the list, all procedures have been...

    Everyone is on the list, all procedures have been followed for testing. The issue only affects about half of testers. One tester could initially log in and even uploaded a high score to the leader...
  95. First error report received from one of my...

    First error report received from one of my testers. He can use GPG and Internet just fine in any other app on his device, but gets this error in my game.

    Error: FAILED TO SIGN IN. PLEASE CHECK...
  96. This hasn't worked for anyone having the problem....

    This hasn't worked for anyone having the problem. It also isn't a viable solution even if it did work. People would delete my game before attempting it even once, let alone multiple times.
  97. I do use "Login with UI." I have followed every...

    I do use "Login with UI." I have followed every step of advice offered previously in these forums. I am in the process of collecting tester information (they are slow to get back to me) to update...
  98. I can not personally reproduce the issue on my...

    I can not personally reproduce the issue on my devices or accounts. I am in the process of collecting more of their information and will update this thread with that information. Thank you for...
  99. Yes it is enabled, saves work for half of...

    Yes it is enabled, saves work for half of players, my device included.
  100. Google Play Games Login Failure for Half of Testers

    Hey everyone,

    I'm getting close to launching my first Android app and everything has been going well but about 50% of test users can not login to google play game services. I've combed the forums...
  101. Del_Duio is correct about Steam. I just finished...

    Del_Duio is correct about Steam. I just finished getting my game ready on Steam, and through about 50 updates, only when I replaced the array file, did it remove any save data (which I'd never do in...
  102. Well, appreciate your reply. I'll still be...

    Well, appreciate your reply. I'll still be releasing it, but I had hoped to have this part ironed out. I won't rush it in, and I already have planned post launch content patches (free), so it'll...
  103. Steam Extension Help Needed: Updating Workshop files

    Hey everyone, my last post never got any help, but I managed to mostly figure it out. I'm hoping this time around I have some better success because I can not figure out this problem (and I don't...
  104. Help Accessing Downloaded Steam Workshop Content In App

    My game was recently greenlit on Steam, and I have uploading to the workshop, achievements and all that figured out. I, however, need help figuring out how to access workshop content inside my...
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