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  1. Replies
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    Well thats very unfortunate I also still think...

    Well thats very unfortunate

    I also still think its highly illogical too that Number of Object = 0, requires the object in the frame. Obviously at runtime if it does not exist or has never existed,...
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    So how would I check for an object missing at run...

    So how would I check for an object missing at run time?
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    Number of Object = 0

    Does not fire at the start of the frame unless the object is already placed(and then deleted during run time)

    ??

    Using global events. I am trying to do an initialize check, which will check if...
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    Yea I tested it So Create two frames. Frame 1...

    Yea I tested it

    So
    Create two frames. Frame 1 is base frame with active object 1
    Frame 2 has a never create event for active object 1 from Frame 1

    So, you can place active object 1 in frame 2...
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    I tried this but the problem with this is, if you...

    I tried this but the problem with this is, if you modify the object from the master level, it breaks the event.
    For example

    Lets say your level 1 has the objects you want for all the other levels...
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    Sticky: I feel like I wasted money on the dlc. Still...

    I feel like I wasted money on the dlc. Still several features I would like that are just not in there, and the current added features seem buggy and incomplete in some aspects. Sigh
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    Can this be added at some point?

    Can this be added at some point?
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    Yeah...considering I paid for the developer...

    Yeah...considering I paid for the developer version + recent dlc+, I thought such needed functionality would already exist.
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    Yes. No luck

    Yes. No luck
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    So its impossible to create object A from frame 1...

    So its impossible to create object A from frame 1 into frame 2, frame 3, frame 4, ...frame 100, without having to add it to each frame?. I know about the create at start. I just dont want to paste...
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    Global events import object not working?

    Under global events, when I create or launch an object(from another object), you are given two options:
    1. Create/launch object from frame
    2. Import object(from presumably the other levels)
    ...
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    I managed to replicate it from your pics(and...

    I managed to replicate it from your pics(and learn some french in the process lol). Thanks man, I'll be sure to study it now and figure my brain around how it works. Thanks a lot.
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    Yep exactly that!. Can you take a screenshot of...

    Yep exactly that!. Can you take a screenshot of the event code?. I need to be able to understand how to do it.
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    I get unknown format/cant open file. I use mmf2,...

    I get unknown format/cant open file. I use mmf2, so maybe i cant open a fusion 2.5 file. Thanks for trying to help though:/
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    Ok thanks, appreciated

    Ok thanks, appreciated
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    How do you select active who are monochrome?....

    How do you select active who are monochrome?. Stuck on that part. What is the code for it?
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    Object scope/instance help understanding

    Left Click Active1 - Change Active1 inkeffect = monochrome

    Simple enough right?.

    But now what if I want to click a different Active1 object and have that change to monochrome but also the...
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    thanks lemony

    thanks lemony
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    Its because the active you create...

    Its because the active you create overlaps/touches the bottom obstacles. Your object then never registers a touch with the bottom obstacles when it first gets in contact with the active. Try creating...
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    Need help with an easy problem

    Event : Create object Active1, Then set X,Y of Active1 to (random whatever)

    Now whenever i run that event, it moves all Active 1 objects. How can I make it just move the one created in that...
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