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  1. I`ve done a research about icalc. And it sounds...

    I`ve done a research about icalc. And it sounds pretty complicated. Means this is the point where i give up at this issue. And try to learn Inno Setup instead.

    Thanks for all the help and feedback...
  2. Agreed :) Hm, isn`t MMF also able to run a...

    Agreed :)



    Hm, isn`t MMF also able to run a batch file? How would such a batch file look like? And doesn´t a batch file also need the right permissions first?
  3. Thanks Nifflas. That`s of course another option....

    Thanks Nifflas. That`s of course another option. But this separates the settings by users again though. So also no option for every case.

    Yves has stated that the Pro version of Install Creator...
  4. Just that i have asked, there is no way to modify...

    Just that i have asked, there is no way to modify ACL from within an MMF app, is it? :)
  5. Interesting indeed. And it continues to stay...

    Interesting indeed. And it continues to stay interesting. I did some experiments with my mobile version. And then the guest account version stopped writing to the ini. I have to run the app as admin...
  6. Thanks Yves :) Yeah, i get this permission...

    Thanks Yves :)



    Yeah, i get this permission warning too when i want to modify such a text file. But my software nevertheless writes to the ini. No warning. And the values are present when i am...
  7. Shared documents is the worst choice. I hate...

    Shared documents is the worst choice. I hate games and software that puts their settings into this location.



    I can just repeat: it works like charm here, without the need to change or modify...
  8. Have i mentioned that i have tested it? ;) As...

    Have i mentioned that i have tested it? ;)

    As told, this works here, without changing the ACL permissions. The Program Data folder is not connected with the user accounts. Stuff that is connected...
  9. Tested now. I can access the settings from a...

    Tested now. I can access the settings from a guest account without a problem. The software itself doesn`t show in the start menu though. Which doubles my questions.

    Old question: How can i...
  10. The Program Data is under UAC, but accessible...

    The Program Data is under UAC, but accessible from all users from what i know. And it is very common. There are lots of folders in the Program Data folder. From Avast across Mozilla and Microsoft up...
  11. Thanks Nifflas. That`s what i have done now. When...

    Thanks Nifflas. That`s what i have done now. When file doesn`t exist, then create it.

    I nevertheless still need a place to store my settings where all users have access too. I have a case here...
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    Installation requires Restart?

    I stumbled across this a few times now. After installing one of my apps i get the message that a Windows restart is required. How comes? And how to avoid? I don`t install anything fancy. Just the exe...
  13. MMF internal Installer question - Installing into AllUsersAppData

    I am using the MMF internal install maker. I want to install my settings files, a ini and a txt file, into the AllUsersAppData folder so that every user at the pc is able to use the software. And not...
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    View Post

    Thanks folks :)

    I´ve reinstalled MMF now on top of the old installations at both machines. The extensions were kept that way. Only my custom layout is gone now, which will give me a pretty tough...
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    Thanks lh37, It`s more MMF being corrupt. My...

    Thanks lh37,

    It`s more MMF being corrupt. My registry is fine.

    I haven`t touched MMF for months. I switched to Unity since a pretty while. So i cannot say what exactly is killing MMF the second...
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    MMF2 doesn`t start anymore

    Windows 7, 64 Bit, MMF2 Developer

    I know i had this before. But i cannot remember the solution. MMF simply refuses to start. I can see the starting screen, it is checking for updates, and then it...
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    Re: Flash exporter at notebook and pc?

    Thanks folks :)

    I think i know where my maximum number reached comes from. I`ve also bought a new pc last year. And so i have in fact already installed the exporter at two pc`s. Even when i don`t...
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    Flash exporter at notebook and pc?

    I wanted to install my copy of the flash exporter at my new notebook before a few moments. But it refused to install. I got a warning. Maximum numbers of copies reached. Is it really true that i am...
  19. Thread: [Beta] Playtomic

    by Tiles
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    Re: [Beta] Playtomic

    This looks awesome :)
  20. Replies
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    Re: MMF2 has started switching off aero on Win 7...

    I remember that this happened to me too, with Win 7 64 Bit. I`ve turned off all the transparency stuff in Aero then. Seems to help.

    My guess is that there is something conflicting between MMF2 and...
  21. Replies
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    Re: Creation of Flash Graphics

    This doesn`t really help because MMF cannot deal with vector graphics. You have to use bitmap graphics.

    Wasn`t there a vector graphics object in development? What happened to it?
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    Re: Closest object with ForEach

    Where can i sign? :D
  23. Replies
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    Re: Closest object with ForEach

    Heh. That`s what i have meant with "does it make sense" ;)

    But yeah, it`s always worth a try. The modifications could also have improved the speed. And we have learned something again :)
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    Re: Closest object with ForEach

    Nice changings. I am just not sure if your changings makes really sense :)
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    Re: Closest object with ForEach

    Thanks for the indepth explanation and your help Ross. In short: watch the order of Events. Starting a ForEach Loop better sits in a separate line of code to work with Flash!

    Works like a charm...
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    Re: MMF doesn`t start anymore

    Got it. Finally reinstalling from CD helped. Then i was able to reinstall the newest build, and MMF starts proper again now.

    Thanks for your help Yves :)
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    Re: MMF doesn`t start anymore

    Haha, i cannot install the newest Prerelease Version 251 of the SWF exporter. It says invalid URL parameter :)

    Okay, then let`s try an older version next ...

    ... i am cursed. Older version of...
  28. Replies
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    Re: MMF doesn`t start anymore

    Thanks Yves :)

    It was always at the default drive. C. And curious enough i still have the first Prerelease Version 251 of the SWF exporter installed. So that`s both cases out. Hm. I will install...
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    MMF doesn`t start anymore

    Surprise surprise. I wanted to start MMF. But all i can see is the splash screen for a short moment, which shows cryptic signs instead the normal text. And that`s it. No exe in the taskmanager, and...
  30. Thread: ForEach-Error

    by Tiles
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    Re: ForEach-Error

    And fixed for flash please ;)
  31. Thread: Not using Loops

    by Tiles
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    1,174

    Re: Not using Loops

    What help are you looking for? It`s a known issue that Fastloops are slow in Flash. You coult turn over to the ForEach Object, but this one is buggy, and may or may not work for you.

    What`s...
  32. Replies
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    Re: SWF/Flash Runtime or Flash/SWF Runtime?

    That`s even more confusing :D
  33. Replies
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    Re: Any hopes for my game being small enough?

    I would suggest to replace them by the high quality WAV sounds before exporting to Flash. Exporting to Flash encodes all samples in MP3 automatically. And it costs quality when you encode an already...
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    SWF/Flash Runtime or Flash/SWF Runtime?

    I noticed that the Forum talks about the SWF/Flash Runtime. The shop talks about the Flash/SWF Exporter though. Nice little confusion :)

    One more thing, when you search for Flash in the shop, then...
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    Re: Problem installing onto Windows 7

    Do you run it as Administrator?
  36. Replies
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    Re: SWF Exporter - Update #2 (Pre-release)

    Does this mean that the Mochi Live Update problems still exists?
  37. Replies
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    Re: Fastloops, Flash, HWA... is this possible?

    Hm, as my example shows, it does not do the job :)
  38. Replies
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    Re: Fastloops, Flash, HWA... is this possible?

    The For Each Object may not work in Flash. As this example here shows:
    ...
  39. Replies
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    Re: Importing Flash Art

    That`s the almighty halo. You turned a alphachanneled image into a image with one transparent colour here. The borderpixels at an alphachanneled image are not just one colour though. But a mix...
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    Fastloopfree tactics range

    From time to time and every few years i try to create a tactics clone in style of Final Fantasy Tactics. Previous attempts all failed. I nevertheless try again. What could again bite me into my butt...
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    Re: The Wrong Object...

    Scroll down to the Definitive Guide to Fastloops Tutorial:

    http://www.clickteam.com/website/usa/tutorials
  42. Thread: [Demo] Sandy3D

    by Tiles
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    Re: [Demo] Sandy3D

    Thanks Atom. I know about OpenGL. That`s why i wanted to know if you can use Sandy 3D in the normal exe too :)
  43. Replies
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    Re: For all instances of object

    Collision events usually just picks the one instance that is colliding. Which make sense because just this one instance is colliding at the moment, and not all instances.

    You could put your object...
  44. Thread: [Demo] Sandy3D

    by Tiles
    Replies
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    15,319

    Re: [Demo] Sandy3D

    Just curious, will Sandy also work in a normal exe? Or does it require Flash to work?

    What about a public beta test?
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    Re: [Early Beta]Flint Particle Engine

    Making videos could probably go faster ...
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    Re: Chinese translation for Mochi?

    This means there is no way at all anyways it seems, right? Hmm.
  47. Replies
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    Re: Chinese translation for Mochi?

    Thanks guys :)

    Well, it`s not this much text. But there are nevertheless more than enough strings involved. Plus the Character Image Object. Which makes the things even more complicated.
    ...
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    Re: Ini ++ or just ini for Flash?

    It works like a cookie when you use Ini in a flash application. You don`t have any work with it. Just implement a Ini into your frame, give it a name, and set group and item to work with its content....
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    Chinese translation for Mochi?

    I have received some mails from chinese publishers the last days. And even Mochi seems to be interested in a chinese translation. Which raises a few questions.

    Does somebody have experience with...
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    Re: [Beta] Box2D Port

    Thanks Andos :)
  51. Replies
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    Re: [Beta] Box2D Port

    Ah! That`s a very useful bit of information, isn`t it? :)

    Hm, but doesn`t that mean that they don`t run proper at earlier versions anymore?
  52. Replies
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    Re: [Beta] Box2D Port

    Just curious, since the Flash FX extension already overwrites the flex-config.xml, and probably some other Flash extensions will do too. Can we just use one of these extensions after another? And do...
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    Re: Embed font problem

    Which i of course have ;)

    I`m clueless too. Well, sometimes you loose, and sometimes the others win :D

    Nevertheless, big thanks for your help and investigation :)
  54. Replies
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    Re: SWF - INI Default Name and Directory

    Exactly. Is stored and handled by flash. That`s why you don`t need to define a path neither. It works with just giving the Ini a name, and then simply use set group and set item to handle your values...
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    Re: MMF2 Build 250 (Pre-release)

    I tried to export an image from the image editor. I added .bmp at the end, and the result had a .bmp as its ending in the filename. The result was 32 Bit, which was okay because the image had an...
  56. Replies
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    Re: Embed font problem

    Sure. It works fine on both pc`s. I can see the text at both of them. :)
  57. Replies
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    Re: Embed font problem

    Nope. As usual. Works on my Win 7 pc. But the font stays at Arial at my XP pc.

    As told, i give up. Would`ve been a nice additional feature, but my game also works with Arial instead the Segoe...
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    Re: MMF2 Build 250 (Pre-release)

    I´ve replaced a sample in the Data Elements. And stumbled across an oddity. It replaced the sample. But in the events is the old name left, and then it isn`t playing. I have to go over my sample...
  59. Replies
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    Re: SWF Exporter - Update #2 (Pre-release)

    Yes, that is important!
  60. Replies
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    Re: MMF2 Build 250 (Pre-release)

    I`ve seen Set Position 0/0 turn into 0/1, 1/1 or 1/0 before when editing or copying over. But have never noticed at which point this happens. So i cannot make a video of this problem. But i know what...
  61. Replies
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    Re: Embed font problem

    Hm. Not here. I made an exe, loaded this exe into my old Windows XP computer, which has this font definitely not installed, and again the string stayed at Arial. Something is still wrong with the...
  62. Re: Mochi Problems 2 - Game declined, no go on Mac

    Thanks pinacoladaxb :)

    I have meanwhile fixed it by adding S and W as possible keys too. Now there`s just a little highscore issue left. Tomorrow. Then i`ll resubmit it, and hope the game gets...
  63. Replies
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    Re: Embed font problem

    Thanks LB, but this is not working neither. At least it works now at my Win 7 pc where i have the Segoe Print font installed. But it does not work at another pc with Win XP that has this font not...
  64. Re: Mochi Problems 2 - Game declined, no go on Mac

    Thanks TechVision :)

    Ah, so this is a keyboard layout problem with macs? That`s not nice. I know why i hate macs ...



    Here i could become trouble with german layout. Here it is Y X C. Not...
  65. Replies
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    Re: Embed font problem

    Oops, did i upload the wrong version? I`ve tested all possible and impossible combinations now, that`s why. I`ve even added a jump to next frame like in the example that comes with the font embed...
  66. Mochi Problems 2 - Game declined, no go on Mac

    I`ve submitted my game to Mochi. But it got declined. They say it does not work for them. It loads, they can navigate to read the instructions, but they are not able to start the race, which gets...
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    Re: Heading when maximized?

    I see. So i have to create my own heading for fullscreen it seems. Thanks Looki :)
  68. Replies
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    Heading when maximized?

    I can see a field called Heading when maximized in the properties/windows section. But when i go fullscreen through the Storyboard Controls Object then i don`t get heading.

    Am i doing something...
  69. Replies
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    Re: MMF2 Build 250 (Pre-release)

    When i open the HWA, open the normal version, then copy an active from the HWA and paste it into the normal version, then i get prompted with a message: This application has been saved with the HWA...
  70. Replies
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    Re: Embed font problem

    Thanks LB, still no luck :(
  71. Replies
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    Embed font problem

    I want to embed a font and use it with a string object. But it seems that i am not clever enough, heh :)

    Could somebody please point me to where i am wrong? How do i embed a font and use it then?
  72. Thread: Mochi problems

    by Tiles
    Replies
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    650

    Re: Mochi problems

    Okay, seems that the freeze problem was a server issue. It is back working. Now i wait for approval. Phew :)
  73. Replies
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    Re: Highscore and Win 7

    Thanks everybody. User`s App Data is fine. That way different users cannot share highscores on Win 7, but that`s good enough. All users application data would be better though :)
  74. Replies
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    Re: Reducing swf file size?

    PNG is a lossless format too :)

    The best would be when the user could define the format. Bitmap, PNG, Jpeg ...
  75. Replies
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    Re: Character Image Object Bugs

    Character Image seems to be not really compatible with HWA. A Frame that has around 0-1% processor useage in a normal standalone version has around 50% processor useage in a HWA version.
  76. Replies
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    Re: MMF2 Build 250 (Pre-release)

    The Data Element should display the extension type. Like .ogg or .mp3 or .wav. Would make it easier to replace samples. It becomes especially a bit cumbersome when you want to replace waves by oggs...
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    Highscore and Win 7

    When i don`t define a path then the highscore writes the values to ... yeah, where to? That`s my problem. Where does the highscore store its values then? It gets stored. I can see my old entries when...
  78. Thread: Mochi problems

    by Tiles
    Replies
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    650

    Re: Mochi problems

    Ah, here goes my ping. I have indeed Adblock Plus running. Haven`t thougth about that. Many hanks for the hint :)

    The game still nevertheless blocks in the frame with the highscore :(



    Good...
  79. Thread: Mochi problems

    by Tiles
    Replies
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    650

    Mochi problems

    I cannot get it to work :(

    Story: i`ve followed the Mochi guide. And everything looked good. Except the ping step. I`ve ticked Mochi Ad, have triple checked that the Mochi game ID is correct, it...
  80. Replies
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    Re: SWF Exporter - Update #2 (Pre-release)

    http://img440.imageshack.us/img440/5159/highscoreproblem.jpg

    Uploaded with ImageShack.us

    Thanks Francois. I`ve tested all possible combinations. Highscore stayed visible. That`s why i wondered...
  81. Replies
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    Re: Reducing swf file size?

    16 Million, the 65536 or 32768 colour depth?

    The tricks are as usual: convert to 65536 or 32768 colours. Crop the images. Use Automatic Rotation at actives where ever possible. And the biggest...
  82. Replies
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    Re: Mochi Score, submitting a time?

    Ah, so i have to recalculate my time in Miliseconds? Thanks, will give it a go :)
  83. Replies
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    Mochi Score, submitting a time?

    I`m in first touch with the Mochi system. And am at setting up the game. I`ve inserted the mochi connector and a mochi leaderboard. At the mochi page i have setup the leaderboard to count for lowest...
  84. Thread: Embedding fonts

    by Tiles
    Replies
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    1,418

    Re: Embedding fonts

    Browser issue maybe?
  85. Replies
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    Re: Character Image Object Bugs

    Ah, no, doesn`t work neither with making invisible. It ignores the invisible setting.
  86. Replies
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    Re: Character Image Object Bugs

    I wanted to implement two languages. So i need to change the text. Setting the text via expression ended in a "expression too complex" message. Setting the text to the content of a string just worked...
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    Re: SWF Exporter - Update #2 (Pre-release)

    Highscore Object: Hide at Start and Visible at Start has no effect. The highscore is still visible in the flash version.
  88. Re: Inactivate Object if too far ... Yes or Auto?

    Ah, i see. Thanks guys. I know that both methods inactivates the object when it is too far offscreen. Which is around 50 pixels offscreen from what i remember. But i am curious about the exact...
  89. Re: Inactivate Object if too far ... Yes or Auto?

    *Bump* Nobody? :)
  90. Inactivate Object if too far ... Yes or Auto?

    What`s the difference between Yes and Auto in the Inactivate Object if too far from Frame setting? When should i use which one?

    And at what distance does this start to work?
  91. Replies
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    Re: MMF2 Build 250 (Pre-release)

    When i have a global counter and change its icon, then the icon just gets changed in the current frame. Is there a setting that the icon is the same in all global instances?
  92. Replies
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    Re: MMF2 Build 250 (Pre-release)

    Thanks Jeff. Very useful information. That needs to be in the manual :)
  93. Replies
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    Re: MMF2 Build 250 (Pre-release)

    Thanks Jahkri. I talk about the Automatic Rotation checkbox in the Properties/Runtime section of an Active. There is simply no info :)
  94. Replies
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    Re: MMF2 Build 250 (Pre-release)

    I cannot find Automatic Rotation in the Help. Not under Active Object, nor under Common Properties/Runtime. Does this missing, or do i search at the wrong place?

    By the way, what does it?
  95. Replies
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    Re: MMF2 Build 250 (Pre-release)

    Something that bugs me since eons is this imprecise pencil behaviour in the Image editor. Sometimes i have to click into the next pixel that my target pixel gets painted. There must be a bug in the...
  96. Replies
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    Re: MMF2 Build 250 (Pre-release)

    Something that bugs me since eons is that with an alpha channel you cannot rectangle select a piece of the picture and simply delete it. You just delete the RGB part. The alphachannel stays, and...
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    Re: Crash (360 movement and raycast objects)

    The Klikdisc concept doesn`t work really well. It should be free, to support MMF in general. As it is now you need to pay for help and freeware games that you can get in the forums anyways, and to...
  98. Replies
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    Re: MMF2 Build 250 (Pre-release)

    There are some games where you need to hide the mouse pointer. Unfortunately the mouse pointer is also hidden in the debugger window then. Happy hunting for the + spots to open the items ...
  99. Replies
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    Re: Crash (360 movement and raycast objects)

    Hm, raycaster is an exotic extension. Where`s the extension located?
  100. Replies
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    Re: MMF2 Build 250 (Pre-release)

    Try movement should center at the object you want to test. And not at the upper left corner of the frame. You most probably will not see the movement in a scrolling frame when the object you want to...
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    Re: Looping subsamples

    Thanks for clarification Nifflas. And thanks for some indepth informations about audio :)



    Looping the sample in Flash was not my biggest problem. But already this was failing with a click. So...
  102. Replies
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    Re: frame rate locked at 50?

    60 is the limit for Flash.
  103. Replies
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    Re: Looping subsamples

    Ah, never noticed the replace button. So the replace feature is already there, and i have just overlooked it. Thanks Nifflas :)



    Isn`t it a bit arrogant to say that you`re the only one with the...
  104. Replies
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    Re: Looping subsamples

    Interesting discussion :)

    First ontopic:

    There are small gaps between the loops. Else it would`ve been to difficult to define the start and endpoints of the subsamples. That way i can at least...
  105. Replies
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    Re: MMF2 Build 250 (Pre-release)

    Bug with Build and Run.

    When you have two apps open, select the second app, and click at play application, then the selected app gets started and played.

    When you click at the Build and Run...
  106. Replies
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    Re: Taking picture of a text file

    Does it capture strings? If so, you could load the text into a string object ...
  107. Replies
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    Re: Looping subsamples

    As a workaround i have simply made the sample a bit longer now. Now i don`t come in the range anymore where the sampleposition fails, and can work with the last subsample too.

    The whole thing...
  108. Replies
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    Re: MMF2 Build 250 (Pre-release)

    Hm, shouldn`t retreive duration of a sample show this value immediately without the need to play it? Currently i need to play the sample in question to get its duration.
  109. Replies
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    Re: Looping subsamples

    Additional info: the duration of the sample is 16985. So the third loop has finally shown the real value. Unfortunately that`s where the counter doesn`t longer fit to the real position.
    ...
  110. Replies
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    Re: MMF2 Build 250 (Pre-release)

    Set sample position is buggy it seems. I come to different positions the longer the file plays. Funny is that a counter, always set to sample position, shows the beginning range while still the end...
  111. Replies
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    2,661

    Re: Looping subsamples

    Well, that one should do the trick. Better said should`ve done the trick. There is a quirk with the last subsample. Seems that MMF`s set sample position is buggy. I post it nevertheless. It`s a good...
  112. Re: Play and loop sample: clicking at transitionpoint

    Here we go, a first draft to show the technique. Completed version will follow :)

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=216621&#Post216621
  113. Replies
    12
    Views
    2,661

    Looping subsamples

    This is a first example file that shows how you can loop a part of a sample. This is for example very useful when you want to play a carsound in a flashgame. As i found out you run into trouble with...
  114. Re: Play and loop sample: clicking at transitionpoint

    Ah, cross posting it seems. I`ve edited my posting from above.

    You have of course to set the looppoints manually. Mh, give me a few moments, i will try to upload my example into the file archive....
  115. Re: Play and loop sample: clicking at transitionpoint

    Okay, i tried it with a sample that contains all samples together now. And set the looppoints manually then. Works like charm in exe. It`s still clicking a bit in Flash though. The silence gaps...
  116. Re: Play and loop sample: clicking at transitionpoint

    Hmm, I was able to convert it with 144,128 and 112 kbit/s. No difference at the transition point. Still clicking and a pause between the sample end and the sample beginning. I was not able to convert...
  117. Re: Play and loop sample: clicking at transitionpoint

    Thanks Francois. Will give it a try :)
  118. Replies
    9
    Views
    1,280

    Re: Windows 7 and MMF layers

    Nope, that one was another wrong lane it seems. I had again the switch of Aero. My next guess would be the Windows Media player. I have it running aside. And when i turned it off my game ran fine....
  119. Replies
    9
    Views
    1,280

    Re: Windows 7 and MMF layers

    I think you should open your own thread. This thread is answered. And chances that people answer you your problem here is much lower than in a new thread.

    Regarding your question, i have no clue...
  120. Replies
    9
    Views
    1,280

    Re: Windows 7 and MMF layers

    I think i have it. It is the string object that tells you to use CTRL for accelleration and Shift for decelleration. It has Display as background unticked. And is a bit large with its 400x70 pixels....
  121. Replies
    9
    Views
    1,280

    Re: Windows 7 and MMF layers

    Thanks Fano :)
  122. Replies
    9
    Views
    1,280

    Re: Windows 7 and MMF layers

    Thanks Dynasoft. I would`ve of course posted it in HWA when i would use HWA. But i use the normal version and the flash version. The flash version shows this behaviour too, but not this dramatic than...
  123. Replies
    9
    Views
    1,280

    Windows 7 and MMF layers

    Not sure if i have posted this before here. But in case i have, then i have got no answer.

    I have a odd behaviour here. I have two layers in my game. Sometimes when i test it the whole game starts...
  124. Replies
    6
    Views
    626

    Re: Window Customization

    I think the problem with your question is that nobody understands what exactly you want :)

    Err, what do you want exactly?
  125. Play and loop sample: clicking at transitionpoint

    I have a clean looped sample. No clicking in FL Studio. In MMF standalone it just clicks once, when the sample starts. In Flash it not only clicks, you also hear a "visible" gap between end and...
  126. Replies
    4
    Views
    769

    Editing of existing Samples

    Could we please have a way to edit existing samples in an MMF file? It is no fun to replace a sample in 10 events in 10 frames, and do the same for 10 other samples too because they are just a bit...
  127. Replies
    98
    Views
    21,840

    Re: MMF2 Build 250 (Pre-release)

    Perfect. This fixes my issues. Many thanks :)
  128. Re: End of node bug + Initial direction of next moveme

    Ah, great. Many thanks for the fixes :)

    Okay, so this is intended behaviour with the initial direction. Just thought that this is not how it should work since a path movement does not have an...
  129. Replies
    1
    Views
    792

    Re: No collision for created object

    This one was my fault. The black active where i create the stones at are at Layer 2. And the stones gets created at Layer 2 then too. So no wonder they refuse to collide with the backdrops at Layer...
  130. Replies
    98
    Views
    21,840

    Re: MMF2 Build 250 (Pre-release)

    Whoops. The last case is my fault. An user error. My object where i create the stones at are at Layer 2. And so are the created stones. No wonder they refuses to collide with Backdrops at Layer 1.
    ...
  131. Replies
    98
    Views
    21,840

    Re: MMF2 Build 250 (Pre-release)

    And here`s the example where the new created objects ignores collision:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=216385#Post216385
  132. Replies
    1
    Views
    792

    No collision for created object

    This is the example file for the bug described here

    The original instances collides with the background, and gets destroyed. New created instances not.
  133. Replies
    98
    Views
    21,840

    Re: MMF2 Build 250 (Pre-release)

    Here`s the example file for the path movement issue and the initial direction issue:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=216383#Post216383

    Objects ignoring...
  134. End of node bug + Initial direction of next moveme

    This is the reduced examplefile for the two mentioned bugs in MMF 2 B250 Prerelease Here

    First bug is: i have a code that switches the movement to bouncing ball when the path movement has reached...
  135. Replies
    98
    Views
    21,840

    Re: MMF2 Build 250 (Pre-release)

    Great. Seems that i have a ruined frame here now. I have a code to destroy created objects at collision. Sometimes it works, sometimes not. I create an object with path movement. At end of the node i...
  136. Replies
    98
    Views
    21,840

    Re: MMF2 Build 250 (Pre-release)

    I try to edit my path movement. When i click at the first node the object jump from its position and mixes up the position of the next node too.
  137. Re: B 250 App forces Win to change its colour scheme

    Seems indeed to be the layers. I have no more problems after i delete the layers.
  138. B 250 App forces Win to change its colour scheme

    Build 250. Didn`t happen under Build 249 from what i remember. When i start my app my Windows 7, 64 Bit slwos down to a crawl, then changes its colour scheme automatically to something non...
  139. Replies
    4
    Views
    1,002

    Re: Clickteam Movement Controller stops working

    CMC is well known buggy. I had this random work/not work behaviour before too. Plus some other quirks. But i was not able to track it down so that i could write a bug report for it. And that would be...
  140. Replies
    3
    Views
    713

    Character Image Object Bugs

    The Character Image Object has some bugs. Newline is one of those things. When you insert a text into the Settings/Text field,and need two line breaks, then you need to add at least one spacebar that...
  141. Replies
    132
    Views
    31,778

    Re: SWF Exporter - Update #2 (Pre-release)

    Ah, okay. Sorry. I thought it is a Clickteam Extension.
  142. Replies
    132
    Views
    31,778

    Re: SWF Exporter - Update #2 (Pre-release)

    Character Image bug. Set Text just accepts one line break with Newline$. When i put three Newline$ behind each other, the line break is still just 1. I would expect to have at least two line breaks...
  143. Replies
    19
    Views
    2,990

    Re: MMF2 Build #250 (BETA #4)

    It would be nice when this many years old bug that the object row scrolls back to first item when you delete an object in the frame could be fixed. I get mad as usual here at leveldesign at the...
  144. Replies
    8
    Views
    872

    Re: vanishing counters

    This is an MMF instancing problem. The counters are still there, but jumps to other actives. You would need to run a fastloop to nail the counters to the specific actives.

    That`s a bit impossible...
  145. Re: how do I uninstall ini file if properties is used?

    5. make sure that your app uses this Appdata directory to write and read from/to the ini then too ...

    Hm, this should become a sticky :)
  146. Replies
    14
    Views
    2,531

    Re: INI files are not created

    Not everybody logs in as an admin. And then it may cause problems. Plus there may be a problem with different users, which are not able to share the same ini. Mh, not sure about that My documents...
  147. Replies
    14
    Views
    2,531

    Re: INI files are not created

    I wouldn`t use the application directory. This could conflict with the rights under Windows 7 since writing could fail. Shared documents would be a better place. This or the application data...
  148. Replies
    2
    Views
    1,339

    Re: Tiled background?

    What about the quick backdrop object? Insert, change it to motiv, import your graphics, and you can drag it to your size. It will tile automatically.
  149. Replies
    1
    Views
    817

    Re: 8 direction car bounce fail, Help needed

    I should post more often here. Not the first time that i find the solution by myself then, hehe :D

    I have meanwhile changed the methods again ( i don`t know anymore how much different methods i...
  150. Replies
    23
    Views
    3,734

    Re: SWF Exporter - Update #2 (BETA #4)

    The serial for the SWF Object is not the serial for MMF2. That`s a different one. You have to use the SWF Object serial for the SWF Object
  151. Replies
    1
    Views
    817

    8 direction car bounce fail, Help needed

    I try since months to create a working solution for a 360° direction car that bounces at least at 8 angles. And again and again i fail at it. The best solution i have so far is a 4 direction bounce...
  152. Replies
    3
    Views
    820

    Re: Sensorobjecangles to Wallangle

    Hm, does not work as thought. That way i can get odd bounce angles. Because the distance of the pixels may variy because of the pythagoras formula.
  153. Replies
    3
    Views
    820

    Re: Sensorobjecangles to Wallangle

    Ah, the CMC has this functionality. Had overlooked it. This method works. Doesn`t really matter which active to pick first. Thanks Jaffob :)

    Solution attached :)
  154. Replies
    3
    Views
    820

    Sensorobjecangles to Wallangle

    I have a problem here with calculation. I have a wall, i have an active. The active collides with a wall. Now i want it to bounce with the Clickteam Movement Controller. But this one wants an angle....
  155. Replies
    23
    Views
    3,734

    Re: SWF Exporter - Update #2 (BETA #4)

    Bug with Character Image Extension. When the frame is bigger than resolution then the Character Image Extension does not longer show. And in the moment when scrolling starts, then the position of the...
  156. Re: How to make a Highscore system with Flash plugin

    Have a look here:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=179526

    And in case this one fails, then i would have a look at Mochi.
  157. Re: A little Avira story, Build 250 is false positive

    I have the resident guard part off. But that`s not the point. The point is, this false reports damages Clickteam. Because people think it harms their system. That`s why i had a look at it at all. I...
  158. Replies
    19
    Views
    2,990

    Re: MMF2 Build #250 (BETA #4)

    Just curious, should the feature space objects not put them besides each other so that they doesn`t longer overlap each other? I have the feeling that this feature is broken ...
  159. Re: A little Avira story, Build 250 is false positive

    Thanks Yves. Yes, fingers crossed :)
  160. Re: A little Avira story, Build 250 is false positive

    I`ve downloaded it, it has 8.8 Mb :)
  161. Re: Things I learned about making Flash Games in MMF

    ForEach did not work for me in Flash, unfortunately. This extension definitely needs some fixes.
  162. A little Avira story, Build 250 is false positive

    I was told that Avira reports the Standard Version of MMF 250 Beta 4 as the trojan TR/Dropper.Gen

    So i tried to make a report about the false positive. The file was too big for upload. And the...
  163. Replies
    19
    Views
    2,990

    Re: MMF2 Build #250 (BETA #4)

    Something that bothers me since MMF 1.0 is that you are in trouble to grab the resize handlers when you zoom out. With zoom 400 it is finally impossible to grab the handlers. This is especially...
  164. Replies
    20
    Views
    3,262

    Re: [Request] Box2d for flash

    Hm, isn`t there an action script extension in the do? Maybe we could connect Box 2D with MMF`s Flash on that way ...
  165. Replies
    20
    Views
    3,262

    Re: [Request] Box2d for flash

    +1 :)
  166. Replies
    131
    Views
    41,302

    Re: SWF Exporter - Update #1 - ASB issue

    Thanks for confirming the bug Steven. Let`s hope for a bugfix :)
  167. Replies
    131
    Views
    41,302

    Re: SWF Exporter - Update #1 - ASB issue

    Thanks Dynasoft. Resizing does indeed fix the cutoff issue. My main problem is the offset though. This kills my UI a bit as you can see :)
  168. Replies
    131
    Views
    41,302

    Re: SWF Exporter - Update #1 - ASB issue

    Correction, the one behind the timer icon is a string, and the one in the middle of the tacho is also a string. The rest is counters set up as Text Counter. String has just offset. Text counter has...
  169. Replies
    131
    Views
    41,302

    Re: SWF Exporter - Update #1 - ASB issue

    Hm, i have a problem here with strings. They show a bit offset compared to the exe version. Makes it a bit hard to use strings for my UI.

    http://img258.imageshack.us/img258/2779/stringproblem.jpg...
  170. Replies
    2
    Views
    641

    Re: car sound engine?

    You mean that it becomes higher when the car drives faster? I currently solve it with different samples for the different carspeed. I know of no Flash solution where you can modify the sample itself...
  171. Replies
    2
    Views
    714

    Re: Highscore, sort by fastest time

    Hm, sounds like a custom highscore table to go then :D

    Thanks Dynasoft :)
  172. Replies
    2
    Views
    714

    Highscore, sort by fastest time

    As the title says, this would be extremely neat to have.

    Meanwhile, any ideas how to achieve this manually?
  173. Replies
    12
    Views
    1,686

    Re: Flash + Fast Loops

    ForEach is not really faster in Flash because ForEach does not work in Flash, unfortunately.

    Example: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=211616#Post211616
    ...
  174. Replies
    17
    Views
    2,455

    Re: MMF2 Build 250 (BETA #2)

    A fix for the Clickteam Movement Controller bug that the angle snaps back to zero when the speed is zero would be neat. This problem makes me somehow mad at the moment :)
  175. Replies
    20
    Views
    3,793

    Re: Closest object with ForEach

    Thanks :)

    That`s pure habit. The file size limit here in the file archive is very low. Around 200 kb from what i know. And i`ve hit it too often in the past. So i zip it by default. I wouldn`t...
  176. Thread: SWF How To?

    by Tiles
    Replies
    4
    Views
    667

    Re: SWF How To?

    Could you define "best use"?
  177. Replies
    21
    Views
    3,424

    Re: SWF Exporter - Update #2 (BETA)

    Ah. Good to know. Thanks Yves :)
  178. Replies
    21
    Views
    3,424

    Re: SWF Exporter - Update #2 (BETA)

    I noticed that the Transition Zoom does not work proper in Flash. I have an active that zooms out when destroyed. It fades and changes its size until gone. In Flash it just fades away, and doesn`t...
  179. Replies
    20
    Views
    3,793

    Re: Closest object with ForEach

    And this is also an excellent example of a ForEach Bug with Flash. It does not work in Flash :/
  180. Replies
    20
    Views
    3,793

    Closest object with ForEach

    A bit toying around with the ForEach object. This example looks at the closest object.
  181. Replies
    34
    Views
    4,985

    Re: MMF2 Build 250 (BETA)

    No pressure. Just wanted to be sure that it doesn`t get lost. Take your time :)
  182. Replies
    34
    Views
    4,985

    Re: MMF2 Build 250 (BETA)

    Hi Yves,

    The decelleration bug is still there. Once changed you cannot reset it to 0 really. The active will loose speed afterwards when you reset the decelleration value to 0. Example of the bug...
  183. Replies
    5
    Views
    1,193

    Re: Driving Cars problems

    Driving turns - works
    Variable turnpoints - works
    Traffic signs stop n go - works
    Stop when colliding with another car and restart after a short while - works

    Everything together - FAILS ...
  184. Re: Spec Object overlapping Object - do something

    Gotcha! I finally found a solution. Now the cars do stop at the traffic sign. But just when they come from the front of the sign, and not when they already overlap the traffic sign.

    I still wonder...
  185. Re: Spec Object overlapping Object - do something

    One step closer. Half solved. I had to come from the traffic sign end to reach my needed instances. Not the cars end. Now the right cars starts and stops.

    One problem remains. A car can drive...
  186. Spec Object overlapping Object - do something

    I am totally trapped by the MMF instancing problem. This is someting i never really understood. I`ve simply worked around it by using a fastloop when i stumbled across such a case. Problem solved.
    ...
  187. Replies
    9
    Views
    2,214

    Re: Useful Functions Object Beta Release 1

    Ah, i see. I thought it was empty. But i found the Expressions now :)
  188. Replies
    9
    Views
    2,214

    Re: Useful Functions Object Beta Release 1

    Hi Ivan,

    XP SP3 here, with MMF 2 Developer. The object loads. But it has no conditions or actions.
  189. Replies
    5
    Views
    1,193

    Re: Driving Cars problems

    It was the order of conditions again. MMF instance handling can be a real pain ...

    Here the fixed example. Well, i hope it is fixed :D
  190. Replies
    157
    Views
    43,963

    Re: MMF2 Build #249 - Final version

    Hm, when i create a rotated image with an alphachanneld image the image gets cropped.

    Is this bug or feature?
  191. Thread: swf "too heavy"

    by Tiles
    Replies
    9
    Views
    1,466

    Re: swf "too heavy"

    Jpeg does not make a difference to BMP in filesize of the exe. It does not matter with what you feed the Image Editor. That is probably what Francois meant. Load a Jpeg, and create your Exe. Load a...
  192. Replies
    5
    Views
    1,193

    Re: Driving Cars problems

    Okay, i have already my first problem here. Looks like a instance problem. Put some more cars at the track, and you will see the problem. Sometimes a car jumps to another turnpoint. And i cannot find...
  193. Replies
    5
    Views
    1,193

    Re: Driving Cars problems

    Here we go with variable turnpoints. I`ve removed the manually repositioning. That was stupid. It gets repositioned anyways when driving the radius.

    That one causes a bit concern though....
  194. Thread: swf "too heavy"

    by Tiles
    Replies
    9
    Views
    1,466

    Re: swf "too heavy"

    I have exported a example to flash, one in 16 million colours, one in 32000 colours. With 16 milion colours the resulting flash file is 3 mb. With 32k colours it is 1.3 mb. So there is a difference :)
  195. Replies
    5
    Views
    1,193

    Re: Driving Cars problems

    Nobody?

    Alright. I`ve started over. My first issue was the turning itself. Which was too position unstable because it relied at the speed of the cars. Slower speed caused a smaller radius. The...
  196. Thread: Midi Soundfonts

    by Tiles
    Replies
    7
    Views
    1,537

    Re: Midi Soundfonts

    Why not simply create mod music that uses your soundfont? Nifflas already mentioned *.it and *.xm
  197. Replies
    157
    Views
    43,963

    Re: MMF2 Build #249 - Final version

    I think i found a bug with decelleration. See here: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=210926#Post210926
  198. Replies
    5
    Views
    1,193

    Driving Cars problems

    What i want to do is to have a few cars driving at a street. The street has crossroads. So i am in need of traffic signs so that the cars does not crash at the crossroads. So far so bad. Because...
  199. Replies
    0
    Views
    492

    MMF 2 Bug - Set decelleration to 0

    Build 249 - I have a few cars driving around a street. With some code to change the decelleration in bounce case. I always resetted the speed back to original, and the decelleration back to 0 when...
  200. Replies
    3
    Views
    1,115

    Re: MMF Bug? - Bounce problem

    Thanks for your input Jaffob. But honestly, would you really advice somebody who wants to make a jump n run just to run in one direction because two directions makes too much hassle? ;)

    Well, i...
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