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  1. Replies
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    the above will give you Rotations not...

    the above will give you Rotations not EulerRotations which you maybe expecting
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    hmmm you can read the angles with bind target off...

    hmmm you can read the angles with bind target off

    set your text/debug to "RotX : " + Str$(AbsoluteXRotation( "Firefly Node - Camera" )) + " RotY : " + Str$(AbsoluteYRotation( "Firefly Node -...
  3. target is more a look at function - so you can...

    target is more a look at function - so you can follow a target with a camera usefull for follow cams etc
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    it would depend if bind target is on or off ...

    it would depend if bind target is on or off

    if off then set Y to 45 or -45
  5. all the above is working as expected its...

    all the above is working as expected

    its called bind target and rotation - if you dont bind the target and rotation, then rotation is up to you to set.
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    yep but inside firefly and not accessible

    yep but inside firefly and not accessible
  7. Replies
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    dont think we ever make the device public :( cant...

    dont think we ever make the device public :( cant see any calls to a getdevice either :(
  8. Replies
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    we never did the gui part as we assumed people...

    we never did the gui part as we assumed people would use fusions ui.

    its possible i could create a new bolt on bridge for the ui part as its already in irrlicht ( i doubt i would do the dear imgui...
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    there is no d3d context - firefly is a bridge to...

    there is no d3d context - firefly is a bridge to the irrlicht engine. any code you want to try can be tried against irrlicht. although im not sure you can apply it in fusion due to irrlicht being a...
  10. Replies
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    on this page ...

    on this page it lists all the formats firefly uses

    if we choose a few and google them we get no end of world editors

    even if we do just 1

    Quake 3 Levels

    you get 30260
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    the tutorial even uses movement for the ball on...

    the tutorial even uses movement for the ball on page 15
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    we have about 30 working world editors and you...

    we have about 30 working world editors and you can use normal movements in firefly already
  13. the webstore issue is now restored try again

    the webstore issue is now restored try again
  14. my question would be why are you setting its...

    my question would be why are you setting its position manually ?

    place a dummy at the same place as the thing your rotating around then parent your object to the dummy - set the correct distance ...
  15. you would still be exposing the original file in...

    you would still be exposing the original file in a temp file

    what you should be doing is saving them in a password protected zip archive

    load that zip as a resource from firefly

    download...
  16. Replies
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    just to reply, got the file - light was in space...

    just to reply, got the file - light was in space and you were not on the latest version.

    hope all is fixed now.
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    post the mfa in discord

    post the mfa in discord
  18. Replies
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    make sure your in openGL mode

    make sure your in openGL mode
  19. turn it on set colsphere to 1,1,1 turn it off...

    turn it on set colsphere to 1,1,1 turn it off again
  20. turn the collision on in the editor to setup...

    turn the collision on in the editor to setup collision first - then turn it off again
  21. i think you mis-understood my statement, they...

    i think you mis-understood my statement, they didnt test your game - they tested if it would load into clickteam fusion.
  22. i cant load your example so i cant look at it :( ...

    i cant load your example so i cant look at it :(

    i asked Kisguri and Yves to see why - but it loads fine on their machines :(
  23. Replies
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    make the colsphere of the player and the dog...

    make the colsphere of the player and the dog bigger
    i take that back - your using fusion collision not firefly collision.
  24. no idea what version your running but wont load...

    no idea what version your running but wont load on my 292.26 version
  25. Replies
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    on your hard drive in your steam folder you...

    on your hard drive in your steam folder you should have a steamapps\common\Clickteam Fusion 2.5\Tutorials\Chocobreak 3D directory
    in there are 2 directories you need models and skybox
    so just...
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    hmm seems you are mis reading it we...

    hmm seems you are mis reading it



    we provided you with one already - but it was from the now dead website. just look in to tutorial directory and it should be there.
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    all pictures are there for me ?

    all pictures are there for me ?
  28. Does firefly support skinned meshes, yes - format...

    Does firefly support skinned meshes, yes - format specific
    imported cameras, yes but no as you wont have control of them
    android platform? not yet
    I wanted to build a rhythm game where the...
  29. you need to clear the billboards material first -...

    you need to clear the billboards material first - insert a get material 0 just before the get material from cache
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    yes you can use them in firefly - but crocotile...

    yes you can use them in firefly - but crocotile and lvl edit are mostly the same so no real point using both
  31. are you always loading again ? if so its probably...

    are you always loading again ? if so its probably going through when the model isnt there :(
  32. Replies
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    have i have some questions about your code ...

    have i have some questions about your code
    29140

    why are you loading a model every frame ?

    are you aware that by setting the lights position and then setting parent that light will be offset...
  33. you can set any texture you like but the sprite...

    you can set any texture you like but the sprite sheet animation only works on planes - it manipulates the uv co-ords of the first 4 verts ( a plane only has 4 vert ) so all the animation plays...
  34. all rotate to targets are bugged - was a test i...

    all rotate to targets are bugged - was a test i put in and forgot to take out :(
  35. both steam ans standalone are on the same version...

    both steam ans standalone are on the same version and have received updates since release there was originally a different world editor - the new blue editor was started but people didnt like it so...
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    that would be the extra seconds then working out...

    that would be the extra seconds then working out the shadows
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    would need the slow file to check

    would need the slow file to check
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    that was things you need to know about them such...

    that was things you need to know about them such as the more you use the less fps you get the wider the area the worse it is etc..

    but as requested here is a fusion example...
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    also ensure you watch reflections in video games...

    also ensure you watch reflections in video games - heres an example of one https://www.youtube.com/watch?v=kozDAT_f1ZU but there are loads
  40. adding and removing from engine should work also

    adding and removing from engine should work also
  41. you would get the face normal and then move the...

    you would get the face normal and then move the verts of that face based on maths taken from the gizmo - all doable with the current version
  42. first 3 are already in, included an example that...

    first 3 are already in, included an example that fires a ray from a capsule to a cube, if you press space and hit the mouse left button you see a red dot where the ray hits and get the facenormal of...
  43. use the mesh particle and give it a sphere or...

    use the mesh particle and give it a sphere or cube mesh
  44. working fine here ?

    working fine here ?
  45. capsule was a requested primitive that was added...

    capsule was a requested primitive that was added very quickly - my apologies for not fixing up the menu items - all options should still work as described regardless of the title of the boxes.
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    bind camera and rotation

    bind camera and rotation
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    transposing was explained as part of the tutorial...

    transposing was explained as part of the tutorial - @ http://library.clickteam.com/firefly/firefly-tutorials/chocobreak3d/page-15/
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    handle the collisions in 2d - dont worry about...

    handle the collisions in 2d - dont worry about the 3d collisions

    are you using the objects transposing feature ?
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    if you look in the manual @...

    if you look in the manual @ http://library.clickteam.com/firefly/firefly-material-cache-object/

    you will see the command Load Image from file - Using an image selection dialog or a expression...
  50. part of that FAQ was to check the colsphere...

    part of that FAQ was to check the colsphere radius if your colsphere is small such as 1,1,1 and you move fast such as 2,2,2 you will bypass the collision so make your colsphere larger
  51. http://library.clickteam.com/firefly/frequently-as...

    http://library.clickteam.com/firefly/frequently-asked-questions/ see the section on How Do Collisions work
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    http://library.clickteam.com/firefly/firefly-node-...

    http://library.clickteam.com/firefly/firefly-node-static-mesh-object/
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    try loading the file as a blend ?

    try loading the file as a blend ?
  54. if they collide it destroys itself and it hasen't...

    if they collide it destroys itself and it hasen't been told to = it will have been told somewhere ???

    How do i make an event that does something when
    an object or such is in a certain collision...
  55. i think its the $20 not the $1 level - and yes...

    i think its the $20 not the $1 level - and yes they will probably revoke your key
  56. Replies
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    attach a dummy in front of you - set your...

    attach a dummy in front of you - set your location to its absolute location - job done



    raycasting was added in the last update
  57. Replies
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    bind target and rotation only changes the...

    bind target and rotation only changes the rotation of the FF_Camera object if you change the target

    the reason the camera adjusts your view is due to the fact your target isnt changing - if you...
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    Sticky: that is a fan site - nothing to do with clickteam...

    that is a fan site - nothing to do with clickteam but was taken from the fps tutorial in the OPEN TUTORIALS button
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    Sticky: its not a webpage ??? add the engine to your...

    its not a webpage ??? add the engine to your project - goto the about tab of the engine and hit OPEN TUTORIAL button
  60. still waiting for an example MFA

    still waiting for an example MFA
  61. Replies
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    Sticky: still working fine here ? did you open it from...

    still working fine here ? did you open it from inside fusion ? what windows version ?
  62. a sub app will go over the firefly engine - its...

    a sub app will go over the firefly engine - its used in the world editor to show menus

    if you stop the engine you must also stop ALL events to that engine and any objects that were in that engine.
  63. there is a difference between looking at and...

    there is a difference between looking at and pointing to

    looking at means is the object visible to the camera you have 2 expressions for that Is Visible and Is Truely Visible, Is Visible asks if...
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    it should be the same - just remember that y...

    it should be the same - just remember that y starts at the bottom not the top

    so you need to reverse it

    so If yMouse <= 20 -> set YCoordinate to position of "Camera" - 1

    checkout the rts...
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    android, ios, vertex uv manipulation, cloning...

    android, ios, vertex uv manipulation, cloning objects to save memory, physics, plus many others
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    you can either have a larger colsphere and check...

    you can either have a larger colsphere and check if it hits a door
    or you can just check your distance away from qualified objects - such as door/chest etc and activate it based on that

    also...
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    depends if your going procedural or static world...

    depends if your going procedural or static world - either use a map editor and just load it in - or figure out some formula and do it in a loop - you can also use transposing - pm in discord for a...
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    use both - freedom of choice

    use both - freedom of choice
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    firefly releases are at the moment is bundled...

    firefly releases are at the moment is bundled with fusion - so if your fusion version is higher than 292.0 you have the latest firefly

    the blue world editor is from the last version and hasnt...
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    turn the material from solid to normal map solid ...

    turn the material from solid to normal map solid
    texture 1 = your colourmap (aka diffuse)
    texture 2 = your normal map (aka that bluey purple one)
    tick add tangents option a bit further down ...
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    https://www.youtube.com/watch?v=te3PknRrnBU

    https://www.youtube.com/watch?v=te3PknRrnBU
  72. Replies
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    View Post

    merci patrice


    désolé non c'est principalement en anglais car je ne parle pas très bien français :(
  73. i'll take it

    i'll take it
  74. there was a particle editor some months back -...

    there was a particle editor some months back - not sure if the source was ever released though
  75. Replies
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    it depends how the model/character was made -...

    it depends how the model/character was made - each material has a slot - some characters use 1 slot for everything some characters use multiple slots - firefly is compatible with both
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    android has been half done - the engine is...

    android has been half done - the engine is working fine - just gotta sort out the turn it into apk bit

    ios and html5 are planned - but no idea when
  77. Replies
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    i meant fusion version - not firefly version

    i meant fusion version - not firefly version
  78. Replies
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    theres is - steam auto does it or you can select...

    theres is - steam auto does it or you can select update from the help menu if your on stand alone - if your version is higher than 292.0 you have the latest version
  79. Replies
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    it was released last week ?

    it was released last week ?
  80. could be 1 of 2 things try it in standard...

    could be 1 of 2 things

    try it in standard mode
    if that doesnt work - send it me on discord (click the link in my signature) or in here if you dont mind it being public
  81. Replies
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    under this message is a firefly advert then under...

    under this message is a firefly advert then under that it says Clickteam on discord - click on discord - and it should let you into our server - DM me in there
  82. Replies
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    which code are you using ? but yes update...

    which code are you using ?

    but yes update hopefully this week if not next
  83. Replies
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    ok so let me try to explain the logic :- you...

    ok so let me try to explain the logic :-

    you add the file pole.obj from your hard drive @ d:\firefly\ to binary

    so now its [game.exe]/pole.obj

    when you run your game you need to extract...
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    dont choose it - hit use expression and just type...

    dont choose it - hit use expression and just type "pole.obj" or BinFileTempName$("pole.obj")
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    not D:\firefly\pole.obj the pole.obj should be...

    not D:\firefly\pole.obj

    the pole.obj should be in .exe or in the zip

    if zip

    load resource as BinFileTempName$("resources.zip")
    then load object as "pole.obj"

    if just the obj
  86. Replies
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    add the zip file to the Binary Files tab in the...

    add the zip file to the Binary Files tab in the Data Elements editor, and then in the events you can extract it to a temp file with the Extract Binary File function (you can retrieve the temp...
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    yeah - there are some people who like to rip...

    yeah - there are some people who like to rip files and source from .exe's - at least this way if they do they still need to crack your encrypted file afterwards
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    personally id still put them behind a passworded...

    personally id still put them behind a passworded zip aswell
  89. Replies
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    you can add any file into the binary data of your...

    you can add any file into the binary data of your .exe - either as zip - or as .fbx.
  90. Replies
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    the current version is bugged - dont use cast...

    the current version is bugged - dont use cast shadows :(
  91. Replies
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    download the disaster at firefly station free...

    download the disaster at firefly station free source - that uses a password protected zip file - any q's after that let me know.
  92. Replies
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    sure - just so long as it animates a bone rather...

    sure - just so long as it animates a bone rather than spins as a whole or something
  93. Replies
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    i think 2015 is the latest in my version but...

    i think 2015 is the latest in my version but unsure - not enough tests on it. feel free send me 1 of each and ill tell you where it breaks
  94. Replies
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    ah i see - yeah over the shoulder is possible, if...

    ah i see - yeah over the shoulder is possible, if you want to send me a fbx on discord - ill check if it works with my latest version - due out very soon.
  95. Replies
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    why first person only ? ...

    why first person only ?


    https://www.youtube.com/watch?v=aXbQMeSkkMQ


    https://www.youtube.com/watch?v=xh5LdxqwPMU
    This was made using NO models - only using built in primitives
  96. Replies
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    Firefly is in continuous development just because...

    Firefly is in continuous development just because it doesn't handle them this week doesn't mean it can't handle them next week.

    http://g.recordit.co/O0E510UWHI.gif
  97. Replies
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    https://discord.gg/67EF9F

    https://discord.gg/67EF9F <- firefly on clickteams official server
  98. Replies
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    if you add it to your wishlist in steam they may...

    if you add it to your wishlist in steam they may notify you of a discount if or when one happens - please note if you buy firefly on steam but have a standalone fusion it wont work. so make sure you...
  99. might be better trying to describe what you want...

    might be better trying to describe what you want the end result to be.
  100. Replies
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    check your secret kays are the same in both the...

    check your secret kays are the same in both the php and your game

    also check your host allows .php files
  101. i am working on both currently - but im...

    i am working on both currently - but im considering releasing a update without android just to get all the other new stuff out to people.
  102. Replies
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    it does but you will lose it on your steam version

    it does but you will lose it on your steam version
  103. Replies
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    check whats on line 74 compared to your schema...

    check whats on line 74 compared to your schema for that table.
  104. Replies
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    in the current version firefly will only import...

    in the current version firefly will only import older format .FBX so posers outputs probably wont work without converting them.

    yes firefly uses the same event editors as normal fusion - but it...
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    make sure your alpha is a true alpha (use a png...

    make sure your alpha is a true alpha (use a png from photoshop or similiar) not the fusion inbuilt editor

    and make sure your material is set to trans-alpha
  106. hmmm changing near clip would only hide stuff...

    hmmm changing near clip would only hide stuff right next to your camera...
  107. Different ways depending on what your doing but ...

    Different ways depending on what your doing but

    create an object
    if object flag 0 = off -> set location x,y,z -> set flag 0 = true

    that way your only moving an object you have never moved...
  108. i would guess its a scoping issue - normal...

    i would guess its a scoping issue - normal scoping rules dont really apply to firefly - so if your moving them on creation - your scoping a different one to the one you think you are
  109. Replies
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    setting your events like this 25499 will...

    setting your events like this

    25499

    will give you

    25500<-- click me for animation

    although i did use 2 images - one for the background and one for the bar
  110. Replies
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    you could just use a firefly 2d image and change...

    you could just use a firefly 2d image and change its destination width (and its object width if you want to stretch it)
  111. Replies
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    are you talking a 3d bar or a 2d one ?

    are you talking a 3d bar or a 2d one ?
  112. Replies
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    if you enter your serial from the cd into the...

    if you enter your serial from the cd into the passport section of the website, you should be able to download the latest version
  113. Replies
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    if you have added your software to your passport...

    if you have added your software to your passport the files will be available in there
  114. Replies
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    Sticky: Poll: Rendering Engine Limitations POLL

    During the coding of the firefly communications bridge with irrlicht we have to test each feature with all our current rendering engines - while allowing greater usability on your part it adds a lot...
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    it might be better if you pop into our discord -...

    it might be better if you pop into our discord - so i can explain things better -> Click here to join our discord
  116. Replies
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    you can do something like if press space -...

    you can do something like

    if press space - alt val a = alt val a + 1 - load material "cache" ,1 into index alt val a
  117. Replies
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    probably the mesh index of the object - make a...

    probably the mesh index of the object - make a red texture and apply it to all the indexs upto say 100 see if any of the model turns red

    i had 1 model have over 3000 index
  118. Replies
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    did you follow the tutorial from page 7 to 9 ?...

    did you follow the tutorial from page 7 to 9 ? which covers how to apply materials http://library.clickteam.com/firefly/firefly-tutorials/chocobreak3d/page-7/

    the index in the material bit is the...
  119. Replies
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    well i wasnt sure but i got weird results with...

    well i wasnt sure but i got weird results with the mousepick so i added a offset as you had a -minus offset i thought you may have the solution but.....
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    interesting do you have the menubar and titlebar...

    interesting do you have the menubar and titlebar turned off ?
  121. Replies
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    so it seems people are having issues with the way...

    so it seems people are having issues with the way i help people - either my help is too cryptic and people dont understand or my help is too literal and people dont understand or my help is too - ah...
  122. Replies
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    Sticky: unsure about mac version - not saying never but...

    unsure about mac version - not saying never but not close
  123. Replies
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    Sticky: we have the tech to make it work but it hasnt yet...

    we have the tech to make it work but it hasnt yet been implemented
  124. Replies
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    Please... Only post Examples, Widgets, Guides......

    Please... Only post Examples, Widgets, Guides... No questions..

    You can post any question in the main Fusion forum

    https://community.clickteam.com/forums/331-Fusion-2-5


    Thank you
  125. Replies
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    Sticky: didnt mean to offend you - what i meant was that...

    didnt mean to offend you - what i meant was that file isnt from 2016 and its the one you need to install
  126. Replies
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    Sticky: thats not from 2016 - thats from xmas 2017

    thats not from 2016 - thats from xmas 2017
  127. Replies
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    Sticky: if your on blue one click on the arrows and drag...

    if your on blue one click on the arrows and drag them

    marv you on discord ?
  128. Replies
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    Sticky: http://clickstore.clickteam.com/index.php?route=ac...

    http://clickstore.clickteam.com/index.php?route=account/download

    i believe
  129. Replies
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    Sticky: steam or standalone steam is put the beta key...

    steam or standalone

    steam is put the beta key in from https://steamcommunity.com/app/248170/discussions/0/620695877224218221/

    if standalone you need to download the newest .exe from the...
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    Sticky: are you using the old white one or the new blue...

    are you using the old white one or the new blue one ?
  131. Replies
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    hit login top right - then dont have an account...

    hit login top right - then dont have an account click here near the bottom
  132. greets, all is do-able im sure - although not...

    greets,

    all is do-able im sure - although not a fighting game you could use something similar to the technique used in


    https://www.youtube.com/watch?v=vMu9AH45KZc

    pop into our discord...
  133. firefly engine object 25040

    firefly engine object
    25040
  134. havent looked into collision mfa yet - but...

    havent looked into collision mfa yet - but firefly does support raycasting
  135. Replies
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    firefly does come out with the regular ones just...

    firefly does come out with the regular ones just not every one
  136. Replies
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    opengl and directX9 are different rendering...

    opengl and directX9 are different rendering engines and as such have different ways of doing things - while the outputs should match to a certain degree somethings are handled better by one engine...
  137. at the moment only the diffuse and normal maps...

    at the moment only the diffuse and normal maps are supported - support for the others can be done in shaders currently but not natively yet
  138. its do able - i think but i would suggest a mesh...

    its do able - i think but i would suggest a mesh with bones that you could merge between otherwise its gonna look jumpy.
  139. it was scheduled to be the next update but has...

    it was scheduled to be the next update but has been pushed back to the one after next.
  140. currently its PC only - however an android...

    currently its PC only - however an android compatibilty and ios compatibilty is in the works - html5 is possible if the andriod and ios updates do well i'm sure it will follow.
  141. Replies
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    Fusion fails to scope Firefly created objects...

    Fusion fails to scope Firefly created objects properly - thus most of us add a if no material then apply material event, or set an alt value and check against it in the following event.
  142. Replies
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    depending on you game you can use the 2d ones,...

    depending on you game you can use the 2d ones, but a integrated 3d physics system is planned for a future update
  143. Replies
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    as with most things the bigger the better, but...

    as with most things the bigger the better, but minimum is a tough one becuase most things depends on whats going on in the background which of course is upto the programmer in the events, so to use...
  144. Replies
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    http://library.clickteam.com/firefly/frequently-as...

    http://library.clickteam.com/firefly/frequently-asked-questions
  145. Replies
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    just add a primitive sphere - parent it to your...

    just add a primitive sphere - parent it to your object and set size the same colsphere
  146. Replies
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    Sticky: the issue there is fusion 2.5 isnt very multi-dev...

    the issue there is fusion 2.5 isnt very multi-dev friendly :(
  147. although the new world editor does it - its kinda...

    although the new world editor does it - its kinda hard at the moment - looking to update the camera to a 2d one soonish
  148. hard to tell without images - but you could hide...

    hard to tell without images - but you could hide everything between the mouse and the camera so that you can see it better
  149. Replies
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    send your latest mfa - i'll see why its moving...

    send your latest mfa - i'll see why its moving the wrong verts
  150. Replies
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    i havent tested it yet - but you will to offset...

    i havent tested it yet - but you will to offset the origin as you need the x,y of the terrain not the x,y of the world.
  151. Replies
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    try turning collision on the terrain..(but no...

    try turning collision on the terrain..(but no colsphere) - the mousepick cant collide with it if it cant be collided with.


    taken from @...
  152. possibly related to this bug...

    possibly related to this bug http://bugbox.clickteam.com/issues/4642 i will look into both at the same time.
  153. Replies
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    Sticky: they are intended once the basic stuff is in,...

    they are intended once the basic stuff is in, hopefully you will be able to place all nodes in and have them usable from code once inside your events.
  154. http://steamcommunity.com/app/248170/discussions/0...

    http://steamcommunity.com/app/248170/discussions/0/620695877224218221/
  155. realtime shadows are already in - they just need...

    realtime shadows are already in - they just need a bugfix.


    thanks for that detailed list, shows us exactly which way we should be headed.

    you can certainly submit some irrlicht based code -...
  156. why type of functionality do you think it needs ?

    why type of functionality do you think it needs ?
  157. record you position to a global value before you...

    record you position to a global value before you go in - set it after you come out
  158. 1 - yes - firefly can use your current 2d...

    1 - yes - firefly can use your current 2d co-ordinates (transposing) them into 3d

    2 - no real limit as such but around 21million in any direction is ok after that float values would start to get...
  159. Replies
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    this uses the current release of firefly if...

    this uses the current release of firefly

    if you have standalone use the file version 171222 if your on steam you need to enter the beta code as per...
  160. Replies
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    1,971

    Using Active Objects Animations

    A few of you have been asking about animating firefly objects such as planes or billboards or such like.

    well much like how you animated in fusions using actives firefly can use those animations...
  161. Replies
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    2,201

    everything possible in a 2d game should work with...

    everything possible in a 2d game should work with firefly
  162. Replies
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    what issue are you having ?

    what issue are you having ?
  163. Replies
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    Sticky: the gizmo should be in all the views ? is it not ?

    the gizmo should be in all the views ? is it not ?
  164. Replies
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    Sticky: you can use W and S to move/zoom forwards...

    you can use W and S to move/zoom forwards backwards ??? not sure a zoom is useful in game mode - should i give him a sniper rifle ? (joke)



    this bug is caused by the vert editor update being...
  165. Replies
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    Sticky: do you have a download link to the 1999 editor ?...

    do you have a download link to the 1999 editor ? and what features do you think we should implement that it has ?
  166. Replies
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    Sticky: both of these are connected to how - resizes are...

    both of these are connected to how - resizes are handled - 125 messes with numbers - and fullscreen gets confused by 4 cameras and resizes them all to the same size - noted will look into it

    ...
  167. Replies
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    Sticky: a user has reported you cannot move after loading...

    a user has reported you cannot move after loading a world - we are aware and will look to fix this isssue asap
  168. Replies
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    Thank you Marv for your time and efforts on...

    Thank you Marv for your time and efforts on Fusion.
  169. a new blog post is due out soon with notes on...

    a new blog post is due out soon with notes on whats in the update
  170. Replies
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    Sticky: NEW Firefly World Editor - Bug Reports

    Please post any bug you discover with the New Firefly World Editor here!

    feel free to suggest any improvements we could make.
  171. Replies
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    24302 this might crash your fusion - if you...

    24302

    this might crash your fusion - if you havent updated to the xmas 2017 patch yet.
  172. Replies
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    did you transpose the camera ? - have you done...

    did you transpose the camera ? - have you done the chocobreak 3D tutorial -> http://library.clickteam.com/firefly/firefly-tutorials/chocobreak3d/ which explains some changes to the 2d stuff.
  173. Replies
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    sure you can - just move the cam up high set its...

    sure you can - just move the cam up high set its angle to 45 and then use mouse pos to move it - its dead easy if you try you should be ok - if you get stuckk either me or someone else will drum up a...
  174. create a world like this in the world editor...

    create a world like this in the world editor
    24299

    Then using just 1 line of code see it appear in your game.
    24300


    Tune into the weekly Clickteam Friday Night Stream this Friday 22nd for...
  175. it can do online games just as good as fusion 2.5...

    it can do online games just as good as fusion 2.5 can as it uses fusion 2.5

    it uses various maps - in a update due very very very soon - it will have a world editor of its own that will also be...
  176. Replies
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    not possible given firefly's current workflow :(

    not possible given firefly's current workflow :(
  177. Replies
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    ok so - the actual game is in 2d and your using...

    ok so - the actual game is in 2d and your using 3d to visualise it - i would suggest watching just the 2d version and getting the collision between the bullets and the ground and knowing which of the...
  178. Replies
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    without seeing your mfa hard to tell what your...

    without seeing your mfa hard to tell what your doing but scoping is defiantly an issue

    give this a read ->...
  179. a user has been using shaders successfully no...

    a user has been using shaders successfully

    no andriod exporter as yet so no shaders are not available in the andriod exporter as there isnt one yet
  180. Replies
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    someone had shaders to do that - ive not seen...

    someone had shaders to do that - ive not seen them though :(
  181. Replies
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    @butterfingers - loads of issues you seem to be...

    @butterfingers - loads of issues you seem to be having maybe better to pop into the discord and have a chat about them -> https://discord.gg/57fKjqr
  182. a lot of this kind of thing was done as part of...

    a lot of this kind of thing was done as part of squatters wolfenstien clone example - have you looked into that ? or the dungeon crawler example.
  183. Replies
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    not dropped, we are with this for years to come,...

    not dropped, we are with this for years to come, new update very soon, minecraft example is still being worked on, stay tuned.
  184. the issue you have is you have a space in the...

    the issue you have is you have a space in the filename of the texture

    instead of "bois example" if you rename it to "bois_example" it will work as expected (please note you will need to resave in...
  185. as MRogers pointed out i covered different...

    as MRogers pointed out i covered different animation states in the chocobreak example

    personally i would use a alt value and a flag - on a change set the flag and the new animation

    if flag is...
  186. Replies
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    Xsoul sent me a small example to explain the...

    Xsoul sent me a small example to explain the issue

    here is a work around of the issue if it helps anyone.

    23976
  187. send me your mfa and model with textures ->...

    send me your mfa and model with textures -> Triadian@clickteam.com
  188. did you add a light source to your world ?

    did you add a light source to your world ?
  189. virus total - came up clean - maybe its your...

    virus total - came up clean - maybe its your system ?

    23954
  190. Replies
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    you can transpose how ever you like - but most...

    you can transpose how ever you like - but most people transpose xy -> xz then set either the y manually or by using the layer id
  191. Replies
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    Clickteam identified that the popup from the...

    Clickteam identified that the popup from the Steamworks object's alert popup was causing an issue at the start of the frame and we've added a protection against this kind of behaviour which will be...
  192. Replies
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    xmas is soon, firefly is very soon.

    xmas is soon, firefly is very soon.
  193. Replies
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    very soon.

    very soon.
  194. offering the pirates a price point they could...

    offering the pirates a price point they could afford was a bad move..... i get the feeling everything we do to try to help our users upsets you :(
  195. Just FYI you can press Alt F4 to quit most things.

    Just FYI you can press Alt F4 to quit most things.
  196. Replies
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    it was get last debug i was referring too -...

    it was get last debug i was referring too - nothing stopping you doing a always output to ini or textfile etc

    but yeah i agree it is a bit harsh not being able to process before they happen - i...
  197. Replies
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    the notes are there in the debug notes - if your...

    the notes are there in the debug notes - if your catching them and reading them.
  198. Replies
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    just to highlight that disaster source will not...

    just to highlight that disaster source will not work without the models - it is for learning only
  199. try turning up the frame rate in the project...

    try turning up the frame rate in the project settings and/or ticking machine independent speed
  200. Replies
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    you set the limit yourself, however remember the...

    you set the limit yourself, however remember the further you see the more poly's will be on screen ( so try to make use of LOD's etc ) FYI : Firefly Terrain has LOD built in.
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