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    Thanks SevenSails, I thought I remembered posting...

    Thanks SevenSails, I thought I remembered posting something about it but couldn't find anything with the search.
    It's not like I refuse to use Xcode though, I tried and if it fails to build the...
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    I'm not sure of an alternative, but what you were...

    I'm not sure of an alternative, but what you were using was an object created by ClickTeam, so I'll contact support to let them know about the bug, and hopefully they'll fix it in an update.
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    The date seems to be what is crashing your app....

    The date seems to be what is crashing your app. If you delete the date under the clock it'll run fine on macOS.
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    Oh, I see. It looks like when you click the NEXT...

    Oh, I see. It looks like when you click the NEXT button it crashes for macOS but works fine in the preview version also.
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    Thank you Fernando :)

    Thank you Fernando :)
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    Hi Fernando, I'm using build R293.1.

    Hi Fernando, I'm using build R293.1.
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    non-public API usage Xcode

    It was just last week I submitted an update for my game Brawler on the App Store.
    But this week I got this nasty surprise from Xcode when I tried to validate my game.
    https://i.imgur.com/4PkcWRH.png
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    Default Mac app icon bug

    I couldn't remember if I posted this or not, but couldn't seem to find it. I'll post a bug once bug reporting is restored.
    The icons we set within Fusion don't get used in our apps because there is...
  9. Yeah, I found on Windows or iOS, the font will...

    Yeah, I found on Windows or iOS, the font will display as you see it in the editor. For Mac exports though, it is different story.
    Didn't know buttons would look so different though.
  10. Thank you for taking the time to respond...

    Thank you for taking the time to respond Volnaiskra. It looks like you'll be in the same boat as me for now if you do release Spryke for macOS, no control extensions seem to work with the Mac...
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    Don't think you can change it in Xcode itself,...

    Don't think you can change it in Xcode itself, but fonts for Mac exported apps are strange. Back when we could use the bug tracker I reported how they don't align up to the same vertical position as...
  12. @Volnaiskra Hey there, with streamlining focus to...

    @Volnaiskra Hey there, with streamlining focus to Spryke I guess there is no chance of adding support for Mac exports to VACCiNE 2, or a more expensive version of VACCiNE for Mac (to cover dev...
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    Not quite it was this...

    Not quite it was this, even though my pngs didn't contain any transparencies Xcode kept giving me the same error that user had. Using jpgs seemed to satisfy Xcode though.
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    Seeing Fernando here reminded me, for iOS games...

    Seeing Fernando here reminded me, for iOS games it wasn't that it didn't have all the required sizes, it was because Xcode gave me a "can't be transparent nor contain an alpha channel" error for the...
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    I was able to export an iOS Xcode project no...

    I was able to export an iOS Xcode project no problems really, just had to replace the existing app icons in Xcode as it didn't have all the required sizes.
    I didn't have any luck with the Mac...
  16. [Request] Game control extension for Mac exports

    It looks like Fusion's own controls don't function with exported Mac apps and from what I can tell none of the existing gamepad extensions support Mac exports either.
    (If I'm wrong I'll be happy to...
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    Just tried it out on my Mac using my Xbox One...

    Just tried it out on my Mac using my Xbox One wireless controller and looks like it works great. Any plans for a version that will work with the Mac exporter?
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    While the feedback is for the Windows build of my...

    While the feedback is for the Windows build of my game, I'm not using any controller extensions as I don't think any are compatible with the Mac build...
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    Steam's feedback for controllers

    Just some feedback Steam gave me regarding how my game behaves with controllers. Won't prevent it from getting onto Steam, but as I can't do anything about this I thought I should share it incase the...
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    Yeah, really easy to miss. Would be nice if it...

    Yeah, really easy to miss. Would be nice if it was selected by default.
  21. That did the trick, thank you tk22! If you're...

    That did the trick, thank you tk22!

    If you're interested Fernando here are the PNGs I added to Fusion's iOS exporter.
    They are all flat with no transparencies.
  22. Invalid App Store Icon can't be transparent nor contain an alpha channel.

    I'm guessing someone has probably come across this before.
    All the icons I added to the iOS exporter were solid PNGs with no transparencies but when I click Archive then try to Distribute App I get...
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    To take a screenshot on an iPhone/iPad, just...

    To take a screenshot on an iPhone/iPad, just press the sleep and home buttons simultaneously to capture anything currently displaying on your screen.
  24. Okay, for some reason exported apps have two sets...

    Okay, for some reason exported apps have two sets of icons within them. You have the one we set that gets ignored in the Resources folder. Then you have the default CTF icon in the Assets.car file...
  25. Thanks for trying to help out SevenSails. As I'm...

    Thanks for trying to help out SevenSails.
    As I'm not able to build the xcodeproj in Xcode, I won't be able to use that method.

    It's strange, not only can't I see where the icon is coming from it...
  26. Any luck trying to figure out a solution to this...

    Any luck trying to figure out a solution to this Yves?
    It's strange, when looking into the exported app, I can even see my own icon within it. I can't see the default MMF2 icon anywhere inside so...
  27. Awesome, App Wrapper does indeed sign the app and...

    Awesome, App Wrapper does indeed sign the app and even sandbox it without any trouble if using the latest beta build. So it looks like Xcode isn't needed for Fusion apps, thank goodness.
    Next up...
  28. Well, it looks like I've come across something...

    Well, it looks like I've come across something promising. There is an app called App Wrapper 4 that sounds like it can sign and sandbox already compiled apps. So I'll be sure to report back here once...
  29. If I try to make a local build and forget all the...

    If I try to make a local build and forget all the signing stuff for distribution for the time being I get this error.
    Brawler.xcodeproj The linked and embedded framework 'MMF2Lib.framework' is...
  30. Admittedly, I guess Xcode shouldn't be vital. I...

    Admittedly, I guess Xcode shouldn't be vital. I used to use a handy app called AppPrep that took care of the signing, packaging and app icon replacement. Although now long dead... perhaps there is...
  31. Thank you for responding SevenSails, I'm trying...

    Thank you for responding SevenSails, I'm trying to build it for the Mac App Store.
    Unfortunately if I enable automatically manage signing, it forces it to change to Development.
    Either way though,...
  32. Building your MacOS application - but did I miss something?

    So I have here the
    Preparing your MacOS application for the Apple Mac App Store section of the Help File and I'm trying to follow it.


    Yep, have that done.


    All good so far I select Mac...
  33. Issue with Pause application and resume when key pressed

    Noticed something that behaves different between the Windows version and macOS build.
    I've got the condition Upon pressing "Escape" with Pause application and resume when key "Escape" is pressed
    ...
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    OGGs are converted to WAVs for iOS? That's really...

    OGGs are converted to WAVs for iOS? That's really bad. Thanks for the warning.
    Just looking now, and I guess that's why Compress Sounds is greyed out when you pick iOS as your export target... but...
  35. Invisible frames if modifying later frames with a different application

    Very strange one this.
    So I needed to touch up some frames of an animation, so I did so in Affinity Photo which wasn't what was used to render the original PNGs.

    If I go to Import, select frame...
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    Thanks c4t, I ended up figuring that out shortly...

    Thanks c4t, I ended up figuring that out shortly after posting so did an edit before I saw the replies. Also posted about it on CrossOver's forum in case anyone else has that happen.
    That's kind of...
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    It looked promising for CrossOver, everything...

    It looked promising for CrossOver, everything seemed to be running smoothly... but then when I opened a larger project the editor just turns black, and I can see anything.
    Did anyone else get this...
  38. ClickTeam did such a good job making their Wine...

    ClickTeam did such a good job making their Wine version, especially the way you just dragged and dropped export modules onto it to install them I was left clueless on how to install them with...
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    Just bumping this as I'm still unsure if this is...

    Just bumping this as I'm still unsure if this is a bug or if controls are intentionally disabled for Mac exports.
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    I did use Parallels for a while, and it did run...

    I did use Parallels for a while, and it did run well. The thing that put me off of it was every time there was a new OS it seemed to break something and it didn't get fixed in the current version,...
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    That's interesting to hear it runs fine in...

    That's interesting to hear it runs fine in CrossOver. It looks like CrossOver is also the way to go with the new M1 Macs since other VM solutions are still in the coming soon to M1 phase, where it...
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    Oh, that's strange. I don't get that on my end....

    Oh, that's strange. I don't get that on my end. Do you get that even if you don't have any video file selected for the avi object?
    I never had that happen. If you need a test vid to try this is the...
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    Quick test, and I can confirm that the AVI...

    Quick test, and I can confirm that the AVI object, however, played it fine without locking up.
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    You may be trying too hard to avoid AVIs. I did...

    You may be trying too hard to avoid AVIs. I did get an AVI to play in the editor using both Direct Show and Active Direct Show.
    Only problem I found with those online converters is they don't seem...
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    What kind of video encoder was used for the avi...

    What kind of video encoder was used for the avi file? The sound and video are both encoded in different ways so could explain only having sound and no picture. If you have a sample mfa of it I'm...
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    Great news indeed, really happy to hear this. :)

    Great news indeed, really happy to hear this. :)
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    Thank you for looking into it Yves. Your hard...

    Thank you for looking into it Yves. Your hard work as always is appreciated. :)
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    The reason this is such a headache is because...

    The reason this is such a headache is because with the current game I'm creating I have wanted a game over screen to slowly fade-in over the action when the player dies. With all the great transition...
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    A made a bug report about this being the case...

    A made a bug report about this being the case between exported Mac games and Windows games. Sounds like iOS and Mac exports have the exact same issue with fonts.
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    Fade in transition in scrolling games

    I'm not 100% sure if I've brought this one up already or not. I tried to check the bug tracker to see, but unfortunately, it is still down for maintenance. So I'll post it here just in case.

    With...
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    I don't use Steam, but here on the ClickTeam shop...

    I don't use Steam, but here on the ClickTeam shop https://shop.clickteam.com/world/en/41-game-app-creation
    It is sold as a separate version. Discounts are available though for owners of the Windows...
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    No Players (Player Controls) in macOS builds

    Sorry if this has already been brought up, I couldn't find it in my search.

    I just discovered that Players doesn't appear in the menu bar for Mac builds.
    So I tried the shortcut ⌘Y and nothing...
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    Excellent, thank you for the workaround Yves. :)

    Excellent, thank you for the workaround Yves. :)
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    Clickteam Fusion 2.5 for Mac - Update

    It looks like there is an update I can't get. I first get the following.
    https://i.imgur.com/hucuJ5E.png

    So that's all good and normal. Click Yes and you then get the following....
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    Out of the box, the Mac version has both Windows...

    Out of the box, the Mac version has both Windows & Mac export options. As far as I know, there aren't any exporters that won't work with it.
    But if you do have one in particular you are after, but...
  56. Thread: Menu bar for Mac

    by Cobra
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    Are we talking about the Mac App Store mods?...

    Are we talking about the Mac App Store mods?
    That's probably for the best, in macOS you'll find shortcuts are Command + other keys (eg. Command + Q to quit, Command + C to copy, etc.) so as long as...
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    The Bug Tracker is down right now, so Hinaman...

    The Bug Tracker is down right now, so Hinaman won't be able to do that just yet.
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    Just some thread necromancy as this is happening...

    Just some thread necromancy as this is happening again.
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    I haven't watched the entire video, but from what...

    I haven't watched the entire video, but from what I have seen so far it looks like this will help you do what you are after. https://www.youtube.com/watch?v=B9Y22JD9IvU

    So what I'd do, underneath...
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    Nasty surprise from High Sierra. Still seem to...

    Nasty surprise from High Sierra. Still seem to work fine for me, but previewing my game just gave me a white screen. Unticked Auto Detect GPU like Yves said, and now I can preview my game fine again....
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    Hmm, does this happen with anything you try...

    Hmm, does this happen with anything you try exporting this way?
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    Congratulations!! :D

    Congratulations!! :D
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    Tahnk you for the bug squashing Yves

    Just a post to say while I don't reply to bugs getting fixed in the bug tracker (so I don't clog up the bug tracker) I do notice them getting fixed and wanted to thank you Yves.
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    Did you make any progress with this? Not sure...

    Did you make any progress with this? Not sure about the second one, but the third looks like the game/app isn't sandboxed. Something that has become a requirement of the App Store in later years to...
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    Hotspots ignored during transitions

    I've already filed a bug report about this, so this post is just providing the quick work around people can do so that this issue doesn't hold up their projects.
    You may or may not have discovered...
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    Oh yeah, I heard about its one-off appearance in...

    Oh yeah, I heard about its one-off appearance in the humble pack, so that's what you were referring to.
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    Wasn't it only available to some schools and...

    Wasn't it only available to some schools and educational users back then? I was still asking about this as recently as last month... back when the beta forum still existed.
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    Haha, yep... I just saw the exporter originally....

    Haha, yep... I just saw the exporter originally. So happy this day has finally come. :)
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    When did this become available?

    Oops, sorry, my mistake... just realised this is just for Windows at this point. Sorry for jumping the gun there.
    Couldn't see a way to delete this post so just edited it instead.
  70. Well this IS interesting. I was considering...

    Well this IS interesting. I was considering looking into Construct 2 for the ability to have my next game on the Wii U... But now I think I'll bide my time and wait to see if an exporter could be...
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    Any more news on this Jeff? I plan to upgrade to...

    Any more news on this Jeff? I plan to upgrade to 2.5 once it's available.
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    Re: Exporting Java for the Mac...

    From what I remember, yes. The Mac java app is only available in the Developer Version.
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