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  1. Replies
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    Hi malibumanjp, That's nice to hear that you...

    Hi malibumanjp,

    That's nice to hear that you tried to look in the repository before asking. I will add this feature request to my long TODO list for next version.
  2. Hi elvisish, I am sorry fo this. At the time I...

    Hi elvisish,

    I am sorry fo this. At the time I answered this request, I had a time slot to work on it. Afterwards it was difficult for me. Once I find a time slot, it should be quickly made, at...
  3. Replies
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    Yes it was mentionned that it will be possile to...

    Yes it was mentionned that it will be possile to extend features with plugins programmed like any app/game with event system. They may have changed their mind though.




    From dev blog 5 Decemer...
  4. Replies
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    @Volnaiskra...

    @Volnaiskra: I will try to make it clearer:

    1) Some people in this thread are saying that the CF2.5 image editor is fitting their needs, for the sort of creator they are, and the sort of game they...
  5. Replies
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    This topic about image editor is popping up...

    This topic about image editor is popping up regularly and I have the sad feeling that we are not going forward. I agree with most of wpd's arguments so I won't repeat again what was said and what I...
  6. I have been using groups in a similar way for...

    I have been using groups in a similar way for years so I do not mean at all that it does not makes sense to use group to isolate features/function.

    I agree with almost everything. Collapsing and...
  7. I do not completely understand why the group...

    I do not completely understand why the group method has many advantages over child events. Using group method won't make your code more readable. marbenx' examples are a good illustration of this....
  8. Replies
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    Hi dustingunn, Yes it is compatible. See here...

    Hi dustingunn,

    Yes it is compatible. See here for the code: https://github.com/ClicksEnStock/SpriterPlusPlusCF25
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    Sticky: View Post

    Dayvid86: n'oublies pas que la majorité des forumers sont anglophones et que ta question est perdue 2 pages avant.
    Soit tu le demandes sur un topic à part pour avoir plus de chances d'avoir une...
  10. Ok. Thanks Yves.

    Ok. Thanks Yves.
  11. I have read the new documentation. First a small...

    I have read the new documentation. First a small detail, the behavior shortcut is listed but not described as other features are.
    What caught mostly my attention is the optimisation part. What does...
  12. I also do not see any reason not to buy this...

    I also do not see any reason not to buy this tomorrow. I was expecting more of all these features than most of the built-in features included in first version of 2.5.
    I just hope that it will not be...
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    Sticky: View Post

    Really great job Yves! Félicitations, ça fait plaisir que tout le travail de fond commence à faire surface pour nous utilisateurs.

    I think all the information regarding the Android runtime and...
  14. Replies
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    You only need to extract the zip file in your...

    You only need to extract the zip file in your CF2.5 folder. Extension manager is not needed. I tested it with build R291.6.
  15. Replies
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    Yes. Download file attached and extract to your...

    Yes. Download file attached and extract to your CF2.5 folder.
  16. Replies
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    I tested with build R291.6 and it cannot be...

    I tested with build R291.6 and it cannot be loaded. I haven't tried this extension for a so long time, I need to build everything again and check it.
  17. Replies
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    PocketSphinx is already using your microphone to...

    PocketSphinx is already using your microphone to recognize voice. What do you want more?
  18. Replies
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    For voice recognition, you can use PocketSphinx....

    For voice recognition, you can use PocketSphinx.
    Extension with example here: https://community.clickteam.com/attachment.php?attachmentid=10296&d=1374606654
    Discussion thread here:...
  19. I am going back to development with Firefly and...

    I am going back to development with Firefly and I am wondering if I have the last version of Firefly.
    On my account, in Downloads, I have the following files:
    - fireflysetup.290.4.171222.beta.exe...
  20. Replies
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    Hi crian, 0- Does this extension work on...

    Hi crian,


    0- Does this extension work on IOS?

    No


    1- Is there any hope that you will make an UWP compatible version?
  21. Spriter object is already using the possibility...

    Spriter object is already using the possibility to flip horizontally. So it is possible. It should not be compulsory to rewrite the collision system since the flipping happens before forwarding...
  22. Hi butterfingers, I will look at it and will...

    Hi butterfingers,

    I will look at it and will see if it is feasible (especially to have a chance to have something faster than a fast loop with collisionMask which already exists). The raycast...
  23. It is not dead. I was waiting a deadline from...

    It is not dead. I was waiting a deadline from you. I am glad to help but I want to be sure that is not a "nice to have" and there will be somebody to test it deeply and really use it in a project.
  24. I do not undersand, this formula is generic and...

    I do not undersand, this formula is generic and works also for 0° and 180°. The only assumption is if some points are exactly on the same position. Then it considers 90° between points.
  25. Why not with the vector angle formula? alpha =...

    Why not with the vector angle formula?
    alpha = Acos(dotproduct(va,vb)/(magnitude(va)*magnitude(vb)))


    25878
  26. Je crois que l'angle est attendu en radian et non...

    Je crois que l'angle est attendu en radian et non en degrés. Du coup c'est plutôt:
    angle=random (360)*Pi/180
  27. angle=random (360) X= Xprincipal + Rayon * cos...

    angle=random (360)
    X= Xprincipal + Rayon * cos (angle)
    Y=Yprincipal + Rayon * sin (angle)

    angle est une variable temporaire stockée où tu veux.
  28. Replies
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    Sticky: Did you look at this link:...

    Did you look at this link:
    https://community.clickteam.com/threads/90661-Official-iOS-Extension-SDK
  29. Replies
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    Thanks StealthFerret for the kind words, it is...

    Thanks StealthFerret for the kind words, it is much appreciated. I did not abandon the android port. In fact, a big part of the core is already done as you can see in the last video I posted. I need...
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    There are different scenarios for this: If it is...

    There are different scenarios for this:
    If it is a Windows only game or multiplatform game, it makes a big difference of course.
    Here are the different ways I have in mind:
    - patch maker as you...
  31. Although I find it a good approach to get...

    Although I find it a good approach to get objective measurements of this issue, I would be cautious about using only one measurement tool. Fraps is installing its own function hooks. The hooks are...
  32. The active object role is just to store all the...

    The active object role is just to store all the sprites needed for your spriter object(s). It is used as a library of sprites. Once you have done this, you can use the action of the Spriter object to...
  33. Hi Guyon, I supposed you saw these videos:...

    Hi Guyon,

    I supposed you saw these videos:
    https://www.youtube.com/watch?v=K-D1PPxKNEM
    https://www.youtube.com/watch?v=w7AS2BX5Qgo

    They are without any comment. Here is a small explanation:...
  34. Replies
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    Hi haoujey, You can find a summary of my...

    Hi haoujey,

    You can find a summary of my current preferred way to develop a new extension on Android.
    24274
    If you have a good configuration, this way should be pleasant for you. On my poor low...
  35. Replies
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    I can understand your frustration. I spent some...

    I can understand your frustration. I spent some time to figure out how to work properly with Android Studio. I will check if I can find on my hard disk a Word document I wrote for my own use to avoid...
  36. There is a pdf in the Android SDK zip...

    There is a pdf in the Android SDK zip (https://community.clickteam.com/threads/89105-Official-Android-SDK-Release).
  37. Hi butterfingers, I have started working on...

    Hi butterfingers,

    I have started working on this. Since I am doing this on my spare time, it is important to know if you have a deadline?
  38. Hi Lenchantin, You can use the serial object...

    Hi Lenchantin,

    You can use the serial object extension to interface with RS232 interface. I think you can get it here: http://dark-wire.com/store/extlist.php
  39. Replies
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    I think I have nearly the minimal specs fo your...

    I think I have nearly the minimal specs fo your game. With my integrated GPU, I don't have a smooth framerate. It is playable but the fun is smaller. In this context I would have expected checkpoints...
  40. Replies
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    You need to write to the contact email of...

    You need to write to the contact email of Clickteam to get an answer. Yves is certainly really busy with Fusion3. But here is what you want to achieve:...
  41. You already got the point butterfingers. For a...

    You already got the point butterfingers. For a developper who has already interest in CF2.5 and on this particular topic, I would say 200$ is ok.
    For any other developper, it is not enough. So I...
  42. Replies
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    @blurymind: in the tombmonkey-mantisf.scml file,...

    @blurymind: in the tombmonkey-mantisf.scml file, lots of relative paths do not exist (for example <file id="6" name="torso/breast r 2.png" ...). The other file is working for me. I need to improve...
  43. Replies
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    You can use monochrome shader and remove it on...

    You can use monochrome shader and remove it on 1/4 of active objects or have 2 or more layers where shader monochrome is applied and remove shader dynamically when needed (Set Efect action of Layer...
  44. Replies
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    It is all ok for me to use a solution you are...

    It is all ok for me to use a solution you are more confortable with. But both solutions are not exclusive, you can use separated values or contracted binary form in the array. I also cannot let say...
  45. Replies
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    I really do not know blurymind. I want also to...

    I really do not know blurymind. I want also to enjoy making games at the moment, not only developping extensions for others.
  46. Replies
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    If you want face detection, open capture...

    If you want face detection, open capture extension has already this feature. Just use the example and press F key to start face detection. It willl detect a face and where it is. If you want to...
  47. Replies
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    It has not really something to do with storing...

    It has not really something to do with storing data in array or not. Array is a good idea anyway. A binary mask can also be saved in an array. It is rather a design decision. If you want to spare...
  48. Replies
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    Hi DaveC, You can use 2 binary masks for this....

    Hi DaveC,
    You can use 2 binary masks for this. In one alterable value the strong elements in binary form (for example fire=1 ice=2=b10 earth=4=b100, ...) and the weak elements in the second...
  49. Replies
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    The easiest way would be to load each single...

    The easiest way would be to load each single frame from separated files with the "Load Frame" action of active objects.
    The second possibility I see is to use an extension to cut your charsets in...
  50. Replies
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    Here is what the extension is doing:...

    Here is what the extension is doing: http://wiki.audacityteam.org/wiki/SoundTouch

    If I understand you correctly, you want to get the dominant frequency within the whole recording. It is exactly...
  51. Replies
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    Hi Lukiester, If you just need the frequency...

    Hi Lukiester,

    If you just need the frequency of the the sample recording, it is called "Sample Frequency" under Sound Events.
    If you need something more sophiscated (detecting the pitch/frequency...
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    Thanks for your answer Triadian. I suppose you...

    Thanks for your answer Triadian. I suppose you mean "Draw Debug Data" by nodes and "Get Last Debug Message" by the engine. Indeed it is useful but since there is no IOException handling or similar,...
  53. Replies
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    OK, thanks for reporting this Triadan. I missed...

    OK, thanks for reporting this Triadan. I missed the note on the Clickstore abou this.
    But then it would be good to report an error and add safety checks when loading or using resources if they do...
  54. Replies
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    Yes. I am running the game from the mfa. I did...

    Yes. I am running the game from the mfa. I did not move anything.
  55. Replies
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    First steps with Firefly - crashes

    Hi,

    I was not completely convinced by Firefly but I wanted to give it a chance. I just tried the Disaster at Firefly Station example and it crashes 5 times in few minutes.

    Where can I check the...
  56. Sticky: Poll: It has for me nothing to do with the tool you are...

    It has for me nothing to do with the tool you are using. You can start to work on arts but better not the final ones and do not integrate them in your game prototype. Why?
    Just because if your...
  57. Replies
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    Hi all sorry fo the late reply. I have not...

    Hi all

    sorry fo the late reply. I have not been working on this project for a long time.

    @Shadoku: I really appreciate your help. I will take a look and implement it. This project was not...
  58. Replies
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    Hi dustingunn, I am really late on all issues...

    Hi dustingunn,

    I am really late on all issues at the moment. Can you sent me an example to make it easier to debug and fix this?
  59. The extension needs to be compiled for runtime....

    The extension needs to be compiled for runtime. Just ask Looki if you did not receive this part.
  60. Replies
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    Hi malibumanjp, Thnaks for testing this...

    Hi malibumanjp,

    Thnaks for testing this extension deeply and for the report of bugs. Do you have a simple example in order to get the exact same result as you. It will make the debugging easier.
    ...
  61. Replies
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    The version 1.3 is available on the first page of...

    The version 1.3 is available on the first page of this thread.
  62. Replies
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    Hi Shadoku, Thanks one more time to Yves, I...

    Hi Shadoku,

    Thanks one more time to Yves, I managed to add support for shader (only Windows of course). It will come in version 1.3.

    The version 1.4 will be a complete package with the first...
  63. Replies
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    Hi all, I managed to make the extension work...

    Hi all,

    I managed to make the extension work on Android for the first time today. Lots of ACEs are still not implemented but rendering and playing animation is working well.
    Here a small...
  64. Thanks LB for the feedback. NEW is indeed because...

    Thanks LB for the feedback. NEW is indeed because there is an older obsolete version for older extension. Not really a good naming convention but ok. I choosed this because it seemed to be a more...
  65. I also found something strange when calling...

    I also found something strange when calling act.getParamNewDirection to get a direction parameter by an action. Instead of getting an int between 0 and 31 like stated in documentation, I got the...
  66. Replies
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    Hi callofAS, it should also work without...

    Hi callofAS,

    it should also work without bones. I will look at your example. Maybe you found a bug.

    Entity and Animation are in the right order when opening in Spriter tool. If the entity is...
  67. Hi all, Thanks for those who looked at this...

    Hi all,

    Thanks for those who looked at this problem. I found a solution step by step in Android Studio (what a nightmare with small configuration like mine):



    scmlFileName =...
  68. [Android] Getting dynamic string from Edit data

    Hi all extension developpers,

    For the android port of Spriter, I want to get a string which is dynamically created at edit time.

    The EDITDATA structure is the following:


    struct EDITDATA...
  69. Replies
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    Thanks Phi, I corrected this. And thank you for...

    Thanks Phi, I corrected this. And thank you for the example of implementation of a global extension. I have learned something useful.
  70. Replies
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    I fixed most of the bugs I can remember of. The...

    I fixed most of the bugs I can remember of. The only bugs I cannot fixed are the following:
    - If a key frame is placed at the very end of the animation, the animation will disappear for a short time...
  71. Replies
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    I am working on the last bug fixes at the moment....

    I am working on the last bug fixes at the moment. 3 of 5 are fixed. I will finish the Android port then, I hope before Fusion 3 release to get enough feedbacks to make this extension worth the time...
  72. I voted also. I would be glad to see more games...

    I voted also. I would be glad to see more games like this made with Clickteam tools. It seems really polished. Cool that you manage to find a deal with the publisher holistic design.
  73. Replies
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    Thanks for the support guys! To be honest, I do...

    Thanks for the support guys! To be honest, I do not know how much I will still invest on this since Fusion 3 will be a lot easier to do such extensions.
  74. Replies
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    Hi Rayek, see...

    Hi Rayek,

    see https://community.clickteam.com/threads/91759-Beta-Spriter-Object-Extension and http://clickstore.clickteam.com/plugins/extensions/spriter_extension
  75. Replies
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    Hi michaeldunge, OpenCapture extension is...

    Hi michaeldunge,

    OpenCapture extension is different from opencv-image Extension which was developped from someone else.
    The OpenCapture extension with its example is not in Extension Manager yet....
  76. Replies
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    Hi callofAS, Thanks for the feedback I had...

    Hi callofAS,

    Thanks for the feedback I had known bugs by sub entities. It should be fixed by next version.
  77. Replies
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    It is Interleaved 2 of 5. It is not in the list...

    It is Interleaved 2 of 5. It is not in the list of Fernando although zbar library should support it. I cannot remember if this extension has its code visible. In any case I think you can ask directly...
  78. Replies
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    Just take a look at Wikipedia for linear...

    Just take a look at Wikipedia for linear barcodes. You will see that there are more than those supported by the extension.
    If it is one of the types mentionned earlier in this thread, it should...
  79. Replies
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    Really cool Phi! I did not think of the custom...

    Really cool Phi! I did not think of the custom made way. I will look at it. Is it DakEdif branch dependent or compatible with EDIF trunk?
  80. Replies
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    @jobromedia: I missed your post. For sure I will...

    @jobromedia: I missed your post. For sure I will spend time with my family for Christmas. It is not that urgent. Both Windows and Android Versions will be free and with a permissive license (no...
  81. Replies
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    There are a lot of barcode types. Which one do...

    There are a lot of barcode types. Which one do you want to read? They are more or less supported depending of their type.
  82. Replies
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    The backend is almost finished. Nothing to show...

    The backend is almost finished. Nothing to show now since it is the least sexy part but the most time expensive. I still hope to have loading sprites and animating working before end of the year.
  83. Ooh. I also did not get it. I must admit that I...

    Ooh. I also did not get it. I must admit that I cannot push more content within one month. It will be good to have a feedback since the number of entries is not so big.
    I did not know what I need to...
  84. Your submitted game is really impressive...

    Your submitted game is really impressive Sinclairian. Really well polished (I did not get any bug even I played until after Boss battle), lots of environmnents with great pixel art graphics, small...
  85. There is no mesh deformation or mesh rendering...

    There is no mesh deformation or mesh rendering supported by CF2.5. I supposed you mean 2D.
    Nothing prevents to implement it on its own though.
  86. Replies
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    Thanks jobromedia and psychoanima. As far as I...

    Thanks jobromedia and psychoanima.

    As far as I know skin mode is only for Spriter 2. Free form deformation is also not supported per default in CF2.5 renderer. It will be rather something for...
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    Thanks Mook06, I will look at it.

    Thanks Mook06, I will look at it.
  88. Replies
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    @Mook06: spritesheet is planned but at the moment...

    @Mook06: spritesheet is planned but at the moment the easiest way is to either let all the files in your game folder or the following sequence:
    1) Say yes when it is asked for copying the spritesat...
  89. Replies
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    @Instincts: I have not planned any HTML5 port....

    @Instincts: I have not planned any HTML5 port. Android and PC only.
    @blurymind: I made some progress. I will begin with a not full port to test performance before including all features.
    @Kisguri:...
  90. View Post

    Tiens c'est notre québecois préféré qui donnent des signes de vie. Par contre j'ai rien compris à ton code.
    Je n'ai pas vu une seule ligne concernant la vitesse des unités. Tu as déjà essayé quelque...
  91. Replies
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    Super. Thanks Ebola. It will be easier to find...

    Super. Thanks Ebola. It will be easier to find the bug now that I know how to exacltly reproduce the issue. Glad to hear that there is a workaround until I get it fixed.
  92. Replies
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    With SetCompressionLevel() between 0 (worst) an...

    With SetCompressionLevel() between 0 (worst) an 100 (best), you can set the quality. I think 75 if you do not define anyting but I am not sure.
    Value parameter is an integer.
  93. Replies
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    Oh, thanks Ebola. I suspected something like this...

    Oh, thanks Ebola. I suspected something like this but I did not manage to reproduce it. I will look at this.
  94. Replies
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    Thanks Ebola. OK, I found the source of the...

    Thanks Ebola. OK, I found the source of the second problem. I need some time to solve it. It will be integrated in next version.

    I still do not have the first problem with your example, really...
  95. Replies
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    Sorry Ebola, I thought that I downloaded the...

    Sorry Ebola, I thought that I downloaded the example file on my hard drive but it seems not. Can you upload it one more time?

    @ASD: I tried the reload file again and it does not crash. Do you have...
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    Click Convention 2016 is postponed to next year....

    Click Convention 2016 is postponed to next year. The reason of "scheduling conflicts" is not obvious on my side. Does it mean that Clickteam want to concentrate on other congress/convention or does...
  97. Thanks for this. I completely missed the release...

    Thanks for this. I completely missed the release of this document.
  98. Replies
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    For a standard case, the QR Code contains an...

    For a standard case, the QR Code contains an alphanumeric datatype with an URL inside. The scanner app type will provide you this
    metadata. For example on Android, the easiest is to use QR/Bar Scan...
  99. Replies
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    You can download the extension from here:...

    You can download the extension from here: http://clicks-en-stock.concept-game.eu/Downloads/HIDDevice.zip
  100. Replies
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    Hi Ebola; (1) version 1.1 has this feature...

    Hi Ebola;

    (1) version 1.1 has this feature (see first post)

    (2) Do you have some example?

    (3) I did not see the first issue with scaling but I noticed that the box position is not pixel...
  101. Replies
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    Hi Ebola, I forgot one line in the code. It...

    Hi Ebola,

    I forgot one line in the code. It will work in the next version.
    Thanks for the feedback.
  102. Replies
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    I have edited the first post with a new version...

    I have edited the first post with a new version 1.0.
    I still need to work with BrashMonkey on a collision box bug which seem to appear only with a special structure of the scml file.
  103. Replies
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    Oh, not good. I sent you a PM to fix this.

    Oh, not good. I sent you a PM to fix this.
  104. Replies
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    Hi Disthron, Sorry for the delay I had a...

    Hi Disthron,

    Sorry for the delay I had a limited access to internet for the last few days. I've got your PM but since I think it can interest other people, I will answer directly here.
    With the...
  105. Replies
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    Hi Dishtron, Oh, that is really annoying. I...

    Hi Dishtron,

    Oh, that is really annoying. I will PM you my email address so that you can send me a sample or an example of your problem. I will see if I can fix it quickly.
  106. Replies
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    Hi Disthron, Since I switch from my own...

    Hi Disthron,

    Since I switch from my own implementation to Brashmonkey's one of the Spriter backend between 0.7 and 0.9, I needed to break the retrocompatibility. Sorry for the inconvenience.
    All...
  107. Replies
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    Android version will be free. As I said, I will...

    Android version will be free. As I said, I will begin this version this year.
  108. Replies
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    99,924

    @blurymind: I will ask the admin for the right to...

    @blurymind: I will ask the admin for the right to do it
    @mzmanica: it should work, applying the shader to every sprites though. I will check this. I just tested transparency.
  109. Replies
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    Views
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    Hi Timon, Thanks for these extensions. They...

    Hi Timon,

    Thanks for these extensions. They are really high-end extensions which can be used for interesting things.

    An help file would not be a waste of time since some ACEs are not obvious...
  110. Replies
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    Views
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    Is the original .mfa from the extension not...

    Is the original .mfa from the extension not enough? Where do you need more explanation?
  111. Replies
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    Views
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    I did not implement again the loading of scml...

    I did not implement again the loading of scml files with external images since there are 2 drawbacks:
    - if you keep them external, the final users of your game have direct access to all of your...
  112. Replies
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    Views
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    Hi all, I have fixed the bugs and added the...

    Hi all,
    I have fixed the bugs and added the missing features. One thing to mention to avoid misunderstanding: when using the condition "Is animation X playing", the condtion will only be true at the...
  113. Replies
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    Views
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    Oh, yes thanks for the report. I will solve this...

    Oh, yes thanks for the report. I will solve this asap.
  114. Replies
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    Same as copperbob.

    Same as copperbob.
  115. Replies
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    Views
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    What do you mean by "stuck to the screen" ? I...

    What do you mean by "stuck to the screen" ?
    I looked at the video and I am not sure to know where is the problem? Can you give a dummy mfa example?
  116. Replies
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    Views
    12,640

    I have unfortunately still the same problem. Can...

    I have unfortunately still the same problem. Can you add a log file or a more verbose popup message so that we can help you figure out what is the problem?
  117. Replies
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    Views
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    I removed it because the Brashmonkey C++ template...

    I removed it because the Brashmonkey C++ template does not allow it easily. I need to wait for an update or change their code on my own.
  118. I used both SDKs and was always working easier...

    I used both SDKs and was always working easier with EDIF. Easy setup, OOP, fast customisable menu with JSON, ...

    If I understood your question correctly Timon, there is no need to block anything....
  119. Replies
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    Views
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    Is this increasing when a new animation is...

    Is this increasing when a new animation is playing? If it is the case, it is due to a design choice: the object is only loading the sprites from an active object if it is really needed. For example,...
  120. Replies
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    Views
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    Still does not work on my side: Windows 7...

    Still does not work on my side: Windows 7 Professional 64-Bit. Which .Net dlls are you binding with your project?
    That is a great job though, thanks for this. :)
    I will save time if I do not need...
  121. Replies
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    Views
    99,924

    Here is a beta version:...

    Here is a beta version: http://clicks-en-stock.concept-game.eu/Downloads/Spriterv0.8.zip

    I have added one simple example which will certainly be followed with more advanced example with some cool...
  122. Oh, no. Do not stop developping it, even if...

    Oh, no. Do not stop developping it, even if something already exists (which I doubt from what I understood). Your approach will be certainly different from others and we will all benefit from it....
  123. Yes for sure well be glad to help you. Do you...

    Yes for sure well be glad to help you. Do you have anything specific in mind for your extension?

    We can give you some link to similar extension to what you are trying to do or just give you some...
  124. I did not edit my answer but the moderator was...

    I did not edit my answer but the moderator was completely right to do it.
    My apologies for this. I did not want to be rude.
    That said, beginning extension programming without trying first the...
  125. I did not edit

    I did not edit
  126. Choose the object flags When defining an...

    Choose the object flags

    When defining an extension object, it's important to decide if your object should move, be animated, open a window over the frame, open a control, or simply be...
  127. Replies
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    Views
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    Hi blurymind, The extension is finished. I...

    Hi blurymind,

    The extension is finished. I debugged some obvious and other tricky bugs. At the same time I am publishing some short videos to demonstrate each functionality, as you certainly...
  128. Replies
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    Views
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    Cool. Are you using a virtual COM Port, Usb or...

    Cool.
    Are you using a virtual COM Port, Usb or wireless?
    I forgot about this standard way provided with arduino drivers.
    But then I do not understand why it is not working for ColdFire. Excepting...
  129. Replies
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    Views
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    Not really blurymind. I did not try to optimize...

    Not really blurymind. I did not try to optimize yet but since the way I am rendering is different you will notice a difference. I made a small performance test with 50 objects which have around...
  130. Replies
    283
    Views
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    The extension is really close to release. I am...

    The extension is really close to release. I am testing at the moment and in the same time I am releasing some tutorial videos: https://www.youtube.com/channel/UC5iO1MLGMdn2mw6YfBVpnFg
  131. Replies
    283
    Views
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    Hi all, here a small update on the extension....

    Hi all,

    here a small update on the extension. I have integrated almost completely the C++ template from Brashmonkey. Just for fun and in order to let you appreciate what is coming, here a small...
  132. Replies
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    Views
    2,240

    Ok. Are you using a serial to USB converter on...

    Ok.
    Are you using a serial to USB converter on the PC side or just the USB port. In the second case it won't work. As far as I know this extension is only supporting standard RS232 communication.
  133. Replies
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    Views
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    Did you try the example provided with the...

    Did you try the example provided with the extension or just a custom code?
    If your arduino code is working with a simple terminal like Hterm, I would say that there is a text formatting problem...
  134. Replies
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    Views
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    I have made a big step forward in the last few...

    I have made a big step forward in the last few days . The extension is almost ready for my first commit on Github. I would say 60% of progress. Just for the features that already existed, I would say...
  135. Replies
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    Views
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    @pradeep: I will publish a complete example with...

    @pradeep: I will publish a complete example with the next version since the ACEs are supposed to change. At the moment, it is pretty straightforward. You create a mfa in the same folder as your scml...
  136. Replies
    283
    Views
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    Hi Blurymind, Your concern are well-founded....

    Hi Blurymind,

    Your concern are well-founded. This extension should work with a big number of instances without frame drops. But let me explain my way of developing this. First I develop all...
  137. Replies
    283
    Views
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    I understand your point blurymind. I have waited...

    I understand your point blurymind. I have waited this feature for a so long time that I am frustrated not to be able to finish this extension earlier.
    That said, I would be really satisfied if the...
  138. Replies
    283
    Views
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    Hi all, thanks for your feedback....

    Hi all,

    thanks for your feedback.
    @JohnArtbox: I will be able at maximum to port it to Android not more. But the code will be opensource, under BSD license. So it will be possible to port it....
  139. Replies
    283
    Views
    99,924

    Hi Warmachine, You are right. At the moment...

    Hi Warmachine,

    You are right. At the moment you need to have all files and folder structure as in the scml file. But the current version I am working on removes this constraint by getting all...
  140. Replies
    283
    Views
    99,924

    If I chose to develop this extension EE, it was...

    If I chose to develop this extension EE, it was exactly because I missed the possibility to make fluid procedural animations. :)
    @piscesdreams: yes, it is one of the major Spriter benefits:
    -...
  141. Replies
    283
    Views
    99,924

    @BrashMonkey: I should be able to test points,...

    @BrashMonkey: I should be able to test points, boxes and variables next monday. I can then send you a version but I cannot release a public one since there is still a random bug with some files....
  142. Replies
    283
    Views
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    A small demo about how to load sprites directly...

    A small demo about how to load sprites directly in CF2.5.

    https://www.youtube.com/watch?v=K-D1PPxKNEM&feature=youtu.be
  143. @Simon: how big is the chance that this date will...

    @Simon: how big is the chance that this date will be kept? Just to plan my next holidays. :)
  144. Replies
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    Views
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    View Post

    J'avais commencé une extension CMUSphinx (utilisé par exemple dans In Verbis Virtus). Malheureusement je l'ai mise entre parenthèse pour pouvoir d'autres projets prioritaires.
    Peut-être que cette...
  145. Replies
    283
    Views
    99,924

    Thanks for the feedback. I have added a lot of...

    Thanks for the feedback. I have added a lot of error a handling since this release. I will check if it is corrected in the current version I am programming.
    Do not hesitate to report such bugs, this...
  146. Replies
    283
    Views
    99,924

    I do not know anymore if it is already in the...

    I do not know anymore if it is already in the current released version but the expression CurrentAnimationName will do the job. The condition IsAnimationPlayingByName is not optimized, I will correct...
  147. Replies
    3
    Views
    729

    You can load animation frame by frame with...

    You can load animation frame by frame with Animation -> Load Frame on an active object. By load times, you certainly mean at start of the application. Otherwise loading externally is a File I/O...
  148. Replies
    3
    Views
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    It is possible to make gaze tracking without any...

    It is possible to make gaze tracking without any specific hardware. A webcam with a decent resolution can work.
    I am developping something similar for Linux. I can perhaps use my experience to...
  149. Replies
    283
    Views
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    Ok, then it is something else. Do you have any...

    Ok, then it is something else. Do you have any error by LastError Expression?

    The boxes, points, variables and tags have not been released yet. The alpha channel from Spriter is not taken into...
  150. Replies
    283
    Views
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    Hi Lorenzo, If your Scml and all the sprites...

    Hi Lorenzo,

    If your Scml and all the sprites (relative path) are in the same folder than the mfa file, it should work. If it is still does not work, can you send me or post an example?
  151. You are right LB. It is outdated but it has the...

    You are right LB. It is outdated but it has the chance to be french and to cover the subject until writting help file. Just an overview though.
    Yours would take advantage to be more visible since I...
  152. Merci. :) Encore une fois, content que cela...

    Merci. :)
    Encore une fois, content que cela serve.
    J'aurais espéré disposer de telles ressources quand j'ai commencé avec la Clickteam il y a plusieurs années alors j'en fait profiter autant que...
  153. Replies
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    Views
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    Hi droberson, My next step was to integrate...

    Hi droberson,

    My next step was to integrate OpenCv 3.0, mainly to handle HWA for post-processing. Since some of you have some troubles with camera handling under OpenCv, I think I will also...
  154. Replies
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    As I explained before, it requires a downgrade to...

    As I explained before, it requires a downgrade to Android SDK Tools Revision 24.0.2 or use the following trick:
  155. Replies
    283
    Views
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    As LB said, it is of course only for the Spriter...

    As LB said, it is of course only for the Spriter software. The Pro version consists only of a key, that's why you can unlock the version you want to.
  156. Replies
    283
    Views
    99,924

    Hi Daniel, Sorry, I missed your post. I don't...

    Hi Daniel,

    Sorry, I missed your post. I don't think that there is any difference between a purchase on Clickstore or on brashmonkey.com. There are both a 32bit and 64 bits version.
    For any...
  157. Replies
    285
    Views
    56,663

    Sticky: Hi Kijewoku, You need to have Android SDKk...

    Hi Kijewoku,

    You need to have Android SDKk Tools version 24.0.2 instead of 24.3.2 (you still have 24.3.2, see log). Something broken by last version if you do not have Android Studio.
    If you do...
  158. Replies
    283
    Views
    99,924

    The current released version needs to have the...

    The current released version needs to have the sprite folders in the same place as the mfa file.
  159. Yes it will solve the problem. In the comments of...

    Yes it will solve the problem. In the comments of one of the commits of LB it is specifically explained.
    There are other changes like the IconImage bug which will make you spare time finding a bug.
  160. Replies
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    Views
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    As I explained before, I have only planned to...

    As I explained before, I have only planned to implement Android support. IOS and HTML5 are out of my scope at the moment and I do not own HTML5 exporter. Since I will release a version as open source...
  161. Wow first time I see someone adding Unit Tests to...

    Wow first time I see someone adding Unit Tests to his extension. A must have. Congratulations for the good work!
  162. Replies
    283
    Views
    99,924

    Hi ASD, I implemented something in this...

    Hi ASD,

    I implemented something in this direction yesterday: you have now the possibilty to load sprites from another active (all frames from a given animation and direction).
    Regarding your...
  163. Replies
    4
    Views
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    I had the same strange thing on my samsung...

    I had the same strange thing on my samsung phone... It is working good on my PC.
  164. Replies
    283
    Views
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    View Post

    On peut considérer que c'est comme Unity dans le sens où c'est de l'animation avancée en procédural et autres joyeusetés. L'éditeur d'animation (avec génération procédurale, state machine, ...) c'est...
  165. Replies
    283
    Views
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    Just png export is already in MMF with the Active...

    Just png export is already in MMF with the Active Object. So it is the first option.
  166. Replies
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    Views
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    It should be easy to implement. I will...

    It should be easy to implement. I will certainly do the same thing as JSON parser, that is to say loading from a text.
  167. Replies
    283
    Views
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    Hi all, here is a new version with the...

    Hi all,

    here is a new version with the scrolling problem fixed (and some related bugs that took more time).
    For the 8bits PNG, I chose to take the first pixel as transparent color. On the...
  168. Replies
    283
    Views
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    Hi Mike, Excepting the 1st point, I have an...

    Hi Mike,

    Excepting the 1st point, I have an idea where it is coming from. Of course, your example wil speed up te Debugging and will be really helpful.
  169. Replies
    283
    Views
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    I must say and forgot to say that it is thank...

    I must say and forgot to say that it is thank your code review. :)
  170. Replies
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    Views
    99,924

    Small update v0.6 with 1 bug fix and 1...

    Small update v0.6 with 1 bug fix and 1 improvement:
    - fix 2 conditions with comparison parameter
    - improve HWA rendering (speed up)
    ...
  171. Replies
    283
    Views
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    Thanks everyone! @Looki: ok, I understand...

    Thanks everyone!

    @Looki: ok, I understand better now. I think the main problem is that I minimize a clone of each texture to get the minimal rectangle without transparency. This is to get the...
  172. Replies
    283
    Views
    99,924

    @elektroNik and cosmos10040: this one is an easy...

    @elektroNik and cosmos10040: this one is an easy one. I should be able to fix it quickly.
  173. Replies
    283
    Views
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    @Looki: oh yes I forgot to say that it is only...

    @Looki: oh yes I forgot to say that it is only HWA. I do not know if it is worth the effort implementing the Software mode. Do you see any reason to get it compatible with software mode? In any case...
  174. Replies
    283
    Views
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    At the moment, the mfa should be in the same...

    At the moment, the mfa should be in the same folder as the scml since the relative path written in scml are directly taken into account. I will add a "Set relative path" action to allow to change the...
  175. Replies
    283
    Views
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    I already saw 2 bugs: - The condition "Is...

    I already saw 2 bugs:
    - The condition "Is animation X playing?" will start the corresponding animation. It is fixed in v0.6.
    - At the end of some looping animation, the sprites are going through a...
  176. Replies
    283
    Views
    99,924

    Beta: Spriter Object Extension

    Hi all,

    I have edited this post to keep all up-to-date binaries and info on this first page.

    Compatibility

    Only Clickteam Fusion 2.5

    Platform
  177. Replies
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    Views
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    @fwtep: I already saw this problem by testing. I...

    @fwtep: I already saw this problem by testing. I think I can solve it easily but I need to check to be sure. I will come back sonn with a new version if it is as easy I think. Otherwise it will come...
  178. Replies
    26
    Views
    7,167

    @daniele: Yes, it confirms what I thought. You...

    @daniele: Yes, it confirms what I thought. You have some hardware and drivers incompatibility that prevents it to work correctly. At the moment, it is difficult for me to have an idea how you are...
  179. Replies
    26
    Views
    7,167

    In order to test a hardware, I am using Graph...

    In order to test a hardware, I am using Graph Edit from Microsoft (see Screenshot in attachment). Choose your hardware (Video Capture sources) and a video renderer (DirectShow filters), link capture...
  180. Replies
    26
    Views
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    It does not sound good for your composite to usb...

    It does not sound good for your composite to usb converter. It looks like an hardware incompatibility with Win8, your integrated webcam or more probable with OpenCv.
    - Is your video converter as a...
  181. Since it is a HID Device (except for LED Outputs...

    Since it is a HID Device (except for LED Outputs which seems to need a driver), you can use my extension HID Device for CF2.5. It is also Open Source if you want to change something.
    Link to...
  182. Replies
    26
    Views
    7,167

    After a quick research, you can encounter lots...

    After a quick research, you can encounter lots of trouble by using USB2.0 webcam on the same usb host on Windows (bandwidth problem). If you have Firewire or ethernet cameras, it should not have any...
  183. Replies
    26
    Views
    7,167

    Hello, -1 for the device id should work but it...

    Hello,

    -1 for the device id should work but it seems not. I will remove this possibility since 0 will always work to get the first device available.
    I tried on Win7 with a too high number (bigger...
  184. Replies
    26
    Views
    7,167

    Ohhh. It seems that I have an error handling...

    Ohhh. It seems that I have an error handling problem. If you change the device number from 1 to 0, is it working?
    I will improve the error handling to avoid this.
  185. Replies
    26
    Views
    7,167

    Hi daniele, I am so focused on CF2.5 that I did...

    Hi daniele,
    I am so focused on CF2.5 that I did not see that you are using MMF2. If you cannot use CF2.5, I will see if I can get a revision compatible with MMF2 (not Unicode).
  186. Replies
    26
    Views
    7,167

    Here is the bug fix:...

    Here is the bug fix: http://clicks-en-stock.concept-game.eu/Downloads/OpenCaptureV1.21.zip

    It was a bug by EDIF SDK. I used the workaround form LB. Thank you for this LB. It prevents me to dig...
  187. Replies
    186
    Views
    55,119

    Small update to get the workaround from LB by...

    Small update to get the workaround from LB by EDIF SDK. It is required if you use sub applications. Otherwise it does not work and crashes by closing application.
    ...
  188. Replies
    26
    Views
    7,167

    Yes I wrote it. In order to debug, I need the...

    Yes I wrote it. In order to debug, I need the following:
    - version of the extension
    - number of camera instances
    - a mfa example which crashes
    - PC configuration (especially Windows version)
  189. Replies
    26
    Views
    7,167

    Hi daniele, It should work with more than one...

    Hi daniele,
    It should work with more than one webcam although I did not test with more than 2.
    There is an example file and help file provided with the extension
  190. Replies
    26
    Views
    7,167

    It seems that you are looking for a Windows...

    It seems that you are looking for a Windows extension. On this platform, I only know my extension OpenCapture. If your device is recognized as a capture device, it should work.
  191. Replies
    4
    Views
    1,018

    If you do not receive any help on this, you can...

    If you do not receive any help on this, you can try this. It is a real minimum.
    15879

    Perhaps I could fix the directshow extension but I do not have access to the code. Yves can certainly say...
  192. Poll: View Post

    Tu n'as pas perdu de temps depuis ton intégration dans l'équipe Clickteam. C'est une très bonne nouvelle en effet ces tutos en français. Je vais aller voir si je ne trouve pas quelques astuces...
  193. You are right, StingRay or Fernando need to...

    You are right, StingRay or Fernando need to compile again the zbar library with arm64 support.
  194. Fernando and StingRay made an update of the Scan...

    Fernando and StingRay made an update of the Scan Object for both platforms. However I want to draw your attention on the fact that ZBar is under LGPL license which means that any ofyour customers...
  195. Hi daniele, It is a binary conversion: With 2...

    Hi daniele,

    It is a binary conversion:
    With 2 Pow Id, I have a bit mask of the corresponding boolean I/O.
    By combining with the decimal value with AND operator, it will make a bit to bit...
  196. Replies
    186
    Views
    55,119

    This one should also work on XP SP3. Same link as...

    This one should also work on XP SP3. Same link as before for the version v1.2.
  197. Here you are: 15432

    Here you are: 15432
  198. Min (DecimalValue AND (2 Pow Id),1) where Id is...

    Min (DecimalValue AND (2 Pow Id),1) where Id is your var_input_Id-1.
    You must adapt depending on which one is your LSB or MSB.
  199. Replies
    186
    Views
    55,119

    I think I know what the problem is. Can you try...

    I think I know what the problem is. Can you try on a Win7, Vista or Win8 PC (if you have one)?
    I think I have a problem with target patform and VS2013.
  200. Replies
    186
    Views
    55,119

    I see no reason why it i still asking for 1.16....

    I see no reason why it i still asking for 1.16. There is no more string with "1.16" in the code. Did you try to start a new project from scratch?
    From what I understood from your first post, there...
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