The Parallels suspending issue has been fixed with the latest version 16.1.2
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The Parallels suspending issue has been fixed with the latest version 16.1.2
Yes, it's only an issue with MP3s - ogg files preview correctly. Maybe it's a problem with Crossover not being able to play MP3 files without something extra being installed. I use MP3 for iOS and...
Yeah, that's a problem - you can't use Direct3D with CrossOver. You can also get round it by going to the MFA's Properties/Runtime Options/Display options... and change the Display Mode to Standard....
Thank you very much, Fernando! I will try it out
Thank you for the link Fernando. Sound is essential to the educational apps I'm developing and I've read that silent mode can be controlled by AVAudioSession. Please could you let me know if there a...
How can we make sure the iOS apps have sound when the volume is up but the user unknowingly has the device on silent mode? I would say the majority of published apps I've tested play sound while...
Also, VMware Fusion 12 Player is completely free and totally functional now https://www.vmware.com/products/fusion/fusion-evaluation.html
I was using CrossOver for several weeks and it was working really great - blazingly fast like c4t said. It could be it only crashes when opening and closing lots of projects one after the other -...
Hi Cobra, I tried out CrossOver in the beginning, but now I have a much better experience with Parallels. CrossOver seemed to be working fine at first, but then CTF started randomly crashing out. I...
Not as far as I know - everything's bundled together in the Application.cci file
Great to hear that!
Unfortunately I get the same problem with it getting stuck at the end of the intro animation and I'm not sure from the Xcode project why this is happening. I have to admit my knowledge of programming...
Yes, send me your Xcode project and I'll let you know if it works
There's a very good Build A Quiz App course on OneClick Training which has a huge discount at the moment https://oneclick.training/courses/
Hello VertigoZero, brilliant graphics on the games I saw on your website! :) It doesn't seem like a problem with the iOS exporter because if it previews successfully in CTF then it should be ok in...
I've just installed Fusion on macOS 11 Big Sur inside of Crossover on a Mac mini late 2014. It works great and starts up really fast. Someone's made a Clickteam Fusion installer template for...
Yes, you need Xcode installed on a Mac to create native iOS apps like you need Android Studio to create native Android apps. The difference is there is no automatic 'Build and run' feature in Fusion...
I had the same message yesterday with an alpha release - the latest version and the previous version both target API 29. I didn't change any settings in the MFA between compiling and uploading the 2...
It should install without problem in the non Steam version. I suggest registering both your Steam version and non Steam versions of Fusion in Community Passport, like you did with your Mac Exporter,...
These are the notes from the Clickteam shop regarding the Mac Exporter:
If you have the full version of Fusion 2.5 for PC it should install without any problem, but from what I understood in...
Did you buy the Steam Mac Exporter through Steam or the standard desktop Mac exporter through the Clickteam Shop? You need to buy exporters for the Steam version of CF 2.5 from the Steam shop. You...
I just installed a fresh copy of CF25 Developer inside CrossOver and then installed the iOS exporter and it worked without errors. I'm using MacOS Mojave and Crossover 18.1, so I can't replicate your...
Have you managed to fix this problem yet? It sounds like you were attempting to install cf25_iosexp_setup.exe on it's own rather than within the Crossover bottle you made for Fusion 2.5
That's great! :)
Galaxy Tab A 8" 2019 11fps stationary, 8-9fps moving character
For some reason the apks wouldn't complete installing, but installing from the mfa was ok
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I just found this link showing Clickteam Fusion 2.5 running on Catalina. It shows a screenshot posted on March 19th, 2020 of Fusion on MacOS 10.15 (Catalina) using Crossover 19.0.1 Please let us know...
Hi c4t, I haven't upgraded to Catalina yet so I haven't been able to test it for myself, but since the release of Crossover 19 you are able to run 32-bit win apps on Catalina. I used to use Crossover...
Shouldn't be a problem running apps on Catalina. Apps exported from CTF2.5 with the Mac Exporter are 64-Bit
The Mac Editor is 32-Bit, but you can get round that problem if you're developing on a...
Build failure problem now solved when using the Android Plus Object. I had the wrong Java SDK (jdk-13.0.2) installed.
I uninstalled version 13 and installed jdk1.8.0_241
Landscape automatic...
Thank you very much Fernando! As you suggested, the problem was due to the wrong Java SDK version.
I uninstalled version 13 and installed jdk1.8.0_241
It all works now using the Android Plus...
Thanks - I'll try that
Thanks for checking Fernando - The Android builds work fine if I don't use the Android Plus Object
I'm using jdk-13.0.2 on macOS 10.14.6
I think I'll uninstall Android Studio and Java, then...
Inserting the Android Plus Object in to a frame when using the Android Exporter causes the build process to fail. As soon as I remove the object the build is successful.
I'm using Android Studio...
Is it possible to implement the Landscape (automatic) feature in Android Options in Properties - the same as in iOS - without having to use the Android Plus Object?
I tried the Android Plus Object...
Wow is the only word I can think of too! Such determination and attention to detail!!! Well done for achieving all that!!! :)
@ Manuel Excellent examples!! Many thanks for sharing these! :)
I’m fairly certain there is no Mac editor for Steam, so you can’t install the Windows editor for Steam on MacOS - you'd only be able to run a standalone Mac editor version on your Mac (unless you...
Thanks for the tip DTownTony I'll try it out :)
I've just uploaded an iOS app to App Store Connect and received the following warning
Distribution completed with warnings:
App Store Connect Operation Warning
ITMS-90339: Deprecated...
Great! :) I’ve since found that if you make your dummy animation sequence ’Stopped’ and your desired animation sequence ‘Walking’ there is no need to switch between the two sequences. You can just do...
I remember this problem was my first forum query in 2013, kindly answered by EE who suggested making it switch to another animation and then switch back. Ex: User clicks object --> change animation...
Thanks for fixing the Mac Editor bugs - the Android building and debugger resizing work perfectly.
Thank you and Clickteam too for the excellent 2.5+ upgrade!! :)
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The debugger in the Mac Editor running 292.2 can't be enlarged or extended downwards. The bottom of the window is cut off so there is no frame edge to drag down. The right edge is cut off...
Have you been successful building APKs from the Mac Editor with 292.2? I keep getting this error:
Starting a Gradle Daemon (subsequent builds will be faster)
FAILURE: Build failed with an...
It works! :D Thank you very much Fernando and Yves! :D
@Fernando
Faulty Flap Xcode project - https://drive.google.com/file/d/1QTeHYcc2HDiEbwWAwETU2TJd-hnecWZL/view?usp=sharing
I built the Faulty Flap final Xcode project in the Mac Editor of CTF2.5...
Thanks for the reply Fernando
It's strange though because I've been uploading my apps to iTunes Connect and downloading them to my older devices as well as my new iPad since 2015 and they work...
@Fernando
iPhone 5 = 32-bit (ARMv7s)
iPad2 = 32-bit (ARMv7)
@Fernando - here are the crash reports
iOS 10 https://drive.google.com/file/d/1MF5eGuKhiOdQbP2fSzYsrHeNzE4Xis-j/view?usp=sharing
iOS 9 ...
Has build 292.0 stopped supporting iOS 9 & iOS 10? I can build apps for iOS 12, but the new builds from Xcode crash on my iOS 9 and iOS 10 devices
Hmmm... I thought I'd found the problem. It worked fine in CTF on the computer when I changed Display Mode to Standard, but when I exported to IOS and tried it on the iPad the limit of active objects...
Found the problem - I hadn't read Hristos's instructions properly... X)
I’m trying to find a way of drawing continuous lines without Windows only extensions so it can be used on other platforms. Nivram’s Draw Example does this, but it uses Overlay Redux.
...
Send a private message to Kisguri. He sorted out the key conversion for me.
It's much easier to use a Mac for developing apps for iPhones and iPads. You can get the conversion for the Mac standalone version of CTF2.5 - and the Steam conversions are for everything, not just...
I didn't know there was a Mac version of Fusion that runs on Steam. There's the Mac exporter, but I think there's only a PC version of Fusion. System requirements: Minimum Windows XP SP3 Operating...
My house is 50 years old - my car is 20 years old - my Mac is 8 years old - my Fusion 2.5 is very, very young in comparison! All alive and kicking, in great condition and still serving me well! ;)
I've got Xcode 9.4.1 which I think is the latest non-beta. I'm using square app icons which are all .png without transparency and my builds all pass the App Store Connect validation. I don't think...
Send a private message to aenever to ask if it's possible to upload it again
The Gesture Recorder is free in the ClickStore https://clickstore.clickteam.com/gesture_recorder
https://youtu.be/yNzD4HZz2P0
This guy has a workaround
https://www.youtube.com/watch?v=tZ6TomIhqcY
http://dosdude1.com/highsierra/
Congratulations!!! :D
Did you go to https://community.clickteam.com/passport to download the latest mac installer as Yves recommended?
If that doesn't work you have to right-click on the CF2.5 app and select Show...
I remember trying all the exporters when the Mac CTF 2.5 developer editor was released and they all worked. I use the iOS and Android exporters on a regular basis and they work great. mmf was...
This thread was started before the release of the Mac exporter. I just exported the ChocoBreak game to a Mac .app and the file size is only 4.6MBs!
Well done! That's great news!! Good luck with the school project! :)
You don't have to install Wineskin - the Wineskin app is there when you right-click on the CF2.5 app and select Show Package Contents. If you can't succeed with the instructions in the thread, then...
You could try. I don't know, because I've never had to do that.
I have just tried the CF2.5 installer on a 2015 MacBook Pro running 10.13.4 and it didn't work. Wineskin doesn't seem to work...
I think it could be something going wrong with the Wineskin wrapper and how it handles the different graphic cards on the different types of Macs. I've got it running on a Mac mini.
Slaz has a...
Have you tried clicking the Clickteam Fusion app icon in the applications folder again?
Nothing happens immediately - it takes about 5 seconds for an installer window to appear with the Clickteam...
Strange. Was it the product installer (DMG) B289.3R that you downloaded? What version of macOS have you got? I've got High Sierra 10.13.4
I remember in that other thread Slaz had a problem running...
Did you go to https://community.clickteam.com/passport to download the latest mac installer as Yves instructed? I just downloaded it from there and it worked fine on my mac.
Try the suggestions on this thread:
https://community.clickteam.com/threads/102565-Fusion-Mac-Editor-doesn-t-work-with-latest-MacOS
Log in to your Humble Bundle account to find the key code you need for the Mac version. Go to your Purchases and find the Humble Clickteam Fusion 2.5 Bundle. Click on that and it will open up a page...
I think there are different ways of testing if you don't have a mac. One way is to run macOS in a virtual machine on your PC using something like VMware, but you can find really cheap mac mini's on...
From some stats I saw there are about 33 million daily users (67 million monthly) on Steam and 27 million of those are paying users. That would mean that the number of daily Mac users would be in the...
Sometimes it works in your favour to release on a platform that isn't so popular. If other developers don't bother to release anything for it, all those Mac users are going to be looking for games to...
Hi RichTheDude, try some of the solutions on this thread to get it running:
https://community.clickteam.com/threads/102565-Fusion-Mac-Editor-doesn-t-work-with-latest-MacOS
This page contains a list of the extensions that also work with the MacOS runtime:
https://www.clickteam.com/fusion-2-5-mac-editor-information
"Steam conducts a monthly survey to collect data about what kinds of computer hardware and software our customers are using."
https://store.steampowered.com/hwsurvey
96.43% Windows and 2.93%...
It certainly supports importing transparent png graphics
It certainly supports transparent png graphics
It's good you got it sorted! :) I feel dumb now because I misread what you wanted.
Definitely the best solution to cut the audio before the music, but if you wanted to play a sample from a...
Do you mean the music starts 5 seconds in from that same 10 second sample? If so you can make a new condition - Compare two general values - SamplePosition(>Enter Sample Name<) >= 5000
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...
Before the Mac editor was available I used to run CTF 2.5 in VMware which is very much like Parallels. Since getting the Mac editor I no longer have to use Windows at all and I find it very snappy...
I export my Android apps with Build API 24 - minimum Android version set to 4.1 and target Android version set to 4.4 at the moment.
I don't know if this is the correct or recommended thing to do...
Thanks Kevin, I'm looking forward to your next version release!
A problem I've got with my LG tablet is that LG have their own custom user interface, which is based on Android 4.4.2 KitKat, and...
Hi Kevin, is Chicken Crossing only for smartphones? I tried installing it on my LG G Pad 8.3 tablet, but it's not compatible.
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You can check out the differences between Standard & Developer here:
http://www.clickteam.com/compare-versions
The Standard version is fully functional and has nearly all the capabilities...
Thinking about it, as the iOS exporter exports to Xcode, then I guess it might well be up to Xcode to make it all work - so it could well be possible even in CF2.5
It would be great if Fusion 3.0 will be able to export the new Universal Apps That Work Across iPhone, iPad, and Mac, as described yesterday in Bloomberg news:
"Starting as early as next year,...
Almightyzentaco - Excellent video! Many thanks for all the time saving tips! :)
Great news Slaz! Well done for all your detective work - hope you get to enjoy using it on your MacBook now! :)
Internal Samsung SSD 840 PRO Series 256GB (SATA)
File System: APFS
macOS High Sierra version 10.13.1 (17B48)
You need to install Xcode on your MacBook. The latest Xcode requires macOS 10.12.6 or later to be running on it. Then you can open your compiled Xcode on the MacBook, connect the iPhone to it and...
I was thinking about your problem again and remembered you saying your graphics card has 1536MB of memory which needs far more VRAM than mine, and I guess your Mac mini too. I found this advice on...
Np! :) Sorry to hear you couldn't get Fusion to work on the MacBook Air. Let's hope there's an upgrade to Wineskin soon...
Sounds like it very well could be a graphics card thing going on if you got it working on your Mac mini but not your MacBook Air.
When I got the 'Winetricks is currently busy, please wait' screen,...
I don't think CF2.5 stores any information in other places outside of the app. There's something definitely bad going on with Wineskin here. Someone put a video up on YouTube a few days ago with a...
I got Wineskin within the Humble Bundle Mac editor to open using Terminal and I found there was a problem launching the CF2.5 app even after I changed the Wineskin screen settings. But then I went in...
I've just downloaded the Humble Bundle CF2.5 Mac editor and I can't even get Wineskin to open - it gets stuck on 'Busy... Wineskin is currently busy Please Wait...'
Anyway, looking at your second...
Hi Slaz, just to confirm - are you running the public version of High Sierra or a new beta version?
A missing feature here is 'Find & Replace'
This has been mentioned before on other threads.
I think you can use the MCI object for recording https://community.clickteam.com/threads/84551-Record-with-microphone
...
Download Audacity http://www.audacityteam.org/download/
There is the Nyquist pitch detect plugin you can download for it http://wiki.audacityteam.org/wiki/Nyquist_Analyze_Plug-ins#Pitch_Detect
I made some changes to the above settings:
Instead of 'Override Settings: Rootless (windowed)' I changed it to 'Fullscreen' - this makes the interface look as it should be.
I also checked 'Use...
I just tried the above settings and the editor launches! :)
I found a thread on fantasygrounds.com where a member solved a problem with Wineskin and High Sierra - perhaps this will help with Fusion.
MAC High Sierra: Wineskin Fails...
I've just tried opening CF2.5 Mac & CF2.5 Dev Mac on my Mac with MacOS 10.13 High Sierra installed and neither of the editors work.
I'm assuming this is because the Wine wrapper is 32 bit. Apple...
I have a Music Education degree, so I chose the last option too.
I've got the MacBook Pro on the default retina screen setting which is 1280x800 and the text is really clear and comfortable to read. Although I've never had a problem using CTF2.5 on the 13" MBP, I...
Great to hear you're probably going to go with the MacBook Pro 13" :)
I'm back from holiday now - here's the screenshot you asked for from my MacBook Pro 13" running CT2.5 MacDev
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The...
It’s a 13” MBP and I forgot you can plug the MacBook into a big monitor if you want anyway.
I think you’ll be very happy with the Mac editor. I upload to the Google Play Store and iTunes Connect...
I’m on holiday, but I could post a screen shot of Fusion 2.5 running on a MacBook Pro when I get back. I’m pretty sure you’ll find the experience of running it on a MacBook Air will be fine, but you...
Just managed to solve the problem by making the buttons just a pixel larger
Very strange! ¯\_(ツ)_/¯
I forgot to say I'm using Build API 24
It's great that the Navigation bar on Android is hidden now and apps can be played full screen, but I have a problem where any active objects in this bottom area of the screen can no longer be...
Is it a .wav sample? What kHz and bit rate is the sample? (eg. 16bit 44kHz)
I haven't come across this in Fusion 2.5 or MMF2 - Fusion can play files of various sample rates.
Maybe, for some...
The forum has years and years of knowledge and answers to your programming queries. All you have to do is put 'Clickteam' followed by your question in Google and more often than not you will find...
That's a great way to get help by dissing the forum in your first post!! ;)
Remember it's August and things do quieten down when everyone's away on their hols.
I can vouch personally that the...
I had this problem where I couldn't drag the EXE of the exporters on to the icon of the Fusion app and you kindly gave me an alternative manual solution advaith, which is in this thread...
I use Cubase for editing my audio and it just has a quality slider on the OggVorbis file exporter. I set it to half quality (0.5) instead of full quality (1.00) and you can't tell the difference, but...
You can also save WAV files at lower sample rates which significantly decrease the size of the files.
16bit, 16.000kHz stereo music track WAV files sound fine, and you can experiment with even...
I'd just like to add that I think OGG is good for all Fusion 2.5 exporters, apart from the iOS exporter. The iOS exporter doesn't work properly with OGG files and converts them to WAV making the size...
Sorted!! :D Thank you very much Danny for sorting that out so rapidly and efficiently! :D
Hi Danny, I'm having a problem with my application. It says: Error creating customer record with Stripe: The zip code you supplied failed validation.
I have checked several times - and I've...
These Chromebooks support Android apps:
https://sites.google.com/a/chromium.org/dev/chromium-os/chrome-os-systems-supporting-android-apps
https://support.google.com/chromebook/answer/7021273?hl=en
This article from TechCrunch might well be good news for you Mobichan, and probably worth looking into:
The new iOS App Store lets devs choose whether or not to reset ratings when updating
They are 64bit. I just exported a project of mine directly from Fusion and checked it out in Activity monitor on the Mac and it says it's 64bit.
I installed iOS 11 beta on my iPad today and my apps work the same as they did before. Because Fusion exports to Xcode, I would have thought there'd be no problem as long as you use the latest Xcode...
Congratulations Perry!!! Those atmospheric screenshots look great! :D
Could you be the first Clicker to launch a game on the Mac App Store?
Very impressive since the exporter has only recently...
Thanks Yves :) I'll remember that!
I've got all the exporters installed now and everything is working great!! :D
Thanks a lot for the manual instructions advaith! They worked! :)
Thanks advaith, I did drag it over the icon in Finder. As I explained above, the Standard Editor works, but the Developer Editor doesn't.
I've just installed the Mac Developer editor and it won't accept dropping the exporter .exe files on its icon.
I tried with both the iOS and the Android exporters so far, with no luck. I've had...
Hi Simon, thank you very much for sorting out the upgrade code! It worked fine in the shop and I've downloaded and installed the Mac Developer editor. I'm going to install all the exporters now and...
I second that Andy! That's all I want too!!!!!!! :(
Simon, I realise you are not responsible for sales to Greece, but I was wondering if you could please check whether my upgrade requests that i made here: http://www.clickteam.com/upgrade-request...
Thanks Simon!
Hi Simon, You replied to Gibbon and asked him to send you a PM, but you didn't mention whether you'd seen or found my upgrade request. Shall I send you a PM too? I was about to send you a PM but I...
Hi Andy, This has been on my mind every day now since I first put in the upgrade request and I was thinking of messaging you to see if you got your upgrade discount yet, but you obviously haven't.
...
Hi Jeff, Thanks for chasing up the offices! :) I already bought the Mac exporter for Windows last week
I just found the thread where I had the upgrade problem in 2015.
developer upgrade - anyone having trouble getting a quote?
...
I sent in an upgrade request also last week from Windows Dev to Mac Dev and I haven't had a reply either, apart from the automatically generated one.
I think there must be something going...
Feature request created! :) http://bugbox.clickteam.com/issues/4303
Many thanks for explaining it to me advaith :) I'll put in a feature request
Does anyone know why “Upon pressing a key” is greyed out when using the iOS exporter?
I’ve made my own virtual keyboard where the user can tap on active object letters, but I want to have the...
Thanks for the reply Jeff! :) I was replying to Zerghunter666 and didn't see your reply until I'd submitted mine.
The problem is with activating them. I couldn't install my existing exporters with the Humble Bundle Mac editor because they were already being used by the Windows Editor. The Clickteam Fusion Mac...
Jeff, I've got two main questions.
I own Fusion Windows Developer and all the different export modules.
How much will the cross platform update cost for the Developer version?
If I...
I guess it must be the the same as the one that came with the Humble Bundle, which was the non-Steam, Standard version and not the Developer version. Clickteam is now selling the non-Steam Mac...
Yes, of course :) Likewise, if you get a reply first - please could you let me know?
I've put in an upgrade request from Windows Dev to Mac Dev, but I haven't had a reply yet
A permanent fix! :) Thanks Advaith! :D It was always bugging me having to change the display option!! X)
I've found this happens sometimes when Display Mode (in the Properties/Runtime Options) is set to Direct3D. If you change the display mode to Standard then it's fine.
Great that you asked on Bugtracker and got a nice positive explanation from Yves :)
@Manuel No problem!
I wanted to use a lot of music tracks too, but only being able to work with .wav on iOS has scuppered those plans for the time being.
If I'm still working on this by the...
Hi Manuel, I think it could be working ok for you because you are developing on Microsoft Windows, but when I tested it didn't work on MacOS or iOS. I just tried a Microsoft ADPCM music file again in...
Great instructions for making the Mac port, advaith! :)
The new edition Fusion 3, which is scheduled to be released later this year, will be available on the Mac.
Hi J3sseM,
Great that you tried out all the different sample rates and we agree on 16 bit 16.000 kHz being acceptable!
I didn't experiment going down to 6.000 kHz!! I mostly use Cubase which...
I did some experimenting at the weekend with wave file sample rates. I had previously thought that 22.050kHz was the lowest rate you could use before the sound quality of your music deteriorates, but...
Thanks for talking to Danny and getting it confirmed! :D
Hi Wodjanoi and J3sseM, I'm glad you noticed this too. I hope the problem for audio compression for iOS can be solved. Especially if OGG can be supported.
@J3sseM You can check the final size...
It's not ideal, but I've lowered the quality of the wav files to 8bit 22kHz. This has stopped the iOS exporter from converting the ogg files to 16bit 44khz wav files, as no conversion takes place.
...
Is ogg compression now working with the iOS Export Module in F2.5 Build 288.2?
My Android app is 28MB and the same app exported to iOS is 91MB which makes me think that ogg compression doesn't...
The thanks have to go to you Fernando for working on the Ogg problem!!! :)
Here's another test that wasn't requested, the iPad 3rd generation. Slower than the 2nd generation - very strange! The...
The iPad 2nd generation wasn't requested, but here it is just in case it's useful. It's interesting that the Ogg files take a lot longer on this older device, but the MP3 file takes the same time to...
Device: iphone 5 32gb
Ogg
======================
0 Rondo alla turca 2750-3000
1 sound "A" quality 3 1730-1800
2 sound "A" quality 4 1760-1850
MP3
======================
sound "A" quality 3...
Hi AlanRuno,
I don't know if others with Macs would agree with me, but it's a bit of a tricky request of yours to carry out because of the way Apple locks down the development procedure. I have a...
Yes, it does.
@Shabadage You've still got a few hours left to get another Humble Bundle before the offer runs out!
$15 is a helluva lot cheaper than $399.99!!! ;) Infact I think you can just get the Standard...
Thank you Fernando!
I have a music file which is 2 minutes 45 seconds long - an .ogg file which is 3.2MB in size and I have it on preload with no problem. It loads instantly, but this one isn't looping.
My loop file...
Hi migwah, I've got some looping background music on a menu screen, but I don't have a gap when it's exported to Android. If anything, I have a different problem where the music comes back in after...
Thanks very much migwah!!! :) I just had a reply from Fernando in the bugbox and he confirmed that the SamplePosition feature is not included in Android exporter, but you still have these features...
Good question Outcast - it made me look a little closer.
So it is for push notifications relative to the PushWoosh server.
https://www.pushwoosh.com/blog/push-notification-server/
...
I'm going to try using the Video Android object instead.
I just googled Force 'Play from disk' and it came up with a thread from the Clickteam forum with a post by the Almightyzentaco!
I found the Force 'Play from disk' setting and it was on 5 by...
Please could you explain Wodjanoi?
Edit: It's ok, I found the Force 'Play from disk' setting. Thanks Wodjanoi :)
Great fun AyreGuitar!! :D Tricking kids to read stories while playing games! ;) It worked really well in the web browser.
I need to trigger events from sample positions in a music file so that they are in exact time with the music. I've used SamplePosition successfully when exporting to iOS, Windows, Mac & UWP, but when...
Back Fernando who's developing PushWoosh - Fusion Push Notifications Extension for iOS & Android:
http://www.clickteamfused.com/blog/pushwoosh-kickstarter/
...
Yves said this in another thread:
I'm interested in this too and I'm hoping there'll be a cross deal for people who have already purchased the Windows Developer version.
...
Thank you for clarifying Yves. It's great news that the Mac version is soon to be officially out. I've been using the Mac editor from the Humble Bundle and I really like it. I don't use Windows for...
I tried using my standalone developer key on the Mac editor, but it didn't work.
I'd be very interested in any way of upgrading the Mac editor to developer, even if it means converting the Steam...
The Mac equivalent of Direct3D is called METAL
https://en.wikipedia.org/wiki/Metal_(API)
Unfortunately, after testing on my iPad, I've just realised I also have these very long pauses that Mobichan and Koji_Kabuto encountered.
Using an iPad 2, it took 20 seconds for the screen to...
This is just a Mac thing. The Wine wrapper has it's own mini Windows operating system incorporated within it where you can see the Windows C drive, Program Files etc. You just want to make sure you...
The file sizes of my iOS apps have dramatically decreased now. I just checked one app that was 75.9MB when compiled in Xcode after using CF2.5 286.6 and the same app is now only 27.1MB after using...
I'm sorry I can't answer your question about Direct3D because I don't use Direct3D. I'm only exporting to iOS and Android at the moment, but I have successfully exported to Mac and it appears to be a...
These are the supported Mac extensions:
Active Backdrop
Active Picture
Active and Background System Boxes
Advanced Direction
Advanced Gameboard
Advanced Path Movement
All the Physics...
Web View Object works only with iOS, Android and Windows as far as I can tell. These are the supported extensions:
Active Backdrop
Active Picture
Active and Background System Boxes
Advanced...
Yes, you can!
Buy the debut of the Clickteam Fusion 2.5 Mac Editor for $15 from the Clickteam Humble Bundle - only a few days left....
+1 please!! :D :D
Thanks for replying - I can't think of anything else to say now! ;)
I hope Anders and Clickteam had a good read of this thread - there's been really useful feedback on the practical use of these...
Hi Volnaiskra, this is a really great thread you started! :)
I certainly wouldn't claim that your upper screenshot looks untidy. You have it very organised with all your events grouped into...
@Ryzla Yes, the list editor does look intimidating and that's why I prefer the event editor. The fact that the actions are hidden behind checkboxes is a good thing because everything is tidy and...
@Ryzla I haven't tried using Construct 2 so I don't know what it's like to use, but I just saw a load of words and expressions in your screenshot. Perhaps I should step out of my comfort zone and try...
I'm sure the whole concept of Clickteam's authoring products is to make it possible for anyone to create games without coding experience. The Construct 2 event editor screenshot that Ryzla put up...