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  1. Oh and yes, I checked with a counter and the...

    Oh and yes, I checked with a counter and the event isnt being fired every frame.
  2. Changing movement type not working (blank on debug)

    30570
    I have a box that the player can carry and throw away. When its not being carried, it sets the movement type to 0, which is a Physics - Static Movement. But when I pick it up, it is supposed...
  3. Okay, I hope you can solve this problem. Good luck

    Okay, I hope you can solve this problem. Good luck
  4. hey are you investigating it? Sorry to bother

    hey are you investigating it? Sorry to bother
  5. Sorry, I thought you read some of the code to...

    Sorry, I thought you read some of the code to test the particles. Click on that diamond active at the bottom to create the particles and test it again. All particles will somehow be attracted to the...
  6. Thanks! I got it to work. I didn't know the...

    Thanks! I got it to work. I didn't know the function "Stop Particle" could also be used to make them bounce.
  7. and that object needs to be a background set to...

    and that object needs to be a background set to obstacle, right?
  8. Physics Engine not working properly on android (particles/fans/magnet)

    30538

    This works on pc just fine. I hold a touch on the grey touchpad to control the magnet's position, to attract the particles and the blue bar that is pinned with a joint. There are fans...
  9. Physics Engine Particle collision/bounce? How?

    Hi, I'd like to make particles from the Physics - Particles object to bounce when colliding with the edge of the frame or another object. Is there a way how?
  10. Replies
    17
    Views
    3,649

    Hello, I'd like to test it too. If its okay, you...

    Hello, I'd like to test it too. If its okay, you can add me on Discord Klausbdl#7091
  11. Thread: 3d shader.fx

    by klausbdl
    Replies
    4
    Views
    7,934

    https://sites.google.com/site/mmf2stuff/shaders...

    https://sites.google.com/site/mmf2stuff/shaders the first one
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