It is a decent 144hz monitor with 1 m/s response time so as fast as I'm gonna get.
Type: Posts; User: scottige; Keyword(s):
It is a decent 144hz monitor with 1 m/s response time so as fast as I'm gonna get.
Yeah, I'm redesigning the sprite to mask it but it would be nice if there was a fix.
Glad it's not just me!
I do think it's a side effect if working at such a low resolution, combined with the...
Here's an example with left and right cursors to move the sprite.
Even slowed to 1 pixel at a time the effect is bad.
It's as per the videos but it's almost as if the black pixels are stretching...
If it's a limitation on how fusion scales from a low res, that's fine, I just need to know so I'm not spending time trying to fix something that is not fixable.
I've had another play.
It's almost as if the black pixels are moving or expanding / bleeding some strange alpha blend.
I've added screen level anti-aliasing which hides the effect...
Anyone experience this or have any idea why this is happening?
Yves any ideas?
It seems to be related to scaling and / or refresh rate.
On my main 2k res 144 hz monitor it's bad.
On a TV...
I have this horrible ghosting/blurring issue going on when I move an active object.
When the object is in motion, there's this horrible distortion.
I've tried all the different direct x renders,...
Did you (or anyone else) ever suss this?
Did anyone reliably get this working?
I find myself in the same position now.
My game is now gold and should be releasing tomorrow!
Excited to have my first fuelled by Fusion game on Steam!
D-Day rapidly approaching!
Excited to have my first fusion game out on steam!
Bar any new bugs rearing their ugly heads, I think I'm good to release Wed or Thurs!
Here's the link again for...
Thanks very much!
Each new play through seems to unearth more bugs lol, which is the point I guess.
Better I find them than paying customers!
Getting less and less each play through though and...
This sounds great, look forward to release.
+1 on qualifiers in global events.
If that is indeed a new feature, it's a game changer.
Also child events.
I'll probably be starting a new project...
Think I'm about a week away from release!
Couple of more play through's to hunt for minor bugs.
Don't appear to be any major ones left but one never knows!
A play through after fixing 1 bug can...
Created a youtube channel and have upped a video of the first few minutes of the game.
Currently working on the front end then replacing some of the tile sets.
Just coded the final room but I only consider the project about 60% complete.
A lot more puzzles, easter eggs, achievements etc to put in.
Progress coming along quite well.
I've somehow ended up at over 110 rooms with still the final section to code in.
Also, the hole shader is amazing!
Thanks for the feedback!
Work still carrying on fairly rapidly.
Currently at 86 rooms......
I'm a good bit through my first attempt at making a game for steam and thought I'd drop a WIP thread here!
It's a platform adventure very much inspired by the ZX spectrum era Dizzy...
No matter what I tried, the bug still occurred.
I just couldn't get it to clear down.
I have tried a solution using a separate key object to check if my key is pressed.
If it is not, I simulate...
Never actually thought of resetting the value to empty............I was looking for an actual clear command.
Can't see the simplest solutions sometimes when you start down a certain solution path....
I've written a routine that works fine for defining keys and using them in game, using control X and the array object.
The problem is, the extension doesn't always "clear down" when...
Sorry just saw this. Yeah, I do it the same way. apppath$ is your friend!
I'm making a level editor for my game and I import .BMP files at runtime to active objects.
I have this working fine and have all my tiles and animations importing perfectly.
The question I have...
I've been using windows 10 latest preview and Fusion 2.5 pro appears to be working just fine.
All my old code has loaded and performed as it should.
So far, so good!
I have recently made my android games free.
1 was free before but 2 were paid so if you fancy some jet set willy or manic miner style retro action, feel free to grab yourself a copy of my catalogue....
Yeah, I tried the extension manager first and couldn't see it.
Going back I can see the manager is oddly in 2 parts.
A-z then another A-Z section.
Got it now, ta!
Does anyone have the KCPOP.mfx extension required for the example?
I've had a quick google and am coming up short.
Ace wee game and took me a lot of shots to beat it!
I've used that as a template now and have exactly the effect I was looking for! Thanks again!
That's good and works well!
Andy, see what you make of this.
I have managed a sort of work around with 8 direction movement and setting gravity on.
Requires tweaking but should do the trick until impulses work correctly.
Yeah, manipulating the physics with forces and impulses does seem pretty broke.
If you're moving up and then you apply another force to go right, it shouldn't cancel out the upward motion.
I was gonna try that but was worried it would end up sinking into other objects.
Does that interact with other object ok?
Does that push other objects out the way ok?
If it does then excellent,...
Yeah, I'd like to see this feature added.
I've tried force and impulse but the problem is you can only seem to apply the force or impulse in one direction.
The ideal solution would be to apply an x force and a y force independently but if...
The best way to show the sort of thing I'm trying to do is just to post a vid.....
I'm trying to do something similar to the Spectrum Classic Jetpac...
I've managed to get my object moving by applying linear velocity but I can only get it moving in 1 direction at a time.
How do you go about applying 2 different forces?
How do you apply x and y...
Thanks, will give that a go.
I'm a bit of a noob in the physics department so my questions and methods may seem a tad silly!
I'm more of an old skool platform creator normally ;)
Thanks for that. Works exactly as it should now. But the gravity change is much too slow for what I'm trying to do.
I'm going about it wrong.
What I'm trying to achieve is a space ship with...
Yeah, I've not made it as clear as I possibly could lol.
The reason being it's actually a remake of my very first game from 13 years ago that I made in good ol Games Factory 1.
Thought it would...
Thanks. I'll check that out after work.
I wanted to ask here before I reported it as a bug in case I'm doing it wrong.
I have a physics object with static movement.
I have set it to stop when it collides with a background, that works...
I have updated to version 1.1.
Fixed a typo and a big where some counters not resetting after a restart.
I play tested it quite thoroughly and completed it several times.
Have you went up into the clouds?
A wee 20 room Jetset Willy Christmas themed platformer released as a a freebie :D.
Loved the phyisics video.
Looks very easy to use.
Canny wait to sink my teeth into it!
You can use the android object to pull the correct path to save for your app.
I use the normal array object in conjunction with the android object for saving and it works a treat.
Save array to(...
MMF2 Developer latest beta ( 258.2 ). Build API 18.
I had a hell of a time downloading my app. The ouya dev servers are very shaky.
The Ouya key
Thanks for the support FVivolo, I now have the app purchase triggering and showing as purchased on my Ouya dev account.
The restrictions in my game aint working yet but that's more my coding than...
APK sent, ta.
Sure, will up an MFA to my webspace after work and PM ya.
One thing I did notice was initialise IAP always fails when you do the first call.
As per the docs it advises the has initialisation passed or failed event will fire after you make hte initial...
If someone has got this working, I'd really appreciate a quick sequence of events and when you call them please :).
Cool, I'll give that a shot and see if I get the error.
It's a shame really, I have a game almost ready to rock n roll and with the only way to sell in Ouya is through in app.
I managed to get it uploaded properly to the Ouya dev site with no errors and it now shows on my Builds folder on the Ouya.
When I upload the APK it says still verifying apk for a moment then shows...
Seems to download ok on firefox if you right click and save as, does that cause a problem?
What I'm not sure of is when you initialize the app purchase event and when you set the item.
Yeah, using the Ouya object.
Could someone rustle up an idiots guide for this please because for the life of me, I can't get it to work :D
At the start of the frame I'm initializing IAP with my Dev ID and Key file.
Nice wee game. Trickier than it looks too.
I'd be happy to take this for a test drive and report back, especially in conjunction with android.
I remember it was discussed during beta.
Are there plans to include an option so we can restrict screen size in the manifest?
<manifest ... >
Thanks. Canny beat a bit of spectrum platform action!
I've just released my second game onto google play.
It's a Jetset Willy alike with 74 rooms and some rock solid retro platform action!
I had a similar problem and I was advised in another thread it was because I was using a lot of quick backdrops that was killing my speed.
I removed and replaced with standard backdrops and my app...
Superb guys, thanks.
Good call on the quick backdrops, those were crippling my app.
I'm sure I read tips before but can't remember where.
My application is starting to get really slow and I have a fairly high end device ( HTC One x plus, Jellybean 4.1 ).
Please pardon the list...
This is what he uses.......
Was a mate who asked.
I'll get some specifics off him and let ya know :D
Is this supported?
If so, how would you go about it?
Superb, ta :D
Is this one on the menu to be sorted on the next build?
The reason I ask is you have to jump to the same frame to preserve the sounds over frames as restart frame restarts the sound.
Works pretty flawlessly on htc one x plus.
Frame rate fluctuated between 52-60.
No noticeable lag.
Very smooth and really quite fun! :D
Ten minutes to Christmas is a retro style game inspired by the golden age or platform gaming where games like Manic Miner, Monty on the Run and Jetset Willy Ruled.
Santa had an accident and all...
Has been a thoroughly enjoyable testing phase working out the kinks and seeing it evolve.
Tested and replied :D
I've tried it and replied.
I finally figured this out!
It is an HTC specific issue!
HTC has an option called HTC gestures.
It allows 3 finger output gestures.
This is interfering with the exporter.
It's infuriating that I can't place what's causing it lol.
I'm on HTC One X Plus with android 4.1.1.
May be an HTC thing, I dunno but I can get it to happen every time.
If you press your...
Thanks for the advice.
I tried this one.
Breaks after a few seconds with touches accumulation as the controls use 3...
I only have a few bugs that I continue to experience.
The mutli touch accumulation one is still a serious issue as the method I use for multi touch control relies on checking how many touches are...
The touch accumulation issue persists in this build.
Did you ever get round to that debug version?
Sure, happy to try and help get to the bottom of this.
Touch across frame working wonderfully now :D.
Thanks, that was a biggie!
A thought on the touch accumulation bug.
I'm not sure if this is possible but........is ti possible to clear whatever...
Yeah. What I do is put a counter on the screen and always set to number of touches.
Rap your fingers on thr screen like you would on a desk and the counter accumulates.
Great stuff :D
For the record, I'm testing on a Jellybean 4.1 device if that matters.
I can confirm the touch no longer registers as negative when you release your finger.
Unfortunately the issue remains where no touch is registered at the start of the frame.
For example, I...
I'm not sure if this is my coding or not but I can't seem to fix it and it renders fine on windows.
This is quite a severe one.
What I've done is made a level 8000 pixels wide.
I use fastloops...
Further issues with multi touch.
If you are holding a finger on the screen when you jump to frame, the device does not register the touch when you jump to the next frame and wen you release your...
Narrowed it down to if you touch the screen with more than 2 fingers at once it adds a "permanent touch" that doesn't release.
I imagine this this will be with the extension and not the runtime.
If have lots of rapid touches, they do not always release.
I had unexplained bugs that were driving me mad but finally sussed...
I've just done another test app ( not bothered uploading as it's easily explained. ).
Every second I set Joystick x to a random coord and random y coord.
It moves for what seems like 1 tick of...
Yeah, the Joystick is pretty much still unusable if you can't move it.
I tried a few different things there and can't get it to budge from the bottom corner.
Even if your app is smaller than your...
Superb, I'll check that out tonight.
It works fine on my HTC One x Plus.
Fun little game.
The scores don't show is one issue.
Game play wise, no lag or slow down.
This has been out a few days now but thought I would post in here about it :).
I've already let Jeff and Yves know as requested.
A wee platform game in the vein of Manic Miner.
I have a game I'm making with 2 objects.
Object A in the middle of the screen and object b orbiting it using the clickteam circular movement object.
I'm trying with no success to get the orbiting...
Would it be possible to add a minimum screen size selector to the android properties where you select GPU, minimum runtime etc as these are all the manifest options.
Is there a flag you can set to make the generated androidmanifext.xml file set minimum screen size?
Here's what I'm talking about.
I'll try that tonight.
The issue I'm having is I generate a key and apply it.
I build and run to my phone and it works fine.
I build and run again then it wont work.
I'm puzzled as to why it's not working.
Yeah, second live wallpapers.
That would be superb!
It seems to work the first time I create a new key then not after if I try to build and run in release mode again after a tweak.
Do you need to gen a new key every time?
Should you only be...
I'm trying to test my app in release mode.
I'm generating my key as advised in the docs but the device wont run it.
It goes through the whole build and run process and then nothing happens.
This bug is still present in RC3.
You pull up a dialogue with the event if back button is pressed.
I use 2 buttons, yes and no to quit to title or not.
When you click no, the dialogue closes but...
If you use the event at start of frame force animation frame x, the object remains frozen on that frame permanently. The animation does not start.
Works ok in windows runtime.
Superb. Thanks for that.
I've been busy testing away and finding little to no issues now which is ace.
I'm almost at the point of having a game I could realease but music on android eludes me.
Those who have games out...
Yeah, not too tough to start with.
The asteroid bit gets a bit hectic and it's quite tough to get them all but that's actually a good thing.
No point in a game with no challenge.
One thing, it...
Happy to report no obvious bugs on HTC One X + with Jellybean 4.1.
Runs fine, no slowdown.
I'm happy to test on My sensation XE Running ICS ( Or HTC One x + if it comes today )
Thanks guys, that's totally changed my understanding and works a treat!
Thanks guys, I'll have a look and James, I'll post my example after work later for you to look at just in case it is a bug and not my sloppy coding lol.
I'm having trouble with multiple touches.
The way I test for an object touch is if mouse is over an object and left mouse key is pressed then blah blah blah........
That works for one object but...
I've noticed something with this and I don't know if this information will help narrow the issue down.......
If you have device selected as touch joystick in the frame properties and try to move...
I can't see it on play store on my device.
HTC Sensation XE.
It allows me to buy it on the website and send to my phone however which I have done :D
If you set the alpha blend coefficient in the properties of the back drop to 112 ( for example ) the backdrop shows semi transparent in the event editor.
Wen you build and run it is...
Set joystick position still does nothing.
Wherever you tell it to be, it still sits at the bottom left.
I've attached a simple MFA that has only the joystick and tries to set its position to the...
Yeah. I reported this too. Waiting for it to be sorted to continue as it really is impacting on the project I'm testing with.
That sounds like a plan.
I'll look into that, thanks!
Don't be surpriesed if I come back cap in hand after trying for help ;)
A friend works as an IT guy in a school and kids are messing around with .bat files.
He's trying to log when people run them and asked if it's something you could do in MMF2.
He's wanting to make a...
Yeah, I had a try with that and must admit it went a bit over my head :D.
My experience lies with making guys jump on platforms lol.
If someone could be so kind as to rustle up an example, I'd be...
Is it possible to detect if a .bat file is running?
For example, I want to create a small program that detects if someone has run a .bat file and log the activity.
Recently just got back to this.
Been working a lot of overtime recently.
Counters do indeed display trailing zeros fine.
Exporter running smooth on firefox with roughly 250 objects on a static...
Hmmm apologies, it appears to be working in my latest build so it must have been me or firefox being twitchy.
I have noticed another bug however.
Counters are not showing the trailing 0's in...
I should note it works fine on PC and Android runtimes.
I have an active object that I rotate, scale and alpha blend to fade it out.
The scaling and rotation works fine but as soon as I start to up the alpha blend it seems to max it out and make the...
I've not experienced any real bugs yet but I've only had a few hours on it.
I'm developing a small game side by side with android and HTML5.
So far I have 100 stars rendering fine.
I'm pretty much just waiting for the next build as I rely heavily on the virtual joystick and that being broken as pretty much put a stop to my projects.
I can only get the joystick to display in my game.
Before beta 31 the stick and button were displaying fine, now just the stick displays.
Also the control object doesn't seem to work.
It's been the same with every sense 4 rom but you may be absolutely correct with the GPU rendering.
I'll give it a go.
I did provide the crash log but no one has come back advising what's making...
Just to confirm, the exporter will still not render on the newer ICS with sense 4 in Beta 31 with the new renderer.
Did you manage to have a look at this anyone?
Do you think it's something that will be sorted in Beta31 with the new engine?
I downgraded to a sense 3.6 rom and while it aint freezing my phone,...
It's with all, the stick and the buttons.
I'd consider this quite an important one to fix as android screens are all shapes and sizes and if you keep aspect ratio, you end up with ugly borders.
Figured out what was causing it.
If you don't have keep aspect ratio ticked, it throws the touch joystick off and you need to press above it for the touch to register.
Is this something that...
Whenever I use the touch joystick, it doesn't register touches.
I thought it wasn't working at all at first but then I realized that it's registering the touch above the joystick and buttons.
It's not ICS specific. My previous software was ICS and it ran fine, more the new version of the HTC software that seems to be causing it unless the newer software is an updated version of ICS that...
I'm always updating my phone to the latest software available.
I have updated to an HTC Sense version 4 rom.
Whenever I try to run a game it just displays a black screen then freezes the phone....
I know there's been several soud issues reported so I'm sorry if this is going over old ground.
I've not seen this particular one.
Triggering sound effects seems ropey at best.
In my game I have...
How would you package an external MP3 with your APK and tell it what dir to install into?
For example, I have title.mp3 and want to include it with my game with android audio.
If I manually add...
I'll give this a go after work tonight.
Got an idea for a different system that doesn't rely on such precision but would still like to hear how teh clicks are registered an if it's possible to...
Yeah, I thought of that but would still be interested to hear and that would still be hit and miss as I wouldn't know what part of my finger would be acting as the mouse pointer therefor not getting...
How fine is this?
Is it a 1 pixel area like a mouse pointer?
I have a moving object on the screen that you have to tap but it seems very hit or miss whether it registers the click or not which...
Ahhh. I certed my other game and didn't know that would bugger things up :D.
When I try to build and run, I get this crash log.
My "main game" runs fine but when I created this new app it crashes.
Could someone have a look adn advise please?
This may be a question for a different thread but how do you bundle your external sounds with the APK when adding the app to market?
Some nice reviews with the timer.
I've been trying to get music to work with not much luck.
MMF2 only seems to allow you to play midi natively without the extension.
Is this the case?
If so, how would you bundle your external...
Ah right, cool.
That explains it.
I'm having trouble getting this to work.
I've used the expression at start of frame prepare file "title.mp3"
then Play file looped
I get no sound
I've also tried it with ogg
I have include...
In a similar vein, I'd really like to see associative array as I use it in almost every project I've ever done.
Just find it more robust and easier to use than Ini.
The encryption features are...
What music formats does the exporter currently support?
Is it just midi?
I mean without the extension.
With the extension, how would you go about adding your external file to your game to...
Thought it was worth a bash as I believe that android 3 and 4 are pretty much built on the same technology.
I don't need to hold my phone back anymore as I've been jumping between flashing it with...
I can happily report that my main test game is now compiling and running on ICS 4.0.3!
Oh sorry, Beta 20.
When I do it 2 instances of the dialogue open on top of each other.
You can see both opening, like when you open 2 folders in wondows at once on top of each other.
You press a buton, instance 1...
When I use the command on back button pressed on android object, show two button alert dialogue it opens 2 instances of the dialogue even when I use the only once when event loops condition.
Thanks. I'll give that a go.
Just going through old threads seeing if any of my issues have been reported before.
I have a counter ( yellow text ) where I add score.
Through the normal level that's fine but at the end I have...
Sorry to be a total noob here but could someone give me a quick run down on how to use the ini object?
I've never actually used it, I use associative array on normal MMF2.
How do you create it...
Excellent, working fine now.
Cheers for the quick fix.
My game that was building fine yesterday on Beta 18 will not build on Beta 19.
I've not changed anything, I've just updated to Beta 19 and tried to build and run.
Here is the output log.
Right, I've determined it's not actually the sound. I removed the sounds and it still happens.
The only other events going on are that I'm reducing the scale of the tiles.
Set scale to XScale(...
I changed the border coulour and you are right, it now flashes black now that I've changed it.
I hope it's possible to remove the flash alltoghether tho as it will really break up the flow of...
When you use the next frame command there is a very noticable flash of a white screen between frames.
It probably existed before but I'm only now majorly using frame flipping.
For example, my...
Any joy with this one?
Anyone experiencing similar problems or is it just me?
It appears to be happening more frequently since upgrading to beta 18 and api 13.
Whenever I use the re start frame command, all my backdrops vanish.
Actives, counters etc are fine but all backdrop objects vanished.
I tried it with a fresh app just in case it was my...
Working as it should now :)
For the time being Arcade Tilez but that may change at the final release.
I'll get a version that you can finish, exit properly etc over the week end and fire it over to ya.
Warning, it's 8 bit retro style tho lol.
I'm working on a puzzle game where you need to move balls over tiles to break them. Break all the tiles and the exit opens.
It's at a playable state.
I'll pretty it up a bit and fire you a demo...
I don't suppose the next beta is going to support android 4.0/ICS?
It's just that my phone has been updated to it and can no longer run any projects.
With any new devices from now on coming with...
One I would like is platform swing.
I've also requested this in the flash forum lol.
I've attached the file in question.
On the PC it works fine.
At the start of the level I place the number and increase the alpha blend co-efficient to fade the numbers out.
When I run it on...
I'm also having a problem with this object. I try to put sleep prevent on and MMF runtime just crashes when testing it on the pc.
I've attached a crash log of my project.
It's strange, the problem is intermittent.
I had to run through the level a few times to get it to crash but the issue happens sometimes when it plays the...
HTC Sensation XE
New phone purchased. 1.5 GHz dual core powerhouse with decent gpu and 700 odd meg o ram. I can get back to some decent testing now.
Deffo getting my new phone this week end ( Finally! ) so I'll be able to get back to testing proper. I think it's a gingerbread OS phone I'm getting. If It's ICS that's on it I'll have to wait until...
I updated my wildfire to android 4 to test it and got a crash log for you.
02-11 17:31:03.334: I/DEBUG(103): 46b46ab0 46a036ec ...
I've asked him to install the SDK and get a stack trace for us.
Sorry if this has already been covered but I had a friend try an app on 4.0 and it just crashed back to desktop.
Just in case it was my code I created a bare bones app with a background object...
Not been around much recently.
My new phone plans were put back a bit so I tried again on my trusty Wildfire.
I updated to the latest beta today and started a new project.
No bugs to report...
Is this likely to be ported to flash?
Is it a simple job or too much work to be viable?
I minly make platform games and use this a lot.
Granted there are manual methods but I really like this...
Well. Should be getting my new HTC Sensation XE in 2 weeks now so should be back to this very soon.
Dual core 1.5 ghz with powerful GPU verses my 576 mhz no gpu phone just now will make a world of...
Due to the limitations of my phone, there's only so much I can do.
It's so slow for a lot of things, I can't test it to it's full potential.
I am getting a powerhouse of a phone late Jan tho so...
I'm currently working on Wildfire but I'll hopefully have a faster device soon, then I can really make the most of it as I'm pretty crippled by the wildfire's speed but it does still work, all be it...
Ive been working on my tile based puzzle game.
I've been trying a routine to make the phone respond to different levels of tilt to move the ball.
Not found may bugs.
Reported a couple but I'm...
Assuming you have the full version of MMF 2, just select Stand alone application from the build type menu.
To find this, click on the main application in the main workspace toolbar, then on...
Is it a permissions thing with the beta 7 permissions?
I've added the debug log....
When I start a frame with the extension in it, it crashes the app, even when there are no events in it.
I've added it to a previously working app and it crashes the app when I move to the frame...
Very handy. I'll give this a try later.