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    You need to show your events. You need sound in...

    You need to show your events. You need sound in your video so we can hear when you're clicking or touching.
  2. Awesome. It's looking really solid. Very nice...

    Awesome. It's looking really solid. Very nice work.
  3. seems very well done so far, but why so tiny and...

    seems very well done so far, but why so tiny and no scrolling?
  4. Very cool! Thanks for making this and sharing it...

    Very cool! Thanks for making this and sharing it with the community.
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    Ha ha ha ! Not laughing at you, just the...

    Ha ha ha ! Not laughing at you, just the situation. Your problem is the group you created for Animation is TURNED OFF!!! That's why the title is grey. You need to make it an active group.
    Right...
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    Actually, it's funny but a common error in your...

    Actually, it's funny but a common error in your events... the problem is not that the walk animation is not starting, it's that it's RESTARTING every tick.
    You need:
    If character is on ground AND...
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    Pay careful attention to the event that sets the...

    Pay careful attention to the event that sets the animation to idle, it's likely overriding the walk animation. You really need to screen grab your events so we can see where things are going wrong.
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    Control X object problems (FIXED)

    Hi,
    I'm using control X to simulate the holding down of the right arrow key while an active is visible and then simulate the right arrow key being up once that active is no longer visible.
    It seems...
  9. Yikes. I'll have to make a custom name entry...

    Yikes. I'll have to make a custom name entry system and tie it into the scoreboard object... all those work-arounds are sub-optimal to say the least in the case of my game. I definitely need DX9...
  10. Please check out this new video. Hopefully it...

    Please check out this new video. Hopefully it will help.
    https://youtu.be/eS2n0CyE3WI
  11. Full screen mode stopping dialogue boxes from showing up!

    Please help. I'm nearly done making a Windows exe game, but there's a terrible issue which effects any dialogue box type thing generated by Fusion extewnsions in the game. The high score object's...
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    Fusion is not being told which coin specifically...

    Fusion is not being told which coin specifically you want to destroy. You need to somehow make sure Fusion keeps track of and only destroys the coin which was just touched and its corresponding 3d...
  13. Create the object off screen, at -1000,-1000 for...

    Create the object off screen, at -1000,-1000 for example and then immediately set the x and Y positions of this new object to match the positions of the object you want it to be spawned from. THere...
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    Won't this method only work for PC games?

    Won't this method only work for PC games?
  15. Sticky: Poll: I'm an artist first and foremost BUT it's a...

    I'm an artist first and foremost BUT it's a massive mistake for ANYONE to focus on graphics before they get the game mechanics working and actually FUN.. You inevitibly end up spinning your wheels...
  16. THAT WORKED! Thanks so much. I wish the dialogue...

    THAT WORKED! Thanks so much. I wish the dialogue box asking for the RGB Coificient said as much.
  17. What syntax does "RGB coefficien" expect for the layer object for setting layer RGB?

    Hi eveyone,
    I tried 255,0,255 and I tried HEX (ff00ff).. it won't accept either.
    What syntax is the layer object expecting in order to set a layer's RGB coeficient?

    Thanks
  18. Replies
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    This is just a guess, are you blending from one...

    This is just a guess, are you blending from one animation to the other? If one animation has something and the next does not, or the animations use diferent bones etc, you should likely not blend one...
  19. To clarify, does Steam actually have Leaderobards...

    To clarify, does Steam actually have Leaderobards that show up when you log into Steam client for any specific game like Google Play and The IOS Equlvelent have, or do we need to hard-code the...
  20. STEAMWORKS: Leaderboards not showing up in Steam client or full screen steam overlay

    Hi everyone,
    I have leaderboards working in my game as far as receiving submitted scores. I've verified the leaderboards are receiving scores through Steamworks, BUT there is never mention of the...
  21. ( RESOLVED) STEAMWORKS: Resetting achievements does nothing.

    EDIT* Turns out I had the reset action in a loop that was not activated when I thought it would be. I moved the reset action into the proper loop and now it works great.


    Hi,
    I've successfully...
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    Awesome! Fantastic work conceptgame!

    Awesome! Fantastic work conceptgame!
  23. Replies
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    Awesome work conceptgame! (and Yves)

    Awesome work conceptgame! (and Yves)
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    Everyone saying it's meant to be used only to...

    Everyone saying it's meant to be used only to temporarily disable event lines is absolutely correct. This was NEVER meant for making logical code, ONLY to disable a line for the sake of debugging...
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    Cool. A fellow Amiga nerd who lives in France. I...

    Cool. A fellow Amiga nerd who lives in France. I tip my hat to you Sloxone.
  26. Thanks much Yves, I'll give it a try soon. Cheers.

    Thanks much Yves, I'll give it a try soon. Cheers.
  27. Are sub-applications supported in UWP exporter

    Hi everyone,
    I'm considering making efforts to port a game project tobe compatible with Xbox One export, but this project relies heavily on a frame running 2 sub-applications simnultaniously.
    Does...
  28. Replies
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    WOOT!!!!! Congrats Conceptgame! This is truly...

    WOOT!!!!! Congrats Conceptgame! This is truly awesome news!
  29. Replies
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    Spriter 2 will include many advanced deforming...

    Spriter 2 will include many advanced deforming features, but in the mean-time Keep in mind, deforming is often overkill and there is a trade off for that feature in the way of performance, especially...
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    "is it possible to make animated main menu...

    "is it possible to make animated main menu buttons in spriter and to make them controllable in Fusion trough this extension?"

    Yes, definitely possible.

    "Also, does extension supports spriter...
  31. A frame cant scroll if the frame size is the same...

    A frame cant scroll if the frame size is the same size as a window... it should likely be twice as wide etc.
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    Awesome update. thanks Looki!

    Awesome update. thanks Looki!
  33. can you set the scroll to -1 ? That should mean...

    can you set the scroll to -1 ?
    That should mean from right to left.
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    Are you using PMO for all enemies as well?

    Are you using PMO for all enemies as well?
  35. Replies
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    @ conceptgame. I confirm turning off the new...

    @ conceptgame. I confirm turning off the new "follow the frame" check-box fixes the issue i was having. Thanks as always.
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    Hi Concept game. Anything you need, just email...

    Hi Concept game. Anything you need, just email lucid@brashmonkey.com or mike@brashmonkey.com and we'll do everything we can to help.
    cheers.
    -Mike at BrashMonkey
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    Definitely interested. Especially if this plugin...

    Definitely interested. Especially if this plugin will work with the up-coming Windows 10 universal app exporter.
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    Awesome work!

    Awesome work!
  39. Do control pads work with the HTML5 exporter?

    Modern browsers have supported control pads like the xbox 360 controller for years now. Is there control pad support in the HTML5 exporter?

    Thanks.
  40. Xbox controller support in Frash export?

    Modern browsers have fully supported modern controllers like the xbox 360 controller for years now... is there a way to get controller support working with the Flash Exporter?

    Thanks
  41. Replies
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    @ mailbumanjp, Sounds like you're using a feature...

    @ mailbumanjp, Sounds like you're using a feature in Spriter that the Spriter plug-in doesn't support. Are you using skin mode, sub-entities or anything like that?

    Thanks.
    Mike at BrashMonkey
  42. Hi Alpha17x, This happens because your actions...

    Hi Alpha17x,

    This happens because your actions to play things like idle or walk are overriding the attack animations.

    What I do is crate a variable in the character sprite called "Stuck in...
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    Indeed, you're a treasure to the community,...

    Indeed, you're a treasure to the community, conceptgame!
  44. Replies
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    Thanks Concept game. Offering the ability to load...

    Thanks Concept game. Offering the ability to load from files (for those who want to use that feature) will be very much worth it for game developers that want to intentionally allow "skinning",...
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    @conceptgame. The ability to load from scml...

    @conceptgame.
    The ability to load from scml files would be incredible for skinnable games or games that offer DLC (new characters etc.) The possibilities are endless. If it's not too hard, PLEASE...
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    Hi again conceptgame, I'm happy to say Edgar...

    Hi again conceptgame,

    I'm happy to say Edgar has updated the C++ reference implementation to include the features that were missing.
    ...
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    Hi Damien, I brought this to the attention of...

    Hi Damien,

    I brought this to the attention of Edgar and he will add these features to the official reference implementation ASAP! I'll report back here when they have been added.

    cheers.
    -Mike...
  48. If you want it to work on all platforms, then you...

    If you want it to work on all platforms, then you should just make an animation that does this.. It you don't mind it only working on platforms that support HWA shaders then you could use a shader......
  49. Replies
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    Looking really awesome. I look forward to using...

    Looking really awesome. I look forward to using this in many projects.
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    Fantasic work. You have yourself a customer as...

    Fantasic work. You have yourself a customer as soon as its released. Please make a PC version release as well, with dpad support.
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    Awesome. I can't wait! :)

    Awesome. I can't wait! :)
  52. Replies
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    Awesome news conceptgame! I really look forward...

    Awesome news conceptgame! I really look forward to testing it thoroughly and using it in several full games.
    cheers.
  53. Hi Guys. (I almost feel the need to rename myself...

    Hi Guys. (I almost feel the need to rename myself to "BrashMonkeyMan" in order to post in this thread )

    Thanks for making another great tutorial Sparkman.
    A few important points I think everyone...
  54. Replies
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    @ Blurymind, As conceptgame stated, the next...

    @ Blurymind,

    As conceptgame stated, the next build will be based off our official implementation and he has not gotten to the optimization phase (which is best done once all features work). Also,...
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    @ blurymind, May I ask what your general PC...

    @ blurymind,
    May I ask what your general PC specs and OS are? I ask because My test with 1 large spriter object, a player object and many layers of scrolling stays at 60 FPS solid. I'm wondering if...
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    That's very nice of you, thanks. You can put a...

    That's very nice of you, thanks. You can put a link in a private message for me or email it to mike@brashmonkey.com

    cheers.
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    Is the shader now available to the community?

    Is the shader now available to the community?
  58. Hi arthurh, I suggest you rename this thread to...

    Hi arthurh, I suggest you rename this thread to include (RESOLVED) so people stop clicking on it.

    cheers.
    Mike
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    AWESOME stuff conceptgame. Can't wait! cheers....

    AWESOME stuff conceptgame. Can't wait!

    cheers.

    Mike
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    Awesome conceptgame, When will this new build...

    Awesome conceptgame,

    When will this new build be released to the public for testing? I cant wait to get my hands on it. :)
  61. If the frame-rate is smooth, then your only...

    If the frame-rate is smooth, then your only options are?

    1) Don't let them move so fast
    2) Make them more distinguishable shapes, colors and icons from each other... maybe sizes too. <<< This is...
  62. Still no word on this? Thanks, Mike

    Still no word on this?

    Thanks,
    Mike
  63. Replies
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    What about setting a variable or string to keep...

    What about setting a variable or string to keep track of current animation name instead of actually "asking" the Spriter object every frame? I'm not sure if that would make a difference, though....
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    The Spriter extension currently loads the images...

    The Spriter extension currently loads the images from the separate .png files that must be in the parent folder of the fusion/game file.
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    When you say "diagonally", do you mean rotated in...

    When you say "diagonally", do you mean rotated in increments of 90 degrees, or can square tiles actually be made into diamonds?
    Thanks,
    mike
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    Hi RootKernal, I can confirm that map layers...

    Hi RootKernal,
    I can confirm that map layers that use filpped tiles now show up in the tilemap viewport, BUT the tiles are not flipped...they are displayed un-altered. Hopefully conceptgame can...
  67. I put a game of mine (Snappy Turtle) on Facebook....

    I put a game of mine (Snappy Turtle) on Facebook. I've made no money from it yet, and I'm so far very disappointed at the seeming complete lack of Facebook features available in Fusion for Flash or...
  68. Nothing? No-one?

    Nothing? No-one?
  69. Replies
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    Also, is there any way to get the collision layer...

    Also, is there any way to get the collision layer of a tilemap viewport object to act as solid when interacting with Fusions 8-direction movement? If not, any suggestions for how to accomplish it via...
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    Hi RootKernel Thanks again for the example. I...

    Hi RootKernel

    Thanks again for the example. I got it working in my game thanks to you. But can you confirm, it doesn't work with vertically or horizontally flipped tiles? If I use even a single...
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    Hi everyone, I'm trying to make a new build of...

    Hi everyone,
    I'm trying to make a new build of my IOS game with the official Chartboost extension, but getting these 3 build errors:


    Undefined symbols for architecture armv7:

    ...
  72. Replies
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    Hi everyone. There's no difference in...

    Hi everyone. There's no difference in versions..only the Steam version is different, and only in that you need to be logged into steam to use that version. ;)

    There is no distinction for Windows...
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    Thanks very much RootKernal, I'll take a look as...

    Thanks very much RootKernal, I'll take a look as soon as I can. Might be several days though..

    Cheers.

    -Mike
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    Any reason you're not using the platform movement...

    Any reason you're not using the platform movement object? It's capable of completely professional quality platformer movements very easily, with inertia that you can even change at run-time etc.
    ...
  75. Thanks very much for taking the time to look into...

    Thanks very much for taking the time to look into this MPnetbox. :)

    Cheers.

    -Mike
  76. Itunes warning me about push notifications. please help

    Hi Everyone. I just submitted my game to Itunes and got this auto response shortly after:
    "Missing Push Notification Entitlement - Your app appears to include API used to register with the Apple...
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    If you have one event that says "set animation to...

    If you have one event that says "set animation to idle" and then another event that says "set animation to jump" and neither check for whether the character is actually actually in the air, then you...
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    here you go....

    here you go. https://dl.dropboxusercontent.com/u/61721248/1-fixed.mfa the PMA is really powerful and flexible once you get used to it.

    Cheers,
    Mike
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    Hi Emerson3, I'm completely biased because I'm...

    Hi Emerson3,

    I'm completely biased because I'm the co-creator of Spriter, but here's my 2 cents on the matter:

    1) If you watch and follow all the quick-tip tutorial videos Spriter is pretty...
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    It's impossible to get help with such little...

    It's impossible to get help with such little information. Please share your MFA with someone here you trust so they can see whats causing the bottleneck. Are you sure all created actives actually...
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    Hi everyone. I'm having trouble loading a map...

    Hi everyone.

    I'm having trouble loading a map with multiple layers and then getting each layer to scroll at different speeds when the sceen scrolls. Whats the best way to handle this?

    Thanks,...
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    In case it might make things easier for you...

    In case it might make things easier for you concept game, please note that Spriter can export to two diferent formats.. the one you currently support is xml... we call it scml... the second format it...
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    Sounds great. Let me know if you need anything....

    Sounds great. Let me know if you need anything.
    Cheers,
    Mike
  84. Replies
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    Hi conceptgame, Awesome work so far. Here are...

    Hi conceptgame,

    Awesome work so far. Here are some issues:

    1) The Spriter object still disappears on scrolling layouts when you scroll away from the initial frame position.
    2) The Spriter...
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    Sounds awesome. I will indeed stay tuned. Cheers!...

    Sounds awesome. I will indeed stay tuned. Cheers!
    -Mike
  86. Replies
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    Brilliant Brilliant stuff concept game. Its...

    Brilliant Brilliant stuff concept game. Its working perfectly now that I saved the MFA into the same folder as the scml file.

    EVERYONE, Don't forget there's a totally free version of Spriter (not...
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    Hi again conceptgame. How do we manually import...

    Hi again conceptgame. How do we manually import the required images so the Spriter object will work properly in game and show the animations?

    I installed the plug in, have in in my frame, and...
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    Awesome work conceptgame! Mike at BrashMonkey

    Awesome work conceptgame!
    Mike at BrashMonkey
  89. Replies
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    I was hoping for a solution that could load in...

    I was hoping for a solution that could load in tile maps for entire constructed levels, ideally from a readily available free map editor like tiled... but I also need it to work with android and IOS...
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    So how would someone create a tile map in the...

    So how would someone create a tile map in the first place to use with your extension.. We'd need to program a tile map editor ourselves first, right?
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    Hi Looki, I must be missing something obvious...

    Hi Looki,

    I must be missing something obvious due to fatigue...but can this extension load in time maps made from existing tile map editing programs like Tiled, or would we need to program out own...
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    Yeah, Those two controllers you linked too are...

    Yeah, Those two controllers you linked too are only supported with Iphone 5 and above... the other controllers like icade and the ipega I have work on older Iphones and ipod touches and are supported...
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    I forgot to say, thanks very much for your help...

    I forgot to say, thanks very much for your help Koji_Kabuto :)
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    It doesn't work in your game either, which is...

    It doesn't work in your game either, which is strange, because this controller works in icade mode and is detected fine by other commercial games that support bluetooth controllers, like King of...
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    So, you use the player one joystick icon in the...

    So, you use the player one joystick icon in the events to check for player input? I tried this for the fire button 1 and there was no reaction. There must be some setting I'm not understanding or...
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    Hi Koji_Kabuto, I have an ipega bluetooth...

    Hi Koji_Kabuto,

    I have an ipega bluetooth controller that is compatible with icade mode, and I cant get an active object set to 8 direction, player one movement to be detected by the controller at...
  97. Hi Fernando, I got this reply via email from...

    Hi Fernando,

    I got this reply via email from An Ouya technbical assistant:
    "It's entirely possible that the ODK plugin in CF is old or something. Maybe I can ping the developer and get a peak at...
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    I was wondering if it's still pc runtime only or...

    I was wondering if it's still pc runtime only or if it was successfully ported to IOS and/or Android run-times as well.

    thanks,
    Mike
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    Is this still being worked on?

    Is this still being worked on?
  100. This should be sticky Fernando, so ouya devs know...

    This should be sticky Fernando, so ouya devs know what settings to use. Thanks.
  101. BUMP> no-one? Has anyone made an Ouya build...

    BUMP> no-one?

    Has anyone made an Ouya build with IAP lately?
  102. Replies
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    Maybe let the user store their scores and ini...

    Maybe let the user store their scores and ini data locally, and then reload it? The only other thing I could think of doing is set up a database online to store everyone's stuff..?

    Best of luck,
    ...
  103. Is In App Purchase feature for Ouya broken with latest Android export build?

    Hi everyone,
    Have any of you submitted a game recently (after making the apk with the very latest build of the Android exporter) which includes IAP?

    I submitted an updated version of my game...
  104. The silence here is sad, so I'm just popping in...

    The silence here is sad, so I'm just popping in to say hi, and I agree, better windows phone export options and ad and IAP support for all platforms is critical.

    Cheers,
    Mike
  105. I'm hoping for a path that wont break the...

    I'm hoping for a path that wont break the functionality when also exported to Android and IOS.

    I guess I'll just have to break down and make my game use an installer instead of just being the...
  106. How to stop the high score object from saving their ini files in the games folder?

    Hi everyone,

    The last time I saved out my game project as a windows EXE, the high score objects were saving their ini files somewhere invisible to the user...now they are saving in whatever folder...
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    Still nothing? This is a giant gaping hole in...

    Still nothing? This is a giant gaping hole in Android support. :(
  108. sounds like you've not made the frame size any...

    sounds like you've not made the frame size any bigger than the screen size. The camera cant scroll anywhere if theres nowhere to scroll to. Is this the case?

    Best of luck,
    Mike
  109. Thanks Sparckman, but I know how to set things...

    Thanks Sparckman, but I know how to set things up. The issue is the bug in the diagonal support, not setting it up.
  110. @ Lenchantin, I was experiencing the exact...

    @ Lenchantin,

    I was experiencing the exact same problems with the controllers and 8 direction movement until i downloaded and installed the latest beta of the android exporter from:...
  111. Hi Sparkman, I very much appreciate you're...

    Hi Sparkman,

    I very much appreciate you're trying to be helpful here, but in the context of this thread, this tutorial does nothing but pretend there's not a bug, but there IS a bug. Please try...
  112. EDIT: OOPS, I spoke too soon, there is still a...

    EDIT: OOPS, I spoke too soon, there is still a bug, I had just accidentally made the example MFA wrong. Basically if you use the player1 and player2 objects to trigger events WHILE PRESSED it works,...
  113. Fernando, Are you telling me when you build and...

    Fernando, Are you telling me when you build and run this MFA on Ouya that the objects can be moved up and down on the first frame via the d-pads? :...
  114. Its here:...

    Its here: https://dl.dropboxusercontent.com/u/61721248/ControlledBy.jpg

    Click the frame, then in the properties panel click the Android icon.

    cheers,
    Mike
  115. I'm distraught. There's little hope of you...

    I'm distraught. There's little hope of you fixing this bug if you are unwilling to acknowledge it is a bug, and a bad one at that.

    Its as simple as this, PLEASE, I am literally begging you, try...
  116. No, Diagonals work perfectly on PC, and any other...

    No, Diagonals work perfectly on PC, and any other Ouya game with the dpad. On no console in the history of the human race has diagonals been tricky, nore is it tricky on Ouya with any other game or...
  117. Also, There is still a bug where trying to use...

    Also, There is still a bug where trying to use the player1 and player2 "objects" in the events editor (represented by the joystick icons) to detect input still detect absolutely nothing on the Ouya....
  118. UPDATE. I got the latest beta of the Android...

    UPDATE. I got the latest beta of the Android export from the owners lounge and now I get the same results as you, Fernando (mostly working, but diagonals are still terrible on digital d-pad for both...
  119. Hi Fernando, I've installed your APK to my Ouya...

    Hi Fernando, I've installed your APK to my Ouya and it is encouraging that it mostly works as expected EXCEPT that the digital dpad, while working for both controllers, completely ignored diagonals...
  120. Nope, still catastrophic failure. This needs to...

    Nope, still catastrophic failure. This needs to get sorted out. Have you tried this example file I've made Fernando?

    Thanks,
    Mike
  121. Thanks for looking into it further...

    Thanks for looking into it further happygreenfrog. I look forward to hearing your actual on-device test results. Also, this is not minor glitchyness, this is completely unusable.
    Cheers,
    Mike
  122. Yes, I'm using the right settings. Why is no-one...

    Yes, I'm using the right settings. Why is no-one actually trying to run the mfa I reported to see if the issue is reproduced on their Ouya instead of assuming I'm doing something wrong? Wouldn't it...
  123. @ Happygreengfrog Shall I really list the 20+...

    @ Happygreengfrog

    Shall I really list the 20+ games and emulators I've played on Ouya, under the assumption that every one I try works flawlessly by sheer dumb luck? I have young children, and...
  124. I have no idea, ad I no longer own official Ouya...

    I have no idea, ad I no longer own official Ouya controllers. But seeing as these controllers work perfectly with the Ouya and every other game and emulator on Ouya, it should work with a Fusion made...
  125. Hi Fernando, I installed every android API I...

    Hi Fernando, I installed every android API I could see and cant access 4.1.2 as an option on Fusion...only 4.1, 4.2 or 4.0.2

    Any ideas?
    Thanks,
    Mike Parent

    Also, I'm having lots of 2 player...
  126. Here is a barebones example. ...

    Here is a barebones example.
    https://dl.dropboxusercontent.com/u/61721248/OuyaDpadBug.zip

    With 2 Sprites set to player 1 8 direction movement and player 2 8 direction movement. No events, with...
  127. How to control 8 direction movement with Ouya Controllers

    Hi

    I am Creating a game using 8 direction movement for player one and player two sprites. Works fine on pc, with default controls set to control pads. When I compile and run on Ouya, the Ouya...
  128. Why Does Ouya apk not recognize defauly dpad controls for movements?

    Do I really need to jump through the extra 2000 hoops to hand program controls for the players in my game (8 direction movement) for them to work on Ouya?

    Why doesn't the default dpad controls for...
  129. Replies
    13
    Views
    3,218

    Yes it does. You can find any extension, even...

    Yes it does.

    You can find any extension, even ones you don't have installed from within Fusion in the extension manager. In a frame editor, choose insert object from the menu, then click the...
  130. Replies
    3
    Views
    794

    sounds like you're not using a perfectly clean...

    sounds like you're not using a perfectly clean rectangle sprite for the controls. To get rock solid platformer movement, use a perfect rectangle sprite set to invisible for the actual controls, then...
  131. @ Snail, There are countless Android devices that...

    @ Snail, There are countless Android devices that are not phones and countless Android devices which have built in dpads and buttons, or come with actual control-pads. Also, there are drivers for...
  132. Observe what log when? And your second sentence,...

    Observe what log when? And your second sentence, "also using android object you can get expression Runtime---Runtime version " you mean I need to ad an event that sets a text object to the runtime...
  133. The latest. R283.0 and I believe the latest beta...

    The latest. R283.0 and I believe the latest beta of the android export module. (any way to check for sure without reinstalling it?)
  134. Please help, I'm getting Crash Reprots for my Ouya game

    Hi, I successfully got my game Snappy Turtle on Ouya, but now I'm getting crash reports from Ouya.

    Here's the info:
    java.lang.OutOfMemoryError at...
  135. Any chance of a small example MFA that works, so...

    Any chance of a small example MFA that works, so I can just swap out with my account information and see if it works for me?

    Thanks
    -Mike
  136. And why does the price want to be received only...

    And why does the price want to be received only as a number and not a string? I want to automatically include the money symbol of their local currency as well.. is this not possible on Ouya? Are all...
  137. Yes I did.

    Yes I did.
  138. How to display regional price for IAP on ouya so player knows the priuce they will pa

    Hi everyone,

    I want to display the product description and price using a text object so the player knows how much the IAP will cost before initiating the purchase.

    Does anyone know how to do...
  139. Ouya IAP retrieve item price and try to display it as string causes crash!

    Hi Everyone.

    I have an in app purchase item in my game, and everything works on Ouya, except that I use a text object to display first a text description of the item, then I use the OUYA object to...
  140. I muddled around, changing very tiny things and...

    I muddled around, changing very tiny things and not it works, unfortunately, I can't say for sure what fixed it.
  141. Replies
    6
    Views
    2,684

    Hi FVivolo, Another community member had the...

    Hi FVivolo,
    Another community member had the solution. It's yet another failing of Internet Explorer...if you use any other browser to download it does so properly as a DER file.

    Thanks,
    Mike
  142. Hi Sloxone. That fixed the key.der situation, and...

    Hi Sloxone. That fixed the key.der situation, and means I officially hate InternetExplorer with a burning passion....BUT My games IAP still won't initiate, despite now having a seemingply proper...
  143. Please Help. OUYA IAP refuses to initialize. :(

    Hi everyone. I've got my game running flawlessly on Ouya EXCEPT one important thing...an In app purchase.

    I'm following this guide (...
  144. Replies
    6
    Views
    2,684

    Please help! Why is your file called key.DER,...

    Please help! Why is your file called key.DER, when I go to download it from Ouya Developer it is key.CER as in "CERtificate", and my in app purchase does not work.

    This is very strange. any...
  145. Any kind of leaderboard/achievements support for OUYA?

    Hi everyone, I'm about to make the Ouya build for my game and was hoping for online leaderboard/achievement support.

    Is there such a thing as of yet? Once Google Play services is supported for...
  146. Any word on Facebook leaderboard and achievement support etc for flash?

    Hi Everyone,

    I there any news on support for Facebook API feature support for things such as achievements and leaderboards? Its really a shame we can put our games on Facebook, but are missing the...
  147. Replies
    2
    Views
    869

    It's a known bug for the IOS exporter... It's...

    It's a known bug for the IOS exporter... It's been known about for several months. I'm waiting for a fix for this as well. (It's postponed the IOS release of my game for nearly 2 months). But the...
  148. Actually, I shortened my lunch so I could whip up...

    Actually, I shortened my lunch so I could whip up a quick example of the bug. Here it is: http://www.holymonkeystudio.com/post_images/CreateByNameBUG.zip

    Run in preview, or exported by any other...
  149. Right, it is ONLY create object by name that has...

    Right, it is ONLY create object by name that has the problem, and only when you create AT AN OBJECT> When you create at an object, it's supposed to automatically spawn it on the same layer as the...
  150. AH HA! I found A BIG bug that was causing me to...

    AH HA! I found A BIG bug that was causing me to think the array was not loading! I'm reading from the array and using the data to control the "create object by name" action under the default create...
  151. Hi FVivolo, The array object is still not...

    Hi FVivolo,

    The array object is still not successfully loading from the included "binary file" .att file in the Flash export.

    Is there is specific path required for it to work from the "Data...
  152. Thanks for the heads up happygreenfrog. Hopefully...

    Thanks for the heads up happygreenfrog. Hopefully a solution will be found soon.

    cheers,
    Mike
  153. included "binary data" array file not loading in flash build.

    Hi everyone.

    I have a game project successfully loading an included array object file in both the IOS and Android exports.

    In those cases I tell the game to load simply the filename, such as...
  154. Does create object by name work on Android?

    Hi everyone,
    Does create object by name work on Android and if not, will it eventually?

    Thanks,
    Mike
  155. +1 I'd love to see this feature added too.

    +1 I'd love to see this feature added too.
  156. Replies
    41
    Views
    7,713

    This will be such an important plug-in.. thanks...

    This will be such an important plug-in.. thanks for the hard work Stephen. We're all greatly looking forward to this.
  157. Replies
    24
    Views
    18,644

    +1 I wish it was ported to Fusion, I had to...

    +1

    I wish it was ported to Fusion, I had to loose rumble (force feedback) features in my game when I migrated it from MMF2 To Fusion. :(
    -Mike
  158. Replies
    32
    Views
    4,723

    Did you test this mfa you made? None of the...

    Did you test this mfa you made? None of the required android permissions are turned on.
  159. Replies
    32
    Views
    4,723

    The only banner in leadbolt by default is set to...

    The only banner in leadbolt by default is set to auto-scale,(zero) meaning it will be stretched across the width of the screen. your banner is clearly a fixed (or a maximum is set) size in the game,...
  160. Replies
    32
    Views
    4,723

    @ FVivolo, I'd be happy to privately send you my...

    @ FVivolo,
    I'd be happy to privately send you my mfa file so you can put it on your android device and see if you get the black screen issue, or to see if I've got settings different than you. If...
  161. Replies
    32
    Views
    4,723

    I had set the scaling limit to a width of 400 ,...

    I had set the scaling limit to a width of 400 , but the first time I saw the black screen problem I set it to the default (zero) There is no other feature that is set anything other than default. ...
  162. Replies
    32
    Views
    4,723

    What we need is for the person who made that...

    What we need is for the person who made that hangman game to explain the exact settings, exporter versions etc he used, because the banner ads in his game work perfectly fine on my device, BUT when I...
  163. Replies
    32
    Views
    4,723

    I've tested every combination I can think of, of...

    I've tested every combination I can think of, of android sdk number, screen scaling or not, centered or not, Open GL version etc.. always has the black screen issue. The ONLY thing that fixes the...
  164. Replies
    32
    Views
    4,723

    I just tested and the game works fine, which...

    I just tested and the game works fine, which confirms its NOT about the devices, its about either our banner settings, or our events or the combination of those things combined with the settings...
  165. Replies
    32
    Views
    4,723

    Can you find out what build of Fusion, what build...

    Can you find out what build of Fusion, what build of the android exporter, and which Android SDK that user used to compile his game? There are so many possible combinations its scary. I'll be able to...
  166. Thread: Beta 281.3

    by BrashMonkey
    Replies
    143
    Views
    25,551

    Does this mean google play leaderboards and...

    Does this mean google play leaderboards and achievements will be supported in android soon? That would be fantastic!
  167. Replies
    32
    Views
    4,723

    @tom79 I'm using a banner ad, with scale to set...

    @tom79 I'm using a banner ad, with scale to set to 400, how about you? (I've tried scale to set to the default of zero for full screen and same problem.. the only thing that fixed it is show heading...
  168. Replies
    32
    Views
    4,723

    CONFIRMED. Tried with heading on, never a black...

    CONFIRMED. Tried with heading on, never a black screen behind the ads, Tried a build with heading off, Black screen while ads show...sometimes fixes after a few seconds, sometimes the screen...
  169. Replies
    32
    Views
    4,723

    It's NOT specific to that device, and its NOT due...

    It's NOT specific to that device, and its NOT due to add blocking. I'm having the same issue on my android device, the JDX s7300. What's interesting is the issue was NOT happening when I...
  170. Replies
    285
    Views
    55,232

    Sticky: Please help, I'm trying to make a build that uses...

    Please help, I'm trying to make a build that uses the leadbolt extension and I get build errors:
    Buildfile: C:\Users\User\AppData\Local\Temp\And422F.tmp\build.xml

    -set-mode-check:
    ...
  171. I discovered it was a bug happening to my phone,...

    I discovered it was a bug happening to my phone, and NOT the game! I reset the phone by holding both the menu button and the power button for a few seconds until the apple logo showed up. Now all is...
  172. The only solution I can come up with is the hacky...

    The only solution I can come up with is the hacky one of duplicating the sound files with 2 different names, and making events to play whichever version is not yet playing (toggle bewtween them..) ...
  173. virtual keyboard no longer showing up for entering high scores!

    Hi everyone,

    Suddenly in my new builds of my game for IOS, the high score object no longer pulls up the native virtual keyboard so the player can enter text! the box shows up for the text entry,...
  174. Thanks Oliver...I'll play around and report back....

    Thanks Oliver...I'll play around and report back.

    cheers,
    Mike
  175. Replies
    10
    Views
    2,046

    Anyone who quotes Naruto/Hinata is bound to win...

    Anyone who quotes Naruto/Hinata is bound to win eventually. ;) Sadly, I think the only way right now would be to completely redo the game engine to simulate scrolling and looping by controlling the...
  176. What is this "welcome back the best player" pop-up and how can I get rid of it?

    Hi Everyone, I assume this is related to the high score object, but what the heck is this pop up, and how do I get rid of it? Also, how is this "feature" remotely useful to anyone? What's the point...
  177. Replies
    10
    Views
    2,046

    There is no solution, Vantales, only I think I've...

    There is no solution, Vantales, only I think I've discovered the problem might not have to do with layers set to wrap, BUT might be due to the Virtual width or height of a layout being different from...
  178. Click or touch based menu/screen scrolling completely broken in IOS only

    Hi everyone,

    Here's a simple, touch or click based menu/screen scrolling system I've made..which works perfectly on preview and all exports EXCEPT IOS.

    There are two versions as event groups......
  179. Replies
    10
    Views
    2,046

    @Anders, Did you get my private message... it...

    @Anders,
    Did you get my private message... it seems directly related to VIRTUAL width and virtual height of a frame.... even IF the layers are NOT set to scroll infinitely, objects that scroll off...
  180. Replies
    10
    Views
    2,046

    This is a known bug on IOS and has been a problem...

    This is a known bug on IOS and has been a problem for a very long time. hopefully they will fix it soon. I've been waiting months to be able to publish my game for this reason. :(
  181. Replies
    45
    Views
    21,876

    +1 We need this, its the best solution for social...

    +1 We need this, its the best solution for social features that could work across all platforms. Please do your best Clickteam!
  182. Thread: Beta 281.3

    by BrashMonkey
    Replies
    143
    Views
    25,551

    Thanks FVivlo, I sent a link to it via private...

    Thanks FVivlo,
    I sent a link to it via private message because Its a commercial project that I can't share publicly.

    cheers,
    Mike
  183. Thread: Beta 281.3

    by BrashMonkey
    Replies
    143
    Views
    25,551

    Hi FVivolo, There's a bug with the high-score...

    Hi FVivolo,

    There's a bug with the high-score object when exported for android... when the user clears the high score it looks cleared, but apparently somehow the top score is not being erased. ...
  184. Thread: Beta 281.3

    by BrashMonkey
    Replies
    143
    Views
    25,551

    @ therickman, I went to the android properties...

    @ therickman,

    I went to the android properties in the games properties (only visible when the game is set to be an android app) and just turned on most of the WRITE options, as well as "INTERNET"...
  185. Thread: Beta 281.3

    by BrashMonkey
    Replies
    143
    Views
    25,551

    Hi FVivolo, I got the latest beta, and made sure...

    Hi FVivolo, I got the latest beta, and made sure proper permissions for android were turned on and it works fine now :) Thanks for the great exporter.

    cheers,
    Mike
  186. still "under maintenance"...and I really need to...

    still "under maintenance"...and I really need to download the latest beta of the Android extension for 2.5
  187. Thread: Beta 281.3

    by BrashMonkey
    Replies
    143
    Views
    25,551

    The latest beta I found was at the bottom fo this...

    The latest beta I found was at the bottom fo this page: http://community.clickteam.com/threads/85930-Beta-281-3/page6

    Were can I find the latest beta? Is there a way to find the latest beta...
  188. Replies
    49
    Views
    10,441

    I'm in the same situation as hampus, my games...

    I'm in the same situation as hampus, my games ready to publish for IOS except for the layers set to loop horizontally do not loop at all, which completely destroys the gameplay.

    Any ETA on a fix...
  189. Thread: Beta 281.3

    by BrashMonkey
    Replies
    143
    Views
    25,551

    Hi FVivolo, My game crashed on my android...

    Hi FVivolo,

    My game crashed on my android device when the highscore object tries to open the native dialogue to accept a name entry for the score. Is this a known bug that will be fixed?
    ...
  190. Anyone know how to get a flash game onto Facebook?

    Hi everyone,

    I'm wrapping up a game I want to publish as a Facebook app, but all doccumentation I find is obsolete, unclear, misleading, and incredibly frustrating (almost as frustrating as...
  191. Replies
    22
    Views
    3,721

    I had a similar issue, Joystick2 is not supported...

    I had a similar issue, Joystick2 is not supported by MMF2.5 I had to edit my MMF file to use joypad object instead, which too some time, and which means currently, as far as I know there's no way to...
  192. Replies
    1
    Views
    760

    "Can't load Joypad2 object"

    Hi Everyone.. I started a project on my older PC in mmf2.5, then migrated to Fusion 2.5 and all was fine, but then I tried migrating to my new windows8 PC and when I try to load the .mfa, fusion says...
  193. For each frame, in its properties/ runtime...

    For each frame, in its properties/ runtime options theres an option to set the movemet timer base. You might be able to adjust this to make all animations and built in movements play back properly in...
  194. Right, the core features I need are post a score...

    Right, the core features I need are post a score to wall, and possibly post picture. I figured it would be good to ask about the official plug-in, as it was mentioned months ago, then silence. Is...
  195. When will a Facbook extension be availible for Fusion 2.5 and the Flash export?

    I read that a Facebook object was close to finished back in December, but can't find any new mention of it... anyone know when we'll be able to use Facebook features in our Fusion games?

    Thanks.
  196. Replies
    0
    Views
    781

    Any news on the Facebook extension?

    The last post I could find about the Facebook extension mentioned it would be done soon and that was in December... Any news on when it might be availible?

    thanks.
  197. Replies
    41
    Views
    10,058

    Mine offers init, sghow, show extended, enable...

    Mine offers init, sghow, show extended, enable and disable...are enable and disable show and Hide? I'd assume so.
  198. Replies
    41
    Views
    10,058

    Hi NecroLuigo, Thanks for helping out. I did...

    Hi NecroLuigo,

    Thanks for helping out. I did figure it out it would seem, BUT even though I have my splash screen set up to initiate the ad, then display it once ready, it only does so once, and...
  199. Replies
    41
    Views
    10,058

    I found the option to get a "token" on the FGL...

    I found the option to get a "token" on the FGL page...which seemed to work as the game ID. I found it here.. NOT easy to find : https://www.fgl.com/fglad_manager.php
  200. Replies
    41
    Views
    10,058

    Yeah, I'm confused, how can I upload a flash game...

    Yeah, I'm confused, how can I upload a flash game to get a game ID, with FGL ads already in it if I need to upload the game FIRST to get the game ID in the first place?
    Please help me understand.
    ...
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