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  1. Replies
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    Yeah, isolate the problem (remove all events down...

    Yeah, isolate the problem (remove all events down to the one(s) that make your project crash) and then upload the .mfa's.
    I have the same phone as you so I could try if it happens here as well. I...
  2. Replies
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    Have they been of that size in the market? Many...

    Have they been of that size in the market? Many games download files on start up to the phones internal memory or SD card, while the apk itself is quite small.
  3. This is how I would do it, I'm still a bit unsure...

    This is how I would do it, I'm still a bit unsure how the movements under the frame properties work...

    (This assumes you want a landscape mode, but you can easily change the values if you're...
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    I think the problem only exists when the player...

    I think the problem only exists when the player stops, then press spacebar and then move again. It only happens after 2 or 3 moves, so I have no idea what could be wrong.

    Thanks for looking at it...
  5. Replies
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    Since I can't edit my post anymore: turns out it...

    Since I can't edit my post anymore: turns out it wasn't the problem, I had the latest version and the bug was something else that was fixed.
    So if anyone has any idea what I'm doing wrong, I'd love...
  6. Replies
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    Hey, It seems the download link is broken, and...

    Hey,

    It seems the download link is broken, and the extension list on your site gives me the bug DizzyDoo described.

    Great extension, by the way! Saves me a lot of time :)

    Edit: Ah, it seems...
  7. Replies
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    It seems this was a bug in the extension that was...

    It seems this was a bug in the extension that was already fixed - I just didn't find a link to the new version.
  8. Replies
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    A* FlashString pathfinding problem

    Hi, I've tried to debug this for a while but I have no idea what I'm doing wrong. It's probably something really simple.

    The extension works fine for the first move, sometimes the second and third...
  9. Replies
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    You can also upload your source code file (.mfa)...

    You can also upload your source code file (.mfa) here http://mfa.aquadasoft.com/ and then link it back to this thread so we can see what's wrong.
  10. Replies
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    We'd need more information. Are you sure the...

    We'd need more information. Are you sure the object limit (default 500) isn't reached? This can be changed in the frame properties.
    What is your firing condition and action?
    If you want, you can...
  11. Replies
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    Very nice! Do you ever take a break,...

    Very nice! Do you ever take a break, Pharanygitis? :)
  12. Replies
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    Also, for the record, the file you double click...

    Also, for the record, the file you double click to open and edit your game is the .mfa source file. If you're still having problems, try uploading that file here: http://mfa.aquadasoft.com/

    Then...
  13. Replies
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    Sticky: I'm unsure if the library graphics are included...

    I'm unsure if the library graphics are included with TGF 2 Newgrounds edition. You can enable the library by going to view - toolbars - library toolbar (or pressing control + r).
  14. Replies
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    Lest go by the assumption that you are seriously...

    Lest go by the assumption that you are seriously trying to create a game-making program within a game-making program.

    While this is possible, it would be very limited and probably slow. Also, you...
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    I've got a platform game designed for Android...

    I've got a platform game designed for Android devices, but the latest MMF2 build uninstalled my Android exporter. I don't have the serial key either anymore as the forum switch deleted some of my old...
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    Re: The Games Factory 2 - Nintendo DS edition?

    It's already done, anyway. In 3D as well.

    http://gbatemp.net/t300847-minecraft-ds-in-3d
  17. Replies
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    Re: Lacewing and java

    Plus Vitalize is generally a bad choice, since the user needs to install an add-on he has probably never heard about.
  18. Thread: bug shake fx

    by Ravenius
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    Re: bug shake fx

    This issue has been solved. The problem was that the events in the behavior weren't copied over.
  19. Replies
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    Re: Question about Internet connection

    It's not about Lacewing, it's about your coding.

    But yeah, a chat application will most likely work no matter how slow their internet connection is.
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    Re: install lacewing

    Really?

    http://www.python.org/download/
  21. Replies
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    Re: Click Convention 2011, Cambridge, UK

    I can't remember if I already posted on some thread, but anyway: I really hope I will be able to attend, but it's a bit 50-50.

    Money is of no issue, but the stupid military service we have in...
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    Re: How to link to a sponsor

    My firefox 4 (RC) only opened the "real link" one.
  23. Replies
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    Re: [Beta] A* FlashString

    Thank you for this, great work!
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    Re: Can't get Lives to work.

    The lives object should scroll with the frame on default (check it's properties - make sure "follow the frame" is unchecked). If you have a big frame, you should place the lives object in the upper...
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    Re: Please test this for me

    It takes about a second to respond every time. This had me confused at first, because I thought the word didn't exist in the dictionary, but when I got used to it it didn't really bother me. No...
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    Re: Lacewing Written Documentation?

    They asked for documentation - there's already examples on chatrooms and games.
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    Re: Lacewing Array Downloading

    Sorry - I guess from your signature that you have MMF 2 Developer - so if the MMF2 update above won't work, try this link instead: http://www.clickteam.com/webftp/files/mmf2/update/mmf2devb249.exe
  28. Replies
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    Re: Lacewing Array Downloading

    You should update MMF2 and Lacewing. It's most probably a problem with an old version. Here, I'll give you the links:

    MMF2 Standard latest stable build:...
  29. Re: Uber-Networks Publishing - We Want Your Games!

    Personally, the "we pay you first and then you'll give your game to us" sounds very safe to me. I don't see how there could be any legal problems since you've sold all rights to the game when you got...
  30. Replies
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    Re: Mmf2 X MMf2 Developer (Talking about flash)

    "Are there any applications that donít have to include the "Created with Multimedia Fusion 2" logo?
    Yes. You donít have to include the logo:

    ...

    if your application is being distributed...
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    Re: Mmf2 X MMf2 Developer (Talking about flash)

    Didn't someone say the same applies for Flash as Vitalize, so you wouldn't need to include the logo in commercial flash games? Don't quote me on this, but I think I remember someone from the admins...
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    Re: Request: Beats Per Minute extension

    Makes sense - thanks, I'll try that right away.
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    Re: Request: Beats Per Minute extension

    Nifflas, I'm curious on how you did it with the sample position expression - it's not really accurate as the FPS is 50-60, so I can't really count on it hitting 5700, for example. It might skip it...
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    Re: how do i do it?!?!!?

    He's probably just new to the software. By "creating a new object" I'm pretty sure he means an active object.

    Open the object list, select "Active object". This is the basic object you will mostly...
  35. Re: [Request] Microphone input frequency retriever

    Well, if you have the time, I'd love to see it ported to flash :)
  36. Re: [Request] Microphone input frequency retriever

    That'd be great. Would it take a lot of work? If it works the way I want it to (still wondering about fast-paced riffs with the same note over and over again) I'd be more than happy to pay something...
  37. [Request] Microphone input frequency retriever

    I'd love an extension that can retrieve the frequency of the sound that's coming through the mic input - and it'd be great if it could convert it to the nearest note as well. Flash export would be a...
  38. Thread: Lan features?

    by Ravenius
    Replies
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    Re: Lan features?

    Ignore him - that made no sense in any way :)

    I remember there being a lack of LAN in Lacewing at the moment - although I'm not really sure.
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    Re: [request] push out object

    I remember Andos creating a "Flocking object" that did this exact thing, if I understood correctly. Not sure how finished he is with it though :)
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    Animating a walking mech

    Hello,

    I'm making a project with a friend (it'll get SWF'ed).

    I've never tried anything like this before, so I'd like to hear any advice and recommendations you guys might have in animating a...
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    Re: GunSlinger mark1

    No, it only saved my high score. All the scores were 0 when I started it.
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    Re: GunSlinger mark1

    Fun game!

    The weren't many tables to shoot at, it would be nice if you could increase those (maybe go to level 2 or something?). I liked the idea of having static stuff to shoot at when you have...
  43. Re: Dead Reckoning (beta2): Now with Flash support

    You shouldn't send angle with the position - only send it if the angle changes.
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    Re: Update for TGF

    TGF 2 is 49 euros (at least in Europe), sounds weird to get it for the price of a magazine.
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    Re: Update for TGF

    It sounds like it's a demo version of TGF2.
  46. Replies
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    Re: Update for TGF

    Are you talking about Games Factory 1? It's no longer supported, it's a really old product. You are trying to download updates for The Games Factory 2.
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    Re: Open Multiple URL's at Once

    I'm not sure what you mean, but if you want to open an URL a second after the user clicks, you could do this, for example:

    1) User clicks: set counter to 1
    2) Counter is greater than 0 + Every 1...
  48. Thread: Testing...

    by Ravenius
    Replies
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    Re: Testing...

    Exploder: Flipnote studio? ;) Yeah, active objects are all saved in the .exe, so any graphics made / imported in the animation editor of an active object will work without including the graphics...
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    Re: No Dungeon Dilemma Anymore

    You obviously didn't see Sea Shepherd (was that the title?) presented in the CC 2010, for example ;)
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    Re: [Request]Active object with tiling propeties

    It'll work, if you create a small detector (invisible) to the other layer and have it follow the background object in the higher layer. How does it look wonky?
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    Re: Dungeon Dilemma

    Give them a value "is overlapping". Set it to 1 when they are overlapping, then if they are not overlapping and value = 1, set it to 0.

    Is that what you meant?
  52. Replies
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    Re: Dead Reckoning Object (beta1)

    It's in my game, working like a charm :) Thank you, this really simplifies my code! (and it's better than what I did anyway!)
  53. Thread: MOCHI WARNING

    by Ravenius
    Replies
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    Re: MOCHI WARNING

    I'm a bit confused here, would someone be nice and tell me if

    1) What they are doing is legal because they do it in China

    or

    2) It's illegal, but just difficult to stop them from doing it?
    ...
  54. Replies
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    Re: Dead Reckoning Object (beta1)

    Isn't that more of a problem in the standard movement than the Dead Reckoning Object? :P
  55. Replies
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    Re: Dead Reckoning Object (beta1)

    Cool Andos! I'm definately trying this out in my game as I promised ;)
  56. Replies
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    Re: Noticeable Choppiness but stable FPS

    I see the choppiness with scrolling without any events, so the case is not related to any loops etc. This "choppiness" happens in some other games than just MMF2- made, though.
  57. Replies
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    Re: Noticeable Choppiness but stable FPS

    I have some kind of choppiness in my game as well, especially when scrolling. 60FPS, 200FPS - choppiness stays. I think it only happens with some graphics cards.
  58. Replies
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    Re: That middle mouse button

    Most of the computers do have a middle mouse button, especially if they are used to playing games. The best idea would be to have customizable controls in the game / application settings, so even...
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    Re: A lacewing modification suggestion

    TCP packets can be lost, but they are a lot more reliable than UDP packets.
  60. Re: [Request] Direction Calculator for 360 degrees

    Isn't this exactly what Advanced Direction Object does?
  61. Replies
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    Re: [BUG] Scrolling is jittery

    Looki: what do you mean? I have tried to build the app in HWA mode, I still get jittering.

    LB: It stays steady at the top all times (well, it makes a 1 pixel jump every now and then but never goes...
  62. Replies
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    Re: [BUG] Scrolling is jittery

    Really? I have no idea what is causing this then :( Jamie also gave me some other scrolling methods, but it still skipped a few pixels every 5 seconds or so.
  63. Replies
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    Re: [BUG] Scrolling is jittery

    This happens on both mine and my brothers computer. It also happened to somebody when I gave the link to the actual game in GC. My graphics card is Nvidia 9800GT, if anybody has the same card, please...
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    [BUG] Scrolling is jittery

    Hello,

    I have an FPS of 59-60 at all times in this example. Still, every 5 seconds or so (especially when moving diagonally in the frame) I experience a small lag with the scrolling.

    I have no...
  65. Replies
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    Re: Lacewing + Flash + Multiplayer Info

    I don't think there's a flash tutorial. The biggest thing (apart from extensions) you can't use in flash is UDP (blast). You will have to deal with TCP only.
  66. Replies
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    Re: Dynamic Light and Shadow Engine 4

    This is really impressive! Very nice work Andos. It runs perfectly smooth, too :)
  67. Replies
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    Re: Dynamic Shadow Engine 2

    Yay Looki, very cool :) I'll give it a shot right away.

    Thanks a lot for all your effort Andos. Just don't rush it because of me :) I'll keep learning on how it works.
  68. Replies
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    Re: Dynamic Shadow Engine 2

    You will in the CC if you are attending, if not then when I release it :)

    One more question though (sorry to bug you so much with it, it's just a tad difficult for me to understand how this all...
  69. Replies
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    Re: Dynamic Shadow Engine 2

    That's just what I wanted - I implemented it in my own game and it looks very cool :)

    Big thanks Andos, this is something I would never have been able to do myself!
  70. Replies
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    Re: Dynamic Shadow Engine 2

    I figured it out, must've been something I messed up. Anyway, one more question about the engine:

    Is there a way to make it work without having the walls visible as top-objects? I'd love it if the...
  71. Replies
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    Re: My First Extension (Named: I Want My RPG!)

    Indeed, it gives an error when it tries to load. Also, rsdk is probably not the best filename for it :)
  72. Re: Bug in either the string object or Lacewing Server

    Yet another scientific fact researched by Dragonguy. Thank you for the input!
  73. Re: Bug in either the string object or Lacewing Server

    So it was just me afer all! I always though it would only execute after all the commands had been done. Thanks :)
  74. Bug in either the string object or Lacewing Server

    Line 6 of this example is ran, since the counter changes to 1. Then why isn't the alterable string changed?
  75. Replies
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    Re: Dynamic Shadow Engine 2

    This is exactly what I've been looking for my game. Thank you!

    I do have one question though: I have a scrolling game that's relative to the player. I set the overlay not to follow the frame so...
  76. Replies
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    Re: problems with chat

    You did... but he posted here before that :)
  77. Replies
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    Re: problems with chat

    The problem is that you reset the list AFTER looping the peers. So it does loop, but resets the list after it. Switch to event list editor (control + L) and move the "reset" event on top of the "loop...
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    Re: Server extension

    Ok. Great :) besides, it can be avoided by only sending data when there are clients connected.
  79. Replies
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    Re: Server extension

    The server seems to crash when a player leaves (application closes). I had 1 player on the server (channel master) for 10 seconds, event triggered the player's game to close and the server crashed.
    ...
  80. Replies
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    Re: how to create Chat rooms on lacewing

    Check out this tutorial, it will explain all you need to know to create a chatroom or a game :) http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=187470#Post187470
  81. Replies
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    Sticky: Re: Stack messages

    Seriously, I would trust the person who has made the Lacewing extensions instead of making unaccurate tests. TCP is slow because it is accurate. If you make UDP as accurate as TCP is with checks, it...
  82. Replies
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    Re: HELP please :(

    Can't the Platform Movement Object make an AI for platform games? If I'm not totally wrong, that was really easy to use. Try downloading it from the extension list (link located in the right panel of...
  83. Replies
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    Re: [Feature]Update the channel master

    How about the ability to assing a random peer to be the master if the channel master pings out? There should, though, be an option that the channel master is never changed (like it is now). I'm not...
  84. Re: Creating a random object from a qualifier group

    So say I would expand that number of 5 objects to something like 100, I'd have to have hundred lines of code just for creating them at random? Thanks for the suggestion anyway, I'll do this and hope...
  85. Creating a random object from a qualifier group

    Hi, I'm wondering if this is possible without any extensions.

    I have 5 different shaped active objects. All have the same movement and qualifier. I want to be able to create one of these objects...
  86. Replies
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    Re: Lacewing BETA #12

    By the time I'm writing this post, the server works fine for me. I tested UDP, TCP and signing on to different channels. All worked nice and fast. Could the server load be so high at some times?...
  87. Replies
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    Re: Flash Player Lacewing

    It would work with TCP. Shouldn't really be a problem. I have a working mooclick - made game and it doesn't really cause bad lag, and also includes shooting. Google for dead reckoning techniques :)
    ...
  88. Replies
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    Re: Lacewing Platformer Example

    Maybe your computer is too slow to run the both applications at the same time!
  89. Re: How do I make this smiley shoot in right way?

    Solved via Gwerdy chat :)
  90. Thread: How to Cheat

    by Ravenius
    Replies
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    9,832

    Re: How to Cheat

    Heroes of Might and Magic (well, number 3 anyway) had one of those too. Basically just changed your name to "CHEATER" in the highscores.
  91. Thread: How to Cheat

    by Ravenius
    Replies
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    9,832

    Re: How to Cheat

    Personally, I prefer cheats that can be unlocked in the game. Oh the joy of having something to accomplish after completing the game!
  92. Replies
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    Re: Sudoku - mobile

    Works great. Unless there is supposed to be sound, but it's a sudoku game so I wouldn't think so :P Using Nokia 3110c.

    Nice job by the way!
  93. Replies
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    Re: How to finish nearly any game....

    I'd quite disagree on number three, if you plan what your game will be like it will finish like that, too. If you don't plan it, you keep adding more and more to it.
  94. Replies
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    Re: HWA Example Video

    Nice! It works pretty fine on my computer, but it gives small lagspikes every 20 seconds. I'm running windows Vista with 3 Gb Ram, 2.40 Ghz processor and Nvidia Geforce 8600 GS. I found it a bit...
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    Re: Game Bosses, the key to pure evilness >:D

    Nice, but you could have made the article a bit longer and tell about patterns. An enjoyable boss isn't usually that difficult to beat, but you must understand how it works first. A boss that's just...
  96. Thread: Dragonguy 3D

    by Ravenius
    Replies
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    18,785

    Re: Dragonguy 3D

    I do agree that there is nothing wrong with attempting this in MMF 2 if you seriously want. And yes, the example is a good start. The only thing I don't like is Dragonguys attitude on the forums,...
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    Re: Nuther problem

    Have you got the latest build? Make sure that the hotspots are set correctly. Also, if you just need to check if the player is to left or right, you can compare the X value. X value greater than...
  98. Replies
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    Re: New to the forums and/or MMF 2 / TGF 2?

    There is, even though it's not very active:
    http://www.clickteam.com/mwsubscribe/

    I've got about a mail per month, but haven't heard anything for a while now.
  99. Replies
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    Re: Strange vibration

    Do you have the latest build?
  100. Replies
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    Re: Need help with power ups and boss Battles

    http://www.clickteam.com/eng/learning_resources.php Here are you some great tutorials to get you on your feet with TGF. About a power-up, I would be going like this: Make Mario an alterable value...
  101. Replies
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    Re: C++ developers - Test the OINC DLL!

    Well.. after the Moo - series, OINC is pretty clear. :P
  102. Replies
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    Re: platform swing not converted to java

    Which means, that no 3rd party extensions are converted yet. You'll have to wait. :)
  103. Replies
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    Re: MMF2 Memory Usage

    I don't think the amount of events is a problem, it's what you do in them. I have a game with 3000+ and it runs very well, but they're all pretty simple ones after all... Have you tried building the...
  104. Replies
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    Re: Another form of sending packtes with MooApi

    Having a quick look at the article, doesn't this mean that the enemy will jump later than he really would, resulting in him jumping inside a wall etc.?
  105. Replies
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    Re: [Request] Adding Artificial Intelligence

    Yes, making a flowchart might be good, but... I doubt he would have got his AI made by that information? If you don't know what you are doing, it is no help.
  106. Replies
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    Re: Dissapearing actives

    Disappears? Never happened here... what build are you using?
  107. Thread: fog of war

    by Ravenius
    Replies
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    2,037

    Re: fog of war

    That would be the worst, most CPU eating and bad-looking effect ever. Do NOT do that. I haven't made anything like this myself, but you might have some luck trying one of these extensions:...
  108. Replies
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    Re: [Request] Adding Artificial Intelligence

    Instead of talking nonsense that has no use to the case whatsoever, let me try to help a bit. What kind of a game are you making? a top-down shooter? If so, I'd recommend first playing a bit with...
  109. Replies
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    Re: Getting organised

    Well, there was that guitar extension I was asking for, but I suppose you are busy with other stuff. :)
  110. Replies
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    Re: Enemy hitpoints

    Not really.. just create an object called "mouse", and Always set it to mouse X and mouse Y. Then shoot the object in direction of the Mouse object.
  111. Thread: Copyright?

    by Ravenius
    Replies
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    7,162

    Re: Copyright?

    If you have the source and don't spread it around, I can't see how anybody else can sell your game. If they do and you've got the source, it's easy to prove you made it.
  112. Thread: Copyright?

    by Ravenius
    Replies
    34
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    7,162

    Re: Copyright?

    The moment you make the game, it's yours. Nobody can sell it without your permission, but nobody can guarantee that the idea won't be stolen.
  113. Replies
    16
    Views
    3,551

    Re: Extension Idea: Slow Loop Object

    And even if it was... what? You want to slow down fastloops?
  114. Thread: Pin ball?

    by Ravenius
    Replies
    3
    Views
    1,043

    Re: Pin ball?

    Upload a file here: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=postlist&Board=5&page=1 when writing the post click "preview post" and look for the upload a file - button.
  115. Replies
    29
    Views
    8,946

    Re: MMF2 Build #248 (BETA 7)

    Sounds nice! :)
  116. Replies
    47
    Views
    8,927

    Re: Java Runtime Bugs

    But still doing a great job :)
  117. Replies
    28
    Views
    5,217

    Re: Real Time Clock System Tutorial

    I don't really see the use of current weather being the same. Yes, that was fun in flight simulator, but think about it. Nobody's even going to notice unless you add a "Hey the weather is the same...
  118. Re: How do you all do your boundaries/collisions?

    What build are you using? I remember there being problems with collision detecting on the old builds. Get an update from the bar on the right if you already didn't ->
  119. Thread: Font in games

    by Ravenius
    Replies
    12
    Views
    2,242

    Re: Font in games

    I've changed my strings to backdrops in my latest game but it takes more work and space, so I wouldn't think that's a good idea either. I don't really see what's wrong to have the font included,...
  120. Replies
    13
    Views
    2,382

    Re: 6 mb MMF2's Debugger

    Just to clear things up - it's the RAM it takes. An empty application takes about 300kb hard-drive space.
  121. Replies
    37
    Views
    12,307

    Re: Random Map Generator?

    Are the actives overlapping? Are they on the same layer?
  122. Replies
    37
    Views
    12,307

    Re: Random Map Generator?

    Upload us the example and let us see. I don't think it's MMF2's fault.
  123. Replies
    7
    Views
    761

    Re: 3rd party extensions in Java?

    I can't wait either :) I've got a complete game (well I'm adding weapons and so) just waiting to be Javalized!
  124. Replies
    4
    Views
    1,126

    Re: animation problem

    gamemaking, have you tried to press the import button on the animation editor and then choose the .bmp file? Can you show us the picture file that doesn't work?
  125. Re: everything about MMORPG made in MMF2 - questio

    Yes, you create a server (say on port 1203). Then, on the client side, you connect to your IP on port 1203. If it doesn't work, a firewall is blocking the app or the port isn't forwarded properly.
  126. Re: everything about MMORPG made in MMF2 - questio

    Mooclick: Start of frame - host server on port 1203. That's it :)
    You need to forward the port though, you can find instructions for that on google.
  127. Replies
    7
    Views
    761

    Re: 3rd party extensions in Java?

    I know, I didn't really remember OINC when I made the post. Anyway I can and will replace MooClick with OINC as soon as it's finished and if it works in Java.
  128. Replies
    7
    Views
    761

    Re: 3rd party extensions in Java?

    Well yes. Once OINC is out, that would indeed be way better :)
  129. Replies
    7
    Views
    761

    3rd party extensions in Java?

    I'm sorry if this is the millionth post about the same subject, but I couldn't find any info on it.

    So as far as I know, any 3rd party objects will not be available in Java before the SDK comes...
  130. Thread: shooting help

    by Ravenius
    Replies
    7
    Views
    1,334

    Re: shooting help

    The handgun doesn't work because you forgot to loop the stopped animation. The shotgun doesn't work like it is supposed to because you are setting the bullets to go up and down from the pointer - so...
  131. Re: How can I make an AI with platform movement?

    Check the platform movement object. It lets you create an AI pretty easily.
  132. Replies
    13
    Views
    6,111

    Re: MMF2 Build #248 (BETA 5)

    Why does it matter as you can just use seconds instead? :)
  133. Replies
    98
    Views
    35,650

    Re: 3D Engine using HWA

    No, but we could try redoing Crysis in MMF 2. Couldn't we? :)
  134. Replies
    98
    Views
    35,650

    Re: 3D Engine using HWA

    That just means you're not ready for 3D yet :) especially in MMF. Oh, and the example is awesome!
  135. Replies
    10
    Views
    1,584

    Re: A bug with platform movement object

    I would love to see an example of this too!
  136. Thread: 3D Game

    by Ravenius
    Replies
    51
    Views
    13,439

    Re: 3D Game

    Very nice work Werbad! That's something I didn't expect to see in MMF 2.
  137. Replies
    6
    Views
    1,258

    Re: Hello everyone

    That would also work on TGF 2 :) take a look at this chart: http://www.clickteam.com/eng/compareproducts.php

    TGF 2 doesn't have extensions which help you a LOT in certain things, which is the main...
  138. Replies
    41
    Views
    27,608

    Re: New to the forums and/or MMF 2 / TGF 2?

    Yeah :) When you install HWA it installs as a different product so you may easily change between those two.
  139. Replies
    4
    Views
    2,238

    Re: A few random mini-projects

    Cool stuff, thanks for sharing!
  140. Replies
    2
    Views
    850

    Re: Object selecion in MMF 2?

    Thanks! Only one problem remains which I totally forgot. When I select a tower, it's range should be shown as a yellow circle. Every tower is assigned a circle that's invisible if the tower is not...
  141. Replies
    7
    Views
    1,260

    Re: Global Value question

    If I understood you correctly, you could just use the lives object and set it to 3 at the start of every frame.
  142. Replies
    2
    Views
    850

    Object selecion in MMF 2?

    Hello. I've been trying to make a tower defence - like game for ages (well, actually I haven't bothered to look at it for a couple of months) and now I found the old file and would like to go on. The...
  143. Replies
    10
    Views
    2,593

    Re: Day/Night Lighting Help

    Have you tried making the active the size of the play area, not the whole frame, and unticking "follow the frame"?
  144. Replies
    7
    Views
    1,546

    Re: hmm am i missing somthing here?

    Maybe you should post the file for us to see what's wrong?
  145. Thread: RPG Help

    by Ravenius
    Replies
    20
    Views
    3,880

    Re: RPG Help

    I'd be very impressed even if you managed a 2D version.
  146. Thread: RPG Help

    by Ravenius
    Replies
    20
    Views
    3,880

    Re: RPG Help

    I'd love to see that made in MMF 2, and in a few days.
  147. Replies
    4
    Views
    1,580

    Re: SQLite installation problem

    Have you got the latest build? (247)
  148. Replies
    11
    Views
    2,682

    Re: Mini map creator

    I don't think that's it, maybe grey ones are betas and/or developer version extensions?
  149. Thread: file transfer

    by Ravenius
    Replies
    4
    Views
    1,539

    Re: file transfer

    If you want to make a chat room or a messeger, check this: http://www.clickteam.com/eng/learning_resources.php#3
  150. Replies
    19
    Views
    3,623

    Re: How to get games and chat on website?

    When I open the web page, I can't even see the whole screen to log in.
  151. Replies
    5
    Views
    1,512

    Re: What's the best way to shoot an object?

    Hmm, you may be right about that. I changed the destroy event to happen when the bullet is 1 pixel to the window's edge and it works fine now. Must've been that it set the objects to be still (not...
  152. Replies
    5
    Views
    1,218

    Re: Mouse Events being ignored

    Yes, the mouse object dislikes any other button clicks. You should, instead of using the mouse object, always set your player's position to Mouse X and mouse Y. That will result in the same thing,...
  153. Replies
    5
    Views
    1,512

    Re: What's the best way to shoot an object?

    I do delete the bullets every time they go out of the frame,
  154. Replies
    5
    Views
    1,512

    What's the best way to shoot an object?

    In my topdown - like shooter game, I've used the "create object at player" condition to make the bullet and then set it as bouncing ball to face the mouse. Well, it works fine if you don't move. When...
  155. Replies
    19
    Views
    3,623

    Re: How to get games and chat on website?

    As far as I know MooClick (that's probably what you're using, right?) should be Vitalized.. maybe give us the link to the page so we can test it?
  156. Replies
    3
    Views
    904

    Re: Need help with collisions + action

    What build are you using? I remember I had the same problem with getting stuck to the walls before, but I haven't had it in a while now.
  157. Replies
    19
    Views
    3,623

    Re: How to get games and chat on website?

    Have you tried that the chat works fine in your PC as an EXE? Does it use any extensions Vitalize! might not yet support?
  158. Replies
    3
    Views
    1,145

    Re: Very strange glitch/bug

    You could always create a crate outside the play area to solve the problem, that might affect the gameplay though.
  159. Replies
    11
    Views
    2,153

    Re: Chat Moo click help

    No, it should work just like in the tutorial. Maybe post your file in the File Archive so we can see what's wrong in it?
  160. Replies
    3
    Views
    1,353

    Re: Enemy or Boss movment help

    I think the best way would be to create a group for the boss' attacks, then activate it when the player is close to the boss. (You could use Advanced Direction Object or do as Martin said to see if...
  161. Thread: What is HWA?

    by Ravenius
    Replies
    60
    Views
    13,070

    Re: What is HWA?

    Yes, but I wouldn't really compare MMF 2 - made games with huge companies games that have great 3D engines. If the game is Crysis, you don't want to play that on a window. But if it's a tetris...
  162. Replies
    2
    Views
    1,079

    Re: Problem Updating

    Try using this form if you can't get it to work: http://www.clickteam.com/eng/contact.php
  163. Replies
    3
    Views
    2,185

    Re: Simple sky-view AI

    Why bother using an alterable value? Couldn't you just:

    < Always
    -> set position of "notice" at (0,0) from player.
    -> Make "notice Invisible


    < Enemy is overlapping "notice"
    ->...
  164. Replies
    4
    Views
    972

    Re: placing terrain where jouse clicks

    Yes, that sounds like a better idea. Simpler, too.
  165. Replies
    115
    Views
    20,930

    Re: How do you set up an RPG in MMFD2?

    Yes, Magix music maker is basically just dragging and dropping different samples that can be found in the libraries.
  166. Replies
    4
    Views
    972

    Re: placing terrain where jouse clicks

    The easiest way would be to do the following:

    +mouse right button is clicked
    -create box at 0,0 from invisible mouse.

    There, the "invisible mouse" would be an active object that is set to...
  167. Replies
    41
    Views
    27,608

    Re: New to the forums and/or MMF 2 / TGF 2?

    Thanks for correcting that. :)
  168. Replies
    9
    Views
    6,124

    Re: how do you make enemies that follow you?

    If it's a top down, it's easy:
    Give the enemy a bouncing ball movement, and in the event editor do the following:

    Enemy: Always - look at player.
  169. Re: Shooting an object at an "expression" speed?

    Sorry I should have checked before I posted.. I edited the post, take a look.
  170. Re: Shooting an object at an "expression" speed?

    Have you tried setting the speed of the bullet after it is fired?

    +Object 1 shoots object 2 at speed 100
    +set speed of object 2 to "counter"

    Edit: Might not work like that, but just create the...
  171. Replies
    41
    Views
    27,608

    New to the forums and/or MMF 2 / TGF 2?

    Thought I might just make a post of all the things that are mostly asked over and over again in the forums by people who are new to the software.

    1. Search

    You can see a "search" button in the...
  172. Replies
    189
    Views
    80,930

    Re: Phizix - Chipmunk Engine Released

    When you download the extension and install it, you can find the examples at C:/Program Files/Multimedia Fusion 2/Examples/Phizix Chipmunk Engine.
  173. Re: Guitar Hero 3 game/example (Ravenius, or who e

    If I didn't open it in HWA, it would crash right before the actual song even begins to play. I'm sure I've tried it in the latest version of HWA and it's really odd why it doesn't crash when pressing...
  174. Replies
    13
    Views
    3,177

    Re: PMO Object... An idea/suggestion...

    I second this!
  175. Replies
    21
    Views
    4,469

    Re: MiniMap Object Works

    Daniel, is it possible to get rid of the beta message on the current minimap object even though it's beta? It works just great in my application and the message just spoils it. If not, then I'll...
  176. Thread: java mobile?

    by Ravenius
    Replies
    10
    Views
    1,950

    Re: java mobile?

    At least most normal colour-screen mobile phones that support MIDP 2.0 have a screen size of at least 128x128, and from what I know you should create a different game for every different mobile...
  177. Replies
    115
    Views
    20,930

    Re: How do you set up an RPG in MMFD2?

    That's kind of rude... and didn't he fix it already?
  178. Re: Guitar Hero 3 game/example (Ravenius, or who e

    Here's the exe file I built with MMF HWA: http://koti.mbnet.fi/ravenius/secret/Guitar.exe
  179. Re: Guitar Hero 3 game/example (Ravenius, or who e

    I'm 100% sure I have an up-to-date build of both Standard and HWA versions, ran it on HWA and made an exe of it a thousand times without luck. I don't think it's the OR's, since it won't work even...
  180. Replies
    5
    Views
    1,418

    Re: Guitar Hero Clone

    What? I don't get your point there... What I am trying to do is to let the user create his own songs and find a way that's easy for myself to create songs, too. I do know I could use INIs, but I find...
  181. Re: Guitar Hero 3 game/example (Ravenius, or who e

    That might have been it, as I just reinstalled windows... but no, it says my build is up to date and I tried reinstalling HWA without luck. I also took away the OR conditions and made them seperate,...
  182. Re: Guitar Hero 3 game/example (Ravenius, or who e

    Wow! I thought someone might be nice enough to fix my example but no, you made a whole game! This looks awesome! Just one question... when I run the frame and hit a note, the app crashes for some...
  183. Replies
    5
    Views
    1,418

    Guitar Hero Clone

    Hey, I've been trying to make this clone of Guitar Hero for a while now and can't find any way to make an simple "editor" for the songs. What I am trying to do is to save the timer's value to an...
  184. Re: Phizix -Chipmunk Engine + 360degree topdownengine?

    There comes the car example with the extension that pretty much does this.
  185. Replies
    12
    Views
    2,216

    Re: Download Sites?

    www.create-games.com (The Daily Click) is used a lot by clickers.
  186. Replies
    9
    Views
    2,166

    Re: Enemy AI Possible in TGF2?

    No.. If you want to make an enemy movement for a platform game, you need way more advanced stuff. Maybe try the Platform Movement object?
  187. Thread: Java Pong

    by Ravenius
    Replies
    20
    Views
    3,806

    Re: Java Pong

    Works fine on every collision with XP. Maybe it's just something wrong with your computer?
  188. Thread: AVI Problem

    by Ravenius
    Replies
    5
    Views
    1,711

    Re: AVI Problem

    No, The Games Factory does not have direct show.
  189. Re: Checking for objects in your way...easier way?

    I think I did it in the most weird way, but... it works. Here it is: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=87080#Post87080
  190. Re: Checking for objects in your way...easier way?

    Couldn't you just shoot an invisible object to all the possible directions from the queen and check if it hits something? That would be pretty basic but I can't see why it wouldn't work.
  191. Replies
    21
    Views
    3,665

    Re: Auto - Update System

    I remember an admin telling me that it doesn't compress MMF's EXE files that well, and isn't very useful with it. You can try though, maybe I don't remember right :)
  192. Re: dragging and dropping objects in running program

    I think all you need with that is a condition "Drag equals 1" and event: Set X position of Seven of Hearts to X position of mouse (plus Y position the same way).
  193. Re: classic board and card games...need graphics

    John, I think the cards animation needs to be changed to have them face up. See if that helps :)
  194. Replies
    368
    Views
    400,051

    Re: [Bug] Add backdrop doesn't work

    Besides that it's free, so you can't really complain :)
  195. Replies
    11
    Views
    3,711

    Re: Click and drag movement

    I'd recommend setting the object at the mouses position, if that's what you need. So when the Flag is on, let the movement be static but always set the postion of the object to the position of the...
  196. Replies
    7
    Views
    1,204

    Re: clothes/layering/items for my rpg

    Do you want the whole character to be changed or just the hat or shirt or something like that? you could easily draw different animations for it and then toggle them, if the whole character would...
  197. Replies
    29
    Views
    3,517

    Re: [Bug] Build Application and save changings

    Personally I wonder what's the problem here, wasting about half a second of your life every time you close MMF2? There have been popping out lots of bug raports lately, but I think this shouldn't...
  198. Replies
    29
    Views
    3,517

    Re: [Bug] Build Application and save changings

    When I build my application, it askes me to save after it every time. I though that was normal, and I can't see what difference it would make at all.
  199. Replies
    9
    Views
    2,038

    Re: A Big Request (FPS/Flight)

    Yes. And from my understanding the 3D actives obect can do it. Dowload it from the link Jamie gave and try it out!
  200. Replies
    9
    Views
    2,038

    Re: A Big Request (FPS/Flight)

    You can't do a 3D environment in MMF2. That's the biggest limitation in it. You can fake lots of stuff though, what kind of 3D environment do you need? There's no way in making it like in Flight...
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