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  1. Replies
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    Thanks! Didn't know to use \ as a escape...

    Thanks! Didn't know to use \ as a escape character which caused internal list to always crash upon loading a file x)
    probably just me being dumb. Thanks again!
  2. Replies
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    Any chance of an example showing how one can load...

    Any chance of an example showing how one can load a list from a file? I'm a bit puzzled and can't seem to find any documentation :(
  3. Replies
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    Re: Lacewing Build #18 Alpha 3

    When sending a file, the MMF2 application will sometimes freeze for around 5-20 seconds.

    When receiving a file, the MMF2 application will sometimes freeze for about the same duration or even...
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    Re: Lacewing Build #18 Alpha 3

    The MMF2 server doesn't receive messages properly; it returns strings as empty for no reason
  5. Replies
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    Re: Unable to edit embedded code

    The issue isn't occurring here either! Thanks a lot, Retriever! :D
  6. Replies
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    Re: [Beta] Timeline Object

    Thanks for the help, much appreciated :D
  7. Replies
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    Re: [Beta] Timeline Object

    Also a 'last added event index' would be nice, as adding event values is pretty much impossible at this point with multiple events at once (either that, or CurrentEvent is broken)
  8. Replies
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    Re: [Beta] Timeline Object

    Yeah let me just add that this is an amazing extension!
    I have two request.

    1) could you add "On Position Changed" to the events? That'd be awesome.

    2) Would it be possible to add an automatic...
  9. Replies
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    Re: Sound Player & Generator

    I'd rather not use MMF's inbuild audio info features as they're inaccurate and unreliable :(
  10. Replies
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    Re: Sound Player & Generator

    Needs a way to get the audio length and current position

    otherwise good job
  11. Replies
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    Re: Onu v1.16 Released

    CurrentTimeMS has a huge bug where it doesn't show the correct value. It's completely unaffected by frequency and is just a huge mess. I don't get how this has slipped everyone's sight.

    ...
  12. Replies
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    Re: Unable to edit embedded code

    I've been using external files up until this project so I had no idea really.

    Someone should definitely get a hold of RII!
  13. Replies
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    Re: Unable to edit embedded code

    1) That... wouldn't work. My scripts would still be stuck, irretrievably, inside the original xLua object.

    2) Yeah I have the newest version already D:

    3) The bug persists in all of my 10...
  14. Replies
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    Unable to edit embedded code

    http://img24.imageshack.us/img24/5475/xluabug.png

    Issue:
    The embedded code's window does not appear, disabling me from reaching my own code. Code still runs properly, though.

    How it happened:...
  15. Replies
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    Re: PS 3.0 not showing

    Why not include the DLLs in the runtime, then?
  16. Replies
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    PS 3.0 not showing

    Hi. Why won't pixelshades using PS 3.0 show?

    My graphics card supports 3.0 so I can't seem to see any reason why it wouldn't work.

    Thanks
    Mecha the Slag
  17. Replies
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    Re: List Object and empty lines

    bump
  18. Replies
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    List Object and empty lines

    Hi. Is there any reason as to why the list object ignores empty lines upon reading? It makes writing / updating files difficult.

    Thanks
    Mecha
  19. Replies
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    WindowScrollbar crashes

    When changing the min/max values multiple times. Any chance of a fix?

    Slightly surprised that this hasn't been brought up yet.
  20. Replies
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    Sticky: Re: [Proposal] New, bigger and cleaner extension list

    This is the best thing since HWA hands down
  21. Replies
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    Re: Noticeable Choppiness but stable FPS

    I have a GeForce 9800 GTX 2+
  22. Replies
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    Re: MMF2 Build #249 - Final version

    The automatic backup feature only does it every time you save. ASD means a feature that saves automatically every x minutes. Most modern applications have this feature.
    I'd love to see it in MMF2...
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    Re: MMF2 Build #249 - Final version

    it's the best extension

    because it fixes flaws in MMF2
  24. Replies
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    Re: MMF2 Build #249 - Final version

    Looki did it for me
  25. Replies
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    Re: MMF2 Build #249 - Final version

    hardly

    flags are booleans. Alterable values are integers / floats. There should be a way to set a flag to a specific value (either 0 or 1 / true or false).
  26. Replies
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    Re: MMF2 Build #249 - Final version

    May I ask when we get a "set flag value" action? It's long overdue and incredibly needed
  27. Replies
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    Re: Mouse Coordinates

    An example would be much appreciated, I am incredibly new to OpenGL :P
  28. Replies
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    Mouse Coordinates

    Hi.

    I'm trying to figure out when the player clicks on a 3d sprite. Which method would be the easiest to perform this check?

    Thanks!
  29. Re: [Request]Active object with tiling propeties

    There's always the active system box

    but yeah I agree, MMF could do with some tiling features
  30. Replies
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    Re: Lacewing Build 14

    Not sure if this has been reported yet but

    calling Error$( "Lacewing" ) when there is no error results in a crash.
    DenyStatus$ does not match with the Pylacewing server (version mismatch?)
  31. Replies
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    Noticeable Choppiness but stable FPS

    in the newest HWA version I've noticed some choppiness (visually what appears to be a decrease in FPS) but in the debugger it is at a stable 60. I can also run my application at 500 fps with ease, so...
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    Sprex - Sprite Sheet

    Hi. Is the Sprite Sheet extension ever getting a final release?

    I heard that the Animated Picture object is meant to replace it, but it doesn't support paste to backdrop which renders it useless...
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    Re: Realistic looking flames

    it's awfully slow and doesn't work in HWA, though

    I'd recommend searching through the file archives: there's some great examples
  34. Replies
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    Re: Annoying lag in HWA

    Any notable extensions in use?
  35. Replies
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    Re: Hidden line rendering

    so basically its wireframe with backface culling?
  36. Replies
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    Re: Modify Application Menu during runtime

    yes I got them! Thanks mate, works like a charm :D

    gonna save it for future use!
  37. Replies
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    Re: Modify Application Menu during runtime

    those are some seriously weird IDs o_O

    1009 is 'Quit', 1010 is 'New' and 2001 is 'Hi' :O
  38. Replies
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    Re: Modify Application Menu during runtime

    sounds great :D
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    Re: Modify Application Menu during runtime

    adding to the menu requires submenu IDs and a lot of other stuff I have no idea about D:

    beside it would break all my "has menu option been selected?" events
  40. Replies
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    Re: Modify Application Menu during runtime

    I found out you can use MainWindowHandle( "WinMessPro" ) for the app itself, but I have no idea how to find the specific item IDs :(

    I tried a bit of trial and error but with no luck
  41. Replies
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    Re: Modify Application Menu during runtime

    how do I find out the item ID? :)
  42. Replies
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    Modify Application Menu during runtime

    Is it possible to modify the text of certain application menu options?
  43. Replies
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    Re: OpenGL collection

    Lovely update!
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    Re: Background Images object instancing?

    Doing the same thing actually. But remember to make them invisible when not needed because they hog memory when out-of-screen and visible for some reason (had to experience the hard way with +300...
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    Re: Background Images object instancing?

    Bumping because I'm experiencing the same issue sadly.
  46. Replies
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    Re: 9-slice Object

    possible to add a "load image into slice" feature?
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    Re: LuaGL Bug Topic

    I seem to still get blank even though I am copying everything you do XD

    I guess my app is just haunted... I'll figure it out though :P thanks!
  48. Replies
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    Re: LuaGL Bug Topic

    didn't move the mfa from temp

    i'll look into it later today, cheers for the example
  49. Replies
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    Re: LuaGL Bug Topic

    Event 11: Attempt to call nil value
  50. Replies
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    Re: LuaGL Bug Topic

    /* Set viewport so it matches the size of our texture*/
    glViewport(0,0,1024,1024);
    /* Target texture */
    glBindTexture(GL_TEXTURE_2D, tex);
    /* Copy screen to a 1024x1024 texture */...
  51. Replies
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    Re: LuaGL Bug Topic

    this might be unrelated to luaGL but im a little confused as how to use CopyTexImage2D.

    I tried binding a new texture first then using CopyTexImage2D, but that only resulted in a blank texture....
  52. Replies
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    Re: OpenGL - 3D Sprites extension

    ah I see
  53. Replies
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    Re: OpenGL - 3D Sprites extension

    doesn't work well with heavily translucent images such as smoke clouds (but it does work well on things with little transparency)

    illustration
  54. Replies
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    Re: OpenGL - 3D Sprites extension

    Oh I see.

    I did it and it's working great, except when textures with alpha are scaled, they get a weird outline
    http://img29.imageshack.us/img29/7725/allpurposeimage.png
    any ideas?
  55. Replies
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    Re: OpenGL - 3D Sprites extension

    slightly more advanced than I was hoping. What about 3d objects?
  56. Replies
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    Re: Scintilla (2) Beta

    Yep Scintilla is massively screwed up. It appears in the object list but there is no icon, I can't put it in my frame and all actions related to it makes MMF2 explode

    edit: I downloaded the newest...
  57. Replies
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    Re: OpenGL - 3D Sprites extension

    Min you wouldn't happen to know how to get proper alpha channels? I've got the following setup:


    -- Enable textures
    gl.Enable( gl.TEXTURE_2D )

    -- Enable Alphachannels
    ...
  58. Replies
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    Re: MilkShape 3D model extension

    !!! :D
  59. Replies
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    Re: question regarding texturing an opengl window

    as a workaround to not having a force group visibility/invisible I tried adding a material with a transparent texture and changing a group's texture to that.

    Although it resulted in weirdness....
  60. Replies
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    Re: question regarding texturing an opengl window

    Works like a charm, thanks!
  61. Replies
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    Re: question regarding texturing an opengl window

    Yeah I am sure I entered the right names. It worked fine when I changed it to a texture already used by the model, but if I change it to another one that isn't, it doesn't seem to work.

    I have...
  62. Replies
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    Re: question regarding texturing an opengl window

    thanks! :D

    also I don't think "set group material" is working. I tried setting it to a different loaded texture, but it couldn't load it for some reason. "On texture handle request" wasn't called....
  63. Replies
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    Re: question regarding texturing an opengl window

    also Animation loopcount is broken (it always loops infinitely)
  64. Replies
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    Re: question regarding texturing an opengl window

    In relation to the ms3d extension, would it be possible to have individual mode, shading and culling settings?

    It'd be extremely useful as I have one model I would want to be fully visible at all...
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    Re: Phizix - Box2D

    Sorry to bump this old topic.

    Is it possible to have anti-matter? It would be really useful for, say, a Worms game where you would have the play area, and then apply circular anti-matters on...
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    Re: MilkShape 3D model extension

    wish you all the best at that since I can't wait for it to be accessible :grin:
  67. Replies
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    Re: [Request] VST object

    Onu features this... doesn't it? At least it has the modularity for it to be added
  68. Replies
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    Re: Registry2 in Windows 7?

    running Windows 7 x64 aswell and I'm having no problems with the registry at all
  69. Replies
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    Re: Scintilla (2) Beta

    Getting event editor crashes as of the latest version. Probably obsolete or changed actions, but it's a pain since I can't remove them without crashing first.

    edit: actually each and every action...
  70. Re: Reading from local drive. Help immediately needed!

    Appdrive$
  71. Replies
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    Re: FusionWiki

    desperately needs 'citation needed' back ):

    there's a lot of unverified claims in some articles (noticeably the hwa one not anymore apparently)
  72. Replies
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    Re: But it looked so simple!

    spread a value and then loop through them like DavidN suggested. It's a killer with multiple objects but that's the only way to do it in MMF2 sadly (unless you can deal with MMF2's inbuild object...
  73. Replies
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    Re: [Request] Replay object

    array and save to it constantly. There is no other way if the new path or movement will be different. Making an extension would work but it'd be literally the same (adding an object to the extension...
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    Re: How to make a fake translator?

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=185088

    done
  75. Replies
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    Text Replace Thingy for Kid_Roleplay

    for Kid_Roleplay
  76. Re: [BUG] Underline doesn't work for string objects

    It's a known issue, but I'm not sure if there was any mention of it being a limitation rather than a bug
  77. Replies
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    Re: [TEST] LuaFMOD

    The download link is down
  78. Re: Will MMF2 HWA allow for direct changes to screen?

    ghetto supersampling [/quote]haha
  79. Replies
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    Re: Water Wave Effect

    a bit too slow and inefficient, I think you could be able to pull off the same effect using a shader and HWA with a much more consistent framerate.

    But good job anyway!
  80. Does timer speed increase with the framerate?

    Is timer (time since start of frame in 1/1000 seconds) framerate independent or does it increase in speed when framerate increases?

    any input appreciated
  81. Replies
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    Re: OpenGL collection

    My textures are appearing a bit more blurry after the most recent external texture loading update, probably because of the mipmapping. It's not looking great on smaller textures... is there a way to...
  82. Replies
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    Re: Scintilla (2) Beta

    Finally support for searching :D
  83. Replies
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    Re: Is there a current list of extensions?

    All the movements
    Active System Box
    Advanced Direction
    Advanced Game Board
    Advanced Path Movement
    Array
    Background System Box
    Button
    Clickteam Movement Controller
    Combo Box
  84. Replies
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    Re: Modem object - where did you go!?

    in the trash can

    hopefully
  85. Replies
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    Re: Pausing game when receiving a call

    usually Nokia phones does that by default

    dunno about other phones
  86. Replies
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    Re: Tab Control

    "Left Mouse Button Clicked" and "Right Mouse Button Clicked" are both triggered on any of the two.

    Additionally there is no "Middle Mouse Button Clicked" :(
  87. Replies
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    Re: OpenGL collection

    not to appear pushy, butttt... :)
  88. Replies
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    Re: one more time homies

    it only adds 1 because you told it to add 1 to the counter

    so, it does what it should...??
  89. Replies
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    Re: OpenGL collection

    the OpenGL base has its own window afaik, I don't think its possible to mix the two

    then again anything you could do in MMF would be possible in ogl
  90. Replies
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    Re: OpenGL collection

    well, still excited about the external loading extension.

    Speaking of bugs, did you manage to sort out that transparency bug I had?
  91. Replies
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    Re: XLua extention beta

    i-is that a yes or a no? I can't tell :S
  92. Replies
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    Re: XLua extention beta

    this may be a stupid question but

    would it be possible to have xlua run in its own thread?
  93. Replies
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    Re: OpenGL collection

    That's not my point, my point is you can already do it completely outside MMF2 through xlua and opengl functions, and I don't see a use for an object that does the exact same thing.
    I guess its to...
  94. Replies
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    Re: OpenGL collection

    honestly don't get the function of Camera object since you can do it in xlua and opengl through translations and rotations.

    The lightning object has me excited though! I've always wanted to get...
  95. Replies
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    Re: OpenGL md2

    that fixed it!
  96. Replies
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    Re: What is a bad event?

    they seem to sprout when importing events from other frames or applications when the object itself isn't present
  97. Replies
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    Re: OpenGL md2

    also it could just be me, but the opengl base md2 example instantly crashes for me :S

    edit: actually both examples do
  98. Replies
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    Re: OpenGL md2

    honestly, I'm having a hard time finding a decent converter that goes from 3ds max to md2
  99. Replies
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    Re: OpenGL md2

    didn't looki also work on this
    oh well, this is excellent. Hyped!

    Would love to see a 3ds version, too :)

    edit: aww, this isn't for Opengl base?
  100. Replies
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    Re: 9-slice Object

    yes but how would you merge some of the features
  101. Replies
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    Re: 9-slice Object

    very lovely

    I wish the standard active object had all these kind of features though so I wouldn't have to use a million different objects for different purposes :P
  102. Replies
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    Re: Can't hear samples - Win7

    I have the 64-bit version too
  103. Replies
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    Re: Can't hear samples - Win7

    I use Windows 7 and I'm hearing them just fine. Did you make sure your sound driver is properly installed and configured?
  104. Replies
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    Re: Dungeon Object Beta

    he said no in the post just above yours. Please atleast read before you post.
  105. Replies
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    Re: User clicks on object

    select object can do exactly that
  106. Replies
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    Re: Phizix - Box2D

    then I guess it is a bug. I'll try to single out the error.
  107. Replies
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    Re: Phizix - Box2D

    is it correct that it is only possible to attach one active to one body at once or it will crash? Could this be a possible feature?
  108. Replies
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    Re: OpenGL Texture object ( public beta )

    you need to include the examples with the opengl dll

    its in the examples/OpenGL/ folder
  109. Replies
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    Re: OpenGL Texture object ( public beta )

    yes, Looki pointed me to the OpenGL docs a long time ago and it's really neat :)

    And RII, there is meant to show something in the window to the right. At least, it does for me.
  110. Replies
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    Re: OpenGL Texture object ( public beta )

    yes I figured that out, Looki :)
  111. Replies
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    Re: OpenGL Texture object ( public beta )

    I have a problem regarding depth. It seems that a vertex is rendered based on when it is made (gl.vertex) and not its actual depth. That means if I have a vertex unit behind another, it is shown as...
  112. Replies
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    Re: OpenGL Texture object ( public beta )

    (Sorry to triple post but the edit button disappears after an hour XD)

    It'd be lovely to have a parameter to get the horizontal and vertical width of a texture. And maybe make the name limit...
  113. Replies
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    Re: OpenGL Texture object ( public beta )

    I have found out that alphachannels can be enabled by using

    gl.Enable(gl.BLEND)
    gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)

    hope this helps people who was wondering how to do it :)
  114. Replies
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    Re: Flip page example using overlay redux

    but how would you get an image on that
  115. Replies
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    Re: OpenGL Texture object ( public beta )

    it also seems to set the 'cut-off' distance to 100 (had to find out the hard way XD). A feature to set that like on the old OpenGL extension would be neat (though no high priority or anything)....
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    Re: [TEST] LuaFMOD

    ah yes, that's what I thought, it just didn't work when I tried it earlier for whatever reason haha.

    Cheers.
  117. Replies
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    Re: Object-based MMF Interface

    Very neat, while already somewhat possible to do with the current api, the above would definitely make things a lot easier.
  118. Replies
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    Re: [TEST] LuaFMOD

    How would I go about opening this in xlua as an external c module? :)
  119. Replies
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    Re: Flip page in MMF

    Pixel shaders can't do that, a vertex shader would be needed. MMF2 does not support vertex shaders.

    You could do it with a pixel shader, or maybe even entirely without, but you'd never be able to...
  120. Replies
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    Re: OpenGL Texture object ( public beta )

    that's great! I'll be checking it out.

    edit: I've found a very strange bug in the Texture extension. I have two exact same images, with exact same settings - only difference is one won't load...
  121. Replies
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    Re: OpenGL Texture object ( public beta )

    very lovely extension.

    One thing that does bother me a bit compared to the old OpenGL extension is that it doesn't feature multi-sampling (or did I miss something?). Really adored that in the old...
  122. Replies
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    Re: MMF2 Build #249 - Beta #10

    There is a bug where if an object moves too fast, it gets cropped, as if the sprite itself is moving outside its boundary box. It appears both in standard and HWA.
  123. Replies
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    Re: Lacewing BETA #5

    I hope it works with UDP!
  124. Replies
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    Re: Lacewing BETA #5

    so that beta #6...
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    Re: MMF multicore CPU tester

    56.37

    pretty neat
  126. Replies
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    Re: Scintilla (2) Beta

    how would I go about assigning [make:object] as a keyword? Including [, ] or : seems to break keywords.

    Additionally, is it possible to assign a value to a keyword?
  127. Replies
    5
    Views
    1,254

    Re: Graphing Extension

    None yet. It's been undergoing development for a few years now.
  128. Replies
    9
    Views
    1,231

    Re: [Request] Ribbon extension and more?

    Not exactly sure what Windows Ribbon does, can anyone explain it to me?
  129. Replies
    190
    Views
    65,036

    Re: Scintilla (2) Beta

    but did you fix it so you won't have to include the dll externally with your exe
  130. Replies
    17
    Views
    3,067

    Re: [Request] - Table Images Object

    I'd like to see this happen
  131. Replies
    18
    Views
    4,323

    Re: HWA-Enhanced Overlay-like object?

    that would be so rad :D
  132. Replies
    8
    Views
    1,299

    Re: [Request] Window Shape Object w/Alpha

    does Windows support it?

    Really nice idea though.
  133. Replies
    52
    Views
    20,515

    Re: Lacewing BETA #5

    This looks interesting. Care to elaborate what it is and its uses?
  134. Replies
    9
    Views
    1,604

    Re: [Request] On Mouse Move Object

    Technically a valuez is completely unnecessary in MMF2 but in certain other languages it is not :P
  135. Replies
    52
    Views
    20,515

    Re: Lacewing BETA #5

    Blast (udp) is broken in this release
  136. Replies
    9
    Views
    1,604

    Re: [Request] On Mouse Move Object

    Actually my method would work better for the purpose and be less cluttered

    valuex, valuey and valuez are just any variables. Be it global values or alterable values.

    in the <do stuff> you could...
  137. Replies
    18
    Views
    3,396

    Re: Bug reports - BETA #5

    60

    might aswell explain what I'm doing:

    I have a platform game where when the user moves he sends his directions to the server. The server then corrects him according to its own calculations.
    ...
  138. Replies
    18
    Views
    3,396

    Re: Bug reports - BETA #5

    Using both pylacewing and the C++ server on a local machine transfering through LAN have these delays

    which makes me a bit puzzled
  139. Replies
    18
    Views
    3,396

    Re: Bug reports - BETA #5

    I seem to have some problems with delays - a lot of packets being send take 3-4 seconds to arrive, even with udp on.

    Is this a Lacewing bug? I don't recall it ever being this bad with OINC.
  140. Replies
    186
    Views
    65,428

    Sticky: Re: Public servers

    Actually I just tried running the server_with_udp_example.py and udp works fine in that.

    Dunno why Aquadasoft.com doesn't work with it.
  141. Replies
    186
    Views
    65,428

    Sticky: Re: Public servers

    #4
  142. Replies
    186
    Views
    65,428

    Sticky: Re: Public servers

    Aquadasoft.com does not support UDP

    just tried it

    KlikFarm does though
  143. Replies
    18
    Views
    3,396

    Re: Bug reports - BETA #5

    I still can't get UDP to work for whatever reason.

    I just don't receive the messages :V

    this is both using the local Lacewing server and Aquadasoft.com
  144. Replies
    9
    Views
    1,604

    Re: [Request] On Mouse Move Object

    if valuex <> MousePositionX
    valuez = 1

    if valuey <> MousePositionY
    valuez = 1

    if valuez = 1
    <do stuff>
    valuex = MousePositionX
    valuey = MousePositionY
  145. Replies
    18
    Views
    3,396

    Re: Bug reports - BETA #5

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=166031#Post166031

    I've been having this bug for a while now.

    "Server is running" is never triggered or the server isn't...
  146. Replies
    18
    Views
    3,396

    Bug reports - BETA #5

    Beta #5

    Post any bug reports here - please don't post a bug that's already been posted or anything that isn't a bug (Jamie use it as a list!)
  147. Replies
    13
    Views
    2,912

    Re: Bug reports - BETA #4

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=166031#Post166031

    same error all over

    "Server is running" is never triggered or the server isn't really being hosted in the...
  148. Replies
    3
    Views
    1,060

    Re: Lacewing BETA #4

    Changelog?
  149. Replies
    13
    Views
    3,169

    Re: The bug report thread - Lacewing BETA #3

    "Server is running" is never triggered

    or maybe its just the server never really running in the first place
  150. Replies
    10
    Views
    3,294

    Re: Color Swap Shader

    N64Mario, the problem is that it does that to the image in the image database. That means all actives that share the same image will have the same colours replaced.
  151. Replies
    74
    Views
    24,880

    Re: Phizix - Box 2D Public Beta

    Another problem I'm having is slopes. In this image:
    http://img291.imageshack.us/img291/7725/allpurposeimage.png
    My character is on a 45 degrees box. He can't move upwards for whatever reason, but...
  152. Replies
    2
    Views
    811

    Re: Pop-up menu bug

    Same for events "on item (ID)" and "on item (text)"

    edit: okay I think the entire extension is bugged - nothing is responding <_<;;;

    edit2: it doesn't happen in a new application :o
  153. Replies
    2
    Views
    811

    Pop-up menu bug

    The "delete item" action doesn't appear if you put it somewhere. If you try to repeatedly it'll eventually show up, but then crash.
  154. Re: Resize display disables frame window resizing

    I'm using the viewport object and I need to have the ability to zoom out.

    I have this
    http://img291.imageshack.us/img291/5373/smc1.png

    and I need to have it zoom out like this (this is without...
  155. Resize display disables frame window resizing

    Hi. I have an application where I need to use both the "resize display to fill window size" and the action Frame Window -> Set Width/Height in the Window Control object.
    However, having the first on...
  156. Replies
    13
    Views
    2,250

    Re: [Request] - Watermark Object (widget)

    isn't this, like
    extremely easy to make?

    just make an active, put it in the lower right corner, make it semi-transparent

    poof
  157. Replies
    3
    Views
    1,293

    Re: Raycaster Object - Lag issues?

    http://img693.imageshack.us/img693/7725/allpurposeimage.png

    Second frame
  158. Replies
    56
    Views
    10,240

    Re: [Request] Alpha Text Object

    By whom?
  159. Replies
    42
    Views
    14,829

    Re: MMF2 HWA Beta #6

    HWA doesn't support subtract yes, as far as I remember.
  160. Replies
    56
    Views
    10,240

    Re: [Request] Alpha Text Object

    Sorry to jump on in the middle of the road trip but is this extension being made?


    Cheers
  161. Replies
    3
    Views
    1,293

    Raycaster Object - Lag issues?

    The object looks neat. I tried The Staff showcase demo and while the graphics were horrible, it ran ok. I then tried to swap the default graphics with high-resolution Source engine textures.

    ...
  162. Re: [Request] Onu Audio to play MP3 and many more...

    I think the reason why there isn't such a feature yet in Onu is because of license issues.
  163. Replies
    74
    Views
    24,880

    Re: Phizix - Box 2D Public Beta

    Hm yes, however it doesn't address my problem. Usually in platformers the player's collision box is a box so that collision between the player and other obstancles is smooth. However with Box2d, I...
  164. Replies
    37
    Views
    5,281

    Re: Task Dialog Object (Beta Release)

    any progress?
  165. Replies
    14
    Views
    4,426

    Re: Lacewing BETA #3

    sadface


    massive sadface even
  166. Replies
    74
    Views
    24,880

    Re: Phizix - Box 2D Public Beta

    example?
  167. Replies
    74
    Views
    24,880

    Re: Phizix - Box 2D Public Beta

    Hi.

    What would be the best way to have a square as a player for a platform movement game?

    Having two separete shapes, one for the main body and one for the floor collision, results in...
  168. Replies
    9
    Views
    1,238

    Re: [Request] Aero Glass extension

    either way, just because certain people dislikes the theme of an entire Operation System, doesn't mean we shouldn't add its features :D
  169. Replies
    15
    Views
    2,078

    Re: MMF2 on 64 bit OS

    Windows 7 64Bit here too

    sure is a lot of Win7 64bit in here
  170. Replies
    50
    Views
    21,390

    Re: Lacewing BETA

    The hosting features presented by the extension will never be as functional and optimized as a POINC server would be. If you are willing to ignore this and use the extension to host a server anyway,...
  171. Replies
    4
    Views
    1,133

    Re: Dragonguy vs Lacewing

    k

    Public? Clickfarm is hosting one. Maybe more to come.

    it works
    and it's the successor of OINC. If you want support such as new features, updates and fixes you'll have to convert eventually....
  172. Replies
    9
    Views
    1,238

    Re: [Request] Aero Glass extension

    that must be why Photoshop is the most popular designing tool ;)
  173. Replies
    9
    Views
    1,238

    Re: [Request] Aero Glass extension

    oh heck yeah. It just make applications look so much more professional, I really think this should be looked into.
  174. Replies
    50
    Views
    21,390

    Re: Lacewing BETA

    This looks exactly like OINC

    except its called Lacewing
  175. Re: Weeird bug, someone must have noticed this.

    oh my god does that mean I'll have to entirely rewrite my POINC server

    I swear if I have to rewrite my server people WILL die
  176. Re: Weeird bug, someone must have noticed this.

    so does that mean we entirely skip BAAH, MEOW and WOOF?
  177. Replies
    37
    Views
    5,281

    Re: Task Dialog Object (Beta Release)

    still anxious about this! Can't wait! :D

    also, would it be possible to add a "on URL clicked"? This would be neat for when you need the url to direct to something inside the application :D
  178. Re: Why have this changed? Set position relative

    I loved that feature

    I cried small tears when it disappeared ;o;
  179. Replies
    1
    Views
    814

    Re: OINC Server Extension

    there was already a hosting feature in the newest addition, although that one is being withdrawn and remade afaik
  180. Replies
    4
    Views
    1,138

    Re: Set Direction on HWA doe's nothing

    simple example showcasing the error, please
  181. Re: [Request] Added features to Ray Casting Object

    ):

    since when did I have to pay for something that is incomplete
  182. Re: [Request] Added features to Ray Casting Object

    where can I get this object
  183. Replies
    181
    Views
    50,135

    Re: MMF3 legacy support - yes or no?

    right, right, and that happened last time... when?
    Even CNC applications are supported by the newest Windows versions.
  184. Replies
    5
    Views
    2,521

    Re: Lua+ or xLua?

    xLua by far
  185. Replies
    37
    Views
    5,281

    Re: Task Dialog Object (Beta Release)

    Exactly. If I have some kind of progress that I want to show to the user, that's impossible because the application is paused.
  186. Replies
    37
    Views
    5,281

    Re: Task Dialog Object (Beta Release)

    :(
    that's a bit of a disappointment. That renders it useless for progress bars etc.

    though I will definitely use it
  187. Replies
    37
    Views
    5,281

    Re: Task Dialog Object (Beta Release)

    Sweet.

    Is there a way to have the dialogues not be modal? And is there an action to close a dialogue?
  188. Replies
    37
    Views
    5,281

    Re: Task Dialog Object (Beta Release)

    I noticed you released it in the released extensions forum, but you did not include a link. Where can I find v1.0?
    Thanks
  189. Replies
    37
    Views
    5,281

    Re: Task Dialog Object (Beta Release)

    also in all due respect, I like that you release it as a beta extension, but I really hate the startup popup. It disables me from really testing the extension out as I can't use it for anything D:
  190. Replies
    37
    Views
    5,281

    Re: Task Dialog Object (Beta Release)

    Well, can't wait for the stable release. Really wish there was some XP compatiability though so I wouldn't have to make two popups different every time.
  191. Replies
    37
    Views
    5,281

    Re: Task Dialog Object (Beta Release)

    is there any chance of actual html support? I'm not talking about anything major, just <b>, <u> etc. instead of just <a>
  192. Replies
    24
    Views
    5,275

    Re: Bug - Memory leak with Sub-Apps

    Windows Vista 64-bit, GeForce 9800 GTX

    MMF2 Developer build 249 #6
  193. Replies
    11
    Views
    2,604

    Re: [Request] - ListView ++

    I would love to see this happen :D

    MMF2 really needs more advanced system objects
  194. Replies
    37
    Views
    5,281

    Re: Task Dialog Object (Beta Release)

    this is excellent :D

    now get it out of beta!
  195. Replies
    181
    Views
    50,135

    Re: MMF3 legacy support - yes or no?

    And let's have the ability to have separate events that can be imported when needed.
    Most programming languages have this: Python's import, Lua's require etc.
  196. Replies
    24
    Views
    5,275

    Re: Bug - Memory leak with Sub-Apps

    I can confirm it.

    First 60mb, then 63mb, then 67mb etc
  197. Replies
    181
    Views
    50,135

    Re: MMF3 legacy support - yes or no?

    definitely want a rewrite, especially with features such as HWA kept in mind.
  198. Re: 3D lighting shader (2D Normal Mapping) w. 3 lights

    only thing that bothers me is that the light doesn't keep consistency between an object's size. If I have an object at size 32x32 and an object at size 64x64, the double-sized object will have a...
  199. Re: 3D lighting shader (2D Normal Mapping) w. 3 lights

    this is extremely well done!
  200. Replies
    190
    Views
    65,036

    Re: Scintilla (2) Beta

    http://img25.imageshack.us/img25/2626/allpurposeimagea.png
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