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    Yes, of course. But the screenshot is of the...

    Yes, of course. But the screenshot is of the Event Editor, where only the conditions are visible, while the actions are replaced by green ticks. Your annotations give only an approximate indication...
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    It's hard to tell because the Event Editor is...

    It's hard to tell because the Event Editor is hard to read, even though you've annotated the screenshot. Seeing the Event List Editor would make it easier to understand what's going on for someone...
  3. This will do it: http://bit.ly/2L5sndD

    This will do it:

    http://bit.ly/2L5sndD
  4. what's a good way of testing if an object DOESN'T have a particular qualifier?

    What's the best way to locate all objects that don't have a particular qualifier?

    This is an issue I've come up against a number of times. In the specific situation I'm in now, it looks like...
  5. I'm a visual person, so explaining things...

    I'm a visual person, so explaining things visually is easier for me.

    So, we have a bullet, and I'm assuming it has 32 angles set in its movement properties. So, we know the direction it's going...
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    Sticky: There's an issue that's been around for ages - I...

    There's an issue that's been around for ages - I thought it was fixed at once stage but maybe not - where the available amount of canvas in the Frame Editor greatly varies depending on your current...
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    The main purpose of the base frame is to let your...

    The main purpose of the base frame is to let your global events know the names of objects' alterable values.

    The global events aren't connected to any particular frame (obviously - that's what...
  8. sorry - double post

    sorry - double post
  9. Hmm, I don't know. It doesn't seem like there's a...

    Hmm, I don't know. It doesn't seem like there's a way to do it with the File Object. There's another object called File-Folder Object, but I couldn't see a way there either. However I did finally...
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    Sticky: I found an interface bug. When you're in the...

    I found an interface bug.

    When you're in the Global Event Editor, and you return to the Frame Editor or Event List Editor, Fusion doesn't take you to the correct frame if you previously used the...
  11. Try the file object, using AppDataDirectory$(...

    Try the file object, using AppDataDirectory$( "File" )+"\test folder" as the target location
  12. And make sure the enemy is on the same layer as...

    And make sure the enemy is on the same layer as the player
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    Sticky: oh, damn, this is more serious than I realised,...

    oh, damn, this is more serious than I realised, as it pertains to all sorts of events, not just "send to debugger" actions. For example, when I run this (from my global events...referencing an object...
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    Sticky: I found a bug (see attachment). A "send to output...

    I found a bug (see attachment). A "send to output window" action that references an object that doesn't exist in the frame is completely ignored. For example, one would expect this action:
    ...
  15. I guess it would be Productiva_09_20_2017, though...

    I guess it would be Productiva_09_20_2017, though I've never submitted a zip with that name. I don't know why Clickteam didn't just replace the old zip with the new zip, instead of leaving both.
  16. Hi, I'm not sure what you mean. Do you mean that...

    Hi, I'm not sure what you mean. Do you mean that the skin somehow changes your comments? I don't think it should. I myself use various different colors for comments, to help prevent myself getting...
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    Sticky: I love this feature. My frame was littered with...

    I love this feature. My frame was littered with big text objects everywhere until I discovered this, many of them hundreds of pixels wide. I'd always end up selecting them accidentally when I was...
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    Sticky: Yes, I get you - it's just the way you phrased it...

    Yes, I get you - it's just the way you phrased it suggested you hadn't noticed that condition. I've wanted to be able to do a debug UI that shows groups' statuses for quite a while - it would really...
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    There's possibly some way. Or you could avoid...

    There's possibly some way. Or you could avoid appdata and just install into c:\frustrate-a-ball or whatever.

    But just use the file object. It's a basic object, made by Clickteam themselves.
  20. I'm using R292.10 as well. My icons only look...

    I'm using R292.10 as well. My icons only look different because I'm using this skin. With the default skin, it'll look like this (but keep in mind that this is only in the expression editor - you'll...
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    I'm not totally sure, but I think that including...

    I'm not totally sure, but I think that including the files won't pose a problem. But altering the files once they're installed (eg. if you want your EXE to change something in the config.ini and...
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    Sticky: Any chance you could add a "Window>tile...

    Any chance you could add a "Window>tile vertically" option? It would be a nice convenience for those of us who use the Event List Editor, as 'portrait-style' tiling makes more sense in the ELE...
  23. Looks like you can do it just through the regular...

    Looks like you can do it just through the regular sound object. (Though keep in mind that there'll be other factors to consider, like the volume of the channel the sound is on, and the master...
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    Sticky: I think I remember this being suggested by...

    I think I remember this being suggested by someone else already, but I don't remember reading a response. Would it be possible to get visible index numbers for the altVals? Now that we can have many...
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    Sticky: The fact that it already exists in F3 suggests...

    The fact that it already exists in F3 suggests that the Clickteam Devs would likely disagree with you. I agree that it probably shouldn't be a high-priority item for 2.5, but anything that speeds up...
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    ok, thanks for humouring me and checking that. I...

    ok, thanks for humouring me and checking that. I thought that maybe the problem was that when "on loop" was black instead of green, it ceased working properly. But that doesn't seem to be the...
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    So it lags when you press control? Well that's as...

    So it lags when you press control? Well that's as expected. But the mystery is why it also lags when it has an "on loop" condition even when you don't call the loop. What happens when you replace...
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    But why does http://bit.ly/2YpaBvq cause lag but...

    But why does http://bit.ly/2YpaBvq cause lag but "on button press" doesn't?

    I'm thinking that the problem might be with the "on loop LangSwitch", which is not green (but it should be!). I wonder...
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    I'm confused. Here you say that you think it's an...

    I'm confused. Here you say that you think it's an action that's causing the problem





    But here you seem to suggest that you think it's a condition that causes the problem.
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    Glad you got it fixed! But I'm now quite curious...

    Glad you got it fixed! But I'm now quite curious about what the issue was. I wonder if it's a problem with Start of Frame, or fastloops, or "OR", or something else :o If I had to guess, I think I'd...
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    What happens when you split the event in the...

    What happens when you split the event in the video into two events: one event for start of frame, and one for on loop? Do they both still cause lag, or only one of them?


    By the way, why do you...
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    I think that's exactly what happens. After the...

    I think that's exactly what happens. After the start of frame, the 2nd condition gets ignored.


    If I do this: then hitting the delete button will cause a crash:

    http://bit.ly/2YhSZSh


    But...
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    sorry..double post.

    sorry..double post.
  34. I've never used the path movement so I don't...

    I've never used the path movement so I don't really know how it works. But rearranging the order of these actions made the animation play correctly for me. Since all 3 of your path movements start...
  35. You can always add additional movement on top of...

    You can always add additional movement on top of whatever the physics engine does. Here's a very quick-and-dirty example where I added some extra Y movement to the ball based on its current scale. It...
  36. I'll also add that colliding against an active...

    I'll also add that colliding against an active doesn't have the problem of non-scoping. If you recreate your first version, but testing against collision with an active rather than with the...
  37. OK, I see what's happening, but I don't...

    OK, I see what's happening, but I don't understand why. When Sprite and I recreated your events, we only tried it with one object, which was misleading. You probably should have uploaded an MFA, and...
  38. "collision between" is a green condition (aka...

    "collision between" is a green condition (aka immediate condition), which means it gets checked before all other events, which means it must be the first condition in its event otherwise it gets...
  39. I know how to rotate something around a point in...

    I know how to rotate something around a point in worldspace. This article explains it fairly well. Though if I remember correctly, the final equation is actually a lot simpler in Fusion than he...
  40. You've added an extra complication in the...

    You've added an extra complication in the bottommost action of that screenshot. When you Double-click it and hit the "edit" button, it should contain just LoopIndex("copy"), like this:
    ...
  41. Simon's advice was spot on, though it involves a...

    Simon's advice was spot on, though it involves a few things that might be hard to get your head around at first. Attached is an MFA that does basically what he suggested.

    The basic idea is to use...
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    Just wanted to pop my head up here and say hi,...

    Just wanted to pop my head up here and say hi, since I was mentioned a couple of times (though I only discovered the thread recently). Very interesting analysis, JimJam, and rather disconcerting,...
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    If I understand you correctly, you're referring...

    If I understand you correctly, you're referring to the transparency masks that some programs let you add to GIFs or 8-bit pngs to fake an anti-aliasing effect by tinting edge pixels with one color....
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    Sticky: Glad to hear my report was useful then. The same...

    Glad to hear my report was useful then. The same can probably not be said for the next one.

    In case any doubt remains about how much of a pedant I am, I keep noticing this extra line underneath...
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    Sticky: I found what I'm assuming is a bug. Fusion allows...

    I found what I'm assuming is a bug. Fusion allows you to add conditions to events that were previously just comments:

    -Select an existing comment
    -Press END once
    -You can now insert a condition...
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    Well, each particle uses the bouncing ball...

    Well, each particle uses the bouncing ball movement, which is faster than manually moving things, and I don't have to worry about coding in events to make speed and 32 directions work. I also try and...
  47. just click this button http://bit.ly/2Yo3sdT

    just click this button

    http://bit.ly/2Yo3sdT
  48. It's set to 120fps because it's originally made...

    It's set to 120fps because it's originally made for Spryke, which runs at 120fps. It will probably behave differently at 60fps (ie. A setting that's fast in 120fps will be twice as slow in 60fps)....
  49. The new version is finally available on the...

    The new version is finally available on the clickstore: https://clickstore.clickteam.com/plugins/tools/volcamera


    elvisish: oh, sorry, I'll take a look at that today.
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    Sticky: I imagine that referencing named variables might...

    I imagine that referencing named variables might hurt performance a lot. I guess it would be kind of like using strings, which is much slower than values. Plus it would have to search through each...
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    Well, take twirling for example, which is a...

    Well, take twirling for example, which is a movement that kicks in semi-randomly:

    https://media.giphy.com/media/f7TESUaSMGtlBYSRgp/giphy.gif

    When twirling begins for a leaf (if it's marked for...
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    Yes, if you were wondering why Officeworks no...

    Yes, if you were wondering why Officeworks no longer seems to have any erasable pens in stock, now you know why X)
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    I've tightened my focus this year and have...

    I've tightened my focus this year and have focused on consolidating, streamlining and completing the various modules of Spryke's engine. Some of the previously-built parts were made for certain...
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    I use never occasionally if I'm temporarily...

    I use never occasionally if I'm temporarily turning things off, or if I want to keep some event somewhere for reference but not actually used. The one advantage that I can see of never is that you...
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    Always is probably the cheapest condition there...

    Always is probably the cheapest condition there is, since it's basically no condition at. There's nothing for Fusion to check so it can move straight onto the actions. But of course if those actions...
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    Sticky: interestingly, the forEach loop still seems to...

    interestingly, the forEach loop still seems to work correctly
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    Sticky: I'm not sure if this is known behaviour, but...

    I'm not sure if this is known behaviour, but Fusion lets you drag a group that contains a green event (eg. on each loop) into a child event, even though it probably shouldn't, since it forbids green...
  58. I just did a quick test and the bouncing ball...

    I just did a quick test and the bouncing ball movement definitely seems quicker. About 15% higher framerate with the bouncing ball, in my test. And that's just for moving things constantly in one...
  59. I don't actually know, but I do assume so.

    I don't actually know, but I do assume so.
  60. You don't have to copy/paste them manually from...

    You don't have to copy/paste them manually from one frame to another. You can create objects at runtime from any frame you like, using the left column in the Create Object dialog. However, this only...
  61. MuddyMole: That's good advice in general, and it...

    MuddyMole: That's good advice in general, and it indeed would have prevented my problems, but it's unfortunately not appropriate for what I'm currently doing. You see, I'm controlling lots of little...
  62. Aha - the final part is the key that I was not...

    Aha - the final part is the key that I was not considering. In X = X position - 0.001 I was fixated only on the -0.001 part, expecting that it should be truncated to 0. But as you say, Fusion...
  63. c4t: I think everything gets rounded down,...

    c4t: I think everything gets rounded down, including the 1.9 in your example. If you look carefully you'll notice that the green 1.9 in your example moves twice as slow as the red -1.9, because 1.9...
  64. Can you post an mfa? And what happens when you...

    Can you post an mfa? And what happens when you replicate the actions I screenshotted earlier? Do you not get one active moving and one stationary?
  65. Well you've been super useful. It was you who...

    Well you've been super useful. It was you who pointed us all to the source of the issue, which was Fusion's automatic flooring. Thanks :)
  66. I don't think anyone's expecting it to work like...

    I don't think anyone's expecting it to work like a scientific calculator. Quite the opposite. I think those people who are surprised at this behaviour are surprised simply because it doesn't behave...
  67. From what I can understand of that page they're...

    From what I can understand of that page they're talking about truncating numbers, as int() does. In other words, just chopping off the digits after the decimal so that 1.3 becomes 1 and -1.3 becomes...
  68. Interesting, but fusion turns - 4.5 to - 5, so I...

    Interesting, but fusion turns - 4.5 to - 5, so I guess it uses flooring after all
  69. That's not the issue. The issue is that 0.3 turns...

    That's not the issue. The issue is that 0.3 turns to 0, but -0.3 turns to -1, because Fusion floors numbers instead of truncating them. It's the assymetry between negative and positive numbers that's...
  70. If you need -3.5 to be -3 and 3.5 to be 3 then...

    If you need -3.5 to be -3 and 3.5 to be 3 then use int(). If you want - 3.5 to be -4 and 3.5 to be 4 then use round(). Floor() will give you - 4 and 3, as mentioned above.

    And don't worry about...
  71. I have a subpixel movement in my game too. It...

    I have a subpixel movement in my game too. It also uses fastloops, so is probably similar to what zentaco suggests. And because it uses fastloops it is immune from the -0.3 = - 1 problem, since the...
  72. Firstly, no, it's not logical. This is...

    Firstly, no, it's not logical.

    This is logical: -34.001 = -34.001
    This is logical: -34 = -34
    Neither this -34.001 = -34 nor this -34.001 = -35 is logical. These are approximations, which are...
  73. Well if Fusion floors things automatically, then...

    Well if Fusion floors things automatically, then at least there's a logic to it, and it's not technically a bug. But in that case it seems like a design flaw in my opinion, though maybe there's a...
  74. I think you misunderstood my post. I know what...

    I think you misunderstood my post. I know what subpixel movement is and how to achieve it, but it's irrelevant to the question being asked here, which is about whole pixel movement.

    When Fusion...
  75. set X to X -0.3 moves by -1.0 : bug or feature?

    I just noticed that


    * Always
    Active: Set X position to X( "Active" ) - 0.3

    will move the active 1 pixel each frame, while


    * Always
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    Sticky: I don't know how I missed it. Sorry about that. ...

    I don't know how I missed it. Sorry about that.

    By the way, is it possible to increase the limit of altVals in the dropdown menus from 13? Finding the right altVal before 2.5+ could get annoying...
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    I bought it for a million reasons, but the 26+...

    I bought it for a million reasons, but the 26+ altVals has to be right up there. If I've counted correctly, one of my objects already has 88! I don't even think I'd be able to do what I'm doing right...
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    Sticky: Not sure if this is possible, but can you make...

    Not sure if this is possible, but can you make Fusion ignore "send to debugger output window" actions if the debugger is closed so that they don't continue to slow down the runtime?

    Also, is there...
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    Sticky: Wow, I didn't know about that. Unfortunately it...

    Wow, I didn't know about that. Unfortunately it doesn't work too well with my current monitor setup though, since the windows must remain inside the main Fusion window (unlike the workspace toolbar...
  80. As far as I know, they're all just in the Special...

    As far as I know, they're all just in the Special object, like this. They don't have the exact terms listed (eg. Newline$ is just "New line") but they're there.

    http://bit.ly/30wzIZT
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    Yes you do. Adobe Photoshop is a subscription...

    Yes you do. Adobe Photoshop is a subscription service, which means you can't use it unless you pay every month. The full Adobe Creative Suite costs about the same money each month as Fusion 2.5+...
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    Unlegit and unfair would be if Clickteam had...

    Unlegit and unfair would be if Clickteam had built all of these extra features and fixes back in 2013, then hid them in the code, then charged us extra money to unlock them. That would, arguably, be...
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    to reset defaults, hold shift-ctrl while opening...

    to reset defaults, hold shift-ctrl while opening Fusion.

    Maybe it's just me, but I would never expect to be able to run two instances of Fusion (or most programs for that matter) and not have...
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    Sticky: I would LOOOVE to be able to have Frame Editor...

    I would LOOOVE to be able to have Frame Editor and Event List Editor separate. I asked kisguri during the reddit AMA a while back, and I think he said this would be possible in F3. I'd love to see it...
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    aha. So it's not a corrupted .tbs file as I...

    aha. So it's not a corrupted .tbs file as I thought. It's a bug that is caused by that particular toolbar setting, as you've outlined.

    I've tried what you describe and I can replicate the...
  86. Replies
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    Sticky: Can you think of an example that isn't already...

    Can you think of an example that isn't already doable using the 'fixed = fixed' method I showed above? Off the top of my head, I can't (though I haven't thought very hard about it). I agree it sounds...
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    It's interesting that you've isolated the problem...

    It's interesting that you've isolated the problem to dragging the Editor Toolbar. I have the same problem, and I know it was caused by a corrupted settings file, and I even suspected that me dragging...
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    Sticky: It's not a great example. For one thing,...

    It's not a great example. For one thing, collisions are expensive, so you would want to avoid testing for collisions on a larger set of objects before you narrow it down to a smaller subset.

    For...
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    Yeah, it definitely works with fastloops. Fusion...

    Yeah, it definitely works with fastloops. Fusion 2.5+ definitely doesn't subtract any features away from regular Fusion 2.5
  90. Replies
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    [edit].....sorry, double post

    [edit].....sorry, double post
  91. Replies
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    In case you're wondering what the copyright...

    In case you're wondering what the copyright notice is for at all: what you definitely couldn't do is copy a big chunk of the extension and sell it as, say, "Bluenator's isometric grid object 3'. Or...
  92. If you have a ton of objects and your event...

    If you have a ton of objects and your event editor's top row is 5 kilometres long, just use this dropdown item in the Frame Editor (I think it's 2.5+ only):

    http://bit.ly/2LGpGRS
  93. Wow, I just clicked the link and saw what your...

    Wow, I just clicked the link and saw what your app was. It looks very promising! I'm a real junkie for productivity hacks like this, so it's right up my alley!
  94. Sure, pm me a key

    Sure, pm me a key
  95. Progject has 2.5+ (the icon is next to their...

    Progject has 2.5+ (the icon is next to their avatar), so they probably know already that you can use qualifiers in behaviours. The issue is that behaviours, whether with qualifiers or not, have...
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    Fixed numbers are fixed in the true sense of the...

    Fixed numbers are fixed in the true sense of the word: you can't change them at all. Think of them as read-only ID numbers, like serial numbers on a product. Since counters and strings don't have...
  97. I guess another advantage of behaviours is that...

    I guess another advantage of behaviours is that the code doesn't run if the objects aren't present in the frame, so you don't waste cpu time on it when it's not needed. . So if you keep everything in...
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    Do you have "compress runtime" checked in the...

    Do you have "compress runtime" checked in the application settings? If so, try unchecking it
  99. I remember having different code spread across...

    I remember having different code spread across different objects, many years ago when I was using Flash. It always ended up as a nightmare keeping track of it all. I think that's why I've never used...
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    Sticky: Feature request (of the 'not essential but would...

    Feature request (of the 'not essential but would be nice to have') variety:

    Add an open all subgroups option to the context menu when you right-click a group in the event editors. This would open...
  101. I'd love to know that too! X)

    I'd love to know that too! X)
  102. I thought of a way without negated conditions....

    I thought of a way without negated conditions. Make an alterable value called "modifiers" and then, at the beginning of your events do this:

    -always set modifiers to 0
    Repeat while shift pressed:...
  103. I started it but it was taking up too much time...

    I started it but it was taking up too much time so I never finished it
  104. Replies
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    Sticky: I have three monitors, and the debugger...

    I have three monitors, and the debugger positioning and resizing is fine for me
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    Sticky: Almost? I haven't used the old find once since...

    Almost? I haven't used the old find once since March! X)
  106. That's the way I do it. I can't think of another...

    That's the way I do it. I can't think of another way that doesn't use negated repeat while... conditions.

    But make sure to put your repeat while... conditions after the upon pressing......
  107. https://www.sprykegame.com/volblog/whats-the-scoop...

    https://www.sprykegame.com/volblog/whats-the-scoop-on-the-scope-all-about-scoping-in-clickteam-fusion-25

    I wrote this a while ago. It might help.
  108. out of curiosity, what are your eventual plans...

    out of curiosity, what are your eventual plans for this? You seem to be progressing pretty furiously through it, so I imagine your ambitions for it might be quite high. Are you hoping to eventually...
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    Objects disappearing can also be a sign of RAM...

    Objects disappearing can also be a sign of RAM usage being too high. Run Task Manager (ctrl-shift-esc) and check how much RAM your EXE is using. If it's using more than about 1.4GB then it's possible...
  110. Take a look at the fox in that video. Upon first...

    Take a look at the fox in that video. Upon first impression, the movement looks really fluid and responsive, and very impressive (and very cute and nicely-made graphic style btw). But actually,...
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    I think Fenris is going to need a random number...

    I think Fenris is going to need a random number generator to decide which of the above methods to use X)
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    casleziro your second example (post #4) gave me...

    casleziro your second example (post #4) gave me an idea to do something similar, but using values, so it'd be cheaper. You just create an active object whose purpose is to hold a pool of numbers in...
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    As it happens I was trying to figure out the same...

    As it happens I was trying to figure out the same thing today, so I have a different method I can share. It's not as elegant and easy to tweak as casleziro's method, but it's contained in a single...
  114. Replies
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    Surely you don't need to save to a file every 5...

    Surely you don't need to save to a file every 5 seconds? Wouldn't it be enough to save to RAM every 5 seconds, and then just save what you have in RAM to a file every few minutes and/or when the user...
  115. Replies
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    Eh, it's really quite easy when you're a lunatic...

    Eh, it's really quite easy when you're a lunatic ;)

    Thanks for your kind words. Yes, AftPeakTank, I'm talking about Spryke, who feels like my third daughter at this point (and possibly even the...
  116. Replies
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    I'm a bit of a junkie when it comes to software...

    I'm a bit of a junkie when it comes to software updates. I'm always excited almost to the point of salivation when I read the changelogs of my favourite programs. It's always a happy time of year...
  117. This is awesome. My preferred way of working in...

    This is awesome. My preferred way of working in Fusion has always been to grab object icons from the event list editor and drag them onto new actions/conditions (or copy/paste duplicates of existing...
  118. Replies
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    Thanks for the clarification. If I subscribe...

    Thanks for the clarification.

    If I subscribe to the 292.8 beta on Steam, what will happen when the 292.9 official version eventually hits? Will Steam still autoupdate me to the latest version...
  119. It certainly works great when you run the MFA....

    It certainly works great when you run the MFA. Like magic. I have absolutely no idea what it's doing though since it's uncommented, and I don't have the sort of brain that can make sense of other...
  120. Upload the gif to somewhere like giphy, then get...

    Upload the gif to somewhere like giphy, then get the link (to the actual gif file, not the giphy page with all the extra fluff around it) then put IMG tags around it here

    BTW you should do that...
  121. I've spent a little while playing around with...

    I've spent a little while playing around with your MFA, and I gotta say it's pretty confusing. The only thing I'm certain of is that I'm glad I don't use the inbuilt physics movements myself :o

    I...
  122. Fantastic! It works! Ditto only records generic...

    Fantastic! It works! Ditto only records generic names for the actions and conditions, so the snippets all look the same on the Ditto clipboard, but that doesn't really matter as you can easily rename...
  123. question for the devs: what clipboard format does Fusion use?

    This is a question that I presume only the programmers of Fusion can answer - though of course if anyone else knows, please pipe in.

    What clipboard format does Fusion use when you copy/paste an...
  124. Replies
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    Me too. I get exactly the same thing. I think...

    Me too. I get exactly the same thing. I think it's the result of a corrupt settings file. If you reset your settings the problem goes away. Unfortunately, it seems hard to change a lot of settings...
  125. Replies
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    forgive me, but what do you mean by "this one"?...

    forgive me, but what do you mean by "this one"? Do you mean 'this current 292.8 build that's on steam now "or do you mean 'this 292.9 build that I just mentioned'?

    I'm really keen for the...
  126. It could take a while. An update to one of my...

    It could take a while. An update to one of my clickstore products has been stuck in the approval queue for 3 or 4 months...
  127. Replies
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    Views
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    Thanks. Just remember to always bend your knees...

    Thanks. Just remember to always bend your knees when picking up the wishlist, so you don't injure your back.
  128. Replies
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    Thanks. Sorry I didn't notice this in the 292.8...

    Thanks. Sorry I didn't notice this in the 292.8 changelog.

    By the way, is there any chance we could get the ability to change hotspots dynamically at runtime? I know we can set the hotspot when...
  129. I dunno, I don't think it's a big deal either...

    I dunno, I don't think it's a big deal either way, at least on PC. I've never used a single backdrop in my life, and I've never seen any performance problems due to that. I've hit performance walls...
  130. Replies
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    Please don't spread unfounded rumours X) ...

    Please don't spread unfounded rumours X)

    Sorry, I don't have 292.8 installed at the moment.
  131. My hunch (which certainly could be wrong) is that...

    My hunch (which certainly could be wrong) is that both of these things have something to do with your game not running in true fullscreen (you use Ultimate Fullscreen Object IIRC).
  132. Replies
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    I have spent a lot of time trying to figure out...

    I have spent a lot of time trying to figure out the ins and outs of parallax. Like seriously, a lot. I'm talking days or weeks at a time, on and off over the past few years. I still can't get my head...
  133. That contradicts what Danny said:

    That contradicts what Danny said:
  134. Replies
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    this article explains it well (and it has a...

    this article explains it well (and it has a downloadable example at the end): http://www.diybandits.com.au/MMF/article_floatingpointmovement.html
  135. This option typically relates to whether to force...

    This option typically relates to whether to force usage of the dedicated graphics card (in your case the Radeon) or the integrated graphics chip that lives on the CPU. So unless you have a CPU...
  136. Replies
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    Another solution (that could perhaps be easier to...

    Another solution (that could perhaps be easier to implement?) would be to enable us to change the font size of the numbers themselves, in the skins' info.ini files.
  137. Replies
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    Wow, I'd better get that steam page up soon! ...

    Wow, I'd better get that steam page up soon!

    VolPROFILER measures how much performance it consumes itself and excludes it from the main results, but it still tells you (in the bottom row) how much...
  138. AftPeakTank's solution seems pretty good to me.

    AftPeakTank's solution seems pretty good to me.
  139. Replies
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    The readme file explains how to use the qualifier...

    The readme file explains how to use the qualifier icons. You do it from the MFA file properties panel.

    You'll be able to set percentage mode as default I'm sure. I can't remember which value to...
  140. Replies
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    My guess is that it's something to do with the...

    My guess is that it's something to do with the frame rate or other system properties settings. These are mine:

    http://bit.ly/2WE2NoD
  141. Replies
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    My debugger only shows the first 52 AltVals, even...

    My debugger only shows the first 52 AltVals, even for an object that has many more than 52:

    http://bit.ly/2WxB1VZ
  142. Replies
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    The debugger one also gives different results to...

    The debugger one also gives different results to my event-based one. At least in my case, the debugger version only steps through every 3rd tick of the MFA (clicking it twice makes no visible change...
  143. Replies
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    Cool, thanks :) Both VACCiNE and VACCiNE 2...

    Cool, thanks :)

    Both VACCiNE and VACCiNE 2 have the freeze-frame functionality (as does the latest volCAMERA, which is stuck in its fourth month of approval queue purgatory). The panel in...
  144. Replies
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    605

    I prefer a keyboard method rather than having to...

    I prefer a keyboard method rather than having to click on the debugger, as it's quicker and more precise to use imo. I figured out a way to do it using regular events. You can see (and copy/paste)...
  145. Surprisingly, yes. I had "create at start"...

    Surprisingly, yes. I had "create at start" unticked during the above tests.

    That's a good point that this needn't have any impact on the final EXE as we can delete the object. So I guess there's...
  146. Hmm, this is a bit annoying. The Advanced Comment...

    Hmm, this is a bit annoying. The Advanced Comment Object, which I've come to quite like, comes with a performance cost. Here's a test I did:

    http://bit.ly/2WvF6iz

    (these are the two events that...
  147. Replies
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    Yves is right. Look: http://bit.ly/2WkIkjO ...

    Yves is right. Look:

    http://bit.ly/2WkIkjO

    However, you have to first give the alterable values names before the extra menu options appear. Which is how it should be, in my opinion. Otherwise...
  148. Replies
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    Views
    12,127

    Little bug: After you've edited an extension to...

    Little bug: After you've edited an extension to give it a custom icon, it will revert to the default whenever you double click the object in the Frame Editor. This behaviour occurs with certain...
  149. Replies
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    Views
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    I think the bug is that it lets you do + Button...

    I think the bug is that it lets you do + Button Button clicked in the first place. Most green conditions are disallowed in child conditions (eg. if you try to add a start of frame, on loop, or upon...
  150. lol. Me and rabbit holes. You don't know the half...

    lol. Me and rabbit holes. You don't know the half of it!
  151. The Advanced Comment object is working great so...

    The Advanced Comment object is working great so far. Though I tell you what, I'm loving using special characters on the group names. My overall structure feels so much more readable now
    ...
  152. hmm, that's a good point. Yes, I did try it a few...

    hmm, that's a good point. Yes, I did try it a few years ago but uninstalled it...I can't remember why. I'm having a look at it again and it certainly seems like the sort of thing I want. Thanks!
  153. ok, cool. And would you say that if something did...

    ok, cool. And would you say that if something did go wrong, am I right to assume it would be unlikely to damage the MFA irreparably? If something goes wrong but I can fix it just by renaming...
  154. Is it ok to use non-standard characters in AltVal names?

    I've recently started using non-standard characters in some alterableValue or flag names. To be clear, I don't mean those symbols which Fusion won't allow (eg. #?!,@ ). I mean more obscure ones that...
  155. Replies
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    I guess you could perhaps have two types of them,...

    I guess you could perhaps have two types of them, kind of like there are two types of OR in the conditions.

    Though I'm personally happy with how they work currently in terms of functionality...
  156. Replies
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    Views
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    The exact same thing happened to me once (also...

    The exact same thing happened to me once (also added an empty buffer frame and lost friendly names).

    I agree, the base frame should probably stick, just like "jump to frame" actions stick.
  157. Replies
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    OK, I guess it largely comes down to preferred...

    OK, I guess it largely comes down to preferred work style, rather than straight functionality?

    Interesting that you use global values as an example. I personally hate global values; in my 5000+...
  158. See my answer in the 292.7 thread

    See my answer in the 292.7 thread
  159. Replies
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    Views
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    In the properties of the MFA you can choose a...

    In the properties of the MFA you can choose a "base frame". Choose a frame that has all your objects in it. The global editor will then read friendly names from this frame. If you end up moving the...
  160. Replies
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    352

    I haven't done birds, but I've done little...

    I haven't done birds, but I've done little schools of fish that do a similar thing: hover around a seaweed plant, then all scurry away together when player comes near, then swim over to another...
  161. Replies
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    Views
    31,532

    Thanks Graeme2408! OK, I think I'm done with...

    Thanks Graeme2408!


    OK, I think I'm done with these for now. Here's what the final version looks like. Not much different than before, really. Some of the sparkles are less overt, but most of the...
  162. Replies
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    Views
    642

    I think I'm failing to understand something. Why...

    I think I'm failing to understand something. Why can't you just use alterable strings in a global active?
  163. is there an expression that counts scoped objects?

    Is there a way to quickly and easily ask Fusion how many objects it has scoped in a given event? Basically, I'd like the counter in the screenshot to say 3 instead of 25. There are 3 actives that are...
  164. On a semi-related note, how much of a priority is...

    On a semi-related note, how much of a priority is true fullscreen dx11? Is it a 'we want it asap' item, or a 'it would be nice to have it by the end of the year' item?
  165. Replies
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    Sticky: Thanks Yves. :) _____________________________...

    Thanks Yves. :)

    _____________________________

    I thought I'd share a little trick I discovered today in case it helps anyone: if you click and hold on the scrollbar of the debugger output...
  166. Replies
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    Views
    7,700

    I am really, really glad that I read this line...

    I am really, really glad that I read this line back when 292.6 was released, because until then, I never knew that you could drag an object icon onto a condition/action line to make a new...
  167. Replies
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    Sticky: ok, thanks. I'll do that edit: sent - I don't...

    ok, thanks. I'll do that

    edit: sent - I don't know if you had time to add me to your contact list, so please let me know if I need to send again
  168. Replies
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    Views
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    Sticky: Sorry, I didn't see that post. Can you please...

    Sorry, I didn't see that post.

    Can you please confirm which version of volcamera you used? version 1.51? It says the version number in the MFA here:

    http://bit.ly/2YLew1p
  169. Replies
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    Sticky: Thanks Marv, but I've actually tried that. I...

    Thanks Marv, but I've actually tried that. I re-sent the person the MFA after I did just as you suggested (resetting back to default qualifiers and resaving), and it still didn't work.

    Maybe once...
  170. Replies
    205
    Views
    15,680

    Sticky: Is there a definitive explanation or list...

    Is there a definitive explanation or list somewhere of what type of Fusion 2.5+ MFAs will run on Fusion 2.5?

    I was under the impression that if you didn't use qualifiers in global events and...
  171. Replies
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    Views
    37,954

    It seems to be the case here :( I was careful to...

    It seems to be the case here :( I was careful to not use any 2.5+ features in the latest build of volCAMERA, believing that it would run fine on either 2.5 or 2.5+, but at least one person who...
  172. Replies
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    Views
    31,532

    Most of the work I've been doing recently has...

    Most of the work I've been doing recently has been under the hood stuff, by which I mean that I've been working hard, but have nothing actually to 'show' for it. I've been improving my internal level...
  173. Replies
    150
    Views
    12,127

    I haven't looked deeply into joystick 2 for a...

    I haven't looked deeply into joystick 2 for a while, so I can't remember for sure how it works, but I did look at it very extensively when I was making VACCiNE. And from what I remember, the right...
  174. Replies
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    Views
    12,127

    After deleting global events, there's still a...

    After deleting global events, there's still a delay, but it's much less pronounced. It requires about 15+ create actions before it's noticeable (instead of ~5+), and the delay is maybe 30% the...
  175. Replies
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    Views
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    I've noticed something in one of the last...

    I've noticed something in one of the last versions that I don't think was happening before. When an event has a lot of create actions (say, 6 or more), it starts taking a long time to delete them, or...
  176. Sticky: Poll: Ah, Outcast, I think you've hit upon a really key...

    Ah, Outcast, I think you've hit upon a really key element there, that separates the men and women from the boys and girls. When you're an indie dev, you wear many hats, but arguably more important...
  177. The Xbox Gamepad object is pretty good if you...

    The Xbox Gamepad object is pretty good if you definitely only want Xbox controls. It's relatively easy to use, and should be adequate for many needs. Though IIRC it won't give you 8-directional,...
  178. Replies
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    Views
    12,127

    I've found what appears to be a bug, relating to...

    I've found what appears to be a bug, relating to some sort of conflict between pausing the application and sending output text to the debugger (2.5+ required). It's explained in the MFA
  179. Replies
    150
    Views
    12,127

    Right on! :)

    Right on! :)
  180. Replies
    150
    Views
    12,127

    Is it possible to make the divider in the...

    Is it possible to make the divider in the Alterable Values properties (a) remember its last position, and/or (b) start off further to the right by default? (as in the right of the screenshot)

    At...
  181. Really cool-looking water!

    Really cool-looking water!
  182. Replies
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    Views
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    Sticky: So, potentially, might you see a performance...

    So, potentially, might you see a performance increase by decreasing some objects from 128 x 128px to 104 x 87px, because they'll fit into the sprite sheet more compactly (I'm assuming the sprite...
  183. Replies
    205
    Views
    15,680

    Sticky: Quick question: does the 'power of 2 rule' still...

    Quick question: does the 'power of 2 rule' still apply in dx11? (ie. Will a 104 x 87px image still consume as much memory as a 128 x 128px image)?
  184. Replies
    150
    Views
    12,127

    Excellent! I found a bug when using Paint...

    Excellent!

    I found a bug when using Paint Mode in the Frame Editor (by the way, could we get a hotkey for Paint Mode?): When you have an object selected in Paint Mode, and you drag the canvas by...
  185. Replies
    150
    Views
    12,127

    I've noticed that you can't create on a layer...

    I've noticed that you can't create on a layer higher than Layer 50, when doing it from a Global Event. I'm assuming that, as usual, there's a solid technical reason for why this is. But in case there...
  186. Replies
    103
    Views
    7,328

    Could we please get a bigger and/or resizable...

    Could we please get a bigger and/or resizable debugger output window? My personal first-choice preference would be something along the lines of the screenshot below. But if that's too time-intensive,...
  187. Replies
    103
    Views
    7,328

    Is the "base frame feature supposed to work when...

    Is the "base frame feature supposed to work when importing into the expression editor?


    I just tried accessing the alterable values of an active object via the import tab of the expression...
  188. Replies
    103
    Views
    7,328

    I knew that the names not showing up was a known...

    I knew that the names not showing up was a known issue, but you asked in another thread for people to report any weird findings about Global Events and Qualifiers. I figured that this behaviour,...
  189. Replies
    103
    Views
    7,328

    I've found some weird behaviour regarding Global...

    I've found some weird behaviour regarding Global Events and Qualifiers.

    I have a qualifier split between some counters and some sprites. Here they are in the Frame Event Editor. You can see the...
  190. Replies
    103
    Views
    7,328

    There's a problematic bug with assigning...

    There's a problematic bug with assigning qualifiers to multiple objects. The bug's been around for a long time, but I thought I'd mention it, since other work has been done recently on qualifiers.
    ...
  191. I just discovered that the pause application...

    I just discovered that the pause application actions behave the same way. As you can see, Event #1 is ignored because of event #2. Also notice that event #3 is executed before the game is paused.
    ...
  192. Replies
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    2,037

    I'm hopeful about that too, but I hope it's just...

    I'm hopeful about that too, but I hope it's just more than a shortcut that opens the file in your desired program. That would be pretty pointless for some workflows (eg. mine). If you're using a...
  193. Replies
    3
    Views
    230

    Yeah, you can definitely achieve a lot with PNG...

    Yeah, you can definitely achieve a lot with PNG sequences. But you do really need to keep the resolution, framerate and/or length of your animations down. I made a rookie mistake early on in my...
  194. Replies
    29
    Views
    2,037

    Didn't they mention some time ago that people...

    Didn't they mention some time ago that people will be able to somehow use Fusion 3 to actually build more features into Fusion 3 itself? That sounds like it might achieve what you're asking for, ...
  195. Thanks for the info :) Actually, now that I...

    Thanks for the info :) Actually, now that I understand why it's happening, all the above examples don't seem at all as mysterious as they previously did!
  196. Replies
    29
    Views
    2,037

    Ok, I see. Thanks. The difference, as I see...

    Ok, I see. Thanks.

    The difference, as I see it, is that Fusion's programming interface is one of the best on the market (assuming you don't like syntax and you're making a 2d game). Photoshop is...
  197. So is vice versa also true? An End of Application...

    So is vice versa also true? An End of Application and then a Jump to Frame results in the Jump to Frame return code overwriting the End of Application return code? (that would explain my first...
  198. Replies
    29
    Views
    2,037

    I use Toon Boom Harmony for animation. It's...

    I use Toon Boom Harmony for animation. It's excellent.



    Sorry, but I'm not grasping what point you're making. The question "why to use CF2.5, there are a lot of professional game engines out...
  199. Replies
    103
    Views
    7,328

    Well, ok, there are several versions of the...

    Well, ok, there are several versions of the menus, but surely not 12, right? XD
  200. Replies
    29
    Views
    2,037

    Yes, you guessed right, of course. On photoshop's...

    Yes, you guessed right, of course. On photoshop's end, it uses the generator feature: you add ".png" to a layer group or artboard name, plus another layer with instructions on where to save files,...
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